commit 948a6775ab1bbde3c2761e17dc237d213bad2098 Author: BlubbFish Date: Sun Nov 15 23:18:06 2015 +0000 rollmorad hinzugefügt diff --git a/build/linux/Makefile b/build/linux/Makefile new file mode 100644 index 0000000..344b062 --- /dev/null +++ b/build/linux/Makefile @@ -0,0 +1,100 @@ +#COMPILER +CC = g++ + +#Compilerflags +CFLAGS = -O2 -c + +#pfad zu os-spezifischen dateien +OS = linux + +#Objekt-Dateien (abhängigkeiten von main) +OBJ = $(TEMP_PATH)*.o + +#Quelltexte +SRC := $(SRC_PATH)$(wildcard *.cpp) + +#schreibbarbeit sparen +IC = include/ +LB = lib/ + +#PFADE +LIBS_PATH = libs/ +SRC_PATH = ../../src/ +INCLUDE_PATH = $(SRC_PATH) +#INCLUDE = ../../$(IC) +TOOLS = ../../tools/ + +#Tools +ADDNEWLINE = $(TOOLS)addnewline/addnewline + +#muss noch überarbeitet werden +BIN_PATH = bin/ +TEMP_PATH = temp/ + +#Versionen der Bibliotheken -> pfade, unter denen libraries etc zu finden sind +VER_BOX2D = box2d-svn +VER_OGG = ogg-1.1.3 +VER_OPENAL = openal-1.1.0 +VER_SDL = sdl-1.2.13 +VER_SDL_IMAGE = sdl_image-1.2.6 +VER_TINYXML = tinyxml-2.5.3 +VER_VORBIS = vorbis-1.2.0 + +#Namen der statisch zu linkenden Bibliotheken. +#------------ +#UGJBPIGB +#(JA, HIER MUSS NOCH WAS HIN...) + +#Librarys (pfade) (obsolet durch statisches linken(s.o.)?) +LIP_BOX2D = $(LIBS_PATH)$(VER_BOX2D)/$(LB) +LIP_OGG = $(LIBS_PATH)$(VER_OGG)/$(LB) +LIP_OPENAL = $(LIBS_PATH)$(VER_OPENAL)/$(LB) +LIP_SDL = $(LIBS_PATH)$(VER_SDL)/$(LB) +LIP_SDL_IMAGE = $(LIBS_PATH)$(VER_SDL_IMAGE)/$(LB) +LIP_TINYXML = $(LIBS_PATH)$(VER_TINYXML)/$(LB) +LIP_VORBIS = $(LIBS_PATH)$(VER_VORBIS)/$(LB) + +LIP_ALL = -L$(LIP_BOX2D) -L$(LIP_OGG) -L$(LIP_OPENAL) -L$(LIP_SDL) -L$(LIP_SDL_IMAGE) -L$(LIP_TINYXML) -L$(LIP_VORBIS) + +#zu linkende Libraries (obsolet durch statisches linken(s.o.)?) +LINK_BOX2D = -lbox2d +LINK_OGG = -logg +LINK_OPENAL = -lopenal +LINK_SDL = -lSDL -lSDLmain +LINK_SDL_IMAGE = -lSDL_image +LINK_SDL_IMAGE_FORMATS = -lpng -ltiff -ljpeg -lz +LINK_TINYXML = -ltinyxml +LINK_VORBIS = -lvorbisfile -lvorbis +LINK_OPENGL = -lGL -lglut + +LINK_ALL = $(LINK_SDL) $(LINK_SDL_IMAGE) $(LINK_SDL_IMAGE_FORMATS) $(LINK_VORBIS) $(LINK_OGG) $(LINK_BOX2D) $(LINK_TINYXML) $(LINK_OPENGL) $(LINK_OPENAL) + +#Bibliotheken-Header (pfade) +INC_BOX2D = $(LIBS_PATH)$(VER_BOX2D)/$(IC)Include/ +INC_OGG = $(LIBS_PATH)$(VER_OGG)/$(IC)ogg/ +INC_OPENAL = $(LIBS_PATH)$(VER_OPENAL)/$(IC) +INC_SDL = $(LIBS_PATH)$(VER_SDL)/$(IC) +INC_SDL_IMAGE = $(LIBS_PATH)$(VER_SDL_IMAGE)/$(IC) +INC_TINYXML = $(LIBS_PATH)$(VER_TINYXML)/$(IC) +INC_VORBIS = $(LIBS_PATH)$(VER_VORBIS)/$(IC) + +INC_ALL = -I$(INC_SDL) -I$(INC_SDL_IMAGE) -I$(INC_BOX2D) -I$(INC_TINYXML) -I$(INC_OGG) -I$(INC_VORBIS) -I$(INC_OPENAL) -I$(INCLUDE_PATH) + +default: all + +all: $(OBJ) + $(CC) $(TEMP_PATH)*.o $(LIP_ALL) $(LINK_ALL) -o $(BIN_PATH)rollmorad + +%.o: $(SRC_PATH)%.cpp + mkdir -p $(TEMP_PATH) + $(ADDNEWLINE) $(SRC_PATH)*.cpp $(INCLUDE_PATH)*.h + $(CC) $(CFLAGS) $(SRC_PATH)$*.cpp -o $(TEMP_PATH)$@ $(INC_ALL) + +clean: + rm -rf $(TEMP_PATH) + +real_clean: clean + rm -f $(BIN_PATH)* + +test: + echo $(SRC) diff --git a/build/linux/build.sh b/build/linux/build.sh new file mode 100644 index 0000000..905b921 --- /dev/null +++ b/build/linux/build.sh @@ -0,0 +1,63 @@ +#!/bin/bash + +rm ../../src/pch.h.gch +rm bin/* + +CC="g++ -c -O3" +INCLUDE_PATHS="-I libs/sdl-1.2.13/include -I libs/sdl_image-1.2.6/include -I libs/box2d-svn/include/Include -I libs/tinyxml-2.5.3/include -I libs/ogg-1.1.3/include -I libs/vorbis-1.2.0/include" + +echo "Erzeuge vorkompilierten Header ..." + +$CC ../../src/pch.h -o ../../src/pch.h.gch $INCLUDE_PATHS + +echo "Kompiliere ..." + +$CC ../../src/application.cpp -o bin/application.o $INCLUDE_PATHS +$CC ../../src/blendtransition.cpp -o bin/blendtransition.o $INCLUDE_PATHS +$CC ../../src/checkpointobject.cpp -o bin/checkpointobject.o $INCLUDE_PATHS +$CC ../../src/cubetransition.cpp -o bin/cubetransition.o $INCLUDE_PATHS +$CC ../../src/creditsstate.cpp -o bin/creditsstate.o $INCLUDE_PATHS +$CC ../../src/dummyobject.cpp -o bin/dummyobject.o $INCLUDE_PATHS +$CC ../../src/filelocator.cpp -o bin/filelocator.o $INCLUDE_PATHS +$CC ../../src/font.cpp -o bin/font.o $INCLUDE_PATHS +$CC ../../src/gamestate.cpp -o bin/gamestate.o $INCLUDE_PATHS +$CC ../../src/guhaselnutobject.cpp -o bin/guhaselnutobject.o $INCLUDE_PATHS +$CC ../../src/highscoremanager.cpp -o bin/highscoremanager.o $INCLUDE_PATHS +$CC ../../src/highscorestate.cpp -o bin/highscorestate.o $INCLUDE_PATHS +$CC ../../src/homebaseobject.cpp -o bin/homebaseobject.o $INCLUDE_PATHS +$CC ../../src/imagelayer.cpp -o bin/imagelayer.o $INCLUDE_PATHS +$CC ../../src/kingareaobject.cpp -o bin/kingareaobject.o $INCLUDE_PATHS +$CC ../../src/layer.cpp -o bin/layer.o $INCLUDE_PATHS +$CC ../../src/level.cpp -o bin/level.o $INCLUDE_PATHS +$CC ../../src/main.cpp -o bin/main.o $INCLUDE_PATHS +$CC ../../src/mainmenustate.cpp -o bin/mainmenustate.o $INCLUDE_PATHS +$CC ../../src/mtrand.cpp -o bin/mtrand.o $INCLUDE_PATHS +$CC ../../src/object.cpp -o bin/object.o $INCLUDE_PATHS +$CC ../../src/parametermap.cpp -o bin/parametermap.o $INCLUDE_PATHS +$CC ../../src/physicsstate.cpp -o bin/physicsstate.o $INCLUDE_PATHS +$CC ../../src/playerobject.cpp -o bin/playerobject.o $INCLUDE_PATHS +$CC ../../src/referencecounted.cpp -o bin/referencecounted.o $INCLUDE_PATHS +$CC ../../src/resource.cpp -o bin/resource.o $INCLUDE_PATHS +$CC ../../src/resourcemanager.cpp -o bin/resourcemanager.o $INCLUDE_PATHS +$CC ../../src/rgba.cpp -o bin/rgba.o $INCLUDE_PATHS +$CC ../../src/simpleobject.cpp -o bin/simpleobject.o $INCLUDE_PATHS +$CC ../../src/sound.cpp -o bin/sound.o $INCLUDE_PATHS +$CC ../../src/soundinstance.cpp -o bin/soundinstance.o $INCLUDE_PATHS +$CC ../../src/state.cpp -o bin/state.o $INCLUDE_PATHS +$CC ../../src/textobject.cpp -o bin/textobject.o $INCLUDE_PATHS +$CC ../../src/texture.cpp -o bin/texture.o $INCLUDE_PATHS +$CC ../../src/tile.cpp -o bin/tile.o $INCLUDE_PATHS +$CC ../../src/tilemaplayer.cpp -o bin/tilemaplayer.o $INCLUDE_PATHS +$CC ../../src/tileset.cpp -o bin/tileset.o $INCLUDE_PATHS +$CC ../../src/transition.cpp -o bin/transition.o $INCLUDE_PATHS +$CC ../../src/utils.cpp -o bin/utils.o $INCLUDE_PATHS + +echo "Linke ..." + +LINK_LIBRARIES="libs/sdl_image-1.2.6/lib/libSDL_image.a libs/sdl-1.2.13/lib/libSDL.a libs/sdl-1.2.13/lib/libSDLmain.a libs/sdl_image-1.2.6/lib/libpng.a libs/sdl_image-1.2.6/lib/libtiff.a libs/sdl_image-1.2.6/lib/libjpeg.a libs/sdl_image-1.2.6/lib/libz.a libs/vorbis-1.2.0/lib/libvorbisfile.a libs/vorbis-1.2.0/lib/libvorbis.a libs/ogg-1.1.3/lib/libogg.a libs/box2d-svn/lib/libbox2d.a libs/tinyxml-2.5.3/lib/libtinyxml.a -lGL -lGLU -lopenal" + +g++ -o bin/rollmorad bin/*.o $LINK_LIBRARIES + +echo "Strippe ..." + +strip --strip-all bin/rollmorad diff --git a/build/linux/libs/box2d-svn/include/Include/Box2D.h b/build/linux/libs/box2d-svn/include/Include/Box2D.h new file mode 100644 index 0000000..a49a3cd --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Include/Box2D.h @@ -0,0 +1,52 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BOX2D_H +#define BOX2D_H + +/** +\mainpage Box2D API Documentation + +\section intro_sec Getting Started + +For tutorials please see http://www.box2d.org/manual.html + +For discussion please visit http://www.box2d.org/forum +*/ + +// These include files constitute the main Box2D API + +#include "../Source/Common/b2Settings.h" + +#include "../Source/Collision/Shapes/b2CircleShape.h" +#include "../Source/Collision/Shapes/b2PolygonShape.h" +#include "../Source/Collision/b2BroadPhase.h" +#include "../Source/Dynamics/b2WorldCallbacks.h" +#include "../Source/Dynamics/b2World.h" +#include "../Source/Dynamics/b2Body.h" + +#include "../Source/Dynamics/Contacts/b2Contact.h" + +#include "../Source/Dynamics/Joints/b2DistanceJoint.h" +#include "../Source/Dynamics/Joints/b2MouseJoint.h" +#include "../Source/Dynamics/Joints/b2PrismaticJoint.h" +#include "../Source/Dynamics/Joints/b2RevoluteJoint.h" +#include "../Source/Dynamics/Joints/b2PulleyJoint.h" +#include "../Source/Dynamics/Joints/b2GearJoint.h" + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Collision/Shapes/b2CircleShape.h b/build/linux/libs/box2d-svn/include/Source/Collision/Shapes/b2CircleShape.h new file mode 100644 index 0000000..f05d642 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Collision/Shapes/b2CircleShape.h @@ -0,0 +1,92 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_CIRCLE_SHAPE_H +#define B2_CIRCLE_SHAPE_H + +#include "b2Shape.h" + +/// This structure is used to build circle shapes. +struct b2CircleDef : public b2ShapeDef +{ + b2CircleDef() + { + type = e_circleShape; + localPosition.SetZero(); + radius = 1.0f; + } + + b2Vec2 localPosition; + float32 radius; +}; + +/// A circle shape. +class b2CircleShape : public b2Shape +{ +public: + /// @see b2Shape::TestPoint + bool TestPoint(const b2XForm& transform, const b2Vec2& p) const; + + /// @see b2Shape::TestSegment + bool TestSegment( const b2XForm& transform, + float32* lambda, + b2Vec2* normal, + const b2Segment& segment, + float32 maxLambda) const; + + /// @see b2Shape::ComputeAABB + void ComputeAABB(b2AABB* aabb, const b2XForm& transform) const; + + /// @see b2Shape::ComputeSweptAABB + void ComputeSweptAABB( b2AABB* aabb, + const b2XForm& transform1, + const b2XForm& transform2) const; + + /// @see b2Shape::ComputeMass + void ComputeMass(b2MassData* massData) const; + + /// Get the local position of this circle in its parent body. + const b2Vec2& GetLocalPosition() const; + + /// Get the radius of this circle. + float32 GetRadius() const; + +private: + + friend class b2Shape; + + b2CircleShape(const b2ShapeDef* def); + + void UpdateSweepRadius(const b2Vec2& center); + + // Local position in parent body + b2Vec2 m_localPosition; + float32 m_radius; +}; + +inline const b2Vec2& b2CircleShape::GetLocalPosition() const +{ + return m_localPosition; +} + +inline float32 b2CircleShape::GetRadius() const +{ + return m_radius; +} + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Collision/Shapes/b2PolygonShape.h b/build/linux/libs/box2d-svn/include/Source/Collision/Shapes/b2PolygonShape.h new file mode 100644 index 0000000..238614e --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Collision/Shapes/b2PolygonShape.h @@ -0,0 +1,163 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_POLYGON_SHAPE_H +#define B2_POLYGON_SHAPE_H + +#include "b2Shape.h" + +/// Convex polygon. The vertices must be in CCW order for a right-handed +/// coordinate system with the z-axis coming out of the screen. +struct b2PolygonDef : public b2ShapeDef +{ + b2PolygonDef() + { + type = e_polygonShape; + vertexCount = 0; + } + + /// Build vertices to represent an axis-aligned box. + /// @param hx the half-width. + /// @param hy the half-height. + void SetAsBox(float32 hx, float32 hy); + + /// Build vertices to represent an oriented box. + /// @param hx the half-width. + /// @param hy the half-height. + /// @param center the center of the box in local coordinates. + /// @param angle the rotation of the box in local coordinates. + void SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle); + + /// The polygon vertices in local coordinates. + b2Vec2 vertices[b2_maxPolygonVertices]; + + /// The number of polygon vertices. + int32 vertexCount; +}; + + +/// A convex polygon. +class b2PolygonShape : public b2Shape +{ +public: + /// @see b2Shape::TestPoint + bool TestPoint(const b2XForm& transform, const b2Vec2& p) const; + + /// @see b2Shape::TestSegment + bool TestSegment( const b2XForm& transform, + float32* lambda, + b2Vec2* normal, + const b2Segment& segment, + float32 maxLambda) const; + + /// @see b2Shape::ComputeAABB + void ComputeAABB(b2AABB* aabb, const b2XForm& transform) const; + + /// @see b2Shape::ComputeSweptAABB + void ComputeSweptAABB( b2AABB* aabb, + const b2XForm& transform1, + const b2XForm& transform2) const; + + /// @see b2Shape::ComputeMass + void ComputeMass(b2MassData* massData) const; + + /// Get the oriented bounding box relative to the parent body. + const b2OBB& GetOBB() const; + + /// Get local centroid relative to the parent body. + const b2Vec2& GetCentroid() const; + + /// Get the vertex count. + int32 GetVertexCount() const; + + /// Get the vertices in local coordinates. + const b2Vec2* GetVertices() const; + + /// Get the core vertices in local coordinates. These vertices + /// represent a smaller polygon that is used for time of impact + /// computations. + const b2Vec2* GetCoreVertices() const; + + /// Get the edge normal vectors. There is one for each vertex. + const b2Vec2* GetNormals() const; + + /// Get the first vertex and apply the supplied transform. + b2Vec2 GetFirstVertex(const b2XForm& xf) const; + + /// Get the centroid and apply the supplied transform. + b2Vec2 Centroid(const b2XForm& xf) const; + + /// Get the support point in the given world direction. + /// Use the supplied transform. + b2Vec2 Support(const b2XForm& xf, const b2Vec2& d) const; + +private: + + friend class b2Shape; + + b2PolygonShape(const b2ShapeDef* def); + + void UpdateSweepRadius(const b2Vec2& center); + + // Local position of the polygon centroid. + b2Vec2 m_centroid; + + b2OBB m_obb; + + b2Vec2 m_vertices[b2_maxPolygonVertices]; + b2Vec2 m_normals[b2_maxPolygonVertices]; + b2Vec2 m_coreVertices[b2_maxPolygonVertices]; + int32 m_vertexCount; +}; + +inline b2Vec2 b2PolygonShape::GetFirstVertex(const b2XForm& xf) const +{ + return b2Mul(xf, m_coreVertices[0]); +} + +inline const b2OBB& b2PolygonShape::GetOBB() const +{ + return m_obb; +} + +inline const b2Vec2& b2PolygonShape::GetCentroid() const +{ + return m_centroid; +} + +inline int32 b2PolygonShape::GetVertexCount() const +{ + return m_vertexCount; +} + +inline const b2Vec2* b2PolygonShape::GetVertices() const +{ + return m_vertices; +} + +inline const b2Vec2* b2PolygonShape::GetCoreVertices() const +{ + return m_coreVertices; +} + +inline const b2Vec2* b2PolygonShape::GetNormals() const +{ + return m_normals; +} + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Collision/Shapes/b2Shape.h b/build/linux/libs/box2d-svn/include/Source/Collision/Shapes/b2Shape.h new file mode 100644 index 0000000..b763624 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Collision/Shapes/b2Shape.h @@ -0,0 +1,285 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_SHAPE_H +#define B2_SHAPE_H + +#include "../../Common/b2Math.h" +#include "../b2Collision.h" + +class b2BlockAllocator; +class b2Body; +class b2BroadPhase; + +/// This holds the mass data computed for a shape. +struct b2MassData +{ + /// The mass of the shape, usually in kilograms. + float32 mass; + + /// The position of the shape's centroid relative to the shape's origin. + b2Vec2 center; + + /// The rotational inertia of the shape. + float32 I; +}; + +/// This holds contact filtering data. +struct b2FilterData +{ + /// The collision category bits. Normally you would just set one bit. + uint16 categoryBits; + + /// The collision mask bits. This states the categories that this + /// shape would accept for collision. + uint16 maskBits; + + /// Collision groups allow a certain group of objects to never collide (negative) + /// or always collide (positive). Zero means no collision group. Non-zero group + /// filtering always wins against the mask bits. + int16 groupIndex; +}; + +/// The various collision shape types supported by Box2D. +enum b2ShapeType +{ + e_unknownShape = -1, + e_circleShape, + e_polygonShape, + e_shapeTypeCount, +}; + +/// A shape definition is used to construct a shape. This class defines an +/// abstract shape definition. You can reuse shape definitions safely. +struct b2ShapeDef +{ + /// The constructor sets the default shape definition values. + b2ShapeDef() + { + type = e_unknownShape; + userData = NULL; + friction = 0.2f; + restitution = 0.0f; + density = 0.0f; + filter.categoryBits = 0x0001; + filter.maskBits = 0xFFFF; + filter.groupIndex = 0; + isSensor = false; + } + + virtual ~b2ShapeDef() {} + + /// Holds the shape type for down-casting. + b2ShapeType type; + + /// Use this to store application specify shape data. + void* userData; + + /// The shape's friction coefficient, usually in the range [0,1]. + float32 friction; + + /// The shape's restitution (elasticity) usually in the range [0,1]. + float32 restitution; + + /// The shape's density, usually in kg/m^2. + float32 density; + + /// A sensor shape collects contact information but never generates a collision + /// response. + bool isSensor; + + /// Contact filtering data. + b2FilterData filter; +}; + +/// A shape is used for collision detection. Shapes are created in b2World. +/// You can use shape for collision detection before they are attached to the world. +/// @warning you cannot reuse shapes. +class b2Shape +{ +public: + /// Get the type of this shape. You can use this to down cast to the concrete shape. + /// @return the shape type. + b2ShapeType GetType() const; + + /// Is this shape a sensor (non-solid)? + /// @return the true if the shape is a sensor. + bool IsSensor() const; + + /// Set the contact filtering data. You must call b2World::Refilter to correct + /// existing contacts/non-contacts. + void SetFilterData(const b2FilterData& filter); + + /// Get the contact filtering data. + const b2FilterData& GetFilterData() const; + + /// Get the parent body of this shape. This is NULL if the shape is not attached. + /// @return the parent body. + b2Body* GetBody(); + + /// Get the next shape in the parent body's shape list. + /// @return the next shape. + b2Shape* GetNext(); + + /// Get the user data that was assigned in the shape definition. Use this to + /// store your application specific data. + void* GetUserData(); + + /// Set the user data. Use this to store your application specific data. + void SetUserData(void* data); + + /// Test a point for containment in this shape. This only works for convex shapes. + /// @param xf the shape world transform. + /// @param p a point in world coordinates. + virtual bool TestPoint(const b2XForm& xf, const b2Vec2& p) const = 0; + + /// Perform a ray cast against this shape. + /// @param xf the shape world transform. + /// @param lambda returns the hit fraction. You can use this to compute the contact point + /// p = (1 - lambda) * segment.p1 + lambda * segment.p2. + /// @param normal returns the normal at the contact point. If there is no intersection, the normal + /// is not set. + /// @param segment defines the begin and end point of the ray cast. + /// @param maxLambda a number typically in the range [0,1]. + /// @return true if there was an intersection. + virtual bool TestSegment( const b2XForm& xf, + float32* lambda, + b2Vec2* normal, + const b2Segment& segment, + float32 maxLambda) const = 0; + + /// Given a transform, compute the associated axis aligned bounding box for this shape. + /// @param aabb returns the axis aligned box. + /// @param xf the world transform of the shape. + virtual void ComputeAABB(b2AABB* aabb, const b2XForm& xf) const = 0; + + /// Given two transforms, compute the associated swept axis aligned bounding box for this shape. + /// @param aabb returns the axis aligned box. + /// @param xf1 the starting shape world transform. + /// @param xf2 the ending shape world transform. + virtual void ComputeSweptAABB( b2AABB* aabb, + const b2XForm& xf1, + const b2XForm& xf2) const = 0; + + /// Compute the mass properties of this shape using its dimensions and density. + /// The inertia tensor is computed about the local origin, not the centroid. + /// @param massData returns the mass data for this shape. + virtual void ComputeMass(b2MassData* massData) const = 0; + + /// Get the maximum radius about the parent body's center of mass. + float32 GetSweepRadius() const; + + /// Get the coefficient of friction. + float32 GetFriction() const; + + /// Get the coefficient of restitution. + float32 GetRestitution() const; + +protected: + + friend class b2Body; + friend class b2World; + + static b2Shape* Create(const b2ShapeDef* def, b2BlockAllocator* allocator); + static void Destroy(b2Shape* shape, b2BlockAllocator* allocator); + + b2Shape(const b2ShapeDef* def); + virtual ~b2Shape(); + + void CreateProxy(b2BroadPhase* broadPhase, const b2XForm& xf); + void DestroyProxy(b2BroadPhase* broadPhase); + bool Synchronize(b2BroadPhase* broadPhase, const b2XForm& xf1, const b2XForm& xf2); + void RefilterProxy(b2BroadPhase* broadPhase, const b2XForm& xf); + + virtual void UpdateSweepRadius(const b2Vec2& center) = 0; + + b2ShapeType m_type; + b2Shape* m_next; + b2Body* m_body; + + // Sweep radius relative to the parent body's center of mass. + float32 m_sweepRadius; + + float32 m_density; + float32 m_friction; + float32 m_restitution; + + uint16 m_proxyId; + b2FilterData m_filter; + + bool m_isSensor; + + void* m_userData; +}; + +inline b2ShapeType b2Shape::GetType() const +{ + return m_type; +} + +inline bool b2Shape::IsSensor() const +{ + return m_isSensor; +} + +inline void b2Shape::SetFilterData(const b2FilterData& filter) +{ + m_filter = filter; +} + +inline const b2FilterData& b2Shape::GetFilterData() const +{ + return m_filter; +} + +inline void* b2Shape::GetUserData() +{ + return m_userData; +} + +inline void b2Shape::SetUserData(void* data) +{ + m_userData = data; +} + +inline b2Body* b2Shape::GetBody() +{ + return m_body; +} + +inline b2Shape* b2Shape::GetNext() +{ + return m_next; +} + +inline float32 b2Shape::GetSweepRadius() const +{ + return m_sweepRadius; +} + +inline float32 b2Shape::GetFriction() const +{ + return m_friction; +} + +inline float32 b2Shape::GetRestitution() const +{ + return m_restitution; +} + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Collision/b2BroadPhase.h b/build/linux/libs/box2d-svn/include/Source/Collision/b2BroadPhase.h new file mode 100644 index 0000000..aa3ea1b --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Collision/b2BroadPhase.h @@ -0,0 +1,146 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_BROAD_PHASE_H +#define B2_BROAD_PHASE_H + +/* +This broad phase uses the Sweep and Prune algorithm as described in: +Collision Detection in Interactive 3D Environments by Gino van den Bergen +Also, some ideas, such as using integral values for fast compares comes from +Bullet (http:/www.bulletphysics.com). +*/ + +#include "../Common/b2Settings.h" +#include "b2Collision.h" +#include "b2PairManager.h" +#include + +#ifdef TARGET_FLOAT32_IS_FIXED +#define B2BROADPHASE_MAX (USHRT_MAX/2) +#else +#define B2BROADPHASE_MAX USHRT_MAX + +#endif + +const uint16 b2_invalid = B2BROADPHASE_MAX; +const uint16 b2_nullEdge = B2BROADPHASE_MAX; +struct b2BoundValues; + +struct b2Bound +{ + bool IsLower() const { return (value & 1) == 0; } + bool IsUpper() const { return (value & 1) == 1; } + + uint16 value; + uint16 proxyId; + uint16 stabbingCount; +}; + +struct b2Proxy +{ + uint16 GetNext() const { return lowerBounds[0]; } + void SetNext(uint16 next) { lowerBounds[0] = next; } + bool IsValid() const { return overlapCount != b2_invalid; } + + uint16 lowerBounds[2], upperBounds[2]; + uint16 overlapCount; + uint16 timeStamp; + void* userData; +}; + +class b2BroadPhase +{ +public: + b2BroadPhase(const b2AABB& worldAABB, b2PairCallback* callback); + ~b2BroadPhase(); + + // Use this to see if your proxy is in range. If it is not in range, + // it should be destroyed. Otherwise you may get O(m^2) pairs, where m + // is the number of proxies that are out of range. + bool InRange(const b2AABB& aabb) const; + + // Create and destroy proxies. These call Flush first. + uint16 CreateProxy(const b2AABB& aabb, void* userData); + void DestroyProxy(int32 proxyId); + + // Call MoveProxy as many times as you like, then when you are done + // call Commit to finalized the proxy pairs (for your time step). + void MoveProxy(int32 proxyId, const b2AABB& aabb); + void Commit(); + + // Get a single proxy. Returns NULL if the id is invalid. + b2Proxy* GetProxy(int32 proxyId); + + // Query an AABB for overlapping proxies, returns the user data and + // the count, up to the supplied maximum count. + int32 Query(const b2AABB& aabb, void** userData, int32 maxCount); + + void Validate(); + void ValidatePairs(); + +private: + void ComputeBounds(uint16* lowerValues, uint16* upperValues, const b2AABB& aabb); + + bool TestOverlap(b2Proxy* p1, b2Proxy* p2); + bool TestOverlap(const b2BoundValues& b, b2Proxy* p); + + void Query(int32* lowerIndex, int32* upperIndex, uint16 lowerValue, uint16 upperValue, + b2Bound* bounds, int32 boundCount, int32 axis); + void IncrementOverlapCount(int32 proxyId); + void IncrementTimeStamp(); + +public: + friend class b2PairManager; + + b2PairManager m_pairManager; + + b2Proxy m_proxyPool[b2_maxProxies]; + uint16 m_freeProxy; + + b2Bound m_bounds[2][2*b2_maxProxies]; + + uint16 m_queryResults[b2_maxProxies]; + int32 m_queryResultCount; + + b2AABB m_worldAABB; + b2Vec2 m_quantizationFactor; + int32 m_proxyCount; + uint16 m_timeStamp; + + static bool s_validate; +}; + + +inline bool b2BroadPhase::InRange(const b2AABB& aabb) const +{ + b2Vec2 d = b2Max(aabb.lowerBound - m_worldAABB.upperBound, m_worldAABB.lowerBound - aabb.upperBound); + return b2Max(d.x, d.y) < 0.0f; +} + +inline b2Proxy* b2BroadPhase::GetProxy(int32 proxyId) +{ + if (proxyId == b2_nullProxy || m_proxyPool[proxyId].IsValid() == false) + { + return NULL; + } + + return m_proxyPool + proxyId; +} + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Collision/b2Collision.h b/build/linux/libs/box2d-svn/include/Source/Collision/b2Collision.h new file mode 100644 index 0000000..a7bb642 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Collision/b2Collision.h @@ -0,0 +1,154 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_COLLISION_H +#define B2_COLLISION_H + +#include "../Common/b2Math.h" +#include + +/// @file +/// Structures and functions used for computing contact points, distance +/// queries, and TOI queries. + +class b2Shape; +class b2CircleShape; +class b2PolygonShape; + +const uint8 b2_nullFeature = UCHAR_MAX; + +/// Contact ids to facilitate warm starting. +union b2ContactID +{ + /// The features that intersect to form the contact point + struct Features + { + uint8 referenceEdge; ///< The edge that defines the outward contact normal. + uint8 incidentEdge; ///< The edge most anti-parallel to the reference edge. + uint8 incidentVertex; ///< The vertex (0 or 1) on the incident edge that was clipped. + uint8 flip; ///< A value of 1 indicates that the reference edge is on shape2. + } features; + uint32 key; ///< Used to quickly compare contact ids. +}; + +/// A manifold point is a contact point belonging to a contact +/// manifold. It holds details related to the geometry and dynamics +/// of the contact points. +/// The point is stored in local coordinates because CCD +/// requires sub-stepping in which the separation is stale. +struct b2ManifoldPoint +{ + b2Vec2 localPoint1; ///< local position of the contact point in body1 + b2Vec2 localPoint2; ///< local position of the contact point in body2 + float32 separation; ///< the separation of the shapes along the normal vector + float32 normalImpulse; ///< the non-penetration impulse + float32 tangentImpulse; ///< the friction impulse + b2ContactID id; ///< uniquely identifies a contact point between two shapes +}; + +/// A manifold for two touching convex shapes. +struct b2Manifold +{ + b2ManifoldPoint points[b2_maxManifoldPoints]; ///< the points of contact + b2Vec2 normal; ///< the shared unit normal vector + int32 pointCount; ///< the number of manifold points +}; + +/// A line segment. +struct b2Segment +{ + /// Ray cast against this segment with another segment. + bool TestSegment(float32* lambda, b2Vec2* normal, const b2Segment& segment, float32 maxLambda) const; + + b2Vec2 p1; ///< the starting point + b2Vec2 p2; ///< the ending point +}; + +/// An axis aligned bounding box. +struct b2AABB +{ + /// Verify that the bounds are sorted. + bool IsValid() const; + + b2Vec2 lowerBound; ///< the lower vertex + b2Vec2 upperBound; ///< the upper vertex +}; + +/// An oriented bounding box. +struct b2OBB +{ + b2Mat22 R; ///< the rotation matrix + b2Vec2 center; ///< the local centroid + b2Vec2 extents; ///< the half-widths +}; + +/// Compute the collision manifold between two circles. +void b2CollideCircles(b2Manifold* manifold, + const b2CircleShape* circle1, const b2XForm& xf1, + const b2CircleShape* circle2, const b2XForm& xf2); + +/// Compute the collision manifold between a polygon and a circle. +void b2CollidePolygonAndCircle(b2Manifold* manifold, + const b2PolygonShape* polygon, const b2XForm& xf1, + const b2CircleShape* circle, const b2XForm& xf2); + +/// Compute the collision manifold between two circles. +void b2CollidePolygons(b2Manifold* manifold, + const b2PolygonShape* polygon1, const b2XForm& xf1, + const b2PolygonShape* polygon2, const b2XForm& xf2); + +/// Compute the distance between two shapes and the closest points. +/// @return the distance between the shapes or zero if they are overlapped/touching. +float32 b2Distance(b2Vec2* x1, b2Vec2* x2, + const b2Shape* shape1, const b2XForm& xf1, + const b2Shape* shape2, const b2XForm& xf2); + +/// Compute the time when two shapes begin to touch or touch at a closer distance. +/// @warning the sweeps must have the same time interval. +/// @return the fraction between [0,1] in which the shapes first touch. +/// fraction=0 means the shapes begin touching/overlapped, and fraction=1 means the shapes don't touch. +float32 b2TimeOfImpact(const b2Shape* shape1, const b2Sweep& sweep1, + const b2Shape* shape2, const b2Sweep& sweep2); + + +// ---------------- Inline Functions ------------------------------------------ + +inline bool b2AABB::IsValid() const +{ + b2Vec2 d = upperBound - lowerBound; + bool valid = d.x >= 0.0f && d.y >= 0.0f; + valid = valid && lowerBound.IsValid() && upperBound.IsValid(); + return valid; +} + +inline bool b2TestOverlap(const b2AABB& a, const b2AABB& b) +{ + b2Vec2 d1, d2; + d1 = b.lowerBound - a.upperBound; + d2 = a.lowerBound - b.upperBound; + + if (d1.x > 0.0f || d1.y > 0.0f) + return false; + + if (d2.x > 0.0f || d2.y > 0.0f) + return false; + + return true; +} + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Collision/b2PairManager.h b/build/linux/libs/box2d-svn/include/Source/Collision/b2PairManager.h new file mode 100644 index 0000000..2360344 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Collision/b2PairManager.h @@ -0,0 +1,121 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +// The pair manager is used by the broad-phase to quickly add/remove/find pairs +// of overlapping proxies. It is based closely on code provided by Pierre Terdiman. +// http://www.codercorner.com/IncrementalSAP.txt + +#ifndef B2_PAIR_MANAGER_H +#define B2_PAIR_MANAGER_H + +#include "../Common/b2Settings.h" +#include "../Common/b2Math.h" + +#include + +class b2BroadPhase; +struct b2Proxy; + +const uint16 b2_nullPair = USHRT_MAX; +const uint16 b2_nullProxy = USHRT_MAX; +const int32 b2_tableCapacity = b2_maxPairs; // must be a power of two +const int32 b2_tableMask = b2_tableCapacity - 1; + +struct b2Pair +{ + enum + { + e_pairBuffered = 0x0001, + e_pairRemoved = 0x0002, + e_pairFinal = 0x0004, + }; + + void SetBuffered() { status |= e_pairBuffered; } + void ClearBuffered() { status &= ~e_pairBuffered; } + bool IsBuffered() { return (status & e_pairBuffered) == e_pairBuffered; } + + void SetRemoved() { status |= e_pairRemoved; } + void ClearRemoved() { status &= ~e_pairRemoved; } + bool IsRemoved() { return (status & e_pairRemoved) == e_pairRemoved; } + + void SetFinal() { status |= e_pairFinal; } + bool IsFinal() { return (status & e_pairFinal) == e_pairFinal; } + + void* userData; + uint16 proxyId1; + uint16 proxyId2; + uint16 next; + uint16 status; +}; + +struct b2BufferedPair +{ + uint16 proxyId1; + uint16 proxyId2; +}; + +class b2PairCallback +{ +public: + virtual ~b2PairCallback() {} + + // This should return the new pair user data. It is ok if the + // user data is null. + virtual void* PairAdded(void* proxyUserData1, void* proxyUserData2) = 0; + + // This should free the pair's user data. In extreme circumstances, it is possible + // this will be called with null pairUserData because the pair never existed. + virtual void PairRemoved(void* proxyUserData1, void* proxyUserData2, void* pairUserData) = 0; +}; + +class b2PairManager +{ +public: + b2PairManager(); + + void Initialize(b2BroadPhase* broadPhase, b2PairCallback* callback); + + void AddBufferedPair(int32 proxyId1, int32 proxyId2); + void RemoveBufferedPair(int32 proxyId1, int32 proxyId2); + + void Commit(); + +private: + b2Pair* Find(int32 proxyId1, int32 proxyId2); + b2Pair* Find(int32 proxyId1, int32 proxyId2, uint32 hashValue); + + b2Pair* AddPair(int32 proxyId1, int32 proxyId2); + void* RemovePair(int32 proxyId1, int32 proxyId2); + + void ValidateBuffer(); + void ValidateTable(); + +public: + b2BroadPhase *m_broadPhase; + b2PairCallback *m_callback; + b2Pair m_pairs[b2_maxPairs]; + uint16 m_freePair; + int32 m_pairCount; + + b2BufferedPair m_pairBuffer[b2_maxPairs]; + int32 m_pairBufferCount; + + uint16 m_hashTable[b2_tableCapacity]; +}; + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Common/Fixed.h b/build/linux/libs/box2d-svn/include/Source/Common/Fixed.h new file mode 100644 index 0000000..b4d4d3b --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Common/Fixed.h @@ -0,0 +1,477 @@ +/* +Copyright (c) 2006 Henry Strickland & Ryan Seto + 2007-2008 Tobias Weyand (modifications and extensions) + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + + (* http://www.opensource.org/licenses/mit-license.php *) +*/ + +#ifndef _FIXED_H_ +#define _FIXED_H_ + +#include + +#ifdef TARGET_IS_NDS + +#include "nds.h" + +#endif + +#define FIXED_BP 16 +#define FIXED_MAX ((1<<(32-FIXED_BP-1))-1) +#define FIXED_MIN (-(1<<(32-FIXED_BP-1))) +#define FIXED_EPSILON (Fixed(0.00007f)) + +#define G_1_DIV_PI 20861 + +class Fixed { + + private: + + int g; // the guts + + const static int BP= FIXED_BP; // how many low bits are right of Binary Point + const static int BP2= BP*2; // how many low bits are right of Binary Point + const static int BPhalf= BP/2; // how many low bits are right of Binary Point + + double STEP(); // smallest step we can represent + + // for private construction via guts + enum FixedRaw { RAW }; + Fixed(FixedRaw, int guts); + + public: + + Fixed(); + Fixed(const Fixed &a); + Fixed(float a); + Fixed(double a); + Fixed(int a); + Fixed(long a); + + Fixed& operator =(const Fixed a); + Fixed& operator =(float a); + Fixed& operator =(double a); + Fixed& operator =(int a); + Fixed& operator =(long a); + + operator float(); + operator double(); + operator int(); + operator long(); + operator unsigned short(); + + operator float() const; + + Fixed operator +() const; + Fixed operator -() const; + + Fixed operator +(const Fixed a) const; + Fixed operator -(const Fixed a) const; +#if 1 + // more acurate, using long long + Fixed operator *(const Fixed a) const; +#else + // faster, but with only half as many bits right of binary point + Fixed operator *(const Fixed a) const; +#endif + Fixed operator /(const Fixed a) const; + + Fixed operator *(unsigned short a) const; + Fixed operator *(int a) const; + + Fixed operator +(float a) const; + Fixed operator -(float a) const; + Fixed operator *(float a) const; + Fixed operator /(float a) const; + + Fixed operator +(double a) const; + Fixed operator -(double a) const; + Fixed operator *(double a) const; + Fixed operator /(double a) const; + + Fixed operator >>(int a) const; + Fixed operator <<(int a) const; + + Fixed& operator +=(Fixed a); + Fixed& operator -=(Fixed a); + Fixed& operator *=(Fixed a); + Fixed& operator /=(Fixed a); + + Fixed& operator +=(int a); + Fixed& operator -=(int a); + Fixed& operator *=(int a); + Fixed& operator /=(int a); + + Fixed& operator +=(long a); + Fixed& operator -=(long a); + Fixed& operator *=(long a); + Fixed& operator /=(long a); + + Fixed& operator +=(float a); + Fixed& operator -=(float a); + Fixed& operator *=(float a); + Fixed& operator /=(float a); + + Fixed& operator +=(double a); + Fixed& operator -=(double a); + Fixed& operator *=(double a); + Fixed& operator /=(double a); + + bool operator ==(const Fixed a) const; + bool operator !=(const Fixed a) const; + bool operator <=(const Fixed a) const; + bool operator >=(const Fixed a) const; + bool operator <(const Fixed a) const; + bool operator >(const Fixed a) const; + + bool operator ==(float a) const; + bool operator !=(float a) const; + bool operator <=(float a) const; + bool operator >=(float a) const; + bool operator <(float a) const; + bool operator >(float a) const; + + bool operator ==(double a) const; + bool operator !=(double a) const; + bool operator <=(double a) const; + bool operator >=(double a) const; + bool operator <(double a) const; + bool operator >(double a) const; + + bool operator >(int a) const; + bool operator <(int a) const; + bool operator >=(int a) const; + bool operator <=(int a) const; + + Fixed abs(); + Fixed sqrt(); +#ifdef TARGET_IS_NDS + Fixed cosf(); + Fixed sinf(); + Fixed tanf(); +#endif +}; + +// +// Implementation +// + +inline double Fixed::STEP() { return 1.0 / (1<>BP; } +inline Fixed::operator long() { return g>>BP; } +//#pragma warning(disable: 4244) //HARDWIRE added pragma to prevent VS2005 compilation error +inline Fixed::operator unsigned short() { return g>>BP; } +inline Fixed::operator float() const { return g / (float)(1<> BP)); } + +#elif 0 + +// check for overflow and figure out where. Must specify -rdynamic in linker +#include +#include +#include + +inline Fixed Fixed::operator *(const Fixed a) const { + long long x = ((long long)g * (long long)a.g ); + if(x > 0x7fffffffffffLL || x < -0x7fffffffffffLL) { + printf("overflow"); + void *array[2]; + int nSize = backtrace(array, 2); + char **symbols = backtrace_symbols(array, nSize); + for(int i=0; i>BP)); +} + +#else +// faster, but with only half as many bits right of binary point +inline Fixed Fixed::operator *(const Fixed a) const { return Fixed(RAW, (g>>BPhalf) * (a.g>>BPhalf) ); } +#endif + + +#ifdef TARGET_IS_NDS +// Division using the DS's maths coprocessor +inline Fixed Fixed::operator /(const Fixed a) const +{ + //printf("%d %d\n", (long long)g << BP, a.g); + return Fixed(RAW, int( div64((long long)g << BP, a.g) ) ); +} +#else +inline Fixed Fixed::operator /(const Fixed a) const +{ + return Fixed(RAW, int( (((long long)g << BP2) / (long long)(a.g)) >> BP) ); + //return Fixed(RAW, int( (((long long)g << BP) / (long long)(a.g)) ) ); +} +#endif + +inline Fixed Fixed::operator *(unsigned short a) const { return operator*(Fixed(a)); } +inline Fixed Fixed::operator *(int a) const { return operator*(Fixed(a)); } + +inline Fixed Fixed::operator +(float a) const { return Fixed(RAW, g + Fixed(a).g); } +inline Fixed Fixed::operator -(float a) const { return Fixed(RAW, g - Fixed(a).g); } +inline Fixed Fixed::operator *(float a) const { return Fixed(RAW, (g>>BPhalf) * (Fixed(a).g>>BPhalf) ); } +//inline Fixed Fixed::operator /(float a) const { return Fixed(RAW, int( (((long long)g << BP2) / (long long)(Fixed(a).g)) >> BP) ); } +inline Fixed Fixed::operator /(float a) const { return operator/(Fixed(a)); } + +inline Fixed Fixed::operator +(double a) const { return Fixed(RAW, g + Fixed(a).g); } +inline Fixed Fixed::operator -(double a) const { return Fixed(RAW, g - Fixed(a).g); } +inline Fixed Fixed::operator *(double a) const { return Fixed(RAW, (g>>BPhalf) * (Fixed(a).g>>BPhalf) ); } +//inline Fixed Fixed::operator /(double a) const { return Fixed(RAW, int( (((long long)g << BP2) / (long long)(Fixed(a).g)) >> BP) ); } +inline Fixed Fixed::operator /(double a) const { return operator/(Fixed(a)); } + +inline Fixed Fixed::operator >>(int a) const { return Fixed(RAW, g >> a); } +inline Fixed Fixed::operator <<(int a) const { return Fixed(RAW, g << a); } + +inline Fixed& Fixed::operator +=(Fixed a) { return *this = *this + a; } +inline Fixed& Fixed::operator -=(Fixed a) { return *this = *this - a; } +inline Fixed& Fixed::operator *=(Fixed a) { return *this = *this * a; } +//inline Fixed& Fixed::operator /=(Fixed a) { return *this = *this / a; } +inline Fixed& Fixed::operator /=(Fixed a) { return *this = operator/(a); } + +inline Fixed& Fixed::operator +=(int a) { return *this = *this + (Fixed)a; } +inline Fixed& Fixed::operator -=(int a) { return *this = *this - (Fixed)a; } +inline Fixed& Fixed::operator *=(int a) { return *this = *this * (Fixed)a; } +//inline Fixed& Fixed::operator /=(int a) { return *this = *this / (Fixed)a; } +inline Fixed& Fixed::operator /=(int a) { return *this = operator/((Fixed)a); } + +inline Fixed& Fixed::operator +=(long a) { return *this = *this + (Fixed)a; } +inline Fixed& Fixed::operator -=(long a) { return *this = *this - (Fixed)a; } +inline Fixed& Fixed::operator *=(long a) { return *this = *this * (Fixed)a; } +//inline Fixed& Fixed::operator /=(long a) { return *this = *this / (Fixed)a; } +inline Fixed& Fixed::operator /=(long a) { return *this = operator/((Fixed)a); } + +inline Fixed& Fixed::operator +=(float a) { return *this = *this + a; } +inline Fixed& Fixed::operator -=(float a) { return *this = *this - a; } +inline Fixed& Fixed::operator *=(float a) { return *this = *this * a; } +//inline Fixed& Fixed::operator /=(float a) { return *this = *this / a; } +inline Fixed& Fixed::operator /=(float a) { return *this = operator/(a); } + +inline Fixed& Fixed::operator +=(double a) { return *this = *this + a; } +inline Fixed& Fixed::operator -=(double a) { return *this = *this - a; } +inline Fixed& Fixed::operator *=(double a) { return *this = *this * a; } +//inline Fixed& Fixed::operator /=(double a) { return *this = *this / a; } +inline Fixed& Fixed::operator /=(double a) { return *this = operator/(a); } + +inline Fixed operator +(int a, const Fixed b) { return Fixed(a)+b; } +inline Fixed operator -(int a, const Fixed b) { return Fixed(a)-b; } +inline Fixed operator *(int a, const Fixed b) { return Fixed(a)*b; } +inline Fixed operator /(int a, const Fixed b) { return Fixed(a)/b; }; + +inline Fixed operator +(float a, const Fixed b) { return Fixed(a)+b; } +inline Fixed operator -(float a, const Fixed b) { return Fixed(a)-b; } +inline Fixed operator *(float a, const Fixed b) { return Fixed(a)*b; } +inline Fixed operator /(float a, const Fixed b) { return Fixed(a)/b; } + +inline bool Fixed::operator ==(const Fixed a) const { return g == a.g; } +inline bool Fixed::operator !=(const Fixed a) const { return g != a.g; } +inline bool Fixed::operator <=(const Fixed a) const { return g <= a.g; } +inline bool Fixed::operator >=(const Fixed a) const { return g >= a.g; } +inline bool Fixed::operator <(const Fixed a) const { return g < a.g; } +inline bool Fixed::operator >(const Fixed a) const { return g > a.g; } + +inline bool Fixed::operator ==(float a) const { return g == Fixed(a).g; } +inline bool Fixed::operator !=(float a) const { return g != Fixed(a).g; } +inline bool Fixed::operator <=(float a) const { return g <= Fixed(a).g; } +inline bool Fixed::operator >=(float a) const { return g >= Fixed(a).g; } +inline bool Fixed::operator <(float a) const { return g < Fixed(a).g; } +inline bool Fixed::operator >(float a) const { return g > Fixed(a).g; } + +inline bool Fixed::operator ==(double a) const { return g == Fixed(a).g; } +inline bool Fixed::operator !=(double a) const { return g != Fixed(a).g; } +inline bool Fixed::operator <=(double a) const { return g <= Fixed(a).g; } +inline bool Fixed::operator >=(double a) const { return g >= Fixed(a).g; } +inline bool Fixed::operator <(double a) const { return g < Fixed(a).g; } +inline bool Fixed::operator >(double a) const { return g > Fixed(a).g; } + +inline bool Fixed::operator >(int a) const { return g > Fixed(a).g; } +inline bool Fixed::operator <(int a) const { return g < Fixed(a).g; } +inline bool Fixed::operator >=(int a) const{ return g >= Fixed(a).g; }; +inline bool Fixed::operator <=(int a) const{ return g <= Fixed(a).g; }; + +inline bool operator ==(float a, const Fixed b) { return Fixed(a) == b; } +inline bool operator !=(float a, const Fixed b) { return Fixed(a) != b; } +inline bool operator <=(float a, const Fixed b) { return Fixed(a) <= b; } +inline bool operator >=(float a, const Fixed b) { return Fixed(a) >= b; } +inline bool operator <(float a, const Fixed b) { return Fixed(a) < b; } +inline bool operator >(float a, const Fixed b) { return Fixed(a) > b; } + +inline Fixed operator +(double a, const Fixed b) { return Fixed(a)+b; } +inline Fixed operator -(double a, const Fixed b) { return Fixed(a)-b; } +inline Fixed operator *(double a, const Fixed b) { return Fixed(a)*b; } +inline Fixed operator /(double a, const Fixed b) { return Fixed(a)/b; } + +inline bool operator ==(double a, const Fixed b) { return Fixed(a) == b; } +inline bool operator !=(double a, const Fixed b) { return Fixed(a) != b; } +inline bool operator <=(double a, const Fixed b) { return Fixed(a) <= b; } +inline bool operator >=(double a, const Fixed b) { return Fixed(a) >= b; } +inline bool operator <(double a, const Fixed b) { return Fixed(a) < b; } +inline bool operator >(double a, const Fixed b) { return Fixed(a) > b; } + +inline bool operator ==(int a, const Fixed b) { return Fixed(a) == b; } +inline bool operator !=(int a, const Fixed b) { return Fixed(a) != b; } +inline bool operator <=(int a, const Fixed b) { return Fixed(a) <= b; } +inline bool operator >=(int a, const Fixed b) { return Fixed(a) >= b; } +inline bool operator <(int a, const Fixed b) { return Fixed(a) < b; } +inline bool operator >(int a, const Fixed b) { return Fixed(a) > b; } + +inline int& operator +=(int& a, const Fixed b) { a = (Fixed)a + b; return a; } +inline int& operator -=(int& a, const Fixed b) { a = (Fixed)a - b; return a; } +inline int& operator *=(int& a, const Fixed b) { a = (Fixed)a * b; return a; } +inline int& operator /=(int& a, const Fixed b) { a = (Fixed)a / b; return a; } + +inline long& operator +=(long& a, const Fixed b) { a = (Fixed)a + b; return a; } +inline long& operator -=(long& a, const Fixed b) { a = (Fixed)a - b; return a; } +inline long& operator *=(long& a, const Fixed b) { a = (Fixed)a * b; return a; } +inline long& operator /=(long& a, const Fixed b) { a = (Fixed)a / b; return a; } + +inline float& operator +=(float& a, const Fixed b) { a = a + b; return a; } +inline float& operator -=(float& a, const Fixed b) { a = a - b; return a; } +inline float& operator *=(float& a, const Fixed b) { a = a * b; return a; } +inline float& operator /=(float& a, const Fixed b) { a = a / b; return a; } + +inline double& operator +=(double& a, const Fixed b) { a = a + b; return a; } +inline double& operator -=(double& a, const Fixed b) { a = a - b; return a; } +inline double& operator *=(double& a, const Fixed b) { a = a * b; return a; } +inline double& operator /=(double& a, const Fixed b) { a = a / b; return a; } + +inline Fixed Fixed::abs() { return (g>0) ? Fixed(RAW, g) : Fixed(RAW, -g); } +inline Fixed abs(Fixed f) { return f.abs(); } + +//inline Fixed atan2(Fixed a, Fixed b) { return atan2f((float) a, (float) b); } +inline Fixed atan2(Fixed y, Fixed x) +{ + Fixed abs_y = y.abs() + FIXED_EPSILON; // avoid 0/0 + Fixed r, angle; + + if(x >= 0.0f) { + r = (x - abs_y) / (x + abs_y); + angle = 3.1415926/4.0; + } else { + r = (x + abs_y) / (abs_y - x); + angle = 3.0*3.1415926/4.0; + } + angle += Fixed(0.1963) * (r * r * r) - Fixed(0.9817) * r; + return (y < 0) ? -angle : angle; +} + +#if TARGET_IS_NDS + +static inline long nds_sqrt64(long long a) +{ + SQRT_CR = SQRT_64; + while(SQRT_CR & SQRT_BUSY); + SQRT_PARAM64 = a; + while(SQRT_CR & SQRT_BUSY); + + return SQRT_RESULT32; +} + +static inline int32 div6464(int64 num, int64 den) +{ + DIV_CR = DIV_64_64; + while(DIV_CR & DIV_BUSY); + DIV_NUMERATOR64 = num; + DIV_DENOMINATOR64 = den; + while(DIV_CR & DIV_BUSY); + + return (DIV_RESULT32); +} + +inline Fixed Fixed::sqrt() +{ + return Fixed(RAW, nds_sqrt64(((long long)(g))<>= 2 ) + { + if ( ( left & -m ) > root ) + left -= ( root += m ), root += m; + root >>= 1; + } + return Fixed(RAW, root); +} +#endif + +inline Fixed sqrt(Fixed a) { return a.sqrt(); } +inline Fixed sqrtf(Fixed a) { return a.sqrt(); } + +#endif + +#ifdef TARGET_IS_NDS +// Use the libnds lookup tables for trigonometry functions +inline Fixed Fixed::cosf() { + int idx = (((long long)g*(long long)G_1_DIV_PI)>>24)%512; + if(idx < 0) + idx += 512; + return Fixed(RAW, COS_bin[idx] << 4); +} +inline Fixed cosf(Fixed x) { return x.cosf(); } +inline Fixed Fixed::sinf() { + int idx = (((long long)g*(long long)G_1_DIV_PI)>>24)%512; + if(idx < 0) + idx += 512; + return Fixed(RAW, SIN_bin[idx] << 4); +} +inline Fixed sinf(Fixed x) { return x.sinf(); } +inline Fixed Fixed::tanf() { + int idx = (((long long)g*(long long)G_1_DIV_PI)>>24)%512; + if(idx < 0) + idx += 512; + return Fixed(RAW, TAN_bin[idx] << 4); +} +inline Fixed tanf(Fixed x) { return x.tanf(); } + + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Common/b2BlockAllocator.h b/build/linux/libs/box2d-svn/include/Source/Common/b2BlockAllocator.h new file mode 100644 index 0000000..fa13721 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Common/b2BlockAllocator.h @@ -0,0 +1,59 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_BLOCK_ALLOCATOR_H +#define B2_BLOCK_ALLOCATOR_H + +#include "b2Settings.h" + +const int32 b2_chunkSize = 4096; +const int32 b2_maxBlockSize = 640; +const int32 b2_blockSizes = 14; +const int32 b2_chunkArrayIncrement = 128; + +struct b2Block; +struct b2Chunk; + +// This is a small object allocator used for allocating small +// objects that persist for more than one time step. +// See: http://www.codeproject.com/useritems/Small_Block_Allocator.asp +class b2BlockAllocator +{ +public: + b2BlockAllocator(); + ~b2BlockAllocator(); + + void* Allocate(int32 size); + void Free(void* p, int32 size); + + void Clear(); + +private: + + b2Chunk* m_chunks; + int32 m_chunkCount; + int32 m_chunkSpace; + + b2Block* m_freeLists[b2_blockSizes]; + + static int32 s_blockSizes[b2_blockSizes]; + static uint8 s_blockSizeLookup[b2_maxBlockSize + 1]; + static bool s_blockSizeLookupInitialized; +}; + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Common/b2Math.h b/build/linux/libs/box2d-svn/include/Source/Common/b2Math.h new file mode 100644 index 0000000..3b1ad56 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Common/b2Math.h @@ -0,0 +1,636 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_MATH_H +#define B2_MATH_H + +#include "b2Settings.h" +#include +#include +#include + +#include + +#ifdef TARGET_FLOAT32_IS_FIXED + +inline Fixed b2Min(const Fixed& a, const Fixed& b) +{ + return a < b ? a : b; +} + +inline Fixed b2Max(const Fixed& a, const Fixed& b) +{ + return a > b ? a : b; +} + +inline Fixed b2Clamp(Fixed a, Fixed low, Fixed high) +{ + return b2Max(low, b2Min(a, high)); +} + +inline bool b2IsValid(Fixed x) +{ + return true; +} + +#define b2Sqrt(x) sqrt(x) +#define b2Atan2(y, x) atan2(y, x) + +#else + +/// This function is used to ensure that a floating point number is +/// not a NaN or infinity. +inline bool b2IsValid(float32 x) +{ +#ifdef _MSC_VER + return _finite(x) != 0; +#else + return finite(x) != 0; +#endif +} + +/// This is a approximate yet fast inverse square-root. +inline float32 b2InvSqrt(float32 x) +{ + union + { + float32 x; + int32 i; + } convert; + + convert.x = x; + float32 xhalf = 0.5f * x; + convert.i = 0x5f3759df - (convert.i >> 1); + x = convert.x; + x = x * (1.5f - xhalf * x * x); + return x; +} + +#define b2Sqrt(x) sqrtf(x) +#define b2Atan2(y, x) atan2f(y, x) + +#endif + +inline float32 b2Abs(float32 a) +{ + return a > 0.0f ? a : -a; +} + +/// A 2D column vector. + +struct b2Vec2 +{ + /// Default constructor does nothing (for performance). + b2Vec2() {} + + /// Construct using coordinates. + b2Vec2(float32 x, float32 y) : x(x), y(y) {} + + /// Set this vector to all zeros. + void SetZero() { x = 0.0f; y = 0.0f; } + + /// Set this vector to some specified coordinates. + void Set(float32 x_, float32 y_) { x = x_; y = y_; } + + /// Negate this vector. + b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } + + /// Add a vector to this vector. + void operator += (const b2Vec2& v) + { + x += v.x; y += v.y; + } + + /// Subtract a vector from this vector. + void operator -= (const b2Vec2& v) + { + x -= v.x; y -= v.y; + } + + /// Multiply this vector by a scalar. + void operator *= (float32 a) + { + x *= a; y *= a; + } + + /// Get the length of this vector (the norm). + float32 Length() const + { +#ifdef TARGET_FLOAT32_IS_FIXED + float est = b2Abs(x) + b2Abs(y); + if(est == 0.0f) { + return 0.0; + } else if(est < 0.1) { + return (1.0/256.0) * b2Vec2(x<<8, y<<8).Length(); + } else if(est < 180.0f) { + return b2Sqrt(x * x + y * y); + } else { + return 256.0 * (b2Vec2(x>>8, y>>8).Length()); + } +#else + return b2Sqrt(x * x + y * y); +#endif + } + + /// Get the length squared. For performance, use this instead of + /// b2Vec2::Length (if possible). + float32 LengthSquared() const + { + return x * x + y * y; + } + + /// Convert this vector into a unit vector. Returns the length. +#ifdef TARGET_FLOAT32_IS_FIXED + float32 Normalize() + { + float32 length = Length(); + if (length < B2_FLT_EPSILON) + { + return 0.0f; + } +#ifdef NORMALIZE_BY_INVERT_MULTIPLY + if (length < (1.0/16.0)) { + x = x << 4; + y = y << 4; + return (1.0/16.0)*Normalize(); + } else if(length > 16.0) { + x = x >> 4; + y = y >> 4; + return 16.0*Normalize(); + } + float32 invLength = 1.0f / length; + x *= invLength; + y *= invLength; +#else + x /= length; + y /= length; +#endif + return length; + } +#else + float32 Normalize() + { + float32 length = Length(); + if (length < B2_FLT_EPSILON) + { + return 0.0f; + } + float32 invLength = 1.0f / length; + x *= invLength; + y *= invLength; + + return length; + } +#endif + + /// Does this vector contain finite coordinates? + bool IsValid() const + { + return b2IsValid(x) && b2IsValid(y); + } + + float32 x, y; +}; + +/// A 2-by-2 matrix. Stored in column-major order. +struct b2Mat22 +{ + /// The default constructor does nothing (for performance). + b2Mat22() {} + + /// Construct this matrix using columns. + b2Mat22(const b2Vec2& c1, const b2Vec2& c2) + { + col1 = c1; + col2 = c2; + } + + /// Construct this matrix using scalars. + b2Mat22(float32 a11, float32 a12, float32 a21, float32 a22) + { + col1.x = a11; col1.y = a21; + col2.x = a12; col2.y = a22; + } + + /// Construct this matrix using an angle. This matrix becomes + /// an orthonormal rotation matrix. + explicit b2Mat22(float32 angle) + { + float32 c = cosf(angle), s = sinf(angle); + col1.x = c; col2.x = -s; + col1.y = s; col2.y = c; + } + + /// Initialize this matrix using columns. + void Set(const b2Vec2& c1, const b2Vec2& c2) + { + col1 = c1; + col2 = c2; + } + + /// Initialize this matrix using an angle. This matrix becomes + /// an orthonormal rotation matrix. + void Set(float32 angle) + { + float32 c = cosf(angle), s = sinf(angle); + col1.x = c; col2.x = -s; + col1.y = s; col2.y = c; + } + + /// Set this to the identity matrix. + void SetIdentity() + { + col1.x = 1.0f; col2.x = 0.0f; + col1.y = 0.0f; col2.y = 1.0f; + } + + /// Set this matrix to all zeros. + void SetZero() + { + col1.x = 0.0f; col2.x = 0.0f; + col1.y = 0.0f; col2.y = 0.0f; + } + + /// Extract the angle from this matrix (assumed to be + /// a rotation matrix). + float32 GetAngle() const + { + return b2Atan2(col1.y, col1.x); + } + +#ifdef TARGET_FLOAT32_IS_FIXED + + /// Compute the inverse of this matrix, such that inv(A) * A = identity. + b2Mat22 Invert() const + { + float32 a = col1.x, b = col2.x, c = col1.y, d = col2.y; + float32 det = a * d - b * c; + b2Mat22 B; + int n = 0; + + if(b2Abs(det) <= (B2_FLT_EPSILON<<8)) + { + n = 3; + a = a<= 16.0)? 4 : 0; + b2Assert(det != 0.0f); + det = float32(1<> n; B.col2.x = (-det * b) >> n; + B.col1.y = (-det * c) >> n; B.col2.y = ( det * a) >> n; + } + + return B; + } + + // Solve A * x = b + b2Vec2 Solve(const b2Vec2& b) const + { + float32 a11 = col1.x, a12 = col2.x, a21 = col1.y, a22 = col2.y; + float32 det = a11 * a22 - a12 * a21; + int n = 0; + b2Vec2 x; + + + if(b2Abs(det) <= (B2_FLT_EPSILON<<8)) + { + n = 3; + a11 = col1.x<= 16.0) ? 