222 lines
6.8 KiB
C#
222 lines
6.8 KiB
C#
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#if !NETSTANDARD1_3
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namespace Unosquare.Swan.Components
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{
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using System;
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using System.Threading;
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using Abstractions;
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/// <summary>
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/// Provides a Manual Reset Event factory with a unified API.
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/// </summary>
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/// <example>
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/// The following example shows how to use the WaitEventFactory class.
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/// <code>
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/// using Unosquare.Swan.Components;
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///
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/// public class Example
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/// {
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/// // create a WaitEvent using the slim version
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/// private static readonly IWaitEvent waitEvent = WaitEventFactory.CreateSlim(false);
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///
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/// public static void Main()
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/// {
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/// Task.Factory.StartNew(() =>
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/// {
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/// DoWork(1);
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/// });
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///
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/// Task.Factory.StartNew(() =>
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/// {
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/// DoWork(2);
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/// });
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///
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/// // send first signal
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/// waitEvent.Complete();
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/// waitEvent.Begin();
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///
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/// Thread.Sleep(TimeSpan.FromSeconds(2));
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///
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/// // send second signal
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/// waitEvent.Complete();
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///
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/// Console.Readline();
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/// }
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///
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/// public static void DoWork(int taskNumber)
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/// {
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/// $"Data retrieved:{taskNumber}".WriteLine();
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/// waitEvent.Wait();
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///
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/// Thread.Sleep(TimeSpan.FromSeconds(2));
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/// $"All finished up {taskNumber}".WriteLine();
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/// }
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/// }
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/// </code>
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/// </example>
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public static class WaitEventFactory
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{
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#region Factory Methods
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/// <summary>
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/// Creates a Wait Event backed by a standard ManualResetEvent.
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/// </summary>
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/// <param name="isCompleted">if initially set to completed. Generally true.</param>
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/// <returns>The Wait Event.</returns>
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public static IWaitEvent Create(bool isCompleted) => new WaitEvent(isCompleted);
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/// <summary>
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/// Creates a Wait Event backed by a ManualResetEventSlim.
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/// </summary>
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/// <param name="isCompleted">if initially set to completed. Generally true.</param>
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/// <returns>The Wait Event.</returns>
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public static IWaitEvent CreateSlim(bool isCompleted) => new WaitEventSlim(isCompleted);
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/// <summary>
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/// Creates a Wait Event backed by a ManualResetEventSlim.
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/// </summary>
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/// <param name="isCompleted">if initially set to completed. Generally true.</param>
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/// <param name="useSlim">if set to <c>true</c> creates a slim version of the wait event.</param>
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/// <returns>The Wait Event.</returns>
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public static IWaitEvent Create(bool isCompleted, bool useSlim) => useSlim ? CreateSlim(isCompleted) : Create(isCompleted);
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#endregion
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#region Backing Classes
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/// <summary>
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/// Defines a WaitEvent backed by a ManualResetEvent.
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/// </summary>
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private class WaitEvent : IWaitEvent
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{
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private ManualResetEvent _event;
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/// <summary>
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/// Initializes a new instance of the <see cref="WaitEvent"/> class.
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/// </summary>
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/// <param name="isCompleted">if set to <c>true</c> [is completed].</param>
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public WaitEvent(bool isCompleted)
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{
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_event = new ManualResetEvent(isCompleted);
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}
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/// <inheritdoc />
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public bool IsDisposed { get; private set; }
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/// <inheritdoc />
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public bool IsValid
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{
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get
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{
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if (IsDisposed || _event == null)
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return false;
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if (_event?.SafeWaitHandle?.IsClosed ?? true)
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return false;
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return !(_event?.SafeWaitHandle?.IsInvalid ?? true);
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}
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}
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/// <inheritdoc />
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public bool IsCompleted
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{
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get
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{
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if (IsValid == false)
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return true;
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return _event?.WaitOne(0) ?? true;
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}
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}
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/// <inheritdoc />
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public bool IsInProgress => !IsCompleted;
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/// <inheritdoc />
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public void Begin() => _event?.Reset();
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/// <inheritdoc />
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public void Complete() => _event?.Set();
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/// <inheritdoc />
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void IDisposable.Dispose()
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{
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if (IsDisposed) return;
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IsDisposed = true;
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_event?.Set();
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_event?.Dispose();
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_event = null;
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}
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/// <inheritdoc />
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public void Wait() => _event?.WaitOne();
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/// <inheritdoc />
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public bool Wait(TimeSpan timeout) => _event?.WaitOne(timeout) ?? true;
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}
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/// <summary>
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/// Defines a WaitEvent backed by a ManualResetEventSlim.
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/// </summary>
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private class WaitEventSlim : IWaitEvent
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{
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private ManualResetEventSlim _event;
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/// <summary>
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/// Initializes a new instance of the <see cref="WaitEventSlim"/> class.
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/// </summary>
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/// <param name="isCompleted">if set to <c>true</c> [is completed].</param>
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public WaitEventSlim(bool isCompleted)
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{
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_event = new ManualResetEventSlim(isCompleted);
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}
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/// <inheritdoc />
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public bool IsDisposed { get; private set; }
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/// <inheritdoc />
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public bool IsValid
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{
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get
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{
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if (IsDisposed || _event?.WaitHandle?.SafeWaitHandle == null) return false;
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return !_event.WaitHandle.SafeWaitHandle.IsClosed && !_event.WaitHandle.SafeWaitHandle.IsInvalid;
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}
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}
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/// <inheritdoc />
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public bool IsCompleted => IsValid == false || _event.IsSet;
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/// <inheritdoc />
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public bool IsInProgress => !IsCompleted;
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/// <inheritdoc />
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public void Begin() => _event?.Reset();
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/// <inheritdoc />
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public void Complete() => _event?.Set();
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/// <inheritdoc />
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void IDisposable.Dispose()
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{
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if (IsDisposed) return;
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IsDisposed = true;
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_event?.Set();
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_event?.Dispose();
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_event = null;
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}
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/// <inheritdoc />
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public void Wait() => _event?.Wait();
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/// <inheritdoc />
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public bool Wait(TimeSpan timeout) => _event?.Wait(timeout) ?? true;
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}
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#endregion
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}
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}
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#endif
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