Nomis Geschenk 32Geb
This commit is contained in:
commit
280a7422b1
25
Nomi-Geb32.sln
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25
Nomi-Geb32.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.27703.2026
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nomi-Geb32", "Nomi-Geb32\Nomi-Geb32.csproj", "{609B98E5-EE2F-4E48-BDD6-547A973E0C77}"
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EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
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Debug|Any CPU = Debug|Any CPU
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||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{609B98E5-EE2F-4E48-BDD6-547A973E0C77}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{609B98E5-EE2F-4E48-BDD6-547A973E0C77}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{609B98E5-EE2F-4E48-BDD6-547A973E0C77}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{609B98E5-EE2F-4E48-BDD6-547A973E0C77}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {97AF0E68-91CA-4751-95C4-F524D62198F4}
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EndGlobalSection
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EndGlobal
|
6
Nomi-Geb32/App.config
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6
Nomi-Geb32/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.1" />
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</startup>
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</configuration>
|
9
Nomi-Geb32/App.xaml
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9
Nomi-Geb32/App.xaml
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<Application x:Class="Nomi_Geb32.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:Nomi_Geb32"
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StartupUri="MainWindow.xaml">
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<Application.Resources>
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</Application.Resources>
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</Application>
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15
Nomi-Geb32/App.xaml.cs
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15
Nomi-Geb32/App.xaml.cs
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@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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namespace Nomi_Geb32 {
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/// <summary>
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/// Interaktionslogik für "App.xaml"
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/// </summary>
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public partial class App : Application {
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}
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}
|
19
Nomi-Geb32/MainWindow.xaml
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19
Nomi-Geb32/MainWindow.xaml
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<Window x:Class="Nomi_Geb32.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:Nomi_Geb32"
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mc:Ignorable="d"
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Title="Hallo" Height="450" Width="800" ResizeMode="NoResize" WindowStartupLocation="CenterOwner" WindowState="Maximized" Topmost="True" WindowStyle="None">
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<Grid x:Name="gridmaster" MouseDown="Grid_TouchDown">
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<Label x:Name="BigText" Content="Hallo Nomi..." HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="100" FontWeight="Bold" FontFamily="Calibri" Opacity="0"/>
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<Image x:Name="NomiPoke" HorizontalAlignment="Center" VerticalAlignment="Center" Source="nomi.jpg" Opacity="0"/>
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<Button x:Name="Button1" Content="Weiter?" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="48" FontWeight="Bold" FontFamily="Calibri" Opacity="0" Click="Button1_Click" Padding="5" IsEnabled="False"/>
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<Grid x:Name="Grid1" Opacity="0">
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||||
<TextBox x:Name="input1" HorizontalAlignment="Left" Height="68" Margin="300,0,0,200" TextWrapping="Wrap" Text="" Width="350" VerticalAlignment="Bottom" FontSize="48"/>
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<Button x:Name="loesen" Content="Lösen!" HorizontalAlignment="Left" Margin="660,0,0,200" VerticalAlignment="Bottom" FontSize="48" Click="Loesen_Start" IsEnabled="False"/>
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</Grid>
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<Button x:Name="Button2" Content="Gefunden!" HorizontalAlignment="Center" FontSize="48" FontWeight="Bold" FontFamily="Calibri" Opacity="0" Padding="5" VerticalAlignment="Center" Margin="0,150,0,7" Click="Button2_Click" IsEnabled="False"/>
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</Grid>
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</Window>
|
161
Nomi-Geb32/MainWindow.xaml.cs
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161
Nomi-Geb32/MainWindow.xaml.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using System.IO;
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namespace Nomi_Geb32 {
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/// <summary>
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/// Interaktionslogik für MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window {
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private Thread text1;
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private Thread text2;
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private Thread text3;
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public MainWindow() {
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InitializeComponent();
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this.text1 = new Thread(this.Runner1);
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//this.text1.Start();
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this.text2 = new Thread(this.Runner2);
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//this.text2.Start();
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this.text3 = new Thread(this.Runner3);
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//this.text3.Start();
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}
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private void Runner3() {
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MediaPlayer p = new MediaPlayer();
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p.Open(new Uri("file://" + System.IO.Path.GetFullPath("df.mp3"), UriKind.Absolute));