4 : 0; + b2Assert(det != 0.0f); + det = float32(1<> n; + x.y = (det * (a11 * b.y - a21 * b.x)) >> n; + } + + return x; + } + +#else + b2Mat22 Invert() const + { + float32 a = col1.x, b = col2.x, c = col1.y, d = col2.y; + b2Mat22 B; + float32 det = a * d - b * c; + b2Assert(det != 0.0f); + det = float32(1.0f) / det; + B.col1.x = det * d; B.col2.x = -det * b; + B.col1.y = -det * c; B.col2.y = det * a; + return B; + } + + /// Solve A * x = b, where b is a column vector. This is more efficient + /// than computing the inverse in one-shot cases. + b2Vec2 Solve(const b2Vec2& b) const + { + float32 a11 = col1.x, a12 = col2.x, a21 = col1.y, a22 = col2.y; + float32 det = a11 * a22 - a12 * a21; + b2Assert(det != 0.0f); + det = 1.0f / det; + b2Vec2 x; + x.x = det * (a22 * b.x - a12 * b.y); + x.y = det * (a11 * b.y - a21 * b.x); + return x; + } +#endif + + b2Vec2 col1, col2; +}; + +/// A transform contains translation and rotation. It is used to represent +/// the position and orientation of rigid frames. +struct b2XForm +{ + /// The default constructor does nothing (for performance). + b2XForm() {} + + /// Initialize using a position vector and a rotation matrix. + b2XForm(const b2Vec2& position, const b2Mat22& R) : position(position), R(R) {} + + /// Set this to the identity transform. + void SetIdentity() + { + position.SetZero(); + R.SetIdentity(); + } + + b2Vec2 position; + b2Mat22 R; +}; + +/// This describes the motion of a body/shape for TOI computation. +/// Shapes are defined with respect to the body origin, which may +/// no coincide with the center of mass. However, to support dynamics +/// we must interpolate the center of mass position. +struct b2Sweep +{ + /// Get the interpolated transform at a specific time. + /// @param t the normalized time in [0,1]. + void GetXForm(b2XForm* xf, float32 t) const; + + /// Advance the sweep forward, yielding a new initial state. + /// @param t the new initial time. + void Advance(float32 t); + + b2Vec2 localCenter; ///< local center of mass position + b2Vec2 c0, c; ///< center world positions + float32 a0, a; ///< world angles + float32 t0; ///< time interval = [t0,1], where t0 is in [0,1] +}; + + +extern const b2Vec2 b2Vec2_zero; +extern const b2Mat22 b2Mat22_identity; +extern const b2XForm b2XForm_identity; + +/// Peform the dot product on two vectors. +inline float32 b2Dot(const b2Vec2& a, const b2Vec2& b) +{ + return a.x * b.x + a.y * b.y; +} + +/// Perform the cross product on two vectors. In 2D this produces a scalar. +inline float32 b2Cross(const b2Vec2& a, const b2Vec2& b) +{ + return a.x * b.y - a.y * b.x; +} + +/// Perform the cross product on a vector and a scalar. In 2D this produces +/// a vector. +inline b2Vec2 b2Cross(const b2Vec2& a, float32 s) +{ + b2Vec2 v; v.Set(s * a.y, -s * a.x); + return v; +} + +/// Perform the cross product on a scalar and a vector. In 2D this produces +/// a vector. +inline b2Vec2 b2Cross(float32 s, const b2Vec2& a) +{ + b2Vec2 v; v.Set(-s * a.y, s * a.x); + return v; +} + +/// Multiply a matrix times a vector. If a rotation matrix is provided, +/// then this transforms the vector from one frame to another. +inline b2Vec2 b2Mul(const b2Mat22& A, const b2Vec2& v) +{ + b2Vec2 u; + u.Set(A.col1.x * v.x + A.col2.x * v.y, A.col1.y * v.x + A.col2.y * v.y); + return u; +} + +/// Multiply a matrix transpose times a vector. If a rotation matrix is provided, +/// then this transforms the vector from one frame to another (inverse transform). +inline b2Vec2 b2MulT(const b2Mat22& A, const b2Vec2& v) +{ + b2Vec2 u; + u.Set(b2Dot(v, A.col1), b2Dot(v, A.col2)); + return u; +} + +/// Add two vectors component-wise. +inline b2Vec2 operator + (const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 v; v.Set(a.x + b.x, a.y + b.y); + return v; +} + +/// Subtract two vectors component-wise. +inline b2Vec2 operator - (const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 v; v.Set(a.x - b.x, a.y - b.y); + return v; +} + +inline b2Vec2 operator * (float32 s, const b2Vec2& a) +{ + b2Vec2 v; v.Set(s * a.x, s * a.y); + return v; +} + +inline bool operator == (const b2Vec2& a, const b2Vec2& b) +{ + return a.x == b.x && a.y == b.y; +} + +inline float32 b2Distance(const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 c = a - b; + return c.Length(); +} + +inline float32 b2DistanceSquared(const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 c = a - b; + return b2Dot(c, c); +} + +inline b2Mat22 operator + (const b2Mat22& A, const b2Mat22& B) +{ + b2Mat22 C; + C.Set(A.col1 + B.col1, A.col2 + B.col2); + return C; +} + +// A * B +inline b2Mat22 b2Mul(const b2Mat22& A, const b2Mat22& B) +{ + b2Mat22 C; + C.Set(b2Mul(A, B.col1), b2Mul(A, B.col2)); + return C; +} + +// A^T * B +inline b2Mat22 b2MulT(const b2Mat22& A, const b2Mat22& B) +{ + b2Vec2 c1; c1.Set(b2Dot(A.col1, B.col1), b2Dot(A.col2, B.col1)); + b2Vec2 c2; c2.Set(b2Dot(A.col1, B.col2), b2Dot(A.col2, B.col2)); + b2Mat22 C; + C.Set(c1, c2); + return C; +} + +inline b2Vec2 b2Mul(const b2XForm& T, const b2Vec2& v) +{ + return T.position + b2Mul(T.R, v); +} + +inline b2Vec2 b2MulT(const b2XForm& T, const b2Vec2& v) +{ + return b2MulT(T.R, v - T.position); +} + +inline b2Vec2 b2Abs(const b2Vec2& a) +{ + b2Vec2 b; b.Set(b2Abs(a.x), b2Abs(a.y)); + return b; +} + +inline b2Mat22 b2Abs(const b2Mat22& A) +{ + b2Mat22 B; + B.Set(b2Abs(A.col1), b2Abs(A.col2)); + return B; +} + +template +inline T b2Min(T a, T b) +{ + return a < b ? a : b; +} + +inline b2Vec2 b2Min(const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 c; + c.x = b2Min(a.x, b.x); + c.y = b2Min(a.y, b.y); + return c; +} + +template +inline T b2Max(T a, T b) +{ + return a > b ? a : b; +} + +inline b2Vec2 b2Max(const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 c; + c.x = b2Max(a.x, b.x); + c.y = b2Max(a.y, b.y); + return c; +} + +template +inline T b2Clamp(T a, T low, T high) +{ + return b2Max(low, b2Min(a, high)); +} + +inline b2Vec2 b2Clamp(const b2Vec2& a, const b2Vec2& low, const b2Vec2& high) +{ + return b2Max(low, b2Min(a, high)); +} + +template inline void b2Swap(T& a, T& b) +{ + T tmp = a; + a = b; + b = tmp; +} + +#define RAND_LIMIT 32767 + +// Random number in range [-1,1] +inline float32 b2Random() +{ + float32 r = (float32)(rand() & (RAND_LIMIT)); + r /= RAND_LIMIT; + r = 2.0f * r - 1.0f; + return r; +} + +/// Random floating point number in range [lo, hi] +inline float32 b2Random(float32 lo, float32 hi) +{ + float32 r = (float32)(rand() & (RAND_LIMIT)); + r /= RAND_LIMIT; + r = (hi - lo) * r + lo; + return r; +} + +/// "Next Largest Power of 2 +/// Given a binary integer value x, the next largest power of 2 can be computed by a SWAR algorithm +/// that recursively "folds" the upper bits into the lower bits. This process yields a bit vector with +/// the same most significant 1 as x, but all 1's below it. Adding 1 to that value yields the next +/// largest power of 2. For a 32-bit value:" +inline uint32 b2NextPowerOfTwo(uint32 x) +{ + x |= (x >> 1); + x |= (x >> 2); + x |= (x >> 4); + x |= (x >> 8); + x |= (x >> 16); + return x + 1; +} + +inline bool b2IsPowerOfTwo(uint32 x) +{ + bool result = x > 0 && (x & (x - 1)) == 0; + return result; +} + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Common/b2Settings.h b/build/linux/libs/box2d-svn/include/Source/Common/b2Settings.h new file mode 100644 index 0000000..4ffd37f --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Common/b2Settings.h @@ -0,0 +1,176 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_SETTINGS_H +#define B2_SETTINGS_H + +#include +#include + +#define B2_NOT_USED(x) x +#define b2Assert(A) assert(A) + + +// need to include NDS jtypes.h instead of +// usual typedefs because NDS jtypes defines +// them slightly differently, oh well. +#ifdef TARGET_IS_NDS + +#include "jtypes.h" + +#else + +typedef signed char int8; +typedef signed short int16; +typedef signed int int32; +typedef unsigned char uint8; +typedef unsigned short uint16; +typedef unsigned int uint32; + +#endif + +#ifdef TARGET_FLOAT32_IS_FIXED + +#include "Fixed.h" + +typedef Fixed float32; +#define B2_FLT_MAX FIXED_MAX +#define B2_FLT_EPSILON FIXED_EPSILON +#define B2FORCE_SCALE(x) ((x)<<7) +#define B2FORCE_INV_SCALE(x) ((x)>>7) + +#else + +typedef float float32; +#define B2_FLT_MAX FLT_MAX +#define B2_FLT_EPSILON FLT_EPSILON +#define B2FORCE_SCALE(x) (x) +#define B2FORCE_INV_SCALE(x) (x) + +#endif + +const float32 b2_pi = 3.14159265359f; + +/// @file +/// Global tuning constants based on meters-kilograms-seconds (MKS) units. +/// + +// Collision +const int32 b2_maxManifoldPoints = 2; +const int32 b2_maxPolygonVertices = 8; +const int32 b2_maxProxies = 16384; // this must be a power of two +const int32 b2_maxPairs = 8 * b2_maxProxies; // this must be a power of two + +// Dynamics + +/// A small length used as a collision and constraint tolerance. Usually it is +/// chosen to be numerically significant, but visually insignificant. +const float32 b2_linearSlop = 0.005f; // 0.5 cm + +/// A small angle used as a collision and constraint tolerance. Usually it is +/// chosen to be numerically significant, but visually insignificant. +const float32 b2_angularSlop = 2.0f / 180.0f * b2_pi; // 2 degrees + +/// Continuous collision detection (CCD) works with core, shrunken shapes. This is the +/// amount by which shapes are automatically shrunk to work with CCD. This must be +/// larger than b2_linearSlop. +const float32 b2_toiSlop = 8.0f * b2_linearSlop; + +/// Maximum number of contacts to be handled to solve a TOI island. +const int32 b2_maxTOIContactsPerIsland = 32; + +/// A velocity threshold for elastic collisions. Any collision with a relative linear +/// velocity below this threshold will be treated as inelastic. +const float32 b2_velocityThreshold = 1.0f; // 1 m/s + +/// The maximum linear position correction used when solving constraints. This helps to +/// prevent overshoot. +const float32 b2_maxLinearCorrection = 0.2f; // 20 cm + +/// The maximum angular position correction used when solving constraints. This helps to +/// prevent overshoot. +const float32 b2_maxAngularCorrection = 8.0f / 180.0f * b2_pi; // 8 degrees + +/// The maximum linear velocity of a body. This limit is very large and is used +/// to prevent numerical problems. You shouldn't need to adjust this. +#ifdef TARGET_FLOAT32_IS_FIXED +const float32 b2_maxLinearVelocity = 100.0f; +#else +const float32 b2_maxLinearVelocity = 200.0f; +const float32 b2_maxLinearVelocitySquared = b2_maxLinearVelocity * b2_maxLinearVelocity; +#endif + +/// The maximum angular velocity of a body. This limit is very large and is used +/// to prevent numerical problems. You shouldn't need to adjust this. +const float32 b2_maxAngularVelocity = 250.0f; +#ifndef TARGET_FLOAT32_IS_FIXED +const float32 b2_maxAngularVelocitySquared = b2_maxAngularVelocity * b2_maxAngularVelocity; +#endif + +/// This scale factor controls how fast overlap is resolved. Ideally this would be 1 so +/// that overlap is removed in one time step. However using values close to 1 often lead +/// to overshoot. +const float32 b2_contactBaumgarte = 0.2f; + +// Sleep + +/// The time that a body must be still before it will go to sleep. +const float32 b2_timeToSleep = 0.5f; // half a second + +/// A body cannot sleep if its linear velocity is above this tolerance. +const float32 b2_linearSleepTolerance = 0.01f; // 1 cm/s + +/// A body cannot sleep if its angular velocity is above this tolerance. +const float32 b2_angularSleepTolerance = 2.0f / 180.0f; // 2 degrees/s + +// Memory Allocation + +/// The current number of bytes allocated through b2Alloc. +extern int32 b2_byteCount; + +/// Implement this function to use your own memory allocator. +void* b2Alloc(int32 size); + +/// If you implement b2Alloc, you should also implement this function. +void b2Free(void* mem); + +/// Version numbering scheme. +/// See http://en.wikipedia.org/wiki/Software_versioning +struct b2Version +{ + int32 major; ///< significant changes + int32 minor; ///< incremental changes + int32 revision; ///< bug fixes +}; + +/// Current version. +extern b2Version b2_version; + +/// Friction mixing law. Feel free to customize this. +inline float32 b2MixFriction(float32 friction1, float32 friction2) +{ + return sqrtf(friction1 * friction2); +} + +/// Restitution mixing law. Feel free to customize this. +inline float32 b2MixRestitution(float32 restitution1, float32 restitution2) +{ + return restitution1 > restitution2 ? restitution1 : restitution2; +} + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Common/b2StackAllocator.h b/build/linux/libs/box2d-svn/include/Source/Common/b2StackAllocator.h new file mode 100644 index 0000000..e8faa84 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Common/b2StackAllocator.h @@ -0,0 +1,60 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_STACK_ALLOCATOR_H +#define B2_STACK_ALLOCATOR_H + +#include "b2Settings.h" + +const int32 b2_stackSize = 100 * 1024; // 100k +const int32 b2_maxStackEntries = 32; + +struct b2StackEntry +{ + char* data; + int32 size; + bool usedMalloc; +}; + +// This is a stack allocator used for fast per step allocations. +// You must nest allocate/free pairs. The code will assert +// if you try to interleave multiple allocate/free pairs. +class b2StackAllocator +{ +public: + b2StackAllocator(); + ~b2StackAllocator(); + + void* Allocate(int32 size); + void Free(void* p); + + int32 GetMaxAllocation() const; + +private: + + char m_data[b2_stackSize]; + int32 m_index; + + int32 m_allocation; + int32 m_maxAllocation; + + b2StackEntry m_entries[b2_maxStackEntries]; + int32 m_entryCount; +}; + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Common/jtypes.h b/build/linux/libs/box2d-svn/include/Source/Common/jtypes.h new file mode 100644 index 0000000..3747ce5 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Common/jtypes.h @@ -0,0 +1,139 @@ +/*--------------------------------------------------------------------------------- + $Id: jtypes.h,v 1.17 2007/07/18 05:20:45 wntrmute Exp $ + + jtypes.h -- Common types (and a few useful macros) + + Copyright (C) 2005 + Michael Noland (joat) + Jason Rogers (dovoto) + Dave Murphy (WinterMute) + Chris Double (doublec) + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any + damages arising from the use of this software. + + Permission is granted to anyone to use this software for any + purpose, including commercial applications, and to alter it and + redistribute it freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you + must not claim that you wrote the original software. If you use + this software in a product, an acknowledgment in the product + documentation would be appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and + must not be misrepresented as being the original software. + 3. This notice may not be removed or altered from any source + distribution. + +---------------------------------------------------------------------------------*/ +#ifndef NDS_JTYPES_INCLUDE +#define NDS_JTYPES_INCLUDE +//--------------------------------------------------------------------------------- + + +#define PACKED __attribute__ ((packed)) +#define packed_struct struct PACKED + +//--------------------------------------------------------------------------------- +// libgba compatible section macros +//--------------------------------------------------------------------------------- +#define ITCM_CODE __attribute__((section(".itcm"), long_call)) + +#define DTCM_DATA __attribute__((section(".dtcm"))) +#define DTCM_BSS __attribute__((section(".sbss"))) +#define ALIGN(m) __attribute__((aligned (m))) + +#define PACKED __attribute__ ((packed)) +#define packed_struct struct PACKED + +//--------------------------------------------------------------------------------- +// These are linked to the bin2o macro in the Makefile +//--------------------------------------------------------------------------------- +#define GETRAW(name) (name) +#define GETRAWSIZE(name) ((int)name##_size) +#define GETRAWEND(name) ((int)name##_end) + +#ifndef TRUE +#define TRUE 1 +#define FALSE 0 +#endif + +#define BIT(n) (1 << (n)) + +// define libnds types in terms of stdint +#include + +typedef uint8_t uint8; +typedef uint16_t uint16; +typedef uint32_t uint32; +typedef uint64_t uint64; + +typedef int8_t int8; +typedef int16_t int16; +typedef int32_t int32; +typedef int64_t int64; + +//typedef float float32; +typedef double float64; + +typedef volatile uint8_t vuint8; +typedef volatile uint16_t vuint16; +typedef volatile uint32_t vuint32; +typedef volatile uint64_t vuint64; + +typedef volatile int8_t vint8; +typedef volatile int16_t vint16; +typedef volatile int32_t vint32; +typedef volatile int64_t vint64; + +typedef volatile float vfloat32; +typedef volatile float64 vfloat64; + +typedef uint8_t byte; + +typedef uint8_t u8; +typedef uint16_t u16; +typedef uint32_t u32; +typedef uint64_t u64; + +typedef int8_t s8; +typedef int16_t s16; +typedef int32_t s32; +typedef int64_t s64; + +typedef volatile u8 vu8; +typedef volatile u16 vu16; +typedef volatile u32 vu32; +typedef volatile u64 vu64; + +typedef volatile s8 vs8; +typedef volatile s16 vs16; +typedef volatile s32 vs32; +typedef volatile s64 vs64; + +typedef struct touchPosition { + int16 x; + int16 y; + int16 px; + int16 py; + int16 z1; + int16 z2; +} touchPosition; + + +#ifndef __cplusplus +/** C++ compatible bool for C + +*/ +typedef enum { false, true } bool; +#endif + +// Handy function pointer typedefs +typedef void ( * IntFn)(void); +typedef void (* VoidFunctionPointer)(void); +typedef void (* fp)(void); + +//--------------------------------------------------------------------------------- +#endif +//--------------------------------------------------------------------------------- diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2CircleContact.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2CircleContact.h new file mode 100644 index 0000000..ba2afbd --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2CircleContact.h @@ -0,0 +1,46 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef CIRCLE_CONTACT_H +#define CIRCLE_CONTACT_H + +#include "../../Common/b2Math.h" +#include "../../Collision/b2Collision.h" +#include "b2Contact.h" + +class b2BlockAllocator; + +class b2CircleContact : public b2Contact +{ +public: + static b2Contact* Create(b2Shape* shape1, b2Shape* shape2, b2BlockAllocator* allocator); + static void Destroy(b2Contact* contact, b2BlockAllocator* allocator); + + b2CircleContact(b2Shape* shape1, b2Shape* shape2); + ~b2CircleContact() {} + + void Evaluate(b2ContactListener* listener); + b2Manifold* GetManifolds() + { + return &m_manifold; + } + + b2Manifold m_manifold; +}; + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2Contact.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2Contact.h new file mode 100644 index 0000000..3d6f0da --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2Contact.h @@ -0,0 +1,183 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef CONTACT_H +#define CONTACT_H + +#include "../../Common/b2Math.h" +#include "../../Collision/b2Collision.h" +#include "../../Collision/Shapes/b2Shape.h" + +class b2Body; +class b2Contact; +class b2World; +class b2BlockAllocator; +class b2StackAllocator; +class b2ContactListener; + +typedef b2Contact* b2ContactCreateFcn(b2Shape* shape1, b2Shape* shape2, b2BlockAllocator* allocator); +typedef void b2ContactDestroyFcn(b2Contact* contact, b2BlockAllocator* allocator); + +struct b2ContactRegister +{ + b2ContactCreateFcn* createFcn; + b2ContactDestroyFcn* destroyFcn; + bool primary; +}; + +/// A contact edge is used to connect bodies and contacts together +/// in a contact graph where each body is a node and each contact +/// is an edge. A contact edge belongs to a doubly linked list +/// maintained in each attached body. Each contact has two contact +/// nodes, one for each attached body. +struct b2ContactEdge +{ + b2Body* other; ///< provides quick access to the other body attached. + b2Contact* contact; ///< the contact + b2ContactEdge* prev; ///< the previous contact edge in the body's contact list + b2ContactEdge* next; ///< the next contact edge in the body's contact list +}; + +/// This structure is used to report contact points. +struct b2ContactPoint +{ + b2Shape* shape1; ///< the first shape + b2Shape* shape2; ///< the second shape + b2Vec2 position; ///< position in world coordinates + b2Vec2 velocity; ///< velocity of point on body2 relative to point on body1 (pre-solver) + b2Vec2 normal; ///< points from shape1 to shape2 + float32 separation; ///< the separation is negative when shapes are touching + float32 friction; ///< the combined friction coefficient + float32 restitution; ///< the combined restitution coefficient + b2ContactID id; ///< the contact id identifies the features in contact +}; + +/// This structure is used to report contact point results. +struct b2ContactResult +{ + b2Shape* shape1; ///< the first shape + b2Shape* shape2; ///< the second shape + b2Vec2 position; ///< position in world coordinates + b2Vec2 normal; ///< points from shape1 to shape2 + float32 normalImpulse; ///< the normal impulse applied to body2 + float32 tangentImpulse; ///< the tangent impulse applied to body2 + b2ContactID id; ///< the contact id identifies the features in contact +}; + +/// The class manages contact between two shapes. A contact exists for each overlapping +/// AABB in the broad-phase (except if filtered). Therefore a contact object may exist +/// that has no contact points. +class b2Contact +{ +public: + + /// Get the manifold array. + virtual b2Manifold* GetManifolds() = 0; + + /// Get the number of manifolds. This is 0 or 1 between convex shapes. + /// This may be greater than 1 for convex-vs-concave shapes. Each + /// manifold holds up to two contact points with a shared contact normal. + int32 GetManifoldCount() const; + + /// Is this contact solid? + /// @return true if this contact should generate a response. + bool IsSolid() const; + + /// Get the next contact in the world's contact list. + b2Contact* GetNext(); + + /// Get the first shape in this contact. + b2Shape* GetShape1(); + + /// Get the second shape in this contact. + b2Shape* GetShape2(); + + //--------------- Internals Below ------------------- +public: + + // m_flags + enum + { + e_nonSolidFlag = 0x0001, + e_slowFlag = 0x0002, + e_islandFlag = 0x0004, + e_toiFlag = 0x0008, + }; + + static void AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destroyFcn, + b2ShapeType type1, b2ShapeType type2); + static void InitializeRegisters(); + static b2Contact* Create(b2Shape* shape1, b2Shape* shape2, b2BlockAllocator* allocator); + static void Destroy(b2Contact* contact, b2BlockAllocator* allocator); + + b2Contact() : m_shape1(NULL), m_shape2(NULL) {} + b2Contact(b2Shape* shape1, b2Shape* shape2); + virtual ~b2Contact() {} + + void Update(b2ContactListener* listener); + virtual void Evaluate(b2ContactListener* listener) = 0; + static b2ContactRegister s_registers[e_shapeTypeCount][e_shapeTypeCount]; + static bool s_initialized; + + uint32 m_flags; + int32 m_manifoldCount; + + // World pool and list pointers. + b2Contact* m_prev; + b2Contact* m_next; + + // Nodes for connecting bodies. + b2ContactEdge m_node1; + b2ContactEdge m_node2; + + b2Shape* m_shape1; + b2Shape* m_shape2; + + // Combined friction + float32 m_friction; + float32 m_restitution; + + float32 m_toi; +}; + +inline int32 b2Contact::GetManifoldCount() const +{ + return m_manifoldCount; +} + +inline bool b2Contact::IsSolid() const +{ + return (m_flags & e_nonSolidFlag) == 0; +} + +inline b2Contact* b2Contact::GetNext() +{ + return m_next; +} + +inline b2Shape* b2Contact::GetShape1() +{ + return m_shape1; +} + +inline b2Shape* b2Contact::GetShape2() +{ + return m_shape2; +} + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2ContactSolver.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2ContactSolver.h new file mode 100644 index 0000000..04118c7 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2ContactSolver.h @@ -0,0 +1,77 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef CONTACT_SOLVER_H +#define CONTACT_SOLVER_H + +#include "../../Common/b2Math.h" +#include "../../Collision/b2Collision.h" +#include "../b2World.h" + +class b2Contact; +class b2Body; +class b2Island; +class b2StackAllocator; + +struct b2ContactConstraintPoint +{ + b2Vec2 localAnchor1; + b2Vec2 localAnchor2; + b2Vec2 r1; + b2Vec2 r2; + float32 normalImpulse; + float32 tangentImpulse; + float32 positionImpulse; + float32 normalMass; + float32 tangentMass; + float32 equalizedMass; + float32 separation; + float32 velocityBias; +}; + +struct b2ContactConstraint +{ + b2ContactConstraintPoint points[b2_maxManifoldPoints]; + b2Vec2 normal; + b2Manifold* manifold; + b2Body* body1; + b2Body* body2; + float32 friction; + float32 restitution; + int32 pointCount; +}; + +class b2ContactSolver +{ +public: + b2ContactSolver(const b2TimeStep& step, b2Contact** contacts, int32 contactCount, b2StackAllocator* allocator); + ~b2ContactSolver(); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(); + void FinalizeVelocityConstraints(); + + bool SolvePositionConstraints(float32 baumgarte); + + b2TimeStep m_step; + b2StackAllocator* m_allocator; + b2ContactConstraint* m_constraints; + int m_constraintCount; +}; + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2NullContact.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2NullContact.h new file mode 100644 index 0000000..ce62d8b --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2NullContact.h @@ -0,0 +1,33 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_NULL_CONTACT_H +#define B2_NULL_CONTACT_H + +#include "../../Common/b2Math.h" +#include "b2Contact.h" + +class b2NullContact : public b2Contact +{ +public: + b2NullContact() {} + void Evaluate(b2ContactListener*) {} + b2Manifold* GetManifolds() { return NULL; } +}; + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2PolyAndCircleContact.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2PolyAndCircleContact.h new file mode 100644 index 0000000..47b3cb8 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2PolyAndCircleContact.h @@ -0,0 +1,44 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef POLY_AND_CIRCLE_CONTACT_H +#define POLY_AND_CIRCLE_CONTACT_H + +#include "b2Contact.h" + +class b2BlockAllocator; + +class b2PolyAndCircleContact : public b2Contact +{ +public: + static b2Contact* Create(b2Shape* shape1, b2Shape* shape2, b2BlockAllocator* allocator); + static void Destroy(b2Contact* contact, b2BlockAllocator* allocator); + + b2PolyAndCircleContact(b2Shape* shape1, b2Shape* shape2); + ~b2PolyAndCircleContact() {} + + void Evaluate(b2ContactListener* listener); + b2Manifold* GetManifolds() + { + return &m_manifold; + } + + b2Manifold m_manifold; +}; + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2PolyContact.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2PolyContact.h new file mode 100644 index 0000000..b8a3e73 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/Contacts/b2PolyContact.h @@ -0,0 +1,44 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef POLYCONTACT_H +#define POLYCONTACT_H + +#include "b2Contact.h" + +class b2BlockAllocator; + +class b2PolygonContact : public b2Contact +{ +public: + static b2Contact* Create(b2Shape* shape1, b2Shape* shape2, b2BlockAllocator* allocator); + static void Destroy(b2Contact* contact, b2BlockAllocator* allocator); + + b2PolygonContact(b2Shape* shape1, b2Shape* shape2); + ~b2PolygonContact() {} + + void Evaluate(b2ContactListener* listener); + b2Manifold* GetManifolds() + { + return &m_manifold; + } + + b2Manifold m_manifold; +}; + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2DistanceJoint.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2DistanceJoint.h new file mode 100644 index 0000000..b97aad8 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2DistanceJoint.h @@ -0,0 +1,96 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_DISTANCE_JOINT_H +#define B2_DISTANCE_JOINT_H + +#include "b2Joint.h" + +/// Distance joint definition. This requires defining an +/// anchor point on both bodies and the non-zero length of the +/// distance joint. The definition uses local anchor points +/// so that the initial configuration can violate the constraint +/// slightly. This helps when saving and loading a game. +/// @warning Do not use a zero or short length. +struct b2DistanceJointDef : public b2JointDef +{ + b2DistanceJointDef() + { + type = e_distanceJoint; + localAnchor1.Set(0.0f, 0.0f); + localAnchor2.Set(0.0f, 0.0f); + length = 1.0f; + frequencyHz = 0.0f; + dampingRatio = 0.0f; + } + + /// Initialize the bodies, anchors, and length using the world + /// anchors. + void Initialize(b2Body* body1, b2Body* body2, + const b2Vec2& anchor1, const b2Vec2& anchor2); + + /// The local anchor point relative to body1's origin. + b2Vec2 localAnchor1; + + /// The local anchor point relative to body2's origin. + b2Vec2 localAnchor2; + + /// The equilibrium length between the anchor points. + float32 length; + + /// The response speed. + float32 frequencyHz; + + /// The damping ratio. 0 = no damping, 1 = critical damping. + float32 dampingRatio; +}; + +/// A distance joint constrains two points on two bodies +/// to remain at a fixed distance from each other. You can view +/// this as a massless, rigid rod. +class b2DistanceJoint : public b2Joint +{ +public: + + b2Vec2 GetAnchor1() const; + b2Vec2 GetAnchor2() const; + + b2Vec2 GetReactionForce() const; + float32 GetReactionTorque() const; + + //--------------- Internals Below ------------------- + + b2DistanceJoint(const b2DistanceJointDef* data); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + bool SolvePositionConstraints(); + + b2Vec2 m_localAnchor1; + b2Vec2 m_localAnchor2; + b2Vec2 m_u; + float32 m_frequencyHz; + float32 m_dampingRatio; + float32 m_gamma; + float32 m_bias; + float32 m_impulse; + float32 m_mass; // effective mass for the constraint. + float32 m_length; +}; + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2GearJoint.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2GearJoint.h new file mode 100644 index 0000000..f48f53c --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2GearJoint.h @@ -0,0 +1,109 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_GEAR_JOINT_H +#define B2_GEAR_JOINT_H + +#include "b2Joint.h" + +class b2RevoluteJoint; +class b2PrismaticJoint; + +/// Gear joint definition. This definition requires two existing +/// revolute or prismatic joints (any combination will work). +/// The provided joints must attach a dynamic body to a static body. +struct b2GearJointDef : public b2JointDef +{ + b2GearJointDef() + { + type = e_gearJoint; + joint1 = NULL; + joint2 = NULL; + ratio = 1.0f; + } + + /// The first revolute/prismatic joint attached to the gear joint. + b2Joint* joint1; + + /// The second revolute/prismatic joint attached to the gear joint. + b2Joint* joint2; + + /// The gear ratio. + /// @see b2GearJoint for explanation. + float32 ratio; +}; + +/// A gear joint is used to connect two joints together. Either joint +/// can be a revolute or prismatic joint. You specify a gear ratio +/// to bind the motions together: +/// coordinate1 + ratio * coordinate2 = constant +/// The ratio can be negative or positive. If one joint is a revolute joint +/// and the other joint is a prismatic joint, then the ratio will have units +/// of length or units of 1/length. +/// @warning The revolute and prismatic joints must be attached to +/// fixed bodies (which must be body1 on those joints). +class b2GearJoint : public b2Joint +{ +public: + b2Vec2 GetAnchor1() const; + b2Vec2 GetAnchor2() const; + + b2Vec2 GetReactionForce() const; + float32 GetReactionTorque() const; + + /// Get the gear ratio. + float32 GetRatio() const; + + //--------------- Internals Below ------------------- + + b2GearJoint(const b2GearJointDef* data); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + bool SolvePositionConstraints(); + + b2Body* m_ground1; + b2Body* m_ground2; + + // One of these is NULL. + b2RevoluteJoint* m_revolute1; + b2PrismaticJoint* m_prismatic1; + + // One of these is NULL. + b2RevoluteJoint* m_revolute2; + b2PrismaticJoint* m_prismatic2; + + b2Vec2 m_groundAnchor1; + b2Vec2 m_groundAnchor2; + + b2Vec2 m_localAnchor1; + b2Vec2 m_localAnchor2; + + b2Jacobian m_J; + + float32 m_constant; + float32 m_ratio; + + // Effective mass + float32 m_mass; + + // Impulse for accumulation/warm starting. + float32 m_force; +}; + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2Joint.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2Joint.h new file mode 100644 index 0000000..cfed383 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2Joint.h @@ -0,0 +1,219 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef JOINT_H +#define JOINT_H + +#include "../../Common/b2Math.h" + +class b2Body; +class b2Joint; +struct b2TimeStep; +class b2BlockAllocator; + +enum b2JointType +{ + e_unknownJoint, + e_revoluteJoint, + e_prismaticJoint, + e_distanceJoint, + e_pulleyJoint, + e_mouseJoint, + e_gearJoint +}; + +enum b2LimitState +{ + e_inactiveLimit, + e_atLowerLimit, + e_atUpperLimit, + e_equalLimits +}; + +struct b2Jacobian +{ + b2Vec2 linear1; + float32 angular1; + b2Vec2 linear2; + float32 angular2; + + void SetZero(); + void Set(const b2Vec2& x1, float32 a1, const b2Vec2& x2, float32 a2); + float32 Compute(const b2Vec2& x1, float32 a1, const b2Vec2& x2, float32 a2); +}; + +/// A joint edge is used to connect bodies and joints together +/// in a joint graph where each body is a node and each joint +/// is an edge. A joint edge belongs to a doubly linked list +/// maintained in each attached body. Each joint has two joint +/// nodes, one for each attached body. +struct b2JointEdge +{ + b2Body* other; ///< provides quick access to the other body attached. + b2Joint* joint; ///< the joint + b2JointEdge* prev; ///< the previous joint edge in the body's joint list + b2JointEdge* next; ///< the next joint edge in the body's joint list +}; + +/// Joint definitions are used to construct joints. +struct b2JointDef +{ + b2JointDef() + { + type = e_unknownJoint; + userData = NULL; + body1 = NULL; + body2 = NULL; + collideConnected = false; + } + + /// The joint type is set automatically for concrete joint types. + b2JointType type; + + /// Use this to attach application specific data to your joints. + void* userData; + + /// The first attached body. + b2Body* body1; + + /// The second attached body. + b2Body* body2; + + /// Set this flag to true if the attached bodies should collide. + bool collideConnected; +}; + +/// The base joint class. Joints are used to constraint two bodies together in +/// various fashions. Some joints also feature limits and motors. +class b2Joint +{ +public: + + /// Get the type of the concrete joint. + b2JointType GetType() const; + + /// Get the first body attached to this joint. + b2Body* GetBody1(); + + /// Get the second body attached to this joint. + b2Body* GetBody2(); + + /// Get the anchor point on body1 in world coordinates. + virtual b2Vec2 GetAnchor1() const = 0; + + /// Get the anchor point on body2 in world coordinates. + virtual b2Vec2 GetAnchor2() const = 0; + + /// Get the reaction force on body2 at the joint anchor. + virtual b2Vec2 GetReactionForce() const = 0; + + /// Get the reaction torque on body2. + virtual float32 GetReactionTorque() const = 0; + + /// Get the next joint the world joint list. + b2Joint* GetNext(); + + /// Get the user data pointer. + void* GetUserData(); + + /// Set the user data pointer. + void SetUserData(void* data); + + //--------------- Internals Below ------------------- +protected: + friend class b2World; + friend class b2Body; + friend class b2Island; + + static b2Joint* Create(const b2JointDef* def, b2BlockAllocator* allocator); + static void Destroy(b2Joint* joint, b2BlockAllocator* allocator); + + b2Joint(const b2JointDef* def); + virtual ~b2Joint() {} + + virtual void InitVelocityConstraints(const b2TimeStep& step) = 0; + virtual void SolveVelocityConstraints(const b2TimeStep& step) = 0; + + // This returns true if the position errors are within tolerance. + virtual void InitPositionConstraints() {} + virtual bool SolvePositionConstraints() = 0; + + b2JointType m_type; + b2Joint* m_prev; + b2Joint* m_next; + b2JointEdge m_node1; + b2JointEdge m_node2; + b2Body* m_body1; + b2Body* m_body2; + + float32 m_inv_dt; + + bool m_islandFlag; + bool m_collideConnected; + + void* m_userData; +}; + +inline void b2Jacobian::SetZero() +{ + linear1.SetZero(); angular1 = 0.0f; + linear2.SetZero(); angular2 = 0.0f; +} + +inline void b2Jacobian::Set(const b2Vec2& x1, float32 a1, const b2Vec2& x2, float32 a2) +{ + linear1 = x1; angular1 = a1; + linear2 = x2; angular2 = a2; +} + +inline float32 b2Jacobian::Compute(const b2Vec2& x1, float32 a1, const b2Vec2& x2, float32 a2) +{ + return b2Dot(linear1, x1) + angular1 * a1 + b2Dot(linear2, x2) + angular2 * a2; +} + +inline b2JointType b2Joint::GetType() const +{ + return m_type; +} + +inline b2Body* b2Joint::GetBody1() +{ + return m_body1; +} + +inline b2Body* b2Joint::GetBody2() +{ + return m_body2; +} + +inline b2Joint* b2Joint::GetNext() +{ + return m_next; +} + +inline void* b2Joint::GetUserData() +{ + return m_userData; +} + +inline void b2Joint::SetUserData(void* data) +{ + m_userData = data; +} + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2MouseJoint.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2MouseJoint.h new file mode 100644 index 0000000..3d9e590 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2MouseJoint.h @@ -0,0 +1,102 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_MOUSE_JOINT_H +#define B2_MOUSE_JOINT_H + +#include "b2Joint.h" + +/// Mouse joint definition. This requires a world target point, +/// tuning parameters, and the time step. +struct b2MouseJointDef : public b2JointDef +{ + b2MouseJointDef() + { + type = e_mouseJoint; + target.Set(0.0f, 0.0f); + maxForce = 0.0f; + frequencyHz = 5.0f; + dampingRatio = 0.7f; + timeStep = 1.0f / 60.0f; + } + + /// The initial world target point. This is assumed + /// to coincide with the body anchor initially. + b2Vec2 target; + + /// The maximum constraint force that can be exerted + /// to move the candidate body. Usually you will express + /// as some multiple of the weight (multiplier * mass * gravity). + float32 maxForce; + + /// The response speed. + float32 frequencyHz; + + /// The damping ratio. 0 = no damping, 1 = critical damping. + float32 dampingRatio; + + /// The time step used in the simulation. + float32 timeStep; +}; + +/// A mouse joint is used to make a point on a body track a +/// specified world point. This a soft constraint with a maximum +/// force. This allows the constraint to stretch and without +/// applying huge forces. +class b2MouseJoint : public b2Joint +{ +public: + + /// Implements b2Joint. + b2Vec2 GetAnchor1() const; + + /// Implements b2Joint. + b2Vec2 GetAnchor2() const; + + /// Implements b2Joint. + b2Vec2 GetReactionForce() const; + + /// Implements b2Joint. + float32 GetReactionTorque() const; + + /// Use this to update the target point. + void SetTarget(const b2Vec2& target); + + //--------------- Internals Below ------------------- + + b2MouseJoint(const b2MouseJointDef* def); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + bool SolvePositionConstraints() + { + return true; + } + + b2Vec2 m_localAnchor; + b2Vec2 m_target; + b2Vec2 m_impulse; + + b2Mat22 m_mass; // effective mass for point-to-point constraint. + b2Vec2 m_C; // position error + float32 m_maxForce; + float32 m_beta; // bias factor + float32 m_gamma; // softness +}; + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2PrismaticJoint.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2PrismaticJoint.h new file mode 100644 index 0000000..23a1a07 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2PrismaticJoint.h @@ -0,0 +1,176 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_PRISMATIC_JOINT_H +#define B2_PRISMATIC_JOINT_H + +#include "b2Joint.h" + +/// Prismatic joint definition. This requires defining a line of +/// motion using an axis and an anchor point. The definition uses local +/// anchor points and a local axis so that the initial configuration +/// can violate the constraint slightly. The joint translation is zero +/// when the local anchor points coincide in world space. Using local +/// anchors and a local axis helps when saving and loading a game. +struct b2PrismaticJointDef : public b2JointDef +{ + b2PrismaticJointDef() + { + type = e_prismaticJoint; + localAnchor1.SetZero(); + localAnchor2.SetZero(); + localAxis1.Set(1.0f, 0.0f); + referenceAngle = 0.0f; + enableLimit = false; + lowerTranslation = 0.0f; + upperTranslation = 0.0f; + enableMotor = false; + maxMotorForce = 0.0f; + motorSpeed = 0.0f; + } + + /// Initialize the bodies, anchors, axis, and reference angle using the world + /// anchor and world axis. + void Initialize(b2Body* body1, b2Body* body2, const b2Vec2& anchor, const b2Vec2& axis); + + /// The local anchor point relative to body1's origin. + b2Vec2 localAnchor1; + + /// The local anchor point relative to body2's origin. + b2Vec2 localAnchor2; + + /// The local translation axis in body1. + b2Vec2 localAxis1; + + /// The constrained angle between the bodies: body2_angle - body1_angle. + float32 referenceAngle; + + /// Enable/disable the joint limit. + bool enableLimit; + + /// The lower translation limit, usually in meters. + float32 lowerTranslation; + + /// The upper translation limit, usually in meters. + float32 upperTranslation; + + /// Enable/disable the joint motor. + bool enableMotor; + + /// The maximum motor torque, usually in N-m. + float32 maxMotorForce; + + /// The desired motor speed in radians per second. + float32 motorSpeed; +}; + +/// A prismatic joint. This joint provides one degree of freedom: translation +/// along an axis fixed in body1. Relative rotation is prevented. You can +/// use a joint limit to restrict the range of motion and a joint motor to +/// drive the motion or to model joint friction. +class b2PrismaticJoint : public b2Joint +{ +public: + b2Vec2 GetAnchor1() const; + b2Vec2 GetAnchor2() const; + + b2Vec2 GetReactionForce() const; + float32 GetReactionTorque() const; + + /// Get the current joint translation, usually in meters. + float32 GetJointTranslation() const; + + /// Get the current joint translation speed, usually in meters per second. + float32 GetJointSpeed() const; + + /// Is the joint limit enabled? + bool IsLimitEnabled() const; + + /// Enable/disable the joint limit. + void EnableLimit(bool flag); + + /// Get the lower joint limit, usually in meters. + float32 GetLowerLimit() const; + + /// Get the upper joint limit, usually in meters. + float32 GetUpperLimit() const; + + /// Set the joint limits, usually in meters. + void SetLimits(float32 lower, float32 upper); + + /// Is the joint motor enabled? + bool IsMotorEnabled() const; + + /// Enable/disable the joint motor. + void EnableMotor(bool flag); + + /// Set the motor speed, usually in meters per second. + void SetMotorSpeed(float32 speed); + + /// Get the motor speed, usually in meters per second. + float32 GetMotorSpeed() const; + + /// Set the maximum motor force, usually in N. + void SetMaxMotorForce(float32 force); + + /// Get the current motor force, usually in N. + float32 GetMotorForce() const; + + //--------------- Internals Below ------------------- + + b2PrismaticJoint(const b2PrismaticJointDef* def); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + bool SolvePositionConstraints(); + + b2Vec2 m_localAnchor1; + b2Vec2 m_localAnchor2; + b2Vec2 m_localXAxis1; + b2Vec2 m_localYAxis1; + float32 m_refAngle; + + b2Jacobian m_linearJacobian; + float32 m_linearMass; // effective mass for point-to-line constraint. + float32 m_force; + + float32 m_angularMass; // effective mass for angular constraint. + float32 m_torque; + + b2Jacobian m_motorJacobian; + float32 m_motorMass; // effective mass for motor/limit translational constraint. + float32 m_motorForce; + float32 m_limitForce; + float32 m_limitPositionImpulse; + + float32 m_lowerTranslation; + float32 m_upperTranslation; + float32 m_maxMotorForce; + float32 m_motorSpeed; + + bool m_enableLimit; + bool m_enableMotor; + b2LimitState m_limitState; +}; + +inline float32 b2PrismaticJoint::GetMotorSpeed() const +{ + return m_motorSpeed; +} + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2PulleyJoint.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2PulleyJoint.h new file mode 100644 index 0000000..fb65797 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2PulleyJoint.h @@ -0,0 +1,153 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_PULLEY_JOINT_H +#define B2_PULLEY_JOINT_H + +#include "b2Joint.h" + +const float32 b2_minPulleyLength = 2.0f; + +/// Pulley joint definition. This requires two ground anchors, +/// two dynamic body anchor points, max lengths for each side, +/// and a pulley ratio. +struct b2PulleyJointDef : public b2JointDef +{ + b2PulleyJointDef() + { + type = e_pulleyJoint; + groundAnchor1.Set(-1.0f, 1.0f); + groundAnchor2.Set(1.0f, 1.0f); + localAnchor1.Set(-1.0f, 0.0f); + localAnchor2.Set(1.0f, 0.0f); + length1 = 0.0f; + maxLength1 = 0.0f; + length2 = 0.0f; + maxLength2 = 0.0f; + ratio = 1.0f; + collideConnected = true; + } + + /// Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors. + void Initialize(b2Body* body1, b2Body* body2, + const b2Vec2& groundAnchor1, const b2Vec2& groundAnchor2, + const b2Vec2& anchor1, const b2Vec2& anchor2, + float32 ratio); + + /// The first ground anchor in world coordinates. This point never moves. + b2Vec2 groundAnchor1; + + /// The second ground anchor in world coordinates. This point never moves. + b2Vec2 groundAnchor2; + + /// The local anchor point relative to body1's origin. + b2Vec2 localAnchor1; + + /// The local anchor point relative to body2's origin. + b2Vec2 localAnchor2; + + /// The a reference length for the segment attached to body1. + float32 length1; + + /// The maximum length of the segment attached to body1. + float32 maxLength1; + + /// The a reference length for the segment attached to body2. + float32 length2; + + /// The maximum length of the segment attached to body2. + float32 maxLength2; + + /// The pulley ratio, used to simulate a block-and-tackle. + float32 ratio; +}; + +/// The pulley joint is connected to two bodies and two fixed ground points. +/// The pulley supports a ratio such that: +/// length1 + ratio * length2 <= constant +/// Yes, the force transmitted is scaled by the ratio. +/// The pulley also enforces a maximum length limit on both sides. This is +/// useful to prevent one side of the pulley hitting the top. +class b2PulleyJoint : public b2Joint +{ +public: + b2Vec2 GetAnchor1() const; + b2Vec2 GetAnchor2() const; + + b2Vec2 GetReactionForce() const; + float32 GetReactionTorque() const; + + /// Get the first ground anchor. + b2Vec2 GetGroundAnchor1() const; + + /// Get the second ground anchor. + b2Vec2 GetGroundAnchor2() const; + + /// Get the current length of the segment attached to body1. + float32 GetLength1() const; + + /// Get the current length of the segment attached to body2. + float32 GetLength2() const; + + /// Get the pulley ratio. + float32 GetRatio() const; + + //--------------- Internals Below ------------------- + + b2PulleyJoint(const b2PulleyJointDef* data); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + bool SolvePositionConstraints(); + + b2Body* m_ground; + b2Vec2 m_groundAnchor1; + b2Vec2 m_groundAnchor2; + b2Vec2 m_localAnchor1; + b2Vec2 m_localAnchor2; + + b2Vec2 m_u1; + b2Vec2 m_u2; + + float32 m_constant; + float32 m_ratio; + + float32 m_maxLength1; + float32 m_maxLength2; + + // Effective masses + float32 m_pulleyMass; + float32 m_limitMass1; + float32 m_limitMass2; + + // Impulses for accumulation/warm starting. + float32 m_force; + float32 m_limitForce1; + float32 m_limitForce2; + + // Position impulses for accumulation. + float32 m_positionImpulse; + float32 m_limitPositionImpulse1; + float32 m_limitPositionImpulse2; + + b2LimitState m_state; + b2LimitState m_limitState1; + b2LimitState m_limitState2; +}; + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2RevoluteJoint.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2RevoluteJoint.h new file mode 100644 index 0000000..ebec2f5 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/Joints/b2RevoluteJoint.h @@ -0,0 +1,172 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_REVOLUTE_JOINT_H +#define B2_REVOLUTE_JOINT_H + +#include "b2Joint.h" + +/// Revolute joint definition. This requires defining an +/// anchor point where the bodies are joined. The definition +/// uses local anchor points so that the initial configuration +/// can violate the constraint slightly. You also need to +/// specify the initial relative angle for joint limits. This +/// helps when saving and loading a game. +/// The local anchor points are measured from the body's origin +/// rather than the center of mass because: +/// 1. you might not know where the center of mass will be. +/// 2. if you add/remove shapes from a body and recompute the mass, +/// the joints will be broken. +struct b2RevoluteJointDef : public b2JointDef +{ + b2RevoluteJointDef() + { + type = e_revoluteJoint; + localAnchor1.Set(0.0f, 0.0f); + localAnchor2.Set(0.0f, 0.0f); + referenceAngle = 0.0f; + lowerAngle = 0.0f; + upperAngle = 0.0f; + maxMotorTorque = 0.0f; + motorSpeed = 0.0f; + enableLimit = false; + enableMotor = false; + } + + /// Initialize the bodies, anchors, and reference angle using the world + /// anchor. + void Initialize(b2Body* body1, b2Body* body2, const b2Vec2& anchor); + + /// The local anchor point relative to body1's origin. + b2Vec2 localAnchor1; + + /// The local anchor point relative to body2's origin. + b2Vec2 localAnchor2; + + /// The body2 angle minus body1 angle in the reference state (radians). + float32 referenceAngle; + + /// A flag to enable joint limits. + bool enableLimit; + + /// The lower angle for the joint limit (radians). + float32 lowerAngle; + + /// The upper angle for the joint limit (radians). + float32 upperAngle; + + /// A flag to enable the joint motor. + bool enableMotor; + + /// The desired motor speed. Usually in radians per second. + float32 motorSpeed; + + /// The maximum motor torque used to achieve the desired motor speed. + /// Usually in N-m. + float32 maxMotorTorque; +}; + +/// A revolute joint constrains to bodies to share a common point while they +/// are free to rotate about the point. The relative rotation about the shared +/// point is the joint angle. You can limit the relative rotation with +/// a joint limit that specifies a lower and upper angle. You can use a motor +/// to drive the relative rotation about the shared point. A maximum motor torque +/// is provided so that infinite forces are not generated. +class b2RevoluteJoint : public b2Joint +{ +public: + b2Vec2 GetAnchor1() const; + b2Vec2 GetAnchor2() const; + + b2Vec2 GetReactionForce() const; + float32 GetReactionTorque() const; + + /// Get the current joint angle in radians. + float32 GetJointAngle() const; + + /// Get the current joint angle speed in radians per second. + float32 GetJointSpeed() const; + + /// Is the joint limit enabled? + bool IsLimitEnabled() const; + + /// Enable/disable the joint limit. + void EnableLimit(bool flag); + + /// Get the lower joint limit in radians. + float32 GetLowerLimit() const; + + /// Get the upper joint limit in radians. + float32 GetUpperLimit() const; + + /// Set the joint limits in radians. + void SetLimits(float32 lower, float32 upper); + + /// Is the joint motor enabled? + bool IsMotorEnabled() const; + + /// Enable/disable the joint motor. + void EnableMotor(bool flag); + + /// Set the motor speed in radians per second. + void SetMotorSpeed(float32 speed); + + /// Get the motor speed in radians per second. + float32 GetMotorSpeed() const; + + /// Set the maximum motor torque, usually in N-m. + void SetMaxMotorTorque(float32 torque); + + /// Get the current motor torque, usually in N-m. + float32 GetMotorTorque() const; + + //--------------- Internals Below ------------------- + b2RevoluteJoint(const b2RevoluteJointDef* def); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + + bool SolvePositionConstraints(); + + b2Vec2 m_localAnchor1; // relative + b2Vec2 m_localAnchor2; + b2Vec2 m_pivotForce; + float32 m_motorForce; + float32 m_limitForce; + float32 m_limitPositionImpulse; + + b2Mat22 m_pivotMass; // effective mass for point-to-point constraint. + float32 m_motorMass; // effective mass for motor/limit angular constraint. + + bool m_enableMotor; + float32 m_maxMotorTorque; + float32 m_motorSpeed; + + bool m_enableLimit; + float32 m_referenceAngle; + float32 m_lowerAngle; + float32 m_upperAngle; + b2LimitState m_limitState; +}; + +inline float32 b2RevoluteJoint::GetMotorSpeed() const +{ + return m_motorSpeed; +} + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/b2Body.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/b2Body.h new file mode 100644 index 0000000..ec2bc43 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/b2Body.h @@ -0,0 +1,587 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_BODY_H +#define B2_BODY_H + +#include "../Common/b2Math.h" +#include "../Collision/Shapes/b2Shape.h" +#include "Joints/b2Joint.h" + +#include + +class b2Joint; +class b2Contact; +class b2World; +struct b2JointEdge; +struct b2ContactEdge; + +/// A body definition holds all the data needed to construct a rigid body. +/// You can safely re-use body definitions. +struct b2BodyDef +{ + /// This constructor sets the body definition default values. + b2BodyDef() + { + massData.center.SetZero(); + massData.mass = 0.0f; + massData.I = 0.0f; + userData = NULL; + position.Set(0.0f, 0.0f); + angle = 0.0f; + linearDamping = 0.0f; + angularDamping = 0.0f; + allowSleep = true; + isSleeping = false; + fixedRotation = false; + isBullet = false; + } + + /// You can use this to initialized the mass properties of the body. + /// If you prefer, you can set the mass properties after the shapes + /// have been added using b2Body::SetMassFromShapes. + b2MassData massData; + + /// Use this to store application specific body data. + void* userData; + + /// The world position of the body. Avoid creating bodies at the origin + /// since this can lead to many overlapping shapes. + b2Vec2 position; + + /// The world angle of the body in radians. + float32 angle; + + /// Linear damping is use to reduce the linear velocity. The damping parameter + /// can be larger than 1.0f but the damping effect becomes sensitive to the + /// time step when the damping parameter is large. + float32 linearDamping; + + /// Angular damping is use to reduce the angular velocity. The damping parameter + /// can be larger than 1.0f but the damping effect becomes sensitive to the + /// time step when the damping parameter is large. + float32 angularDamping; + + /// Set this flag to false if this body should never fall asleep. Note that + /// this increases CPU usage. + bool allowSleep; + + /// Is this body initially sleeping? + bool isSleeping; + + /// Should this body be prevented from rotating? Useful for characters. + bool fixedRotation; + + /// Is this a fast moving body that should be prevented from tunneling through + /// other moving bodies? Note that all bodies are prevented from tunneling through + /// static bodies. + /// @warning You should use this flag sparingly since it increases processing time. + bool isBullet; +}; + +/// A rigid body. +class b2Body +{ +public: + /// Creates a shape and attach it to this body. + /// @param shapeDef the shape definition. + /// @warning This function is locked during callbacks. + b2Shape* CreateShape(b2ShapeDef* shapeDef); + + /// Destroy a shape. This removes the shape from the broad-phase and + /// therefore destroys any contacts associated with this shape. All shapes + /// attached to a body are implicitly destroyed when the body is destroyed. + /// @param shape the shape to be removed. + /// @warning This function is locked during callbacks. + void DestroyShape(b2Shape* shape); + + /// Set the mass properties. Note that this changes the center of mass position. + /// If you are not sure how to compute mass properties, use SetMassFromShapes. + /// The inertia tensor is assumed to be relative to the center of mass. + /// @param massData the mass properties. + void SetMass(const b2MassData* massData); + + /// Compute the mass properties from the attached shapes. You typically call this + /// after adding all the shapes. If you add or remove shapes later, you may want + /// to call this again. Note that this changes the center of mass position. + void SetMassFromShapes(); + + /// Set the position of the body's origin and rotation (radians). + /// This breaks any contacts and wakes the other bodies. + /// @param position the new world position of the body's origin (not necessarily + /// the center of mass). + /// @param angle the new world rotation angle of the body in radians. + /// @return false if the movement put a shape outside the world. In this case the + /// body is automatically frozen. + bool SetXForm(const b2Vec2& position, float32 angle); + + /// Get the body transform for the body's origin. + /// @return the world transform of the body's origin. + const b2XForm& GetXForm() const; + + /// Get the world body origin position. + /// @return the world position of the body's origin. + const b2Vec2& GetPosition() const; + + /// Get the angle in radians. + /// @return the current world rotation angle in radians. + float32 GetAngle() const; + + /// Get the world position of the center of mass. + const b2Vec2& GetWorldCenter() const; + + /// Get the local position of the center of mass. + const b2Vec2& GetLocalCenter() const; + + /// Set the linear velocity of the center of mass. + /// @param v the new linear velocity of the center of mass. + void SetLinearVelocity(const b2Vec2& v); + + /// Get the linear velocity of the center of mass. + /// @return the linear velocity of the center of mass. + b2Vec2 GetLinearVelocity() const; + + /// Set the angular velocity. + /// @param omega the new angular velocity in radians/second. + void SetAngularVelocity(float32 omega); + + /// Get the angular velocity. + /// @return the angular velocity in radians/second. + float32 GetAngularVelocity() const; + + /// Apply a force at a world point. If the force is not + /// applied at the center of mass, it will generate a torque and + /// affect the angular velocity. This wakes up the body. + /// @param force the world force vector, usually in Newtons (N). + /// @param point the world position of the point of application. + void ApplyForce(const b2Vec2& force, const b2Vec2& point); + + /// Apply a torque. This affects the angular velocity + /// without affecting the linear velocity of the center of mass. + /// This wakes up the body. + /// @param torque about the z-axis (out of the screen), usually in N-m. + void ApplyTorque(float32 torque); + + /// Apply an impulse at a point. This immediately modifies the velocity. + /// It also modifies the angular velocity if the point of application + /// is not at the center of mass. This wakes up the body. + /// @param impulse the world impulse vector, usually in N-seconds or kg-m/s. + /// @param point the world position of the point of application. + void ApplyImpulse(const b2Vec2& impulse, const b2Vec2& point); + + /// Get the total mass of the body. + /// @return the mass, usually in kilograms (kg). + float32 GetMass() const; + + /// Get the central rotational inertia of the body. + /// @return the rotational inertia, usually in kg-m^2. + float32 GetInertia() const; + + /// Get the world coordinates of a point given the local coordinates. + /// @param localPoint a point on the body measured relative the the body's origin. + /// @return the same point expressed in world coordinates. + b2Vec2 GetWorldPoint(const b2Vec2& localPoint) const; + + /// Get the world coordinates of a vector given the local coordinates. + /// @param localVector a vector fixed in the body. + /// @return the same vector expressed in world coordinates. + b2Vec2 GetWorldVector(const b2Vec2& localVector) const; + + /// Gets a local point relative to the body's origin given a world point. + /// @param a point in world coordinates. + /// @return the corresponding local point relative to the body's origin. + b2Vec2 GetLocalPoint(const b2Vec2& worldPoint) const; + + /// Gets a local vector given a world vector. + /// @param a vector in world coordinates. + /// @return the corresponding local vector. + b2Vec2 GetLocalVector(const b2Vec2& worldVector) const; + + /// Get the world linear velocity of a world point attached to this body. + /// @param a point in world coordinates. + /// @return the world velocity of a point. + b2Vec2 GetLinearVelocityFromWorldPoint(const b2Vec2& worldPoint) const; + + /// Get the world velocity of a local point. + /// @param a point in local coordinates. + /// @return the world velocity of a point. + b2Vec2 GetLinearVelocityFromLocalPoint(const b2Vec2& localPoint) const; + + /// Is this body treated like a bullet for continuous collision detection? + bool IsBullet() const; + + /// Should this body be treated like a bullet for continuous collision detection? + void SetBullet(bool flag); + + /// Is this body static (immovable)? + bool IsStatic() const; + + /// Is this body dynamic (movable)? + bool IsDynamic() const; + + /// Is this body frozen? + bool IsFrozen() const; + + /// Is this body sleeping (not simulating). + bool IsSleeping() const; + + /// You can disable sleeping on this body. + void AllowSleeping(bool flag); + + /// Wake up this body so it will begin simulating. + void WakeUp(); + + /// Put this body to sleep so it will stop simulating. + /// This also sets the velocity to zero. + void PutToSleep(); + + /// Get the list of all shapes attached to this body. + b2Shape* GetShapeList(); + + /// Get the list of all joints attached to this body. + b2JointEdge* GetJointList(); + + /// Get the next body in the world's body list. + b2Body* GetNext(); + + /// Get the user data pointer that was provided in the body definition. + void* GetUserData(); + + /// Set the user data. Use this to store your application specific data. + void SetUserData(void* data); + + /// Get the parent world of this body. + b2World* GetWorld(); + +private: + + friend class b2World; + friend class b2Island; + friend class b2ContactManager; + friend class b2ContactSolver; + + friend class b2DistanceJoint; + friend class b2GearJoint; + friend class b2MouseJoint; + friend class b2PrismaticJoint; + friend class b2PulleyJoint; + friend class b2RevoluteJoint; + + // m_flags + enum + { + e_frozenFlag = 0x0002, + e_islandFlag = 0x0004, + e_sleepFlag = 0x0008, + e_allowSleepFlag = 0x0010, + e_bulletFlag = 0x0020, + e_fixedRotationFlag = 0x0040, + }; + + // m_type + enum + { + e_staticType, + e_dynamicType, + e_maxTypes, + }; + + b2Body(const b2BodyDef* bd, b2World* world); + ~b2Body(); + + bool SynchronizeShapes(); + + void SynchronizeTransform(); + + // This is used to prevent connected bodies from colliding. + // It may lie, depending on the collideConnected flag. + bool IsConnected(const b2Body* other) const; + + void Advance(float32 t); + + uint16 m_flags; + int16 m_type; + + b2XForm m_xf; // the body origin transform + + b2Sweep m_sweep; // the swept motion for CCD + + b2Vec2 m_linearVelocity; + float32 m_angularVelocity; + + b2Vec2 m_force; + float32 m_torque; + + b2World* m_world; + b2Body* m_prev; + b2Body* m_next; + + b2Shape* m_shapeList; + int32 m_shapeCount; + + b2JointEdge* m_jointList; + b2ContactEdge* m_contactList; + + float32 m_mass, m_invMass; + float32 m_I, m_invI; + + float32 m_linearDamping; + float32 m_angularDamping; + + float32 m_sleepTime; + + void* m_userData; +}; + +inline const b2XForm& b2Body::GetXForm() const +{ + return m_xf; +} + +inline const b2Vec2& b2Body::GetPosition() const +{ + return m_xf.position; +} + +inline float32 b2Body::GetAngle() const +{ + return m_sweep.a; +} + +inline const b2Vec2& b2Body::GetWorldCenter() const +{ + return m_sweep.c; +} + +inline const b2Vec2& b2Body::GetLocalCenter() const +{ + return m_sweep.localCenter; +} + +inline void b2Body::SetLinearVelocity(const b2Vec2& v) +{ + m_linearVelocity = v; +} + +inline b2Vec2 b2Body::GetLinearVelocity() const +{ + return m_linearVelocity; +} + +inline void b2Body::SetAngularVelocity(float32 w) +{ + m_angularVelocity = w; +} + +inline float32 b2Body::GetAngularVelocity() const +{ + return m_angularVelocity; +} + +inline float32 b2Body::GetMass() const +{ + return m_mass; +} + +inline float32 b2Body::GetInertia() const +{ + return m_I; +} + +inline b2Vec2 b2Body::GetWorldPoint(const b2Vec2& localPoint) const +{ + return b2Mul(m_xf, localPoint); +} + +inline b2Vec2 b2Body::GetWorldVector(const b2Vec2& localVector) const +{ + return b2Mul(m_xf.R, localVector); +} + +inline b2Vec2 b2Body::GetLocalPoint(const b2Vec2& worldPoint) const +{ + return b2MulT(m_xf, worldPoint); +} + +inline b2Vec2 b2Body::GetLocalVector(const b2Vec2& worldVector) const +{ + return b2MulT(m_xf.R, worldVector); +} + +inline b2Vec2 b2Body::GetLinearVelocityFromWorldPoint(const b2Vec2& worldPoint) const +{ + return m_linearVelocity + b2Cross(m_angularVelocity, worldPoint - m_sweep.c); +} + +inline b2Vec2 b2Body::GetLinearVelocityFromLocalPoint(const b2Vec2& localPoint) const +{ + return GetLinearVelocityFromWorldPoint(GetWorldPoint(localPoint)); +} + +inline bool b2Body::IsBullet() const +{ + return (m_flags & e_bulletFlag) == e_bulletFlag; +} + +inline void b2Body::SetBullet(bool flag) +{ + if (flag) + { + m_flags |= e_bulletFlag; + } + else + { + m_flags &= ~e_bulletFlag; + } +} + +inline bool b2Body::IsStatic() const +{ + return m_type == e_staticType; +} + +inline bool b2Body::IsDynamic() const +{ + return m_type == e_dynamicType; +} + +inline bool b2Body::IsFrozen() const +{ + return (m_flags & e_frozenFlag) == e_frozenFlag; +} + +inline bool b2Body::IsSleeping() const +{ + return (m_flags & e_sleepFlag) == e_sleepFlag; +} + +inline void b2Body::AllowSleeping(bool flag) +{ + if (flag) + { + m_flags |= e_allowSleepFlag; + } + else + { + m_flags &= ~e_allowSleepFlag; + WakeUp(); + } +} + +inline void b2Body::WakeUp() +{ + m_flags &= ~e_sleepFlag; + m_sleepTime = 0.0f; +} + +inline void b2Body::PutToSleep() +{ + m_flags |= e_sleepFlag; + m_sleepTime = 0.0f; + m_linearVelocity.SetZero(); + m_angularVelocity = 0.0f; + m_force.SetZero(); + m_torque = 0.0f; +} + +inline b2Shape* b2Body::GetShapeList() +{ + return m_shapeList; +} + +inline b2JointEdge* b2Body::GetJointList() +{ + return m_jointList; +} + +inline b2Body* b2Body::GetNext() +{ + return m_next; +} + +inline void* b2Body::GetUserData() +{ + return m_userData; +} + +inline void b2Body::SetUserData(void* data) +{ + m_userData = data; +} + +inline bool b2Body::IsConnected(const b2Body* other) const +{ + for (b2JointEdge* jn = m_jointList; jn; jn = jn->next) + { + if (jn->other == other) + return jn->joint->m_collideConnected == false; + } + + return false; +} + +inline void b2Body::ApplyForce(const b2Vec2& force, const b2Vec2& point) +{ + if (IsSleeping()) + { + WakeUp(); + } + m_force += force; + m_torque += b2Cross(point - m_sweep.c, force); +} + +inline void b2Body::ApplyTorque(float32 torque) +{ + if (IsSleeping()) + { + WakeUp(); + } + m_torque += torque; +} + +inline void b2Body::ApplyImpulse(const b2Vec2& impulse, const b2Vec2& point) +{ + if (IsSleeping()) + { + WakeUp(); + } + m_linearVelocity += m_invMass * impulse; + m_angularVelocity += m_invI * b2Cross(point - m_sweep.c, impulse); +} + +inline void b2Body::SynchronizeTransform() +{ + m_xf.R.Set(m_sweep.a); + m_xf.position = m_sweep.c - b2Mul(m_xf.R, m_sweep.localCenter); +} + +inline void b2Body::Advance(float32 t) +{ + // Advance to the new safe time. + m_sweep.Advance(t); + m_sweep.c = m_sweep.c0; + m_sweep.a = m_sweep.a0; + SynchronizeTransform(); +} + +inline b2World* b2Body::GetWorld() +{ + return m_world; +} + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/b2ContactManager.