Joystik-Test/packages/SharpDX.2.6.3/Bin/DirectX11_2-wp81/SharpDX.Toolkit.Input.xml

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XML

<?xml version="1.0"?>
<doc>
<assembly>
<name>SharpDX.Toolkit.Input</name>
</assembly>
<members>
<member name="T:SharpDX.Toolkit.Input.AssemblyDoc">
<summary>
The <see cref="A:SharpDX.Toolkit.Input"/> assembly provides a high level Input API.
</summary>
</member>
<member name="T:SharpDX.Toolkit.Input.ButtonState">
<summary>
State of a button or key.
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.ButtonState.#ctor(SharpDX.Toolkit.Input.ButtonStateFlags)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Toolkit.Input.ButtonState"/> struct.
</summary>
<param name="flags">The state.</param>
</member>
<member name="M:SharpDX.Toolkit.Input.ButtonState.ResetEvents">
<summary>
Resets the Pressed and Released events.
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.ButtonState.Equals(SharpDX.Toolkit.Input.ButtonState)">
<summary>
Indicates whether the current object is equal to another object of the same type.
</summary>
<param name="other">An object to compare with this object.</param>
<returns>true if the current object is equal to the <paramref name="other" /> parameter; otherwise, false.</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.ButtonState.op_Equality(SharpDX.Toolkit.Input.ButtonState,SharpDX.Toolkit.Input.ButtonState)">
<summary>
Implements the ==.
</summary>
<param name="left">The left.</param>
<param name="right">The right.</param>
<returns>The result of the operator.</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.ButtonState.op_Inequality(SharpDX.Toolkit.Input.ButtonState,SharpDX.Toolkit.Input.ButtonState)">
<summary>
Implements the !=.
</summary>
<param name="left">The left.</param>
<param name="right">The right.</param>
<returns>The result of the operator.</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.ButtonState.op_Implicit(SharpDX.Toolkit.Input.ButtonState)~SharpDX.Toolkit.Input.ButtonStateFlags">
<summary>
Performs an implicit conversion from <see cref="T:SharpDX.Toolkit.Input.ButtonState"/> to <see cref="T:SharpDX.Toolkit.Input.ButtonStateFlags"/>.
</summary>
<param name="buttonState">State of the button.</param>
<returns>The result of the conversion.</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.ButtonState.op_Implicit(SharpDX.Toolkit.Input.ButtonStateFlags)~SharpDX.Toolkit.Input.ButtonState">
<summary>
Performs an implicit conversion from <see cref="T:SharpDX.Toolkit.Input.ButtonStateFlags"/> to <see cref="T:SharpDX.Toolkit.Input.ButtonState"/>.
</summary>
<param name="buttonFlags">State of the button.</param>
<returns>The result of the conversion.</returns>
</member>
<member name="P:SharpDX.Toolkit.Input.ButtonState.Flags">
<summary>
Gets the state of this button as an enum.
</summary>
<value>The state.</value>
</member>
<member name="P:SharpDX.Toolkit.Input.ButtonState.Down">
<summary>
Gets a value indicating whether the button is being pressed.
</summary>
<value><c>true</c> if the button is being pressed; otherwise, <c>false</c>.</value>
</member>
<member name="P:SharpDX.Toolkit.Input.ButtonState.Pressed">
<summary>
Gets a value indicating whether the button was pressed since last frame.
</summary>
<value><c>true</c> if the button was pressed since last frame; otherwise, <c>false</c>.</value>
</member>
<member name="P:SharpDX.Toolkit.Input.ButtonState.Released">
<summary>
Gets a value indicating whether the button was released since last frame.
</summary>
<value><c>true</c> if the button was released since last frame; otherwise, <c>false</c>.</value>
</member>
<member name="T:SharpDX.Toolkit.Input.ButtonStateFlags">
<summary>
State of a button declared as an enum. See <see cref="T:SharpDX.Toolkit.Input.ButtonState"/>.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.ButtonStateFlags.None">
<summary>
Button is in a none state.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.ButtonStateFlags.Down">
<summary>
The button is being pressed.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.ButtonStateFlags.Pressed">
<summary>
The button was pressed since last frame.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.ButtonStateFlags.Released">
<summary>
The button was released since last frame.
</summary>
</member>
<member name="T:SharpDX.Toolkit.Input.IKeyboardService">
<summary>
Provides access to <see cref="T:SharpDX.Toolkit.Input.KeyboardState"/> snapshot
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.IKeyboardService.GetState">
<summary>
Returns immediate state of keyboard at the moment of call
</summary>
<returns>An instance of <see cref="T:SharpDX.Toolkit.Input.KeyboardState"/> with the information about pressed keys</returns>
</member>
<member name="T:SharpDX.Toolkit.Input.IPointerService">
<summary>
Provides access to platform-independent pointer events
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.IPointerService.GetState">
<summary>
Gets the current state of the pointer
</summary>
<returns>An instance of <see cref="T:SharpDX.Toolkit.Input.PointerState"/> class</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.IPointerService.GetState(SharpDX.Toolkit.Input.PointerState)">
<summary>
Fills the provided object with the current pointer state information
</summary>
<remarks>All properties of provided object will be cleared.</remarks>
<param name="state">The object that needs to be filled with pointer information</param>
<exception cref="T:System.ArgumentNullException">Is thrown when <paramref name="state"/> is null</exception>
</member>
<member name="T:SharpDX.Toolkit.Input.KeyboardManager">
<summary>
Provides access to keyboard state
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardManager.#ctor(SharpDX.Toolkit.Game)">
<summary>
Creates a new instance of <see cref="T:SharpDX.Toolkit.Input.KeyboardManager"/> class.