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p.Play();
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Thread.Sleep(6500);
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.FontSize = 100; }));
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Autofahren..."; }));
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = 1; }));
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Thread.Sleep(2000);
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "und Kupplung morden..."; }));
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Thread.Sleep(2000);
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "ist noch nicht ganz"; }));
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Thread.Sleep(2000);
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "die richtige Kombination."; }));
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Thread.Sleep(5000);
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.FontSize = 50; }));
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Du hast es ja so gewollt.\nAlso üben wir zusammen demnächst\nmal das Einparken mit meinem schönen BMW E39 525i"; }));
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Thread.Sleep(3000);
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for (Double i = p.Volume; i >= 0; i = i - 0.01) {
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p.Volume = i;
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Thread.Sleep(100);
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}
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p.Stop();
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Du hast es ja so gewollt.\nAlso üben wir zusammen demnächst\nmal das Einparken mit meinem schönen BMW E39 525i\n\nDamit auch bei dir \"Freude am Fahren\" herrscht."; }));
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Thread.Sleep(5000);
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = ":*"; }));
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.FontSize = 100; }));
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Thread.Sleep(5000);
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Dein Blubb"; }));
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this.gridmaster.Dispatcher.BeginInvoke((Action)(() => { this.gridmaster.MouseDown += this.Ende; }));
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}
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private void Ende(Object sender, MouseButtonEventArgs e) {
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Application.Current.Shutdown();
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}
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private void Runner2() {
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.FontSize = 50; }));
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Foreground = new SolidColorBrush(Color.FromRgb(0, 0, 0)); }));
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Da du mich damals etwas quälen wolltest:"; }));
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = 1; }));
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Thread.Sleep(2000);
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Spielen wir ein Spiel :)"; }));
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Thread.Sleep(6000);
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Wer Suchet der Findet.\n\nWas befindet sich unter dieser Artikelid 133096\nbei einem großen Versandhaus?"; }));
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this.loesen.Dispatcher.BeginInvoke((Action)(() => { this.loesen.IsEnabled = true; }));
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this.Grid1.Dispatcher.BeginInvoke((Action)(() => { this.Grid1.Opacity = 1; }));
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}
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private void Runner1() {
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MediaPlayer p = new MediaPlayer();
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p.Open(new Uri("file://"+ System.IO.Path.GetFullPath("hym.mp3"), UriKind.Absolute));
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Thread.Sleep(1000);
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Hallo Nomi..."; }));
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for (Int32 i=0;i<=100;i++) {
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = (Double)i/100; }));
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Thread.Sleep(50);
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}
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Thread.Sleep(1000);
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Heute..."; }));
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Thread.Sleep(1000);
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "ist ein sehr besonderer Tag!"; }));
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for (Int32 i = 100; i >= 0; i--) {
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = (Double)i / 100; }));
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Thread.Sleep(50);
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}
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p.Play();
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Thread.Sleep(5000);
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "vor 0b00100000 Jahren"; }));
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = 1; }));
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Thread.Sleep(5000);
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = 0; }));
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this.NomiPoke.Dispatcher.BeginInvoke((Action)(() => { this.NomiPoke.Opacity = 1; }));
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Thread.Sleep(5000);
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this.NomiPoke.Dispatcher.BeginInvoke((Action)(() => { this.NomiPoke.Opacity = 0; }));
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Daher:"; }));
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = 1; }));
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Thread.Sleep(2000);
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Herzlichen Glückwunsch!"; }));
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for (Int32 i = 0; i <= 254; i++) {
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Foreground = new SolidColorBrush(Color.FromRgb((Byte)i,0,0)); }));
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Thread.Sleep(50);
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}
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for (Double i = p.Volume; i >= 0; i = i - 0.01) {
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p.Volume = i;
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Thread.Sleep(100);
