using System; using System.Collections.Generic; using System.Linq; namespace CoordinateSharp { /// /// Used for UTM/MGRS Conversions /// [Serializable] internal class LatZones { public static List longZongLetters = new List(new String[]{"C", "D", "E", "F", "G", "H", "J", "K", "L", "M", "N", "P", "Q", "R", "S", "T", "U", "V", "W", "X"}); } /// /// Used for handling diagraph determination /// [Serializable] internal class Digraphs { private readonly List digraph1; private readonly List digraph2; private readonly String[] digraph1Array = { "A", "B", "C", "D", "E", "F", "G", "H", "J", "K", "L", "M", "N", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z" }; private readonly String[] digraph2Array = { "V", "A", "B", "C", "D", "E", "F", "G", "H", "J", "K", "L", "M", "N", "P", "Q", "R", "S", "T", "U", "V" }; public Digraphs() { this.digraph1 = new List(); this.digraph2 = new List(); this.digraph1.Add(new Digraph() { Zone = 1, Letter = "A" }); this.digraph1.Add(new Digraph() { Zone = 2, Letter = "B" }); this.digraph1.Add(new Digraph() { Zone = 3, Letter = "C" }); this.digraph1.Add(new Digraph() { Zone = 4, Letter = "D" }); this.digraph1.Add(new Digraph() { Zone = 5, Letter = "E" }); this.digraph1.Add(new Digraph() { Zone = 6, Letter = "F" }); this.digraph1.Add(new Digraph() { Zone = 7, Letter = "G" }); this.digraph1.Add(new Digraph() { Zone = 8, Letter = "H" }); this.digraph1.Add(new Digraph() { Zone = 9, Letter = "J" }); this.digraph1.Add(new Digraph() { Zone = 10, Letter = "K" }); this.digraph1.Add(new Digraph() { Zone = 11, Letter = "L" }); this.digraph1.Add(new Digraph() { Zone = 12, Letter = "M" }); this.digraph1.Add(new Digraph() { Zone = 13, Letter = "N" }); this.digraph1.Add(new Digraph() { Zone = 14, Letter = "P" }); this.digraph1.Add(new Digraph() { Zone = 15, Letter = "Q" }); this.digraph1.Add(new Digraph() { Zone = 16, Letter = "R" }); this.digraph1.Add(new Digraph() { Zone = 17, Letter = "S" }); this.digraph1.Add(new Digraph() { Zone = 18, Letter = "T" }); this.digraph1.Add(new Digraph() { Zone = 19, Letter = "U" }); this.digraph1.Add(new Digraph() { Zone = 20, Letter = "V" }); this.digraph1.Add(new Digraph() { Zone = 21, Letter = "W" }); this.digraph1.Add(new Digraph() { Zone = 22, Letter = "X" }); this.digraph1.Add(new Digraph() { Zone = 23, Letter = "Y" }); this.digraph1.Add(new Digraph() { Zone = 24, Letter = "Z" }); this.digraph1.Add(new Digraph() { Zone = 1, Letter = "A" }); this.digraph2.Add(new Digraph() { Zone = 0, Letter = "V" }); this.digraph2.Add(new Digraph() { Zone = 1, Letter = "A" }); this.digraph2.Add(new Digraph() { Zone = 2, Letter = "B" }); this.digraph2.Add(new Digraph() { Zone = 3, Letter = "C" }); this.digraph2.Add(new Digraph() { Zone = 4, Letter = "D" }); this.digraph2.Add(new Digraph() { Zone = 5, Letter = "E" }); this.digraph2.Add(new Digraph() { Zone = 6, Letter = "F" }); this.digraph2.Add(new Digraph() { Zone = 7, Letter = "G" }); this.digraph2.Add(new Digraph() { Zone = 8, Letter = "H" }); this.digraph2.Add(new Digraph() { Zone = 9, Letter = "J" }); this.digraph2.Add(new Digraph() { Zone = 10, Letter = "K" }); this.digraph2.Add(new