</summary>
<param name="game">The <see cref="T:SharpDX.Toolkit.Game"/> instance whose window is used as source of keyboard input events</param>
<exception cref="T:System.ArgumentNullException">Is thrown if <paramref name="game"/> is null</exception>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardManager.Initialize">
<summary>
Initializes this instance and starts listening to keyboard input events
</summary>
<exception cref="T:System.NotSupportedException">Is thrown if keyboard manager is used on an unsupported platform.</exception>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardManager.GetState">
<summary>
Gets current keyboard state.
</summary>
<returns>A snapshot of current keyboard state</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardManager.HandleKeyDown(SharpDX.Toolkit.Input.Keys)">
<summary>
Handles the <see cref="E:SharpDX.Toolkit.Input.KeyboardPlatform.KeyDown"/> event
</summary>
<param name="key">The pressed key</param>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardManager.HandleKeyUp(SharpDX.Toolkit.Input.Keys)">
<summary>
Handles the <see cref="E:SharpDX.Toolkit.Input.KeyboardPlatform.KeyUp"/> event
</summary>
<param name="key">The released key</param>
</member>
<member name="T:SharpDX.Toolkit.Input.KeyboardPlatform">
<summary>
Provides platform-specific bindings to keyboard input events
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardPlatform.#ctor(System.Object)">
<summary>
Creates a new instance of <see cref="T:SharpDX.Toolkit.Input.KeyboardPlatform"/> class.
</summary>
<param name="nativeWindow">The native window object reference</param>
<exception cref="T:System.ArgumentNullException">Is thrown when <paramref name="nativeWindow"/> is null</exception>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardPlatform.Create(System.Object)">
<summary>
Creates a platform-specific instance of <see cref="T:SharpDX.Toolkit.Input.KeyboardPlatform"/> class.
</summary>
<param name="nativeWindow">The native window object reference</param>
<exception cref="T:System.ArgumentNullException">Is thrown when <paramref name="nativeWindow"/> is null</exception>
<returns>The instance of <see cref="T:SharpDX.Toolkit.Input.KeyboardPlatform"/></returns>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardPlatform.BindWindow(System.Object)">
<summary>
Derived classes should implement platform-specific event bindings in this method
</summary>
<param name="nativeWindow">The native window object reference</param>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardPlatform.RaiseKeyPressed(SharpDX.Toolkit.Input.Keys)">
<summary>
Raises the <see cref="E:SharpDX.Toolkit.Input.KeyboardPlatform.KeyDown"/> event.
</summary>
<param name="key">The key that was pressed</param>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardPlatform.RaiseKeyReleased(SharpDX.Toolkit.Input.Keys)">
<summary>
Raises the <see cref="E:SharpDX.Toolkit.Input.KeyboardPlatform.KeyUp"/> event.
</summary>
<param name="key">The key that was released</param>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardPlatform.Raise``1(System.Action{``0},``0)">
<summary>
Generic helper method to call a single-parameter event handler
</summary>
<remarks>This ensures that during the call - the handler reference will not be lost (due to stack-copy of delegate reference)</remarks>
<typeparam name="TArg">The type of event argument</typeparam>
<param name="handler">The reference to event delegate</param>
<param name="argument">The event argument</param>
</member>
<member name="E:SharpDX.Toolkit.Input.KeyboardPlatform.KeyDown">
<summary>
Raised when a key down.
</summary>
</member>
<member name="E:SharpDX.Toolkit.Input.KeyboardPlatform.KeyUp">
<summary>
Raised when a key is up.
</summary>
</member>
<member name="T:SharpDX.Toolkit.Input.KeyboardPlatformWinRT">
<summary>
A specific implementation of <see cref="T:SharpDX.Toolkit.Input.KeyboardPlatform"/> for WinRT platform
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardPlatformWinRT.#ctor(System.Object)">
<summary>
Initializes a new instance of <see cref="T:SharpDX.Toolkit.Input.MousePlatformWinRT"/> class.