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/b2ContactManager.h new file mode 100644 index 0000000..7bba1a1 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/b2ContactManager.h @@ -0,0 +1,54 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_CONTACT_MANAGER_H +#define B2_CONTACT_MANAGER_H + +#include "../Collision/b2BroadPhase.h" +#include "../Dynamics/Contacts/b2NullContact.h" + +class b2World; +class b2Contact; +struct b2TimeStep; + +// Delegate of b2World. +class b2ContactManager : public b2PairCallback +{ +public: + b2ContactManager() : m_world(NULL), m_destroyImmediate(false) {} + + // Implements PairCallback + void* PairAdded(void* proxyUserData1, void* proxyUserData2); + + // Implements PairCallback + void PairRemoved(void* proxyUserData1, void* proxyUserData2, void* pairUserData); + + void Destroy(b2Contact* c); + + void Collide(); + + b2World* m_world; + + // This lets us provide broadphase proxy pair user data for + // contacts that shouldn't exist. + b2NullContact m_nullContact; + + bool m_destroyImmediate; +}; + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/b2Island.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/b2Island.h new file mode 100644 index 0000000..eb62fd9 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/b2Island.h @@ -0,0 +1,88 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_ISLAND_H +#define B2_ISLAND_H + +#include "../Common/b2Math.h" + +class b2Contact; +class b2Body; +class b2Joint; +class b2StackAllocator; +class b2ContactListener; +struct b2ContactConstraint; +struct b2TimeStep; + +class b2Island +{ +public: + b2Island(int32 bodyCapacity, int32 contactCapacity, int32 jointCapacity, + b2StackAllocator* allocator, b2ContactListener* listener); + ~b2Island(); + + void Clear() + { + m_bodyCount = 0; + m_contactCount = 0; + m_jointCount = 0; + } + + void Solve(const b2TimeStep& step, const b2Vec2& gravity, bool correctPositions, bool allowSleep); + + void SolveTOI(const b2TimeStep& subStep); + + void Add(b2Body* body) + { + b2Assert(m_bodyCount < m_bodyCapacity); + m_bodies[m_bodyCount++] = body; + } + + void Add(b2Contact* contact) + { + b2Assert(m_contactCount < m_contactCapacity); + m_contacts[m_contactCount++] = contact; + } + + void Add(b2Joint* joint) + { + b2Assert(m_jointCount < m_jointCapacity); + m_joints[m_jointCount++] = joint; + } + + void Report(b2ContactConstraint* constraints); + + b2StackAllocator* m_allocator; + b2ContactListener* m_listener; + + b2Body** m_bodies; + b2Contact** m_contacts; + b2Joint** m_joints; + + int32 m_bodyCount; + int32 m_jointCount; + int32 m_contactCount; + + int32 m_bodyCapacity; + int32 m_contactCapacity; + int32 m_jointCapacity; + + int32 m_positionIterationCount; +}; + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/b2World.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/b2World.h new file mode 100644 index 0000000..33dc3b8 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/b2World.h @@ -0,0 +1,256 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_WORLD_H +#define B2_WORLD_H + +#include "../Common/b2Math.h" +#include "../Common/b2BlockAllocator.h" +#include "../Common/b2StackAllocator.h" +#include "b2ContactManager.h" +#include "b2WorldCallbacks.h" + +struct b2AABB; +struct b2ShapeDef; +struct b2BodyDef; +struct b2JointDef; +class b2Body; +class b2Joint; +class b2Shape; +class b2Contact; +class b2BroadPhase; + +struct b2TimeStep +{ + float32 dt; // time step + float32 inv_dt; // inverse time step (0 if dt == 0). + float32 dtRatio; // dt * inv_dt0 + int32 maxIterations; + bool warmStarting; + bool positionCorrection; +}; + +/// The world class manages all physics entities, dynamic simulation, +/// and asynchronous queries. The world also contains efficient memory +/// management facilities. +class b2World +{ +public: + /// Construct a world object. + /// @param worldAABB a bounding box that completely encompasses all your shapes. + /// @param gravity the world gravity vector. + /// @param doSleep improve performance by not simulating inactive bodies. + b2World(const b2AABB& worldAABB, const b2Vec2& gravity, bool doSleep); + + /// Destruct the world. All physics entities are destroyed and all heap memory is released. + ~b2World(); + + /// Register a destruction listener. + void SetDestructionListener(b2DestructionListener* listener); + + /// Register a broad-phase boundary listener. + void SetBoundaryListener(b2BoundaryListener* listener); + + /// Register a contact filter to provide specific control over collision. + /// Otherwise the default filter is used (b2_defaultFilter). + void SetContactFilter(b2ContactFilter* filter); + + /// Register a contact event listener + void SetContactListener(b2ContactListener* listener); + + /// Register a routine for debug drawing. The debug draw functions are called + /// inside the b2World::Step method, so make sure your renderer is ready to + /// consume draw commands when you call Step(). + void SetDebugDraw(b2DebugDraw* debugDraw); + + /// Create a rigid body given a definition. No reference to the definition + /// is retained. + /// @warning This function is locked during callbacks. + b2Body* CreateBody(const b2BodyDef* def); + + /// Destroy a rigid body given a definition. No reference to the definition + /// is retained. This function is locked during callbacks. + /// @warning This automatically deletes all associated shapes and joints. + /// @warning This function is locked during callbacks. + void DestroyBody(b2Body* body); + + /// Create a joint to constrain bodies together. No reference to the definition + /// is retained. This may cause the connected bodies to cease colliding. + /// @warning This function is locked during callbacks. + b2Joint* CreateJoint(const b2JointDef* def); + + /// Destroy a joint. This may cause the connected bodies to begin colliding. + /// @warning This function is locked during callbacks. + void DestroyJoint(b2Joint* joint); + + /// The world provides a single static ground body with no collision shapes. + /// You can use this to simplify the creation of joints and static shapes. + b2Body* GetGroundBody(); + + /// Take a time step. This performs collision detection, integration, + /// and constraint solution. + /// @param timeStep the amount of time to simulate, this should not vary. + /// @param iterations the number of iterations to be used by the constraint solver. + void Step(float32 timeStep, int32 iterations); + + /// Query the world for all shapes that potentially overlap the + /// provided AABB. You provide a shape pointer buffer of specified + /// size. The number of shapes found is returned. + /// @param aabb the query box. + /// @param shapes a user allocated shape pointer array of size maxCount (or greater). + /// @param maxCount the capacity of the shapes array. + /// @return the number of shapes found in aabb. + int32 Query(const b2AABB& aabb, b2Shape** shapes, int32 maxCount); + + /// Check if the AABB is within the broadphase limits. + bool InRange(const b2AABB& aabb) const; + + /// Get the world body list. With the returned body, use b2Body::GetNext to get + /// the next body in the world list. A NULL body indicates the end of the list. + /// @return the head of the world body list. + b2Body* GetBodyList(); + + /// Get the world joint list. With the returned joint, use b2Joint::GetNext to get + /// the next joint in the world list. A NULL joint indicates the end of the list. + /// @return the head of the world joint list. + b2Joint* GetJointList(); + + /// Re-filter a shape. This re-runs contact filtering on a shape. + void Refilter(b2Shape* shape); + + /// Enable/disable warm starting. For testing. + void SetWarmStarting(bool flag) { m_warmStarting = flag; } + + /// Enable/disable position correction. For testing. + void SetPositionCorrection(bool flag) { m_positionCorrection = flag; } + + /// Enable/disable continuous physics. For testing. + void SetContinuousPhysics(bool flag) { m_continuousPhysics = flag; } + + /// Perform validation of internal data structures. + void Validate(); + + /// Get the number of broad-phase proxies. + int32 GetProxyCount() const; + + /// Get the number of broad-phase pairs. + int32 GetPairCount() const; + + /// Get the number of bodies. + int32 GetBodyCount() const; + + /// Get the number joints. + int32 GetJointCount() const; + + /// Get the number of contacts (each may have 0 or more contact points). + int32 GetContactCount() const; + + /// Change the global gravity vector. + void SetGravity(const b2Vec2& gravity); + +private: + + friend class b2Body; + friend class b2ContactManager; + + void Solve(const b2TimeStep& step); + void SolveTOI(const b2TimeStep& step); + + void DrawJoint(b2Joint* joint); + void DrawShape(b2Shape* shape, const b2XForm& xf, const b2Color& color, bool core); + void DrawDebugData(); + + b2BlockAllocator m_blockAllocator; + b2StackAllocator m_stackAllocator; + + bool m_lock; + + b2BroadPhase* m_broadPhase; + b2ContactManager m_contactManager; + + b2Body* m_bodyList; + b2Joint* m_jointList; + + // Do not access + b2Contact* m_contactList; + + int32 m_bodyCount; + int32 m_contactCount; + int32 m_jointCount; + + b2Vec2 m_gravity; + bool m_allowSleep; + + b2Body* m_groundBody; + + b2DestructionListener* m_destructionListener; + b2BoundaryListener* m_boundaryListener; + b2ContactFilter* m_contactFilter; + b2ContactListener* m_contactListener; + b2DebugDraw* m_debugDraw; + + float32 m_inv_dt0; + + int32 m_positionIterationCount; + + // This is for debugging the solver. + bool m_positionCorrection; + + // This is for debugging the solver. + bool m_warmStarting; + + // This is for debugging the solver. + bool m_continuousPhysics; +}; + +inline b2Body* b2World::GetGroundBody() +{ + return m_groundBody; +} + +inline b2Body* b2World::GetBodyList() +{ + return m_bodyList; +} + +inline b2Joint* b2World::GetJointList() +{ + return m_jointList; +} + +inline int32 b2World::GetBodyCount() const +{ + return m_bodyCount; +} + +inline int32 b2World::GetJointCount() const +{ + return m_jointCount; +} + +inline int32 b2World::GetContactCount() const +{ + return m_contactCount; +} + +inline void b2World::SetGravity(const b2Vec2& gravity) +{ + m_gravity = gravity; +} + +#endif diff --git a/build/linux/libs/box2d-svn/include/Source/Dynamics/b2WorldCallbacks.h b/build/linux/libs/box2d-svn/include/Source/Dynamics/b2WorldCallbacks.h new file mode 100644 index 0000000..71c9f95 --- /dev/null +++ b/build/linux/libs/box2d-svn/include/Source/Dynamics/b2WorldCallbacks.h @@ -0,0 +1,172 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_WORLD_CALLBACKS_H +#define B2_WORLD_CALLBACKS_H + +#include "../Common/b2Settings.h" + +struct b2Vec2; +struct b2XForm; +class b2Shape; +class b2Body; +class b2Joint; +class b2Contact; +struct b2ContactPoint; +struct b2ContactResult; + +/// Joints and shapes are destroyed when their associated +/// body is destroyed. Implement this listener so that you +/// may nullify references to these joints and shapes. +class b2DestructionListener +{ +public: + virtual ~b2DestructionListener() {} + + /// Called when any joint is about to be destroyed due + /// to the destruction of one of its attached bodies. + virtual void SayGoodbye(b2Joint* joint) = 0; + + /// Called when any shape is about to be destroyed due + /// to the destruction of its parent body. + virtual void SayGoodbye(b2Shape* shape) = 0; +}; + + +/// This is called when a body's shape passes outside of the world boundary. +class b2BoundaryListener +{ +public: + virtual ~b2BoundaryListener() {} + + /// This is called for each body that leaves the world boundary. + /// @warning you can't modify the world inside this callback. + virtual void Violation(b2Body* body) = 0; +}; + + +/// Implement this class to provide collision filtering. In other words, you can implement +/// this class if you want finer control over contact creation. +class b2ContactFilter +{ +public: + virtual ~b2ContactFilter() {} + + /// Return true if contact calculations should be performed between these two shapes. + /// @warning for performance reasons this is only called when the AABBs begin to overlap. + virtual bool ShouldCollide(b2Shape* shape1, b2Shape* shape2); +}; + +/// The default contact filter. +extern b2ContactFilter b2_defaultFilter; + +/// Implement this class to get collision results. You can use these results for +/// things like sounds and game logic. You can also get contact results by +/// traversing the contact lists after the time step. However, you might miss +/// some contacts because continuous physics leads to sub-stepping. +/// Additionally you may receive multiple callbacks for the same contact in a +/// single time step. +/// You should strive to make your callbacks efficient because there may be +/// many callbacks per time step. +/// @warning The contact separation is the last computed value. +/// @warning You cannot create/destroy Box2D entities inside these callbacks. +class b2ContactListener +{ +public: + virtual ~b2ContactListener() {} + + /// Called when a contact point is added. This includes the geometry + /// and the forces. + virtual void Add(const b2ContactPoint* point) { B2_NOT_USED(point); } + + /// Called when a contact point persists. This includes the geometry + /// and the forces. + virtual void Persist(const b2ContactPoint* point) { B2_NOT_USED(point); } + + /// Called when a contact point is removed. This includes the last + /// computed geometry and forces. + virtual void Remove(const b2ContactPoint* point) { B2_NOT_USED(point); } + + /// Called after a contact point is solved. + virtual void Result(const b2ContactResult* point) { B2_NOT_USED(point); } +}; + +/// Color for debug drawing. Each value has the range [0,1]. +struct b2Color +{ + b2Color() {} + b2Color(float32 r, float32 g, float32 b) : r(r), g(g), b(b) {} + float32 r, g, b; +}; + +/// Implement and register this class with a b2World to provide debug drawing of physics +/// entities in your game. +class b2DebugDraw +{ +public: + b2DebugDraw(); + + virtual ~b2DebugDraw() {} + + enum + { + e_shapeBit = 0x0001, ///< draw shapes + e_jointBit = 0x0002, ///< draw joint connections + e_coreShapeBit = 0x0004, ///< draw core (TOI) shapes + e_aabbBit = 0x0008, ///< draw axis aligned bounding boxes + e_obbBit = 0x0010, ///< draw oriented bounding boxes + e_pairBit = 0x0020, ///< draw broad-phase pairs + e_centerOfMassBit = 0x0040, ///< draw center of mass frame + }; + + /// Set the drawing flags. + void SetFlags(uint32 flags); + + /// Get the drawing flags. + uint32 GetFlags() const; + + /// Append flags to the current flags. + void AppendFlags(uint32 flags); + + /// Clear flags from the current flags. + void ClearFlags(uint32 flags); + + /// Draw a closed polygon provided in CCW order. + virtual void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0; + + /// Draw a solid closed polygon provided in CCW order. + virtual void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0; + + /// Draw a circle. + virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color) = 0; + + /// Draw a solid circle. + virtual void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color) = 0; + + /// Draw a line segment. + virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) = 0; + + /// Draw a transform. Choose your own length scale. + /// @param xf a transform. + virtual void DrawXForm(const b2XForm& xf) = 0; + +protected: + uint32 m_drawFlags; +}; + +#endif diff --git a/build/linux/libs/ogg-1.1.3/include/ogg/config_types.h b/build/linux/libs/ogg-1.1.3/include/ogg/config_types.h new file mode 100644 index 0000000..496e900 --- /dev/null +++ b/build/linux/libs/ogg-1.1.3/include/ogg/config_types.h @@ -0,0 +1,11 @@ +#ifndef __CONFIG_TYPES_H__ +#define __CONFIG_TYPES_H__ + +/* these are filled in by configure */ +typedef int16_t ogg_int16_t; +typedef u_int16_t ogg_uint16_t; +typedef int32_t ogg_int32_t; +typedef u_int32_t ogg_uint32_t; +typedef int64_t ogg_int64_t; + +#endif diff --git a/build/linux/libs/ogg-1.1.3/include/ogg/ogg.h b/build/linux/libs/ogg-1.1.3/include/ogg/ogg.h new file mode 100644 index 0000000..9082679 --- /dev/null +++ b/build/linux/libs/ogg-1.1.3/include/ogg/ogg.h @@ -0,0 +1,202 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: toplevel libogg include + last mod: $Id: ogg.h 7188 2004-07-20 07:26:04Z xiphmont $ + + ********************************************************************/ +#ifndef _OGG_H +#define _OGG_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +typedef struct { + long endbyte; + int endbit; + + unsigned char *buffer; + unsigned char *ptr; + long storage; +} oggpack_buffer; + +/* ogg_page is used to encapsulate the data in one Ogg bitstream page *****/ + +typedef struct { + unsigned char *header; + long header_len; + unsigned char *body; + long body_len; +} ogg_page; + +/* ogg_stream_state contains the current encode/decode state of a logical + Ogg bitstream **********************************************************/ + +typedef struct { + unsigned char *body_data; /* bytes from packet bodies */ + long body_storage; /* storage elements allocated */ + long body_fill; /* elements stored; fill mark */ + long body_returned; /* elements of fill returned */ + + + int *lacing_vals; /* The values that will go to the segment table */ + ogg_int64_t *granule_vals; /* granulepos values for headers. Not compact + this way, but it is simple coupled to the + lacing fifo */ + long lacing_storage; + long lacing_fill; + long lacing_packet; + long lacing_returned; + + unsigned char header[282]; /* working space for header encode */ + int header_fill; + + int e_o_s; /* set when we have buffered the last packet in the + logical bitstream */ + int b_o_s; /* set after we've written the initial page + of a logical bitstream */ + long serialno; + long pageno; + ogg_int64_t packetno; /* sequence number for decode; the framing + knows where there's a hole in the data, + but we need coupling so that the codec + (which is in a seperate abstraction + layer) also knows about the gap */ + ogg_int64_t granulepos; + +} ogg_stream_state; + +/* ogg_packet is used to encapsulate the data and metadata belonging + to a single raw Ogg/Vorbis packet *************************************/ + +typedef struct { + unsigned char *packet; + long bytes; + long b_o_s; + long e_o_s; + + ogg_int64_t granulepos; + + ogg_int64_t packetno; /* sequence number for decode; the framing + knows where there's a hole in the data, + but we need coupling so that the codec + (which is in a seperate abstraction + layer) also knows about the gap */ +} ogg_packet; + +typedef struct { + unsigned char *data; + int storage; + int fill; + int returned; + + int unsynced; + int headerbytes; + int bodybytes; +} ogg_sync_state; + +/* Ogg BITSTREAM PRIMITIVES: bitstream ************************/ + +extern void oggpack_writeinit(oggpack_buffer *b); +extern void oggpack_writetrunc(oggpack_buffer *b,long bits); +extern void oggpack_writealign(oggpack_buffer *b); +extern void oggpack_writecopy(oggpack_buffer *b,void *source,long bits); +extern void oggpack_reset(oggpack_buffer *b); +extern void oggpack_writeclear(oggpack_buffer *b); +extern void oggpack_readinit(oggpack_buffer *b,unsigned char *buf,int bytes); +extern void oggpack_write(oggpack_buffer *b,unsigned long value,int bits); +extern long oggpack_look(oggpack_buffer *b,int bits); +extern long oggpack_look1(oggpack_buffer *b); +extern void oggpack_adv(oggpack_buffer *b,int bits); +extern void oggpack_adv1(oggpack_buffer *b); +extern long oggpack_read(oggpack_buffer *b,int bits); +extern long oggpack_read1(oggpack_buffer *b); +extern long oggpack_bytes(oggpack_buffer *b); +extern long oggpack_bits(oggpack_buffer *b); +extern unsigned char *oggpack_get_buffer(oggpack_buffer *b); + +extern void oggpackB_writeinit(oggpack_buffer *b); +extern void oggpackB_writetrunc(oggpack_buffer *b,long bits); +extern void oggpackB_writealign(oggpack_buffer *b); +extern void oggpackB_writecopy(oggpack_buffer *b,void *source,long bits); +extern void oggpackB_reset(oggpack_buffer *b); +extern void oggpackB_writeclear(oggpack_buffer *b); +extern void oggpackB_readinit(oggpack_buffer *b,unsigned char *buf,int bytes); +extern void oggpackB_write(oggpack_buffer *b,unsigned long value,int bits); +extern long oggpackB_look(oggpack_buffer *b,int bits); +extern long oggpackB_look1(oggpack_buffer *b); +extern void oggpackB_adv(oggpack_buffer *b,int bits); +extern void oggpackB_adv1(oggpack_buffer *b); +extern long oggpackB_read(oggpack_buffer *b,int bits); +extern long oggpackB_read1(oggpack_buffer *b); +extern long oggpackB_bytes(oggpack_buffer *b); +extern long oggpackB_bits(oggpack_buffer *b); +extern unsigned char *oggpackB_get_buffer(oggpack_buffer *b); + +/* Ogg BITSTREAM PRIMITIVES: encoding **************************/ + +extern int ogg_stream_packetin(ogg_stream_state *os, ogg_packet *op); +extern int ogg_stream_pageout(ogg_stream_state *os, ogg_page *og); +extern int ogg_stream_flush(ogg_stream_state *os, ogg_page *og); + +/* Ogg BITSTREAM PRIMITIVES: decoding **************************/ + +extern int ogg_sync_init(ogg_sync_state *oy); +extern int ogg_sync_clear(ogg_sync_state *oy); +extern int ogg_sync_reset(ogg_sync_state *oy); +extern int ogg_sync_destroy(ogg_sync_state *oy); + +extern char *ogg_sync_buffer(ogg_sync_state *oy, long size); +extern int ogg_sync_wrote(ogg_sync_state *oy, long bytes); +extern long ogg_sync_pageseek(ogg_sync_state *oy,ogg_page *og); +extern int ogg_sync_pageout(ogg_sync_state *oy, ogg_page *og); +extern int ogg_stream_pagein(ogg_stream_state *os, ogg_page *og); +extern int ogg_stream_packetout(ogg_stream_state *os,ogg_packet *op); +extern int ogg_stream_packetpeek(ogg_stream_state *os,ogg_packet *op); + +/* Ogg BITSTREAM PRIMITIVES: general ***************************/ + +extern int ogg_stream_init(ogg_stream_state *os,int serialno); +extern int ogg_stream_clear(ogg_stream_state *os); +extern int ogg_stream_reset(ogg_stream_state *os); +extern int ogg_stream_reset_serialno(ogg_stream_state *os,int serialno); +extern int ogg_stream_destroy(ogg_stream_state *os); +extern int ogg_stream_eos(ogg_stream_state *os); + +extern void ogg_page_checksum_set(ogg_page *og); + +extern int ogg_page_version(ogg_page *og); +extern int ogg_page_continued(ogg_page *og); +extern int ogg_page_bos(ogg_page *og); +extern int ogg_page_eos(ogg_page *og); +extern ogg_int64_t ogg_page_granulepos(ogg_page *og); +extern int ogg_page_serialno(ogg_page *og); +extern long ogg_page_pageno(ogg_page *og); +extern int ogg_page_packets(ogg_page *og); + +extern void ogg_packet_clear(ogg_packet *op); + + +#ifdef __cplusplus +} +#endif + +#endif /* _OGG_H */ + + + + + + diff --git a/build/linux/libs/ogg-1.1.3/include/ogg/os_types.h b/build/linux/libs/ogg-1.1.3/include/ogg/os_types.h new file mode 100644 index 0000000..32dcb8b --- /dev/null +++ b/build/linux/libs/ogg-1.1.3/include/ogg/os_types.h @@ -0,0 +1,127 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: #ifdef jail to whip a few platforms into the UNIX ideal. + last mod: $Id: os_types.h 7524 2004-08-11 04:20:36Z conrad $ + + ********************************************************************/ +#ifndef _OS_TYPES_H +#define _OS_TYPES_H + +/* make it easy on the folks that want to compile the libs with a + different malloc than stdlib */ +#define _ogg_malloc malloc +#define _ogg_calloc calloc +#define _ogg_realloc realloc +#define _ogg_free free + +#if defined(_WIN32) + +# if defined(__CYGWIN__) +# include <_G_config.h> + typedef _G_int64_t ogg_int64_t; + typedef _G_int32_t ogg_int32_t; + typedef _G_uint32_t ogg_uint32_t; + typedef _G_int16_t ogg_int16_t; + typedef _G_uint16_t ogg_uint16_t; +# elif defined(__MINGW32__) + typedef short ogg_int16_t; + typedef unsigned short ogg_uint16_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long ogg_int64_t; + typedef unsigned long long ogg_uint64_t; +# elif defined(__MWERKS__) + typedef long long ogg_int64_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef short ogg_int16_t; + typedef unsigned short ogg_uint16_t; +# else + /* MSVC/Borland */ + typedef __int64 ogg_int64_t; + typedef __int32 ogg_int32_t; + typedef unsigned __int32 ogg_uint32_t; + typedef __int16 ogg_int16_t; + typedef unsigned __int16 ogg_uint16_t; +# endif + +#elif defined(__MACOS__) + +# include + typedef SInt16 ogg_int16_t; + typedef UInt16 ogg_uint16_t; + typedef SInt32 ogg_int32_t; + typedef UInt32 ogg_uint32_t; + typedef SInt64 ogg_int64_t; + +#elif defined(__MACOSX__) /* MacOS X Framework build */ + +# include + typedef int16_t ogg_int16_t; + typedef u_int16_t ogg_uint16_t; + typedef int32_t ogg_int32_t; + typedef u_int32_t ogg_uint32_t; + typedef int64_t ogg_int64_t; + +#elif defined(__BEOS__) + + /* Be */ +# include + typedef int16_t ogg_int16_t; + typedef u_int16_t ogg_uint16_t; + typedef int32_t ogg_int32_t; + typedef u_int32_t ogg_uint32_t; + typedef int64_t ogg_int64_t; + +#elif defined (__EMX__) + + /* OS/2 GCC */ + typedef short ogg_int16_t; + typedef unsigned short ogg_uint16_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long ogg_int64_t; + +#elif defined (DJGPP) + + /* DJGPP */ + typedef short ogg_int16_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long ogg_int64_t; + +#elif defined(R5900) + + /* PS2 EE */ + typedef long ogg_int64_t; + typedef int ogg_int32_t; + typedef unsigned ogg_uint32_t; + typedef short ogg_int16_t; + +#elif defined(__SYMBIAN32__) + + /* Symbian GCC */ + typedef signed short ogg_int16_t; + typedef unsigned short ogg_uint16_t; + typedef signed int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long int ogg_int64_t; + +#else + +# include +# include + +#endif + +#endif /* _OS_TYPES_H */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL.h b/build/linux/libs/sdl-1.2.13/include/SDL.h new file mode 100644 index 0000000..60ac26c --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL.h @@ -0,0 +1,94 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Main include header for the SDL library */ + +#ifndef _SDL_H +#define _SDL_H + +#include "SDL_main.h" +#include "SDL_stdinc.h" +#include "SDL_audio.h" +#include "SDL_cdrom.h" +#include "SDL_cpuinfo.h" +#include "SDL_endian.h" +#include "SDL_error.h" +#include "SDL_events.h" +#include "SDL_loadso.h" +#include "SDL_mutex.h" +#include "SDL_rwops.h" +#include "SDL_thread.h" +#include "SDL_timer.h" +#include "SDL_video.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/* These are the flags which may be passed to SDL_Init() -- you should + specify the subsystems which you will be using in your application. +*/ +#define SDL_INIT_TIMER 0x00000001 +#define SDL_INIT_AUDIO 0x00000010 +#define SDL_INIT_VIDEO 0x00000020 +#define SDL_INIT_CDROM 0x00000100 +#define SDL_INIT_JOYSTICK 0x00000200 +#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ +#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ +#define SDL_INIT_EVERYTHING 0x0000FFFF + +/* This function loads the SDL dynamically linked library and initializes + * the subsystems specified by 'flags' (and those satisfying dependencies) + * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup + * signal handlers for some commonly ignored fatal signals (like SIGSEGV) + */ +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); + +/* This function initializes specific SDL subsystems */ +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); + +/* This function cleans up specific SDL subsystems */ +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); + +/* This function returns mask of the specified subsystems which have + been initialized. + If 'flags' is 0, it returns a mask of all initialized subsystems. +*/ +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); + +/* This function cleans up all initialized subsystems and unloads the + * dynamically linked library. You should call it upon all exit conditions. + */ +extern DECLSPEC void SDLCALL SDL_Quit(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_H */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_active.h b/build/linux/libs/sdl-1.2.13/include/SDL_active.h new file mode 100644 index 0000000..2cf474c --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_active.h @@ -0,0 +1,58 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL application focus event handling */ + +#ifndef _SDL_active_h +#define _SDL_active_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The available application states */ +#define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */ +#define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */ +#define SDL_APPACTIVE 0x04 /* The application is active */ + +/* Function prototypes */ +/* + * This function returns the current state of the application, which is a + * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and + * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to + * see your application, otherwise it has been iconified or disabled. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_active_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_audio.h b/build/linux/libs/sdl-1.2.13/include/SDL_audio.h new file mode 100644 index 0000000..68ec475 --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_audio.h @@ -0,0 +1,253 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Access to the raw audio mixing buffer for the SDL library */ + +#ifndef _SDL_audio_h +#define _SDL_audio_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_endian.h" +#include "SDL_mutex.h" +#include "SDL_thread.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The calculated values in this structure are calculated by SDL_OpenAudio() */ +typedef struct SDL_AudioSpec { + int freq; /* DSP frequency -- samples per second */ + Uint16 format; /* Audio data format */ + Uint8 channels; /* Number of channels: 1 mono, 2 stereo */ + Uint8 silence; /* Audio buffer silence value (calculated) */ + Uint16 samples; /* Audio buffer size in samples (power of 2) */ + Uint16 padding; /* Necessary for some compile environments */ + Uint32 size; /* Audio buffer size in bytes (calculated) */ + /* This function is called when the audio device needs more data. + 'stream' is a pointer to the audio data buffer + 'len' is the length of that buffer in bytes. + Once the callback returns, the buffer will no longer be valid. + Stereo samples are stored in a LRLRLR ordering. + */ + void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len); + void *userdata; +} SDL_AudioSpec; + +/* Audio format flags (defaults to LSB byte order) */ +#define AUDIO_U8 0x0008 /* Unsigned 8-bit samples */ +#define AUDIO_S8 0x8008 /* Signed 8-bit samples */ +#define AUDIO_U16LSB 0x0010 /* Unsigned 16-bit samples */ +#define AUDIO_S16LSB 0x8010 /* Signed 16-bit samples */ +#define AUDIO_U16MSB 0x1010 /* As above, but big-endian byte order */ +#define AUDIO_S16MSB 0x9010 /* As above, but big-endian byte order */ +#define AUDIO_U16 AUDIO_U16LSB +#define AUDIO_S16 AUDIO_S16LSB + +/* Native audio byte ordering */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define AUDIO_U16SYS AUDIO_U16LSB +#define AUDIO_S16SYS AUDIO_S16LSB +#else +#define AUDIO_U16SYS AUDIO_U16MSB +#define AUDIO_S16SYS AUDIO_S16MSB +#endif + + +/* A structure to hold a set of audio conversion filters and buffers */ +typedef struct SDL_AudioCVT { + int needed; /* Set to 1 if conversion possible */ + Uint16 src_format; /* Source audio format */ + Uint16 dst_format; /* Target audio format */ + double rate_incr; /* Rate conversion increment */ + Uint8 *buf; /* Buffer to hold entire audio data */ + int len; /* Length of original audio buffer */ + int len_cvt; /* Length of converted audio buffer */ + int len_mult; /* buffer must be len*len_mult big */ + double len_ratio; /* Given len, final size is len*len_ratio */ + void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); + int filter_index; /* Current audio conversion function */ +} SDL_AudioCVT; + + +/* Function prototypes */ + +/* These functions are used internally, and should not be used unless you + * have a specific need to specify the audio driver you want to use. + * You should normally use SDL_Init() or SDL_InitSubSystem(). + */ +extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); +extern DECLSPEC void SDLCALL SDL_AudioQuit(void); + +/* This function fills the given character buffer with the name of the + * current audio driver, and returns a pointer to it if the audio driver has + * been initialized. It returns NULL if no driver has been initialized. + */ +extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); + +/* + * This function opens the audio device with the desired parameters, and + * returns 0 if successful, placing the actual hardware parameters in the + * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio + * data passed to the callback function will be guaranteed to be in the + * requested format, and will be automatically converted to the hardware + * audio format if necessary. This function returns -1 if it failed + * to open the audio device, or couldn't set up the audio thread. + * + * When filling in the desired audio spec structure, + * 'desired->freq' should be the desired audio frequency in samples-per-second. + * 'desired->format' should be the desired audio format. + * 'desired->samples' is the desired size of the audio buffer, in samples. + * This number should be a power of two, and may be adjusted by the audio + * driver to a value more suitable for the hardware. Good values seem to + * range between 512 and 8096 inclusive, depending on the application and + * CPU speed. Smaller values yield faster response time, but can lead + * to underflow if the application is doing heavy processing and cannot + * fill the audio buffer in time. A stereo sample consists of both right + * and left channels in LR ordering. + * Note that the number of samples is directly related to time by the + * following formula: ms = (samples*1000)/freq + * 'desired->size' is the size in bytes of the audio buffer, and is + * calculated by SDL_OpenAudio(). + * 'desired->silence' is the value used to set the buffer to silence, + * and is calculated by SDL_OpenAudio(). + * 'desired->callback' should be set to a function that will be called + * when the audio device is ready for more data. It is passed a pointer + * to the audio buffer, and the length in bytes of the audio buffer. + * This function usually runs in a separate thread, and so you should + * protect data structures that it accesses by calling SDL_LockAudio() + * and SDL_UnlockAudio() in your code. + * 'desired->userdata' is passed as the first parameter to your callback + * function. + * + * The audio device starts out playing silence when it's opened, and should + * be enabled for playing by calling SDL_PauseAudio(0) when you are ready + * for your audio callback function to be called. Since the audio driver + * may modify the requested size of the audio buffer, you should allocate + * any local mixing buffers after you open the audio device. + */ +extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained); + +/* + * Get the current audio state: + */ +typedef enum { + SDL_AUDIO_STOPPED = 0, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED +} SDL_audiostatus; +extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void); + +/* + * This function pauses and unpauses the audio callback processing. + * It should be called with a parameter of 0 after opening the audio + * device to start playing sound. This is so you can safely initialize + * data for your callback function after opening the audio device. + * Silence will be written to the audio device during the pause. + */ +extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); + +/* + * This function loads a WAVE from the data source, automatically freeing + * that source if 'freesrc' is non-zero. For example, to load a WAVE file, + * you could do: + * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); + * + * If this function succeeds, it returns the given SDL_AudioSpec, + * filled with the audio data format of the wave data, and sets + * 'audio_buf' to a malloc()'d buffer containing the audio data, + * and sets 'audio_len' to the length of that audio buffer, in bytes. + * You need to free the audio buffer with SDL_FreeWAV() when you are + * done with it. + * + * This function returns NULL and sets the SDL error message if the + * wave file cannot be opened, uses an unknown data format, or is + * corrupt. Currently raw and MS-ADPCM WAVE files are supported. + */ +extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/* Compatibility convenience function -- loads a WAV from a file */ +#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ + SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) + +/* + * This function frees data previously allocated with SDL_LoadWAV_RW() + */ +extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf); + +/* + * This function takes a source format and rate and a destination format + * and rate, and initializes the 'cvt' structure with information needed + * by SDL_ConvertAudio() to convert a buffer of audio data from one format + * to the other. + * This function returns 0, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt, + Uint16 src_format, Uint8 src_channels, int src_rate, + Uint16 dst_format, Uint8 dst_channels, int dst_rate); + +/* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(), + * created an audio buffer cvt->buf, and filled it with cvt->len bytes of + * audio data in the source format, this function will convert it in-place + * to the desired format. + * The data conversion may expand the size of the audio data, so the buffer + * cvt->buf should be allocated after the cvt structure is initialized by + * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. + */ +extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt); + +/* + * This takes two audio buffers of the playing audio format and mixes + * them, performing addition, volume adjustment, and overflow clipping. + * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME + * for full audio volume. Note this does not change hardware volume. + * This is provided for convenience -- you can mix your own audio data. + */ +#define SDL_MIX_MAXVOLUME 128 +extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume); + +/* + * The lock manipulated by these functions protects the callback function. + * During a LockAudio/UnlockAudio pair, you can be guaranteed that the + * callback function is not running. Do not call these from the callback + * function or you will cause deadlock. + */ +extern DECLSPEC void SDLCALL SDL_LockAudio(void); +extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); + +/* + * This function shuts down audio processing and closes the audio device. + */ +extern DECLSPEC void SDLCALL SDL_CloseAudio(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_audio_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_byteorder.h b/build/linux/libs/sdl-1.2.13/include/SDL_byteorder.h new file mode 100644 index 0000000..3871cfe --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_byteorder.h @@ -0,0 +1,24 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* DEPRECATED */ +#include "SDL_endian.h" diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_cdrom.h b/build/linux/libs/sdl-1.2.13/include/SDL_cdrom.h new file mode 100644 index 0000000..5f8f0c6 --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_cdrom.h @@ -0,0 +1,171 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This is the CD-audio control API for Simple DirectMedia Layer */ + +#ifndef _SDL_cdrom_h +#define _SDL_cdrom_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* In order to use these functions, SDL_Init() must have been called + with the SDL_INIT_CDROM flag. This causes SDL to scan the system + for CD-ROM drives, and load appropriate drivers. +*/ + +/* The maximum number of CD-ROM tracks on a disk */ +#define SDL_MAX_TRACKS 99 + +/* The types of CD-ROM track possible */ +#define SDL_AUDIO_TRACK 0x00 +#define SDL_DATA_TRACK 0x04 + +/* The possible states which a CD-ROM drive can be in. */ +typedef enum { + CD_TRAYEMPTY, + CD_STOPPED, + CD_PLAYING, + CD_PAUSED, + CD_ERROR = -1 +} CDstatus; + +/* Given a status, returns true if there's a disk in the drive */ +#define CD_INDRIVE(status) ((int)(status) > 0) + +typedef struct SDL_CDtrack { + Uint8 id; /* Track number */ + Uint8 type; /* Data or audio track */ + Uint16 unused; + Uint32 length; /* Length, in frames, of this track */ + Uint32 offset; /* Offset, in frames, from start of disk */ +} SDL_CDtrack; + +/* This structure is only current as of the last call to SDL_CDStatus() */ +typedef struct SDL_CD { + int id; /* Private drive identifier */ + CDstatus status; /* Current drive status */ + + /* The rest of this structure is only valid if there's a CD in drive */ + int numtracks; /* Number of tracks on disk */ + int cur_track; /* Current track position */ + int cur_frame; /* Current frame offset within current track */ + SDL_CDtrack track[SDL_MAX_TRACKS+1]; +} SDL_CD; + +/* Conversion functions from frames to Minute/Second/Frames and vice versa */ +#define CD_FPS 75 +#define FRAMES_TO_MSF(f, M,S,F) { \ + int value = f; \ + *(F) = value%CD_FPS; \ + value /= CD_FPS; \ + *(S) = value%60; \ + value /= 60; \ + *(M) = value; \ +} +#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F)) + +/* CD-audio API functions: */ + +/* Returns the number of CD-ROM drives on the system, or -1 if + SDL_Init() has not been called with the SDL_INIT_CDROM flag. + */ +extern DECLSPEC int SDLCALL SDL_CDNumDrives(void); + +/* Returns a human-readable, system-dependent identifier for the CD-ROM. + Example: + "/dev/cdrom" + "E:" + "/dev/disk/ide/1/master" +*/ +extern DECLSPEC const char * SDLCALL SDL_CDName(int drive); + +/* Opens a CD-ROM drive for access. It returns a drive handle on success, + or NULL if the drive was invalid or busy. This newly opened CD-ROM + becomes the default CD used when other CD functions are passed a NULL + CD-ROM handle. + Drives are numbered starting with 0. Drive 0 is the system default CD-ROM. +*/ +extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive); + +/* This function returns the current status of the given drive. + If the drive has a CD in it, the table of contents of the CD and current + play position of the CD will be stored in the SDL_CD structure. +*/ +extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom); + +/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks' + tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play + until the end of the CD. This function will skip data tracks. + This function should only be called after calling SDL_CDStatus() to + get track information about the CD. + For example: + // Play entire CD: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) + SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); + // Play last track: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) { + SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0); + } + // Play first and second track and 10 seconds of third track: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) + SDL_CDPlayTracks(cdrom, 0, 0, 2, 10); + + This function returns 0, or -1 if there was an error. +*/ +extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom, + int start_track, int start_frame, int ntracks, int nframes); + +/* Play the given CD starting at 'start' frame for 'length' frames. + It returns 0, or -1 if there was an error. +*/ +extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length); + +/* Pause play -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom); + +/* Resume play -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom); + +/* Stop play -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom); + +/* Eject CD-ROM -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom); + +/* Closes the handle for the CD-ROM drive */ +extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_config.h b/build/linux/libs/sdl-1.2.13/include/SDL_config.h new file mode 100644 index 0000000..ca2616c --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_config.h @@ -0,0 +1,307 @@ +/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +/* This is a set of defines to configure the SDL features */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +/* Make sure that this isn't included by Visual C++ */ +#ifdef _MSC_VER +#error You should copy include/SDL_config.h.default to include/SDL_config.h +#endif + +/* C language features */ +/* #undef const */ +/* #undef inline */ +/* #undef volatile */ + +/* C datatypes */ +/* #undef size_t */ +/* #undef int8_t */ +/* #undef uint8_t */ +/* #undef int16_t */ +/* #undef uint16_t */ +/* #undef int32_t */ +/* #undef uint32_t */ +/* #undef int64_t */ +/* #undef uint64_t */ +/* #undef uintptr_t */ +#define SDL_HAS_64BIT_TYPE 1 + +/* Endianness */ +#define SDL_BYTEORDER 1234 + +/* Comment this if you want to build without any C library requirements */ +#define HAVE_LIBC 1 +#if HAVE_LIBC + +/* Useful headers */ +#define HAVE_ALLOCA_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_STRING_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_ICONV_H 1 +#define HAVE_SIGNAL_H 1 +/* #undef HAVE_ALTIVEC_H */ + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#ifndef _WIN32 /* Don't use C runtime versions of these on Windows */ +#define HAVE_GETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#endif +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +/* #undef HAVE_STRLCPY */ +/* #undef HAVE_STRLCAT */ +#define HAVE_STRDUP 1 +/* #undef HAVE__STRREV */ +/* #undef HAVE__STRUPR */ +/* #undef HAVE__STRLWR */ +/* #undef HAVE_INDEX */ +/* #undef HAVE_RINDEX */ +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +/* #undef HAVE_ITOA */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__UITOA */ +/* #undef HAVE__ULTOA */ +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +/* #undef HAVE__I64TOA */ +/* #undef HAVE__UI64TOA */ +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +/* #undef HAVE__STRICMP */ +#define HAVE_STRCASECMP 1 +/* #undef HAVE__STRNICMP */ +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_ICONV 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +/* #undef HAVE_CLOCK_GETTIME */ +#define HAVE_DLVSYM 1 +#define HAVE_GETPAGESIZE 1 +#define HAVE_MPROTECT 1 + +#else +/* We may need some replacement for stdarg.h here */ +#include +#endif /* HAVE_LIBC */ + +/* Allow disabling of core subsystems */ +#define SDL_AUDIO_DISABLED 1 +/* #undef SDL_CDROM_DISABLED */ +/* #undef SDL_CPUINFO_DISABLED */ +/* #undef SDL_EVENTS_DISABLED */ +/* #undef SDL_FILE_DISABLED */ +/* #undef SDL_JOYSTICK_DISABLED */ +/* #undef SDL_LOADSO_DISABLED */ +/* #undef SDL_THREADS_DISABLED */ +/* #undef SDL_TIMERS_DISABLED */ +/* #undef SDL_VIDEO_DISABLED */ + +/* Enable various audio drivers */ +/* #undef SDL_AUDIO_DRIVER_ALSA */ +/* #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC */ +/* #undef SDL_AUDIO_DRIVER_ARTS */ +/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ +/* #undef SDL_AUDIO_DRIVER_BAUDIO */ +/* #undef SDL_AUDIO_DRIVER_BSD */ +/* #undef SDL_AUDIO_DRIVER_COREAUDIO */ +/* #undef SDL_AUDIO_DRIVER_DART */ +/* #undef SDL_AUDIO_DRIVER_DC */ +/* #undef SDL_AUDIO_DRIVER_DISK */ +/* #undef SDL_AUDIO_DRIVER_DUMMY */ +/* #undef SDL_AUDIO_DRIVER_DMEDIA */ +/* #undef SDL_AUDIO_DRIVER_DSOUND */ +/* #undef SDL_AUDIO_DRIVER_PULSE */ +/* #undef SDL_AUDIO_DRIVER_PULSE_DYNAMIC */ +/* #undef SDL_AUDIO_DRIVER_ESD */ +/* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */ +/* #undef SDL_AUDIO_DRIVER_MINT */ +/* #undef SDL_AUDIO_DRIVER_MMEAUDIO */ +/* #undef SDL_AUDIO_DRIVER_NAS */ +/* #undef SDL_AUDIO_DRIVER_OSS */ +/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */ +/* #undef SDL_AUDIO_DRIVER_PAUD */ +/* #undef SDL_AUDIO_DRIVER_QNXNTO */ +/* #undef SDL_AUDIO_DRIVER_SNDMGR */ +/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */ +/* #undef SDL_AUDIO_DRIVER_WAVEOUT */ + +/* Enable various cdrom drivers */ +/* #undef SDL_CDROM_AIX */ +/* #undef SDL_CDROM_BEOS */ +/* #undef SDL_CDROM_BSDI */ +/* #undef SDL_CDROM_DC */ +/* #undef SDL_CDROM_DUMMY */ +/* #undef SDL_CDROM_FREEBSD */ +#define SDL_CDROM_LINUX 1 +/* #undef SDL_CDROM_MACOS */ +/* #undef SDL_CDROM_MACOSX */ +/* #undef SDL_CDROM_MINT */ +/* #undef SDL_CDROM_OPENBSD */ +/* #undef SDL_CDROM_OS2 */ +/* #undef SDL_CDROM_OSF */ +/* #undef SDL_CDROM_QNX */ +/* #undef SDL_CDROM_WIN32 */ + +/* Enable various input drivers */ +#define SDL_INPUT_LINUXEV 1 +/* #undef SDL_INPUT_TSLIB */ +/* #undef SDL_JOYSTICK_BEOS */ +/* #undef SDL_JOYSTICK_DC */ +/* #undef SDL_JOYSTICK_DUMMY */ +/* #undef SDL_JOYSTICK_IOKIT */ +#define SDL_JOYSTICK_LINUX 1 +/* #undef SDL_JOYSTICK_MACOS */ +/* #undef SDL_JOYSTICK_MINT */ +/* #undef SDL_JOYSTICK_OS2 */ +/* #undef SDL_JOYSTICK_RISCOS */ +/* #undef SDL_JOYSTICK_WINMM */ +/* #undef SDL_JOYSTICK_USBHID */ +/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */ + +/* Enable various shared object loading systems */ +/* #undef SDL_LOADSO_BEOS */ +/* #undef SDL_LOADSO_DLCOMPAT */ +#define SDL_LOADSO_DLOPEN 1 +/* #undef SDL_LOADSO_DUMMY */ +/* #undef SDL_LOADSO_LDG */ +/* #undef SDL_LOADSO_MACOS */ +/* #undef SDL_LOADSO_OS2 */ +/* #undef SDL_LOADSO_WIN32 */ + +/* Enable various threading systems */ +/* #undef SDL_THREAD_BEOS */ +/* #undef SDL_THREAD_DC */ +/* #undef SDL_THREAD_OS2 */ +/* #undef SDL_THREAD_PTH */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 +/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */ +/* #undef SDL_THREAD_SPROC */ +/* #undef SDL_THREAD_WIN32 */ + +/* Enable various timer systems */ +/* #undef SDL_TIMER_BEOS */ +/* #undef SDL_TIMER_DC */ +/* #undef SDL_TIMER_DUMMY */ +/* #undef SDL_TIMER_MACOS */ +/* #undef SDL_TIMER_MINT */ +/* #undef SDL_TIMER_OS2 */ +/* #undef SDL_TIMER_RISCOS */ +#define SDL_TIMER_UNIX 1 +/* #undef SDL_TIMER_WIN32 */ +/* #undef SDL_TIMER_WINCE */ + +/* Enable various video drivers */ +/* #undef SDL_VIDEO_DRIVER_AALIB */ +/* #undef SDL_VIDEO_DRIVER_BWINDOW */ +/* #undef SDL_VIDEO_DRIVER_DC */ +/* #undef SDL_VIDEO_DRIVER_DDRAW */ +#define SDL_VIDEO_DRIVER_DGA 1 +/* #undef SDL_VIDEO_DRIVER_DIRECTFB */ +/* #undef SDL_VIDEO_DRIVER_DRAWSPROCKET */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_FBCON 1 +/* #undef SDL_VIDEO_DRIVER_GAPI */ +/* #undef SDL_VIDEO_DRIVER_GEM */ +/* #undef SDL_VIDEO_DRIVER_GGI */ +/* #undef SDL_VIDEO_DRIVER_IPOD */ +/* #undef SDL_VIDEO_DRIVER_NANOX */ +/* #undef SDL_VIDEO_DRIVER_OS2FS */ +/* #undef SDL_VIDEO_DRIVER_PHOTON */ +/* #undef SDL_VIDEO_DRIVER_PICOGUI */ +/* #undef SDL_VIDEO_DRIVER_PS2GS */ +/* #undef SDL_VIDEO_DRIVER_QTOPIA */ +/* #undef SDL_VIDEO_DRIVER_QUARTZ */ +/* #undef SDL_VIDEO_DRIVER_RISCOS */ +/* #undef SDL_VIDEO_DRIVER_SVGALIB */ +/* #undef SDL_VIDEO_DRIVER_TOOLBOX */ +/* #undef SDL_VIDEO_DRIVER_VGL */ +/* #undef SDL_VIDEO_DRIVER_WINDIB */ +/* #undef SDL_VIDEO_DRIVER_WSCONS */ +#define SDL_VIDEO_DRIVER_X11 1 +#define SDL_VIDEO_DRIVER_X11_DGAMOUSE 1 +#define SDL_VIDEO_DRIVER_X11_DPMS 1 +#define SDL_VIDEO_DRIVER_X11_DYNAMIC "libX11.so.6" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "libXext.so.6" +/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR */ +/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER */ +#define SDL_VIDEO_DRIVER_X11_VIDMODE 1 +#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 +#define SDL_VIDEO_DRIVER_X11_XME 1 +/* #undef SDL_VIDEO_DRIVER_X11_XRANDR */ +#define SDL_VIDEO_DRIVER_X11_XV 1 +/* #undef SDL_VIDEO_DRIVER_XBIOS */ + +/* Enable OpenGL support */ +#define SDL_VIDEO_OPENGL 1 +#define SDL_VIDEO_OPENGL_GLX 1 +/* #undef SDL_VIDEO_OPENGL_WGL */ +/* #undef SDL_VIDEO_OPENGL_OSMESA */ +/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */ + +/* Enable assembly routines */ +#define SDL_ASSEMBLY_ROUTINES 1 +/* #undef SDL_HERMES_BLITTERS */ +/* #undef SDL_ALTIVEC_BLITTERS */ + +#endif /* _SDL_config_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_config.h.default b/build/linux/libs/sdl-1.2.13/include/SDL_config.h.default new file mode 100644 index 0000000..c82f42a --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_config.h.default @@ -0,0 +1,45 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +#include "SDL_platform.h" + +/* Add any platform that doesn't build using the configure system */ +#if defined(__DREAMCAST__) +#include "SDL_config_dreamcast.h" +#elif defined(__MACOS__) +#include "SDL_config_macos.h" +#elif defined(__MACOSX__) +#include "SDL_config_macosx.h" +#elif defined(__SYMBIAN32__) +#include "SDL_config_symbian.h" /* must be before win32! */ +#elif defined(__WIN32__) +#include "SDL_config_win32.h" +#elif defined(__OS2__) +#include "SDL_config_os2.h" +#else +#include "SDL_config_minimal.h" +#endif /* platform config */ + +#endif /* _SDL_config_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_config.h.in b/build/linux/libs/sdl-1.2.13/include/SDL_config.h.in new file mode 100644 index 0000000..fb49c0e --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_config.h.in @@ -0,0 +1,306 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +/* This is a set of defines to configure the SDL features */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +/* Make sure that this isn't included by Visual C++ */ +#ifdef _MSC_VER +#error You should copy include/SDL_config.h.default to include/SDL_config.h +#endif + +/* C language features */ +#undef const +#undef inline +#undef volatile + +/* C datatypes */ +#undef size_t +#undef int8_t +#undef uint8_t +#undef int16_t +#undef uint16_t +#undef int32_t +#undef uint32_t +#undef int64_t +#undef uint64_t +#undef uintptr_t +#undef SDL_HAS_64BIT_TYPE + +/* Endianness */ +#undef SDL_BYTEORDER + +/* Comment this if you want to build without any C library requirements */ +#undef HAVE_LIBC +#if HAVE_LIBC + +/* Useful headers */ +#undef HAVE_ALLOCA_H +#undef HAVE_SYS_TYPES_H +#undef HAVE_STDIO_H +#undef STDC_HEADERS +#undef HAVE_STDLIB_H +#undef HAVE_STDARG_H +#undef HAVE_MALLOC_H +#undef HAVE_MEMORY_H +#undef HAVE_STRING_H +#undef HAVE_STRINGS_H +#undef HAVE_INTTYPES_H +#undef HAVE_STDINT_H +#undef HAVE_CTYPE_H +#undef HAVE_MATH_H +#undef HAVE_ICONV_H +#undef HAVE_SIGNAL_H +#undef HAVE_ALTIVEC_H + +/* C library functions */ +#undef HAVE_MALLOC +#undef HAVE_CALLOC +#undef HAVE_REALLOC +#undef HAVE_FREE +#undef HAVE_ALLOCA +#ifndef _WIN32 /* Don't use C runtime versions of these on Windows */ +#undef HAVE_GETENV +#undef HAVE_PUTENV +#undef HAVE_UNSETENV +#endif +#undef