Digraph() { Zone = 11, Letter = "L" }); this.digraph2.Add(new Digraph() { Zone = 12, Letter = "M" }); this.digraph2.Add(new Digraph() { Zone = 13, Letter = "N" }); this.digraph2.Add(new Digraph() { Zone = 14, Letter = "P" }); this.digraph2.Add(new Digraph() { Zone = 15, Letter = "Q" }); this.digraph2.Add(new Digraph() { Zone = 16, Letter = "R" }); this.digraph2.Add(new Digraph() { Zone = 17, Letter = "S" }); this.digraph2.Add(new Digraph() { Zone = 18, Letter = "T" }); this.digraph2.Add(new Digraph() { Zone = 19, Letter = "U" }); this.digraph2.Add(new Digraph() { Zone = 20, Letter = "V" }); } internal Int32 GetDigraph1Index(String letter) { for (Int32 i = 0; i < this.digraph1Array.Length; i++) { if (this.digraph1Array[i].Equals(letter)) { return i + 1; } } return -1; } internal Int32 GetDigraph2Index(String letter) { for (Int32 i = 0; i < this.digraph2Array.Length; i++) { if (this.digraph2Array[i].Equals(letter)) { return i; } } return -1; } internal String GetDigraph1(Int32 longZone, Double easting) { Int32 a1 = longZone; Double a2 = 8 * ((a1 - 1) % 3) + 1; Double a3 = easting; Double a4 = a2 + (Int32)(a3 / 100000) - 1; return this.digraph1.Where(x => x.Zone == Math.Floor(a4)).FirstOrDefault().Letter; } internal String GetDigraph2(Int32 longZone, Double northing) { Int32 a1 = longZone; Double a2 = 1 + 5 * ((a1 - 1) % 2); Double a3 = northing; Double a4 = a2 + (Int32)(a3 / 100000); a4 = (a2 + (Int32)(a3 / 100000.0)) % 20; a4 = Math.Floor(a4); if (a4 < 0) { a4 += 19; } return this.digraph2.Where(x => x.Zone == Math.Floor(a4)).FirstOrDefault().Letter; } } /// /// Diagraph model /// [Serializable] internal class Digraph { public Int32 Zone { get; set; } public String Letter { get; set; } } /// /// Used for setting whether a coordinate part is latitudinal or longitudinal. /// [Serializable] public enum CoordinateType { /// /// Latitude /// Lat, /// /// Longitude /// Long } /// /// Used to set a coordinate part position. /// [Serializable] public enum CoordinatesPosition : Int32 { /// /// North /// N, /// /// East /// E, /// /// South /// S, /// /// West /// W } /// /// Coordinate type datum specification /// [Serializable] [Flags] public enum Coordinate_Datum { /// /// Lat Long GeoDetic /// LAT_LONG = 1, /// /// UTM and MGRS /// UTM_MGRS = 2, /// /// ECEF /// ECEF = 4, } /// /// Cartesian Coordinate Type /// public enum CartesianType { /// /// Spherical Cartesian /// Cartesian, /// /// Earth Centered Earth Fixed /// ECEF, } /// /// Used for easy read math functions /// [Serializable] internal static class ModM { public static Double Mod(Double x, Double y) => x - y * Math.Floor(x / y); public static Double ModLon(Double x) => Mod(x + Math.PI, 2 * Math.PI) - Math.PI; public static Double ModCrs(Double x) => Mod(x, 2 * Math.PI); public static Double ModLat(Double x) => Mod(x + Math.PI / 2, 2 * Math.PI) - Math.PI / 2; } /// /// Earth Shape for Calculations. /// [Serializable] public enum Shape { /// /// Calculate as sphere (less accurate, more efficient). /// Sphere, /// /// Calculate as ellipsoid (more accurate, less efficient). /// Ellipsoid } }