</summary>
<param name="nativeWindow">A reference to <see cref="T:Windows.UI.Core.CoreWindow"/> or <see cref="T:Windows.UI.Xaml.UIElement"/> class.</param>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardPlatformWinRT.BindWindow(System.Object)">
<summary>
Binds to specific events of the provided CoreWindow
</summary>
<param name="nativeWindow">A reference to <see cref="T:Windows.UI.Core.CoreWindow"/> or <see cref="T:Windows.UI.Xaml.UIElement"/> class.</param>
<exception cref="T:System.ArgumentNullException">Is thrown when <paramref name="nativeWindow"/> is null.</exception>
<exception cref="T:System.ArgumentException">Is thrown when <paramref name="nativeWindow"/> is not a <see cref="T:Windows.UI.Core.CoreWindow"/> and not an <see cref="T:Windows.UI.Xaml.UIElement"/></exception>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardPlatformWinRT.HandleWindowKeyDown(Windows.UI.Core.CoreWindow,Windows.UI.Core.KeyEventArgs)">
<summary>
Handles the <see cref="E:Windows.UI.Core.CoreWindow.KeyDown"/> event
</summary>
<param name="sender">Ignored</param>
<param name="args">Provides the key value from <see cref="P:Windows.UI.Core.KeyEventArgs.VirtualKey"/> property</param>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardPlatformWinRT.HandleWindowKeyUp(Windows.UI.Core.CoreWindow,Windows.UI.Core.KeyEventArgs)">
<summary>
Handles the <see cref="E:Windows.UI.Core.CoreWindow.KeyUp"/> event
</summary>
<param name="sender">Ignored</param>
<param name="args">Provides the key value from <see cref="P:Windows.UI.Core.KeyEventArgs.VirtualKey"/> property</param>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardPlatformWinRT.HandleUIElementKeyDown(System.Object,Windows.UI.Xaml.Input.KeyRoutedEventArgs)">
<summary>
Handles the <see cref="E:Windows.UI.Xaml.UIElement.KeyDown"/> event
</summary>
<param name="sender">Ignored</param>
<param name="args">Provides the key value from <see cref="P:Windows.UI.Xaml.Input.KeyRoutedEventArgs.Key"/> property</param>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardPlatformWinRT.HandleUIElementKeyUp(System.Object,Windows.UI.Xaml.Input.KeyRoutedEventArgs)">
<summary>
Handles the <see cref="E:Windows.UI.Xaml.UIElement.KeyUp"/> event
</summary>
<param name="sender">Ignored</param>
<param name="args">Provides the key value from <see cref="P:Windows.UI.Xaml.Input.KeyRoutedEventArgs.Key"/> property</param>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardPlatformWinRT.ProcessKeyEvent(Windows.System.VirtualKey,System.Action{SharpDX.Toolkit.Input.Keys})">
<summary>
Translates the WinRT key to Toolkit key and invokes status change
</summary>
<remarks>For modifier keys (Shift, Control, Alt) will invoke its Left... analog additionally</remarks>
<param name="keyCode">WinRT key code to be translated</param>
<param name="keyAction">delegate to invoke with translated key</param>
</member>
<member name="T:SharpDX.Toolkit.Input.KeyboardState">
<summary>
Represents the immediate state of keyboard (pressed keys)
</summary>
<remarks>The returned values from member methods require computation - it is advised to cache them when they needs to be reused</remarks>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardState.IsKeyDown(SharpDX.Toolkit.Input.Keys)">
<summary>
Checks if the specified key is being pressed
</summary>
<remarks>Cache the returned value if it needs to be reused</remarks>
<param name="key">A <see cref="T:SharpDX.Toolkit.Input.Keys"/> to check whether it is pressed or not</param>
<returns>True if the specified key is being pressed; False - otherwise</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardState.IsKeyPressed(SharpDX.Toolkit.Input.Keys)">
<summary>
Checks if the specified key has been pressed since last frame
</summary>
<remarks>Cache the returned value if it needs to be reused</remarks>
<param name="key">A <see cref="T:SharpDX.Toolkit.Input.Keys"/> to check whether it is pressed or not</param>
<returns>True if the key is pressed; False - otherwise</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardState.IsKeyReleased(SharpDX.Toolkit.Input.Keys)">
<summary>
Checks if the specified key has been released since last frame.
</summary>
<remarks>Cache the returned value if it needs to be reused</remarks>
<param name="key">A <see cref="T:SharpDX.Toolkit.Input.Keys"/> to check whether if the specified key has been released since last frame</param>
<returns>True if the specified key has been released since last frame; False - otherwise</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.KeyboardState.GetDownKeys(System.Collections.Generic.List{SharpDX.Toolkit.Input.Keys})">
<summary>
Gets an array with all keys down.
</summary>
<param name="keys">The list of keys that will received keys being pressed.</param>
<exception cref="T:System.ArgumentNullException">keys</exception>
<remarks>This method clears the list before appending</remarks>
</member>
<member name="P:SharpDX.Toolkit.Input.KeyboardState.Item(SharpDX.Toolkit.Input.Keys)">
<summary>
Gets the state of specified key
</summary>
<remarks>Cache the returned value if it needs to be reused</remarks>
<param name="key">A <see cref="T:SharpDX.Toolkit.Input.Keys"/> to check whether it is pressed or not</param>
<returns>The state of a key.</returns>
</member>
<member name="T:SharpDX.Toolkit.Input.KeyModifiers">
<summary>
These flags represent the corresponding modifier keys that were pressed at some specific event.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.KeyModifiers.None">
<summary>
No modifier key are pressed.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.KeyModifiers.Control">
<summary>
The CTRL modifier key.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.KeyModifiers.Shift">
<summary>
The SHIFT modifier key.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.KeyModifiers.Menu">
<summary>
The ALT modifier key.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.KeyModifiers.Windows">
<summary>
The WIN modifier key.
</summary>
</member>
<member name="T:SharpDX.Toolkit.Input.Keys">
<summary>
Keyboard buttons
</summary>
<remarks>At this time only 256 key codes are supported</remarks>
</member>
<member name="T:SharpDX.Toolkit.Input.NamespaceDoc">
<summary>
The <see cref="N:SharpDX.Toolkit.Input"/> namespace provides a high level Input API.
</summary>
</member>
<member name="T:SharpDX.Toolkit.Input.IMouseService">
<summary>
Service provides access to mouse state
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.IMouseService.GetState">
<summary>
Gets current mouse state.
