ImageSharp/ImageSharp.Drawing/RegularPolygon.cs
2026-08-03 22:31:27 +02:00

84 lines
3.7 KiB
C#

// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System;
using System.Numerics;
namespace SixLabors.ImageSharp.Drawing {
/// <summary>
/// A shape made up of a single path made up of one of more <see cref="ILineSegment"/>s
/// </summary>
public class RegularPolygon : Polygon
{
/// <summary>
/// Initializes a new instance of the <see cref="RegularPolygon" /> class.
/// </summary>
/// <param name="location">The location the center of the polygon will be placed.</param>
/// <param name="vertices">The number of vertices the <see cref="RegularPolygon"/> should have.</param>
/// <param name="radius">The radius of the circle that would touch all vertices.</param>
/// <param name="angle">The angle of rotation in degrees.</param>
public RegularPolygon(PointF location, int vertices, float radius, float angle)
: base(CreateSegment(location, radius, vertices, angle))
{
}
/// <summary>
/// Initializes a new instance of the <see cref="RegularPolygon" /> class.
/// </summary>
/// <param name="location">The location the center of the polygon will be placed.</param>
/// <param name="vertices">The number of vertices the <see cref="RegularPolygon"/> should have.</param>
/// <param name="radius">The radius of the circle that would touch all vertices.</param>
public RegularPolygon(PointF location, int vertices, float radius)
: this(location, vertices, radius, 0)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="RegularPolygon" /> class.
/// </summary>
/// <param name="x">The x-coordinate of the center of the polygon.</param>
/// <param name="y">The y-coordinate of the center of the polygon.</param>
/// <param name="vertices">The number of vertices the <see cref="RegularPolygon" /> should have.</param>
/// <param name="radius">The radius of the circle that would touch all vertices.</param>
/// <param name="angle">The angle of rotation in degrees.</param>
public RegularPolygon(float x, float y, int vertices, float radius, float angle)
: this(new PointF(x, y), vertices, radius, angle)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="RegularPolygon" /> class.
/// </summary>
/// <param name="x">The x-coordinate of the center of the polygon.</param>
/// <param name="y">The y-coordinate of the center of the polygon.</param>
/// <param name="vertices">The number of vertices the <see cref="RegularPolygon"/> should have.</param>
/// <param name="radius">The radius of the circle that would touch all vertices.</param>
public RegularPolygon(float x, float y, int vertices, float radius)
: this(new PointF(x, y), vertices, radius)
{
}
private static LinearLineSegment CreateSegment(PointF location, float radius, int vertices, float angle)
{
Guard.MustBeGreaterThan(vertices, 2, nameof(vertices));
Guard.MustBeGreaterThan(radius, 0, nameof(radius));
PointF distanceVector = new(0, radius);
float anglePerSegments = (float)(2 * Math.PI / vertices);
float current = GeometryUtilities.DegreeToRadian(angle);
PointF[] points = new PointF[vertices];
for (int i = 0; i < vertices; i++)
{
PointF rotated = PointF.Transform(distanceVector, Matrix4x4.CreateRotationZ(current));
points[i] = rotated + location;
current += anglePerSegments;
}
return new LinearLineSegment(points);
}
}
}