202 lines
6.2 KiB
C#
202 lines
6.2 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace Unosquare.Swan.Components {
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/// <summary>
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/// A fixed-size buffer that acts as an infinite length one.
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/// This buffer is backed by unmanaged, very fast memory so ensure you call
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/// the dispose method when you are done using it.
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/// Only for Windows.
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/// </summary>
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/// <seealso cref="System.IDisposable" />
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public sealed class CircularBuffer : IDisposable {
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private readonly Object _syncLock = new Object();
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private IntPtr _buffer = IntPtr.Zero;
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/// <summary>
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/// Initializes a new instance of the <see cref="CircularBuffer"/> class.
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/// </summary>
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/// <param name="bufferLength">Length of the buffer.</param>
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public CircularBuffer(Int32 bufferLength) {
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#if !NET452
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if (Runtime.OS != Swan.OperatingSystem.Windows)
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throw new InvalidOperationException("CircularBuffer component is only available in Windows");
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#endif
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this.Length = bufferLength;
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this._buffer = Marshal.AllocHGlobal(this.Length);
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}
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#region Properties
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/// <summary>
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/// Gets the capacity of this buffer.
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/// </summary>
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/// <value>
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/// The length.
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/// </value>
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public Int32 Length {
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get; private set;
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}
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/// <summary>
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/// Gets the current, 0-based read index.
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/// </summary>
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/// <value>
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/// The index of the read.
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/// </value>
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public Int32 ReadIndex {
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get; private set;
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}
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/// <summary>
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/// Gets the current, 0-based write index.
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/// </summary>
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/// <value>
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/// The index of the write.
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/// </value>
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public Int32 WriteIndex {
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get; private set;
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}
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/// <summary>
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/// Gets an the object associated with the last write.
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/// </summary>
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/// <value>
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/// The write tag.
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/// </value>
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public TimeSpan WriteTag { get; private set; } = TimeSpan.MinValue;
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/// <summary>
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/// Gets the available bytes to read.
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/// </summary>
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/// <value>
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/// The readable count.
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/// </value>
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public Int32 ReadableCount {
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get; private set;
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}
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/// <summary>
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/// Gets the number of bytes that can be written.
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/// </summary>
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/// <value>
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/// The writable count.
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/// </value>
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public Int32 WritableCount => this.Length - this.ReadableCount;
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/// <summary>
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/// Gets percentage of used bytes (readbale/available, from 0.0 to 1.0).
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/// </summary>
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/// <value>
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/// The capacity percent.
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/// </value>
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public Double CapacityPercent => 1.0 * this.ReadableCount / this.Length;
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#endregion
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#region Methods
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/// <summary>
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/// Reads the specified number of bytes into the target array.
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/// </summary>
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/// <param name="requestedBytes">The requested bytes.</param>
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/// <param name="target">The target.</param>
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/// <param name="targetOffset">The target offset.</param>
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/// <exception cref="System.InvalidOperationException">
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/// Exception that is thrown when a method call is invalid for the object's current state.
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/// </exception>
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public void Read(Int32 requestedBytes, Byte[] target, Int32 targetOffset) {
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lock(this._syncLock) {
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if(requestedBytes > this.ReadableCount) {
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throw new InvalidOperationException(
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$"Unable to read {requestedBytes} bytes. Only {this.ReadableCount} bytes are available");
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}
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Int32 readCount = 0;
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while(readCount < requestedBytes) {
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Int32 copyLength = Math.Min(this.Length - this.ReadIndex, requestedBytes - readCount);
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IntPtr sourcePtr = this._buffer + this.ReadIndex;
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Marshal.Copy(sourcePtr, target, targetOffset + readCount, copyLength);
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readCount += copyLength;
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this.ReadIndex += copyLength;
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this.ReadableCount -= copyLength;
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if(this.ReadIndex >= this.Length) {
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this.ReadIndex = 0;
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}
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}
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}
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}
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/// <summary>
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/// Writes data to the backing buffer using the specified pointer and length.
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/// and associating a write tag for this operation.
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/// </summary>
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/// <param name="source">The source.</param>
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/// <param name="length">The length.</param>
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/// <param name="writeTag">The write tag.</param>
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/// <exception cref="System.InvalidOperationException">Unable to write to circular buffer. Call the Read method to make some additional room.</exception>
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public void Write(IntPtr source, Int32 length, TimeSpan writeTag) {
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lock(this._syncLock) {
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if(this.ReadableCount + length > this.Length) {
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throw new InvalidOperationException(
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$"Unable to write to circular buffer. Call the {nameof(Read)} method to make some additional room.");
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}
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Int32 writeCount = 0;
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while(writeCount < length) {
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Int32 copyLength = Math.Min(this.Length - this.WriteIndex, length - writeCount);
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IntPtr sourcePtr = source + writeCount;
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IntPtr targetPtr = this._buffer + this.WriteIndex;
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CopyMemory(targetPtr, sourcePtr, (UInt32)copyLength);
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writeCount += copyLength;
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this.WriteIndex += copyLength;
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this.ReadableCount += copyLength;
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if(this.WriteIndex >= this.Length) {
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this.WriteIndex = 0;
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}
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}
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this.WriteTag = writeTag;
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}
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}
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/// <summary>
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/// Resets all states as if this buffer had just been created.
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/// </summary>
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public void Clear() {
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lock(this._syncLock) {
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this.WriteIndex = 0;
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this.ReadIndex = 0;
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this.WriteTag = TimeSpan.MinValue;
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this.ReadableCount = 0;
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}
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}
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/// <inheritdoc />
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public void Dispose() {
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if(this._buffer == IntPtr.Zero) {
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return;
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}
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Marshal.FreeHGlobal(this._buffer);
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this._buffer = IntPtr.Zero;
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this.Length = 0;
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}
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/// <summary>
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/// Fast pointer memory block copy function.
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/// </summary>
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/// <param name="destination">The destination.</param>
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/// <param name="source">The source.</param>
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/// <param name="length">The length.</param>
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[DllImport("kernel32")]
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public static extern void CopyMemory(IntPtr destination, IntPtr source, UInt32 length);
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#endregion
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}
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} |