</summary>
<returns>A snapshot of current mouse state</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.IMouseService.SetPosition(SharpDX.Vector2)">
<summary>
Sets the position of mouse pointer
</summary>
<param name="point">The desired position</param>
</member>
<member name="T:SharpDX.Toolkit.Input.MouseButton">
<summary>
Represents a mouse button
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.MouseButton.None">
<summary>
No button ('null-object' pattern)
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.MouseButton.Left">
<summary>
Left mouse button
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.MouseButton.Middle">
<summary>
Middle mouse button
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.MouseButton.Right">
<summary>
Right mouse button
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.MouseButton.XButton1">
<summary>
Mouse X-Button 1
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.MouseButton.XButton2">
<summary>
Mouse X-Button 2
</summary>
</member>
<member name="T:SharpDX.Toolkit.Input.MouseManager">
<summary>
The <see cref="T:SharpDX.Toolkit.Input.MouseManager"/> component provides access to mouse state
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.MouseManager.#ctor(SharpDX.Toolkit.Game)">
<summary>
Initializes a new instance of <see cref="T:SharpDX.Toolkit.Input.MouseManager"/> class
</summary>
<param name="game">The <see cref="T:SharpDX.Toolkit.Game"/> instance whose window is used as source of mouse input events</param>
<exception cref="T:System.ArgumentNullException">Is thrown if <paramref name="game"/> is null</exception>
</member>
<member name="M:SharpDX.Toolkit.Input.MouseManager.Initialize">
<summary>
Initializes this instance and starts listening to mouse input events
</summary>
<exception cref="T:System.NotSupportedException">Is thrown if mouse manager is used on an unsupported platform.</exception>
</member>
<member name="M:SharpDX.Toolkit.Input.MouseManager.GetState">
<summary>
Gets current mouse state.
</summary>
<returns>A snapshot of current mouse state</returns>
<exception cref="T:System.NullReferenceException">Is thrown if <see cref="M:SharpDX.Toolkit.Input.MouseManager.Initialize"/> is not called.</exception>
</member>
<member name="M:SharpDX.Toolkit.Input.MouseManager.SetPosition(SharpDX.Vector2)">
<summary>
Sets the position of mouse pointer
</summary>
<param name="point">The desired position in the range X/Y [0,1]</param>
<exception cref="T:System.InvalidOperationException">Is thrown when <see cref="T:SharpDX.Toolkit.Input.MouseManager"/> is not initialized</exception>
</member>
<member name="M:SharpDX.Toolkit.Input.MouseManager.Update(SharpDX.Toolkit.GameTime)">
<summary>
Updates the mouse states.
</summary>
<param name="gameTime">Not used.</param>
</member>
<member name="M:SharpDX.Toolkit.Input.MouseManager.HandleMouseDown(SharpDX.Toolkit.Input.MouseButton)">
<summary>
Handler for <see cref="E:SharpDX.Toolkit.Input.MousePlatform.MouseDown"/> event
</summary>
<param name="button">The pressed button</param>
</member>
<member name="M:SharpDX.Toolkit.Input.MouseManager.HandleMouseUp(SharpDX.Toolkit.Input.MouseButton)">
<summary>
Handler for <see cref="E:SharpDX.Toolkit.Input.MousePlatform.MouseUp"/> event
</summary>
<param name="button">The pressed button</param>
</member>
<member name="M:SharpDX.Toolkit.Input.MouseManager.HandleWheelDelta(System.Int32)">
<summary>
Handler for <see cref="E:SharpDX.Toolkit.Input.MousePlatform.MouseWheelDelta"/> event
</summary>
<param name="wheelDelta">The pressed button</param>
</member>
<member name="M:SharpDX.Toolkit.Input.MouseManager.SetButtonStateTo(SharpDX.Toolkit.Input.MouseButton,System.Boolean)">
<summary>
Sets the state of specified mouse button
</summary>
<param name="button">The button whose state needs to be set.</param>
<param name="isDown">if set to <c>true</c> [is pressed].</param>
<exception cref="T:System.ArgumentOutOfRangeException">button</exception>
<exception cref="T:System.ArgumentOutOfRangeException">Is thrown if the <paramref name="button"/> has an unknown value.</exception>
</member>
<member name="M:SharpDX.Toolkit.Input.MouseManager.HandleState(SharpDX.Toolkit.Input.ButtonState@,System.Boolean)">
<summary>
Computes the next state from the provided button sate.
</summary>
<param name="state">The current button state.</param>
<param name="isDown">A value indicating whether the button is pressed or not.</param>
</member>
<member name="T:SharpDX.Toolkit.Input.MouseState">
<summary>
The <see cref="T:SharpDX.Toolkit.Input.MouseState"/> structure represents a snapshot of mouse state.
</summary>
<remarks>Is immutable.</remarks>
</member>
<member name="M:SharpDX.Toolkit.Input.MouseState.#ctor(SharpDX.Toolkit.Input.ButtonState,SharpDX.Toolkit.Input.ButtonState,SharpDX.Toolkit.Input.ButtonState,SharpDX.Toolkit.Input.ButtonState,SharpDX.Toolkit.Input.ButtonState,System.Single,System.Single,System.Single,System.Single,System.Int32)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Toolkit.Input.MouseState"/> structure.
</summary>
<param name="leftButton">State of the left button</param>
<param name="middleButton">State of the middle button</param>
<param name="rightButton">State of the right button</param>
<param name="xButton1">State of the X-Button 1</param>
<param name="xButton2">State of the X-Button 2</param>
<param name="x">X-position of the mouse cursor</param>
<param name="y">Y-position of the mouse cursor</param>
<param name="wheelDelta">Delta of mouse wheel relative to previous input event</param>
</member>
<member name="M:SharpDX.Toolkit.Input.MouseState.op_Equality(SharpDX.Toolkit.Input.MouseState,SharpDX.Toolkit.Input.MouseState)">
<summary>
Implements the ==.