HAVE_QSORT +#undef HAVE_ABS +#undef HAVE_BCOPY +#undef HAVE_MEMSET +#undef HAVE_MEMCPY +#undef HAVE_MEMMOVE +#undef HAVE_MEMCMP +#undef HAVE_STRLEN +#undef HAVE_STRLCPY +#undef HAVE_STRLCAT +#undef HAVE_STRDUP +#undef HAVE__STRREV +#undef HAVE__STRUPR +#undef HAVE__STRLWR +#undef HAVE_INDEX +#undef HAVE_RINDEX +#undef HAVE_STRCHR +#undef HAVE_STRRCHR +#undef HAVE_STRSTR +#undef HAVE_ITOA +#undef HAVE__LTOA +#undef HAVE__UITOA +#undef HAVE__ULTOA +#undef HAVE_STRTOL +#undef HAVE_STRTOUL +#undef HAVE__I64TOA +#undef HAVE__UI64TOA +#undef HAVE_STRTOLL +#undef HAVE_STRTOULL +#undef HAVE_STRTOD +#undef HAVE_ATOI +#undef HAVE_ATOF +#undef HAVE_STRCMP +#undef HAVE_STRNCMP +#undef HAVE__STRICMP +#undef HAVE_STRCASECMP +#undef HAVE__STRNICMP +#undef HAVE_STRNCASECMP +#undef HAVE_SSCANF +#undef HAVE_SNPRINTF +#undef HAVE_VSNPRINTF +#undef HAVE_ICONV +#undef HAVE_SIGACTION +#undef HAVE_SETJMP +#undef HAVE_NANOSLEEP +#undef HAVE_CLOCK_GETTIME +#undef HAVE_DLVSYM +#undef HAVE_GETPAGESIZE +#undef HAVE_MPROTECT + +#else +/* We may need some replacement for stdarg.h here */ +#include +#endif /* HAVE_LIBC */ + +/* Allow disabling of core subsystems */ +#undef SDL_AUDIO_DISABLED +#undef SDL_CDROM_DISABLED +#undef SDL_CPUINFO_DISABLED +#undef SDL_EVENTS_DISABLED +#undef SDL_FILE_DISABLED +#undef SDL_JOYSTICK_DISABLED +#undef SDL_LOADSO_DISABLED +#undef SDL_THREADS_DISABLED +#undef SDL_TIMERS_DISABLED +#undef SDL_VIDEO_DISABLED + +/* Enable various audio drivers */ +#undef SDL_AUDIO_DRIVER_ALSA +#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC +#undef SDL_AUDIO_DRIVER_ARTS +#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC +#undef SDL_AUDIO_DRIVER_BAUDIO +#undef SDL_AUDIO_DRIVER_BSD +#undef SDL_AUDIO_DRIVER_COREAUDIO +#undef SDL_AUDIO_DRIVER_DART +#undef SDL_AUDIO_DRIVER_DC +#undef SDL_AUDIO_DRIVER_DISK +#undef SDL_AUDIO_DRIVER_DUMMY +#undef SDL_AUDIO_DRIVER_DMEDIA +#undef SDL_AUDIO_DRIVER_DSOUND +#undef SDL_AUDIO_DRIVER_PULSE +#undef SDL_AUDIO_DRIVER_PULSE_DYNAMIC +#undef SDL_AUDIO_DRIVER_ESD +#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC +#undef SDL_AUDIO_DRIVER_MINT +#undef SDL_AUDIO_DRIVER_MMEAUDIO +#undef SDL_AUDIO_DRIVER_NAS +#undef SDL_AUDIO_DRIVER_OSS +#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H +#undef SDL_AUDIO_DRIVER_PAUD +#undef SDL_AUDIO_DRIVER_QNXNTO +#undef SDL_AUDIO_DRIVER_SNDMGR +#undef SDL_AUDIO_DRIVER_SUNAUDIO +#undef SDL_AUDIO_DRIVER_WAVEOUT + +/* Enable various cdrom drivers */ +#undef SDL_CDROM_AIX +#undef SDL_CDROM_BEOS +#undef SDL_CDROM_BSDI +#undef SDL_CDROM_DC +#undef SDL_CDROM_DUMMY +#undef SDL_CDROM_FREEBSD +#undef SDL_CDROM_LINUX +#undef SDL_CDROM_MACOS +#undef SDL_CDROM_MACOSX +#undef SDL_CDROM_MINT +#undef SDL_CDROM_OPENBSD +#undef SDL_CDROM_OS2 +#undef SDL_CDROM_OSF +#undef SDL_CDROM_QNX +#undef SDL_CDROM_WIN32 + +/* Enable various input drivers */ +#undef SDL_INPUT_LINUXEV +#undef SDL_INPUT_TSLIB +#undef SDL_JOYSTICK_BEOS +#undef SDL_JOYSTICK_DC +#undef SDL_JOYSTICK_DUMMY +#undef SDL_JOYSTICK_IOKIT +#undef SDL_JOYSTICK_LINUX +#undef SDL_JOYSTICK_MACOS +#undef SDL_JOYSTICK_MINT +#undef SDL_JOYSTICK_OS2 +#undef SDL_JOYSTICK_RISCOS +#undef SDL_JOYSTICK_WINMM +#undef SDL_JOYSTICK_USBHID +#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H + +/* Enable various shared object loading systems */ +#undef SDL_LOADSO_BEOS +#undef SDL_LOADSO_DLCOMPAT +#undef SDL_LOADSO_DLOPEN +#undef SDL_LOADSO_DUMMY +#undef SDL_LOADSO_LDG +#undef SDL_LOADSO_MACOS +#undef SDL_LOADSO_OS2 +#undef SDL_LOADSO_WIN32 + +/* Enable various threading systems */ +#undef SDL_THREAD_BEOS +#undef SDL_THREAD_DC +#undef SDL_THREAD_OS2 +#undef SDL_THREAD_PTH +#undef SDL_THREAD_PTHREAD +#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX +#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP +#undef SDL_THREAD_SPROC +#undef SDL_THREAD_WIN32 + +/* Enable various timer systems */ +#undef SDL_TIMER_BEOS +#undef SDL_TIMER_DC +#undef SDL_TIMER_DUMMY +#undef SDL_TIMER_MACOS +#undef SDL_TIMER_MINT +#undef SDL_TIMER_OS2 +#undef SDL_TIMER_RISCOS +#undef SDL_TIMER_UNIX +#undef SDL_TIMER_WIN32 +#undef SDL_TIMER_WINCE + +/* Enable various video drivers */ +#undef SDL_VIDEO_DRIVER_AALIB +#undef SDL_VIDEO_DRIVER_BWINDOW +#undef SDL_VIDEO_DRIVER_DC +#undef SDL_VIDEO_DRIVER_DDRAW +#undef SDL_VIDEO_DRIVER_DGA +#undef SDL_VIDEO_DRIVER_DIRECTFB +#undef SDL_VIDEO_DRIVER_DRAWSPROCKET +#undef SDL_VIDEO_DRIVER_DUMMY +#undef SDL_VIDEO_DRIVER_FBCON +#undef SDL_VIDEO_DRIVER_GAPI +#undef SDL_VIDEO_DRIVER_GEM +#undef SDL_VIDEO_DRIVER_GGI +#undef SDL_VIDEO_DRIVER_IPOD +#undef SDL_VIDEO_DRIVER_NANOX +#undef SDL_VIDEO_DRIVER_OS2FS +#undef SDL_VIDEO_DRIVER_PHOTON +#undef SDL_VIDEO_DRIVER_PICOGUI +#undef SDL_VIDEO_DRIVER_PS2GS +#undef SDL_VIDEO_DRIVER_QTOPIA +#undef SDL_VIDEO_DRIVER_QUARTZ +#undef SDL_VIDEO_DRIVER_RISCOS +#undef SDL_VIDEO_DRIVER_SVGALIB +#undef SDL_VIDEO_DRIVER_TOOLBOX +#undef SDL_VIDEO_DRIVER_VGL +#undef SDL_VIDEO_DRIVER_WINDIB +#undef SDL_VIDEO_DRIVER_WSCONS +#undef SDL_VIDEO_DRIVER_X11 +#undef SDL_VIDEO_DRIVER_X11_DGAMOUSE +#undef SDL_VIDEO_DRIVER_X11_DPMS +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER +#undef SDL_VIDEO_DRIVER_X11_VIDMODE +#undef SDL_VIDEO_DRIVER_X11_XINERAMA +#undef SDL_VIDEO_DRIVER_X11_XME +#undef SDL_VIDEO_DRIVER_X11_XRANDR +#undef SDL_VIDEO_DRIVER_X11_XV +#undef SDL_VIDEO_DRIVER_XBIOS + +/* Enable OpenGL support */ +#undef SDL_VIDEO_OPENGL +#undef SDL_VIDEO_OPENGL_GLX +#undef SDL_VIDEO_OPENGL_WGL +#undef SDL_VIDEO_OPENGL_OSMESA +#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC + +/* Enable assembly routines */ +#undef SDL_ASSEMBLY_ROUTINES +#undef SDL_HERMES_BLITTERS +#undef SDL_ALTIVEC_BLITTERS + +#endif /* _SDL_config_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_copying.h b/build/linux/libs/sdl-1.2.13/include/SDL_copying.h new file mode 100644 index 0000000..39e122d --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_copying.h @@ -0,0 +1,22 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_cpuinfo.h b/build/linux/libs/sdl-1.2.13/include/SDL_cpuinfo.h new file mode 100644 index 0000000..72acbdd --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_cpuinfo.h @@ -0,0 +1,75 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* CPU feature detection for SDL */ + +#ifndef _SDL_cpuinfo_h +#define _SDL_cpuinfo_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This function returns true if the CPU has the RDTSC instruction + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); + +/* This function returns true if the CPU has MMX features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); + +/* This function returns true if the CPU has MMX Ext. features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void); + +/* This function returns true if the CPU has 3DNow features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); + +/* This function returns true if the CPU has 3DNow! Ext. features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void); + +/* This function returns true if the CPU has SSE features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); + +/* This function returns true if the CPU has SSE2 features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); + +/* This function returns true if the CPU has AltiVec features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_cpuinfo_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_endian.h b/build/linux/libs/sdl-1.2.13/include/SDL_endian.h new file mode 100644 index 0000000..8f8db4c --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_endian.h @@ -0,0 +1,194 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Functions for reading and writing endian-specific values */ + +#ifndef _SDL_endian_h +#define _SDL_endian_h + +#include "SDL_stdinc.h" + +/* The two types of endianness */ +#define SDL_LIL_ENDIAN 1234 +#define SDL_BIG_ENDIAN 4321 + +#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MISPEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ + defined(__sparc__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* !SDL_BYTEORDER */ + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Use inline functions for compilers that support them, and static + functions for those that do not. Because these functions become + static for compilers that do not support inline functions, this + header should only be included in files that actually use them. +*/ +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0" : "=q" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0" : "=Q" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + Uint16 result; + + __asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x)); + return result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0" : "=d" (x) : "0" (x) : "cc"); + return x; +} +#else +static __inline__ Uint16 SDL_Swap16(Uint16 x) { + return((x<<8)|(x>>8)); +} +#endif + +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0" : "=r" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0" : "=r" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x)); + __asm__("rlwimi %0,%2,8,8,15" : "=&r" (result) : "0" (result), "r" (x)); + __asm__("rlwimi %0,%2,24,0,7" : "=&r" (result) : "0" (result), "r" (x)); + return result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) : "0" (x) : "cc"); + return x; +} +#else +static __inline__ Uint32 SDL_Swap32(Uint32 x) { + return((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24)); +} +#endif + +#ifdef SDL_HAS_64BIT_TYPE +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + union { + struct { Uint32 a,b; } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" + : "=r" (v.s.a), "=r" (v.s.b) + : "0" (v.s.a), "1" (v.s.b)); + return v.u; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0" : "=r" (x) : "0" (x)); + return x; +} +#else +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = (Uint32)(x&0xFFFFFFFF); + x >>= 32; + hi = (Uint32)(x&0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return(x); +} +#endif +#else +/* This is mainly to keep compilers from complaining in SDL code. + If there is no real 64-bit datatype, then compilers will complain about + the fake 64-bit datatype that SDL provides when it compiles user code. +*/ +#define SDL_Swap64(X) (X) +#endif /* SDL_HAS_64BIT_TYPE */ + + +/* Byteswap item from the specified endianness to the native endianness */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_SwapLE16(X) (X) +#define SDL_SwapLE32(X) (X) +#define SDL_SwapLE64(X) (X) +#define SDL_SwapBE16(X) SDL_Swap16(X) +#define SDL_SwapBE32(X) SDL_Swap32(X) +#define SDL_SwapBE64(X) SDL_Swap64(X) +#else +#define SDL_SwapLE16(X) SDL_Swap16(X) +#define SDL_SwapLE32(X) SDL_Swap32(X) +#define SDL_SwapLE64(X) SDL_Swap64(X) +#define SDL_SwapBE16(X) (X) +#define SDL_SwapBE32(X) (X) +#define SDL_SwapBE64(X) (X) +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_endian_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_error.h b/build/linux/libs/sdl-1.2.13/include/SDL_error.h new file mode 100644 index 0000000..26d6bfa --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_error.h @@ -0,0 +1,61 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Simple error message routines for SDL */ + +#ifndef _SDL_error_h +#define _SDL_error_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Public functions */ +extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...); +extern DECLSPEC char * SDLCALL SDL_GetError(void); +extern DECLSPEC void SDLCALL SDL_ClearError(void); + +/* Private error message function - used internally */ +#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) +#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) +typedef enum { + SDL_ENOMEM, + SDL_EFREAD, + SDL_EFWRITE, + SDL_EFSEEK, + SDL_UNSUPPORTED, + SDL_LASTERROR +} SDL_errorcode; +extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_error_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_events.h b/build/linux/libs/sdl-1.2.13/include/SDL_events.h new file mode 100644 index 0000000..9fe918c --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_events.h @@ -0,0 +1,337 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL event handling */ + +#ifndef _SDL_events_h +#define _SDL_events_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_active.h" +#include "SDL_keyboard.h" +#include "SDL_mouse.h" +#include "SDL_joystick.h" +#include "SDL_quit.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* General keyboard/mouse state definitions */ +#define SDL_RELEASED 0 +#define SDL_PRESSED 1 + +/* Event enumerations */ +typedef enum { + SDL_NOEVENT = 0, /* Unused (do not remove) */ + SDL_ACTIVEEVENT, /* Application loses/gains visibility */ + SDL_KEYDOWN, /* Keys pressed */ + SDL_KEYUP, /* Keys released */ + SDL_MOUSEMOTION, /* Mouse moved */ + SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */ + SDL_MOUSEBUTTONUP, /* Mouse button released */ + SDL_JOYAXISMOTION, /* Joystick axis motion */ + SDL_JOYBALLMOTION, /* Joystick trackball motion */ + SDL_JOYHATMOTION, /* Joystick hat position change */ + SDL_JOYBUTTONDOWN, /* Joystick button pressed */ + SDL_JOYBUTTONUP, /* Joystick button released */ + SDL_QUIT, /* User-requested quit */ + SDL_SYSWMEVENT, /* System specific event */ + SDL_EVENT_RESERVEDA, /* Reserved for future use.. */ + SDL_EVENT_RESERVEDB, /* Reserved for future use.. */ + SDL_VIDEORESIZE, /* User resized video mode */ + SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ + SDL_EVENT_RESERVED2, /* Reserved for future use.. */ + SDL_EVENT_RESERVED3, /* Reserved for future use.. */ + SDL_EVENT_RESERVED4, /* Reserved for future use.. */ + SDL_EVENT_RESERVED5, /* Reserved for future use.. */ + SDL_EVENT_RESERVED6, /* Reserved for future use.. */ + SDL_EVENT_RESERVED7, /* Reserved for future use.. */ + /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ + SDL_USEREVENT = 24, + /* This last event is only for bounding internal arrays + It is the number of bits in the event mask datatype -- Uint32 + */ + SDL_NUMEVENTS = 32 +} SDL_EventType; + +/* Predefined event masks */ +#define SDL_EVENTMASK(X) (1<<(X)) +typedef enum { + SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), + SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), + SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), + SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| + SDL_EVENTMASK(SDL_KEYUP), + SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), + SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), + SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| + SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| + SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), + SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), + SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), + SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), + SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| + SDL_EVENTMASK(SDL_JOYBALLMOTION)| + SDL_EVENTMASK(SDL_JOYHATMOTION)| + SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| + SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), + SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), + SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), + SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) +} SDL_EventMask ; +#define SDL_ALLEVENTS 0xFFFFFFFF + +/* Application visibility event structure */ +typedef struct SDL_ActiveEvent { + Uint8 type; /* SDL_ACTIVEEVENT */ + Uint8 gain; /* Whether given states were gained or lost (1/0) */ + Uint8 state; /* A mask of the focus states */ +} SDL_ActiveEvent; + +/* Keyboard event structure */ +typedef struct SDL_KeyboardEvent { + Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */ + Uint8 which; /* The keyboard device index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ + SDL_keysym keysym; +} SDL_KeyboardEvent; + +/* Mouse motion event structure */ +typedef struct SDL_MouseMotionEvent { + Uint8 type; /* SDL_MOUSEMOTION */ + Uint8 which; /* The mouse device index */ + Uint8 state; /* The current button state */ + Uint16 x, y; /* The X/Y coordinates of the mouse */ + Sint16 xrel; /* The relative motion in the X direction */ + Sint16 yrel; /* The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/* Mouse button event structure */ +typedef struct SDL_MouseButtonEvent { + Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ + Uint8 which; /* The mouse device index */ + Uint8 button; /* The mouse button index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ + Uint16 x, y; /* The X/Y coordinates of the mouse at press time */ +} SDL_MouseButtonEvent; + +/* Joystick axis motion event structure */ +typedef struct SDL_JoyAxisEvent { + Uint8 type; /* SDL_JOYAXISMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 axis; /* The joystick axis index */ + Sint16 value; /* The axis value (range: -32768 to 32767) */ +} SDL_JoyAxisEvent; + +/* Joystick trackball motion event structure */ +typedef struct SDL_JoyBallEvent { + Uint8 type; /* SDL_JOYBALLMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 ball; /* The joystick trackball index */ + Sint16 xrel; /* The relative motion in the X direction */ + Sint16 yrel; /* The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/* Joystick hat position change event structure */ +typedef struct SDL_JoyHatEvent { + Uint8 type; /* SDL_JOYHATMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 hat; /* The joystick hat index */ + Uint8 value; /* The hat position value: + SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP + SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT + SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN + Note that zero means the POV is centered. + */ +} SDL_JoyHatEvent; + +/* Joystick button event structure */ +typedef struct SDL_JoyButtonEvent { + Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ + Uint8 which; /* The joystick device index */ + Uint8 button; /* The joystick button index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ +} SDL_JoyButtonEvent; + +/* The "window resized" event + When you get this event, you are responsible for setting a new video + mode with the new width and height. + */ +typedef struct SDL_ResizeEvent { + Uint8 type; /* SDL_VIDEORESIZE */ + int w; /* New width */ + int h; /* New height */ +} SDL_ResizeEvent; + +/* The "screen redraw" event */ +typedef struct SDL_ExposeEvent { + Uint8 type; /* SDL_VIDEOEXPOSE */ +} SDL_ExposeEvent; + +/* The "quit requested" event */ +typedef struct SDL_QuitEvent { + Uint8 type; /* SDL_QUIT */ +} SDL_QuitEvent; + +/* A user-defined event type */ +typedef struct SDL_UserEvent { + Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */ + int code; /* User defined event code */ + void *data1; /* User defined data pointer */ + void *data2; /* User defined data pointer */ +} SDL_UserEvent; + +/* If you want to use this event, you should include SDL_syswm.h */ +struct SDL_SysWMmsg; +typedef struct SDL_SysWMmsg SDL_SysWMmsg; +typedef struct SDL_SysWMEvent { + Uint8 type; + SDL_SysWMmsg *msg; +} SDL_SysWMEvent; + +/* General event structure */ +typedef union SDL_Event { + Uint8 type; + SDL_ActiveEvent active; + SDL_KeyboardEvent key; + SDL_MouseMotionEvent motion; + SDL_MouseButtonEvent button; + SDL_JoyAxisEvent jaxis; + SDL_JoyBallEvent jball; + SDL_JoyHatEvent jhat; + SDL_JoyButtonEvent jbutton; + SDL_ResizeEvent resize; + SDL_ExposeEvent expose; + SDL_QuitEvent quit; + SDL_UserEvent user; + SDL_SysWMEvent syswm; +} SDL_Event; + + +/* Function prototypes */ + +/* Pumps the event loop, gathering events from the input devices. + This function updates the event queue and internal input device state. + This should only be run in the thread that sets the video mode. +*/ +extern DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/* Checks the event queue for messages and optionally returns them. + If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to + the back of the event queue. + If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front + of the event queue, matching 'mask', will be returned and will not + be removed from the queue. + If 'action' is SDL_GETEVENT, up to 'numevents' events at the front + of the event queue, matching 'mask', will be returned and will be + removed from the queue. + This function returns the number of events actually stored, or -1 + if there was an error. This function is thread-safe. +*/ +typedef enum { + SDL_ADDEVENT, + SDL_PEEKEVENT, + SDL_GETEVENT +} SDL_eventaction; +/* */ +extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, + SDL_eventaction action, Uint32 mask); + +/* Polls for currently pending events, and returns 1 if there are any pending + events, or 0 if there are none available. If 'event' is not NULL, the next + event is removed from the queue and stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); + +/* Waits indefinitely for the next available event, returning 1, or 0 if there + was an error while waiting for events. If 'event' is not NULL, the next + event is removed from the queue and stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); + +/* Add an event to the event queue. + This function returns 0 on success, or -1 if the event queue was full + or there was some other error. + */ +extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); + +/* + This function sets up a filter to process all events before they + change internal state and are posted to the internal event queue. + + The filter is protypted as: +*/ +typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); +/* + If the filter returns 1, then the event will be added to the internal queue. + If it returns 0, then the event will be dropped from the queue, but the + internal state will still be updated. This allows selective filtering of + dynamically arriving events. + + WARNING: Be very careful of what you do in the event filter function, as + it may run in a different thread! + + There is one caveat when dealing with the SDL_QUITEVENT event type. The + event filter is only called when the window manager desires to close the + application window. If the event filter returns 1, then the window will + be closed, otherwise the window will remain open if possible. + If the quit event is generated by an interrupt signal, it will bypass the + internal queue and be delivered to the application at the next event poll. +*/ +extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); + +/* + Return the current event filter - can be used to "chain" filters. + If there is no event filter set, this function returns NULL. +*/ +extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); + +/* + This function allows you to set the state of processing certain events. + If 'state' is set to SDL_IGNORE, that event will be automatically dropped + from the event queue and will not event be filtered. + If 'state' is set to SDL_ENABLE, that event will be processed normally. + If 'state' is set to SDL_QUERY, SDL_EventState() will return the + current processing state of the specified event. +*/ +#define SDL_QUERY -1 +#define SDL_IGNORE 0 +#define SDL_DISABLE 0 +#define SDL_ENABLE 1 +extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_events_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_getenv.h b/build/linux/libs/sdl-1.2.13/include/SDL_getenv.h new file mode 100644 index 0000000..853b9ce --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_getenv.h @@ -0,0 +1,24 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* DEPRECATED */ +#include "SDL_stdinc.h" diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_joystick.h b/build/linux/libs/sdl-1.2.13/include/SDL_joystick.h new file mode 100644 index 0000000..e4f72f1 --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_joystick.h @@ -0,0 +1,167 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL joystick event handling */ + +#ifndef _SDL_joystick_h +#define _SDL_joystick_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* In order to use these functions, SDL_Init() must have been called + with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system + for joysticks, and load appropriate drivers. +*/ + +/* The joystick structure used to identify an SDL joystick */ +struct _SDL_Joystick; +typedef struct _SDL_Joystick SDL_Joystick; + + +/* Function prototypes */ +/* + * Count the number of joysticks attached to the system + */ +extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); + +/* + * Get the implementation dependent name of a joystick. + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index); + +/* + * Open a joystick for use - the index passed as an argument refers to + * the N'th joystick on the system. This index is the value which will + * identify this joystick in future joystick events. + * + * This function returns a joystick identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index); + +/* + * Returns 1 if the joystick has been opened, or 0 if it has not. + */ +extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index); + +/* + * Get the device index of an opened joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick); + +/* + * Get the number of general axis controls on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); + +/* + * Get the number of trackballs on a joystick + * Joystick trackballs have only relative motion events associated + * with them and their state cannot be polled. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); + +/* + * Get the number of POV hats on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); + +/* + * Get the number of buttons on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); + +/* + * Update the current state of the open joysticks. + * This is called automatically by the event loop if any joystick + * events are enabled. + */ +extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); + +/* + * Enable/disable joystick event polling. + * If joystick events are disabled, you must call SDL_JoystickUpdate() + * yourself and check the state of the joystick when you want joystick + * information. + * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. + */ +extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); + +/* + * Get the current state of an axis control on a joystick + * The state is a value ranging from -32768 to 32767. + * The axis indices start at index 0. + */ +extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis); + +/* + * Get the current state of a POV hat on a joystick + * The return value is one of the following positions: + */ +#define SDL_HAT_CENTERED 0x00 +#define SDL_HAT_UP 0x01 +#define SDL_HAT_RIGHT 0x02 +#define SDL_HAT_DOWN 0x04 +#define SDL_HAT_LEFT 0x08 +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) +/* + * The hat indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat); + +/* + * Get the ball axis change since the last poll + * This returns 0, or -1 if you passed it invalid parameters. + * The ball indices start at index 0. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); + +/* + * Get the current state of a button on a joystick + * The button indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button); + +/* + * Close a joystick previously opened with SDL_JoystickOpen() + */ +extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_joystick_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_keyboard.h b/build/linux/libs/sdl-1.2.13/include/SDL_keyboard.h new file mode 100644 index 0000000..1ad7dca --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_keyboard.h @@ -0,0 +1,121 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL keyboard event handling */ + +#ifndef _SDL_keyboard_h +#define _SDL_keyboard_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_keysym.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Keysym structure + - The scancode is hardware dependent, and should not be used by general + applications. If no hardware scancode is available, it will be 0. + + - The 'unicode' translated character is only available when character + translation is enabled by the SDL_EnableUNICODE() API. If non-zero, + this is a UNICODE character corresponding to the keypress. If the + high 9 bits of the character are 0, then this maps to the equivalent + ASCII character: + char ch; + if ( (keysym.unicode & 0xFF80) == 0 ) { + ch = keysym.unicode & 0x7F; + } else { + An international character.. + } + */ +typedef struct SDL_keysym { + Uint8 scancode; /* hardware specific scancode */ + SDLKey sym; /* SDL virtual keysym */ + SDLMod mod; /* current key modifiers */ + Uint16 unicode; /* translated character */ +} SDL_keysym; + +/* This is the mask which refers to all hotkey bindings */ +#define SDL_ALL_HOTKEYS 0xFFFFFFFF + +/* Function prototypes */ +/* + * Enable/Disable UNICODE translation of keyboard input. + * This translation has some overhead, so translation defaults off. + * If 'enable' is 1, translation is enabled. + * If 'enable' is 0, translation is disabled. + * If 'enable' is -1, the translation state is not changed. + * It returns the previous state of keyboard translation. + */ +extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); + +/* + * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. + * 'delay' is the initial delay in ms between the time when a key is + * pressed, and keyboard repeat begins. + * 'interval' is the time in ms between keyboard repeat events. + */ +#define SDL_DEFAULT_REPEAT_DELAY 500 +#define SDL_DEFAULT_REPEAT_INTERVAL 30 +/* + * If 'delay' is set to 0, keyboard repeat is disabled. + */ +extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); +extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); + +/* + * Get a snapshot of the current state of the keyboard. + * Returns an array of keystates, indexed by the SDLK_* syms. + * Used: + * Uint8 *keystate = SDL_GetKeyState(NULL); + * if ( keystate[SDLK_RETURN] ) ... is pressed. + */ +extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); + +/* + * Get the current key modifier state + */ +extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); + +/* + * Set the current key modifier state + * This does not change the keyboard state, only the key modifier flags. + */ +extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); + +/* + * Get the name of an SDL virtual keysym + */ +extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_keyboard_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_keysym.h b/build/linux/libs/sdl-1.2.13/include/SDL_keysym.h new file mode 100644 index 0000000..ff44a03 --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_keysym.h @@ -0,0 +1,311 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_keysym_h +#define _SDL_keysym_h + +/* What we really want is a mapping of every raw key on the keyboard. + To support international keyboards, we use the range 0xA1 - 0xFF + as international virtual keycodes. We'll follow in the footsteps of X11... + The names of the keys + */ + +typedef enum { + /* The keyboard syms have been cleverly chosen to map to ASCII */ + SDLK_UNKNOWN = 0, + SDLK_FIRST = 0, + SDLK_BACKSPACE = 8, + SDLK_TAB = 9, + SDLK_CLEAR = 12, + SDLK_RETURN = 13, + SDLK_PAUSE = 19, + SDLK_ESCAPE = 27, + SDLK_SPACE = 32, + SDLK_EXCLAIM = 33, + SDLK_QUOTEDBL = 34, + SDLK_HASH = 35, + SDLK_DOLLAR = 36, + SDLK_AMPERSAND = 38, + SDLK_QUOTE = 39, + SDLK_LEFTPAREN = 40, + SDLK_RIGHTPAREN = 41, + SDLK_ASTERISK = 42, + SDLK_PLUS = 43, + SDLK_COMMA = 44, + SDLK_MINUS = 45, + SDLK_PERIOD = 46, + SDLK_SLASH = 47, + SDLK_0 = 48, + SDLK_1 = 49, + SDLK_2 = 50, + SDLK_3 = 51, + SDLK_4 = 52, + SDLK_5 = 53, + SDLK_6 = 54, + SDLK_7 = 55, + SDLK_8 = 56, + SDLK_9 = 57, + SDLK_COLON = 58, + SDLK_SEMICOLON = 59, + SDLK_LESS = 60, + SDLK_EQUALS = 61, + SDLK_GREATER = 62, + SDLK_QUESTION = 63, + SDLK_AT = 64, + /* + Skip uppercase letters + */ + SDLK_LEFTBRACKET = 91, + SDLK_BACKSLASH = 92, + SDLK_RIGHTBRACKET = 93, + SDLK_CARET = 94, + SDLK_UNDERSCORE = 95, + SDLK_BACKQUOTE = 96, + SDLK_a = 97, + SDLK_b = 98, + SDLK_c = 99, + SDLK_d = 100, + SDLK_e = 101, + SDLK_f = 102, + SDLK_g = 103, + SDLK_h = 104, + SDLK_i = 105, + SDLK_j = 106, + SDLK_k = 107, + SDLK_l = 108, + SDLK_m = 109, + SDLK_n = 110, + SDLK_o = 111, + SDLK_p = 112, + SDLK_q = 113, + SDLK_r = 114, + SDLK_s = 115, + SDLK_t = 116, + SDLK_u = 117, + SDLK_v = 118, + SDLK_w = 119, + SDLK_x = 120, + SDLK_y = 121, + SDLK_z = 122, + SDLK_DELETE = 127, + /* End of ASCII mapped keysyms */ + + /* International keyboard syms */ + SDLK_WORLD_0 = 160, /* 0xA0 */ + SDLK_WORLD_1 = 161, + SDLK_WORLD_2 = 162, + SDLK_WORLD_3 = 163, + SDLK_WORLD_4 = 164, + SDLK_WORLD_5 = 165, + SDLK_WORLD_6 = 166, + SDLK_WORLD_7 = 167, + SDLK_WORLD_8 = 168, + SDLK_WORLD_9 = 169, + SDLK_WORLD_10 = 170, + SDLK_WORLD_11 = 171, + SDLK_WORLD_12 = 172, + SDLK_WORLD_13 = 173, + SDLK_WORLD_14 = 174, + SDLK_WORLD_15 = 175, + SDLK_WORLD_16 = 176, + SDLK_WORLD_17 = 177, + SDLK_WORLD_18 = 178, + SDLK_WORLD_19 = 179, + SDLK_WORLD_20 = 180, + SDLK_WORLD_21 = 181, + SDLK_WORLD_22 = 182, + SDLK_WORLD_23 = 183, + SDLK_WORLD_24 = 184, + SDLK_WORLD_25 = 185, + SDLK_WORLD_26 = 186, + SDLK_WORLD_27 = 187, + SDLK_WORLD_28 = 188, + SDLK_WORLD_29 = 189, + SDLK_WORLD_30 = 190, + SDLK_WORLD_31 = 191, + SDLK_WORLD_32 = 192, + SDLK_WORLD_33 = 193, + SDLK_WORLD_34 = 194, + SDLK_WORLD_35 = 195, + SDLK_WORLD_36 = 196, + SDLK_WORLD_37 = 197, + SDLK_WORLD_38 = 198, + SDLK_WORLD_39 = 199, + SDLK_WORLD_40 = 200, + SDLK_WORLD_41 = 201, + SDLK_WORLD_42 = 202, + SDLK_WORLD_43 = 203, + SDLK_WORLD_44 = 204, + SDLK_WORLD_45 = 205, + SDLK_WORLD_46 = 206, + SDLK_WORLD_47 = 207, + SDLK_WORLD_48 = 208, + SDLK_WORLD_49 = 209, + SDLK_WORLD_50 = 210, + SDLK_WORLD_51 = 211, + SDLK_WORLD_52 = 212, + SDLK_WORLD_53 = 213, + SDLK_WORLD_54 = 214, + SDLK_WORLD_55 = 215, + SDLK_WORLD_56 = 216, + SDLK_WORLD_57 = 217, + SDLK_WORLD_58 = 218, + SDLK_WORLD_59 = 219, + SDLK_WORLD_60 = 220, + SDLK_WORLD_61 = 221, + SDLK_WORLD_62 = 222, + SDLK_WORLD_63 = 223, + SDLK_WORLD_64 = 224, + SDLK_WORLD_65 = 225, + SDLK_WORLD_66 = 226, + SDLK_WORLD_67 = 227, + SDLK_WORLD_68 = 228, + SDLK_WORLD_69 = 229, + SDLK_WORLD_70 = 230, + SDLK_WORLD_71 = 231, + SDLK_WORLD_72 = 232, + SDLK_WORLD_73 = 233, + SDLK_WORLD_74 = 234, + SDLK_WORLD_75 = 235, + SDLK_WORLD_76 = 236, + SDLK_WORLD_77 = 237, + SDLK_WORLD_78 = 238, + SDLK_WORLD_79 = 239, + SDLK_WORLD_80 = 240, + SDLK_WORLD_81 = 241, + SDLK_WORLD_82 = 242, + SDLK_WORLD_83 = 243, + SDLK_WORLD_84 = 244, + SDLK_WORLD_85 = 245, + SDLK_WORLD_86 = 246, + SDLK_WORLD_87 = 247, + SDLK_WORLD_88 = 248, + SDLK_WORLD_89 = 249, + SDLK_WORLD_90 = 250, + SDLK_WORLD_91 = 251, + SDLK_WORLD_92 = 252, + SDLK_WORLD_93 = 253, + SDLK_WORLD_94 = 254, + SDLK_WORLD_95 = 255, /* 0xFF */ + + /* Numeric keypad */ + SDLK_KP0 = 256, + SDLK_KP1 = 257, + SDLK_KP2 = 258, + SDLK_KP3 = 259, + SDLK_KP4 = 260, + SDLK_KP5 = 261, + SDLK_KP6 = 262, + SDLK_KP7 = 263, + SDLK_KP8 = 264, + SDLK_KP9 = 265, + SDLK_KP_PERIOD = 266, + SDLK_KP_DIVIDE = 267, + SDLK_KP_MULTIPLY = 268, + SDLK_KP_MINUS = 269, + SDLK_KP_PLUS = 270, + SDLK_KP_ENTER = 271, + SDLK_KP_EQUALS = 272, + + /* Arrows + Home/End pad */ + SDLK_UP = 273, + SDLK_DOWN = 274, + SDLK_RIGHT = 275, + SDLK_LEFT = 276, + SDLK_INSERT = 277, + SDLK_HOME = 278, + SDLK_END = 279, + SDLK_PAGEUP = 280, + SDLK_PAGEDOWN = 281, + + /* Function keys */ + SDLK_F1 = 282, + SDLK_F2 = 283, + SDLK_F3 = 284, + SDLK_F4 = 285, + SDLK_F5 = 286, + SDLK_F6 = 287, + SDLK_F7 = 288, + SDLK_F8 = 289, + SDLK_F9 = 290, + SDLK_F10 = 291, + SDLK_F11 = 292, + SDLK_F12 = 293, + SDLK_F13 = 294, + SDLK_F14 = 295, + SDLK_F15 = 296, + + /* Key state modifier keys */ + SDLK_NUMLOCK = 300, + SDLK_CAPSLOCK = 301, + SDLK_SCROLLOCK = 302, + SDLK_RSHIFT = 303, + SDLK_LSHIFT = 304, + SDLK_RCTRL = 305, + SDLK_LCTRL = 306, + SDLK_RALT = 307, + SDLK_LALT = 308, + SDLK_RMETA = 309, + SDLK_LMETA = 310, + SDLK_LSUPER = 311, /* Left "Windows" key */ + SDLK_RSUPER = 312, /* Right "Windows" key */ + SDLK_MODE = 313, /* "Alt Gr" key */ + SDLK_COMPOSE = 314, /* Multi-key compose key */ + + /* Miscellaneous function keys */ + SDLK_HELP = 315, + SDLK_PRINT = 316, + SDLK_SYSREQ = 317, + SDLK_BREAK = 318, + SDLK_MENU = 319, + SDLK_POWER = 320, /* Power Macintosh power key */ + SDLK_EURO = 321, /* Some european keyboards */ + SDLK_UNDO = 322, /* Atari keyboard has Undo */ + + /* Add any other keys here */ + + SDLK_LAST +} SDLKey; + +/* Enumeration of valid key mods (possibly OR'd together) */ +typedef enum { + KMOD_NONE = 0x0000, + KMOD_LSHIFT= 0x0001, + KMOD_RSHIFT= 0x0002, + KMOD_LCTRL = 0x0040, + KMOD_RCTRL = 0x0080, + KMOD_LALT = 0x0100, + KMOD_RALT = 0x0200, + KMOD_LMETA = 0x0400, + KMOD_RMETA = 0x0800, + KMOD_NUM = 0x1000, + KMOD_CAPS = 0x2000, + KMOD_MODE = 0x4000, + KMOD_RESERVED = 0x8000 +} SDLMod; + +#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) +#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) +#define KMOD_ALT (KMOD_LALT|KMOD_RALT) +#define KMOD_META (KMOD_LMETA|KMOD_RMETA) + +#endif /* _SDL_keysym_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_loadso.h b/build/linux/libs/sdl-1.2.13/include/SDL_loadso.h new file mode 100644 index 0000000..ce96449 --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_loadso.h @@ -0,0 +1,74 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent library loading routines */ + +/* Some things to keep in mind: + - These functions only work on C function names. Other languages may + have name mangling and intrinsic language support that varies from + compiler to compiler. + - Make sure you declare your function pointers with the same calling + convention as the actual library function. Your code will crash + mysteriously if you do not do this. + - Avoid namespace collisions. If you load a symbol from the library, + it is not defined whether or not it goes into the global symbol + namespace for the application. If it does and it conflicts with + symbols in your code or other shared libraries, you will not get + the results you expect. :) +*/ + + +#ifndef _SDL_loadso_h +#define _SDL_loadso_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This function dynamically loads a shared object and returns a pointer + * to the object handle (or NULL if there was an error). + * The 'sofile' parameter is a system dependent name of the object file. + */ +extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile); + +/* Given an object handle, this function looks up the address of the + * named function in the shared object and returns it. This address + * is no longer valid after calling SDL_UnloadObject(). + */ +extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name); + +/* Unload a shared object from memory */ +extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_loadso_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_main.h b/build/linux/libs/sdl-1.2.13/include/SDL_main.h new file mode 100644 index 0000000..cf8b728 --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_main.h @@ -0,0 +1,98 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_main_h +#define _SDL_main_h + +#include "SDL_stdinc.h" + +/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ + +#if defined(__WIN32__) || \ + (defined(__MWERKS__) && !defined(__BEOS__)) || \ + defined(__MACOS__) || defined(__MACOSX__) || \ + defined(__SYMBIAN32__) || defined(QWS) + +#ifdef __cplusplus +#define C_LINKAGE "C" +#else +#define C_LINKAGE +#endif /* __cplusplus */ + +/* The application's main() function must be called with C linkage, + and should be declared like this: +#ifdef __cplusplus +extern "C" +#endif + int main(int argc, char *argv[]) + { + } + */ +#define main SDL_main + +/* The prototype for the application's main() function */ +extern C_LINKAGE int SDL_main(int argc, char *argv[]); + + +/* From the SDL library code -- needed for registering the app on Win32 */ +#ifdef __WIN32__ + +#include "begin_code.h" +#ifdef __cplusplus +extern "C" { +#endif + +/* This should be called from your WinMain() function, if any */ +extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); +/* This can also be called, but is no longer necessary */ +extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); +/* This can also be called, but is no longer necessary (SDL_Quit calls it) */ +extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); +#ifdef __cplusplus +} +#endif +#include "close_code.h" +#endif + +/* From the SDL library code -- needed for registering QuickDraw on MacOS */ +#if defined(__MACOS__) + +#include "begin_code.h" +#ifdef __cplusplus +extern "C" { +#endif + +/* Forward declaration so we don't need to include QuickDraw.h */ +struct QDGlobals; + +/* This should be called from your main() function, if any */ +extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); + +#ifdef __cplusplus +} +#endif +#include "close_code.h" +#endif + +#endif /* Need to redefine main()? */ + +#endif /* _SDL_main_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_mouse.h b/build/linux/libs/sdl-1.2.13/include/SDL_mouse.h new file mode 100644 index 0000000..019497f --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_mouse.h @@ -0,0 +1,140 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL mouse event handling */ + +#ifndef _SDL_mouse_h +#define _SDL_mouse_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct WMcursor WMcursor; /* Implementation dependent */ +typedef struct SDL_Cursor { + SDL_Rect area; /* The area of the mouse cursor */ + Sint16 hot_x, hot_y; /* The "tip" of the cursor */ + Uint8 *data; /* B/W cursor data */ + Uint8 *mask; /* B/W cursor mask */ + Uint8 *save[2]; /* Place to save cursor area */ + WMcursor *wm_cursor; /* Window-manager cursor */ +} SDL_Cursor; + +/* Function prototypes */ +/* + * Retrieve the current state of the mouse. + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * current mouse cursor position. You can pass NULL for either x or y. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); + +/* + * Retrieve the current state of the mouse. + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse deltas since the last call to SDL_GetRelativeMouseState(). + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); + +/* + * Set the position of the mouse cursor (generates a mouse motion event) + */ +extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); + +/* + * Create a cursor using the specified data and mask (in MSB format). + * The cursor width must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * data mask resulting pixel on screen + * 0 1 White + * 1 1 Black + * 0 0 Transparent + * 1 0 Inverted color if possible, black if not. + * + * Cursors created with this function must be freed with SDL_FreeCursor(). + */ +extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor + (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); + +/* + * Set the currently active cursor to the specified one. + * If the cursor is currently visible, the change will be immediately + * represented on the display. + */ +extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); + +/* + * Returns the currently active cursor. + */ +extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); + +/* + * Deallocates a cursor created with SDL_CreateCursor(). + */ +extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); + +/* + * Toggle whether or not the cursor is shown on the screen. + * The cursor start off displayed, but can be turned off. + * SDL_ShowCursor() returns 1 if the cursor was being displayed + * before the call, or 0 if it was not. You can query the current + * state by passing a 'toggle' value of -1. + */ +extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); + +/* Used as a mask when testing buttons in buttonstate + Button 1: Left mouse button + Button 2: Middle mouse button + Button 3: Right mouse button + Button 4: Mouse wheel up (may also be a real button) + Button 5: Mouse wheel down (may also be a real button) + */ +#define SDL_BUTTON(X) (1 << ((X)-1)) +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_WHEELUP 4 +#define SDL_BUTTON_WHEELDOWN 5 +#define SDL_BUTTON_X1 6 +#define SDL_BUTTON_X2 7 +#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_mouse_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_mutex.h b/build/linux/libs/sdl-1.2.13/include/SDL_mutex.h new file mode 100644 index 0000000..0016528 --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_mutex.h @@ -0,0 +1,162 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_mutex_h +#define _SDL_mutex_h + +/* Functions to provide thread synchronization primitives + + These are independent of the other SDL routines. +*/ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Synchronization functions which can time out return this value + if they time out. +*/ +#define SDL_MUTEX_TIMEDOUT 1 + +/* This is the timeout value which corresponds to never time out */ +#define SDL_MUTEX_MAXWAIT (~(Uint32)0) + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Mutex functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL mutex structure, defined in SDL_mutex.c */ +struct SDL_mutex; +typedef struct SDL_mutex SDL_mutex; + +/* Create a mutex, initialized unlocked */ +extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void); + +/* Lock the mutex (Returns 0, or -1 on error) */ +#define SDL_LockMutex(m) SDL_mutexP(m) +extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex); + +/* Unlock the mutex (Returns 0, or -1 on error) + It is an error to unlock a mutex that has not been locked by + the current thread, and doing so results in undefined behavior. + */ +#define SDL_UnlockMutex(m) SDL_mutexV(m) +extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex); + +/* Destroy a mutex */ +extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Semaphore functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL semaphore structure, defined in SDL_sem.c */ +struct SDL_semaphore; +typedef struct SDL_semaphore SDL_sem; + +/* Create a semaphore, initialized with value, returns NULL on failure. */ +extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/* Destroy a semaphore */ +extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem); + +/* This function suspends the calling thread until the semaphore pointed + * to by sem has a positive count. It then atomically decreases the semaphore + * count. + */ +extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem); + +/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds, + SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. +*/ +extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem); + +/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if + the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in + the allotted time, and -1 on error. + On some platforms this function is implemented by looping with a delay + of 1 ms, and so should be avoided if possible. +*/ +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms); + +/* Atomically increases the semaphore's count (not blocking), returns 0, + or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem); + +/* Returns the current count of the semaphore */ +extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Condition variable functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL condition variable structure, defined in SDL_cond.c */ +struct SDL_cond; +typedef struct SDL_cond SDL_cond; + +/* Create a condition variable */ +extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void); + +/* Destroy a condition variable */ +extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond); + +/* Restart one of the threads that are waiting on the condition variable, + returns 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond); + +/* Restart all threads that are waiting on the condition variable, + returns 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond); + +/* Wait on the condition variable, unlocking the provided mutex. + The mutex must be locked before entering this function! + The mutex is re-locked once the condition variable is signaled. + Returns 0 when it is signaled, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); + +/* Waits for at most 'ms' milliseconds, and returns 0 if the condition + variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not + signaled in the allotted time, and -1 on error. + On some platforms this function is implemented by looping with a delay + of 1 ms, and so should be avoided if possible. +*/ +extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_mutex_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_name.h b/build/linux/libs/sdl-1.2.13/include/SDL_name.h new file mode 100644 index 0000000..511619a --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_name.h @@ -0,0 +1,11 @@ + +#ifndef _SDLname_h_ +#define _SDLname_h_ + +#if defined(__STDC__) || defined(__cplusplus) +#define NeedFunctionPrototypes 1 +#endif + +#define SDL_NAME(X) SDL_##X + +#endif /* _SDLname_h_ */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_opengl.h b/build/linux/libs/sdl-1.2.13/include/SDL_opengl.h new file mode 100644 index 0000000..36c0a30 --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_opengl.h @@ -0,0 +1,6551 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This is a simple file to encapsulate the OpenGL API headers */ + +#include "SDL_config.h" + +#ifdef __WIN32__ +#define WIN32_LEAN_AND_MEAN +#ifndef NOMINMAX +#define NOMINMAX /* Don't defined min() and max() */ +#endif +#include +#endif +#ifndef NO_SDL_GLEXT +#define __glext_h_ /* Don't let gl.h include glext.h */ +#endif +#if defined(__MACOSX__) +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#elif defined(__MACOS__) +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#else +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#endif +#ifndef NO_SDL_GLEXT +#undef __glext_h_ +#endif + +/* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials. + It is included here because glext.h is not available on some systems. + If you don't want this version included, simply define "NO_SDL_GLEXT" + */ +#ifndef NO_SDL_GLEXT +#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY) +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glext.h last updated 2005/06/20 */ +/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ +#define GL_GLEXT_VERSION 29 + +#ifndef GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_ARB_imaging +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#endif + +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#endif + +#ifndef GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#endif + +#ifndef GL_VERSION_2_0 +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_env_add +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + +#ifndef GL_ARB_point_parameters +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +#ifndef GL_ARB_shadow +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif + +#ifndef GL_ARB_window_pos +#endif + +#ifndef GL_ARB_vertex_program +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#endif + +#ifndef GL_ARB_fragment_program +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#endif + +#ifndef GL_ARB_shader_objects +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#endif + +#ifndef GL_ARB_point_sprite +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_HALF_FLOAT_ARB 0x140B +#endif + +#ifndef GL_ARB_texture_float +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_EXT_point_parameters +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_CULL_VERTEX_IBM 103050 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#endif + +#ifndef GL_SGIX_subsample +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif + +#ifndef GL_SGI_depth_pass_instrument +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif + +#ifndef GL_3DFX_tbuffer +#endif + +#ifndef GL_EXT_multisample +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif + +#ifndef GL_SGIX_resample +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif + +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif + +#ifndef GL_NV_evaluators +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif + +#ifndef GL_NV_texture_compression_vtc +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif + +#ifndef GL_NV_texture_shader +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif + +#ifndef GL_NV_vertex_program +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif + +#ifndef GL_OML_interlace +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif + +#ifndef GL_OML_subsample +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif + +#ifndef GL_OML_resample +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#endif + +#ifndef GL_ATI_element_array +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#endif + +#ifndef GL_SUN_mesh_array +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_DEPTH_CLAMP_NV 0x864F +#endif + +#ifndef GL_NV_occlusion_query +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#endif + +#ifndef GL_NV_point_sprite +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif + +#ifndef GL_NV_vertex_program1_1 +#endif + +#ifndef GL_EXT_shadow_funcs +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif + +#ifndef GL_APPLE_element_array +#define GL_ELEMENT_ARRAY_APPLE 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A +#endif + +#ifndef GL_APPLE_fence +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +#ifndef GL_S3_s3tc +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_TYPE_RGBA_FLOAT_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif + +#ifndef GL_ATI_texture_float +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif + +#ifndef GL_NV_float_buffer +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif + +#ifndef GL_NV_fragment_program +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#endif + +#ifndef GL_NV_half_float +#define GL_HALF_FLOAT_NV 0x140B +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#endif + +#ifndef GL_NV_primitive_restart +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif + +#ifndef GL_NV_vertex_program2 +#endif + +#ifndef GL_ATI_map_object_buffer +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#endif + +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#endif + +#ifndef GL_MESA_pack_invert +#define GL_PACK_INVERT_MESA 0x8758 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif + +#ifndef GL_NV_fragment_program_option +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif + +#ifndef GL_NV_vertex_program2_option +/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ +#endif + +#ifndef GL_NV_vertex_program3 +/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#endif + +#ifndef GL_GREMEDY_string_marker +#endif + + +/*************************************************************/ + +#include +#ifndef GL_VERSION_2_0 +/* GL type for program/shader text */ +typedef char GLchar; /* native character */ +#endif + +#ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +#endif + +#ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +#endif + +#ifndef GL_ARB_shader_objects +/* GL types for handling shader object handles and program/shader text */ +typedef char GLcharARB; /* native character */ +typedef unsigned int GLhandleARB; /* shader object handle */ +#endif + +/* GL types for "half" precision (s10e5) float data in host memory */ +#ifndef GL_ARB_half_float_pixel +typedef unsigned short GLhalfARB; +#endif + +#ifndef GL_NV_half_float +typedef unsigned short GLhalfNV; +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); +GLAPI void APIENTRY glBlendEquation (GLenum); +GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogram (GLenum); +GLAPI void APIENTRY glResetMinmax (GLenum); +GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum); +GLAPI void APIENTRY glClientActiveTexture (GLenum); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glFogCoordf (GLfloat); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *); +GLAPI void APIENTRY glFogCoordd (GLdouble); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *); +GLAPI void APIENTRY glPointParameteri (GLenum, GLint); +GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *); +GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos2i (GLint, GLint); +GLAPI void APIENTRY glWindowPos2iv (const GLint *); +GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *); +GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3iv (const GLint *); +GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQuery (GLuint); +GLAPI void APIENTRY glBeginQuery (GLenum, GLuint); +GLAPI void APIENTRY glEndQuery (GLenum); +GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *); +GLAPI void APIENTRY glBindBuffer (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint); +GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum); +GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *); +GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint); +GLAPI void APIENTRY glAttachShader (GLuint, GLuint); +GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *); +GLAPI void APIENTRY glCompileShader (GLuint); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum); +GLAPI void APIENTRY glDeleteProgram (GLuint); +GLAPI void APIENTRY glDeleteShader (GLuint); +GLAPI void APIENTRY glDetachShader (GLuint, GLuint); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint); +GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *); +GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *); +GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgram (GLuint); +GLAPI GLboolean APIENTRY glIsShader (GLuint); +GLAPI void APIENTRY glLinkProgram (GLuint); +GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *); +GLAPI void APIENTRY glUseProgram (GLuint); +GLAPI void APIENTRY glUniform1f (GLint, GLfloat); +GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1i (GLint, GLint); +GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glValidateProgram (GLuint); +GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +#endif + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *); +GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *); +GLAPI void APIENTRY glWeightivARB (GLint, const GLint *); +GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *); +GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *); +GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexBlendARB (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#endif + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#endif + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#endif + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#endif + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint); +GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint); +GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint); +GLAPI void APIENTRY glEndQueryARB (GLenum); +GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB); +GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat); +GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1iARB (GLint, GLint); +GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#endif + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogramEXT (GLenum); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef GL_EXT_color_matrix +#define GL_EXT_color_matrix 1 +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint); +GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); +GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); +GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#endif + +#ifndef GL_SGIX_texture_select +#define GL_SGIX_texture_select 1 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +GLAPI void APIENTRY glDeformSGIX (GLbitfield); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); +GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint); +GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum); +GLAPI void APIENTRY glTextureLightEXT (GLenum); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *); +GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *); +GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *); +GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *); +GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *); +GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *); +GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *); +GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *); +GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint); +GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFinishFenceNV (GLuint); +GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); +GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint); +GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint); +GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint); +GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *); +GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *); +GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *); +GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *); +GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *); +GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *); +GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *); +GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *); +GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort); +GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *); +GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#endif + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#endif + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#endif + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#endif + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +/* This is really a WGL extension, but defines some associated GL enums. + * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. + */ +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#endif + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#endif + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#endif + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#endif + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#endif + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); +#endif + + +#ifdef __cplusplus +} +#endif + +#endif +#endif /* NO_SDL_GLEXT */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_platform.h b/build/linux/libs/sdl-1.2.13/include/SDL_platform.h new file mode 100644 index 0000000..1bfee29 --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_platform.h @@ -0,0 +1,100 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Try to get a standard set of platform defines */ + +#ifndef _SDL_platform_h +#define _SDL_platform_h + +#if defined(_AIX) +#undef __AIX__ +#define __AIX__ 1 +#endif +#if defined(__BEOS__) +#undef __BEOS__ +#define __BEOS__ 1 +#endif +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) +#undef __BSDI__ +#define __BSDI__ 1 +#endif +#if defined(_arch_dreamcast) +#undef __DREAMCAST__ +#define __DREAMCAST__ 1 +#endif +#if defined(__FreeBSD__) || defined(__DragonFly__) +#undef __FREEBSD__ +#define __FREEBSD__ 1 +#endif +#if defined(hpux) || defined(__hpux) || defined(__hpux__) +#undef __HPUX__ +#define __HPUX__ 1 +#endif +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) +#undef __IRIX__ +#define __IRIX__ 1 +#endif +#if defined(linux) || defined(__linux) || defined(__linux__) +#undef __LINUX__ +#define __LINUX__ 1 +#endif +#if defined(__APPLE__) +#undef __MACOSX__ +#define __MACOSX__ 1 +#elif defined(macintosh) +#undef __MACOS__ +#define __MACOS__ 1 +#endif +#if defined(__NetBSD__) +#undef __NETBSD__ +#define __NETBSD__ 1 +#endif +#if defined(__OpenBSD__) +#undef __OPENBSD__ +#define __OPENBSD__ 1 +#endif +#if defined(__OS2__) +#undef __OS2__ +#define __OS2__ 1 +#endif +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) +#undef __OSF__ +#define __OSF__ 1 +#endif +#if defined(__QNXNTO__) +#undef __QNXNTO__ +#define __QNXNTO__ 1 +#endif +#if defined(riscos) || defined(__riscos) || defined(__riscos__) +#undef __RISCOS__ +#define __RISCOS__ 1 +#endif +#if defined(__SVR4) +#undef __SOLARIS__ +#define __SOLARIS__ 1 +#endif +#if defined(WIN32) || defined(_WIN32) +#undef __WIN32__ +#define __WIN32__ 1 +#endif + +#endif /* _SDL_platform_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_quit.h b/build/linux/libs/sdl-1.2.13/include/SDL_quit.h new file mode 100644 index 0000000..fcf40fb --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_quit.h @@ -0,0 +1,50 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL quit event handling */ + +#ifndef _SDL_quit_h +#define _SDL_quit_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/* + An SDL_QUITEVENT is generated when the user tries to close the application + window. If it is ignored or filtered out, the window will remain open. + If it is not ignored or filtered, it is queued normally and the window + is allowed to close. When the window is closed, screen updates will + complete, but have no effect. + + SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) + and SIGTERM (system termination request), if handlers do not already + exist, that generate SDL_QUITEVENT events as well. There is no way + to determine the cause of an SDL_QUITEVENT, but setting a signal + handler in your application will override the default generation of + quit events for that signal. +*/ + +/* There are no functions directly affecting the quit event */ +#define SDL_QuitRequested() \ + (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK)) + +#endif /* _SDL_quit_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_rwops.h b/build/linux/libs/sdl-1.2.13/include/SDL_rwops.h new file mode 100644 index 0000000..8c17701 --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_rwops.h @@ -0,0 +1,144 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This file provides a general interface for SDL to read and write + data sources. It can easily be extended to files, memory, etc. +*/ + +#ifndef _SDL_rwops_h +#define _SDL_rwops_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is the read/write operation structure -- very basic */ + +typedef struct SDL_RWops { + /* Seek to 'offset' relative to whence, one of stdio's whence values: + SEEK_SET, SEEK_CUR, SEEK_END + Returns the final offset in the data source. + */ + int (SDLCALL *seek)(struct SDL_RWops *context, int offset, int whence); + + /* Read up to 'num' objects each of size 'objsize' from the data + source to the area pointed at by 'ptr'. + Returns the number of objects read, or -1 if the read failed. + */ + int (SDLCALL *read)(struct SDL_RWops *context, void *ptr, int size, int maxnum); + + /* Write exactly 'num' objects each of size 'objsize' from the area + pointed at by 'ptr' to data source. + Returns 'num', or -1 if the write failed. + */ + int (SDLCALL *write)(struct SDL_RWops *context, const void *ptr, int size, int num); + + /* Close and free an allocated SDL_FSops structure */ + int (SDLCALL *close)(struct SDL_RWops *context); + + Uint32 type; + union { +#if defined(__WIN32__) && !defined(__SYMBIAN32__) + struct { + int append; + void *h; + struct { + void *data; + int size; + int left; + } buffer; + } win32io; +#endif +#ifdef HAVE_STDIO_H + struct { + int autoclose; + FILE *fp; + } stdio; +#endif + struct { + Uint8 *base; + Uint8 *here; + Uint8 *stop; + } mem; + struct { + void *data1; + } unknown; + } hidden; + +} SDL_RWops; + + +/* Functions to create SDL_RWops structures from various data sources */ + +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode); + +#ifdef HAVE_STDIO_H +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose); +#endif + +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size); +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size); + +extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void); +extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area); + +#define RW_SEEK_SET 0 /* Seek from the beginning of data */ +#define RW_SEEK_CUR 1 /* Seek relative to current read point */ +#define RW_SEEK_END 2 /* Seek relative to the end of data */ + +/* Macros to easily read and write from an SDL_RWops structure */ +#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) +#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) +#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) +#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) +#define SDL_RWclose(ctx) (ctx)->close(ctx) + + +/* Read an item of the specified endianness and return in native format */ +extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src); + +/* Write an item of native format to the specified endianness */ +extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value); +extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value); +extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value); +extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value); +extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value); +extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_rwops_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_stdinc.h b/build/linux/libs/sdl-1.2.13/include/SDL_stdinc.h new file mode 100644 index 0000000..e47c21d --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_stdinc.h @@ -0,0 +1,596 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This is a general header that includes C language support */ + +#ifndef _SDL_stdinc_h +#define _SDL_stdinc_h + +#include "SDL_config.h" + + +#ifdef HAVE_SYS_TYPES_H +#include +#endif +#ifdef HAVE_STDIO_H +#include +#endif +#if defined(STDC_HEADERS) +# include +# include +# include +#else +# if defined(HAVE_STDLIB_H) +# include +# elif defined(HAVE_MALLOC_H) +# include +# endif +# if defined(HAVE_STDDEF_H) +# include +# endif +# if defined(HAVE_STDARG_H) +# include +# endif +#endif +#ifdef HAVE_STRING_H +# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) +# include +# endif +# include +#endif +#ifdef HAVE_STRINGS_H +# include +#endif +#if defined(HAVE_INTTYPES_H) +# include +#elif defined(HAVE_STDINT_H) +# include +#endif +#ifdef HAVE_CTYPE_H +# include +#endif +#ifdef HAVE_ICONV_H +# include +#endif + +/* The number of elements in an array */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) +#define SDL_TABLESIZE(table) SDL_arraysize(table) + +/* Basic data types */ +typedef enum SDL_bool { + SDL_FALSE = 0, + SDL_TRUE = 1 +} SDL_bool; + +typedef int8_t Sint8; +typedef uint8_t Uint8; +typedef int16_t Sint16; +typedef uint16_t Uint16; +typedef int32_t Sint32; +typedef uint32_t Uint32; + +#ifdef SDL_HAS_64BIT_TYPE +typedef int64_t Sint64; +#ifndef SYMBIAN32_GCCE +typedef uint64_t Uint64; +#endif +#else +/* This is really just a hack to prevent the compiler from complaining */ +typedef struct { + Uint32 hi; + Uint32 lo; +} Uint64, Sint64; +#endif + +/* Make sure the types really have the right sizes */ +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_dummy_ ## name[(x) * 2 - 1] + +SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ +/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */ +#ifdef __MWERKS__ +#pragma enumsalwaysint on +#endif + +typedef enum { + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +#ifndef __NDS__ +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); +#endif + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef HAVE_MALLOC +#define SDL_malloc malloc +#else +extern DECLSPEC void * SDLCALL SDL_malloc(size_t size); +#endif + +#ifdef HAVE_CALLOC +#define SDL_calloc calloc +#else +extern DECLSPEC void * SDLCALL SDL_calloc(size_t nmemb, size_t size); +#endif + +#ifdef HAVE_REALLOC +#define SDL_realloc realloc +#else +extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size); +#endif + +#ifdef HAVE_FREE +#define SDL_free free +#else +extern DECLSPEC void SDLCALL SDL_free(void *mem); +#endif + +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) + #pragma alloca +# elif defined(__MRC__) + void *alloca (unsigned); +# else + char *alloca (); +# endif +#endif +#ifdef HAVE_ALLOCA +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) +#define SDL_stack_free(data) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) +#define SDL_stack_free(data) SDL_free(data) +#endif + +#ifdef HAVE_GETENV +#define SDL_getenv getenv +#else +extern DECLSPEC char * SDLCALL SDL_getenv(const char *name); +#endif + +#ifdef HAVE_PUTENV +#define SDL_putenv putenv +#else +extern DECLSPEC int SDLCALL SDL_putenv(const char *variable); +#endif + +#ifdef HAVE_QSORT +#define SDL_qsort qsort +#else +extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, + int (*compare)(const void *, const void *)); +#endif + +#ifdef HAVE_ABS +#define SDL_abs abs +#else +#define SDL_abs(X) ((X) < 0 ? -(X) : (X)) +#endif + +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) + +#ifdef HAVE_CTYPE_H +#define SDL_isdigit(X) isdigit(X) +#define SDL_isspace(X) isspace(X) +#define SDL_toupper(X) toupper(X) +#define SDL_tolower(X) tolower(X) +#else +#define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9')) +#define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n')) +#define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X)) +#define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X)) +#endif + +#ifdef HAVE_MEMSET +#define SDL_memset memset +#else +extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len); +#endif + +#if defined(__GNUC__) && defined(i386) +#define SDL_memset4(dst, val, len) \ +do { \ + int u0, u1, u2; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; stosl\n\t" \ + : "=&D" (u0), "=&a" (u1), "=&c" (u2) \ + : "0" (dst), "1" (val), "2" ((Uint32)(len)) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memset4 +#define SDL_memset4(dst, val, len) \ +do { \ + unsigned _count = (len); \ + unsigned _n = (_count + 3) / 4; \ + Uint32 *_p = (Uint32 *)(dst); \ + Uint32 _val = (val); \ + switch (_count % 4) { \ + case 0: do { *_p++ = _val; \ + case 3: *_p++ = _val; \ + case 2: *_p++ = _val; \ + case 1: *_p++ = _val; \ + } while ( --_n ); \ + } \ +} while(0) +#endif + +/* We can count on memcpy existing on Mac OS X and being well-tuned. */ +#if defined(__MACH__) && defined(__APPLE__) +#define SDL_memcpy(dst, src, len) memcpy(dst, src, len) +#elif defined(__GNUC__) && defined(i386) +#define SDL_memcpy(dst, src, len) \ +do { \ + int u0, u1, u2; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; movsl\n\t" \ + "testb $2,%b4\n\t" \ + "je 1f\n\t" \ + "movsw\n" \ + "1:\ttestb $1,%b4\n\t" \ + "je 2f\n\t" \ + "movsb\n" \ + "2:" \ + : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ + : "0" ((unsigned)(len)/4), "q" (len), "1" (dst),"2" (src) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memcpy +#ifdef HAVE_MEMCPY +#define SDL_memcpy memcpy +#elif defined(HAVE_BCOPY) +#define SDL_memcpy(d, s, n) bcopy((s), (d), (n)) +#else +extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len); +#endif +#endif + +/* We can count on memcpy existing on Mac OS X and being well-tuned. */ +#if defined(__MACH__) && defined(__APPLE__) +#define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4) +#elif defined(__GNUC__) && defined(i386) +#define SDL_memcpy4(dst, src, len) \ +do { \ + int ecx, edi, esi; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; movsl" \ + : "=&c" (ecx), "=&D" (edi), "=&S" (esi) \ + : "0" ((unsigned)(len)), "1" (dst), "2" (src) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memcpy4 +#define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2) +#endif + +#if defined(__GNUC__) && defined(i386) +#define SDL_revcpy(dst, src, len) \ +do { \ + int u0, u1, u2; \ + char *dstp = (char *)(dst); \ + char *srcp = (char *)(src); \ + int n = (len); \ + if ( n >= 4 ) { \ + __asm__ __volatile__ ( \ + "std\n\t" \ + "rep ; movsl\n\t" \ + : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ + : "0" (n >> 2), \ + "1" (dstp+(n-4)), "2" (srcp+(n-4)) \ + : "memory" ); \ + } \ + switch (n & 3) { \ + case 3: dstp[2] = srcp[2]; \ + case 2: dstp[1] = srcp[1]; \ + case 1: dstp[0] = srcp[0]; \ + break; \ + default: \ + break; \ + } \ +} while(0) +#endif +#ifndef SDL_revcpy +extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len); +#endif + +#ifdef HAVE_MEMMOVE +#define SDL_memmove memmove +#elif defined(HAVE_BCOPY) +#define SDL_memmove(d, s, n) bcopy((s), (d), (n)) +#else +#define SDL_memmove(dst, src, len) \ +do { \ + if ( dst < src ) { \ + SDL_memcpy(dst, src, len); \ + } else { \ + SDL_revcpy(dst, src, len); \ + } \ +} while(0) +#endif + +#ifdef HAVE_MEMCMP +#define SDL_memcmp memcmp +#else +extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); +#endif + +#ifdef HAVE_STRLEN +#define SDL_strlen strlen +#else +extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string); +#endif + +#ifdef HAVE_STRLCPY +#define SDL_strlcpy strlcpy +#else +extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen); +#endif + +#ifdef HAVE_STRLCAT +#define SDL_strlcat strlcat +#else +extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen); +#endif + +#ifdef HAVE_STRDUP +#define SDL_strdup strdup +#else +extern DECLSPEC char * SDLCALL SDL_strdup(const char *string); +#endif + +#ifdef HAVE__STRREV +#define SDL_strrev _strrev +#else +extern DECLSPEC char * SDLCALL SDL_strrev(char *string); +#endif + +#ifdef HAVE__STRUPR +#define SDL_strupr _strupr +#else +extern DECLSPEC char * SDLCALL SDL_strupr(char *string); +#endif + +#ifdef HAVE__STRLWR +#define SDL_strlwr _strlwr +#else +extern DECLSPEC char * SDLCALL SDL_strlwr(char *string); +#endif + +#ifdef HAVE_STRCHR +#define SDL_strchr strchr +#elif defined(HAVE_INDEX) +#define SDL_strchr index +#else +extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c); +#endif + +#ifdef HAVE_STRRCHR +#define SDL_strrchr strrchr +#elif defined(HAVE_RINDEX) +#define SDL_strrchr rindex +#else +extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c); +#endif + +#ifdef HAVE_STRSTR +#define SDL_strstr strstr +#else +extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle); +#endif + +#ifdef HAVE_ITOA +#define SDL_itoa itoa +#else +#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix) +#endif + +#ifdef HAVE__LTOA +#define SDL_ltoa _ltoa +#else +extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix); +#endif + +#ifdef HAVE__UITOA +#define SDL_uitoa _uitoa +#else +#define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix) +#endif + +#ifdef HAVE__ULTOA +#define SDL_ultoa _ultoa +#else +extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix); +#endif + +#ifdef HAVE_STRTOL +#define SDL_strtol strtol +#else +extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base); +#endif + +#ifdef HAVE_STRTOUL +#define SDL_strtoul strtoul +#else +extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, char **endp, int base); +#endif + +#ifdef SDL_HAS_64BIT_TYPE + +#ifdef HAVE__I64TOA +#define SDL_lltoa _i64toa +#else +extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix); +#endif + +#ifdef HAVE__UI64TOA +#define SDL_ulltoa _ui64toa +#else +extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix); +#endif + +#ifdef HAVE_STRTOLL +#define SDL_strtoll strtoll +#else +extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base); +#endif + +#ifdef HAVE_STRTOULL +#define SDL_strtoull strtoull +#else +extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, int base); +#endif + +#endif /* SDL_HAS_64BIT_TYPE */ + +#ifdef HAVE_STRTOD +#define SDL_strtod strtod +#else +extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); +#endif + +#ifdef HAVE_ATOI +#define SDL_atoi atoi +#else +#define SDL_atoi(X) SDL_strtol(X, NULL, 0) +#endif + +#ifdef HAVE_ATOF +#define SDL_atof atof +#else +#define SDL_atof(X) SDL_strtod(X, NULL) +#endif + +#ifdef HAVE_STRCMP +#define SDL_strcmp strcmp +#else +extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); +#endif + +#ifdef HAVE_STRNCMP +#define SDL_strncmp strncmp +#else +extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); +#endif + +#ifdef HAVE_STRCASECMP +#define SDL_strcasecmp strcasecmp +#elif defined(HAVE__STRICMP) +#define SDL_strcasecmp _stricmp +#else +extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); +#endif + +#ifdef HAVE_STRNCASECMP +#define SDL_strncasecmp strncasecmp +#elif defined(HAVE__STRNICMP) +#define SDL_strncasecmp _strnicmp +#else +extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen); +#endif + +#ifdef HAVE_SSCANF +#define SDL_sscanf sscanf +#else +extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...); +#endif + +#ifdef HAVE_SNPRINTF +#define SDL_snprintf snprintf +#else +extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...); +#endif + +#ifdef HAVE_VSNPRINTF +#define SDL_vsnprintf vsnprintf +#else +extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap); +#endif + +/* The SDL implementation of iconv() returns these error codes */ +#define SDL_ICONV_ERROR (size_t)-1 +#define SDL_ICONV_E2BIG (size_t)-2 +#define SDL_ICONV_EILSEQ (size_t)-3 +#define SDL_ICONV_EINVAL (size_t)-4 + +#ifdef HAVE_ICONV +#define SDL_iconv_t iconv_t +#define SDL_iconv_open iconv_open +#define SDL_iconv_close iconv_close +#else +typedef struct _SDL_iconv_t *SDL_iconv_t; +extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode); +extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); +#endif +extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft); +/* This function converts a string between encodings in one pass, returning a + string that must be freed with SDL_free() or NULL on error. +*/ +extern DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf, size_t inbytesleft); +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1) + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_stdinc_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_syswm.h b/build/linux/libs/sdl-1.2.13/include/SDL_syswm.h new file mode 100644 index 0000000..010dd1b --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_syswm.h @@ -0,0 +1,214 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL custom system window manager hooks */ + +#ifndef _SDL_syswm_h +#define _SDL_syswm_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Your application has access to a special type of event 'SDL_SYSWMEVENT', + which contains window-manager specific information and arrives whenever + an unhandled window event occurs. This event is ignored by default, but + you can enable it with SDL_EventState() +*/ +#ifdef SDL_PROTOTYPES_ONLY +struct SDL_SysWMinfo; +typedef struct SDL_SysWMinfo SDL_SysWMinfo; +#else + +/* This is the structure for custom window manager events */ +#if defined(SDL_VIDEO_DRIVER_X11) +#if defined(__APPLE__) && defined(__MACH__) +/* conflicts with Quickdraw.h */ +#define Cursor X11Cursor +#endif + +#include +#include + +#if defined(__APPLE__) && defined(__MACH__) +/* matches the re-define above */ +#undef Cursor +#endif + +/* These are the various supported subsystems under UNIX */ +typedef enum { + SDL_SYSWM_X11 +} SDL_SYSWM_TYPE; + +/* The UNIX custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + XEvent xevent; + } event; +}; + +/* The UNIX custom window manager information structure. + When this structure is returned, it holds information about which + low level system it is using, and will be one of SDL_SYSWM_TYPE. + */ +typedef struct SDL_SysWMinfo { + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + struct { + Display *display; /* The X11 display */ + Window window; /* The X11 display window */ + /* These locking functions should be called around + any X11 functions using the display variable, + but not the gfxdisplay variable. + They lock the event thread, so should not be + called around event functions or from event filters. + */ + void (*lock_func)(void); + void (*unlock_func)(void); + + /* Introduced in SDL 1.0.2 */ + Window fswindow; /* The X11 fullscreen window */ + Window wmwindow; /* The X11 managed input window */ + + /* Introduced in SDL 1.2.12 */ + Display *gfxdisplay; /* The X11 display to which rendering is done */ + } x11; + } info; +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_NANOX) +#include + +/* The generic custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/* The windows custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version ; + GR_WINDOW_ID window ; /* The display window */ +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI) +#define WIN32_LEAN_AND_MEAN +#include + +/* The windows custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + HWND hwnd; /* The window for the message */ + UINT msg; /* The type of message */ + WPARAM wParam; /* WORD message parameter */ + LPARAM lParam; /* LONG message parameter */ +}; + +/* The windows custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + HWND window; /* The Win32 display window */ + HGLRC hglrc; /* The OpenGL context, if any */ +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_RISCOS) + +/* RISC OS custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int eventCode; /* The window for the message */ + int pollBlock[64]; +}; + +/* The RISC OS custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + int wimpVersion; /* Wimp version running under */ + int taskHandle; /* The RISC OS task handle */ + int window; /* The RISC OS display window */ +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_PHOTON) +#include +#include + +/* The QNX custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/* The QNX custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + int data; +} SDL_SysWMinfo; + +#else + +/* The generic custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/* The generic custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + int data; +} SDL_SysWMinfo; + +#endif /* video driver type */ + +#endif /* SDL_PROTOTYPES_ONLY */ + +/* Function prototypes */ +/* + * This function gives you custom hooks into the window manager information. + * It fills the structure pointed to by 'info' with custom information and + * returns 1 if the function is implemented. If it's not implemented, or + * the version member of the 'info' structure is invalid, it returns 0. + * + * You typically use this function like this: + * SDL_SysWMInfo info; + * SDL_VERSION(&info.version); + * if ( SDL_GetWMInfo(&info) ) { ... } + */ +extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_syswm_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_thread.h b/build/linux/libs/sdl-1.2.13/include/SDL_thread.h new file mode 100644 index 0000000..403ee46 --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_thread.h @@ -0,0 +1,119 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_thread_h +#define _SDL_thread_h + +/* Header for the SDL thread management routines + + These are independent of the other SDL routines. +*/ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/* Thread synchronization primitives */ +#include "SDL_mutex.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The SDL thread structure, defined in SDL_thread.c */ +struct SDL_Thread; +typedef struct SDL_Thread SDL_Thread; + +/* Create a thread */ +#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__) +/* + We compile SDL into a DLL on OS/2. This means, that it's the DLL which + creates a new thread for the calling process with the SDL_CreateThread() + API. There is a problem with this, that only the RTL of the SDL.DLL will + be initialized for those threads, and not the RTL of the calling application! + To solve this, we make a little hack here. + We'll always use the caller's _beginthread() and _endthread() APIs to + start a new thread. This way, if it's the SDL.DLL which uses this API, + then the RTL of SDL.DLL will be used to create the new thread, and if it's + the application, then the RTL of the application will be used. + So, in short: + Always use the _beginthread() and _endthread() of the calling runtime library! +*/ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD +#ifndef _WIN32_WCE +#include /* This has _beginthread() and _endthread() defined! */ +#endif + +#ifdef __OS2__ +typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); +typedef void (*pfnSDL_CurrentEndThread)(void); +#elif __GNUC__ +typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall *func)(void *), void *arg, + unsigned, unsigned *threadID); +typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); +#else +typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall *func)(void *), void *arg, + unsigned, unsigned *threadID); +typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); +#endif + +extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); + +#ifdef __OS2__ +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) +#elif defined(_WIN32_WCE) +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) +#else +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) +#endif +#else +extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); +#endif + +/* Get the 32-bit thread identifier for the current thread */ +extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); + +/* Get the 32-bit thread identifier for the specified thread, + equivalent to SDL_ThreadID() if the specified thread is NULL. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); + +/* Wait for a thread to finish. + The return code for the thread function is placed in the area + pointed to by 'status', if 'status' is not NULL. + */ +extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); + +/* Forcefully kill a thread without worrying about its state */ +extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_thread_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_timer.h b/build/linux/libs/sdl-1.2.13/include/SDL_timer.h new file mode 100644 index 0000000..d21159f --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_timer.h @@ -0,0 +1,115 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_timer_h +#define _SDL_timer_h + +/* Header for the SDL time management routines */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is the OS scheduler timeslice, in milliseconds */ +#define SDL_TIMESLICE 10 + +/* This is the maximum resolution of the SDL timer on all platforms */ +#define TIMER_RESOLUTION 10 /* Experimentally determined */ + +/* Get the number of milliseconds since the SDL library initialization. + * Note that this value wraps if the program runs for more than ~49 days. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); + +/* Wait a specified number of milliseconds before returning */ +extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/* Function prototype for the timer callback function */ +typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); + +/* Set a callback to run after the specified number of milliseconds has + * elapsed. The callback function is passed the current timer interval + * and returns the next timer interval. If the returned value is the + * same as the one passed in, the periodic alarm continues, otherwise a + * new alarm is scheduled. If the callback returns 0, the periodic alarm + * is cancelled. + * + * To cancel a currently running timer, call SDL_SetTimer(0, NULL); + * + * The timer callback function may run in a different thread than your + * main code, and so shouldn't call any functions from within itself. + * + * The maximum resolution of this timer is 10 ms, which means that if + * you request a 16 ms timer, your callback will run approximately 20 ms + * later on an unloaded system. If you wanted to set a flag signaling + * a frame update at 30 frames per second (every 33 ms), you might set a + * timer for 30 ms: + * SDL_SetTimer((33/10)*10, flag_update); + * + * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). + * + * Under UNIX, you should not use raise or use SIGALRM and this function + * in the same program, as it is implemented using setitimer(). You also + * should not use this function in multi-threaded applications as signals + * to multi-threaded apps have undefined behavior in some implementations. + * + * This function returns 0 if successful, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); + +/* New timer API, supports multiple timers + * Written by Stephane Peter + */ + +/* Function prototype for the new timer callback function. + * The callback function is passed the current timer interval and returns + * the next timer interval. If the returned value is the same as the one + * passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is cancelled. + */ +typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); + +/* Definition of the timer ID type */ +typedef struct _SDL_TimerID *SDL_TimerID; + +/* Add a new timer to the pool of timers already running. + Returns a timer ID, or NULL when an error occurs. + */ +extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); + +/* Remove one of the multiple timers knowing its ID. + * Returns a boolean value indicating success. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_timer_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_types.h b/build/linux/libs/sdl-1.2.13/include/SDL_types.h new file mode 100644 index 0000000..853b9ce --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_types.h @@ -0,0 +1,24 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* DEPRECATED */ +#include "SDL_stdinc.h" diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_version.h b/build/linux/libs/sdl-1.2.13/include/SDL_version.h new file mode 100644 index 0000000..9ff0fa8 --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_version.h @@ -0,0 +1,85 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This header defines the current SDL version */ + +#ifndef _SDL_version_h +#define _SDL_version_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MAJOR_VERSION 1 +#define SDL_MINOR_VERSION 2 +#define SDL_PATCHLEVEL 13 + +typedef struct SDL_version { + Uint8 major; + Uint8 minor; + Uint8 patch; +} SDL_version; + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL library. + */ +#define SDL_VERSION(X) \ +{ \ + (X)->major = SDL_MAJOR_VERSION; \ + (X)->minor = SDL_MINOR_VERSION; \ + (X)->patch = SDL_PATCHLEVEL; \ +} + +/* This macro turns the version numbers into a numeric value: + (1,2,3) -> (1203) + This assumes that there will never be more than 100 patchlevels +*/ +#define SDL_VERSIONNUM(X, Y, Z) \ + ((X)*1000 + (Y)*100 + (Z)) + +/* This is the version number macro for the current SDL version */ +#define SDL_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) + +/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/* This function gets the version of the dynamically linked SDL library. + it should NOT be used to fill a version structure, instead you should + use the SDL_Version() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_version_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/SDL_video.h b/build/linux/libs/sdl-1.2.13/include/SDL_video.h new file mode 100644 index 0000000..f6bacce --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/SDL_video.h @@ -0,0 +1,891 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Header file for access to the SDL raw framebuffer window */ + +#ifndef _SDL_video_h +#define _SDL_video_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Transparency definitions: These define alpha as the opacity of a surface */ +#define SDL_ALPHA_OPAQUE 255 +#define SDL_ALPHA_TRANSPARENT 0 + +/* Useful data types */ +typedef struct SDL_Rect { + Sint16 x, y; + Uint16 w, h; +} SDL_Rect; + +typedef struct SDL_Color { + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 unused; +} SDL_Color; +#define SDL_Colour SDL_Color + +typedef struct SDL_Palette { + int ncolors; + SDL_Color *colors; +} SDL_Palette; + +/* Everything in the pixel format structure is read-only */ +typedef struct SDL_PixelFormat { + SDL_Palette *palette; + Uint8 BitsPerPixel; + Uint8 BytesPerPixel; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + + /* RGB color key information */ + Uint32 colorkey; + /* Alpha value information (per-surface alpha) */ + Uint8 alpha; +} SDL_PixelFormat; + +/* This structure should be treated as read-only, except for 'pixels', + which, if not NULL, contains the raw pixel data for the surface. +*/ +typedef struct SDL_Surface { + Uint32 flags; /* Read-only */ + SDL_PixelFormat *format; /* Read-only */ + int w, h; /* Read-only */ + Uint16 pitch; /* Read-only */ + void *pixels; /* Read-write */ + int offset; /* Private */ + + /* Hardware-specific surface info */ + struct private_hwdata *hwdata; + + /* clipping information */ + SDL_Rect clip_rect; /* Read-only */ + Uint32 unused1; /* for binary compatibility */ + + /* Allow recursive locks */ + Uint32 locked; /* Private */ + + /* info for fast blit mapping to other surfaces */ + struct SDL_BlitMap *map; /* Private */ + + /* format version, bumped at every change to invalidate blit maps */ + unsigned int format_version; /* Private */ + + /* Reference count -- used when freeing surface */ + int refcount; /* Read-mostly */ +} SDL_Surface; + +/* These are the currently supported flags for the SDL_surface */ +/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ +#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */ +#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ +#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */ +/* Available for SDL_SetVideoMode() */ +#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */ +#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */ +#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */ +#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */ +#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ +#define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */ +#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */ +#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */ +/* Used internally (read-only) */ +#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */ +#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */ +#define SDL_RLEACCELOK 0x00002000 /* Private flag */ +#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */ +#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */ +#define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */ + +/* Evaluates to true if the surface needs to be locked before access */ +#define SDL_MUSTLOCK(surface) \ + (surface->offset || \ + ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) + +/* typedef for private surface blitting functions */ +typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, + struct SDL_Surface *dst, SDL_Rect *dstrect); + + +/* Useful for determining the video hardware capabilities */ +typedef struct SDL_VideoInfo { + Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */ + Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */ + Uint32 UnusedBits1 :6; + Uint32 UnusedBits2 :1; + Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */ + Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */ + Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */ + Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */ + Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */ + Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */ + Uint32 blit_fill :1; /* Flag: Accelerated color fill */ + Uint32 UnusedBits3 :16; + Uint32 video_mem; /* The total amount of video memory (in K) */ + SDL_PixelFormat *vfmt; /* Value: The format of the video surface */ + int current_w; /* Value: The current video mode width */ + int current_h; /* Value: The current video mode height */ +} SDL_VideoInfo; + + +/* The most common video overlay formats. + For an explanation of these pixel formats, see: + http://www.webartz.com/fourcc/indexyuv.htm + + For information on the relationship between color spaces, see: + http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html + */ +#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */ +#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */ +#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ +#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ +#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ + +/* The YUV hardware video overlay */ +typedef struct SDL_Overlay { + Uint32 format; /* Read-only */ + int w, h; /* Read-only */ + int planes; /* Read-only */ + Uint16 *pitches; /* Read-only */ + Uint8 **pixels; /* Read-write */ + + /* Hardware-specific surface info */ + struct private_yuvhwfuncs *hwfuncs; + struct private_yuvhwdata *hwdata; + + /* Special flags */ + Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */ + Uint32 UnusedBits :31; +} SDL_Overlay; + + +/* Public enumeration for setting the OpenGL window attributes. */ +typedef enum { + SDL_GL_RED_SIZE, + SDL_GL_GREEN_SIZE, + SDL_GL_BLUE_SIZE, + SDL_GL_ALPHA_SIZE, + SDL_GL_BUFFER_SIZE, + SDL_GL_DOUBLEBUFFER, + SDL_GL_DEPTH_SIZE, + SDL_GL_STENCIL_SIZE, + SDL_GL_ACCUM_RED_SIZE, + SDL_GL_ACCUM_GREEN_SIZE, + SDL_GL_ACCUM_BLUE_SIZE, + SDL_GL_ACCUM_ALPHA_SIZE, + SDL_GL_STEREO, + SDL_GL_MULTISAMPLEBUFFERS, + SDL_GL_MULTISAMPLESAMPLES, + SDL_GL_ACCELERATED_VISUAL, + SDL_GL_SWAP_CONTROL +} SDL_GLattr; + +/* flags for SDL_SetPalette() */ +#define SDL_LOGPAL 0x01 +#define SDL_PHYSPAL 0x02 + +/* Function prototypes */ + +/* These functions are used internally, and should not be used unless you + * have a specific need to specify the video driver you want to use. + * You should normally use SDL_Init() or SDL_InitSubSystem(). + * + * SDL_VideoInit() initializes the video subsystem -- sets up a connection + * to the window manager, etc, and determines the current video mode and + * pixel format, but does not initialize a window or graphics mode. + * Note that event handling is activated by this routine. + * + * If you use both sound and video in your application, you need to call + * SDL_Init() before opening the sound device, otherwise under Win32 DirectX, + * you won't be able to set full-screen display modes. + */ +extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags); +extern DECLSPEC void SDLCALL SDL_VideoQuit(void); + +/* This function fills the given character buffer with the name of the + * video driver, and returns a pointer to it if the video driver has + * been initialized. It returns NULL if no driver has been initialized. + */ +extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); + +/* + * This function returns a pointer to the current display surface. + * If SDL is doing format conversion on the display surface, this + * function returns the publicly visible surface, not the real video + * surface. + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); + +/* + * This function returns a read-only pointer to information about the + * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt' + * member of the returned structure will contain the pixel format of the + * "best" video mode. + */ +extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void); + +/* + * Check to see if a particular video mode is supported. + * It returns 0 if the requested mode is not supported under any bit depth, + * or returns the bits-per-pixel of the closest available mode with the + * given width and height. If this bits-per-pixel is different from the + * one used when setting the video mode, SDL_SetVideoMode() will succeed, + * but will emulate the requested bits-per-pixel with a shadow surface. + * + * The arguments to SDL_VideoModeOK() are the same ones you would pass to + * SDL_SetVideoMode() + */ +extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags); + +/* + * Return a pointer to an array of available screen dimensions for the + * given format and video flags, sorted largest to smallest. Returns + * NULL if there are no dimensions available for a particular format, + * or (SDL_Rect **)-1 if any dimension is okay for the given format. + * + * If 'format' is NULL, the mode list will be for the format given + * by SDL_GetVideoInfo()->vfmt + */ +extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); + +/* + * Set up a video mode with the specified width, height and bits-per-pixel. + * + * If 'bpp' is 0, it is treated as the current display bits per pixel. + * + * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the + * requested bits-per-pixel, but will return whatever video pixel format is + * available. The default is to emulate the requested pixel format if it + * is not natively available. + * + * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in + * video memory, if possible, and you may have to call SDL_LockSurface() + * in order to access the raw framebuffer. Otherwise, the video surface + * will be created in system memory. + * + * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle + * updates asynchronously, but you must always lock before accessing pixels. + * SDL will wait for updates to complete before returning from the lock. + * + * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee + * that the colors set by SDL_SetColors() will be the colors you get. + * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all + * of the colors exactly the way they are requested, and you should look + * at the video surface structure to determine the actual palette. + * If SDL cannot guarantee that the colors you request can be set, + * i.e. if the colormap is shared, then the video surface may be created + * under emulation in system memory, overriding the SDL_HWSURFACE flag. + * + * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set + * a fullscreen video mode. The default is to create a windowed mode + * if the current graphics system has a window manager. + * If the SDL library is able to set a fullscreen video mode, this flag + * will be set in the surface that is returned. + * + * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up + * two surfaces in video memory and swap between them when you call + * SDL_Flip(). This is usually slower than the normal single-buffering + * scheme, but prevents "tearing" artifacts caused by modifying video + * memory while the monitor is refreshing. It should only be used by + * applications that redraw the entire screen on every update. + * + * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the + * window manager, if any, to resize the window at runtime. When this + * occurs, SDL will send a SDL_VIDEORESIZE event to you application, + * and you must respond to the event by re-calling SDL_SetVideoMode() + * with the requested size (or another size that suits the application). + * + * If SDL_NOFRAME is set in 'flags', the SDL library will create a window + * without any title bar or frame decoration. Fullscreen video modes have + * this flag set automatically. + * + * This function returns the video framebuffer surface, or NULL if it fails. + * + * If you rely on functionality provided by certain video flags, check the + * flags of the returned surface to make sure that functionality is available. + * SDL will fall back to reduced functionality if the exact flags you wanted + * are not available. + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode + (int width, int height, int bpp, Uint32 flags); + +/* + * Makes sure the given list of rectangles is updated on the given screen. + * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire + * screen. + * These functions should not be called while 'screen' is locked. + */ +extern DECLSPEC void SDLCALL SDL_UpdateRects + (SDL_Surface *screen, int numrects, SDL_Rect *rects); +extern DECLSPEC void SDLCALL SDL_UpdateRect + (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); + +/* + * On hardware that supports double-buffering, this function sets up a flip + * and returns. The hardware will wait for vertical retrace, and then swap + * video buffers before the next video surface blit or lock will return. + * On hardware that doesn not support double-buffering, this is equivalent + * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); + * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when + * setting the video mode for this function to perform hardware flipping. + * This function returns 0 if successful, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen); + +/* + * Set the gamma correction for each of the color channels. + * The gamma values range (approximately) between 0.1 and 10.0 + * + * If this function isn't supported directly by the hardware, it will + * be emulated using gamma ramps, if available. If successful, this + * function returns 0, otherwise it returns -1. + */ +extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); + +/* + * Set the gamma translation table for the red, green, and blue channels + * of the video hardware. Each table is an array of 256 16-bit quantities, + * representing a mapping between the input and output for that channel. + * The input is the index into the array, and the output is the 16-bit + * gamma value at that index, scaled to the output color precision. + * + * You may pass NULL for any of the channels to leave it unchanged. + * If the call succeeds, it will return 0. If the display driver or + * hardware does not support gamma translation, or otherwise fails, + * this function will return -1. + */ +extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); + +/* + * Retrieve the current values of the gamma translation tables. + * + * You must pass in valid pointers to arrays of 256 16-bit quantities. + * Any of the pointers may be NULL to ignore that channel. + * If the call succeeds, it will return 0. If the display driver or + * hardware does not support gamma translation, or otherwise fails, + * this function will return -1. + */ +extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); + +/* + * Sets a portion of the colormap for the given 8-bit surface. If 'surface' + * is not a palettized surface, this function does nothing, returning 0. + * If all of the colors were set as passed to SDL_SetColors(), it will + * return 1. If not all the color entries were set exactly as given, + * it will return 0, and you should look at the surface palette to + * determine the actual color palette. + * + * When 'surface' is the surface associated with the current display, the + * display colormap will be updated with the requested colors. If + * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() + * will always return 1, and the palette is guaranteed to be set the way + * you desire, even if the window colormap has to be warped or run under + * emulation. + */ +extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, + SDL_Color *colors, int firstcolor, int ncolors); + +/* + * Sets a portion of the colormap for a given 8-bit surface. + * 'flags' is one or both of: + * SDL_LOGPAL -- set logical palette, which controls how blits are mapped + * to/from the surface, + * SDL_PHYSPAL -- set physical palette, which controls how pixels look on + * the screen + * Only screens have physical palettes. Separate change of physical/logical + * palettes is only possible if the screen has SDL_HWPALETTE set. + * + * The return value is 1 if all colours could be set as requested, and 0 + * otherwise. + * + * SDL_SetColors() is equivalent to calling this function with + * flags = (SDL_LOGPAL|SDL_PHYSPAL). + */ +extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags, + SDL_Color *colors, int firstcolor, + int ncolors); + +/* + * Maps an RGB triple to an opaque pixel value for a given pixel format + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGB +(const SDL_PixelFormat * const format, + const Uint8 r, const Uint8 g, const Uint8 b); + +/* + * Maps an RGBA quadruple to a pixel value for a given pixel format + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA +(const SDL_PixelFormat * const format, + const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a); + +/* + * Maps a pixel value into the RGB components for a given pixel format + */ +extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, + Uint8 *r, Uint8 *g, Uint8 *b); + +/* + * Maps a pixel value into the RGBA components for a given pixel format + */ +extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, + Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/* + * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) + * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. + * If the depth is greater than 8 bits, the pixel format is set using the + * flags '[RGB]mask'. + * If the function runs out of memory, it will return NULL. + * + * The 'flags' tell what kind of surface to create. + * SDL_SWSURFACE means that the surface should be created in system memory. + * SDL_HWSURFACE means that the surface should be created in video memory, + * with the same format as the display surface. This is useful for surfaces + * that will not change much, to take advantage of hardware acceleration + * when being blitted to the display surface. + * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with + * this surface, but you must always lock it before accessing the pixels. + * SDL will wait for current blits to finish before returning from the lock. + * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. + * If the hardware supports acceleration of colorkey blits between + * two surfaces in video memory, SDL will try to place the surface in + * video memory. If this isn't possible or if there is no hardware + * acceleration available, the surface will be placed in system memory. + * SDL_SRCALPHA means that the surface will be used for alpha blits and + * if the hardware supports hardware acceleration of alpha blits between + * two surfaces in video memory, to place the surface in video memory + * if possible, otherwise it will be placed in system memory. + * If the surface is created in video memory, blits will be _much_ faster, + * but the surface format must be identical to the video surface format, + * and the only way to access the pixels member of the surface is to use + * the SDL_LockSurface() and SDL_UnlockSurface() calls. + * If the requested surface actually resides in video memory, SDL_HWSURFACE + * will be set in the flags member of the returned surface. If for some + * reason the surface could not be placed in video memory, it will not have + * the SDL_HWSURFACE flag set, and will be created in system memory instead. + */ +#define SDL_AllocSurface SDL_CreateRGBSurface +extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface + (Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, + int width, int height, int depth, int pitch, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); + +/* + * SDL_LockSurface() sets up a surface for directly accessing the pixels. + * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write + * to and read from 'surface->pixels', using the pixel format stored in + * 'surface->format'. Once you are done accessing the surface, you should + * use SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates + * to 0, then you can read and write to the surface at any time, and the + * pixel format of the surface will not change. In particular, if the + * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you + * will not need to lock the display surface before accessing it. + * + * No operating system or library calls should be made between lock/unlock + * pairs, as critical system locks may be held during this time. + * + * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. + */ +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); + +/* + * Load a surface from a seekable SDL data source (memory or file.) + * If 'freesrc' is non-zero, the source will be closed after being read. + * Returns the new surface, or NULL if there was an error. + * The new surface should be freed with SDL_FreeSurface(). + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); + +/* Convenience macro -- load a surface from a file */ +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) + +/* + * Save a surface to a seekable SDL data source (memory or file.) + * If 'freedst' is non-zero, the source will be closed after being written. + * Returns 0 if successful or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SaveBMP_RW + (SDL_Surface *surface, SDL_RWops *dst, int freedst); + +/* Convenience macro -- save a surface to a file */ +#define SDL_SaveBMP(surface, file) \ + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + +/* + * Sets the color key (transparent pixel) in a blittable surface. + * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), + * 'key' will be the transparent pixel in the source image of a blit. + * SDL_RLEACCEL requests RLE acceleration for the surface if present, + * and removes RLE acceleration if absent. + * If 'flag' is 0, this function clears any current color key. + * This function returns 0, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SetColorKey + (SDL_Surface *surface, Uint32 flag, Uint32 key); + +/* + * This function sets the alpha value for the entire surface, as opposed to + * using the alpha component of each pixel. This value measures the range + * of transparency of the surface, 0 being completely transparent to 255 + * being completely opaque. An 'alpha' value of 255 causes blits to be + * opaque, the source pixels copied to the destination (the default). Note + * that per-surface alpha can be combined with colorkey transparency. + * + * If 'flag' is 0, alpha blending is disabled for the surface. + * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. + * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the + * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. + * + * The 'alpha' parameter is ignored for surfaces that have an alpha channel. + */ +extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); + +/* + * Sets the clipping rectangle for the destination surface in a blit. + * + * If the clip rectangle is NULL, clipping will be disabled. + * If the clip rectangle doesn't intersect the surface, the function will + * return SDL_FALSE and blits will be completely clipped. Otherwise the + * function returns SDL_TRUE and blits to the surface will be clipped to + * the intersection of the surface area and the clipping rectangle. + * + * Note that blits are automatically clipped to the edges of the source + * and destination surfaces. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect); + +/* + * Gets the clipping rectangle for the destination surface in a blit. + * 'rect' must be a pointer to a valid rectangle which will be filled + * with the correct values. + */ +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); + +/* + * Creates a new surface of the specified format, and then copies and maps + * the given surface to it so the blit of the converted surface will be as + * fast as possible. If this function fails, it returns NULL. + * + * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those + * semantics. You can also pass SDL_RLEACCEL in the flags parameter and + * SDL will try to RLE accelerate colorkey and alpha blits in the resulting + * surface. + * + * This function is used internally by SDL_DisplayFormat(). + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface + (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); + +/* + * This performs a fast blit from the source surface to the destination + * surface. It assumes that the source and destination rectangles are + * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire + * surface (src or dst) is copied. The final blit rectangles are saved + * in 'srcrect' and 'dstrect' after all clipping is performed. + * If the blit is successful, it returns 0, otherwise it returns -1. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without alpha and colorkey + * are defined as follows: + * + * RGBA->RGB: + * SDL_SRCALPHA set: + * alpha-blend (using alpha-channel). + * SDL_SRCCOLORKEY ignored. + * SDL_SRCALPHA not set: + * copy RGB. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source colour key, ignoring alpha in the + * comparison. + * + * RGB->RGBA: + * SDL_SRCALPHA set: + * alpha-blend (using the source per-surface alpha value); + * set destination alpha to opaque. + * SDL_SRCALPHA not set: + * copy RGB, set destination alpha to source per-surface alpha value. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source colour key. + * + * RGBA->RGBA: + * SDL_SRCALPHA set: + * alpha-blend (using the source alpha channel) the RGB values; + * leave destination alpha untouched. [Note: is this correct?] + * SDL_SRCCOLORKEY ignored. + * SDL_SRCALPHA not set: + * copy all of RGBA to the destination. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source colour key, ignoring alpha in the + * comparison. + * + * RGB->RGB: + * SDL_SRCALPHA set: + * alpha-blend (using the source per-surface alpha value). + * SDL_SRCALPHA not set: + * copy RGB. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source colour key. + * + * If either of the surfaces were in video memory, and the blit returns -2, + * the video memory was lost, so it should be reloaded with artwork and + * re-blitted: + while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { + while ( SDL_LockSurface(image) < 0 ) + Sleep(10); + -- Write image pixels to image->pixels -- + SDL_UnlockSurface(image); + } + * This happens under DirectX 5.0 when the system switches away from your + * fullscreen application. The lock will also fail until you have access + * to the video memory again. + */ +/* You should call SDL_BlitSurface() unless you know exactly how SDL + blitting works internally and how to use the other blit functions. +*/ +#define SDL_BlitSurface SDL_UpperBlit + +/* This is the public blit function, SDL_BlitSurface(), and it performs + rectangle validation and clipping before passing it to SDL_LowerBlit() +*/ +extern DECLSPEC int SDLCALL SDL_UpperBlit + (SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); +/* This is a semi-private blit function and it performs low-level surface + blitting only. +*/ +extern DECLSPEC int SDLCALL SDL_LowerBlit + (SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); + +/* + * This function performs a fast fill of the given rectangle with 'color' + * The given rectangle is clipped to the destination surface clip area + * and the final fill rectangle is saved in the passed in pointer. + * If 'dstrect' is NULL, the whole surface will be filled with 'color' + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * This function returns 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_FillRect + (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); + +/* + * This function takes a surface and copies it to a new surface of the + * pixel format and colors of the video framebuffer, suitable for fast + * blitting onto the display surface. It calls SDL_ConvertSurface() + * + * If you want to take advantage of hardware colorkey or alpha blit + * acceleration, you should set the colorkey and alpha value before + * calling this function. + * + * If the conversion fails or runs out of memory, it returns NULL + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); + +/* + * This function takes a surface and copies it to a new surface of the + * pixel format and colors of the video framebuffer (if possible), + * suitable for fast alpha blitting onto the display surface. + * The new surface will always have an alpha channel. + * + * If you want to take advantage of hardware colorkey or alpha blit + * acceleration, you should set the colorkey and alpha value before + * calling this function. + * + * If the conversion fails or runs out of memory, it returns NULL + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* YUV video surface overlay functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This function creates a video output overlay + Calling the returned surface an overlay is something of a misnomer because + the contents of the display surface underneath the area where the overlay + is shown is undefined - it may be overwritten with the converted YUV data. +*/ +extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height, + Uint32 format, SDL_Surface *display); + +/* Lock an overlay for direct access, and unlock it when you are done */ +extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay); +extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); + +/* Blit a video overlay to the display surface. + The contents of the video surface underneath the blit destination are + not defined. + The width and height of the destination rectangle may be different from + that of the overlay, but currently only 2x scaling is supported. +*/ +extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); + +/* Free a video overlay */ +extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* OpenGL support functions. */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* + * Dynamically load an OpenGL library, or the default one if path is NULL + * + * If you do this, you need to retrieve all of the GL functions used in + * your program from the dynamic library using SDL_GL_GetProcAddress(). + */ +extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); + +/* + * Get the address of a GL function + */ +extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); + +/* + * Set an attribute of the OpenGL subsystem before intialization. + */ +extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); + +/* + * Get an attribute of the OpenGL subsystem from the windowing + * interface, such as glX. This is of course different from getting + * the values from SDL's internal OpenGL subsystem, which only + * stores the values you request before initialization. + * + * Developers should track the values they pass into SDL_GL_SetAttribute + * themselves if they want to retrieve these values. + */ +extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value); + +/* + * Swap the OpenGL buffers, if double-buffering is supported. + */ +extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); + +/* + * Internal functions that should not be called unless you have read + * and understood the source code for these functions. + */ +extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects); +extern DECLSPEC void SDLCALL SDL_GL_Lock(void); +extern DECLSPEC void SDLCALL SDL_GL_Unlock(void); + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* These functions allow interaction with the window manager, if any. */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* + * Sets/Gets the title and icon text of the display window (UTF-8 encoded) + */ +extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon); +extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); + +/* + * Sets the icon for the display window. + * This function must be called before the first call to SDL_SetVideoMode(). + * It takes an icon surface, and a mask in MSB format. + * If 'mask' is NULL, the entire icon surface will be used as the icon. + */ +extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); + +/* + * This function iconifies the window, and returns 1 if it succeeded. + * If the function succeeds, it generates an SDL_APPACTIVE loss event. + * This function is a noop and returns 0 in non-windowed environments. + */ +extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); + +/* + * Toggle fullscreen mode without changing the contents of the screen. + * If the display surface does not require locking before accessing + * the pixel information, then the memory pointers will not change. + * + * If this function was able to toggle fullscreen mode (change from + * running in a window to fullscreen, or vice-versa), it will return 1. + * If it is not implemented, or fails, it returns 0. + * + * The next call to SDL_SetVideoMode() will set the mode fullscreen + * attribute based on the flags parameter - if SDL_FULLSCREEN is not + * set, then the display will be windowed by default where supported. + * + * This is currently only implemented in the X11 video driver. + */ +extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface); + +/* + * This function allows you to set and query the input grab state of + * the application. It returns the new input grab state. + */ +typedef enum { + SDL_GRAB_QUERY = -1, + SDL_GRAB_OFF = 0, + SDL_GRAB_ON = 1, + SDL_GRAB_FULLSCREEN /* Used internally */ +} SDL_GrabMode; +/* + * Grabbing means that the mouse is confined to the application window, + * and nearly all keyboard input is passed directly to the application, + * and not interpreted by a window manager, if any. + */ +extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); + +/* Not in public API at the moment - do not use! */ +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ diff --git a/build/linux/libs/sdl-1.2.13/include/begin_code.h b/build/linux/libs/sdl-1.2.13/include/begin_code.h new file mode 100644 index 0000000..d1ddaa6 --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/begin_code.h @@ -0,0 +1,156 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This file sets things up for C dynamic library function definitions, + static inlined functions, and structures aligned at 4-byte alignment. + If you don't like ugly C preprocessor code, don't look at this file. :) +*/ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef _begin_code_h +#error Nested inclusion of begin_code.h +#endif +#define _begin_code_h + +/* Some compilers use a special export keyword */ +#ifndef DECLSPEC +# if defined(__BEOS__) +# if defined(__GNUC__) +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC __declspec(export) +# endif +# elif defined(__WIN32__) +# ifdef __BORLANDC__ +# ifdef BUILD_SDL +# define DECLSPEC +# else +# define DECLSPEC __declspec(dllimport) +# endif +# else +# define DECLSPEC __declspec(dllexport) +# endif +# elif defined(__OS2__) +# ifdef __WATCOMC__ +# ifdef BUILD_SDL +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif +# else +# define DECLSPEC +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define DECLSPEC __attribute__ ((visibility("default"))) +# else +# define DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#if defined(__WIN32__) && !defined(__GNUC__) +#define SDLCALL __cdecl +#else +#ifdef __OS2__ +/* But on OS/2, we use the _System calling convention */ +/* to be compatible with every compiler */ +#define SDLCALL _System +#else +#define SDLCALL +#endif +#endif +#endif /* SDLCALL */ + +#ifdef __SYMBIAN32__ +#ifndef EKA2 +#undef DECLSPEC +#define DECLSPEC +#elif !defined(__WINS__) +#undef DECLSPEC +#define DECLSPEC __declspec(dllexport) +#endif /* !EKA2 */ +#endif /* __SYMBIAN32__ */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(push,4) +#elif (defined(__MWERKS__) && defined(__MACOS__)) +#pragma options align=mac68k4byte +#pragma enumsalwaysint on +#endif /* Compiler needs structure packing set */ + +/* Set up compiler-specific options for inlining functions */ +#ifndef SDL_INLINE_OKAY +#ifdef __GNUC__ +#define SDL_INLINE_OKAY +#else +/* Add any special compiler-specific cases here */ +#if defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) || defined(__EABI__) +#ifndef __inline__ +#define __inline__ __inline +#endif +#define SDL_INLINE_OKAY +#else +#if !defined(__MRC__) && !defined(_SGI_SOURCE) +#ifndef __inline__ +#define __inline__ inline +#endif +#define SDL_INLINE_OKAY +#endif /* Not a funky compiler */ +#endif /* Visual C++ */ +#endif /* GNU C */ +#endif /* SDL_INLINE_OKAY */ + +/* If inlining isn't supported, remove "__inline__", turning static + inlined functions into static functions (resulting in code bloat + in all files which include the offending header files) +*/ +#ifndef SDL_INLINE_OKAY +#define __inline__ +#endif + +/* Apparently this is needed by several Windows compilers */ +#if !defined(__MACH__) +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* ! Mac OS X - breaks precompiled headers */ diff --git a/build/linux/libs/sdl-1.2.13/include/close_code.h b/build/linux/libs/sdl-1.2.13/include/close_code.h new file mode 100644 index 0000000..afbb650 --- /dev/null +++ b/build/linux/libs/sdl-1.2.13/include/close_code.h @@ -0,0 +1,41 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This file reverses the effects of begin_code.h and should be included + after you finish any function and structure declarations in your headers +*/ + +#undef _begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#if (defined(__MWERKS__) && defined(__MACOS__)) +#pragma options align=reset +#pragma enumsalwaysint reset +#else +#pragma pack(pop) +#endif +#endif /* Compiler needs structure packing set */ + diff --git a/build/linux/libs/sdl_image-1.2.6/include/SDL_image.h b/build/linux/libs/sdl_image-1.2.6/include/SDL_image.h new file mode 100644 index 0000000..7bc332c --- /dev/null +++ b/build/linux/libs/sdl_image-1.2.6/include/SDL_image.h @@ -0,0 +1,116 @@ +/* + SDL_image: An example image loading library for use with SDL + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* A simple library to load images of various formats as SDL surfaces */ + +#ifndef _SDL_IMAGE_H +#define _SDL_IMAGE_H + +#include "SDL.h" +#include "SDL_version.h" +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_IMAGE_MAJOR_VERSION 1 +#define SDL_IMAGE_MINOR_VERSION 2 +#define SDL_IMAGE_PATCHLEVEL 6 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_image library. + */ +#define SDL_IMAGE_VERSION(X) \ +{ \ + (X)->major = SDL_IMAGE_MAJOR_VERSION; \ + (X)->minor = SDL_IMAGE_MINOR_VERSION; \ + (X)->patch = SDL_IMAGE_PATCHLEVEL; \ +} + +/* This function gets the version of the dynamically linked SDL_image library. + it should NOT be used to fill a version structure, instead you should + use the SDL_IMAGE_VERSION() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void); + +/* Load an image from an SDL data source. + The 'type' may be one of: "BMP", "GIF", "PNG", etc. + + If the image format supports a transparent pixel, SDL will set the + colorkey for the surface. You can enable RLE acceleration on the + surface afterwards by calling: + SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey); + */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type); +/* Convenience functions */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file); +extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc); + +/* Invert the alpha of a surface for use with OpenGL + This function is now a no-op, and only provided for backwards compatibility. +*/ +extern DECLSPEC int SDLCALL IMG_InvertAlpha(int on); + +/* Functions to detect a file type, given a seekable source */ +extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src); + +/* Individual loading functions */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src); + +extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm); + +/* We'll use SDL for reporting errors */ +#define IMG_SetError SDL_SetError +#define IMG_GetError SDL_GetError + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_IMAGE_H */ diff --git a/build/linux/libs/tinyxml-2.5.3/include/tinystr.h b/build/linux/libs/tinyxml-2.5.3/include/tinystr.h new file mode 100644 index 0000000..3c2aa9d --- /dev/null +++ b/build/linux/libs/tinyxml-2.5.3/include/tinystr.h @@ -0,0 +1,319 @@ +/* +www.sourceforge.net/projects/tinyxml +Original file by Yves Berquin. + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. +*/ + +/* + * THIS FILE WAS ALTERED BY Tyge Lovset, 7. April 2005. + * + * - completely rewritten. compact, clean, and fast implementation. + * - sizeof(TiXmlString) = pointer size (4 bytes on 32-bit systems) + * - fixed reserve() to work as per specification. + * - fixed buggy compares operator==(), operator<(), and operator>() + * - fixed operator+=() to take a const ref argument, following spec. + * - added "copy" constructor with length, and most compare operators. + * - added swap(), clear(), size(), capacity(), operator+(). + */ + +#ifndef TIXML_USE_STL + +#ifndef TIXML_STRING_INCLUDED +#define TIXML_STRING_INCLUDED + +#include +#include + +/* The support for explicit isn't that universal, and it isn't really + required - it is used to check that the TiXmlString class isn't incorrectly + used. Be nice to old compilers and macro it here: +*/ +#if defined(_MSC_VER) && (_MSC_VER >= 1200 ) + // Microsoft visual studio, version 6 and higher. + #define TIXML_EXPLICIT explicit +#elif defined(__GNUC__) && (__GNUC__ >= 3 ) + // GCC version 3 and higher.s + #define TIXML_EXPLICIT explicit +#else + #define TIXML_EXPLICIT +#endif + + +/* + TiXmlString is an emulation of a subset of the std::string template. + Its purpose is to allow compiling TinyXML on compilers with no or poor STL support. + Only the member functions relevant to the TinyXML project have been implemented. + The buffer allocation is made by a simplistic power of 2 like mechanism : if we increase + a string and there's no more room, we allocate a buffer twice as big as we need. +*/ +class TiXmlString +{ + public : + // The size type used + typedef size_t size_type; + + // Error value for find primitive + static const size_type npos; // = -1; + + + // TiXmlString empty constructor + TiXmlString () : rep_(&nullrep_) + { + } + + // TiXmlString copy constructor + TiXmlString ( const TiXmlString & copy) : rep_(0) + { + init(copy.length()); + memcpy(start(), copy.data(), length()); + } + + // TiXmlString constructor, based on a string + TIXML_EXPLICIT TiXmlString ( const char * copy) : rep_(0) + { + init( static_cast( strlen(copy) )); + memcpy(start(), copy, length()); + } + + // TiXmlString constructor, based on a string + TIXML_EXPLICIT TiXmlString ( const char * str, size_type len) : rep_(0) + { + init(len); + memcpy(start(), str, len); + } + + // TiXmlString destructor + ~TiXmlString () + { + quit(); + } + + // = operator + TiXmlString& operator = (const char * copy) + { + return assign( copy, (size_type)strlen(copy)); + } + + // = operator + TiXmlString& operator = (const TiXmlString & copy) + { + return assign(copy.start(), copy.length()); + } + + + // += operator. Maps to append + TiXmlString& operator += (const char * suffix) + { + return append(suffix, static_cast( strlen(suffix) )); + } + + // += operator. Maps to append + TiXmlString& operator += (char single) + { + return append(&single, 1); + } + + // += operator. Maps to append + TiXmlString& operator += (const TiXmlString & suffix) + { + return append(suffix.data(), suffix.length()); + } + + + // Convert a TiXmlString into a null-terminated char * + const char * c_str () const { return rep_->str; } + + // Convert a TiXmlString into a char * (need not be null terminated). + const char * data () const { return rep_->str; } + + // Return the length of a TiXmlString + size_type length () const { return rep_->size; } + + // Alias for length() + size_type size () const { return rep_->size; } + + // Checks if a TiXmlString is empty + bool empty () const { return rep_->size == 0; } + + // Return capacity of string + size_type capacity () const { return rep_->capacity; } + + + // single char extraction + const char& at (size_type index) const + { + assert( index < length() ); + return rep_->str[ index ]; + } + + // [] operator + char& operator [] (size_type index) const + { + assert( index < length() ); + return rep_->str[ index ]; + } + + // find a char in a string. Return TiXmlString::npos if not found + size_type find (char lookup) const + { + return find(lookup, 0); + } + + // find a char in a string from an offset. Return TiXmlString::npos if not found + size_type find (char tofind, size_type offset) const + { + if (offset >= length()) return npos; + + for (const char* p = c_str() + offset; *p != '\0'; ++p) + { + if (*p == tofind) return static_cast< size_type >( p - c_str() ); + } + return npos; + } + + void clear () + { + //Lee: + //The original was just too strange, though correct: + // TiXmlString().swap(*this); + //Instead use the quit & re-init: + quit(); + init(0,0); + } + + /* Function to reserve a big amount of data when we know we'll need it. Be aware that this + function DOES NOT clear the content of the TiXmlString if any exists. + */ + void reserve (size_type cap); + + TiXmlString& assign (const char* str, size_type len); + + TiXmlString& append (const char* str, size_type len); + + void swap (TiXmlString& other) + { + Rep* r = rep_; + rep_ = other.rep_; + other.rep_ = r; + } + + private: + + void init(size_type sz) { init(sz, sz); } + void set_size(size_type sz) { rep_->str[ rep_->size = sz ] = '\0'; } + char* start() const { return rep_->str; } + char* finish() const { return rep_->str + rep_->size; } + + struct Rep + { + size_type size, capacity; + char str[1]; + }; + + void init(size_type sz, size_type cap) + { + if (cap) + { + // Lee: the original form: + // rep_ = static_cast(operator new(sizeof(Rep) + cap)); + // doesn't work in some cases of new being overloaded. Switching + // to the normal allocation, although use an 'int' for systems + // that are overly picky about structure alignment. + const size_type bytesNeeded = sizeof(Rep) + cap; + const size_type intsNeeded = ( bytesNeeded + sizeof(int) - 1 ) / sizeof( int ); + rep_ = reinterpret_cast( new int[ intsNeeded ] ); + + rep_->str[ rep_->size = sz ] = '\0'; + rep_->capacity = cap; + } + else + { + rep_ = &nullrep_; + } + } + + void quit() + { + if (rep_ != &nullrep_) + { + // The rep_ is really an array of ints. (see the allocator, above). + // Cast it back before delete, so the compiler won't incorrectly call destructors. + delete [] ( reinterpret_cast( rep_ ) ); + } + } + + Rep * rep_; + static Rep nullrep_; + +} ; + + +inline bool operator == (const TiXmlString & a, const TiXmlString & b) +{ + return ( a.length() == b.length() ) // optimization on some platforms + && ( strcmp(a.c_str(), b.c_str()) == 0 ); // actual compare +} +inline bool operator < (const TiXmlString & a, const TiXmlString & b) +{ + return strcmp(a.c_str(), b.c_str()) < 0; +} + +inline bool operator != (const TiXmlString & a, const TiXmlString & b) { return !(a == b); } +inline bool operator > (const TiXmlString & a, const TiXmlString & b) { return b < a; } +inline bool operator <= (const TiXmlString & a, const TiXmlString & b) { return !(b < a); } +inline bool operator >= (const TiXmlString & a, const TiXmlString & b) { return !(a < b); } + +inline bool operator == (const TiXmlString & a, const char* b) { return strcmp(a.c_str(), b) == 0; } +inline bool operator == (const char* a, const TiXmlString & b) { return b == a; } +inline bool operator != (const TiXmlString & a, const char* b) { return !(a == b); } +inline bool operator != (const char* a, const TiXmlString & b) { return !(b == a); } + +TiXmlString operator + (const TiXmlString & a, const TiXmlString & b); +TiXmlString operator + (const TiXmlString & a, const char* b); +TiXmlString operator + (const char* a, const TiXmlString & b); + + +/* + TiXmlOutStream is an emulation of std::ostream. It is based on TiXmlString. + Only the operators that we need for TinyXML have been developped. +*/ +class TiXmlOutStream : public TiXmlString +{ +public : + + // TiXmlOutStream << operator. + TiXmlOutStream & operator << (const TiXmlString & in) + { + *this += in; + return *this; + } + + // TiXmlOutStream << operator. + TiXmlOutStream & operator << (const char * in) + { + *this += in; + return *this; + } + +} ; + +#endif // TIXML_STRING_INCLUDED +#endif // TIXML_USE_STL diff --git a/build/linux/libs/tinyxml-2.5.3/include/tinyxml.h b/build/linux/libs/tinyxml-2.5.3/include/tinyxml.h new file mode 100644 index 0000000..8a6720c --- /dev/null +++ b/build/linux/libs/tinyxml-2.5.3/include/tinyxml.h @@ -0,0 +1,1802 @@ +/* +www.sourceforge.net/projects/tinyxml +Original code (2.0 and earlier )copyright (c) 2000-2006 Lee Thomason (www.grinninglizard.com) + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. +*/ + + +#ifndef TINYXML_INCLUDED +#define TINYXML_INCLUDED + +#ifdef _MSC_VER +#pragma warning( push ) +#pragma warning( disable : 4530 ) +#pragma warning( disable : 4786 ) +#endif + +#include +#include +#include +#include +#include + +// Help out windows: +#if defined( _DEBUG ) && !defined( DEBUG ) +#define DEBUG +#endif + +#ifdef TIXML_USE_STL + #include + #include + #include + #define TIXML_STRING std::string +#else + #include "tinystr.h" + #define TIXML_STRING TiXmlString +#endif + +// Deprecated library function hell. Compilers want to use the +// new safe versions. This probably doesn't fully address the problem, +// but it gets closer. There are too many compilers for me to fully +// test. If you get compilation troubles, undefine TIXML_SAFE +#define TIXML_SAFE + +#ifdef TIXML_SAFE + #if defined(_MSC_VER) && (_MSC_VER >= 1400 ) + // Microsoft visual studio, version 2005 and higher. + #define TIXML_SNPRINTF _snprintf_s + #define TIXML_SNSCANF _snscanf_s + #define TIXML_SSCANF sscanf_s + #elif defined(_MSC_VER) && (_MSC_VER >= 1200 ) + // Microsoft visual studio, version 6 and higher. + //#pragma message( "Using _sn* functions." ) + #define TIXML_SNPRINTF _snprintf + #define TIXML_SNSCANF _snscanf + #define TIXML_SSCANF sscanf + #elif defined(__GNUC__) && (__GNUC__ >= 3 ) + // GCC version 3 and higher.s + //#warning( "Using sn* functions." ) + #define TIXML_SNPRINTF snprintf + #define TIXML_SNSCANF snscanf + #define TIXML_SSCANF sscanf + #else + #define TIXML_SSCANF sscanf + #endif +#endif + +class TiXmlDocument; +class TiXmlElement; +class TiXmlComment; +class TiXmlUnknown; +class TiXmlAttribute; +class TiXmlText; +class TiXmlDeclaration; +class TiXmlParsingData; + +const int TIXML_MAJOR_VERSION = 2; +const int TIXML_MINOR_VERSION = 5; +const int TIXML_PATCH_VERSION = 3; + +/* Internal structure for tracking location of items + in the XML file. +*/ +struct TiXmlCursor +{ + TiXmlCursor() { Clear(); } + void Clear() { row = col = -1; } + + int row; // 0 based. + int col; // 0 based. +}; + + +/** + If you call the Accept() method, it requires being passed a TiXmlVisitor + class to handle callbacks. For nodes that contain other nodes (Document, Element) + you will get called with a VisitEnter/VisitExit pair. Nodes that are always leaves + are simple called with Visit(). + + If you return 'true' from a Visit method, recursive parsing will continue. If you return + false, no children of this node or its sibilings will be Visited. + + All flavors of Visit methods have a default implementation that returns 'true' (continue + visiting). You need to only override methods that are interesting to you. + + Generally Accept() is called on the TiXmlDocument, although all nodes suppert Visiting. + + You should never change the document from a callback. + + @sa TiXmlNode::Accept() +*/ +class TiXmlVisitor +{ +public: + virtual ~TiXmlVisitor() {} + + /// Visit a document. + virtual bool VisitEnter( const TiXmlDocument& /*doc*/ ) { return true; } + /// Visit a document. + virtual bool VisitExit( const TiXmlDocument& /*doc*/ ) { return true; } + + /// Visit an element. + virtual bool VisitEnter( const TiXmlElement& /*element*/, const TiXmlAttribute* /*firstAttribute*/ ) { return true; } + /// Visit an element. + virtual bool VisitExit( const TiXmlElement& /*element*/ ) { return true; } + + /// Visit a declaration + virtual bool Visit( const TiXmlDeclaration& /*declaration*/ ) { return true; } + /// Visit a text node + virtual bool Visit( const TiXmlText& /*text*/ ) { return true; } + /// Visit a comment node + virtual bool Visit( const TiXmlComment& /*comment*/ ) { return true; } + /// Visit an unknow node + virtual bool Visit( const TiXmlUnknown& /*unknown*/ ) { return true; } +}; + +// Only used by Attribute::Query functions +enum +{ + TIXML_SUCCESS, + TIXML_NO_ATTRIBUTE, + TIXML_WRONG_TYPE +}; + + +// Used by the parsing routines. +enum TiXmlEncoding +{ + TIXML_ENCODING_UNKNOWN, + TIXML_ENCODING_UTF8, + TIXML_ENCODING_LEGACY +}; + +const TiXmlEncoding TIXML_DEFAULT_ENCODING = TIXML_ENCODING_UNKNOWN; + +/** TiXmlBase is a base class for every class in TinyXml. + It does little except to establish that TinyXml classes + can be printed and provide some utility functions. + + In XML, the document and elements can contain + other elements and other types of nodes. + + @verbatim + A Document can contain: Element (container or leaf) + Comment (leaf) + Unknown (leaf) + Declaration( leaf ) + + An Element can contain: Element (container or leaf) + Text (leaf) + Attributes (not on tree) + Comment (leaf) + Unknown (leaf) + + A Decleration contains: Attributes (not on tree) + @endverbatim +*/ +class TiXmlBase +{ + friend class TiXmlNode; + friend class TiXmlElement; + friend class TiXmlDocument; + +public: + TiXmlBase() : userData(0) {} + virtual ~TiXmlBase() {} + + /** All TinyXml classes can print themselves to a filestream + or the string class (TiXmlString in non-STL mode, std::string + in STL mode.) Either or both cfile and str can be null. + + This is a formatted print, and will insert + tabs and newlines. + + (For an unformatted stream, use the << operator.) + */ + virtual void Print( FILE* cfile, int depth ) const = 0; + + /** The world does not agree on whether white space should be kept or + not. In order to make everyone happy, these global, static functions + are provided to set whether or not TinyXml will condense all white space + into a single space or not. The default is to condense. Note changing this + value is not thread safe. + */ + static void SetCondenseWhiteSpace( bool condense ) { condenseWhiteSpace = condense; } + + /// Return the current white space setting. + static bool IsWhiteSpaceCondensed() { return condenseWhiteSpace; } + + /** Return the position, in the original source file, of this node or attribute. + The row and column are 1-based. (That is the first row and first column is + 1,1). If the returns values are 0 or less, then the parser does not have + a row and column value. + + Generally, the row and column value will be set when the TiXmlDocument::Load(), + TiXmlDocument::LoadFile(), or any TiXmlNode::Parse() is called. It will NOT be set + when the DOM was created from operator>>. + + The values reflect the initial load. Once the DOM is modified programmatically + (by adding or changing nodes and attributes) the new values will NOT update to + reflect changes in the document. + + There is a minor performance cost to computing the row and column. Computation + can be disabled if TiXmlDocument::SetTabSize() is called with 0 as the value. + + @sa TiXmlDocument::SetTabSize() + */ + int Row() const { return location.row + 1; } + int Column() const { return location.col + 1; } ///< See Row() + + void SetUserData( void* user ) { userData = user; } ///< Set a pointer to arbitrary user data. + void* GetUserData() { return userData; } ///< Get a pointer to arbitrary user data. + const void* GetUserData() const { return userData; } ///< Get a pointer to arbitrary user data. + + // Table that returs, for a given lead byte, the total number of bytes + // in the UTF-8 sequence. + static const int utf8ByteTable[256]; + + virtual const char* Parse( const char* p, + TiXmlParsingData* data, + TiXmlEncoding encoding /*= TIXML_ENCODING_UNKNOWN */ ) = 0; + + /** Expands entities in a string. Note this should not contian the tag's '<', '>', etc, + or they will be transformed into entities! + */ + static void EncodeString( const TIXML_STRING& str, TIXML_STRING* out ); + + enum + { + TIXML_NO_ERROR = 0, + TIXML_ERROR, + TIXML_ERROR_OPENING_FILE, + TIXML_ERROR_OUT_OF_MEMORY, + TIXML_ERROR_PARSING_ELEMENT, + TIXML_ERROR_FAILED_TO_READ_ELEMENT_NAME, + TIXML_ERROR_READING_ELEMENT_VALUE, + TIXML_ERROR_READING_ATTRIBUTES, + TIXML_ERROR_PARSING_EMPTY, + TIXML_ERROR_READING_END_TAG, + TIXML_ERROR_PARSING_UNKNOWN, + TIXML_ERROR_PARSING_COMMENT, + TIXML_ERROR_PARSING_DECLARATION, + TIXML_ERROR_DOCUMENT_EMPTY, + TIXML_ERROR_EMBEDDED_NULL, + TIXML_ERROR_PARSING_CDATA, + TIXML_ERROR_DOCUMENT_TOP_ONLY, + + TIXML_ERROR_STRING_COUNT + }; + +protected: + + static const char* SkipWhiteSpace( const char*, TiXmlEncoding encoding ); + inline static bool IsWhiteSpace( char c ) + { + return ( isspace( (unsigned char) c ) || c == '\n' || c == '\r' ); + } + inline static bool IsWhiteSpace( int c ) + { + if ( c < 256 ) + return IsWhiteSpace( (char) c ); + return false; // Again, only truly correct for English/Latin...but usually works. + } + + #ifdef TIXML_USE_STL + static bool StreamWhiteSpace( std::istream * in, TIXML_STRING * tag ); + static bool StreamTo( std::istream * in, int character, TIXML_STRING * tag ); + #endif + + /* Reads an XML name into the string provided. Returns + a pointer just past the last character of the name, + or 0 if the function has an error. + */ + static const char* ReadName( const char* p, TIXML_STRING* name, TiXmlEncoding encoding ); + + /* Reads text. Returns a pointer past the given end tag. + Wickedly complex options, but it keeps the (sensitive) code in one place. + */ + static const char* ReadText( const char* in, // where to start + TIXML_STRING* text, // the string read + bool ignoreWhiteSpace, // whether to keep the white space + const char* endTag, // what ends this text + bool ignoreCase, // whether to ignore case in the end tag + TiXmlEncoding encoding ); // the current encoding + + // If an entity has been found, transform it into a character. + static const char* GetEntity( const char* in, char* value, int* length, TiXmlEncoding encoding ); + + // Get a character, while interpreting entities. + // The length can be from 0 to 4 bytes. + inline static const char* GetChar( const char* p, char* _value, int* length, TiXmlEncoding encoding ) + { + assert( p ); + if ( encoding == TIXML_ENCODING_UTF8 ) + { + *length = utf8ByteTable[ *((const unsigned char*)p) ]; + assert( *length >= 0 && *length < 5 ); + } + else + { + *length = 1; + } + + if ( *length == 1 ) + { + if ( *p == '&' ) + return GetEntity( p, _value, length, encoding ); + *_value = *p; + return p+1; + } + else if ( *length ) + { + //strncpy( _value, p, *length ); // lots of compilers don't like this function (unsafe), + // and the null terminator isn't needed + for( int i=0; p[i] && i<*length; ++i ) { + _value[i] = p[i]; + } + return p + (*length); + } + else + { + // Not valid text. + return 0; + } + } + + // Return true if the next characters in the stream are any of the endTag sequences. + // Ignore case only works for english, and should only be relied on when comparing + // to English words: StringEqual( p, "version", true ) is fine. + static bool StringEqual( const char* p, + const char* endTag, + bool ignoreCase, + TiXmlEncoding encoding ); + + static const char* errorString[ TIXML_ERROR_STRING_COUNT ]; + + TiXmlCursor location; + + /// Field containing a generic user pointer + void* userData; + + // None of these methods are reliable for any language except English. + // Good for approximation, not great for accuracy. + static int IsAlpha( unsigned char anyByte, TiXmlEncoding encoding ); + static int IsAlphaNum( unsigned char anyByte, TiXmlEncoding encoding ); + inline static int ToLower( int v, TiXmlEncoding encoding ) + { + if ( encoding == TIXML_ENCODING_UTF8 ) + { + if ( v < 128 ) return tolower( v ); + return v; + } + else + { + return tolower( v ); + } + } + static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length ); + +private: + TiXmlBase( const TiXmlBase& ); // not implemented. + void operator=( const TiXmlBase& base ); // not allowed. + + struct Entity + { + const char* str; + unsigned int strLength; + char chr; + }; + enum + { + NUM_ENTITY = 5, + MAX_ENTITY_LENGTH = 6 + + }; + static Entity entity[ NUM_ENTITY ]; + static bool condenseWhiteSpace; +}; + + +/** The parent class for everything in the Document Object Model. + (Except for attributes). + Nodes have siblings, a parent, and children. A node can be + in a document, or stand on its own. The type of a TiXmlNode + can be queried, and it can be cast to its more defined type. +*/ +class TiXmlNode : public TiXmlBase +{ + friend class TiXmlDocument; + friend class TiXmlElement; + +public: + #ifdef TIXML_USE_STL + + /** An input stream operator, for every class. Tolerant of newlines and + formatting, but doesn't expect them. + */ + friend std::istream& operator >> (std::istream& in, TiXmlNode& base); + + /** An output stream operator, for every class. Note that this outputs + without any newlines or formatting, as opposed to Print(), which + includes tabs and new lines. + + The operator<< and operator>> are not completely symmetric. Writing + a node to a stream is very well defined. You'll get a nice stream + of output, without any extra whitespace or newlines. + + But reading is not as well defined. (As it always is.) If you create + a TiXmlElement (for example) and read that from an input stream, + the text needs to define an element or junk will result. This is + true of all input streams, but it's worth keeping in mind. + + A TiXmlDocument will read nodes until it reads a root element, and + all the children of that root element. + */ + friend std::ostream& operator<< (std::ostream& out, const TiXmlNode& base); + + /// Appends the XML node or attribute to a std::string. + friend std::string& operator<< (std::string& out, const TiXmlNode& base ); + + #endif + + /** The types of XML nodes supported by TinyXml. (All the + unsupported types are picked up by UNKNOWN.) + */ + enum NodeType + { + DOCUMENT, + ELEMENT, + COMMENT, + UNKNOWN, + TEXT, + DECLARATION, + TYPECOUNT + }; + + virtual ~TiXmlNode(); + + /** The meaning of 'value' changes for the specific type of + TiXmlNode. + @verbatim + Document: filename of the xml file + Element: name of the element + Comment: the comment text + Unknown: the tag contents + Text: the text string + @endverbatim + + The subclasses will wrap this function. + */ + const char *Value() const { return value.c_str (); } + + #ifdef TIXML_USE_STL + /** Return Value() as a std::string. If you only use STL, + this is more efficient than calling Value(). + Only available in STL mode. + */ + const std::string& ValueStr() const { return value; } + #endif + + const TIXML_STRING& ValueTStr() const { return value; } + + /** Changes the value of the node. Defined as: + @verbatim + Document: filename of the xml file + Element: name of the element + Comment: the comment text + Unknown: the tag contents + Text: the text string + @endverbatim + */ + void SetValue(const char * _value) { value = _value;} + + #ifdef TIXML_USE_STL + /// STL std::string form. + void SetValue( const std::string& _value ) { value = _value; } + #endif + + /// Delete all the children of this node. Does not affect 'this'. + void Clear(); + + /// One step up the DOM. + TiXmlNode* Parent() { return parent; } + const TiXmlNode* Parent() const { return parent; } + + const TiXmlNode* FirstChild() const { return firstChild; } ///< The first child of this node. Will be null if there are no children. + TiXmlNode* FirstChild() { return firstChild; } + const TiXmlNode* FirstChild( const char * value ) const; ///< The first child of this node with the matching 'value'. Will be null if none found. + /// The first child of this node with the matching 'value'. Will be null if none found. + TiXmlNode* FirstChild( const char * _value ) { + // Call through to the const version - safe since nothing is changed. Exiting syntax: cast this to a const (always safe) + // call the method, cast the return back to non-const. + return const_cast< TiXmlNode* > ((const_cast< const TiXmlNode* >(this))->FirstChild( _value )); + } + const TiXmlNode* LastChild() const { return lastChild; } /// The last child of this node. Will be null if there are no children. + TiXmlNode* LastChild() { return lastChild; } + + const TiXmlNode* LastChild( const char * value ) const; /// The last child of this node matching 'value'. Will be null if there are no children. + TiXmlNode* LastChild( const char * _value ) { + return const_cast< TiXmlNode* > ((const_cast< const TiXmlNode* >(this))->LastChild( _value )); + } + + #ifdef TIXML_USE_STL + const TiXmlNode* FirstChild( const std::string& _value ) const { return FirstChild (_value.c_str ()); } ///< STL std::string form. + TiXmlNode* FirstChild( const std::string& _value ) { return FirstChild (_value.c_str ()); } ///< STL std::string form. + const TiXmlNode* LastChild( const std::string& _value ) const { return LastChild (_value.c_str ()); } ///< STL std::string form. + TiXmlNode* LastChild( const std::string& _value ) { return LastChild (_value.c_str ()); } ///< STL std::string form. + #endif + + /** An alternate way to walk the children of a node. + One way to iterate over nodes is: + @verbatim + for( child = parent->FirstChild(); child; child = child->NextSibling() ) + @endverbatim + + IterateChildren does the same thing with the syntax: + @verbatim + child = 0; + while( child = parent->IterateChildren( child ) ) + @endverbatim + + IterateChildren takes the previous child as input and finds + the next one. If the previous child is null, it returns the + first. IterateChildren will return null when done. + */ + const TiXmlNode* IterateChildren( const TiXmlNode* previous ) const; + TiXmlNode* IterateChildren( const TiXmlNode* previous ) { + return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->IterateChildren( previous ) ); + } + + /// This flavor of IterateChildren searches for children with a particular 'value' + const TiXmlNode* IterateChildren( const char * value, const TiXmlNode* previous ) const; + TiXmlNode* IterateChildren( const char * _value, const TiXmlNode* previous ) { + return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->IterateChildren( _value, previous ) ); + } + + #ifdef TIXML_USE_STL + const TiXmlNode* IterateChildren( const std::string& _value, const TiXmlNode* previous ) const { return IterateChildren (_value.c_str (), previous); } ///< STL std::string form. + TiXmlNode* IterateChildren( const std::string& _value, const TiXmlNode* previous ) { return IterateChildren (_value.c_str (), previous); } ///< STL std::string form. + #endif + + /** Add a new node related to this. Adds a child past the LastChild. + Returns a pointer to the new object or NULL if an error occured. + */ + TiXmlNode* InsertEndChild( const TiXmlNode& addThis ); + + + /** Add a new node related to this. Adds a child past the LastChild. + + NOTE: the node to be added is passed by pointer, and will be + henceforth owned (and deleted) by tinyXml. This method is efficient + and avoids an extra copy, but should be used with care as it + uses a different memory model than the other insert functions. + + @sa InsertEndChild + */ + TiXmlNode* LinkEndChild( TiXmlNode* addThis ); + + /** Add a new node related to this. Adds a child before the specified child. + Returns a pointer to the new object or NULL if an error occured. + */ + TiXmlNode* InsertBeforeChild( TiXmlNode* beforeThis, const TiXmlNode& addThis ); + + /** Add a new node related to this. Adds a child after the specified child. + Returns a pointer to the new object or NULL if an error occured. + */ + TiXmlNode* InsertAfterChild( TiXmlNode* afterThis, const TiXmlNode& addThis ); + + /** Replace a child of this node. + Returns a pointer to the new object or NULL if an error occured. + */ + TiXmlNode* ReplaceChild( TiXmlNode* replaceThis, const TiXmlNode& withThis ); + + /// Delete a child of this node. + bool RemoveChild( TiXmlNode* removeThis ); + + /// Navigate to a sibling node. + const TiXmlNode* PreviousSibling() const { return prev; } + TiXmlNode* PreviousSibling() { return prev; } + + /// Navigate to a sibling node. + const TiXmlNode* PreviousSibling( const char * ) const; + TiXmlNode* PreviousSibling( const char *_prev ) { + return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->PreviousSibling( _prev ) ); + } + + #ifdef TIXML_USE_STL + const TiXmlNode* PreviousSibling( const std::string& _value ) const { return PreviousSibling (_value.c_str ()); } ///< STL std::string form. + TiXmlNode* PreviousSibling( const std::string& _value ) { return PreviousSibling (_value.c_str ()); } ///< STL std::string form. + const TiXmlNode* NextSibling( const std::string& _value) const { return NextSibling (_value.c_str ()); } ///< STL std::string form. + TiXmlNode* NextSibling( const std::string& _value) { return NextSibling (_value.c_str ()); } ///< STL std::string form. + #endif + + /// Navigate to a sibling node. + const TiXmlNode* NextSibling() const { return next; } + TiXmlNode* NextSibling() { return next; } + + /// Navigate to a sibling node with the given 'value'. + const TiXmlNode* NextSibling( const char * ) const; + TiXmlNode* NextSibling( const char* _next ) { + return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->NextSibling( _next ) ); + } + + /** Convenience function to get through elements. + Calls NextSibling and ToElement. Will skip all non-Element + nodes. Returns 0 if there is not another element. + */ + const TiXmlElement* NextSiblingElement() const; + TiXmlElement* NextSiblingElement() { + return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->NextSiblingElement() ); + } + + /** Convenience function to get through elements. + Calls NextSibling and ToElement. Will skip all non-Element + nodes. Returns 0 if there is not another element. + */ + const TiXmlElement* NextSiblingElement( const char * ) const; + TiXmlElement* NextSiblingElement( const char *_next ) { + return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->NextSiblingElement( _next ) ); + } + + #ifdef TIXML_USE_STL + const TiXmlElement* NextSiblingElement( const std::string& _value) const { return NextSiblingElement (_value.c_str ()); } ///< STL std::string form. + TiXmlElement* NextSiblingElement( const std::string& _value) { return NextSiblingElement (_value.c_str ()); } ///< STL std::string form. + #endif + + /// Convenience function to get through elements. + const TiXmlElement* FirstChildElement() const; + TiXmlElement* FirstChildElement() { + return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->FirstChildElement() ); + } + + /// Convenience function to get through elements. + const TiXmlElement* FirstChildElement( const char * _value ) const; + TiXmlElement* FirstChildElement( const char * _value ) { + return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->FirstChildElement( _value ) ); + } + + #ifdef TIXML_USE_STL + const TiXmlElement* FirstChildElement( const std::string& _value ) const { return FirstChildElement (_value.c_str ()); } ///< STL std::string form. + TiXmlElement* FirstChildElement( const std::string& _value ) { return FirstChildElement (_value.c_str ()); } ///< STL std::string form. + #endif + + /** Query the type (as an enumerated value, above) of this node. + The possible types are: DOCUMENT, ELEMENT, COMMENT, + UNKNOWN, TEXT, and DECLARATION. + */ + int Type() const { return type; } + + /** Return a pointer to the Document this node lives in. + Returns null if not in a document. + */ + const TiXmlDocument* GetDocument() const; + TiXmlDocument* GetDocument() { + return const_cast< TiXmlDocument* >( (const_cast< const TiXmlNode* >(this))->GetDocument() ); + } + + /// Returns true if this node has no children. + bool NoChildren() const { return !firstChild; } + + virtual const TiXmlDocument* ToDocument() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlElement* ToElement() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlComment* ToComment() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlUnknown* ToUnknown() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlText* ToText() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlDeclaration* ToDeclaration() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + + virtual TiXmlDocument* ToDocument() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlElement* ToElement() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlComment* ToComment() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlUnknown* ToUnknown() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlText* ToText() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlDeclaration* ToDeclaration() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + + /** Create an exact duplicate of this node and return it. The memory must be deleted + by the caller. + */ + virtual TiXmlNode* Clone() const = 0; + + /** Accept a hierchical visit the nodes in the TinyXML DOM. Every node in the + XML tree will be conditionally visited and the host will be called back + via the TiXmlVisitor interface. + + This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse + the XML for the callbacks, so the performance of TinyXML is unchanged by using this + interface versus any other.) + + The interface has been based on ideas from: + + - http://www.saxproject.org/ + - http://c2.com/cgi/wiki?HierarchicalVisitorPattern + + Which are both good references for "visiting". + + An example of using Accept(): + @verbatim + TiXmlPrinter printer; + tinyxmlDoc.Accept( &printer ); + const char* xmlcstr = printer.CStr(); + @endverbatim + */ + virtual bool Accept( TiXmlVisitor* visitor ) const = 0; + +protected: + TiXmlNode( NodeType _type ); + + // Copy to the allocated object. Shared functionality between Clone, Copy constructor, + // and the assignment operator. + void CopyTo( TiXmlNode* target ) const; + + #ifdef TIXML_USE_STL + // The real work of the input operator. + virtual void StreamIn( std::istream* in, TIXML_STRING* tag ) = 0; + #endif + + // Figure out what is at *p, and parse it. Returns null if it is not an xml node. + TiXmlNode* Identify( const char* start, TiXmlEncoding encoding ); + + TiXmlNode* parent; + NodeType type; + + TiXmlNode* firstChild; + TiXmlNode* lastChild; + + TIXML_STRING value; + + TiXmlNode* prev; + TiXmlNode* next; + +private: + TiXmlNode( const TiXmlNode& ); // not implemented. + void operator=( const TiXmlNode& base ); // not allowed. +}; + + +/** An attribute is a name-value pair. Elements have an arbitrary + number of attributes, each with a unique name. + + @note The attributes are not TiXmlNodes, since they are not + part of the tinyXML document object model. There are other + suggested ways to look at this problem. +*/ +class TiXmlAttribute : public TiXmlBase +{ + friend class TiXmlAttributeSet; + +public: + /// Construct an empty attribute. + TiXmlAttribute() : TiXmlBase() + { + document = 0; + prev = next = 0; + } + + #ifdef TIXML_USE_STL + /// std::string constructor. + TiXmlAttribute( const std::string& _name, const std::string& _value ) + { + name = _name; + value = _value; + document = 0; + prev = next = 0; + } + #endif + + /// Construct an attribute with a name and value. + TiXmlAttribute( const char * _name, const char * _value ) + { + name = _name; + value = _value; + document = 0; + prev = next = 0; + } + + const char* Name() const { return name.c_str(); } ///< Return the name of this attribute. + const char* Value() const { return value.c_str(); } ///< Return the value of this attribute. + #ifdef TIXML_USE_STL + const std::string& ValueStr() const { return value; } ///< Return the value of this attribute. + #endif + int IntValue() const; ///< Return the value of this attribute, converted to an integer. + double DoubleValue() const; ///< Return the value of this attribute, converted to a double. + + // Get the tinyxml string representation + const TIXML_STRING& NameTStr() const { return name; } + + /** QueryIntValue examines the value string. It is an alternative to the + IntValue() method with richer error checking. + If the value is an integer, it is stored in 'value' and + the call returns TIXML_SUCCESS. If it is not + an integer, it returns TIXML_WRONG_TYPE. + + A specialized but useful call. Note that for success it returns 0, + which is the opposite of almost all other TinyXml calls. + */ + int QueryIntValue( int* _value ) const; + /// QueryDoubleValue examines the value string. See QueryIntValue(). + int QueryDoubleValue( double* _value ) const; + + void SetName( const char* _name ) { name = _name; } ///< Set the name of this attribute. + void SetValue( const char* _value ) { value = _value; } ///< Set the value. + + void SetIntValue( int _value ); ///< Set the value from an integer. + void SetDoubleValue( double _value ); ///< Set the value from a double. + + #ifdef TIXML_USE_STL + /// STL std::string form. + void SetName( const std::string& _name ) { name = _name; } + /// STL std::string form. + void SetValue( const std::string& _value ) { value = _value; } + #endif + + /// Get the next sibling attribute in the DOM. Returns null at end. + const TiXmlAttribute* Next() const; + TiXmlAttribute* Next() { + return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttribute* >(this))->Next() ); + } + + /// Get the previous sibling attribute in the DOM. Returns null at beginning. + const TiXmlAttribute* Previous() const; + TiXmlAttribute* Previous() { + return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttribute* >(this))->Previous() ); + } + + bool operator==( const TiXmlAttribute& rhs ) const { return rhs.name == name; } + bool operator<( const TiXmlAttribute& rhs ) const { return name < rhs.name; } + bool operator>( const TiXmlAttribute& rhs ) const { return name > rhs.name; } + + /* Attribute parsing starts: first letter of the name + returns: the next char after the value end quote + */ + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + // Prints this Attribute to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const { + Print( cfile, depth, 0 ); + } + void Print( FILE* cfile, int depth, TIXML_STRING* str ) const; + + // [internal use] + // Set the document pointer so the attribute can report errors. + void SetDocument( TiXmlDocument* doc ) { document = doc; } + +private: + TiXmlAttribute( const TiXmlAttribute& ); // not implemented. + void operator=( const TiXmlAttribute& base ); // not allowed. + + TiXmlDocument* document; // A pointer back to a document, for error reporting. + TIXML_STRING name; + TIXML_STRING value; + TiXmlAttribute* prev; + TiXmlAttribute* next; +}; + + +/* A class used to manage a group of attributes. + It is only used internally, both by the ELEMENT and the DECLARATION. + + The set can be changed transparent to the Element and Declaration + classes that use it, but NOT transparent to the Attribute + which has to implement a next() and previous() method. Which makes + it a bit problematic and prevents the use of STL. + + This version is implemented with circular lists because: + - I like circular lists + - it demonstrates some independence from the (typical) doubly linked list. +*/ +class TiXmlAttributeSet +{ +public: + TiXmlAttributeSet(); + ~TiXmlAttributeSet(); + + void Add( TiXmlAttribute* attribute ); + void Remove( TiXmlAttribute* attribute ); + + const TiXmlAttribute* First() const { return ( sentinel.next == &sentinel ) ? 0 : sentinel.next; } + TiXmlAttribute* First() { return ( sentinel.next == &sentinel ) ? 0 : sentinel.next; } + const TiXmlAttribute* Last() const { return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev; } + TiXmlAttribute* Last() { return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev; } + + const TiXmlAttribute* Find( const char* _name ) const; + TiXmlAttribute* Find( const char* _name ) { + return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttributeSet* >(this))->Find( _name ) ); + } + #ifdef TIXML_USE_STL + const TiXmlAttribute* Find( const std::string& _name ) const; + TiXmlAttribute* Find( const std::string& _name ) { + return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttributeSet* >(this))->Find( _name ) ); + } + + #endif + +private: + //*ME: Because of hidden/disabled copy-construktor in TiXmlAttribute (sentinel-element), + //*ME: this class must be also use a hidden/disabled copy-constructor !!! + TiXmlAttributeSet( const TiXmlAttributeSet& ); // not allowed + void operator=( const TiXmlAttributeSet& ); // not allowed (as TiXmlAttribute) + + TiXmlAttribute sentinel; +}; + + +/** The element is a container class. It has a value, the element name, + and can contain other elements, text, comments, and unknowns. + Elements also contain an arbitrary number of attributes. +*/ +class TiXmlElement : public TiXmlNode +{ +public: + /// Construct an element. + TiXmlElement (const char * in_value); + + #ifdef TIXML_USE_STL + /// std::string constructor. + TiXmlElement( const std::string& _value ); + #endif + + TiXmlElement( const TiXmlElement& ); + + void operator=( const TiXmlElement& base ); + + virtual ~TiXmlElement(); + + /** Given an attribute name, Attribute() returns the value + for the attribute of that name, or null if none exists. + */ + const char* Attribute( const char* name ) const; + + /** Given an attribute name, Attribute() returns the value + for the attribute of that name, or null if none exists. + If the attribute exists and can be converted to an integer, + the integer value will be put in the return 'i', if 'i' + is non-null. + */ + const char* Attribute( const char* name, int* i ) const; + + /** Given an attribute name, Attribute() returns the value + for the attribute of that name, or null if none exists. + If the attribute exists and can be converted to an double, + the double value will be put in the return 'd', if 'd' + is non-null. + */ + const char* Attribute( const char* name, double* d ) const; + + /** QueryIntAttribute examines the attribute - it is an alternative to the + Attribute() method with richer error checking. + If the attribute is an integer, it is stored in 'value' and + the call returns TIXML_SUCCESS. If it is not + an integer, it returns TIXML_WRONG_TYPE. If the attribute + does not exist, then TIXML_NO_ATTRIBUTE is returned. + */ + int QueryIntAttribute( const char* name, int* _value ) const; + /// QueryDoubleAttribute examines the attribute - see QueryIntAttribute(). + int QueryDoubleAttribute( const char* name, double* _value ) const; + /// QueryFloatAttribute examines the attribute - see QueryIntAttribute(). + int QueryFloatAttribute( const char* name, float* _value ) const { + double d; + int result = QueryDoubleAttribute( name, &d ); + if ( result == TIXML_SUCCESS ) { + *_value = (float)d; + } + return result; + } + + #ifdef TIXML_USE_STL + /** Template form of the attribute query which will try to read the + attribute into the specified type. Very easy, very powerful, but + be careful to make sure to call this with the correct type. + + NOTE: This method doesn't work correctly for 'string' types. + + @return TIXML_SUCCESS, TIXML_WRONG_TYPE, or TIXML_NO_ATTRIBUTE + */ + template< typename T > int QueryValueAttribute( const std::string& name, T* outValue ) const + { + const TiXmlAttribute* node = attributeSet.Find( name ); + if ( !node ) + return TIXML_NO_ATTRIBUTE; + + std::stringstream sstream( node->ValueStr() ); + sstream >> *outValue; + if ( !sstream.fail() ) + return TIXML_SUCCESS; + return TIXML_WRONG_TYPE; + } + /* + This is - in theory - a bug fix for "QueryValueAtribute returns truncated std::string" + but template specialization is hard to get working cross-compiler. Leaving the bug for now. + + // The above will fail for std::string because the space character is used as a seperator. + // Specialize for strings. Bug [ 1695429 ] QueryValueAtribute returns truncated std::string + template<> int QueryValueAttribute( const std::string& name, std::string* outValue ) const + { + const TiXmlAttribute* node = attributeSet.Find( name ); + if ( !node ) + return TIXML_NO_ATTRIBUTE; + *outValue = node->ValueStr(); + return TIXML_SUCCESS; + } + */ + #endif + + /** Sets an attribute of name to a given value. The attribute + will be created if it does not exist, or changed if it does. + */ + void SetAttribute( const char* name, const char * _value ); + + #ifdef TIXML_USE_STL + const std::string* Attribute( const std::string& name ) const; + const std::string* Attribute( const std::string& name, int* i ) const; + const std::string* Attribute( const std::string& name, double* d ) const; + int QueryIntAttribute( const std::string& name, int* _value ) const; + int QueryDoubleAttribute( const std::string& name, double* _value ) const; + + /// STL std::string form. + void SetAttribute( const std::string& name, const std::string& _value ); + ///< STL std::string form. + void SetAttribute( const std::string& name, int _value ); + #endif + + /** Sets an attribute of name to a given value. The attribute + will be created if it does not exist, or changed if it does. + */ + void SetAttribute( const char * name, int value ); + + /** Sets an attribute of name to a given value. The attribute + will be created if it does not exist, or changed if it does. + */ + void SetDoubleAttribute( const char * name, double value ); + + /** Deletes an attribute with the given name. + */ + void RemoveAttribute( const char * name ); + #ifdef TIXML_USE_STL + void RemoveAttribute( const std::string& name ) { RemoveAttribute (name.c_str ()); } ///< STL std::string form. + #endif + + const TiXmlAttribute* FirstAttribute() const { return attributeSet.First(); } ///< Access the first attribute in this element. + TiXmlAttribute* FirstAttribute() { return attributeSet.First(); } + const TiXmlAttribute* LastAttribute() const { return attributeSet.Last(); } ///< Access the last attribute in this element. + TiXmlAttribute* LastAttribute() { return attributeSet.Last(); } + + /** Convenience function for easy access to the text inside an element. Although easy + and concise, GetText() is limited compared to getting the TiXmlText child + and accessing it directly. + + If the first child of 'this' is a TiXmlText, the GetText() + returns the character string of the Text node, else null is returned. + + This is a convenient method for getting the text of simple contained text: + @verbatim + This is text + const char* str = fooElement->GetText(); + @endverbatim + + 'str' will be a pointer to "This is text". + + Note that this function can be misleading. If the element foo was created from + this XML: + @verbatim + This is text + @endverbatim + + then the value of str would be null. The first child node isn't a text node, it is + another element. From this XML: + @verbatim + This is text + @endverbatim + GetText() will return "This is ". + + WARNING: GetText() accesses a child node - don't become confused with the + similarly named TiXmlHandle::Text() and TiXmlNode::ToText() which are + safe type casts on the referenced node. + */ + const char* GetText() const; + + /// Creates a new Element and returns it - the returned element is a copy. + virtual TiXmlNode* Clone() const; + // Print the Element to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const; + + /* Attribtue parsing starts: next char past '<' + returns: next char past '>' + */ + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlElement* ToElement() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlElement* ToElement() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* visitor ) const; + +protected: + + void CopyTo( TiXmlElement* target ) const; + void ClearThis(); // like clear, but initializes 'this' object as well + + // Used to be public [internal use] + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + /* [internal use] + Reads the "value" of the element -- another element, or text. + This should terminate with the current end tag. + */ + const char* ReadValue( const char* in, TiXmlParsingData* prevData, TiXmlEncoding encoding ); + +private: + + TiXmlAttributeSet attributeSet; +}; + + +/** An XML comment. +*/ +class TiXmlComment : public TiXmlNode +{ +public: + /// Constructs an empty comment. + TiXmlComment() : TiXmlNode( TiXmlNode::COMMENT ) {} + /// Construct a comment from text. + TiXmlComment( const char* _value ) : TiXmlNode( TiXmlNode::COMMENT ) { + SetValue( _value ); + } + TiXmlComment( const TiXmlComment& ); + void operator=( const TiXmlComment& base ); + + virtual ~TiXmlComment() {} + + /// Returns a copy of this Comment. + virtual TiXmlNode* Clone() const; + // Write this Comment to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const; + + /* Attribtue parsing starts: at the ! of the !