Nomis Geschenk 32Geb

This commit is contained in:
BlubbFish 2018-11-27 15:11:08 +00:00
commit 280a7422b1
12 changed files with 610 additions and 0 deletions

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Nomi-Geb32.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
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EndProject
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Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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{609B98E5-EE2F-4E48-BDD6-547A973E0C77}.Debug|Any CPU.Build.0 = Debug|Any CPU
{609B98E5-EE2F-4E48-BDD6-547A973E0C77}.Release|Any CPU.ActiveCfg = Release|Any CPU
{609B98E5-EE2F-4E48-BDD6-547A973E0C77}.Release|Any CPU.Build.0 = Release|Any CPU
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Nomi-Geb32/App.config Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.1" />
</startup>
</configuration>

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Nomi-Geb32/App.xaml Normal file
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<Application x:Class="Nomi_Geb32.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Nomi_Geb32"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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Nomi-Geb32/App.xaml.cs Normal file
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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace Nomi_Geb32 {
/// <summary>
/// Interaktionslogik für "App.xaml"
/// </summary>
public partial class App : Application {
}
}

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<Window x:Class="Nomi_Geb32.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Nomi_Geb32"
mc:Ignorable="d"
Title="Hallo" Height="450" Width="800" ResizeMode="NoResize" WindowStartupLocation="CenterOwner" WindowState="Maximized" Topmost="True" WindowStyle="None">
<Grid x:Name="gridmaster" MouseDown="Grid_TouchDown">
<Label x:Name="BigText" Content="Hallo Nomi..." HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="100" FontWeight="Bold" FontFamily="Calibri" Opacity="0"/>
<Image x:Name="NomiPoke" HorizontalAlignment="Center" VerticalAlignment="Center" Source="nomi.jpg" Opacity="0"/>
<Button x:Name="Button1" Content="Weiter?" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="48" FontWeight="Bold" FontFamily="Calibri" Opacity="0" Click="Button1_Click" Padding="5" IsEnabled="False"/>
<Grid x:Name="Grid1" Opacity="0">
<TextBox x:Name="input1" HorizontalAlignment="Left" Height="68" Margin="300,0,0,200" TextWrapping="Wrap" Text="" Width="350" VerticalAlignment="Bottom" FontSize="48"/>
<Button x:Name="loesen" Content="Lösen!" HorizontalAlignment="Left" Margin="660,0,0,200" VerticalAlignment="Bottom" FontSize="48" Click="Loesen_Start" IsEnabled="False"/>
</Grid>
<Button x:Name="Button2" Content="Gefunden!" HorizontalAlignment="Center" FontSize="48" FontWeight="Bold" FontFamily="Calibri" Opacity="0" Padding="5" VerticalAlignment="Center" Margin="0,150,0,7" Click="Button2_Click" IsEnabled="False"/>
</Grid>
</Window>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.IO;
namespace Nomi_Geb32 {
/// <summary>
/// Interaktionslogik für MainWindow.xaml
/// </summary>
public partial class MainWindow : Window {
private Thread text1;
private Thread text2;
private Thread text3;
public MainWindow() {
InitializeComponent();
this.text1 = new Thread(this.Runner1);
//this.text1.Start();
this.text2 = new Thread(this.Runner2);
//this.text2.Start();
this.text3 = new Thread(this.Runner3);
//this.text3.Start();
}
private void Runner3() {
MediaPlayer p = new MediaPlayer();
p.Open(new Uri("file://" + System.IO.Path.GetFullPath("df.mp3"), UriKind.Absolute));
p.Play();
Thread.Sleep(6500);
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.FontSize = 100; }));
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Autofahren..."; }));
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = 1; }));
Thread.Sleep(2000);
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "und Kupplung morden..."; }));
Thread.Sleep(2000);
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "ist noch nicht ganz"; }));
Thread.Sleep(2000);
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "die richtige Kombination."; }));
Thread.Sleep(5000);
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.FontSize = 50; }));
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Du hast es ja so gewollt.\nAlso üben wir zusammen demnächst\nmal das Einparken mit meinem schönen BMW E39 525i"; }));
Thread.Sleep(3000);
for (Double i = p.Volume; i >= 0; i = i - 0.01) {
p.Volume = i;
Thread.Sleep(100);
}
p.Stop();
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Du hast es ja so gewollt.\nAlso üben wir zusammen demnächst\nmal das Einparken mit meinem schönen BMW E39 525i\n\nDamit auch bei dir \"Freude am Fahren\" herrscht."; }));
Thread.Sleep(5000);
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = ":*"; }));
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.FontSize = 100; }));
Thread.Sleep(5000);
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Dein Blubb"; }));
this.gridmaster.Dispatcher.BeginInvoke((Action)(() => { this.gridmaster.MouseDown += this.Ende; }));
}
private void Ende(Object sender, MouseButtonEventArgs e) {
Application.Current.Shutdown();
}
private void Runner2() {
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.FontSize = 50; }));
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Foreground = new SolidColorBrush(Color.FromRgb(0, 0, 0)); }));
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Da du mich damals etwas quälen wolltest:"; }));
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = 1; }));
Thread.Sleep(2000);
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Spielen wir ein Spiel :)"; }));
Thread.Sleep(6000);
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Wer Suchet der Findet.\n\nWas befindet sich unter dieser Artikelid 133096\nbei einem großen Versandhaus?"; }));
this.loesen.Dispatcher.BeginInvoke((Action)(() => { this.loesen.IsEnabled = true; }));