</summary>
<param name="left">The left.</param>
<param name="right">The right.</param>
<returns>The result of the operator.</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.MouseState.op_Inequality(SharpDX.Toolkit.Input.MouseState,SharpDX.Toolkit.Input.MouseState)">
<summary>
Implements the !=.
</summary>
<param name="left">The left.</param>
<param name="right">The right.</param>
<returns>The result of the operator.</returns>
</member>
<member name="P:SharpDX.Toolkit.Input.MouseState.LeftButton">
<summary>
State of the left button
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.MouseState.MiddleButton">
<summary>
State of the middle button
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.MouseState.RightButton">
<summary>
State of the right button
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.MouseState.XButton1">
<summary>
State of the X-Button 1
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.MouseState.XButton2">
<summary>
State of the X-Button 2
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.MouseState.X">
<summary>
X-position of the mouse cursor in the range [0,1]
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.MouseState.Y">
<summary>
Y-position of the mouse cursor in the range [0,1]
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.MouseState.DeltaX">
<summary>
Gets the delta on x since the previous update.
</summary>
<value>The delta x.</value>
</member>
<member name="P:SharpDX.Toolkit.Input.MouseState.DeltaY">
<summary>
Gets the delta y since the previous update.
</summary>
<value>The delta y.</value>
</member>
<member name="P:SharpDX.Toolkit.Input.MouseState.WheelDelta">
<summary>
Gets the mouse scroll wheel value since the previous update.
</summary>
</member>
<member name="T:SharpDX.Toolkit.Input.PointerDeviceType">
<summary>
Represent the specific pointer device type
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerDeviceType.Touch">
<summary>
Touch pointer device. A touchscreen, for example.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerDeviceType.Pen">
<summary>
The pen pointer device.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerDeviceType.Mouse">
<summary>
The mouse.
</summary>
</member>
<member name="T:SharpDX.Toolkit.Input.PointerEventType">
<summary>
Represents the type of pointer event
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerEventType.CaptureLost">
<summary>
The pointer capture was lost
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerEventType.Entered">
<summary>
The pointer entered the current control bounds
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerEventType.Exited">
<summary>
The pointer exited the current control bounds
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerEventType.Moved">
<summary>
The pointer moved over the current control bounds
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerEventType.Pressed">
<summary>
The pointer was pressed
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerEventType.Released">
<summary>
The pointer was released
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerEventType.WheelChanged">
<summary>
The pointer wheel changed its state
</summary>
</member>
<member name="T:SharpDX.Toolkit.Input.PointerManager">
<summary>
Provides cross-platform access to pointer events
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerManager.#ctor(SharpDX.Toolkit.Game)">
<summary>
Initializes a new instance of <see cref="T:SharpDX.Toolkit.Input.PointerManager"/> class
</summary>
<param name="game">The <see cref="T:SharpDX.Toolkit.Game"/> instance whose window is used as source of pointer input events</param>
<exception cref="T:System.ArgumentNullException">Is thrown if <paramref name="game"/> is null</exception>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerManager.Initialize">
<summary>
Initializes this instance of <see cref="T:SharpDX.Toolkit.Input.PointerManager"/> class.
</summary>
<exception cref="T:System.NotSupportedException">Is thrown when this functionality is not supported on current platform</exception>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerManager.GetState">
<inheritdoc/>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerManager.GetState(SharpDX.Toolkit.Input.PointerState)">
<inheritdoc/>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerManager.Update(SharpDX.Toolkit.GameTime)">
<inheritdoc/>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerManager.AddPointerEvent(SharpDX.Toolkit.Input.PointerPoint@)">
<summary>
Adds a pointer point to the raised events collection. It will be copied to pointer state at next update.
</summary>
<param name="point">The raised pointer event</param>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerManager.RaiseEvent(System.EventHandler{System.EventArgs})">
<summary>
Raises a simple event in a thread-safe way due to stack-copy of delegate reference
</summary>
<param name="handler">The event handler that needs to be raised</param>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerManager.Enabled">
<inheritdoc/>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerManager.UpdateOrder">
<inheritdoc/>
</member>
<member name="E:SharpDX.Toolkit.Input.PointerManager.EnabledChanged">
<inheritdoc/>
</member>
<member name="E:SharpDX.Toolkit.Input.PointerManager.UpdateOrderChanged">
<inheritdoc/>
</member>
<member name="T:SharpDX.Toolkit.Input.PointerPlatform">
<summary>
Base class for platform-specific event bindings
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerPlatform.#ctor(System.Object,SharpDX.Toolkit.Input.PointerManager)">
<summary>
Initializes a new instance of <see cref="T:SharpDX.Toolkit.Input.PointerPlatform"/> class
</summary>
<param name="nativeWindow">The platform-specific reference to window object</param>
<param name="manager">The <see cref="T:SharpDX.Toolkit.Input.PointerManager"/> whose events will be raised in response to platform-specific events</param>
<exception cref="T:System.ArgumentNullException">Is thrown when either <paramref name="nativeWindow"/> or <paramref name="manager"/> is null.</exception>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerPlatform.Create(System.Object,SharpDX.Toolkit.Input.PointerManager)">
<summary>
Creates a platform-specific instance of <see cref="T:SharpDX.Toolkit.Input.PointerPlatform"/> class.