-- + returns: next char past '>' + */ + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlComment* ToComment() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlComment* ToComment() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* visitor ) const; + +protected: + void CopyTo( TiXmlComment* target ) const; + + // used to be public + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif +// virtual void StreamOut( TIXML_OSTREAM * out ) const; + +private: + +}; + + +/** XML text. A text node can have 2 ways to output the next. "normal" output + and CDATA. It will default to the mode it was parsed from the XML file and + you generally want to leave it alone, but you can change the output mode with + SetCDATA() and query it with CDATA(). +*/ +class TiXmlText : public TiXmlNode +{ + friend class TiXmlElement; +public: + /** Constructor for text element. By default, it is treated as + normal, encoded text. If you want it be output as a CDATA text + element, set the parameter _cdata to 'true' + */ + TiXmlText (const char * initValue ) : TiXmlNode (TiXmlNode::TEXT) + { + SetValue( initValue ); + cdata = false; + } + virtual ~TiXmlText() {} + + #ifdef TIXML_USE_STL + /// Constructor. + TiXmlText( const std::string& initValue ) : TiXmlNode (TiXmlNode::TEXT) + { + SetValue( initValue ); + cdata = false; + } + #endif + + TiXmlText( const TiXmlText& copy ) : TiXmlNode( TiXmlNode::TEXT ) { copy.CopyTo( this ); } + void operator=( const TiXmlText& base ) { base.CopyTo( this ); } + + // Write this text object to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const; + + /// Queries whether this represents text using a CDATA section. + bool CDATA() const { return cdata; } + /// Turns on or off a CDATA representation of text. + void SetCDATA( bool _cdata ) { cdata = _cdata; } + + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlText* ToText() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlText* ToText() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* content ) const; + +protected : + /// [internal use] Creates a new Element and returns it. + virtual TiXmlNode* Clone() const; + void CopyTo( TiXmlText* target ) const; + + bool Blank() const; // returns true if all white space and new lines + // [internal use] + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + +private: + bool cdata; // true if this should be input and output as a CDATA style text element +}; + + +/** In correct XML the declaration is the first entry in the file. + @verbatim + + @endverbatim + + TinyXml will happily read or write files without a declaration, + however. There are 3 possible attributes to the declaration: + version, encoding, and standalone. + + Note: In this version of the code, the attributes are + handled as special cases, not generic attributes, simply + because there can only be at most 3 and they are always the same. +*/ +class TiXmlDeclaration : public TiXmlNode +{ +public: + /// Construct an empty declaration. + TiXmlDeclaration() : TiXmlNode( TiXmlNode::DECLARATION ) {} + +#ifdef TIXML_USE_STL + /// Constructor. + TiXmlDeclaration( const std::string& _version, + const std::string& _encoding, + const std::string& _standalone ); +#endif + + /// Construct. + TiXmlDeclaration( const char* _version, + const char* _encoding, + const char* _standalone ); + + TiXmlDeclaration( const TiXmlDeclaration& copy ); + void operator=( const TiXmlDeclaration& copy ); + + virtual ~TiXmlDeclaration() {} + + /// Version. Will return an empty string if none was found. + const char *Version() const { return version.c_str (); } + /// Encoding. Will return an empty string if none was found. + const char *Encoding() const { return encoding.c_str (); } + /// Is this a standalone document? + const char *Standalone() const { return standalone.c_str (); } + + /// Creates a copy of this Declaration and returns it. + virtual TiXmlNode* Clone() const; + // Print this declaration to a FILE stream. + virtual void Print( FILE* cfile, int depth, TIXML_STRING* str ) const; + virtual void Print( FILE* cfile, int depth ) const { + Print( cfile, depth, 0 ); + } + + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlDeclaration* ToDeclaration() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlDeclaration* ToDeclaration() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* visitor ) const; + +protected: + void CopyTo( TiXmlDeclaration* target ) const; + // used to be public + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + +private: + + TIXML_STRING version; + TIXML_STRING encoding; + TIXML_STRING standalone; +}; + + +/** Any tag that tinyXml doesn't recognize is saved as an + unknown. It is a tag of text, but should not be modified. + It will be written back to the XML, unchanged, when the file + is saved. + + DTD tags get thrown into TiXmlUnknowns. +*/ +class TiXmlUnknown : public TiXmlNode +{ +public: + TiXmlUnknown() : TiXmlNode( TiXmlNode::UNKNOWN ) {} + virtual ~TiXmlUnknown() {} + + TiXmlUnknown( const TiXmlUnknown& copy ) : TiXmlNode( TiXmlNode::UNKNOWN ) { copy.CopyTo( this ); } + void operator=( const TiXmlUnknown& copy ) { copy.CopyTo( this ); } + + /// Creates a copy of this Unknown and returns it. + virtual TiXmlNode* Clone() const; + // Print this Unknown to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const; + + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlUnknown* ToUnknown() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlUnknown* ToUnknown() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* content ) const; + +protected: + void CopyTo( TiXmlUnknown* target ) const; + + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + +private: + +}; + + +/** Always the top level node. A document binds together all the + XML pieces. It can be saved, loaded, and printed to the screen. + The 'value' of a document node is the xml file name. +*/ +class TiXmlDocument : public TiXmlNode +{ +public: + /// Create an empty document, that has no name. + TiXmlDocument(); + /// Create a document with a name. The name of the document is also the filename of the xml. + TiXmlDocument( const char * documentName ); + + #ifdef TIXML_USE_STL + /// Constructor. + TiXmlDocument( const std::string& documentName ); + #endif + + TiXmlDocument( const TiXmlDocument& copy ); + void operator=( const TiXmlDocument& copy ); + + virtual ~TiXmlDocument() {} + + /** Load a file using the current document value. + Returns true if successful. Will delete any existing + document data before loading. + */ + bool LoadFile( TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); + /// Save a file using the current document value. Returns true if successful. + bool SaveFile() const; + /// Load a file using the given filename. Returns true if successful. + bool LoadFile( const char * filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); + /// Save a file using the given filename. Returns true if successful. + bool SaveFile( const char * filename ) const; + /** Load a file using the given FILE*. Returns true if successful. Note that this method + doesn't stream - the entire object pointed at by the FILE* + will be interpreted as an XML file. TinyXML doesn't stream in XML from the current + file location. Streaming may be added in the future. + */ + bool LoadFile( FILE*, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); + /// Save a file using the given FILE*. Returns true if successful. + bool SaveFile( FILE* ) const; + + #ifdef TIXML_USE_STL + bool LoadFile( const std::string& filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ) ///< STL std::string version. + { +// StringToBuffer f( filename ); +// return ( f.buffer && LoadFile( f.buffer, encoding )); + return LoadFile( filename.c_str(), encoding ); + } + bool SaveFile( const std::string& filename ) const ///< STL std::string version. + { +// StringToBuffer f( filename ); +// return ( f.buffer && SaveFile( f.buffer )); + return SaveFile( filename.c_str() ); + } + #endif + + /** Parse the given null terminated block of xml data. Passing in an encoding to this + method (either TIXML_ENCODING_LEGACY or TIXML_ENCODING_UTF8 will force TinyXml + to use that encoding, regardless of what TinyXml might otherwise try to detect. + */ + virtual const char* Parse( const char* p, TiXmlParsingData* data = 0, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); + + /** Get the root element -- the only top level element -- of the document. + In well formed XML, there should only be one. TinyXml is tolerant of + multiple elements at the document level. + */ + const TiXmlElement* RootElement() const { return FirstChildElement(); } + TiXmlElement* RootElement() { return FirstChildElement(); } + + /** If an error occurs, Error will be set to true. Also, + - The ErrorId() will contain the integer identifier of the error (not generally useful) + - The ErrorDesc() method will return the name of the error. (very useful) + - The ErrorRow() and ErrorCol() will return the location of the error (if known) + */ + bool Error() const { return error; } + + /// Contains a textual (english) description of the error if one occurs. + const char * ErrorDesc() const { return errorDesc.c_str (); } + + /** Generally, you probably want the error string ( ErrorDesc() ). But if you + prefer the ErrorId, this function will fetch it. + */ + int ErrorId() const { return errorId; } + + /** Returns the location (if known) of the error. The first column is column 1, + and the first row is row 1. A value of 0 means the row and column wasn't applicable + (memory errors, for example, have no row/column) or the parser lost the error. (An + error in the error reporting, in that case.) + + @sa SetTabSize, Row, Column + */ + int ErrorRow() const { return errorLocation.row+1; } + int ErrorCol() const { return errorLocation.col+1; } ///< The column where the error occured. See ErrorRow() + + /** SetTabSize() allows the error reporting functions (ErrorRow() and ErrorCol()) + to report the correct values for row and column. It does not change the output + or input in any way. + + By calling this method, with a tab size + greater than 0, the row and column of each node and attribute is stored + when the file is loaded. Very useful for tracking the DOM back in to + the source file. + + The tab size is required for calculating the location of nodes. If not + set, the default of 4 is used. The tabsize is set per document. Setting + the tabsize to 0 disables row/column tracking. + + Note that row and column tracking is not supported when using operator>>. + + The tab size needs to be enabled before the parse or load. Correct usage: + @verbatim + TiXmlDocument doc; + doc.SetTabSize( 8 ); + doc.Load( "myfile.xml" ); + @endverbatim + + @sa Row, Column + */ + void SetTabSize( int _tabsize ) { tabsize = _tabsize; } + + int TabSize() const { return tabsize; } + + /** If you have handled the error, it can be reset with this call. The error + state is automatically cleared if you Parse a new XML block. + */ + void ClearError() { error = false; + errorId = 0; + errorDesc = ""; + errorLocation.row = errorLocation.col = 0; + //errorLocation.last = 0; + } + + /** Write the document to standard out using formatted printing ("pretty print"). */ + void Print() const { Print( stdout, 0 ); } + + /* Write the document to a string using formatted printing ("pretty print"). This + will allocate a character array (new char[]) and return it as a pointer. The + calling code pust call delete[] on the return char* to avoid a memory leak. + */ + //char* PrintToMemory() const; + + /// Print this Document to a FILE stream. + virtual void Print( FILE* cfile, int depth = 0 ) const; + // [internal use] + void SetError( int err, const char* errorLocation, TiXmlParsingData* prevData, TiXmlEncoding encoding ); + + virtual const TiXmlDocument* ToDocument() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlDocument* ToDocument() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* content ) const; + +protected : + // [internal use] + virtual TiXmlNode* Clone() const; + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + +private: + void CopyTo( TiXmlDocument* target ) const; + + bool error; + int errorId; + TIXML_STRING errorDesc; + int tabsize; + TiXmlCursor errorLocation; + bool useMicrosoftBOM; // the UTF-8 BOM were found when read. Note this, and try to write. +}; + + +/** + A TiXmlHandle is a class that wraps a node pointer with null checks; this is + an incredibly useful thing. Note that TiXmlHandle is not part of the TinyXml + DOM structure. It is a separate utility class. + + Take an example: + @verbatim + + + + + + + @endverbatim + + Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very + easy to write a *lot* of code that looks like: + + @verbatim + TiXmlElement* root = document.FirstChildElement( "Document" ); + if ( root ) + { + TiXmlElement* element = root->FirstChildElement( "Element" ); + if ( element ) + { + TiXmlElement* child = element->FirstChildElement( "Child" ); + if ( child ) + { + TiXmlElement* child2 = child->NextSiblingElement( "Child" ); + if ( child2 ) + { + // Finally do something useful. + @endverbatim + + And that doesn't even cover "else" cases. TiXmlHandle addresses the verbosity + of such code. A TiXmlHandle checks for null pointers so it is perfectly safe + and correct to use: + + @verbatim + TiXmlHandle docHandle( &document ); + TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).ToElement(); + if ( child2 ) + { + // do something useful + @endverbatim + + Which is MUCH more concise and useful. + + It is also safe to copy handles - internally they are nothing more than node pointers. + @verbatim + TiXmlHandle handleCopy = handle; + @endverbatim + + What they should not be used for is iteration: + + @verbatim + int i=0; + while ( true ) + { + TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", i ).ToElement(); + if ( !child ) + break; + // do something + ++i; + } + @endverbatim + + It seems reasonable, but it is in fact two embedded while loops. The Child method is + a linear walk to find the element, so this code would iterate much more than it needs + to. Instead, prefer: + + @verbatim + TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild( "Child" ).ToElement(); + + for( child; child; child=child->NextSiblingElement() ) + { + // do something + } + @endverbatim +*/ +class TiXmlHandle +{ +public: + /// Create a handle from any node (at any depth of the tree.) This can be a null pointer. + TiXmlHandle( TiXmlNode* _node ) { this->node = _node; } + /// Copy constructor + TiXmlHandle( const TiXmlHandle& ref ) { this->node = ref.node; } + TiXmlHandle operator=( const TiXmlHandle& ref ) { this->node = ref.node; return *this; } + + /// Return a handle to the first child node. + TiXmlHandle FirstChild() const; + /// Return a handle to the first child node with the given name. + TiXmlHandle FirstChild( const char * value ) const; + /// Return a handle to the first child element. + TiXmlHandle FirstChildElement() const; + /// Return a handle to the first child element with the given name. + TiXmlHandle FirstChildElement( const char * value ) const; + + /** Return a handle to the "index" child with the given name. + The first child is 0, the second 1, etc. + */ + TiXmlHandle Child( const char* value, int index ) const; + /** Return a handle to the "index" child. + The first child is 0, the second 1, etc. + */ + TiXmlHandle Child( int index ) const; + /** Return a handle to the "index" child element with the given name. + The first child element is 0, the second 1, etc. Note that only TiXmlElements + are indexed: other types are not counted. + */ + TiXmlHandle ChildElement( const char* value, int index ) const; + /** Return a handle to the "index" child element. + The first child element is 0, the second 1, etc. Note that only TiXmlElements + are indexed: other types are not counted. + */ + TiXmlHandle ChildElement( int index ) const; + + #ifdef TIXML_USE_STL + TiXmlHandle FirstChild( const std::string& _value ) const { return FirstChild( _value.c_str() ); } + TiXmlHandle FirstChildElement( const std::string& _value ) const { return FirstChildElement( _value.c_str() ); } + + TiXmlHandle Child( const std::string& _value, int index ) const { return Child( _value.c_str(), index ); } + TiXmlHandle ChildElement( const std::string& _value, int index ) const { return ChildElement( _value.c_str(), index ); } + #endif + + /** Return the handle as a TiXmlNode. This may return null. + */ + TiXmlNode* ToNode() const { return node; } + /** Return the handle as a TiXmlElement. This may return null. + */ + TiXmlElement* ToElement() const { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); } + /** Return the handle as a TiXmlText. This may return null. + */ + TiXmlText* ToText() const { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); } + /** Return the handle as a TiXmlUnknown. This may return null. + */ + TiXmlUnknown* ToUnknown() const { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); } + + /** @deprecated use ToNode. + Return the handle as a TiXmlNode. This may return null. + */ + TiXmlNode* Node() const { return ToNode(); } + /** @deprecated use ToElement. + Return the handle as a TiXmlElement. This may return null. + */ + TiXmlElement* Element() const { return ToElement(); } + /** @deprecated use ToText() + Return the handle as a TiXmlText. This may return null. + */ + TiXmlText* Text() const { return ToText(); } + /** @deprecated use ToUnknown() + Return the handle as a TiXmlUnknown. This may return null. + */ + TiXmlUnknown* Unknown() const { return ToUnknown(); } + +private: + TiXmlNode* node; +}; + + +/** Print to memory functionality. The TiXmlPrinter is useful when you need to: + + -# Print to memory (especially in non-STL mode) + -# Control formatting (line endings, etc.) + + When constructed, the TiXmlPrinter is in its default "pretty printing" mode. + Before calling Accept() you can call methods to control the printing + of the XML document. After TiXmlNode::Accept() is called, the printed document can + be accessed via the CStr(), Str(), and Size() methods. + + TiXmlPrinter uses the Visitor API. + @verbatim + TiXmlPrinter printer; + printer.SetIndent( "\t" ); + + doc.Accept( &printer ); + fprintf( stdout, "%s", printer.CStr() ); + @endverbatim +*/ +class TiXmlPrinter : public TiXmlVisitor +{ +public: + TiXmlPrinter() : depth( 0 ), simpleTextPrint( false ), + buffer(), indent( " " ), lineBreak( "\n" ) {} + + virtual bool VisitEnter( const TiXmlDocument& doc ); + virtual bool VisitExit( const TiXmlDocument& doc ); + + virtual bool VisitEnter( const TiXmlElement& element, const TiXmlAttribute* firstAttribute ); + virtual bool VisitExit( const TiXmlElement& element ); + + virtual bool Visit( const TiXmlDeclaration& declaration ); + virtual bool Visit( const TiXmlText& text ); + virtual bool Visit( const TiXmlComment& comment ); + virtual bool Visit( const TiXmlUnknown& unknown ); + + /** Set the indent characters for printing. By default 4 spaces + but tab (\t) is also useful, or null/empty string for no indentation. + */ + void SetIndent( const char* _indent ) { indent = _indent ? _indent : "" ; } + /// Query the indention string. + const char* Indent() { return indent.c_str(); } + /** Set the line breaking string. By default set to newline (\n). + Some operating systems prefer other characters, or can be + set to the null/empty string for no indenation. + */ + void SetLineBreak( const char* _lineBreak ) { lineBreak = _lineBreak ? _lineBreak : ""; } + /// Query the current line breaking string. + const char* LineBreak() { return lineBreak.c_str(); } + + /** Switch over to "stream printing" which is the most dense formatting without + linebreaks. Common when the XML is needed for network transmission. + */ + void SetStreamPrinting() { indent = ""; + lineBreak = ""; + } + /// Return the result. + const char* CStr() { return buffer.c_str(); } + /// Return the length of the result string. + size_t Size() { return buffer.size(); } + + #ifdef TIXML_USE_STL + /// Return the result. + const std::string& Str() { return buffer; } + #endif + +private: + void DoIndent() { + for( int i=0; i + +typedef struct vorbis_info{ + int version; + int channels; + long rate; + + /* The below bitrate declarations are *hints*. + Combinations of the three values carry the following implications: + + all three set to the same value: + implies a fixed rate bitstream + only nominal set: + implies a VBR stream that averages the nominal bitrate. No hard + upper/lower limit + upper and or lower set: + implies a VBR bitstream that obeys the bitrate limits. nominal + may also be set to give a nominal rate. + none set: + the coder does not care to speculate. + */ + + long bitrate_upper; + long bitrate_nominal; + long bitrate_lower; + long bitrate_window; + + void *codec_setup; +} vorbis_info; + +/* vorbis_dsp_state buffers the current vorbis audio + analysis/synthesis state. The DSP state belongs to a specific + logical bitstream ****************************************************/ +typedef struct vorbis_dsp_state{ + int analysisp; + vorbis_info *vi; + + float **pcm; + float **pcmret; + int pcm_storage; + int pcm_current; + int pcm_returned; + + int preextrapolate; + int eofflag; + + long lW; + long W; + long nW; + long centerW; + + ogg_int64_t granulepos; + ogg_int64_t sequence; + + ogg_int64_t glue_bits; + ogg_int64_t time_bits; + ogg_int64_t floor_bits; + ogg_int64_t res_bits; + + void *backend_state; +} vorbis_dsp_state; + +typedef struct vorbis_block{ + /* necessary stream state for linking to the framing abstraction */ + float **pcm; /* this is a pointer into local storage */ + oggpack_buffer opb; + + long lW; + long W; + long nW; + int pcmend; + int mode; + + int eofflag; + ogg_int64_t granulepos; + ogg_int64_t sequence; + vorbis_dsp_state *vd; /* For read-only access of configuration */ + + /* local storage to avoid remallocing; it's up to the mapping to + structure it */ + void *localstore; + long localtop; + long localalloc; + long totaluse; + struct alloc_chain *reap; + + /* bitmetrics for the frame */ + long glue_bits; + long time_bits; + long floor_bits; + long res_bits; + + void *internal; + +} vorbis_block; + +/* vorbis_block is a single block of data to be processed as part of +the analysis/synthesis stream; it belongs to a specific logical +bitstream, but is independant from other vorbis_blocks belonging to +that logical bitstream. *************************************************/ + +struct alloc_chain{ + void *ptr; + struct alloc_chain *next; +}; + +/* vorbis_info contains all the setup information specific to the + specific compression/decompression mode in progress (eg, + psychoacoustic settings, channel setup, options, codebook + etc). vorbis_info and substructures are in backends.h. +*********************************************************************/ + +/* the comments are not part of vorbis_info so that vorbis_info can be + static storage */ +typedef struct vorbis_comment{ + /* unlimited user comment fields. libvorbis writes 'libvorbis' + whatever vendor is set to in encode */ + char **user_comments; + int *comment_lengths; + int comments; + char *vendor; + +} vorbis_comment; + + +/* libvorbis encodes in two abstraction layers; first we perform DSP + and produce a packet (see docs/analysis.txt). The packet is then + coded into a framed OggSquish bitstream by the second layer (see + docs/framing.txt). Decode is the reverse process; we sync/frame + the bitstream and extract individual packets, then decode the + packet back into PCM audio. + + The extra framing/packetizing is used in streaming formats, such as + files. Over the net (such as with UDP), the framing and + packetization aren't necessary as they're provided by the transport + and the streaming layer is not used */ + +/* Vorbis PRIMITIVES: general ***************************************/ + +extern void vorbis_info_init(vorbis_info *vi); +extern void vorbis_info_clear(vorbis_info *vi); +extern int vorbis_info_blocksize(vorbis_info *vi,int zo); +extern void vorbis_comment_init(vorbis_comment *vc); +extern void vorbis_comment_add(vorbis_comment *vc, char *comment); +extern void vorbis_comment_add_tag(vorbis_comment *vc, + char *tag, char *contents); +extern char *vorbis_comment_query(vorbis_comment *vc, char *tag, int count); +extern int vorbis_comment_query_count(vorbis_comment *vc, char *tag); +extern void vorbis_comment_clear(vorbis_comment *vc); + +extern int vorbis_block_init(vorbis_dsp_state *v, vorbis_block *vb); +extern int vorbis_block_clear(vorbis_block *vb); +extern void vorbis_dsp_clear(vorbis_dsp_state *v); +extern double vorbis_granule_time(vorbis_dsp_state *v, + ogg_int64_t granulepos); + +/* Vorbis PRIMITIVES: analysis/DSP layer ****************************/ + +extern int vorbis_analysis_init(vorbis_dsp_state *v,vorbis_info *vi); +extern int vorbis_commentheader_out(vorbis_comment *vc, ogg_packet *op); +extern int vorbis_analysis_headerout(vorbis_dsp_state *v, + vorbis_comment *vc, + ogg_packet *op, + ogg_packet *op_comm, + ogg_packet *op_code); +extern float **vorbis_analysis_buffer(vorbis_dsp_state *v,int vals); +extern int vorbis_analysis_wrote(vorbis_dsp_state *v,int vals); +extern int vorbis_analysis_blockout(vorbis_dsp_state *v,vorbis_block *vb); +extern int vorbis_analysis(vorbis_block *vb,ogg_packet *op); + +extern int vorbis_bitrate_addblock(vorbis_block *vb); +extern int vorbis_bitrate_flushpacket(vorbis_dsp_state *vd, + ogg_packet *op); + +/* Vorbis PRIMITIVES: synthesis layer *******************************/ +extern int vorbis_synthesis_idheader(ogg_packet *op); +extern int vorbis_synthesis_headerin(vorbis_info *vi,vorbis_comment *vc, + ogg_packet *op); + +extern int vorbis_synthesis_init(vorbis_dsp_state *v,vorbis_info *vi); +extern int vorbis_synthesis_restart(vorbis_dsp_state *v); +extern int vorbis_synthesis(vorbis_block *vb,ogg_packet *op); +extern int vorbis_synthesis_trackonly(vorbis_block *vb,ogg_packet *op); +extern int vorbis_synthesis_blockin(vorbis_dsp_state *v,vorbis_block *vb); +extern int vorbis_synthesis_pcmout(vorbis_dsp_state *v,float ***pcm); +extern int vorbis_synthesis_lapout(vorbis_dsp_state *v,float ***pcm); +extern int vorbis_synthesis_read(vorbis_dsp_state *v,int samples); +extern long vorbis_packet_blocksize(vorbis_info *vi,ogg_packet *op); + +extern int vorbis_synthesis_halfrate(vorbis_info *v,int flag); +extern int vorbis_synthesis_halfrate_p(vorbis_info *v); + +/* Vorbis ERRORS and return codes ***********************************/ + +#define OV_FALSE -1 +#define OV_EOF -2 +#define OV_HOLE -3 + +#define OV_EREAD -128 +#define OV_EFAULT -129 +#define OV_EIMPL -130 +#define OV_EINVAL -131 +#define OV_ENOTVORBIS -132 +#define OV_EBADHEADER -133 +#define OV_EVERSION -134 +#define OV_ENOTAUDIO -135 +#define OV_EBADPACKET -136 +#define OV_EBADLINK -137 +#define OV_ENOSEEK -138 + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif + diff --git a/build/linux/libs/vorbis-1.2.0/include/vorbis/vorbisenc.h b/build/linux/libs/vorbis-1.2.0/include/vorbis/vorbisenc.h new file mode 100644 index 0000000..82797a4 --- /dev/null +++ b/build/linux/libs/vorbis-1.2.0/include/vorbis/vorbisenc.h @@ -0,0 +1,112 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2001 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: vorbis encode-engine setup + last mod: $Id: vorbisenc.h 13293 2007-07-24 00:09:47Z xiphmont $ + + ********************************************************************/ + +#ifndef _OV_ENC_H_ +#define _OV_ENC_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +#include "codec.h" + +extern int vorbis_encode_init(vorbis_info *vi, + long channels, + long rate, + + long max_bitrate, + long nominal_bitrate, + long min_bitrate); + +extern int vorbis_encode_setup_managed(vorbis_info *vi, + long channels, + long rate, + + long max_bitrate, + long nominal_bitrate, + long min_bitrate); + +extern int vorbis_encode_setup_vbr(vorbis_info *vi, + long channels, + long rate, + + float quality /* quality level from 0. (lo) to 1. (hi) */ + ); + +extern int vorbis_encode_init_vbr(vorbis_info *vi, + long channels, + long rate, + + float base_quality /* quality level from 0. (lo) to 1. (hi) */ + ); + +extern int vorbis_encode_setup_init(vorbis_info *vi); + +extern int vorbis_encode_ctl(vorbis_info *vi,int number,void *arg); + + /* deprecated rate management supported only for compatability */ +#define OV_ECTL_RATEMANAGE_GET 0x10 +#define OV_ECTL_RATEMANAGE_SET 0x11 +#define OV_ECTL_RATEMANAGE_AVG 0x12 +#define OV_ECTL_RATEMANAGE_HARD 0x13 + +struct ovectl_ratemanage_arg { + int management_active; + + long bitrate_hard_min; + long bitrate_hard_max; + double bitrate_hard_window; + + long bitrate_av_lo; + long bitrate_av_hi; + double bitrate_av_window; + double bitrate_av_window_center; +}; + + + /* new rate setup */ +#define OV_ECTL_RATEMANAGE2_GET 0x14 +#define OV_ECTL_RATEMANAGE2_SET 0x15 + +struct ovectl_ratemanage2_arg { + int management_active; + + long bitrate_limit_min_kbps; + long bitrate_limit_max_kbps; + long bitrate_limit_reservoir_bits; + double bitrate_limit_reservoir_bias; + + long bitrate_average_kbps; + double bitrate_average_damping; +}; + + + +#define OV_ECTL_LOWPASS_GET 0x20 +#define OV_ECTL_LOWPASS_SET 0x21 + +#define OV_ECTL_IBLOCK_GET 0x30 +#define OV_ECTL_IBLOCK_SET 0x31 + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif + + diff --git a/build/linux/libs/vorbis-1.2.0/include/vorbis/vorbisfile.h b/build/linux/libs/vorbis-1.2.0/include/vorbis/vorbisfile.h new file mode 100644 index 0000000..569b3f4 --- /dev/null +++ b/build/linux/libs/vorbis-1.2.0/include/vorbis/vorbisfile.h @@ -0,0 +1,183 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: stdio-based convenience library for opening/seeking/decoding + last mod: $Id: vorbisfile.h 13293 2007-07-24 00:09:47Z xiphmont $ + + ********************************************************************/ + +#ifndef _OV_FILE_H_ +#define _OV_FILE_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +#include +#include "codec.h" + +/* The function prototypes for the callbacks are basically the same as for + * the stdio functions fread, fseek, fclose, ftell. + * The one difference is that the FILE * arguments have been replaced with + * a void * - this is to be used as a pointer to whatever internal data these + * functions might need. In the stdio case, it's just a FILE * cast to a void * + * + * If you use other functions, check the docs for these functions and return + * the right values. For seek_func(), you *MUST* return -1 if the stream is + * unseekable + */ +typedef struct { + size_t (*read_func) (void *ptr, size_t size, size_t nmemb, void *datasource); + int (*seek_func) (void *datasource, ogg_int64_t offset, int whence); + int (*close_func) (void *datasource); + long (*tell_func) (void *datasource); +} ov_callbacks; + +/* a few sets of convenient callbacks, especially for use under + * Windows where ov_open_callbacks() should always be used instead of + * ov_open() to avoid problems with incompatable crt.o version linking + * issues. */ + +static int _ov_header_fseek_wrap(FILE *f,ogg_int64_t off,int whence){ + if(f==NULL)return(-1); + return fseek(f,off,whence); +} + +static ov_callbacks OV_CALLBACKS_DEFAULT = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) _ov_header_fseek_wrap, + (int (*)(void *)) fclose, + (long (*)(void *)) ftell +}; + +static ov_callbacks OV_CALLBACKS_NOCLOSE = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) _ov_header_fseek_wrap, + (int (*)(void *)) NULL, + (long (*)(void *)) ftell +}; + +static ov_callbacks OV_CALLBACKS_STREAMONLY = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) NULL, + (int (*)(void *)) fclose, + (long (*)(void *)) NULL +}; + +static ov_callbacks OV_CALLBACKS_STREAMONLY_NOCLOSE = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) NULL, + (int (*)(void *)) NULL, + (long (*)(void *)) NULL +}; + +#define NOTOPEN 0 +#define PARTOPEN 1 +#define OPENED 2 +#define STREAMSET 3 +#define INITSET 4 + +typedef struct OggVorbis_File { + void *datasource; /* Pointer to a FILE *, etc. */ + int seekable; + ogg_int64_t offset; + ogg_int64_t end; + ogg_sync_state oy; + + /* If the FILE handle isn't seekable (eg, a pipe), only the current + stream appears */ + int links; + ogg_int64_t *offsets; + ogg_int64_t *dataoffsets; + long *serialnos; + ogg_int64_t *pcmlengths; /* overloaded to maintain binary + compatability; x2 size, stores both + beginning and end values */ + vorbis_info *vi; + vorbis_comment *vc; + + /* Decoding working state local storage */ + ogg_int64_t pcm_offset; + int ready_state; + long current_serialno; + int current_link; + + double bittrack; + double samptrack; + + ogg_stream_state os; /* take physical pages, weld into a logical + stream of packets */ + vorbis_dsp_state vd; /* central working state for the packet->PCM decoder */ + vorbis_block vb; /* local working space for packet->PCM decode */ + + ov_callbacks callbacks; + +} OggVorbis_File; + + +extern int ov_clear(OggVorbis_File *vf); +extern int ov_fopen(char *path,OggVorbis_File *vf); +extern int ov_open(FILE *f,OggVorbis_File *vf,char *initial,long ibytes); +extern int ov_open_callbacks(void *datasource, OggVorbis_File *vf, + char *initial, long ibytes, ov_callbacks callbacks); + +extern int ov_test(FILE *f,OggVorbis_File *vf,char *initial,long ibytes); +extern int ov_test_callbacks(void *datasource, OggVorbis_File *vf, + char *initial, long ibytes, ov_callbacks callbacks); +extern int ov_test_open(OggVorbis_File *vf); + +extern long ov_bitrate(OggVorbis_File *vf,int i); +extern long ov_bitrate_instant(OggVorbis_File *vf); +extern long ov_streams(OggVorbis_File *vf); +extern long ov_seekable(OggVorbis_File *vf); +extern long ov_serialnumber(OggVorbis_File *vf,int i); + +extern ogg_int64_t ov_raw_total(OggVorbis_File *vf,int i); +extern ogg_int64_t ov_pcm_total(OggVorbis_File *vf,int i); +extern double ov_time_total(OggVorbis_File *vf,int i); + +extern int ov_raw_seek(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_pcm_seek(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_pcm_seek_page(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_time_seek(OggVorbis_File *vf,double pos); +extern int ov_time_seek_page(OggVorbis_File *vf,double pos); + +extern int ov_raw_seek_lap(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_pcm_seek_lap(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_pcm_seek_page_lap(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_time_seek_lap(OggVorbis_File *vf,double pos); +extern int ov_time_seek_page_lap(OggVorbis_File *vf,double pos); + +extern ogg_int64_t ov_raw_tell(OggVorbis_File *vf); +extern ogg_int64_t ov_pcm_tell(OggVorbis_File *vf); +extern double ov_time_tell(OggVorbis_File *vf); + +extern vorbis_info *ov_info(OggVorbis_File *vf,int link); +extern vorbis_comment *ov_comment(OggVorbis_File *vf,int link); + +extern long ov_read_float(OggVorbis_File *vf,float ***pcm_channels,int samples, + int *bitstream); +extern long ov_read(OggVorbis_File *vf,char *buffer,int length, + int bigendianp,int word,int sgned,int *bitstream); +extern int ov_crosslap(OggVorbis_File *vf1,OggVorbis_File *vf2); + +extern int ov_halfrate(OggVorbis_File *vf,int flag); +extern int ov_halfrate_p(OggVorbis_File *vf); + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif + + diff --git a/build/linux/rollmorad.cbp b/build/linux/rollmorad.cbp new file mode 100644 index 0000000..14750dc --- /dev/null +++ b/build/linux/rollmorad.cbp @@ -0,0 +1,145 @@ + + + + + + diff --git a/build/linux/rollmorad.workspace b/build/linux/rollmorad.workspace new file mode 100644 index 0000000..abd957e --- /dev/null +++ b/build/linux/rollmorad.workspace @@ -0,0 +1,6 @@ + + + + + + diff --git a/build/linux/run.sh b/build/linux/run.sh new file mode 100644 index 0000000..ae25b84 --- /dev/null +++ b/build/linux/run.sh @@ -0,0 +1,5 @@ +#!/bin/bash + +cd ../.. +build/linux/bin/rollmorad +cd build/linux diff --git a/build/osx-xcode/Info.plist b/build/osx-xcode/Info.plist new file mode 100644 index 0000000..782c852 --- /dev/null +++ b/build/osx-xcode/Info.plist @@ -0,0 +1,28 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + ${EXECUTABLE_NAME} + CFBundleIconFile + OSXIcon + CFBundleIdentifier + com.yourcompany.Rollmorad + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + ${PRODUCT_NAME} + CFBundlePackageType + APPL + CFBundleSignature + ???? + CFBundleVersion + 1.0 + NSMainNibFile + SDLMain + NSPrincipalClass + NSApplication + + diff --git a/build/osx-xcode/OSXIcon.icns b/build/osx-xcode/OSXIcon.icns new file mode 100644 index 0000000..8414039 Binary files /dev/null and b/build/osx-xcode/OSXIcon.icns differ diff --git a/build/osx-xcode/Rollmorad.xcodeproj/hopka.mode1 b/build/osx-xcode/Rollmorad.xcodeproj/hopka.mode1 new file mode 100644 index 0000000..0633bc7 --- /dev/null +++ b/build/osx-xcode/Rollmorad.xcodeproj/hopka.mode1 @@ -0,0 +1,1356 @@ + + + + + ActivePerspectiveName + Project + AllowedModules + + + BundleLoadPath + + MaxInstances + n + Module + PBXSmartGroupTreeModule + Name + Groups and Files Outline View + + + BundleLoadPath + + MaxInstances + n + Module + PBXNavigatorGroup + Name + Editor + + + BundleLoadPath + + MaxInstances + n + Module + XCTaskListModule + Name + Task List + + + BundleLoadPath + + MaxInstances + n + Module + XCDetailModule + Name + File and Smart Group Detail Viewer + + + BundleLoadPath + + MaxInstances + 1 + Module + PBXBuildResultsModule + Name + Detailed Build Results Viewer + + + BundleLoadPath + + MaxInstances + 1 + Module + PBXProjectFindModule + Name + Project Batch Find Tool + + + BundleLoadPath + + MaxInstances + n + Module + PBXRunSessionModule + Name + Run Log + + + BundleLoadPath + + MaxInstances + n + Module + PBXBookmarksModule + Name + Bookmarks Tool + + + BundleLoadPath + + MaxInstances + n + Module + PBXClassBrowserModule + Name + Class Browser + + + BundleLoadPath + + MaxInstances + n + Module + PBXCVSModule + Name + Source Code Control Tool + + + BundleLoadPath + + MaxInstances + n + Module + PBXDebugBreakpointsModule + Name + Debug Breakpoints Tool + + + BundleLoadPath + + MaxInstances + n + Module + XCDockableInspector + Name + Inspector + + + BundleLoadPath + + MaxInstances + n + Module + PBXOpenQuicklyModule + Name + Open Quickly Tool + + + BundleLoadPath + + MaxInstances + 1 + Module + PBXDebugSessionModule + Name + Debugger + + + BundleLoadPath + + MaxInstances + 1 + Module + PBXDebugCLIModule + Name + Debug Console + + + Description + DefaultDescriptionKey + DockingSystemVisible + + Extension + mode1 + FavBarConfig + + PBXProjectModuleGUID + FF5261870DB3E20900C233B0 + XCBarModuleItemNames + + XCBarModuleItems + + + FirstTimeWindowDisplayed + + Identifier + com.apple.perspectives.project.mode1 + MajorVersion + 31 + MinorVersion + 1 + Name + Default + Notifications + + OpenEditors + + PerspectiveWidths + + -1 + -1 + + Perspectives + + + ChosenToolbarItems + + active-target-popup + active-buildstyle-popup + action + NSToolbarFlexibleSpaceItem + buildOrClean + build-and-runOrDebug + com.apple.ide.PBXToolbarStopButton + get-info + toggle-editor + NSToolbarFlexibleSpaceItem + com.apple.pbx.toolbar.searchfield + + ControllerClassBaseName + + IconName + WindowOfProjectWithEditor + Identifier + perspective.project + IsVertical + + Layout + + + ContentConfiguration + + PBXBottomSmartGroupGIDs + + 1C37FBAC04509CD000000102 + 1C37FAAC04509CD000000102 + 1C08E77C0454961000C914BD + 1C37FABC05509CD000000102 + 1C37FABC05539CD112110102 + E2644B35053B69B200211256 + 1C37FABC04509CD000100104 + 1CC0EA4004350EF90044410B + 1CC0EA4004350EF90041110B + + PBXProjectModuleGUID + 1CE0B1FE06471DED0097A5F4 + PBXProjectModuleLabel + Files + PBXProjectStructureProvided + yes + PBXSmartGroupTreeModuleColumnData + + PBXSmartGroupTreeModuleColumnWidthsKey + + 186 + + PBXSmartGroupTreeModuleColumnsKey_v4 + + MainColumn + + + PBXSmartGroupTreeModuleOutlineStateKey_v7 + + PBXSmartGroupTreeModuleOutlineStateExpansionKey + + 29B97314FDCFA39411CA2CEA + 29B97317FDCFA39411CA2CEA + 1C37FBAC04509CD000000102 + 1C37FABC05509CD000000102 + + PBXSmartGroupTreeModuleOutlineStateSelectionKey + + + 0 + + + PBXSmartGroupTreeModuleOutlineStateVisibleRectKey + {{0, 0}, {186, 575}} + + PBXTopSmartGroupGIDs + + XCIncludePerspectivesSwitch + + XCSharingToken + com.apple.Xcode.GFSharingToken + + GeometryConfiguration + + Frame + {{0, 0}, {203, 593}} + GroupTreeTableConfiguration + + MainColumn + 186 + + RubberWindowFrame + 421 144 846 634 0 0 1280 778 + + Module + PBXSmartGroupTreeModule + Proportion + 203pt + + + Dock + + + ContentConfiguration + + PBXProjectModuleGUID + 1CE0B20306471E060097A5F4 + PBXProjectModuleLabel + MyNewFile14.java + PBXSplitModuleInNavigatorKey + + Split0 + + PBXProjectModuleGUID + 1CE0B20406471E060097A5F4 + PBXProjectModuleLabel + MyNewFile14.java + + SplitCount + 1 + + StatusBarVisibility + + + GeometryConfiguration + + Frame + {{0, 0}, {638, 0}} + RubberWindowFrame + 421 144 846 634 0 0 1280 778 + + Module + PBXNavigatorGroup + Proportion + 0pt + + + BecomeActive + + ContentConfiguration + + PBXProjectModuleGUID + 1CE0B20506471E060097A5F4 + PBXProjectModuleLabel + Detail + + GeometryConfiguration + + Frame + {{0, 5}, {638, 588}} + RubberWindowFrame + 421 144 846 634 0 0 1280 778 + + Module + XCDetailModule + 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PBXSmartGroupTreeModuleColumnWidthsKey + + 186 + + PBXSmartGroupTreeModuleColumnsKey_v4 + + MainColumn + + + PBXSmartGroupTreeModuleOutlineStateKey_v7 + + PBXSmartGroupTreeModuleOutlineStateExpansionKey + + 29B97314FDCFA39411CA2CEA + 1C37FABC05509CD000000102 + + PBXSmartGroupTreeModuleOutlineStateSelectionKey + + + 0 + + + PBXSmartGroupTreeModuleOutlineStateVisibleRectKey + {{0, 0}, {186, 337}} + + PBXTopSmartGroupGIDs + + XCIncludePerspectivesSwitch + 1 + XCSharingToken + com.apple.Xcode.GFSharingToken + + GeometryConfiguration + + Frame + {{0, 0}, {203, 355}} + GroupTreeTableConfiguration + + MainColumn + 186 + + RubberWindowFrame + 373 269 690 397 0 0 1440 878 + + Module + PBXSmartGroupTreeModule + Proportion + 100% + + + Name + Morph + PreferredWidth + 300 + ServiceClasses + + XCModuleDock + PBXSmartGroupTreeModule + + TableOfContents + + 11E0B1FE06471DED0097A5F4 + + ToolbarConfiguration + xcode.toolbar.config.default.short + + + PerspectivesBarVisible + + ShelfIsVisible + + SourceDescription + file at '/System/Library/PrivateFrameworks/DevToolsInterface.framework/Versions/A/Resources/XCPerspectivesSpecificationMode1.xcperspec' + StatusbarIsVisible + + TimeStamp + 0.0 + ToolbarDisplayMode + 1 + ToolbarIsVisible + + ToolbarSizeMode + 1 + Type + Perspectives + UpdateMessage + The Default Workspace in this version of Xcode now includes support to hide and show the detail view (what has been referred to as the "Metro-Morph" feature). You must discard your current Default Workspace settings and update to the latest Default Workspace in order to gain this feature. 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100% + + + Name + Bookmarks + ServiceClasses + + PBXBookmarksModule + + StatusbarIsVisible + 0 + WindowString + 538 42 401 187 0 0 1280 1002 + + + Identifier + windowTool.classBrowser + Layout + + + Dock + + + BecomeActive + 1 + ContentConfiguration + + OptionsSetName + Hierarchy, all classes + PBXProjectModuleGUID + 1CA6456E063B45B4001379D8 + PBXProjectModuleLabel + Class Browser - NSObject + + GeometryConfiguration + + ClassesFrame + {{0, 0}, {374, 96}} + ClassesTreeTableConfiguration + + PBXClassNameColumnIdentifier + 208 + PBXClassBookColumnIdentifier + 22 + + Frame + {{0, 0}, {630, 331}} + MembersFrame + {{0, 105}, {374, 395}} + MembersTreeTableConfiguration + + PBXMemberTypeIconColumnIdentifier + 22 + PBXMemberNameColumnIdentifier + 216 + PBXMemberTypeColumnIdentifier + 97 + PBXMemberBookColumnIdentifier + 22 + + PBXModuleWindowStatusBarHidden2 + 1 + RubberWindowFrame + 385 179 630 352 0 0 1440 878 + + Module + PBXClassBrowserModule + Proportion + 332pt + + + Proportion + 332pt + + + Name + Class Browser + ServiceClasses + + PBXClassBrowserModule + + StatusbarIsVisible + 0 + TableOfContents + + 1C0AD2AF069F1E9B00FABCE6 + 1C0AD2B0069F1E9B00FABCE6 + 1CA6456E063B45B4001379D8 + + ToolbarConfiguration + xcode.toolbar.config.classbrowser + WindowString + 385 179 630 352 0 0 1440 878 + WindowToolGUID + 1C0AD2AF069F1E9B00FABCE6 + WindowToolIsVisible + 0 + + + + diff --git a/build/osx-xcode/Rollmorad.xcodeproj/hopka.pbxuser b/build/osx-xcode/Rollmorad.xcodeproj/hopka.pbxuser new file mode 100644 index 0000000..1937fa5 --- /dev/null +++ b/build/osx-xcode/Rollmorad.xcodeproj/hopka.pbxuser @@ -0,0 +1,2087 @@ +// !$*UTF8*$! +{ + 29B97313FDCFA39411CA2CEA /* Project object */ = { + activeBuildConfigurationName = Debug; + activeExecutable = FF5261390DB3E0A700C233B0 /* Rollmorad */; + activeTarget = 8D1107260486CEB800E47090 /* Rollmorad */; + addToTargets = ( + 8D1107260486CEB800E47090 /* Rollmorad */, + ); + breakpoints = ( + FFE6CEBC0DBF93B80069D4AC /* font.cpp:28 */, + FFE3CE380DC6226600B648F2 /* utils.cpp:55 */, + ); + breakpointsGroup = FF9FFE1C0DB4D08600046732 /* XCBreakpointsBucket */; + codeSenseManager = FF5261440DB3E0AA00C233B0 /* Code sense */; + executables = ( + FF5261390DB3E0A700C233B0 /* Rollmorad */, + ); + perUserDictionary = { + "PBXConfiguration.PBXBreakpointsDataSource.v1:1CA1AED706398EBD00589147" = { + PBXFileTableDataSourceColumnSortingDirectionKey = "-1"; + PBXFileTableDataSourceColumnSortingKey = PBXBreakpointsDataSource_BreakpointID; + PBXFileTableDataSourceColumnWidthsKey = ( + 20, + 20, + 210, + 20, + 110, + 109, + 20, + ); + PBXFileTableDataSourceColumnsKey = ( + PBXBreakpointsDataSource_ActionID, + PBXBreakpointsDataSource_TypeID, + PBXBreakpointsDataSource_BreakpointID, + PBXBreakpointsDataSource_UseID, + PBXBreakpointsDataSource_LocationID, + PBXBreakpointsDataSource_ConditionID, + PBXBreakpointsDataSource_ContinueID, + ); + }; + PBXConfiguration.PBXFileTableDataSource3.PBXFileTableDataSource = { + PBXFileTableDataSourceColumnSortingDirectionKey = "-1"; + PBXFileTableDataSourceColumnSortingKey = PBXFileDataSource_Filename_ColumnID; + PBXFileTableDataSourceColumnWidthsKey = ( + 20, + 399, + 20, + 48, + 43, + 43, + 20, + ); + PBXFileTableDataSourceColumnsKey = ( + PBXFileDataSource_FiletypeID, + PBXFileDataSource_Filename_ColumnID, + PBXFileDataSource_Built_ColumnID, + PBXFileDataSource_ObjectSize_ColumnID, + PBXFileDataSource_Errors_ColumnID, + PBXFileDataSource_Warnings_ColumnID, + PBXFileDataSource_Target_ColumnID, + ); + }; + PBXConfiguration.PBXTargetDataSource.PBXTargetDataSource = { + PBXFileTableDataSourceColumnSortingDirectionKey = "-1"; + PBXFileTableDataSourceColumnSortingKey = PBXFileDataSource_Filename_ColumnID; + PBXFileTableDataSourceColumnWidthsKey = ( + 20, + 200, + 219, + 20, + 48, + 43, + 43, + ); + PBXFileTableDataSourceColumnsKey = ( + PBXFileDataSource_FiletypeID, + PBXFileDataSource_Filename_ColumnID, + PBXTargetDataSource_PrimaryAttribute, + PBXFileDataSource_Built_ColumnID, + PBXFileDataSource_ObjectSize_ColumnID, + PBXFileDataSource_Errors_ColumnID, + PBXFileDataSource_Warnings_ColumnID, + ); + }; + PBXPerProjectTemplateStateSaveDate = 231690794; + PBXWorkspaceStateSaveDate = 231690794; + }; + perUserProjectItems = { + FF0CE8140DCF5233008EB687 /* PBXBookmark */ = FF0CE8140DCF5233008EB687 /* PBXBookmark */; + FF0CE8150DCF5235008EB687 /* PBXBookmark */ = FF0CE8150DCF5235008EB687 /* PBXBookmark */; + FF0CE81D0DCF5263008EB687 /* PBXTextBookmark */ = FF0CE81D0DCF5263008EB687 /* PBXTextBookmark */; + FF0CE81E0DCF5263008EB687 /* PBXTextBookmark */ = FF0CE81E0DCF5263008EB687 /* PBXTextBookmark */; + FF0CE8240DCF5275008EB687 /* PBXTextBookmark */ = FF0CE8240DCF5275008EB687 /* PBXTextBookmark */; + FF0CE8250DCF5275008EB687 /* PBXTextBookmark */ = FF0CE8250DCF5275008EB687 /* PBXTextBookmark */; + FF0CE82A0DCF5283008EB687 /* PBXTextBookmark */ = FF0CE82A0DCF5283008EB687 /* PBXTextBookmark */; + FF0CE82B0DCF5283008EB687 /* 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buildConfigurations = ( + C01FCF4F08A954540054247B /* Debug */, + C01FCF5008A954540054247B /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; +/* End XCConfigurationList section */ + }; + rootObject = 29B97313FDCFA39411CA2CEA /* Project object */; +} diff --git a/build/osx-xcode/SDLMain.h b/build/osx-xcode/SDLMain.h new file mode 100644 index 0000000..4683df5 --- /dev/null +++ b/build/osx-xcode/SDLMain.h @@ -0,0 +1,11 @@ +/* SDLMain.m - main entry point for our Cocoa-ized SDL app + Initial Version: Darrell Walisser + Non-NIB-Code & other changes: Max Horn + + Feel free to customize this file to suit your needs +*/ + +#import + +@interface SDLMain : NSObject +@end diff --git a/build/osx-xcode/SDLMain.m b/build/osx-xcode/SDLMain.m new file mode 100644 index 0000000..05b3944 --- /dev/null +++ b/build/osx-xcode/SDLMain.m @@ -0,0 +1,383 @@ +/* SDLMain.m - main entry point for our Cocoa-ized SDL app + Initial Version: Darrell Walisser + Non-NIB-Code & other changes: Max Horn + + Feel free to customize this file to suit your needs +*/ + +#import "SDL.h" +#import "SDLMain.h" +#import /* for MAXPATHLEN */ +#import + +/* For some reaon, Apple removed setAppleMenu from the headers in 10.4, + but the method still is there and works. To avoid warnings, we declare + it ourselves here. */ +@interface NSApplication(SDL_Missing_Methods) +- (void)setAppleMenu:(NSMenu *)menu; +@end + +/* Use this flag to determine whether we use SDLMain.nib or not */ +#define SDL_USE_NIB_FILE 0 + +/* Use this flag to determine whether we use CPS (docking) or not */ +#define SDL_USE_CPS 1 +#ifdef SDL_USE_CPS +/* Portions of CPS.h */ +typedef struct CPSProcessSerNum +{ + UInt32 lo; + UInt32 hi; +} CPSProcessSerNum; + +extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn); +extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); +extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); + +#endif /* SDL_USE_CPS */ + +static int gArgc; +static char **gArgv; +static BOOL gFinderLaunch; +static BOOL gCalledAppMainline = FALSE; + +static NSString *getApplicationName(void) +{ + NSDictionary *dict; + NSString *appName = 0; + + /* Determine the application name */ + dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); + if (dict) + appName = [dict objectForKey: @"CFBundleName"]; + + if (![appName length]) + appName = [[NSProcessInfo processInfo] processName]; + + return appName; +} + +#if SDL_USE_NIB_FILE +/* A helper category for NSString */ +@interface NSString (ReplaceSubString) +- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString; +@end +#endif + +@interface SDLApplication : NSApplication +@end + +@implementation SDLApplication +/* Invoked from the Quit menu item */ +- (void)terminate:(id)sender +{ + /* Post a SDL_QUIT event */ + SDL_Event event; + event.type = SDL_QUIT; + SDL_PushEvent(&event); +} +@end + +/* The main class of the application, the application's delegate */ +@implementation SDLMain + +/* Set the working directory to the .app's parent directory */ +- (void) setupWorkingDirectory:(BOOL)shouldChdir +{ + if (shouldChdir) + { + char parentdir[MAXPATHLEN]; + CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); + CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url); + if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) { + assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */ + } + CFRelease(url); + CFRelease(url2); + } + +} + +#if SDL_USE_NIB_FILE + +/* Fix menu to contain the real app name instead of "SDL App" */ +- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName +{ + NSRange aRange; + NSEnumerator *enumerator; + NSMenuItem *menuItem; + + aRange = [[aMenu title] rangeOfString:@"SDL App"]; + if (aRange.length != 0) + [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]]; + + enumerator = [[aMenu itemArray] objectEnumerator]; + while ((menuItem = [enumerator nextObject])) + { + aRange = [[menuItem title] rangeOfString:@"SDL App"]; + if (aRange.length != 0) + [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]]; + if ([menuItem hasSubmenu]) + [self fixMenu:[menuItem submenu] withAppName:appName]; + } + [ aMenu sizeToFit ]; +} + +#else + +static void setApplicationMenu(void) +{ + /* warning: this code is very odd */ + NSMenu *appleMenu; + NSMenuItem *menuItem; + NSString *title; + NSString *appName; + + appName = getApplicationName(); + appleMenu = [[NSMenu alloc] initWithTitle:@""]; + + /* Add menu items */ + title = [@"About " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; + + [appleMenu addItem:[NSMenuItem separatorItem]]; + + title = [@"Hide " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; + + menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; + [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; + + [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; + + [appleMenu addItem:[NSMenuItem separatorItem]]; + + title = [@"Quit " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; + + + /* Put menu into the menubar */ + menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; + [menuItem setSubmenu:appleMenu]; + [[NSApp mainMenu] addItem:menuItem]; + + /* Tell the application object that this is now the application menu */ + [NSApp setAppleMenu:appleMenu]; + + /* Finally give up our references to the objects */ + [appleMenu release]; + [menuItem release]; +} + +/* Create a window menu */ +static void setupWindowMenu(void) +{ + NSMenu *windowMenu; + NSMenuItem *windowMenuItem; + NSMenuItem *menuItem; + + windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; + + /* "Minimize" item */ + menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; + [windowMenu addItem:menuItem]; + [menuItem release]; + + /* Put menu into the menubar */ + windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; + [windowMenuItem setSubmenu:windowMenu]; + [[NSApp mainMenu] addItem:windowMenuItem]; + + /* Tell the application object that this is now the window menu */ + [NSApp setWindowsMenu:windowMenu]; + + /* Finally give up our references to the objects */ + [windowMenu release]; + [windowMenuItem release]; +} + +/* Replacement for NSApplicationMain */ +static void CustomApplicationMain (int argc, char **argv) +{ + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; + SDLMain *sdlMain; + + /* Ensure the application object is initialised */ + [SDLApplication sharedApplication]; + +#ifdef SDL_USE_CPS + { + CPSProcessSerNum PSN; + /* Tell the dock about us */ + if (!CPSGetCurrentProcess(&PSN)) + if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103)) + if (!CPSSetFrontProcess(&PSN)) + [SDLApplication sharedApplication]; + } +#endif /* SDL_USE_CPS */ + + /* Set up the menubar */ + [NSApp setMainMenu:[[NSMenu alloc] init]]; + setApplicationMenu(); + setupWindowMenu(); + + /* Create SDLMain and make it the app delegate */ + sdlMain = [[SDLMain alloc] init]; + [NSApp setDelegate:sdlMain]; + + /* Start the main event loop */ + [NSApp run]; + + [sdlMain release]; + [pool release]; +} + +#endif + + +/* + * Catch document open requests...this lets us notice files when the app + * was launched by double-clicking a document, or when a document was + * dragged/dropped on the app's icon. You need to have a + * CFBundleDocumentsType section in your Info.plist to get this message, + * apparently. + * + * Files are added to gArgv, so to the app, they'll look like command line + * arguments. Previously, apps launched from the finder had nothing but + * an argv[0]. + * + * This message may be received multiple times to open several docs on launch. + * + * This message is ignored once the app's mainline has been called. + */ +- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename +{ + const char *temparg; + size_t arglen; + char *arg; + char **newargv; + + if (!gFinderLaunch) /* MacOS is passing command line args. */ + return FALSE; + + if (gCalledAppMainline) /* app has started, ignore this document. */ + return FALSE; + + temparg = [filename UTF8String]; + arglen = SDL_strlen(temparg) + 1; + arg = (char *) SDL_malloc(arglen); + if (arg == NULL) + return FALSE; + + newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2)); + if (newargv == NULL) + { + SDL_free(arg); + return FALSE; + } + gArgv = newargv; + + SDL_strlcpy(arg, temparg, arglen); + gArgv[gArgc++] = arg; + gArgv[gArgc] = NULL; + return TRUE; +} + + +/* Called when the internal event loop has just started running */ +- (void) applicationDidFinishLaunching: (NSNotification *) note +{ + int status; + + /* Set the working directory to the .app's parent directory */ + [self setupWorkingDirectory:gFinderLaunch]; + +#if SDL_USE_NIB_FILE + /* Set the main menu to contain the real app name instead of "SDL App" */ + [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()]; +#endif + + /* Hand off to main application code */ + gCalledAppMainline = TRUE; + status = SDL_main (gArgc, gArgv); + + /* We're done, thank you for playing */ + exit(status); +} +@end + + +@implementation NSString (ReplaceSubString) + +- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString +{ + unsigned int bufferSize; + unsigned int selfLen = [self length]; + unsigned int aStringLen = [aString length]; + unichar *buffer; + NSRange localRange; + NSString *result; + + bufferSize = selfLen + aStringLen - aRange.length; + buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar)); + + /* Get first part into buffer */ + localRange.location = 0; + localRange.length = aRange.location; + [self getCharacters:buffer range:localRange]; + + /* Get middle part into buffer */ + localRange.location = 0; + localRange.length = aStringLen; + [aString getCharacters:(buffer+aRange.location) range:localRange]; + + /* Get last part into buffer */ + localRange.location = aRange.location + aRange.length; + localRange.length = selfLen - localRange.location; + [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange]; + + /* Build output string */ + result = [NSString stringWithCharacters:buffer length:bufferSize]; + + NSDeallocateMemoryPages(buffer, bufferSize); + + return result; +} + +@end + + + +#ifdef main +# undef main +#endif + + +/* Main entry point to executable - should *not* be SDL_main! */ +int main (int argc, char **argv) +{ + /* Copy the arguments into a global variable */ + /* This is passed if we are launched by double-clicking */ + if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { + gArgv = (char **) SDL_malloc(sizeof (char *) * 2); + gArgv[0] = argv[0]; + gArgv[1] = NULL; + gArgc = 1; + gFinderLaunch = YES; + } else { + int i; + gArgc = argc; + gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1)); + for (i = 0; i <= argc; i++) + gArgv[i] = argv[i]; + gFinderLaunch = NO; + } + +#if SDL_USE_NIB_FILE + [SDLApplication poseAsClass:[NSApplication class]]; + NSApplicationMain (argc, argv); +#else + CustomApplicationMain (argc, argv); +#endif + return 0; +} diff --git a/build/osx-xcode/libs/Box2D.framework/Box2D b/build/osx-xcode/libs/Box2D.framework/Box2D new file mode 100644 index 0000000..e17486c --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Box2D @@ -0,0 +1 @@ +link Versions/Current/Box2D \ No newline at end of file diff --git a/build/osx-xcode/libs/Box2D.framework/Headers b/build/osx-xcode/libs/Box2D.framework/Headers new file mode 100644 index 0000000..45bda20 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Headers @@ -0,0 +1 @@ +link Versions/Current/Headers \ No newline at end of file diff --git a/build/osx-xcode/libs/Box2D.framework/Resources b/build/osx-xcode/libs/Box2D.framework/Resources new file mode 100644 index 0000000..0af1f07 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Resources @@ -0,0 +1 @@ +link Versions/Current/Resources \ No newline at end of file diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Box2D b/build/osx-xcode/libs/Box2D.framework/Versions/A/Box2D new file mode 100644 index 0000000..a1badfa Binary files /dev/null and b/build/osx-xcode/libs/Box2D.framework/Versions/A/Box2D differ diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Headers/Box2D.