// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.IO;
namespace SixLabors.Fonts.Tables.AdvancedTypographic {
///
/// A ChainedSequenceRule table describes a chained context rule using glyph IDs
/// for backtrack, input, and lookahead sequences.
///
///
internal sealed class ChainedSequenceRuleTable
{
///
/// Initializes a new instance of the class.
///
/// The array of backtrack glyph IDs.
/// The array of input glyph IDs, beginning with the second glyph.
/// The array of lookahead glyph IDs.
/// The array of sequence lookup records.
private ChainedSequenceRuleTable(
ushort[] backtrackSequence,
ushort[] inputSequence,
ushort[] lookaheadSequence,
SequenceLookupRecord[] seqLookupRecords)
{
this.BacktrackSequence = backtrackSequence;
this.InputSequence = inputSequence;
this.LookaheadSequence = lookaheadSequence;
this.SequenceLookupRecords = seqLookupRecords;
}
///
/// Gets the array of backtrack glyph IDs.
///
public ushort[] BacktrackSequence { get; }
///
/// Gets the array of input glyph IDs, beginning with the second glyph.
///
public ushort[] InputSequence { get; }
///
/// Gets the array of lookahead glyph IDs.
///
public ushort[] LookaheadSequence { get; }
///
/// Gets the sequence lookup records.
/// The seqLookupRecords array lists the sequence lookup records that specify actions to be taken on glyphs at various positions within the input sequence.
/// These do not have to be ordered in sequence position order; they are ordered according to the desired result.
/// All of the sequence lookup records are processed in order, and each applies to the results of the actions indicated by the preceding record.
///
public SequenceLookupRecord[] SequenceLookupRecords { get; }
///
/// Loads the from the binary reader at the specified offset.
///
/// The big endian binary reader.
/// Offset from the beginning of the ChainedSequenceRule table.
/// The .
public static ChainedSequenceRuleTable Load(BigEndianBinaryReader reader, long offset)
{
// ChainedSequenceRule
// +----------------------+----------------------------------------+--------------------------------------------+
// | Type | Name | Description |
// +======================+========================================+============================================+
// | uint16 | backtrackGlyphCount | Number of glyphs in the backtrack sequence |
// +----------------------+----------------------------------------+--------------------------------------------+
// | uint16 | backtrackSequence[backtrackGlyphCount] | Array of backtrack glyph IDs |
// +----------------------+----------------------------------------+--------------------------------------------+
// | uint16 | inputGlyphCount | Number of glyphs in the input sequence |
// +----------------------+----------------------------------------+--------------------------------------------+
// | uint16 | inputSequence[inputGlyphCount - 1] | Array of input glyph IDs—start with |
// | | | second glyph |
// +----------------------+----------------------------------------+--------------------------------------------+
// | uint16 | lookaheadGlyphCount | Number of glyphs in the lookahead sequence |
// +----------------------+----------------------------------------+--------------------------------------------+
// | uint16 | lookaheadSequence[lookaheadGlyphCount] | Array of lookahead glyph IDs |
// +----------------------+----------------------------------------+--------------------------------------------+
// | uint16 | seqLookupCount | Number of SequenceLookupRecords |
// +----------------------+----------------------------------------+--------------------------------------------+
// | SequenceLookupRecord | seqLookupRecords[seqLookupCount] | Array of SequenceLookupRecords |
// +----------------------+----------------------------------------+--------------------------------------------+
reader.Seek(offset, SeekOrigin.Begin);
ushort backtrackGlyphCount = reader.ReadUInt16();
ushort[] backtrackSequence = reader.ReadUInt16Array(backtrackGlyphCount);
ushort inputGlyphCount = reader.ReadUInt16();
ushort[] inputSequence = reader.ReadUInt16Array(inputGlyphCount - 1);
ushort lookaheadGlyphCount = reader.ReadUInt16();
ushort[] lookaheadSequence = reader.ReadUInt16Array(lookaheadGlyphCount);
ushort seqLookupCount = reader.ReadUInt16();
SequenceLookupRecord[] seqLookupRecords = SequenceLookupRecord.LoadArray(reader, seqLookupCount);
return new ChainedSequenceRuleTable(backtrackSequence, inputSequence, lookaheadSequence, seqLookupRecords);
}
}
}