</summary>
<param name="nativeWindow">The platform-specific reference to window object</param>
<param name="manager">The <see cref="T:SharpDX.Toolkit.Input.PointerManager"/> whose events will be raised in response to platform-specific events</param>
<exception cref="T:System.ArgumentNullException">Is thrown when either <paramref name="nativeWindow"/> or <paramref name="manager"/> is null.</exception>
<exception cref="T:System.NotSupportedException">Is thrown when this functionality is not supported on current platform</exception>
<returns>The platform-specific instance.</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerPlatform.BindWindow(System.Object)">
<summary>
Derived classes should perform the binding to platform-specific events on <paramref name="nativeWindow"/> and raise the corresponding events on <paramref name="manager"/>.
</summary>
<param name="nativeWindow">The platform-specific reference to window object</param>
</member>
<member name="T:SharpDX.Toolkit.Input.PointerPlatformWinRT">
<summary>
The <see cref="T:SharpDX.Toolkit.Input.PointerPlatform"/> implementation for WinRT platform.
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerPlatformWinRT.#ctor(System.Object,SharpDX.Toolkit.Input.PointerManager)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Toolkit.Input.PointerPlatformWinRT"/> class.
</summary>
<param name="nativeWindow">The platform-specific reference to window object</param>
<param name="manager">The <see cref="T:SharpDX.Toolkit.Input.PointerManager"/> whose events will be raised in response to platform-specific events</param>
<exception cref="T:System.ArgumentNullException">Is thrown when either <paramref name="nativeWindow"/> or <paramref name="manager"/> is null.</exception>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerPlatformWinRT.BindWindow(System.Object)">
<summary>
Binds to pointer events of specified <paramref name="nativeWindow"/> object and raises the corresponding events on <paramref name="manager"/>.
</summary>
<param name="nativeWindow">An instance of either <see cref="T:Windows.UI.Core.CoreWindow"/> or <see cref="T:Windows.UI.Xaml.UIElement"/> object.</param>
<exception cref="T:System.ArgumentNullException">Is thrown when <paramref name="nativeWindow"/> is null.</exception>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerPlatformWinRT.CreateAndAddPoint(SharpDX.Toolkit.Input.PointerEventType,Windows.System.VirtualKeyModifiers,Windows.UI.Input.PointerPoint)">
<summary>
Creates a platform-independent instance of <see cref="T:SharpDX.Toolkit.Input.PointerPoint"/> class from WinRT-specific objects.
</summary>
<param name="type">The pointer event type.</param>
<param name="modifiers">The pressed modifier keys.</param>
<param name="point">The WinRT-specific instance of pointer point.</param>
<returns>An instance of <see cref="T:SharpDX.Toolkit.Input.PointerPoint"/> class.</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerPlatformWinRT.GetDeviceType(Windows.Devices.Input.PointerDeviceType)">
<summary>
Maps from WinRT-specific device type to platform-independent device type enum.
</summary>
<param name="pointerDeviceType">WinRT specific device type enumeration.</param>
<exception cref="T:System.ArgumentOutOfRangeException">Is thrown when <paramref name="pointerDeviceType"/> is not recognized.</exception>
<returns>Platform-independent device type enumeration</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerPlatformWinRT.GetKeyModifiers(Windows.System.VirtualKeyModifiers)">
<summary>
Maps from WinRT-specific key modifiers enumeration to platform-independent flags.
</summary>
<param name="modifiers">WinRT-specific key modifiers.</param>
<returns>Platform-independent flags.</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerPlatformWinRT.GetPointerUpdateKind(Windows.UI.Input.PointerUpdateKind)">
<summary>
Maps from WinRT-specific pointer update kind to platform-independent enum.
</summary>
<param name="pointerUpdateKind">WinRT specific pointer update kind enumeration.</param>
<exception cref="T:System.ArgumentOutOfRangeException">Is thrown when <paramref name="pointerUpdateKind"/> is not recognized.</exception>
<returns>Platform-independent pointer update kind enumeration.</returns>
</member>
<member name="T:SharpDX.Toolkit.Input.PointerPoint">
<summary>
Represents a platform-independent information about a pointer event.
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerPoint.Equals(SharpDX.Toolkit.Input.PointerPoint)">
<summary>
Indicates whether the current object is equal to another object of the same type.
</summary>
<param name="other">An object to compare with this object.</param>
<returns>true if the current object is equal to the <paramref name="other" /> parameter; otherwise, false.</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerPoint.op_Equality(SharpDX.Toolkit.Input.PointerPoint,SharpDX.Toolkit.Input.PointerPoint)">
<summary>
Implements the ==.
</summary>
<param name="left">The left.</param>
<param name="right">The right.</param>
<returns>The result of the operator.</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerPoint.op_Inequality(SharpDX.Toolkit.Input.PointerPoint,SharpDX.Toolkit.Input.PointerPoint)">
<summary>
Implements the !=.
</summary>
<param name="left">The left.</param>
<param name="right">The right.</param>
<returns>The result of the operator.</returns>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.EventType">
<summary>
The type of event that represents current pointer point
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.DeviceType">
<summary>
The device type that raised the event.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.PointerId">
<summary>
An unique identifier of this pointer input point.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.Position">
<summary>
The location of pointer input point in client coordinates.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.Timestamp">
<summary>
The timestamp when the event occurred.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.KeyModifiers">
<summary>
The pressed key modifiers when the event occurred.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.ContactRect">
<summary>
The bounding rectangle of the contact area (typically for touch).
