RaspberryIO/Unosquare.Swan.Lite/Terminal.cs
2019-12-04 17:10:06 +01:00

356 lines
10 KiB
C#

using Unosquare.Swan.Abstractions;
using System;
using System.Collections.Concurrent;
using System.Text;
using System.Threading;
namespace Unosquare.Swan {
/// <summary>
/// A console terminal helper to create nicer output and receive input from the user.
/// This class is thread-safe :).
/// </summary>
public static partial class Terminal {
#region Private Declarations
private const Int32 OutputFlushInterval = 15;
private static readonly ExclusiveTimer DequeueOutputTimer;
private static readonly Object SyncLock = new Object();
private static readonly ConcurrentQueue<OutputContext> OutputQueue = new ConcurrentQueue<OutputContext>();
private static readonly ManualResetEventSlim OutputDone = new ManualResetEventSlim(false);
private static readonly ManualResetEventSlim InputDone = new ManualResetEventSlim(true);
private static Boolean? _isConsolePresent;
#endregion
#region Constructors
/// <summary>
/// Initializes static members of the <see cref="Terminal"/> class.
/// </summary>
static Terminal() {
lock(SyncLock) {
if(DequeueOutputTimer != null) {
return;
}
if(IsConsolePresent) {
#if !NET452
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
#endif
Console.CursorVisible = false;
}
// Here we start the output task, fire-and-forget
DequeueOutputTimer = new ExclusiveTimer(DequeueOutputCycle);
DequeueOutputTimer.Resume(OutputFlushInterval);
}
}
#endregion
#region Synchronized Cursor Movement
/// <summary>
/// Gets or sets the cursor left position.
/// </summary>
/// <value>
/// The cursor left.
/// </value>
public static Int32 CursorLeft {
get {
if(IsConsolePresent == false) {
return -1;
}
lock(SyncLock) {
Flush();
return Console.CursorLeft;
}
}
set {
if(IsConsolePresent == false) {
return;
}
lock(SyncLock) {
Flush();
Console.CursorLeft = value;
}
}
}
/// <summary>
/// Gets or sets the cursor top position.
/// </summary>
/// <value>
/// The cursor top.
/// </value>
public static Int32 CursorTop {
get {
if(IsConsolePresent == false) {
return -1;
}
lock(SyncLock) {
Flush();
return Console.CursorTop;
}
}
set {
if(IsConsolePresent == false) {
return;
}
lock(SyncLock) {
Flush();
Console.CursorTop = value;
}
}
}
#endregion
#region Properties
/// <summary>
/// Gets a value indicating whether the Console is present.
/// </summary>
/// <value>
/// <c>true</c> if this instance is console present; otherwise, <c>false</c>.
/// </value>
public static Boolean IsConsolePresent {
get {
if(Settings.OverrideIsConsolePresent) {
return true;
}
if(_isConsolePresent == null) {
_isConsolePresent = true;
try {
Int32 windowHeight = Console.WindowHeight;
_isConsolePresent = windowHeight >= 0;
} catch {
_isConsolePresent = false;
}
}
return _isConsolePresent.Value;
}
}
/// <summary>
/// Gets a value indicating whether a debugger is attached.
/// </summary>
/// <value>
/// <c>true</c> if this instance is debugger attached; otherwise, <c>false</c>.
/// </value>
public static Boolean IsDebuggerAttached => System.Diagnostics.Debugger.IsAttached;
/// <summary>
/// Gets the available output writers in a bitwise mask.
/// </summary>
/// <value>
/// The available writers.
/// </value>
public static TerminalWriters AvailableWriters {
get {
TerminalWriters writers = TerminalWriters.None;
if(IsConsolePresent) {
writers = TerminalWriters.StandardError | TerminalWriters.StandardOutput;
}
if(IsDebuggerAttached) {
writers |= TerminalWriters.Diagnostics;
}
return writers;
}
}
/// <summary>
/// Gets or sets the output encoding for the current console.
/// </summary>
/// <value>
/// The output encoding.
/// </value>
public static Encoding OutputEncoding {
get => Console.OutputEncoding;
set => Console.OutputEncoding = value;
}
#endregion
#region Methods
/// <summary>
/// Waits for all of the queued output messages to be written out to the console.
/// Call this method if it is important to display console text before
/// quitting the application such as showing usage or help.
/// Set the timeout to null or TimeSpan.Zero to wait indefinitely.
