RaspberryIO/Unosquare.RaspberryIO/Camera/CameraColor.cs
2019-12-03 18:43:54 +01:00

140 lines
4.1 KiB
C#

using Unosquare.Swan;
using System;
using System.Linq;
namespace Unosquare.RaspberryIO.Camera {
/// <summary>
/// A simple RGB color class to represent colors in RGB and YUV colorspaces.
/// </summary>
public class CameraColor {
/// <summary>
/// Initializes a new instance of the <see cref="CameraColor"/> class.
/// </summary>
/// <param name="r">The red.</param>
/// <param name="g">The green.</param>
/// <param name="b">The blue.</param>
public CameraColor(Int32 r, Int32 g, Int32 b)
: this(r, g, b, String.Empty) {
}
/// <summary>
/// Initializes a new instance of the <see cref="CameraColor"/> class.
/// </summary>
/// <param name="r">The red.</param>
/// <param name="g">The green.</param>
/// <param name="b">The blue.</param>
/// <param name="name">The well-known color name.</param>
public CameraColor(Int32 r, Int32 g, Int32 b, String name) {
this.RGB = new[] { Convert.ToByte(r.Clamp(0, 255)), Convert.ToByte(g.Clamp(0, 255)), Convert.ToByte(b.Clamp(0, 255)) };
Single y = this.R * .299000f + this.G * .587000f + this.B * .114000f;
Single u = this.R * -.168736f + this.G * -.331264f + this.B * .500000f + 128f;
Single v = this.R * .500000f + this.G * -.418688f + this.B * -.081312f + 128f;
this.YUV = new Byte[] { (Byte)y.Clamp(0, 255), (Byte)u.Clamp(0, 255), (Byte)v.Clamp(0, 255) };
this.Name = name;
}
#region Static Definitions
/// <summary>
/// Gets the predefined white color.
/// </summary>
public static CameraColor White => new CameraColor(255, 255, 255, nameof(White));
/// <summary>
/// Gets the predefined red color.
/// </summary>
public static CameraColor Red => new CameraColor(255, 0, 0, nameof(Red));
/// <summary>
/// Gets the predefined green color.
/// </summary>
public static CameraColor Green => new CameraColor(0, 255, 0, nameof(Green));
/// <summary>
/// Gets the predefined blue color.
/// </summary>
public static CameraColor Blue => new CameraColor(0, 0, 255, nameof(Blue));
/// <summary>
/// Gets the predefined black color.
/// </summary>
public static CameraColor Black => new CameraColor(0, 0, 0, nameof(Black));
#endregion
/// <summary>
/// Gets the well-known color name.
/// </summary>
public String Name {
get;
}
/// <summary>
/// Gets the red byte.
/// </summary>
public Byte R => this.RGB[0];
/// <summary>
/// Gets the green byte.
/// </summary>
public Byte G => this.RGB[1];
/// <summary>
/// Gets the blue byte.
/// </summary>
public Byte B => this.RGB[2];
/// <summary>
/// Gets the RGB byte array (3 bytes).
/// </summary>
public Byte[] RGB {
get;
}
/// <summary>
/// Gets the YUV byte array (3 bytes).
/// </summary>
public Byte[] YUV {
get;
}
/// <summary>
/// Returns a hexadecimal representation of the RGB byte array.
/// Preceded by 0x and all in lowercase
/// </summary>
/// <param name="reverse">if set to <c>true</c> [reverse].</param>
/// <returns>A string</returns>
public String ToRgbHex(Boolean reverse) {
Byte[] data = this.RGB.ToArray();
if(reverse) {
Array.Reverse(data);
}
return ToHex(data);
}
/// <summary>
/// Returns a hexadecimal representation of the YUV byte array.
/// Preceded by 0x and all in lowercase
/// </summary>
/// <param name="reverse">if set to <c>true</c> [reverse].</param>
/// <returns>A string</returns>
public String ToYuvHex(Boolean reverse) {
Byte[] data = this.YUV.ToArray();
if(reverse) {
Array.Reverse(data);
}
return ToHex(data);
}
/// <summary>
/// Returns a hexadecimal representation of the data byte array
/// </summary>
/// <param name="data">The data.</param>
/// <returns>A string</returns>
private static String ToHex(Byte[] data) => $"0x{BitConverter.ToString(data).Replace("-", String.Empty).ToLowerInvariant()}";
}
}