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.IsBarrelButtonPressed">
<summary>
Indicates whether the barrel button of the pen/stylus device is pressed.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.IsCanceled">
<summary>
Indicates whether the input was canceled by pointer device.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.IsEraser">
<summary>
Indicates whether the input is from the digitizer eraser.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.IsHorizontalMouseWheel">
<summary>
Indicates whether the input is from the mouse tilt wheel.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.IsInRange">
<summary>
Indicates whether the finger or pen is in range of the digitizer.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.IsInverted">
<summary>
Indicates whether the digitizer is inverted.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.IsLeftButtonPressed">
<summary>
Indicates whether the input is from the left button of the mouse or other input device.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.IsMiddleButtonPressed">
<summary>
Indicates whether the input is from the middle button of the mouse or other input device.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.IsRightButtonPressed">
<summary>
Indicates whether the input is from the right button of the mouse or other input device.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.IsXButton1Pressed">
<summary>
Indicates whether the input is from the X button 1 of the mouse or other input device.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.IsXButton2Pressed">
<summary>
Indicates whether the input is from the X button 2 of the mouse or other input device.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.IsPrimary">
<summary>
Indicates whether the input is from the primary pointer when multiple pointers are registered.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.MouseWheelDelta">
<summary>
Indicates the raw device value of the change in wheel button input from the last event.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.Orientation">
<summary>
Indicates the counter-clockwise angle of the pointer device around the z-axis (perpendicular to digitizer).
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.TouchConfidence">
<summary>
Indicates whether the pointer device rejected the touch input.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.Twist">
<summary>
Indicates the clock-wise rotation of the pointer device around its own major axis.
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.XTilt">
<summary>
Indicates the plane angle between the Y-Z plane and the plane that contain the Y axis and the axis of the input device (typically pen or stylus).
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.YTilt">
<summary>
Indicates the plane angle between the X-Z plane and the plane that contain the X axis and the axis of the input device (typically pen or stylus).
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerPoint.PointerUpdateKind">
<summary>
Indicates the kind of pointer state change.
</summary>
</member>
<member name="T:SharpDX.Toolkit.Input.PointerState">
<summary>
Contains collection of <see cref="T:SharpDX.Toolkit.Input.PointerPoint"/>
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.PointerState.#ctor">
<summary>
Initializes a new instance of <see cref="T:SharpDX.Toolkit.Input.PointerState"/> class
</summary>
</member>
<member name="P:SharpDX.Toolkit.Input.PointerState.Points">
<summary>
The collection of <see cref="T:SharpDX.Toolkit.Input.PointerPoint"/> that were raised at some specific time
</summary>
</member>
<member name="T:SharpDX.Toolkit.Input.PointerUpdateKind">
<summary>
Indicates the kind of the pointer state change.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerUpdateKind.Other">
<summary>
Other pointer event.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerUpdateKind.LeftButtonPressed">
<summary>
The left device button was pressed.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerUpdateKind.LeftButtonReleased">
<summary>
The left device button was released.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerUpdateKind.RightButtonPressed">
<summary>
The right device button was pressed.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerUpdateKind.RightButtonReleased">
<summary>
The right device button was released.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerUpdateKind.MiddleButtonPressed">
<summary>
The middle device button was pressed.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerUpdateKind.MiddleButtonReleased">
<summary>
The middle device button was released.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerUpdateKind.XButton1Pressed">
<summary>
The device X-button 1 was pressed.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerUpdateKind.XButton1Released">
<summary>
The device X-button 1 was released.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerUpdateKind.XButton2Pressed">
<summary>
The device X-button 2 was pressed.
</summary>
</member>
<member name="F:SharpDX.Toolkit.Input.PointerUpdateKind.XButton2Released">
<summary>
The device X-button 2 was released.
</summary>
</member>
<member name="T:SharpDX.Toolkit.Input.MousePlatform">
<summary>
Base class for platform-specific event bindings
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatform.#ctor(System.Object)">
<summary>
Initializes a new instance of <see cref="T:SharpDX.Toolkit.Input.MousePlatform"/> class
</summary>
<param name="nativeWindow">The native window object reference</param>
<exception cref="T:System.ArgumentNullException">Is thrown when <paramref name="nativeWindow"/> is null</exception>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatform.Create(System.Object)">
<summary>
Creates a platform-specific instance of <see cref="T:SharpDX.Toolkit.Input.MousePlatform"/> class.
</summary>
<param name="nativeWindow">The native window object reference</param>
<exception cref="T:System.ArgumentNullException">Is thrown when <paramref name="nativeWindow"/> is null</exception>
<returns>The instance of <see cref="T:SharpDX.Toolkit.Input.MousePlatform"/></returns>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatform.GetLocation">
<summary>
Returns the location of mouse cursor relative to program window
</summary>
<returns></returns>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatform.SetLocation(SharpDX.Vector2)">
<summary>
Sets the mouse cursor location.