/// </summary>
/// <param name="timeout">The timeout. Set the amount of time to black before this method exits.</param>
public static void Flush(TimeSpan? timeout = null) {
if(timeout == null) {
timeout = TimeSpan.Zero;
}
DateTime startTime = DateTime.UtcNow;
while(OutputQueue.Count > 0) {
// Manually trigger a timer cycle to run immediately
DequeueOutputTimer.Change(0, OutputFlushInterval);
// Wait for the output to finish
if(OutputDone.Wait(OutputFlushInterval)) {
break;
}
// infinite timeout
if(timeout.Value == TimeSpan.Zero) {
continue;
}
// break if we have reached a timeout condition
if(DateTime.UtcNow.Subtract(startTime) >= timeout.Value) {
break;
}
}
}
/// <summary>
/// Sets the cursor position.
/// </summary>
/// <param name="left">The left.</param>
/// <param name="top">The top.</param>
public static void SetCursorPosition(Int32 left, Int32 top) {
if(IsConsolePresent == false) {
return;
}
lock(SyncLock) {
Flush();
Console.SetCursorPosition(left.Clamp(0, left), top.Clamp(0, top));
}
}
/// <summary>
/// Moves the output cursor one line up starting at left position 0
/// Please note that backlining the cursor does not clear the contents of the
/// previous line so you might need to clear it by writing an empty string the
/// length of the console width.
/// </summary>
public static void BacklineCursor() => SetCursorPosition(0, CursorTop - 1);
/// <summary>
/// Enqueues the output to be written to the console
/// This is the only method that should enqueue to the output
/// Please note that if AvailableWriters is None, then no output will be enqueued.
/// </summary>
/// <param name="context">The context.</param>
private static void EnqueueOutput(OutputContext context) {
lock(SyncLock) {
TerminalWriters availableWriters = AvailableWriters;
if(availableWriters == TerminalWriters.None || context.OutputWriters == TerminalWriters.None) {
OutputDone.Set();
return;
}
if((context.OutputWriters & availableWriters) == TerminalWriters.None) {
return;
}
OutputDone.Reset();
OutputQueue.Enqueue(context);
}
}
/// <summary>
/// Runs a Terminal I/O cycle in the <see cref="ThreadPool"/> thread.
/// </summary>
private static void DequeueOutputCycle() {
if(AvailableWriters == TerminalWriters.None) {
OutputDone.Set();
return;
}
InputDone.Wait();
if(OutputQueue.Count <= 0) {
OutputDone.Set();
return;
}
OutputDone.Reset();
while(OutputQueue.Count > 0) {
if(OutputQueue.TryDequeue(out OutputContext context) == false) {
continue;
}
// Process Console output and Skip over stuff we can't display so we don't stress the output too much.
if(IsConsolePresent && (Settings.OverrideIsConsolePresent || OutputQueue.Count <= Console.BufferHeight)) {
// Output to the standard output
if(context.OutputWriters.HasFlag(TerminalWriters.StandardOutput)) {
Console.ForegroundColor = context.OutputColor;
Console.Out.Write(context.OutputText);
Console.ResetColor();
Console.ForegroundColor = context.OriginalColor;
}
// output to the standard error
if(context.OutputWriters.HasFlag(TerminalWriters.StandardError)) {
Console.ForegroundColor = context.OutputColor;
Console.Error.Write(context.OutputText);
Console.ResetColor();
Console.ForegroundColor = context.OriginalColor;
}
}
// Process Debugger output
if(IsDebuggerAttached && context.OutputWriters.HasFlag(TerminalWriters.Diagnostics)) {
System.Diagnostics.Debug.Write(new String(context.OutputText));
}
}
}
#endregion
#region Output Context
/// <summary>
/// Represents an asynchronous output context.
/// </summary>
private sealed class OutputContext {
/// <summary>
/// Initializes a new instance of the <see cref="OutputContext"/> class.
/// </summary>
public OutputContext() {
this.OriginalColor = Settings.DefaultColor;
this.OutputWriters = IsConsolePresent
? TerminalWriters.StandardOutput
: IsDebuggerAttached
? TerminalWriters.Diagnostics
: TerminalWriters.None;
}
public ConsoleColor OriginalColor {
get;
}
public ConsoleColor OutputColor {
get; set;
}
public Char[] OutputText {
get; set;
}
public TerminalWriters OutputWriters {
get; set;
}
}
#endregion
}
}