RaspberryIO/Unosquare.Swan.Lite/Terminal.cs
2019-02-17 14:08:57 +01:00

361 lines
11 KiB
C#

namespace Unosquare.Swan
{
using Abstractions;
using System;
using System.Collections.Concurrent;
using System.Text;
using System.Threading;
/// <summary>
/// A console terminal helper to create nicer output and receive input from the user.
/// This class is thread-safe :).
/// </summary>
public static partial class Terminal
{
#region Private Declarations
private const int OutputFlushInterval = 15;
private static readonly ExclusiveTimer DequeueOutputTimer;
private static readonly object SyncLock = new object();
private static readonly ConcurrentQueue<OutputContext> OutputQueue = new ConcurrentQueue<OutputContext>();
private static readonly ManualResetEventSlim OutputDone = new ManualResetEventSlim(false);
private static readonly ManualResetEventSlim InputDone = new ManualResetEventSlim(true);
private static bool? _isConsolePresent;
#endregion
#region Constructors
/// <summary>
/// Initializes static members of the <see cref="Terminal"/> class.
/// </summary>
static Terminal()
{
lock (SyncLock)
{
if (DequeueOutputTimer != null) return;
if (IsConsolePresent)
{
#if !NET452
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
#endif
Console.CursorVisible = false;
}
// Here we start the output task, fire-and-forget
DequeueOutputTimer = new ExclusiveTimer(DequeueOutputCycle);
DequeueOutputTimer.Resume(OutputFlushInterval);
}
}
#endregion
#region Synchronized Cursor Movement
/// <summary>
/// Gets or sets the cursor left position.
/// </summary>
/// <value>
/// The cursor left.
/// </value>
public static int CursorLeft
{
get
{
if (IsConsolePresent == false) return -1;
lock (SyncLock)
{
Flush();
return Console.CursorLeft;
}
}
set
{
if (IsConsolePresent == false) return;
lock (SyncLock)
{
Flush();
Console.CursorLeft = value;
}
}
}
/// <summary>
/// Gets or sets the cursor top position.
/// </summary>
/// <value>
/// The cursor top.
/// </value>
public static int CursorTop
{
get
{
if (IsConsolePresent == false) return -1;
lock (SyncLock)
{
Flush();
return Console.CursorTop;
}
}
set
{
if (IsConsolePresent == false) return;
lock (SyncLock)
{
Flush();
Console.CursorTop = value;
}
}
}
#endregion
#region Properties
/// <summary>
/// Gets a value indicating whether the Console is present.
/// </summary>
/// <value>
/// <c>true</c> if this instance is console present; otherwise, <c>false</c>.
/// </value>
public static bool IsConsolePresent
{
get
{
if (Settings.OverrideIsConsolePresent) return true;
if (_isConsolePresent == null)
{
_isConsolePresent = true;
try
{
var windowHeight = Console.WindowHeight;
_isConsolePresent = windowHeight >= 0;
}
catch
{
_isConsolePresent = false;
}
}
return _isConsolePresent.Value;
}
}
/// <summary>
/// Gets a value indicating whether a debugger is attached.
/// </summary>
/// <value>
/// <c>true</c> if this instance is debugger attached; otherwise, <c>false</c>.
/// </value>
public static bool IsDebuggerAttached => System.Diagnostics.Debugger.IsAttached;
/// <summary>
/// Gets the available output writers in a bitwise mask.
/// </summary>
/// <value>
/// The available writers.
/// </value>
public static TerminalWriters AvailableWriters
{
get
{
var writers = TerminalWriters.None;
if (IsConsolePresent)
writers = TerminalWriters.StandardError | TerminalWriters.StandardOutput;
if (IsDebuggerAttached)
writers = writers | TerminalWriters.Diagnostics;
return writers;
}
}
/// <summary>
/// Gets or sets the output encoding for the current console.
/// </summary>
/// <value>
/// The output encoding.
/// </value>
public static Encoding OutputEncoding
{
get => Console.OutputEncoding;
set => Console.OutputEncoding = value;
}
#endregion
#region Methods
/// <summary>
/// Waits for all of the queued output messages to be written out to the console.
/// Call this method if it is important to display console text before
/// quitting the application such as showing usage or help.
/// Set the timeout to null or TimeSpan.Zero to wait indefinitely.
