Rollmorad/build/linux/rollmorad.cbp

146 lines
6.0 KiB
Plaintext
Raw Normal View History

2015-11-16 00:18:06 +01:00
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="rollmorad" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/rollmorad" prefix_auto="1" extension_auto="1" />
<Option working_dir="../.." />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/rollmorad" prefix_auto="1" extension_auto="1" />
<Option working_dir="../.." />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="libs/box2d-svn/include/Include" />
<Add directory="libs/ogg-1.1.3/include/" />
<Add directory="libs/sdl-1.2.13/include" />
<Add directory="libs/sdl_image-1.2.6/include" />
<Add directory="libs/tinyxml-2.5.3/include" />
<Add directory="libs/vorbis-1.2.0/include/" />
</Compiler>
<Linker>
<Add option="libs/sdl_image-1.2.6/lib/libSDL_image.a libs/sdl-1.2.13/lib/libSDL.a libs/sdl-1.2.13/lib/libSDLmain.a libs/sdl_image-1.2.6/lib/libpng.a libs/sdl_image-1.2.6/lib/libtiff.a libs/sdl_image-1.2.6/lib/libjpeg.a libs/sdl_image-1.2.6/lib/libz.a libs/vorbis-1.2.0/lib/libvorbisfile.a libs/vorbis-1.2.0/lib/libvorbis.a libs/ogg-1.1.3/lib/libogg.a libs/box2d-svn/lib/libbox2d.a libs/tinyxml-2.5.3/lib/libtinyxml.a -lGL -lGLU -lopenal" />
<Add directory="libs/box2d-svn/lib" />
<Add directory="libs/ogg-1.1.3/lib" />
<Add directory="libs/sdl-1.2.13/lib" />
<Add directory="libs/sdl_image-1.2.6/lib" />
<Add directory="libs/tinyxml-2.5.3/lib" />
<Add directory="libs/vorbis-1.2.0/lib" />
</Linker>
<Unit filename="../../src/application.cpp" />
<Unit filename="../../src/application.h" />
<Unit filename="../../src/basicparameter.h" />
<Unit filename="../../src/basicresourcemanager.h" />
<Unit filename="../../src/blendtransition.cpp" />
<Unit filename="../../src/blendtransition.h" />
<Unit filename="../../src/checkpointobject.cpp" />
<Unit filename="../../src/checkpointobject.h" />
<Unit filename="../../src/creditsstate.cpp" />
<Unit filename="../../src/creditsstate.h" />
<Unit filename="../../src/cubetransition.cpp" />
<Unit filename="../../src/cubetransition.h" />
<Unit filename="../../src/dummyobject.cpp" />
<Unit filename="../../src/dummyobject.h" />
<Unit filename="../../src/filelocator.cpp" />
<Unit filename="../../src/filelocator.h" />
<Unit filename="../../src/font.cpp" />
<Unit filename="../../src/font.h" />
<Unit filename="../../src/gamestate.cpp" />
<Unit filename="../../src/gamestate.h" />
<Unit filename="../../src/guhaselnutobject.cpp" />
<Unit filename="../../src/guhaselnutobject.h" />
<Unit filename="../../src/handle.h" />
<Unit filename="../../src/highscoremanager.cpp" />
<Unit filename="../../src/highscoremanager.h" />
<Unit filename="../../src/highscorestate.cpp" />
<Unit filename="../../src/highscorestate.h" />
<Unit filename="../../src/homebaseobject.cpp" />
<Unit filename="../../src/homebaseobject.h" />
<Unit filename="../../src/imagelayer.cpp" />
<Unit filename="../../src/imagelayer.h" />
<Unit filename="../../src/kingareaobject.cpp" />
<Unit filename="../../src/kingareaobject.h" />
<Unit filename="../../src/layer.cpp" />
<Unit filename="../../src/layer.h" />
<Unit filename="../../src/level.cpp" />
<Unit filename="../../src/level.h" />
<Unit filename="../../src/main.cpp" />
<Unit filename="../../src/mainmenustate.cpp" />
<Unit filename="../../src/mainmenustate.h" />
<Unit filename="../../src/mtrand.cpp" />
<Unit filename="../../src/mtrand.h" />
<Unit filename="../../src/noncopyable.h" />
<Unit filename="../../src/object.cpp" />
<Unit filename="../../src/object.h" />
<Unit filename="../../src/parameter.h" />
<Unit filename="../../src/parametermap.cpp" />
<Unit filename="../../src/parametermap.h" />
<Unit filename="../../src/pch.cpp" />
<Unit filename="../../src/pch.h" />
<Unit filename="../../src/pch.h.gch" />
<Unit filename="../../src/physicsstate.cpp" />
<Unit filename="../../src/physicsstate.h" />
<Unit filename="../../src/playerobject.cpp" />
<Unit filename="../../src/playerobject.h" />
<Unit filename="../../src/referencecounted.cpp" />
<Unit filename="../../src/referencecounted.h" />
<Unit filename="../../src/resource.cpp" />
<Unit filename="../../src/resource.h" />
<Unit filename="../../src/resourcemanager.cpp" />
<Unit filename="../../src/resourcemanager.h" />
<Unit filename="../../src/rgba.cpp" />
<Unit filename="../../src/rgba.h" />
<Unit filename="../../src/simpleobject.cpp" />
<Unit filename="../../src/simpleobject.h" />
<Unit filename="../../src/sound.cpp" />
<Unit filename="../../src/sound.h" />
<Unit filename="../../src/soundinstance.cpp" />
<Unit filename="../../src/soundinstance.h" />
<Unit filename="../../src/state.cpp" />
<Unit filename="../../src/state.h" />
<Unit filename="../../src/textobject.cpp" />
<Unit filename="../../src/textobject.h" />
<Unit filename="../../src/texture.cpp" />
<Unit filename="../../src/texture.h" />
<Unit filename="../../src/tile.cpp" />
<Unit filename="../../src/tile.h" />
<Unit filename="../../src/tilemaplayer.cpp" />
<Unit filename="../../src/tilemaplayer.h" />
<Unit filename="../../src/tileset.cpp" />
<Unit filename="../../src/tileset.h" />
<Unit filename="../../src/transition.cpp" />
<Unit filename="../../src/transition.h" />
<Unit filename="../../src/transitions.h" />
<Unit filename="../../src/utils.cpp" />
<Unit filename="../../src/utils.h" />
<Unit filename="../../src/vec2.h" />
<Extensions>
<envvars />
<code_completion />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>