</summary>
<param name="point">The position in space [0,1].</param>
<remarks>Supported only on Desktop platform. On other platforms the call of this method has no effect.</remarks>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatform.BindWindow(System.Object)">
<summary>
Derived classes should implement platform-specific event bindings in this method
</summary>
<param name="nativeWindow">The native window object reference</param>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatform.GetLocationInternal">
<summary>
Derived classes should implement platform-specific code to retrieve the mouse cursor location
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatform.OnMouseDown(SharpDX.Toolkit.Input.MouseButton)">
<summary>
Raises the <see cref="E:SharpDX.Toolkit.Input.MousePlatform.MouseDown"/> event
</summary>
<param name="button">Mouse button which has been pressed</param>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatform.OnMouseUp(SharpDX.Toolkit.Input.MouseButton)">
<summary>
Raises the <see cref="E:SharpDX.Toolkit.Input.MousePlatform.MouseUp"/> event
</summary>
<param name="button">Mouse button which has been released</param>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatform.OnMouseWheel(System.Int32)">
<summary>
Raises the <see cref="E:SharpDX.Toolkit.Input.MousePlatform.MouseWheelDelta"/> event
</summary>
<param name="wheelDelta">Current value of mouse wheel delta</param>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatform.Raise``1(System.Action{``0},``0)">
<summary>
Generic helper method to call a single-parameter event handler
</summary>
<remarks>This ensures that during the call - the handler reference will not be lost (due to stack-copy of delegate reference)</remarks>
<typeparam name="TArg">The type of event argument</typeparam>
<param name="handler">The reference to event delegate</param>
<param name="argument">The event argument</param>
</member>
<member name="E:SharpDX.Toolkit.Input.MousePlatform.MouseDown">
<summary>
Raised when a button is pressed
</summary>
</member>
<member name="E:SharpDX.Toolkit.Input.MousePlatform.MouseUp">
<summary>
Raised when a button is released
</summary>
</member>
<member name="E:SharpDX.Toolkit.Input.MousePlatform.MouseWheelDelta">
<summary>
Raised when mouse wheel delta is changed
</summary>
</member>
<member name="T:SharpDX.Toolkit.Input.MousePlatformWinRT">
<summary>
Represents a specific <see cref="T:SharpDX.Toolkit.Input.MousePlatform"/> implementation for the WinRT platform
</summary>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatformWinRT.#ctor(System.Object)">
<summary>
Initializes a new instance of <see cref="T:SharpDX.Toolkit.Input.MousePlatformWinRT"/> class.
</summary>
<param name="nativeWindow">A reference to <see cref="T:Windows.UI.Core.CoreWindow"/> or <see cref="T:Windows.UI.Xaml.UIElement"/> class.</param>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatformWinRT.BindWindow(System.Object)">
<summary>
Binds to specific events of the provided CoreWindow
</summary>
<param name="nativeWindow">A reference to <see cref="T:Windows.UI.Core.CoreWindow"/> or <see cref="T:Windows.UI.Xaml.UIElement"/> class.</param>
<exception cref="T:System.ArgumentNullException">Is thrown when <paramref name="nativeWindow"/> is null.</exception>
<exception cref="T:System.ArgumentException">Is thrown when <paramref name="nativeWindow"/> is not a <see cref="T:Windows.UI.Core.CoreWindow"/> and not an <see cref="T:Windows.UI.Xaml.UIElement"/></exception>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatformWinRT.GetLocationInternal">
<summary>
Returns the mouse cursor position from cached values
</summary>
<returns>The location of mouse cursor</returns>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatformWinRT.HandleWindowPointerEvent(Windows.UI.Core.CoreWindow,Windows.UI.Core.PointerEventArgs)">
<summary>
Handles the <see cref="E:Windows.UI.Core.CoreWindow.PointerPressed"/>, <see cref="E:Windows.UI.Core.CoreWindow.PointerReleased"/>, <see cref="E:Windows.UI.Core.CoreWindow.PointerWheelChanged"/> and <see cref="E:Windows.UI.Core.CoreWindow.PointerMoved"/> events
</summary>
<param name="sender">Sender widow. Not used</param>
<param name="args">Pointer event arguments.</param>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatformWinRT.HandleUIElementPointerEvent(System.Object,Windows.UI.Xaml.Input.PointerRoutedEventArgs)">
<summary>
Handles the <see cref="E:Windows.UI.Xaml.UIElement.PointerPressed"/>, <see cref="E:Windows.UI.Xaml.UIElement.PointerReleased"/>, <see cref="E:Windows.UI.Xaml.UIElement.PointerWheelChanged"/> and <see cref="E:Windows.UI.Xaml.UIElement.PointerMoved"/> events
</summary>
<param name="sender">Sender element.</param>
<param name="args">Pointer event arguments.</param>
<exception cref="T:System.ArgumentNullException">Is thrown if either <paramref name="sender"/> or <paramref name="args"/> are null</exception>
<exception cref="T:System.InvalidCastException">Is thrown if <paramref name="sender"/> is not an <see cref="T:Windows.UI.Xaml.UIElement"/></exception>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatformWinRT.UpdateMouse(Windows.UI.Input.PointerPoint)">
<summary>
Raises corresponding events to update mouse state
</summary>
<param name="p"><see cref="T:SharpDX.Toolkit.Input.PointerPoint"/> instance that contains all needed information</param>
</member>
<member name="M:SharpDX.Toolkit.Input.MousePlatformWinRT.RaiseButtonChange(System.Boolean,SharpDX.Toolkit.Input.MouseButton)">
<summary>
Raises corresponding event depending on mouse button state
</summary>
<param name="isDown">A flag that indicates if the button is pressed or not.</param>
<param name="button">Mouse button whose state needs to be updated.</param>
</member>
</members>
</doc>