ImageSharp/ImageSharp.Drawing/Processing/Backends/DefaultDrawingBackendScene.cs
2026-08-03 22:31:27 +02:00

36 lines
1.2 KiB
C#

// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System;
using System.Collections.Generic;
namespace SixLabors.ImageSharp.Drawing.Processing.Backends {
/// <summary>
/// Retained scene created by the CPU drawing backend.
/// </summary>
public sealed class DefaultDrawingBackendScene : DrawingBackendScene
{
/// <summary>
/// Initializes a new instance of the <see cref="DefaultDrawingBackendScene"/> class.
/// </summary>
/// <param name="scene">The retained CPU flush scene.</param>
/// <param name="bounds">The target bounds used to create the scene.</param>
/// <param name="ownedResources">Resources that must stay alive for the retained scene.</param>
internal DefaultDrawingBackendScene(
FlushScene scene,
Rectangle bounds,
IReadOnlyList<IDisposable>? ownedResources)
: base(bounds, ownedResources)
=> this.Scene = scene;
/// <summary>
/// Gets the retained CPU flush scene when this is a leaf scene.
/// </summary>
internal FlushScene? Scene { get; }
/// <inheritdoc />
protected override void DisposeCore()
=> this.Scene?.Dispose();
}
}