184 lines
6.0 KiB
C#
184 lines
6.0 KiB
C#
#if NET452
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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namespace Unosquare.Swan.Formatters {
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/// <summary>
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/// Represents a buffer of bytes containing pixels in BGRA byte order
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/// loaded from an image that is passed on to the constructor.
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/// Data contains all the raw bytes (without scanline left-over bytes)
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/// where they can be quickly changed and then a new bitmap
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/// can be created from the byte data.
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/// </summary>
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public class BitmapBuffer {
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/// <summary>
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/// A constant representing the number of
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/// bytes per pixel in the pixel data. This is
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/// always 4 but it is kept here for readability.
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/// </summary>
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public const Int32 BytesPerPixel = 4;
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/// <summary>
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/// The blue byte offset within a pixel offset. This is 0.
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/// </summary>
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public const Int32 BOffset = 0;
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/// <summary>
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/// The green byte offset within a pixel offset. This is 1.
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/// </summary>
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public const Int32 GOffset = 1;
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/// <summary>
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/// The red byte offset within a pixel offset. This is 2.
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/// </summary>
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public const Int32 ROffset = 2;
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/// <summary>
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/// The alpha byte offset within a pixel offset. This is 3.
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/// </summary>
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public const Int32 AOffset = 3;
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/// <summary>
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/// Initializes a new instance of the <see cref="BitmapBuffer"/> class.
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/// Data will not contain left-over stride bytes
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/// </summary>
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/// <param name="sourceImage">The source image.</param>
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public BitmapBuffer(Image sourceImage) {
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// Acquire or create the source bitmap in a manageable format
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Boolean disposeSourceBitmap = false;
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if(!(sourceImage is Bitmap sourceBitmap) || sourceBitmap.PixelFormat != this.PixelFormat) {
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sourceBitmap = new Bitmap(sourceImage.Width, sourceImage.Height, this.PixelFormat);
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using(Graphics g = Graphics.FromImage(sourceBitmap)) {
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g.DrawImage(sourceImage, 0, 0);
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}
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// We created this bitmap. Make sure we clear it from memory
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disposeSourceBitmap = true;
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}
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// Lock the bits
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BitmapData sourceDataLocker = sourceBitmap.LockBits(
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new Rectangle(0, 0, sourceBitmap.Width, sourceBitmap.Height),
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ImageLockMode.ReadOnly,
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sourceBitmap.PixelFormat);
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// Set basic properties
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this.ImageWidth = sourceBitmap.Width;
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this.ImageHeight = sourceBitmap.Height;
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this.LineStride = sourceDataLocker.Stride;
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// State variables
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this.LineLength = sourceBitmap.Width * BytesPerPixel; // may or may not be equal to the Stride
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this.Data = new Byte[this.LineLength * sourceBitmap.Height];
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// copy line by line in order to ignore the useless left-over stride
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_ = Parallel.For(0, sourceBitmap.Height, y => {
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IntPtr sourceAddress = sourceDataLocker.Scan0 + sourceDataLocker.Stride * y;
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Int32 targetAddress = y * this.LineLength;
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Marshal.Copy(sourceAddress, this.Data, targetAddress, this.LineLength);
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});
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// finally unlock the bitmap
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sourceBitmap.UnlockBits(sourceDataLocker);
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// dispose the source bitmap if we had to create it
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if(disposeSourceBitmap) {
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sourceBitmap.Dispose();
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}
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}
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/// <summary>
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/// Contains all the bytes of the pixel data
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/// Each horizontal scanline is represented by LineLength
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/// rather than by LinceStride. The left-over stride bytes
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/// are removed.
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/// </summary>
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public Byte[] Data {
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get;
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}
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/// <summary>
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/// Gets the width of the image.
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/// </summary>
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public Int32 ImageWidth {
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get;
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}
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/// <summary>
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/// Gets the height of the image.
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/// </summary>
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public Int32 ImageHeight {
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get;
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}
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/// <summary>
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/// Gets the pixel format. This will always be Format32bppArgb.
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/// </summary>
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public PixelFormat PixelFormat { get; } = PixelFormat.Format32bppArgb;
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/// <summary>
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/// Gets the length in bytes of a line of pixel data.
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/// Basically the same as Line Length except Stride might be a little larger as
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/// some bitmaps might be DWORD-algned.
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/// </summary>
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public Int32 LineStride {
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get;
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}
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/// <summary>
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/// Gets the length in bytes of a line of pixel data.
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/// Basically the same as Stride except Stride might be a little larger as
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/// some bitmaps might be DWORD-algned.
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/// </summary>
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public Int32 LineLength {
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get;
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}
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/// <summary>
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/// Gets the index of the first byte in the BGRA pixel data for the given image coordinates.
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/// </summary>
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/// <param name="x">The x.</param>
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/// <param name="y">The y.</param>
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/// <returns>Index of the first byte in the BGRA pixel.</returns>
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/// <exception cref="ArgumentOutOfRangeException">
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/// x
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/// or
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/// y.
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/// </exception>
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public Int32 GetPixelOffset(Int32 x, Int32 y) {
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if(x < 0 || x > this.ImageWidth) {
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throw new ArgumentOutOfRangeException(nameof(x));
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}
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if(y < 0 || y > this.ImageHeight) {
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throw new ArgumentOutOfRangeException(nameof(y));
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}
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return y * this.LineLength + x * BytesPerPixel;
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}
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/// <summary>
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/// Converts the pixel data bytes held in the buffer
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/// to a 32-bit RGBA bitmap.
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/// </summary>
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/// <returns>Pixel data for a graphics image and its attribute.</returns>
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public Bitmap ToBitmap() {
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Bitmap bitmap = new Bitmap(this.ImageWidth, this.ImageHeight, this.PixelFormat);
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BitmapData bitLocker = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.WriteOnly, bitmap.PixelFormat);
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_ = Parallel.For(0, bitmap.Height, y => {
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Int32 sourceOffset = this.GetPixelOffset(0, y);
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IntPtr targetOffset = bitLocker.Scan0 + y * bitLocker.Stride;
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Marshal.Copy(this.Data, sourceOffset, targetOffset, bitLocker.Width);
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});
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bitmap.UnlockBits(bitLocker);
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return bitmap;
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}
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}
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}
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#endif |