House-Dashboard hinzugefügt

This commit is contained in:
BlubbFish 2018-01-01 15:03:15 +00:00
commit 08868a1c2e
14 changed files with 711 additions and 0 deletions

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House-Dashboard.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27004.2010
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "House-Dashboard", "House-Dashboard\House-Dashboard.csproj", "{D1D4B67E-7BEB-4EDB-9D40-E29F0BE078C4}"
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<configuration>
<startup>
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House-Dashboard/App.xaml Normal file
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<Application x:Class="House_Dashboard.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:House_Dashboard"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace House_Dashboard {
/// <summary>
/// Interaktionslogik für "App.xaml"
/// </summary>
public partial class App : Application {
}
}

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using System;
using System.Net.Cache;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using BlubbFish.Utils;
namespace BlubbFish.House.Dashboard.Functions {
class Tabs {
private InIReader ini;
private TabItem tab;
public Tabs(InIReader settings) {
this.ini = settings;
}
internal TabItem GetTab() {
this.tab = new TabItem();
this.GenerateHeader();
this.GenerateContent();
return this.tab;
}
private void GenerateContent() {
Grid g = new Grid();
g.Background = new BrushConverter().ConvertFromString("#FFE5E5E5") as SolidColorBrush;
if(this.ini.GetValue("general", "background-image") != null) {
BitmapImage bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.CacheOption = BitmapCacheOption.None;
bitmap.UriCachePolicy = new RequestCachePolicy(RequestCacheLevel.BypassCache);
bitmap.CacheOption = BitmapCacheOption.OnLoad;
bitmap.CreateOptions = BitmapCreateOptions.IgnoreImageCache;
bitmap.UriSource = new Uri(this.ini.GetValue("general", "background-image"), UriKind.RelativeOrAbsolute);
bitmap.EndInit();
Image bgimage = new Image {
Source = bitmap
};
g.Children.Add(bgimage);
}
this.tab.Content = g;
}
private void GenerateHeader() {
StackPanel header = new StackPanel {
Orientation = Orientation.Horizontal
};
if (this.ini.GetValue("general", "icon") != null) {
BitmapImage bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.CacheOption = BitmapCacheOption.None;
bitmap.UriCachePolicy = new RequestCachePolicy(RequestCacheLevel.BypassCache);
bitmap.CacheOption = BitmapCacheOption.OnLoad;
bitmap.CreateOptions = BitmapCreateOptions.IgnoreImageCache;
bitmap.UriSource = new Uri(this.ini.GetValue("general", "icon"), UriKind.RelativeOrAbsolute);
bitmap.EndInit();
Image image = new Image {
Source = bitmap
};
header.Children.Add(image);
}
if (this.ini.GetValue("general", "name") != null) {
TextBlock t = new TextBlock {
Text = this.ini.GetValue("general", "name"),
FontSize = 20
};
header.Children.Add(t);
}
this.tab.Header = header;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BlubbFish.Utils.IoT.Connector;
namespace BlubbFish.House.Dashboard.Functions {
class Workload {
private SortedDictionary<DateTime, MqttEventArgs> list = new SortedDictionary<DateTime, MqttEventArgs>();
public delegate void WorkloadEvent(Object sender, EventArgs e);
public event WorkloadEvent Update;
public Int32 Maximum { get; private set; }
public Int32 Now { get; private set; }
internal void SetMessage(MqttEventArgs e) {
DateTime d = DateTime.Now;
if (this.list.ContainsKey(d)) {
return;
}
this.list.Add(d, e);
DateTime old = DateTime.Now.AddSeconds(-30);
List<DateTime> remove = new List<DateTime>();
foreach (KeyValuePair<DateTime, MqttEventArgs> item in this.list) {
if(item.Key < old) {
remove.Add(item.Key);
}
}
foreach (DateTime item in remove) {
this.list.Remove(item);
}
if(this.list.Count > this.Maximum) {
this.Maximum = this.list.Count;
}
this.Now = this.list.Count;
this.Update?.Invoke(this, null);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D1D4B67E-7BEB-4EDB-9D40-E29F0BE078C4}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>BlubbFish.House.Dashboard</RootNamespace>
<AssemblyName>Dashboard</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<OutputPath>bin\Debug\</OutputPath>
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<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
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<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
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<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
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<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
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<Compile Include="Functions\Tabs.cs" />
<Compile Include="Functions\Workload.cs" />
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</ItemGroup>
<ItemGroup>
<None Include="App.config" />
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<ItemGroup>
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<Project>{ee6c8f68-ed46-4c1c-abdd-cfcdf75104f2}</Project>
<Name>ConnectorDataMqtt</Name>
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<ProjectReference Include="..\..\Utils\IoT\Utils-IoT.csproj">
<Project>{b870e4d5-6806-4a0b-b233-8907eedc5afc}</Project>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Window x:Class="House_Dashboard.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:House_Dashboard"
mc:Ignorable="d"
Title="Dashboard" WindowState="Maximized" Topmost="True" WindowStyle="None" Height="300" Width="800">
<Grid>
<TabControl x:Name="tabs" Padding="0" Margin="0,0,0,26">
<TabItem Header="Home" FontSize="20">
<Grid Background="#FFE5E5E5">
<Image Source="E:\Eigene Dateien\Dokumente\Visual Studio 2017\Projects\House-Dashboard\House-Dashboard\bin\Debug\Images\Grundriss.png"/>
</Grid>
</TabItem>
</TabControl>
<StatusBar Margin="0" VerticalAlignment="Bottom" Height="26">
<StatusBar.ItemsPanel>
<ItemsPanelTemplate>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
</Grid>
</ItemsPanelTemplate>
</StatusBar.ItemsPanel>
<StatusBarItem>
<TextBlock Text="Verbunden:" FontWeight="Bold" HorizontalAlignment="Left"/>
</StatusBarItem>
<StatusBarItem>
<TextBlock x:Name="statusConnection" Text="Nein" Foreground="Red" Margin="71,0,0,0" HorizontalAlignment="Left"/>
</StatusBarItem>
<Separator Grid.Column="1"/>
<StatusBarItem Grid.Column="2">
<TextBlock Text="Auslastung:" FontWeight="Bold" HorizontalAlignment="Left"/>
</StatusBarItem>
<StatusBarItem Grid.Column="2">
<ProgressBar x:Name="statusLoadBar" Height="10" Width="100" HorizontalAlignment="Left" Margin="72,0,0,0"/>
</StatusBarItem>
<StatusBarItem Grid.Column="2">
<TextBlock x:Name="statusLoadValue" Text="0 M/30s (00:00:00)" HorizontalAlignment="Left" Margin="178,0,0,0"/>
</StatusBarItem>
<Separator Grid.Column="3"/>
<StatusBarItem Grid.Column="4" HorizontalContentAlignment="Right">
<Button Content="Beenden" Click="ApplicationShutdown"/>
</StatusBarItem>
</StatusBar>
</Grid>
</Window>