/// </summary>
/// <param name="timeout">The timeout. Set the amount of time to black before this method exits.</param>
public static void Flush(TimeSpan? timeout = null)
{
if (timeout == null) timeout = TimeSpan.Zero;
var startTime = DateTime.UtcNow;
while (OutputQueue.Count > 0)
{
// Manually trigger a timer cycle to run immediately
DequeueOutputTimer.Change(0, OutputFlushInterval);
// Wait for the output to finish
if (OutputDone.Wait(OutputFlushInterval))
break;
// infinite timeout
if (timeout.Value == TimeSpan.Zero)
continue;
// break if we have reached a timeout condition
if (DateTime.UtcNow.Subtract(startTime) >= timeout.Value)
break;
}
}
/// <summary>
/// Sets the cursor position.
/// </summary>
/// <param name="left">The left.</param>
/// <param name="top">The top.</param>
public static void SetCursorPosition(int left, int top)
{
if (IsConsolePresent == false) return;
lock (SyncLock)
{
Flush();
Console.SetCursorPosition(left.Clamp(0, left), top.Clamp(0, top));
}
}
/// <summary>
/// Moves the output cursor one line up starting at left position 0
/// Please note that backlining the cursor does not clear the contents of the
/// previous line so you might need to clear it by writing an empty string the
/// length of the console width.
/// </summary>
public static void BacklineCursor() => SetCursorPosition(0, CursorTop - 1);
/// <summary>
/// Enqueues the output to be written to the console
/// This is the only method that should enqueue to the output
/// Please note that if AvailableWriters is None, then no output will be enqueued.
/// </summary>
/// <param name="context">The context.</param>
private static void EnqueueOutput(OutputContext context)
{
lock (SyncLock)
{
var availableWriters = AvailableWriters;
if (availableWriters == TerminalWriters.None || context.OutputWriters == TerminalWriters.None)
{
OutputDone.Set();
return;
}
if ((context.OutputWriters & availableWriters) == TerminalWriters.None)
return;
OutputDone.Reset();
OutputQueue.Enqueue(context);
}
}
/// <summary>
/// Runs a Terminal I/O cycle in the <see cref="ThreadPool"/> thread.
/// </summary>
private static void DequeueOutputCycle()
{
if (AvailableWriters == TerminalWriters.None)
{
OutputDone.Set();
return;
}
InputDone.Wait();
if (OutputQueue.Count <= 0)
{
OutputDone.Set();
return;
}
OutputDone.Reset();
while (OutputQueue.Count > 0)
{
if (OutputQueue.TryDequeue(out var context) == false) continue;
// Process Console output and Skip over stuff we can't display so we don't stress the output too much.
if (IsConsolePresent && (Settings.OverrideIsConsolePresent || OutputQueue.Count <= Console.BufferHeight))
{
// Output to the standard output
if (context.OutputWriters.HasFlag(TerminalWriters.StandardOutput))
{
Console.ForegroundColor = context.OutputColor;
Console.Out.Write(context.OutputText);
Console.ResetColor();
Console.ForegroundColor = context.OriginalColor;
}
// output to the standard error
if (context.OutputWriters.HasFlag(TerminalWriters.StandardError))
{
Console.ForegroundColor = context.OutputColor;
Console.Error.Write(context.OutputText);
Console.ResetColor();
Console.ForegroundColor = context.OriginalColor;
}
}
// Process Debugger output
if (IsDebuggerAttached && context.OutputWriters.HasFlag(TerminalWriters.Diagnostics))
{
System.Diagnostics.Debug.Write(new string(context.OutputText));
}
}
}
#endregion
#region Output Context
/// <summary>
/// Represents an asynchronous output context.
/// </summary>
private sealed class OutputContext
{
/// <summary>
/// Initializes a new instance of the <see cref="OutputContext"/> class.
/// </summary>
public OutputContext()
{
OriginalColor = Settings.DefaultColor;
OutputWriters = IsConsolePresent
? TerminalWriters.StandardOutput
: IsDebuggerAttached
? TerminalWriters.Diagnostics
: TerminalWriters.None;
}
public ConsoleColor OriginalColor { get; }
public ConsoleColor OutputColor { get; set; }
public char[] OutputText { get; set; }
public TerminalWriters OutputWriters { get; set; }
}
#endregion
}
}