this.Grid1.Dispatcher.BeginInvoke((Action)(() => { this.Grid1.Opacity = 1; }));
}
private void Runner1() {
MediaPlayer p = new MediaPlayer();
p.Open(new Uri("file://"+ System.IO.Path.GetFullPath("hym.mp3"), UriKind.Absolute));
Thread.Sleep(1000);
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Hallo Nomi..."; }));
for (Int32 i=0;i<=100;i++) {
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = (Double)i/100; }));
Thread.Sleep(50);
}
Thread.Sleep(1000);
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Heute..."; }));
Thread.Sleep(1000);
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "ist ein sehr besonderer Tag!"; }));
for (Int32 i = 100; i >= 0; i--) {
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = (Double)i / 100; }));
Thread.Sleep(50);
}
p.Play();
Thread.Sleep(5000);
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "vor 0b00100000 Jahren"; }));
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = 1; }));
Thread.Sleep(5000);
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = 0; }));
this.NomiPoke.Dispatcher.BeginInvoke((Action)(() => { this.NomiPoke.Opacity = 1; }));
Thread.Sleep(5000);
this.NomiPoke.Dispatcher.BeginInvoke((Action)(() => { this.NomiPoke.Opacity = 0; }));
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Daher:"; }));
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = 1; }));
Thread.Sleep(2000);
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Herzlichen Glückwunsch!"; }));
for (Int32 i = 0; i <= 254; i++) {
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Foreground = new SolidColorBrush(Color.FromRgb((Byte)i,0,0)); }));
Thread.Sleep(50);
}
for (Double i = p.Volume; i >= 0; i = i - 0.01) {
p.Volume = i;
Thread.Sleep(100);
}
p.Stop();
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = 0; }));
this.Button1.Dispatcher.BeginInvoke((Action)(() => { this.Button1.IsEnabled = true; }));
this.Button1.Dispatcher.BeginInvoke((Action)(() => { this.Button1.Opacity = 1; }));
}
private void Button1_Click(Object sender, RoutedEventArgs e) {
this.Button1.Dispatcher.BeginInvoke((Action)(() => { this.Button1.IsEnabled = false; }));
this.Button1.Dispatcher.BeginInvoke((Action)(() => { this.Button1.Opacity = 0; }));
this.text2.Start();
}
private void Loesen_Start(Object sender, RoutedEventArgs e) {
String t = this.input1.Text.ToLower();
if(t=="messgerät" || t== "peaktech 2015") {
this.Grid1.Dispatcher.BeginInvoke((Action)(() => { this.Grid1.Opacity = 0; }));
this.loesen.Dispatcher.BeginInvoke((Action)(() => { this.loesen.IsEnabled = false; }));
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Richtig. Diesen Gegenstand musst du nun Finden!"; }));
this.Button2.Dispatcher.BeginInvoke((Action)(() => { this.Button2.IsEnabled = true; }));
this.Button2.Dispatcher.BeginInvoke((Action)(() => { this.Button2.Opacity = 1; }));
} else {
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Content = "Unter Artikelid 133096 findet sich etwas anderes!"; }));
}
}
private void Button2_Click(Object sender, RoutedEventArgs e) {
this.Button2.Dispatcher.BeginInvoke((Action)(() => { this.Button2.Opacity = 0; }));
this.Button2.Dispatcher.BeginInvoke((Action)(() => { this.Button2.IsEnabled = false; }));
this.BigText.Dispatcher.BeginInvoke((Action)(() => { this.BigText.Opacity = 0; }));
this.text3.Start();
}
private void Grid_TouchDown(Object sender, MouseEventArgs e) {
this.gridmaster.Dispatcher.BeginInvoke((Action)(() => { this.gridmaster.MouseDown -= this.Grid_TouchDown; }));
this.text1.Start();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{609B98E5-EE2F-4E48-BDD6-547A973E0C77}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Nomi_Geb32</RootNamespace>
<AssemblyName>Nomi-Geb32</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputPath>bin\Debug\</OutputPath>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
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<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
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</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="df.mp3">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="hym.mp3">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Resource Include="nomi.jpg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Resource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
[assembly: AssemblyTitle("Nomi-Geb32")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Nomi-Geb32")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]
//Um mit dem Erstellen lokalisierbarer Anwendungen zu beginnen, legen Sie
//<UICulture>ImCodeVerwendeteKultur</UICulture> in der .csproj-Datei
//in einer <PropertyGroup> fest. Wenn Sie in den Quelldateien beispielsweise Deutsch
//(Deutschland) verwenden, legen Sie <UICulture> auf \"de-DE\" fest. Heben Sie dann die Auskommentierung
//des nachstehenden NeutralResourceLanguage-Attributs auf. Aktualisieren Sie "en-US" in der nachstehenden Zeile,
//sodass es mit der UICulture-Einstellung in der Projektdatei übereinstimmt.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //Speicherort der designspezifischen Ressourcenwörterbücher
//(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
// oder in den Anwendungsressourcen-Wörterbüchern nicht gefunden werden kann.)
ResourceDictionaryLocation.SourceAssembly //Speicherort des generischen Ressourcenwörterbuchs
//(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
// designspezifischen Ressourcenwörterbuch nicht gefunden werden kann.)
)]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion: 4.0.30319.42000
//
// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
// der Code neu generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Nomi_Geb32.Properties {
/// <summary>
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary>
// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if ((resourceMan == null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Nomi_Geb32.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Nomi_Geb32.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>