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using BlubbFish.House.Dashboard.Functions;
using BlubbFish.Utils;
using BlubbFish.Utils.IoT.Connector;
namespace House_Dashboard {
/// <summary>
/// Interaktionslogik für MainWindow.xaml
/// </summary>
public partial class MainWindow : Window {
private ADataBackend mqtt;
private Workload workload;
public MainWindow() {
InitializeComponent();
InitMqtt();
InitTabs();
}
private void InitTabs() {
if(File.Exists("tabs.ini")) {
foreach (String item in InIReader.GetInstance("tabs.ini").GetSections()) {
if(InIReader.GetInstance("tabs.ini").GetValue(item, "settings") != null && File.Exists(InIReader.GetInstance("tabs.ini").GetValue(item, "settings"))) {
this.tabs.Items.Add(new Tabs(InIReader.GetInstance(InIReader.GetInstance("tabs.ini").GetValue(item, "settings"))).GetTab());
}
}
} else {
MessageBox.Show("tabs.ini nicht gefunden.", "Fehler", MessageBoxButton.OK, MessageBoxImage.Error);
this.ApplicationShutdown(null, null);
}
}
private void InitMqtt() {
if(File.Exists("mqtt.ini")) {
this.mqtt = ADataBackend.GetInstance(InIReader.GetInstance("mqtt.ini").GetSection("settings"));
if(this.mqtt == null) {
MessageBox.Show("Der Mqtt Treiber konnte nicht geladen werden.", "Fehler", MessageBoxButton.OK, MessageBoxImage.Error);
this.ApplicationShutdown(null, null);
}
this.Dispatcher.BeginInvoke((Action)(() => {
this.statusConnection.Text = "Ja";
this.statusConnection.Foreground = Brushes.Green;
}));
this.mqtt.MessageIncomming += this.IncommingData;
this.workload = new Workload();
this.workload.Update += this.UpdateWorkload;
} else {
MessageBox.Show("mqtt.ini nicht gefunden.", "Fehler", MessageBoxButton.OK, MessageBoxImage.Error);
this.ApplicationShutdown(null, null);
}
}
private void IncommingData(Object sender, MqttEventArgs e) {
this.workload.SetMessage(e);
}
private void UpdateWorkload(Object sender, EventArgs e) {
Workload w = (Workload)sender;
this.Dispatcher.BeginInvoke((Action)(() => {
this.statusLoadBar.Maximum = w.Maximum;
this.statusLoadBar.Value = w.Now;
this.statusLoadValue.Text = w.Now + " M/30s (" + DateTime.Now.ToLocalTime() + ")";
}));
}
private void ApplicationShutdown(Object sender, RoutedEventArgs e) {
if(this.mqtt != null) {
this.mqtt.Dispose();
}
Application.Current.Shutdown();
}
}
}

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
[assembly: AssemblyTitle("Dashboard")]
[assembly: AssemblyDescription("House Dashboard")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("BlubbFish")]
[assembly: AssemblyProduct("Dashboard")]
[assembly: AssemblyCopyright("Copyright © 2018 - 01.01.2018")]
[assembly: AssemblyTrademark("BlubbFish")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]
//Um mit dem Erstellen lokalisierbarer Anwendungen zu beginnen, legen Sie
//<UICulture>ImCodeVerwendeteKultur</UICulture> in der .csproj-Datei
//in einer <PropertyGroup> fest. Wenn Sie in den Quelldateien beispielsweise Deutsch
//(Deutschland) verwenden, legen Sie <UICulture> auf \"de-DE\" fest. Heben Sie dann die Auskommentierung
//des nachstehenden NeutralResourceLanguage-Attributs auf. Aktualisieren Sie "en-US" in der nachstehenden Zeile,
//sodass es mit der UICulture-Einstellung in der Projektdatei übereinstimmt.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //Speicherort der designspezifischen Ressourcenwörterbücher
//(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
// oder in den Anwendungsressourcen-Wörterbüchern nicht gefunden werden kann.)
ResourceDictionaryLocation.SourceAssembly //Speicherort des generischen Ressourcenwörterbuchs
//(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
// designspezifischen Ressourcenwörterbuch nicht gefunden werden kann.)
)]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: NeutralResourcesLanguage("de-DE")]

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//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion:4.0.30319.42000
//
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
// der Code erneut generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace BlubbFish.House.Dashboard.Properties {
using System;
/// <summary>
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary>
// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BlubbFish.House.Dashboard.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion:4.0.30319.42000
//
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
// der Code erneut generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace BlubbFish.House.Dashboard.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.3.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>