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}
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p.Stop();
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this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = 0; }));
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this.Button1.Dispatcher.BeginInvoke((Action)(() => { this.Button1.IsEnabled = true; }));
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this.Button1.Dispatcher.BeginInvoke((Action)(() => { this.Button1.Opacity = 1; }));
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||||
}
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||||
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private void Button1_Click(Object sender, RoutedEventArgs e) {
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||||
this.Button1.Dispatcher.BeginInvoke((Action)(() => { this.Button1.IsEnabled = false; }));
|
||||
this.Button1.Dispatcher.BeginInvoke((Action)(() => { this.Button1.Opacity = 0; }));
|
||||
this.text2.Start();
|
||||
}
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||||
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private void Loesen_Start(Object sender, RoutedEventArgs e) {
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String t = this.input1.Text.ToLower();
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if(t=="messgerät" || t== "peaktech 2015") {
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||||
this.Grid1.Dispatcher.BeginInvoke((Action)(() => { this.Grid1.Opacity = 0; }));
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||||
this.loesen.Dispatcher.BeginInvoke((Action)(() => { this.loesen.IsEnabled = false; }));
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||||
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Richtig. Diesen Gegenstand musst du nun Finden!"; }));
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||||
this.Button2.Dispatcher.BeginInvoke((Action)(() => { this.Button2.IsEnabled = true; }));
|
||||
this.Button2.Dispatcher.BeginInvoke((Action)(() => { this.Button2.Opacity = 1; }));
|
||||
} else {
|
||||
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Unter Artikelid 133096 findet sich etwas anderes!"; }));
|
||||
}
|
||||
}
|
||||
|
||||
private void Button2_Click(Object sender, RoutedEventArgs e) {
|
||||
this.Button2.Dispatcher.BeginInvoke((Action)(() => { this.Button2.Opacity = 0; }));
|
||||
this.Button2.Dispatcher.BeginInvoke((Action)(() => { this.Button2.IsEnabled = false; }));
|
||||
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = 0; }));
|
||||
this.text3.Start();
|
||||
}
|
||||
|
||||
private void Grid_TouchDown(Object sender, MouseEventArgs e) {
|
||||
this.gridmaster.Dispatcher.BeginInvoke((Action)(() => { this.gridmaster.MouseDown -= this.Grid_TouchDown; }));
|
||||
this.text1.Start();
|
||||
}
|
||||
}
|
||||
}
|
108
Nomi-Geb32/Nomi-Geb32.csproj
Normal file
108
Nomi-Geb32/Nomi-Geb32.csproj
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@ -0,0 +1,108 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{609B98E5-EE2F-4E48-BDD6-547A973E0C77}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>Nomi_Geb32</RootNamespace>
|
||||
<AssemblyName>Nomi-Geb32</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainWindow.xaml.cs">
|
||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="df.mp3">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="hym.mp3">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Resource Include="nomi.jpg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
55
Nomi-Geb32/Properties/AssemblyInfo.cs
Normal file
55
Nomi-Geb32/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die einer Assembly zugeordnet sind.
|
||||
[assembly: AssemblyTitle("Nomi-Geb32")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Nomi-Geb32")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
|
||||
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
|
||||
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//Um mit dem Erstellen lokalisierbarer Anwendungen zu beginnen, legen Sie
|
||||
//<UICulture>ImCodeVerwendeteKultur</UICulture> in der .csproj-Datei
|
||||
//in einer <PropertyGroup> fest. Wenn Sie in den Quelldateien beispielsweise Deutsch
|
||||
//(Deutschland) verwenden, legen Sie <UICulture> auf \"de-DE\" fest. Heben Sie dann die Auskommentierung
|
||||
//des nachstehenden NeutralResourceLanguage-Attributs auf. Aktualisieren Sie "en-US" in der nachstehenden Zeile,
|
||||
//sodass es mit der UICulture-Einstellung in der Projektdatei übereinstimmt.
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //Speicherort der designspezifischen Ressourcenwörterbücher
|
||||
//(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
|
||||
// oder in den Anwendungsressourcen-Wörterbüchern nicht gefunden werden kann.)
|
||||
ResourceDictionaryLocation.SourceAssembly //Speicherort des generischen Ressourcenwörterbuchs
|
||||
//(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
|
||||
// designspezifischen Ressourcenwörterbuch nicht gefunden werden kann.)
|
||||
)]
|
||||
|
||||
|
||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||
//
|
||||
// Hauptversion
|
||||
// Nebenversion
|
||||
// Buildnummer
|
||||
// Revision
|
||||
//
|
||||
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
62
Nomi-Geb32/Properties/Resources.Designer.cs
generated
Normal file
62
Nomi-Geb32/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,62 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Dieser Code wurde von einem Tool generiert.
|
||||
// Laufzeitversion: 4.0.30319.42000
|
||||
//
|
||||
// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code neu generiert wird.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Nomi_Geb32.Properties {
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
|
||||
/// </summary>
|
||||
// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
|
||||
// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
|
||||
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
|
||||
// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if ((resourceMan == null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Nomi_Geb32.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
|
||||
/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
Nomi-Geb32/Properties/Resources.resx
Normal file
117
Nomi-Geb32/Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
Nomi-Geb32/Properties/Settings.Designer.cs
generated
Normal file
26
Nomi-Geb32/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,26 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Nomi_Geb32.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
Nomi-Geb32/Properties/Settings.settings
Normal file
7
Nomi-Geb32/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
Loading…
Reference in New Issue
Block a user