174 lines
6.3 KiB
C#
174 lines
6.3 KiB
C#
namespace Unosquare.Swan
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{
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using System;
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using System.Linq;
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/// <summary>
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/// A console terminal helper to create nicer output and receive input from the user
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/// This class is thread-safe :).
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/// </summary>
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public static partial class Terminal
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{
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#region Helper Methods
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/// <summary>
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/// Prints all characters in the current code page.
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/// This is provided for debugging purposes only.
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/// </summary>
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public static void PrintCurrentCodePage()
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{
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if (!IsConsolePresent) return;
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lock (SyncLock)
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{
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$"Output Encoding: {OutputEncoding}".WriteLine();
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for (byte byteValue = 0; byteValue < byte.MaxValue; byteValue++)
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{
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var charValue = OutputEncoding.GetChars(new[] { byteValue })[0];
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switch (byteValue)
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{
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case 8: // Backspace
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case 9: // Tab
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case 10: // Line feed
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case 13: // Carriage return
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charValue = '.';
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break;
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}
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$"{byteValue:000} {charValue} ".Write();
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// 7 is a beep -- Console.Beep() also works
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if (byteValue == 7) " ".Write();
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if ((byteValue + 1) % 8 == 0)
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WriteLine();
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}
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WriteLine();
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}
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}
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#endregion
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#region Write Methods
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/// <summary>
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/// Writes a character a number of times, optionally adding a new line at the end.
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/// </summary>
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/// <param name="charCode">The character code.</param>
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/// <param name="color">The color.</param>
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/// <param name="count">The count.</param>
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/// <param name="newLine">if set to <c>true</c> [new line].</param>
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/// <param name="writerFlags">The writer flags.</param>
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public static void Write(this byte charCode, ConsoleColor? color = null, int count = 1, bool newLine = false, TerminalWriters writerFlags = TerminalWriters.StandardOutput)
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{
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lock (SyncLock)
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{
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var bytes = new byte[count];
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for (var i = 0; i < bytes.Length; i++)
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{
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bytes[i] = charCode;
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}
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if (newLine)
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{
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var newLineBytes = OutputEncoding.GetBytes(Environment.NewLine);
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bytes = bytes.Union(newLineBytes).ToArray();
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}
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var buffer = OutputEncoding.GetChars(bytes);
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var context = new OutputContext
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{
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OutputColor = color ?? Settings.DefaultColor,
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OutputText = buffer,
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OutputWriters = writerFlags,
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};
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EnqueueOutput(context);
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}
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}
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/// <summary>
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/// Writes the specified character in the default color.
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/// </summary>
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/// <param name="charCode">The character code.</param>
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/// <param name="color">The color.</param>
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/// <param name="writerFlags">The writer flags.</param>
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public static void Write(this char charCode, ConsoleColor? color = null, TerminalWriters writerFlags = TerminalWriters.StandardOutput)
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{
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lock (SyncLock)
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{
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var context = new OutputContext
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{
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OutputColor = color ?? Settings.DefaultColor,
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OutputText = new[] { charCode },
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OutputWriters = writerFlags,
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};
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EnqueueOutput(context);
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}
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}
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/// <summary>
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/// Writes the specified text in the given color.
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/// </summary>
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/// <param name="text">The text.</param>
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/// <param name="color">The color.</param>
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/// <param name="writerFlags">The writer flags.</param>
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public static void Write(this string text, ConsoleColor? color = null, TerminalWriters writerFlags = TerminalWriters.StandardOutput)
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{
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if (text == null) return;
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lock (SyncLock)
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{
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var buffer = OutputEncoding.GetBytes(text);
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var context = new OutputContext
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{
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OutputColor = color ?? Settings.DefaultColor,
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OutputText = OutputEncoding.GetChars(buffer),
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OutputWriters = writerFlags,
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};
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EnqueueOutput(context);
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}
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}
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#endregion
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#region WriteLine Methods
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/// <summary>
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/// Writes a New Line Sequence to the standard output.
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/// </summary>
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/// <param name="writerFlags">The writer flags.</param>
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public static void WriteLine(TerminalWriters writerFlags = TerminalWriters.StandardOutput)
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=> Environment.NewLine.Write(Settings.DefaultColor, writerFlags);
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/// <summary>
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/// Writes a line of text in the current console foreground color
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/// to the standard output.
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/// </summary>
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/// <param name="text">The text.</param>
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/// <param name="color">The color.</param>
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/// <param name="writerFlags">The writer flags.</param>
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public static void WriteLine(this string text, ConsoleColor? color = null, TerminalWriters writerFlags = TerminalWriters.StandardOutput)
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=> Write($"{text ?? string.Empty}{Environment.NewLine}", color, writerFlags);
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/// <summary>
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/// As opposed to WriteLine methods, it prepends a Carriage Return character to the text
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/// so that the console moves the cursor one position up after the text has been written out.
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/// </summary>
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/// <param name="text">The text.</param>
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/// <param name="color">The color.</param>
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/// <param name="writerFlags">The writer flags.</param>
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public static void OverwriteLine(this string text, ConsoleColor? color = null, TerminalWriters writerFlags = TerminalWriters.StandardOutput)
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{
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Write($"\r{text ?? string.Empty}", color, writerFlags);
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Flush();
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CursorLeft = 0;
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}
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#endregion
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}
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} |