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Headers/Box2D.h new file mode 100644 index 0000000..a49a3cd --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Headers/Box2D.h @@ -0,0 +1,52 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BOX2D_H +#define BOX2D_H + +/** +\mainpage Box2D API Documentation + +\section intro_sec Getting Started + +For tutorials please see http://www.box2d.org/manual.html + +For discussion please visit http://www.box2d.org/forum +*/ + +// These include files constitute the main Box2D API + +#include "../Source/Common/b2Settings.h" + +#include "../Source/Collision/Shapes/b2CircleShape.h" +#include "../Source/Collision/Shapes/b2PolygonShape.h" +#include "../Source/Collision/b2BroadPhase.h" +#include "../Source/Dynamics/b2WorldCallbacks.h" +#include "../Source/Dynamics/b2World.h" +#include "../Source/Dynamics/b2Body.h" + +#include "../Source/Dynamics/Contacts/b2Contact.h" + +#include "../Source/Dynamics/Joints/b2DistanceJoint.h" +#include "../Source/Dynamics/Joints/b2MouseJoint.h" +#include "../Source/Dynamics/Joints/b2PrismaticJoint.h" +#include "../Source/Dynamics/Joints/b2RevoluteJoint.h" +#include "../Source/Dynamics/Joints/b2PulleyJoint.h" +#include "../Source/Dynamics/Joints/b2GearJoint.h" + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Resources/Info.plist b/build/osx-xcode/libs/Box2D.framework/Versions/A/Resources/Info.plist new file mode 100644 index 0000000..0056079 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Resources/Info.plist @@ -0,0 +1,22 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + Box2D + CFBundleIdentifier + com.yourcompany.yourcocoaframework + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + Box2D + CFBundlePackageType + FMWK + CFBundleSignature + ???? + CFBundleVersion + 1.0 + + diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/Shapes/b2CircleShape.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/Shapes/b2CircleShape.h new file mode 100644 index 0000000..f05d642 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/Shapes/b2CircleShape.h @@ -0,0 +1,92 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_CIRCLE_SHAPE_H +#define B2_CIRCLE_SHAPE_H + +#include "b2Shape.h" + +/// This structure is used to build circle shapes. +struct b2CircleDef : public b2ShapeDef +{ + b2CircleDef() + { + type = e_circleShape; + localPosition.SetZero(); + radius = 1.0f; + } + + b2Vec2 localPosition; + float32 radius; +}; + +/// A circle shape. +class b2CircleShape : public b2Shape +{ +public: + /// @see b2Shape::TestPoint + bool TestPoint(const b2XForm& transform, const b2Vec2& p) const; + + /// @see b2Shape::TestSegment + bool TestSegment( const b2XForm& transform, + float32* lambda, + b2Vec2* normal, + const b2Segment& segment, + float32 maxLambda) const; + + /// @see b2Shape::ComputeAABB + void ComputeAABB(b2AABB* aabb, const b2XForm& transform) const; + + /// @see b2Shape::ComputeSweptAABB + void ComputeSweptAABB( b2AABB* aabb, + const b2XForm& transform1, + const b2XForm& transform2) const; + + /// @see b2Shape::ComputeMass + void ComputeMass(b2MassData* massData) const; + + /// Get the local position of this circle in its parent body. + const b2Vec2& GetLocalPosition() const; + + /// Get the radius of this circle. + float32 GetRadius() const; + +private: + + friend class b2Shape; + + b2CircleShape(const b2ShapeDef* def); + + void UpdateSweepRadius(const b2Vec2& center); + + // Local position in parent body + b2Vec2 m_localPosition; + float32 m_radius; +}; + +inline const b2Vec2& b2CircleShape::GetLocalPosition() const +{ + return m_localPosition; +} + +inline float32 b2CircleShape::GetRadius() const +{ + return m_radius; +} + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/Shapes/b2PolygonShape.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/Shapes/b2PolygonShape.h new file mode 100644 index 0000000..238614e --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/Shapes/b2PolygonShape.h @@ -0,0 +1,163 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_POLYGON_SHAPE_H +#define B2_POLYGON_SHAPE_H + +#include "b2Shape.h" + +/// Convex polygon. The vertices must be in CCW order for a right-handed +/// coordinate system with the z-axis coming out of the screen. +struct b2PolygonDef : public b2ShapeDef +{ + b2PolygonDef() + { + type = e_polygonShape; + vertexCount = 0; + } + + /// Build vertices to represent an axis-aligned box. + /// @param hx the half-width. + /// @param hy the half-height. + void SetAsBox(float32 hx, float32 hy); + + /// Build vertices to represent an oriented box. + /// @param hx the half-width. + /// @param hy the half-height. + /// @param center the center of the box in local coordinates. + /// @param angle the rotation of the box in local coordinates. + void SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle); + + /// The polygon vertices in local coordinates. + b2Vec2 vertices[b2_maxPolygonVertices]; + + /// The number of polygon vertices. + int32 vertexCount; +}; + + +/// A convex polygon. +class b2PolygonShape : public b2Shape +{ +public: + /// @see b2Shape::TestPoint + bool TestPoint(const b2XForm& transform, const b2Vec2& p) const; + + /// @see b2Shape::TestSegment + bool TestSegment( const b2XForm& transform, + float32* lambda, + b2Vec2* normal, + const b2Segment& segment, + float32 maxLambda) const; + + /// @see b2Shape::ComputeAABB + void ComputeAABB(b2AABB* aabb, const b2XForm& transform) const; + + /// @see b2Shape::ComputeSweptAABB + void ComputeSweptAABB( b2AABB* aabb, + const b2XForm& transform1, + const b2XForm& transform2) const; + + /// @see b2Shape::ComputeMass + void ComputeMass(b2MassData* massData) const; + + /// Get the oriented bounding box relative to the parent body. + const b2OBB& GetOBB() const; + + /// Get local centroid relative to the parent body. + const b2Vec2& GetCentroid() const; + + /// Get the vertex count. + int32 GetVertexCount() const; + + /// Get the vertices in local coordinates. + const b2Vec2* GetVertices() const; + + /// Get the core vertices in local coordinates. These vertices + /// represent a smaller polygon that is used for time of impact + /// computations. + const b2Vec2* GetCoreVertices() const; + + /// Get the edge normal vectors. There is one for each vertex. + const b2Vec2* GetNormals() const; + + /// Get the first vertex and apply the supplied transform. + b2Vec2 GetFirstVertex(const b2XForm& xf) const; + + /// Get the centroid and apply the supplied transform. + b2Vec2 Centroid(const b2XForm& xf) const; + + /// Get the support point in the given world direction. + /// Use the supplied transform. + b2Vec2 Support(const b2XForm& xf, const b2Vec2& d) const; + +private: + + friend class b2Shape; + + b2PolygonShape(const b2ShapeDef* def); + + void UpdateSweepRadius(const b2Vec2& center); + + // Local position of the polygon centroid. + b2Vec2 m_centroid; + + b2OBB m_obb; + + b2Vec2 m_vertices[b2_maxPolygonVertices]; + b2Vec2 m_normals[b2_maxPolygonVertices]; + b2Vec2 m_coreVertices[b2_maxPolygonVertices]; + int32 m_vertexCount; +}; + +inline b2Vec2 b2PolygonShape::GetFirstVertex(const b2XForm& xf) const +{ + return b2Mul(xf, m_coreVertices[0]); +} + +inline const b2OBB& b2PolygonShape::GetOBB() const +{ + return m_obb; +} + +inline const b2Vec2& b2PolygonShape::GetCentroid() const +{ + return m_centroid; +} + +inline int32 b2PolygonShape::GetVertexCount() const +{ + return m_vertexCount; +} + +inline const b2Vec2* b2PolygonShape::GetVertices() const +{ + return m_vertices; +} + +inline const b2Vec2* b2PolygonShape::GetCoreVertices() const +{ + return m_coreVertices; +} + +inline const b2Vec2* b2PolygonShape::GetNormals() const +{ + return m_normals; +} + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/Shapes/b2Shape.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/Shapes/b2Shape.h new file mode 100644 index 0000000..b763624 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/Shapes/b2Shape.h @@ -0,0 +1,285 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_SHAPE_H +#define B2_SHAPE_H + +#include "../../Common/b2Math.h" +#include "../b2Collision.h" + +class b2BlockAllocator; +class b2Body; +class b2BroadPhase; + +/// This holds the mass data computed for a shape. +struct b2MassData +{ + /// The mass of the shape, usually in kilograms. + float32 mass; + + /// The position of the shape's centroid relative to the shape's origin. + b2Vec2 center; + + /// The rotational inertia of the shape. + float32 I; +}; + +/// This holds contact filtering data. +struct b2FilterData +{ + /// The collision category bits. Normally you would just set one bit. + uint16 categoryBits; + + /// The collision mask bits. This states the categories that this + /// shape would accept for collision. + uint16 maskBits; + + /// Collision groups allow a certain group of objects to never collide (negative) + /// or always collide (positive). Zero means no collision group. Non-zero group + /// filtering always wins against the mask bits. + int16 groupIndex; +}; + +/// The various collision shape types supported by Box2D. +enum b2ShapeType +{ + e_unknownShape = -1, + e_circleShape, + e_polygonShape, + e_shapeTypeCount, +}; + +/// A shape definition is used to construct a shape. This class defines an +/// abstract shape definition. You can reuse shape definitions safely. +struct b2ShapeDef +{ + /// The constructor sets the default shape definition values. + b2ShapeDef() + { + type = e_unknownShape; + userData = NULL; + friction = 0.2f; + restitution = 0.0f; + density = 0.0f; + filter.categoryBits = 0x0001; + filter.maskBits = 0xFFFF; + filter.groupIndex = 0; + isSensor = false; + } + + virtual ~b2ShapeDef() {} + + /// Holds the shape type for down-casting. + b2ShapeType type; + + /// Use this to store application specify shape data. + void* userData; + + /// The shape's friction coefficient, usually in the range [0,1]. + float32 friction; + + /// The shape's restitution (elasticity) usually in the range [0,1]. + float32 restitution; + + /// The shape's density, usually in kg/m^2. + float32 density; + + /// A sensor shape collects contact information but never generates a collision + /// response. + bool isSensor; + + /// Contact filtering data. + b2FilterData filter; +}; + +/// A shape is used for collision detection. Shapes are created in b2World. +/// You can use shape for collision detection before they are attached to the world. +/// @warning you cannot reuse shapes. +class b2Shape +{ +public: + /// Get the type of this shape. You can use this to down cast to the concrete shape. + /// @return the shape type. + b2ShapeType GetType() const; + + /// Is this shape a sensor (non-solid)? + /// @return the true if the shape is a sensor. + bool IsSensor() const; + + /// Set the contact filtering data. You must call b2World::Refilter to correct + /// existing contacts/non-contacts. + void SetFilterData(const b2FilterData& filter); + + /// Get the contact filtering data. + const b2FilterData& GetFilterData() const; + + /// Get the parent body of this shape. This is NULL if the shape is not attached. + /// @return the parent body. + b2Body* GetBody(); + + /// Get the next shape in the parent body's shape list. + /// @return the next shape. + b2Shape* GetNext(); + + /// Get the user data that was assigned in the shape definition. Use this to + /// store your application specific data. + void* GetUserData(); + + /// Set the user data. Use this to store your application specific data. + void SetUserData(void* data); + + /// Test a point for containment in this shape. This only works for convex shapes. + /// @param xf the shape world transform. + /// @param p a point in world coordinates. + virtual bool TestPoint(const b2XForm& xf, const b2Vec2& p) const = 0; + + /// Perform a ray cast against this shape. + /// @param xf the shape world transform. + /// @param lambda returns the hit fraction. You can use this to compute the contact point + /// p = (1 - lambda) * segment.p1 + lambda * segment.p2. + /// @param normal returns the normal at the contact point. If there is no intersection, the normal + /// is not set. + /// @param segment defines the begin and end point of the ray cast. + /// @param maxLambda a number typically in the range [0,1]. + /// @return true if there was an intersection. + virtual bool TestSegment( const b2XForm& xf, + float32* lambda, + b2Vec2* normal, + const b2Segment& segment, + float32 maxLambda) const = 0; + + /// Given a transform, compute the associated axis aligned bounding box for this shape. + /// @param aabb returns the axis aligned box. + /// @param xf the world transform of the shape. + virtual void ComputeAABB(b2AABB* aabb, const b2XForm& xf) const = 0; + + /// Given two transforms, compute the associated swept axis aligned bounding box for this shape. + /// @param aabb returns the axis aligned box. + /// @param xf1 the starting shape world transform. + /// @param xf2 the ending shape world transform. + virtual void ComputeSweptAABB( b2AABB* aabb, + const b2XForm& xf1, + const b2XForm& xf2) const = 0; + + /// Compute the mass properties of this shape using its dimensions and density. + /// The inertia tensor is computed about the local origin, not the centroid. + /// @param massData returns the mass data for this shape. + virtual void ComputeMass(b2MassData* massData) const = 0; + + /// Get the maximum radius about the parent body's center of mass. + float32 GetSweepRadius() const; + + /// Get the coefficient of friction. + float32 GetFriction() const; + + /// Get the coefficient of restitution. + float32 GetRestitution() const; + +protected: + + friend class b2Body; + friend class b2World; + + static b2Shape* Create(const b2ShapeDef* def, b2BlockAllocator* allocator); + static void Destroy(b2Shape* shape, b2BlockAllocator* allocator); + + b2Shape(const b2ShapeDef* def); + virtual ~b2Shape(); + + void CreateProxy(b2BroadPhase* broadPhase, const b2XForm& xf); + void DestroyProxy(b2BroadPhase* broadPhase); + bool Synchronize(b2BroadPhase* broadPhase, const b2XForm& xf1, const b2XForm& xf2); + void RefilterProxy(b2BroadPhase* broadPhase, const b2XForm& xf); + + virtual void UpdateSweepRadius(const b2Vec2& center) = 0; + + b2ShapeType m_type; + b2Shape* m_next; + b2Body* m_body; + + // Sweep radius relative to the parent body's center of mass. + float32 m_sweepRadius; + + float32 m_density; + float32 m_friction; + float32 m_restitution; + + uint16 m_proxyId; + b2FilterData m_filter; + + bool m_isSensor; + + void* m_userData; +}; + +inline b2ShapeType b2Shape::GetType() const +{ + return m_type; +} + +inline bool b2Shape::IsSensor() const +{ + return m_isSensor; +} + +inline void b2Shape::SetFilterData(const b2FilterData& filter) +{ + m_filter = filter; +} + +inline const b2FilterData& b2Shape::GetFilterData() const +{ + return m_filter; +} + +inline void* b2Shape::GetUserData() +{ + return m_userData; +} + +inline void b2Shape::SetUserData(void* data) +{ + m_userData = data; +} + +inline b2Body* b2Shape::GetBody() +{ + return m_body; +} + +inline b2Shape* b2Shape::GetNext() +{ + return m_next; +} + +inline float32 b2Shape::GetSweepRadius() const +{ + return m_sweepRadius; +} + +inline float32 b2Shape::GetFriction() const +{ + return m_friction; +} + +inline float32 b2Shape::GetRestitution() const +{ + return m_restitution; +} + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/b2BroadPhase.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/b2BroadPhase.h new file mode 100644 index 0000000..aa3ea1b --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/b2BroadPhase.h @@ -0,0 +1,146 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_BROAD_PHASE_H +#define B2_BROAD_PHASE_H + +/* +This broad phase uses the Sweep and Prune algorithm as described in: +Collision Detection in Interactive 3D Environments by Gino van den Bergen +Also, some ideas, such as using integral values for fast compares comes from +Bullet (http:/www.bulletphysics.com). +*/ + +#include "../Common/b2Settings.h" +#include "b2Collision.h" +#include "b2PairManager.h" +#include + +#ifdef TARGET_FLOAT32_IS_FIXED +#define B2BROADPHASE_MAX (USHRT_MAX/2) +#else +#define B2BROADPHASE_MAX USHRT_MAX + +#endif + +const uint16 b2_invalid = B2BROADPHASE_MAX; +const uint16 b2_nullEdge = B2BROADPHASE_MAX; +struct b2BoundValues; + +struct b2Bound +{ + bool IsLower() const { return (value & 1) == 0; } + bool IsUpper() const { return (value & 1) == 1; } + + uint16 value; + uint16 proxyId; + uint16 stabbingCount; +}; + +struct b2Proxy +{ + uint16 GetNext() const { return lowerBounds[0]; } + void SetNext(uint16 next) { lowerBounds[0] = next; } + bool IsValid() const { return overlapCount != b2_invalid; } + + uint16 lowerBounds[2], upperBounds[2]; + uint16 overlapCount; + uint16 timeStamp; + void* userData; +}; + +class b2BroadPhase +{ +public: + b2BroadPhase(const b2AABB& worldAABB, b2PairCallback* callback); + ~b2BroadPhase(); + + // Use this to see if your proxy is in range. If it is not in range, + // it should be destroyed. Otherwise you may get O(m^2) pairs, where m + // is the number of proxies that are out of range. + bool InRange(const b2AABB& aabb) const; + + // Create and destroy proxies. These call Flush first. + uint16 CreateProxy(const b2AABB& aabb, void* userData); + void DestroyProxy(int32 proxyId); + + // Call MoveProxy as many times as you like, then when you are done + // call Commit to finalized the proxy pairs (for your time step). + void MoveProxy(int32 proxyId, const b2AABB& aabb); + void Commit(); + + // Get a single proxy. Returns NULL if the id is invalid. + b2Proxy* GetProxy(int32 proxyId); + + // Query an AABB for overlapping proxies, returns the user data and + // the count, up to the supplied maximum count. + int32 Query(const b2AABB& aabb, void** userData, int32 maxCount); + + void Validate(); + void ValidatePairs(); + +private: + void ComputeBounds(uint16* lowerValues, uint16* upperValues, const b2AABB& aabb); + + bool TestOverlap(b2Proxy* p1, b2Proxy* p2); + bool TestOverlap(const b2BoundValues& b, b2Proxy* p); + + void Query(int32* lowerIndex, int32* upperIndex, uint16 lowerValue, uint16 upperValue, + b2Bound* bounds, int32 boundCount, int32 axis); + void IncrementOverlapCount(int32 proxyId); + void IncrementTimeStamp(); + +public: + friend class b2PairManager; + + b2PairManager m_pairManager; + + b2Proxy m_proxyPool[b2_maxProxies]; + uint16 m_freeProxy; + + b2Bound m_bounds[2][2*b2_maxProxies]; + + uint16 m_queryResults[b2_maxProxies]; + int32 m_queryResultCount; + + b2AABB m_worldAABB; + b2Vec2 m_quantizationFactor; + int32 m_proxyCount; + uint16 m_timeStamp; + + static bool s_validate; +}; + + +inline bool b2BroadPhase::InRange(const b2AABB& aabb) const +{ + b2Vec2 d = b2Max(aabb.lowerBound - m_worldAABB.upperBound, m_worldAABB.lowerBound - aabb.upperBound); + return b2Max(d.x, d.y) < 0.0f; +} + +inline b2Proxy* b2BroadPhase::GetProxy(int32 proxyId) +{ + if (proxyId == b2_nullProxy || m_proxyPool[proxyId].IsValid() == false) + { + return NULL; + } + + return m_proxyPool + proxyId; +} + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/b2Collision.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/b2Collision.h new file mode 100644 index 0000000..a7bb642 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/b2Collision.h @@ -0,0 +1,154 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_COLLISION_H +#define B2_COLLISION_H + +#include "../Common/b2Math.h" +#include + +/// @file +/// Structures and functions used for computing contact points, distance +/// queries, and TOI queries. + +class b2Shape; +class b2CircleShape; +class b2PolygonShape; + +const uint8 b2_nullFeature = UCHAR_MAX; + +/// Contact ids to facilitate warm starting. +union b2ContactID +{ + /// The features that intersect to form the contact point + struct Features + { + uint8 referenceEdge; ///< The edge that defines the outward contact normal. + uint8 incidentEdge; ///< The edge most anti-parallel to the reference edge. + uint8 incidentVertex; ///< The vertex (0 or 1) on the incident edge that was clipped. + uint8 flip; ///< A value of 1 indicates that the reference edge is on shape2. + } features; + uint32 key; ///< Used to quickly compare contact ids. +}; + +/// A manifold point is a contact point belonging to a contact +/// manifold. It holds details related to the geometry and dynamics +/// of the contact points. +/// The point is stored in local coordinates because CCD +/// requires sub-stepping in which the separation is stale. +struct b2ManifoldPoint +{ + b2Vec2 localPoint1; ///< local position of the contact point in body1 + b2Vec2 localPoint2; ///< local position of the contact point in body2 + float32 separation; ///< the separation of the shapes along the normal vector + float32 normalImpulse; ///< the non-penetration impulse + float32 tangentImpulse; ///< the friction impulse + b2ContactID id; ///< uniquely identifies a contact point between two shapes +}; + +/// A manifold for two touching convex shapes. +struct b2Manifold +{ + b2ManifoldPoint points[b2_maxManifoldPoints]; ///< the points of contact + b2Vec2 normal; ///< the shared unit normal vector + int32 pointCount; ///< the number of manifold points +}; + +/// A line segment. +struct b2Segment +{ + /// Ray cast against this segment with another segment. + bool TestSegment(float32* lambda, b2Vec2* normal, const b2Segment& segment, float32 maxLambda) const; + + b2Vec2 p1; ///< the starting point + b2Vec2 p2; ///< the ending point +}; + +/// An axis aligned bounding box. +struct b2AABB +{ + /// Verify that the bounds are sorted. + bool IsValid() const; + + b2Vec2 lowerBound; ///< the lower vertex + b2Vec2 upperBound; ///< the upper vertex +}; + +/// An oriented bounding box. +struct b2OBB +{ + b2Mat22 R; ///< the rotation matrix + b2Vec2 center; ///< the local centroid + b2Vec2 extents; ///< the half-widths +}; + +/// Compute the collision manifold between two circles. +void b2CollideCircles(b2Manifold* manifold, + const b2CircleShape* circle1, const b2XForm& xf1, + const b2CircleShape* circle2, const b2XForm& xf2); + +/// Compute the collision manifold between a polygon and a circle. +void b2CollidePolygonAndCircle(b2Manifold* manifold, + const b2PolygonShape* polygon, const b2XForm& xf1, + const b2CircleShape* circle, const b2XForm& xf2); + +/// Compute the collision manifold between two circles. +void b2CollidePolygons(b2Manifold* manifold, + const b2PolygonShape* polygon1, const b2XForm& xf1, + const b2PolygonShape* polygon2, const b2XForm& xf2); + +/// Compute the distance between two shapes and the closest points. +/// @return the distance between the shapes or zero if they are overlapped/touching. +float32 b2Distance(b2Vec2* x1, b2Vec2* x2, + const b2Shape* shape1, const b2XForm& xf1, + const b2Shape* shape2, const b2XForm& xf2); + +/// Compute the time when two shapes begin to touch or touch at a closer distance. +/// @warning the sweeps must have the same time interval. +/// @return the fraction between [0,1] in which the shapes first touch. +/// fraction=0 means the shapes begin touching/overlapped, and fraction=1 means the shapes don't touch. +float32 b2TimeOfImpact(const b2Shape* shape1, const b2Sweep& sweep1, + const b2Shape* shape2, const b2Sweep& sweep2); + + +// ---------------- Inline Functions ------------------------------------------ + +inline bool b2AABB::IsValid() const +{ + b2Vec2 d = upperBound - lowerBound; + bool valid = d.x >= 0.0f && d.y >= 0.0f; + valid = valid && lowerBound.IsValid() && upperBound.IsValid(); + return valid; +} + +inline bool b2TestOverlap(const b2AABB& a, const b2AABB& b) +{ + b2Vec2 d1, d2; + d1 = b.lowerBound - a.upperBound; + d2 = a.lowerBound - b.upperBound; + + if (d1.x > 0.0f || d1.y > 0.0f) + return false; + + if (d2.x > 0.0f || d2.y > 0.0f) + return false; + + return true; +} + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/b2PairManager.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/b2PairManager.h new file mode 100644 index 0000000..2360344 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Collision/b2PairManager.h @@ -0,0 +1,121 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +// The pair manager is used by the broad-phase to quickly add/remove/find pairs +// of overlapping proxies. It is based closely on code provided by Pierre Terdiman. +// http://www.codercorner.com/IncrementalSAP.txt + +#ifndef B2_PAIR_MANAGER_H +#define B2_PAIR_MANAGER_H + +#include "../Common/b2Settings.h" +#include "../Common/b2Math.h" + +#include + +class b2BroadPhase; +struct b2Proxy; + +const uint16 b2_nullPair = USHRT_MAX; +const uint16 b2_nullProxy = USHRT_MAX; +const int32 b2_tableCapacity = b2_maxPairs; // must be a power of two +const int32 b2_tableMask = b2_tableCapacity - 1; + +struct b2Pair +{ + enum + { + e_pairBuffered = 0x0001, + e_pairRemoved = 0x0002, + e_pairFinal = 0x0004, + }; + + void SetBuffered() { status |= e_pairBuffered; } + void ClearBuffered() { status &= ~e_pairBuffered; } + bool IsBuffered() { return (status & e_pairBuffered) == e_pairBuffered; } + + void SetRemoved() { status |= e_pairRemoved; } + void ClearRemoved() { status &= ~e_pairRemoved; } + bool IsRemoved() { return (status & e_pairRemoved) == e_pairRemoved; } + + void SetFinal() { status |= e_pairFinal; } + bool IsFinal() { return (status & e_pairFinal) == e_pairFinal; } + + void* userData; + uint16 proxyId1; + uint16 proxyId2; + uint16 next; + uint16 status; +}; + +struct b2BufferedPair +{ + uint16 proxyId1; + uint16 proxyId2; +}; + +class b2PairCallback +{ +public: + virtual ~b2PairCallback() {} + + // This should return the new pair user data. It is ok if the + // user data is null. + virtual void* PairAdded(void* proxyUserData1, void* proxyUserData2) = 0; + + // This should free the pair's user data. In extreme circumstances, it is possible + // this will be called with null pairUserData because the pair never existed. + virtual void PairRemoved(void* proxyUserData1, void* proxyUserData2, void* pairUserData) = 0; +}; + +class b2PairManager +{ +public: + b2PairManager(); + + void Initialize(b2BroadPhase* broadPhase, b2PairCallback* callback); + + void AddBufferedPair(int32 proxyId1, int32 proxyId2); + void RemoveBufferedPair(int32 proxyId1, int32 proxyId2); + + void Commit(); + +private: + b2Pair* Find(int32 proxyId1, int32 proxyId2); + b2Pair* Find(int32 proxyId1, int32 proxyId2, uint32 hashValue); + + b2Pair* AddPair(int32 proxyId1, int32 proxyId2); + void* RemovePair(int32 proxyId1, int32 proxyId2); + + void ValidateBuffer(); + void ValidateTable(); + +public: + b2BroadPhase *m_broadPhase; + b2PairCallback *m_callback; + b2Pair m_pairs[b2_maxPairs]; + uint16 m_freePair; + int32 m_pairCount; + + b2BufferedPair m_pairBuffer[b2_maxPairs]; + int32 m_pairBufferCount; + + uint16 m_hashTable[b2_tableCapacity]; +}; + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/Fixed.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/Fixed.h new file mode 100644 index 0000000..b4d4d3b --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/Fixed.h @@ -0,0 +1,477 @@ +/* +Copyright (c) 2006 Henry Strickland & Ryan Seto + 2007-2008 Tobias Weyand (modifications and extensions) + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + + (* http://www.opensource.org/licenses/mit-license.php *) +*/ + +#ifndef _FIXED_H_ +#define _FIXED_H_ + +#include + +#ifdef TARGET_IS_NDS + +#include "nds.h" + +#endif + +#define FIXED_BP 16 +#define FIXED_MAX ((1<<(32-FIXED_BP-1))-1) +#define FIXED_MIN (-(1<<(32-FIXED_BP-1))) +#define FIXED_EPSILON (Fixed(0.00007f)) + +#define G_1_DIV_PI 20861 + +class Fixed { + + private: + + int g; // the guts + + const static int BP= FIXED_BP; // how many low bits are right of Binary Point + const static int BP2= BP*2; // how many low bits are right of Binary Point + const static int BPhalf= BP/2; // how many low bits are right of Binary Point + + double STEP(); // smallest step we can represent + + // for private construction via guts + enum FixedRaw { RAW }; + Fixed(FixedRaw, int guts); + + public: + + Fixed(); + Fixed(const Fixed &a); + Fixed(float a); + Fixed(double a); + Fixed(int a); + Fixed(long a); + + Fixed& operator =(const Fixed a); + Fixed& operator =(float a); + Fixed& operator =(double a); + Fixed& operator =(int a); + Fixed& operator =(long a); + + operator float(); + operator double(); + operator int(); + operator long(); + operator unsigned short(); + + operator float() const; + + Fixed operator +() const; + Fixed operator -() const; + + Fixed operator +(const Fixed a) const; + Fixed operator -(const Fixed a) const; +#if 1 + // more acurate, using long long + Fixed operator *(const Fixed a) const; +#else + // faster, but with only half as many bits right of binary point + Fixed operator *(const Fixed a) const; +#endif + Fixed operator /(const Fixed a) const; + + Fixed operator *(unsigned short a) const; + Fixed operator *(int a) const; + + Fixed operator +(float a) const; + Fixed operator -(float a) const; + Fixed operator *(float a) const; + Fixed operator /(float a) const; + + Fixed operator +(double a) const; + Fixed operator -(double a) const; + Fixed operator *(double a) const; + Fixed operator /(double a) const; + + Fixed operator >>(int a) const; + Fixed operator <<(int a) const; + + Fixed& operator +=(Fixed a); + Fixed& operator -=(Fixed a); + Fixed& operator *=(Fixed a); + Fixed& operator /=(Fixed a); + + Fixed& operator +=(int a); + Fixed& operator -=(int a); + Fixed& operator *=(int a); + Fixed& operator /=(int a); + + Fixed& operator +=(long a); + Fixed& operator -=(long a); + Fixed& operator *=(long a); + Fixed& operator /=(long a); + + Fixed& operator +=(float a); + Fixed& operator -=(float a); + Fixed& operator *=(float a); + Fixed& operator /=(float a); + + Fixed& operator +=(double a); + Fixed& operator -=(double a); + Fixed& operator *=(double a); + Fixed& operator /=(double a); + + bool operator ==(const Fixed a) const; + bool operator !=(const Fixed a) const; + bool operator <=(const Fixed a) const; + bool operator >=(const Fixed a) const; + bool operator <(const Fixed a) const; + bool operator >(const Fixed a) const; + + bool operator ==(float a) const; + bool operator !=(float a) const; + bool operator <=(float a) const; + bool operator >=(float a) const; + bool operator <(float a) const; + bool operator >(float a) const; + + bool operator ==(double a) const; + bool operator !=(double a) const; + bool operator <=(double a) const; + bool operator >=(double a) const; + bool operator <(double a) const; + bool operator >(double a) const; + + bool operator >(int a) const; + bool operator <(int a) const; + bool operator >=(int a) const; + bool operator <=(int a) const; + + Fixed abs(); + Fixed sqrt(); +#ifdef TARGET_IS_NDS + Fixed cosf(); + Fixed sinf(); + Fixed tanf(); +#endif +}; + +// +// Implementation +// + +inline double Fixed::STEP() { return 1.0 / (1<>BP; } +inline Fixed::operator long() { return g>>BP; } +//#pragma warning(disable: 4244) //HARDWIRE added pragma to prevent VS2005 compilation error +inline Fixed::operator unsigned short() { return g>>BP; } +inline Fixed::operator float() const { return g / (float)(1<> BP)); } + +#elif 0 + +// check for overflow and figure out where. Must specify -rdynamic in linker +#include +#include +#include + +inline Fixed Fixed::operator *(const Fixed a) const { + long long x = ((long long)g * (long long)a.g ); + if(x > 0x7fffffffffffLL || x < -0x7fffffffffffLL) { + printf("overflow"); + void *array[2]; + int nSize = backtrace(array, 2); + char **symbols = backtrace_symbols(array, nSize); + for(int i=0; i>BP)); +} + +#else +// faster, but with only half as many bits right of binary point +inline Fixed Fixed::operator *(const Fixed a) const { return Fixed(RAW, (g>>BPhalf) * (a.g>>BPhalf) ); } +#endif + + +#ifdef TARGET_IS_NDS +// Division using the DS's maths coprocessor +inline Fixed Fixed::operator /(const Fixed a) const +{ + //printf("%d %d\n", (long long)g << BP, a.g); + return Fixed(RAW, int( div64((long long)g << BP, a.g) ) ); +} +#else +inline Fixed Fixed::operator /(const Fixed a) const +{ + return Fixed(RAW, int( (((long long)g << BP2) / (long long)(a.g)) >> BP) ); + //return Fixed(RAW, int( (((long long)g << BP) / (long long)(a.g)) ) ); +} +#endif + +inline Fixed Fixed::operator *(unsigned short a) const { return operator*(Fixed(a)); } +inline Fixed Fixed::operator *(int a) const { return operator*(Fixed(a)); } + +inline Fixed Fixed::operator +(float a) const { return Fixed(RAW, g + Fixed(a).g); } +inline Fixed Fixed::operator -(float a) const { return Fixed(RAW, g - Fixed(a).g); } +inline Fixed Fixed::operator *(float a) const { return Fixed(RAW, (g>>BPhalf) * (Fixed(a).g>>BPhalf) ); } +//inline Fixed Fixed::operator /(float a) const { return Fixed(RAW, int( (((long long)g << BP2) / (long long)(Fixed(a).g)) >> BP) ); } +inline Fixed Fixed::operator /(float a) const { return operator/(Fixed(a)); } + +inline Fixed Fixed::operator +(double a) const { return Fixed(RAW, g + Fixed(a).g); } +inline Fixed Fixed::operator -(double a) const { return Fixed(RAW, g - Fixed(a).g); } +inline Fixed Fixed::operator *(double a) const { return Fixed(RAW, (g>>BPhalf) * (Fixed(a).g>>BPhalf) ); } +//inline Fixed Fixed::operator /(double a) const { return Fixed(RAW, int( (((long long)g << BP2) / (long long)(Fixed(a).g)) >> BP) ); } +inline Fixed Fixed::operator /(double a) const { return operator/(Fixed(a)); } + +inline Fixed Fixed::operator >>(int a) const { return Fixed(RAW, g >> a); } +inline Fixed Fixed::operator <<(int a) const { return Fixed(RAW, g << a); } + +inline Fixed& Fixed::operator +=(Fixed a) { return *this = *this + a; } +inline Fixed& Fixed::operator -=(Fixed a) { return *this = *this - a; } +inline Fixed& Fixed::operator *=(Fixed a) { return *this = *this * a; } +//inline Fixed& Fixed::operator /=(Fixed a) { return *this = *this / a; } +inline Fixed& Fixed::operator /=(Fixed a) { return *this = operator/(a); } + +inline Fixed& Fixed::operator +=(int a) { return *this = *this + (Fixed)a; } +inline Fixed& Fixed::operator -=(int a) { return *this = *this - (Fixed)a; } +inline Fixed& Fixed::operator *=(int a) { return *this = *this * (Fixed)a; } +//inline Fixed& Fixed::operator /=(int a) { return *this = *this / (Fixed)a; } +inline Fixed& Fixed::operator /=(int a) { return *this = operator/((Fixed)a); } + +inline Fixed& Fixed::operator +=(long a) { return *this = *this + (Fixed)a; } +inline Fixed& Fixed::operator -=(long a) { return *this = *this - (Fixed)a; } +inline Fixed& Fixed::operator *=(long a) { return *this = *this * (Fixed)a; } +//inline Fixed& Fixed::operator /=(long a) { return *this = *this / (Fixed)a; } +inline Fixed& Fixed::operator /=(long a) { return *this = operator/((Fixed)a); } + +inline Fixed& Fixed::operator +=(float a) { return *this = *this + a; } +inline Fixed& Fixed::operator -=(float a) { return *this = *this - a; } +inline Fixed& Fixed::operator *=(float a) { return *this = *this * a; } +//inline Fixed& Fixed::operator /=(float a) { return *this = *this / a; } +inline Fixed& Fixed::operator /=(float a) { return *this = operator/(a); } + +inline Fixed& Fixed::operator +=(double a) { return *this = *this + a; } +inline Fixed& Fixed::operator -=(double a) { return *this = *this - a; } +inline Fixed& Fixed::operator *=(double a) { return *this = *this * a; } +//inline Fixed& Fixed::operator /=(double a) { return *this = *this / a; } +inline Fixed& Fixed::operator /=(double a) { return *this = operator/(a); } + +inline Fixed operator +(int a, const Fixed b) { return Fixed(a)+b; } +inline Fixed operator -(int a, const Fixed b) { return Fixed(a)-b; } +inline Fixed operator *(int a, const Fixed b) { return Fixed(a)*b; } +inline Fixed operator /(int a, const Fixed b) { return Fixed(a)/b; }; + +inline Fixed operator +(float a, const Fixed b) { return Fixed(a)+b; } +inline Fixed operator -(float a, const Fixed b) { return Fixed(a)-b; } +inline Fixed operator *(float a, const Fixed b) { return Fixed(a)*b; } +inline Fixed operator /(float a, const Fixed b) { return Fixed(a)/b; } + +inline bool Fixed::operator ==(const Fixed a) const { return g == a.g; } +inline bool Fixed::operator !=(const Fixed a) const { return g != a.g; } +inline bool Fixed::operator <=(const Fixed a) const { return g <= a.g; } +inline bool Fixed::operator >=(const Fixed a) const { return g >= a.g; } +inline bool Fixed::operator <(const Fixed a) const { return g < a.g; } +inline bool Fixed::operator >(const Fixed a) const { return g > a.g; } + +inline bool Fixed::operator ==(float a) const { return g == Fixed(a).g; } +inline bool Fixed::operator !=(float a) const { return g != Fixed(a).g; } +inline bool Fixed::operator <=(float a) const { return g <= Fixed(a).g; } +inline bool Fixed::operator >=(float a) const { return g >= Fixed(a).g; } +inline bool Fixed::operator <(float a) const { return g < Fixed(a).g; } +inline bool Fixed::operator >(float a) const { return g > Fixed(a).g; } + +inline bool Fixed::operator ==(double a) const { return g == Fixed(a).g; } +inline bool Fixed::operator !=(double a) const { return g != Fixed(a).g; } +inline bool Fixed::operator <=(double a) const { return g <= Fixed(a).g; } +inline bool Fixed::operator >=(double a) const { return g >= Fixed(a).g; } +inline bool Fixed::operator <(double a) const { return g < Fixed(a).g; } +inline bool Fixed::operator >(double a) const { return g > Fixed(a).g; } + +inline bool Fixed::operator >(int a) const { return g > Fixed(a).g; } +inline bool Fixed::operator <(int a) const { return g < Fixed(a).g; } +inline bool Fixed::operator >=(int a) const{ return g >= Fixed(a).g; }; +inline bool Fixed::operator <=(int a) const{ return g <= Fixed(a).g; }; + +inline bool operator ==(float a, const Fixed b) { return Fixed(a) == b; } +inline bool operator !=(float a, const Fixed b) { return Fixed(a) != b; } +inline bool operator <=(float a, const Fixed b) { return Fixed(a) <= b; } +inline bool operator >=(float a, const Fixed b) { return Fixed(a) >= b; } +inline bool operator <(float a, const Fixed b) { return Fixed(a) < b; } +inline bool operator >(float a, const Fixed b) { return Fixed(a) > b; } + +inline Fixed operator +(double a, const Fixed b) { return Fixed(a)+b; } +inline Fixed operator -(double a, const Fixed b) { return Fixed(a)-b; } +inline Fixed operator *(double a, const Fixed b) { return Fixed(a)*b; } +inline Fixed operator /(double a, const Fixed b) { return Fixed(a)/b; } + +inline bool operator ==(double a, const Fixed b) { return Fixed(a) == b; } +inline bool operator !=(double a, const Fixed b) { return Fixed(a) != b; } +inline bool operator <=(double a, const Fixed b) { return Fixed(a) <= b; } +inline bool operator >=(double a, const Fixed b) { return Fixed(a) >= b; } +inline bool operator <(double a, const Fixed b) { return Fixed(a) < b; } +inline bool operator >(double a, const Fixed b) { return Fixed(a) > b; } + +inline bool operator ==(int a, const Fixed b) { return Fixed(a) == b; } +inline bool operator !=(int a, const Fixed b) { return Fixed(a) != b; } +inline bool operator <=(int a, const Fixed b) { return Fixed(a) <= b; } +inline bool operator >=(int a, const Fixed b) { return Fixed(a) >= b; } +inline bool operator <(int a, const Fixed b) { return Fixed(a) < b; } +inline bool operator >(int a, const Fixed b) { return Fixed(a) > b; } + +inline int& operator +=(int& a, const Fixed b) { a = (Fixed)a + b; return a; } +inline int& operator -=(int& a, const Fixed b) { a = (Fixed)a - b; return a; } +inline int& operator *=(int& a, const Fixed b) { a = (Fixed)a * b; return a; } +inline int& operator /=(int& a, const Fixed b) { a = (Fixed)a / b; return a; } + +inline long& operator +=(long& a, const Fixed b) { a = (Fixed)a + b; return a; } +inline long& operator -=(long& a, const Fixed b) { a = (Fixed)a - b; return a; } +inline long& operator *=(long& a, const Fixed b) { a = (Fixed)a * b; return a; } +inline long& operator /=(long& a, const Fixed b) { a = (Fixed)a / b; return a; } + +inline float& operator +=(float& a, const Fixed b) { a = a + b; return a; } +inline float& operator -=(float& a, const Fixed b) { a = a - b; return a; } +inline float& operator *=(float& a, const Fixed b) { a = a * b; return a; } +inline float& operator /=(float& a, const Fixed b) { a = a / b; return a; } + +inline double& operator +=(double& a, const Fixed b) { a = a + b; return a; } +inline double& operator -=(double& a, const Fixed b) { a = a - b; return a; } +inline double& operator *=(double& a, const Fixed b) { a = a * b; return a; } +inline double& operator /=(double& a, const Fixed b) { a = a / b; return a; } + +inline Fixed Fixed::abs() { return (g>0) ? Fixed(RAW, g) : Fixed(RAW, -g); } +inline Fixed abs(Fixed f) { return f.abs(); } + +//inline Fixed atan2(Fixed a, Fixed b) { return atan2f((float) a, (float) b); } +inline Fixed atan2(Fixed y, Fixed x) +{ + Fixed abs_y = y.abs() + FIXED_EPSILON; // avoid 0/0 + Fixed r, angle; + + if(x >= 0.0f) { + r = (x - abs_y) / (x + abs_y); + angle = 3.1415926/4.0; + } else { + r = (x + abs_y) / (abs_y - x); + angle = 3.0*3.1415926/4.0; + } + angle += Fixed(0.1963) * (r * r * r) - Fixed(0.9817) * r; + return (y < 0) ? -angle : angle; +} + +#if TARGET_IS_NDS + +static inline long nds_sqrt64(long long a) +{ + SQRT_CR = SQRT_64; + while(SQRT_CR & SQRT_BUSY); + SQRT_PARAM64 = a; + while(SQRT_CR & SQRT_BUSY); + + return SQRT_RESULT32; +} + +static inline int32 div6464(int64 num, int64 den) +{ + DIV_CR = DIV_64_64; + while(DIV_CR & DIV_BUSY); + DIV_NUMERATOR64 = num; + DIV_DENOMINATOR64 = den; + while(DIV_CR & DIV_BUSY); + + return (DIV_RESULT32); +} + +inline Fixed Fixed::sqrt() +{ + return Fixed(RAW, nds_sqrt64(((long long)(g))<>= 2 ) + { + if ( ( left & -m ) > root ) + left -= ( root += m ), root += m; + root >>= 1; + } + return Fixed(RAW, root); +} +#endif + +inline Fixed sqrt(Fixed a) { return a.sqrt(); } +inline Fixed sqrtf(Fixed a) { return a.sqrt(); } + +#endif + +#ifdef TARGET_IS_NDS +// Use the libnds lookup tables for trigonometry functions +inline Fixed Fixed::cosf() { + int idx = (((long long)g*(long long)G_1_DIV_PI)>>24)%512; + if(idx < 0) + idx += 512; + return Fixed(RAW, COS_bin[idx] << 4); +} +inline Fixed cosf(Fixed x) { return x.cosf(); } +inline Fixed Fixed::sinf() { + int idx = (((long long)g*(long long)G_1_DIV_PI)>>24)%512; + if(idx < 0) + idx += 512; + return Fixed(RAW, SIN_bin[idx] << 4); +} +inline Fixed sinf(Fixed x) { return x.sinf(); } +inline Fixed Fixed::tanf() { + int idx = (((long long)g*(long long)G_1_DIV_PI)>>24)%512; + if(idx < 0) + idx += 512; + return Fixed(RAW, TAN_bin[idx] << 4); +} +inline Fixed tanf(Fixed x) { return x.tanf(); } + + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/b2BlockAllocator.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/b2BlockAllocator.h new file mode 100644 index 0000000..fa13721 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/b2BlockAllocator.h @@ -0,0 +1,59 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_BLOCK_ALLOCATOR_H +#define B2_BLOCK_ALLOCATOR_H + +#include "b2Settings.h" + +const int32 b2_chunkSize = 4096; +const int32 b2_maxBlockSize = 640; +const int32 b2_blockSizes = 14; +const int32 b2_chunkArrayIncrement = 128; + +struct b2Block; +struct b2Chunk; + +// This is a small object allocator used for allocating small +// objects that persist for more than one time step. +// See: http://www.codeproject.com/useritems/Small_Block_Allocator.asp +class b2BlockAllocator +{ +public: + b2BlockAllocator(); + ~b2BlockAllocator(); + + void* Allocate(int32 size); + void Free(void* p, int32 size); + + void Clear(); + +private: + + b2Chunk* m_chunks; + int32 m_chunkCount; + int32 m_chunkSpace; + + b2Block* m_freeLists[b2_blockSizes]; + + static int32 s_blockSizes[b2_blockSizes]; + static uint8 s_blockSizeLookup[b2_maxBlockSize + 1]; + static bool s_blockSizeLookupInitialized; +}; + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/b2Math.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/b2Math.h new file mode 100644 index 0000000..3b1ad56 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/b2Math.h @@ -0,0 +1,636 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_MATH_H +#define B2_MATH_H + +#include "b2Settings.h" +#include +#include +#include + +#include + +#ifdef TARGET_FLOAT32_IS_FIXED + +inline Fixed b2Min(const Fixed& a, const Fixed& b) +{ + return a < b ? a : b; +} + +inline Fixed b2Max(const Fixed& a, const Fixed& b) +{ + return a > b ? a : b; +} + +inline Fixed b2Clamp(Fixed a, Fixed low, Fixed high) +{ + return b2Max(low, b2Min(a, high)); +} + +inline bool b2IsValid(Fixed x) +{ + return true; +} + +#define b2Sqrt(x) sqrt(x) +#define b2Atan2(y, x) atan2(y, x) + +#else + +/// This function is used to ensure that a floating point number is +/// not a NaN or infinity. +inline bool b2IsValid(float32 x) +{ +#ifdef _MSC_VER + return _finite(x) != 0; +#else + return finite(x) != 0; +#endif +} + +/// This is a approximate yet fast inverse square-root. +inline float32 b2InvSqrt(float32 x) +{ + union + { + float32 x; + int32 i; + } convert; + + convert.x = x; + float32 xhalf = 0.5f * x; + convert.i = 0x5f3759df - (convert.i >> 1); + x = convert.x; + x = x * (1.5f - xhalf * x * x); + return x; +} + +#define b2Sqrt(x) sqrtf(x) +#define b2Atan2(y, x) atan2f(y, x) + +#endif + +inline float32 b2Abs(float32 a) +{ + return a > 0.0f ? a : -a; +} + +/// A 2D column vector. + +struct b2Vec2 +{ + /// Default constructor does nothing (for performance). + b2Vec2() {} + + /// Construct using coordinates. + b2Vec2(float32 x, float32 y) : x(x), y(y) {} + + /// Set this vector to all zeros. + void SetZero() { x = 0.0f; y = 0.0f; } + + /// Set this vector to some specified coordinates. + void Set(float32 x_, float32 y_) { x = x_; y = y_; } + + /// Negate this vector. + b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } + + /// Add a vector to this vector. + void operator += (const b2Vec2& v) + { + x += v.x; y += v.y; + } + + /// Subtract a vector from this vector. + void operator -= (const b2Vec2& v) + { + x -= v.x; y -= v.y; + } + + /// Multiply this vector by a scalar. + void operator *= (float32 a) + { + x *= a; y *= a; + } + + /// Get the length of this vector (the norm). + float32 Length() const + { +#ifdef TARGET_FLOAT32_IS_FIXED + float est = b2Abs(x) + b2Abs(y); + if(est == 0.0f) { + return 0.0; + } else if(est < 0.1) { + return (1.0/256.0) * b2Vec2(x<<8, y<<8).Length(); + } else if(est < 180.0f) { + return b2Sqrt(x * x + y * y); + } else { + return 256.0 * (b2Vec2(x>>8, y>>8).Length()); + } +#else + return b2Sqrt(x * x + y * y); +#endif + } + + /// Get the length squared. For performance, use this instead of + /// b2Vec2::Length (if possible). + float32 LengthSquared() const + { + return x * x + y * y; + } + + /// Convert this vector into a unit vector. Returns the length. +#ifdef TARGET_FLOAT32_IS_FIXED + float32 Normalize() + { + float32 length = Length(); + if (length < B2_FLT_EPSILON) + { + return 0.0f; + } +#ifdef NORMALIZE_BY_INVERT_MULTIPLY + if (length < (1.0/16.0)) { + x = x << 4; + y = y << 4; + return (1.0/16.0)*Normalize(); + } else if(length > 16.0) { + x = x >> 4; + y = y >> 4; + return 16.0*Normalize(); + } + float32 invLength = 1.0f / length; + x *= invLength; + y *= invLength; +#else + x /= length; + y /= length; +#endif + return length; + } +#else + float32 Normalize() + { + float32 length = Length(); + if (length < B2_FLT_EPSILON) + { + return 0.0f; + } + float32 invLength = 1.0f / length; + x *= invLength; + y *= invLength; + + return length; + } +#endif + + /// Does this vector contain finite coordinates? + bool IsValid() const + { + return b2IsValid(x) && b2IsValid(y); + } + + float32 x, y; +}; + +/// A 2-by-2 matrix. Stored in column-major order. +struct b2Mat22 +{ + /// The default constructor does nothing (for performance). + b2Mat22() {} + + /// Construct this matrix using columns. + b2Mat22(const b2Vec2& c1, const b2Vec2& c2) + { + col1 = c1; + col2 = c2; + } + + /// Construct this matrix using scalars. + b2Mat22(float32 a11, float32 a12, float32 a21, float32 a22) + { + col1.x = a11; col1.y = a21; + col2.x = a12; col2.y = a22; + } + + /// Construct this matrix using an angle. This matrix becomes + /// an orthonormal rotation matrix. + explicit b2Mat22(float32 angle) + { + float32 c = cosf(angle), s = sinf(angle); + col1.x = c; col2.x = -s; + col1.y = s; col2.y = c; + } + + /// Initialize this matrix using columns. + void Set(const b2Vec2& c1, const b2Vec2& c2) + { + col1 = c1; + col2 = c2; + } + + /// Initialize this matrix using an angle. This matrix becomes + /// an orthonormal rotation matrix. + void Set(float32 angle) + { + float32 c = cosf(angle), s = sinf(angle); + col1.x = c; col2.x = -s; + col1.y = s; col2.y = c; + } + + /// Set this to the identity matrix. + void SetIdentity() + { + col1.x = 1.0f; col2.x = 0.0f; + col1.y = 0.0f; col2.y = 1.0f; + } + + /// Set this matrix to all zeros. + void SetZero() + { + col1.x = 0.0f; col2.x = 0.0f; + col1.y = 0.0f; col2.y = 0.0f; + } + + /// Extract the angle from this matrix (assumed to be + /// a rotation matrix). + float32 GetAngle() const + { + return b2Atan2(col1.y, col1.x); + } + +#ifdef TARGET_FLOAT32_IS_FIXED + + /// Compute the inverse of this matrix, such that inv(A) * A = identity. + b2Mat22 Invert() const + { + float32 a = col1.x, b = col2.x, c = col1.y, d = col2.y; + float32 det = a * d - b * c; + b2Mat22 B; + int n = 0; + + if(b2Abs(det) <= (B2_FLT_EPSILON<<8)) + { + n = 3; + a = a<= 16.0)? 4 : 0; + b2Assert(det != 0.0f); + det = float32(1<> n; B.col2.x = (-det * b) >> n; + B.col1.y = (-det * c) >> n; B.col2.y = ( det * a) >> n; + } + + return B; + } + + // Solve A * x = b + b2Vec2 Solve(const b2Vec2& b) const + { + float32 a11 = col1.x, a12 = col2.x, a21 = col1.y, a22 = col2.y; + float32 det = a11 * a22 - a12 * a21; + int n = 0; + b2Vec2 x; + + + if(b2Abs(det) <= (B2_FLT_EPSILON<<8)) + { + n = 3; + a11 = col1.x<= 16.0) ? 4 : 0; + b2Assert(det != 0.0f); + det = float32(1<> n; + x.y = (det * (a11 * b.y - a21 * b.x)) >> n; + } + + return x; + } + +#else + b2Mat22 Invert() const + { + float32 a = col1.x, b = col2.x, c = col1.y, d = col2.y; + b2Mat22 B; + float32 det = a * d - b * c; + b2Assert(det != 0.0f); + det = float32(1.0f) / det; + B.col1.x = det * d; B.col2.x = -det * b; + B.col1.y = -det * c; B.col2.y = det * a; + return B; + } + + /// Solve A * x = b, where b is a column vector. This is more efficient + /// than computing the inverse in one-shot cases. + b2Vec2 Solve(const b2Vec2& b) const + { + float32 a11 = col1.x, a12 = col2.x, a21 = col1.y, a22 = col2.y; + float32 det = a11 * a22 - a12 * a21; + b2Assert(det != 0.0f); + det = 1.0f / det; + b2Vec2 x; + x.x = det * (a22 * b.x - a12 * b.y); + x.y = det * (a11 * b.y - a21 * b.x); + return x; + } +#endif + + b2Vec2 col1, col2; +}; + +/// A transform contains translation and rotation. It is used to represent +/// the position and orientation of rigid frames. +struct b2XForm +{ + /// The default constructor does nothing (for performance). + b2XForm() {} + + /// Initialize using a position vector and a rotation matrix. + b2XForm(const b2Vec2& position, const b2Mat22& R) : position(position), R(R) {} + + /// Set this to the identity transform. + void SetIdentity() + { + position.SetZero(); + R.SetIdentity(); + } + + b2Vec2 position; + b2Mat22 R; +}; + +/// This describes the motion of a body/shape for TOI computation. +/// Shapes are defined with respect to the body origin, which may +/// no coincide with the center of mass. However, to support dynamics +/// we must interpolate the center of mass position. +struct b2Sweep +{ + /// Get the interpolated transform at a specific time. + /// @param t the normalized time in [0,1]. + void GetXForm(b2XForm* xf, float32 t) const; + + /// Advance the sweep forward, yielding a new initial state. + /// @param t the new initial time. + void Advance(float32 t); + + b2Vec2 localCenter; ///< local center of mass position + b2Vec2 c0, c; ///< center world positions + float32 a0, a; ///< world angles + float32 t0; ///< time interval = [t0,1], where t0 is in [0,1] +}; + + +extern const b2Vec2 b2Vec2_zero; +extern const b2Mat22 b2Mat22_identity; +extern const b2XForm b2XForm_identity; + +/// Peform the dot product on two vectors. +inline float32 b2Dot(const b2Vec2& a, const b2Vec2& b) +{ + return a.x * b.x + a.y * b.y; +} + +/// Perform the cross product on two vectors. In 2D this produces a scalar. +inline float32 b2Cross(const b2Vec2& a, const b2Vec2& b) +{ + return a.x * b.y - a.y * b.x; +} + +/// Perform the cross product on a vector and a scalar. In 2D this produces +/// a vector. +inline b2Vec2 b2Cross(const b2Vec2& a, float32 s) +{ + b2Vec2 v; v.Set(s * a.y, -s * a.x); + return v; +} + +/// Perform the cross product on a scalar and a vector. In 2D this produces +/// a vector. +inline b2Vec2 b2Cross(float32 s, const b2Vec2& a) +{ + b2Vec2 v; v.Set(-s * a.y, s * a.x); + return v; +} + +/// Multiply a matrix times a vector. If a rotation matrix is provided, +/// then this transforms the vector from one frame to another. +inline b2Vec2 b2Mul(const b2Mat22& A, const b2Vec2& v) +{ + b2Vec2 u; + u.Set(A.col1.x * v.x + A.col2.x * v.y, A.col1.y * v.x + A.col2.y * v.y); + return u; +} + +/// Multiply a matrix transpose times a vector. If a rotation matrix is provided, +/// then this transforms the vector from one frame to another (inverse transform). +inline b2Vec2 b2MulT(const b2Mat22& A, const b2Vec2& v) +{ + b2Vec2 u; + u.Set(b2Dot(v, A.col1), b2Dot(v, A.col2)); + return u; +} + +/// Add two vectors component-wise. +inline b2Vec2 operator + (const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 v; v.Set(a.x + b.x, a.y + b.y); + return v; +} + +/// Subtract two vectors component-wise. +inline b2Vec2 operator - (const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 v; v.Set(a.x - b.x, a.y - b.y); + return v; +} + +inline b2Vec2 operator * (float32 s, const b2Vec2& a) +{ + b2Vec2 v; v.Set(s * a.x, s * a.y); + return v; +} + +inline bool operator == (const b2Vec2& a, const b2Vec2& b) +{ + return a.x == b.x && a.y == b.y; +} + +inline float32 b2Distance(const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 c = a - b; + return c.Length(); +} + +inline float32 b2DistanceSquared(const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 c = a - b; + return b2Dot(c, c); +} + +inline b2Mat22 operator + (const b2Mat22& A, const b2Mat22& B) +{ + b2Mat22 C; + C.Set(A.col1 + B.col1, A.col2 + B.col2); + return C; +} + +// A * B +inline b2Mat22 b2Mul(const b2Mat22& A, const b2Mat22& B) +{ + b2Mat22 C; + C.Set(b2Mul(A, B.col1), b2Mul(A, B.col2)); + return C; +} + +// A^T * B +inline b2Mat22 b2MulT(const b2Mat22& A, const b2Mat22& B) +{ + b2Vec2 c1; c1.Set(b2Dot(A.col1, B.col1), b2Dot(A.col2, B.col1)); + b2Vec2 c2; c2.Set(b2Dot(A.col1, B.col2), b2Dot(A.col2, B.col2)); + b2Mat22 C; + C.Set(c1, c2); + return C; +} + +inline b2Vec2 b2Mul(const b2XForm& T, const b2Vec2& v) +{ + return T.position + b2Mul(T.R, v); +} + +inline b2Vec2 b2MulT(const b2XForm& T, const b2Vec2& v) +{ + return b2MulT(T.R, v - T.position); +} + +inline b2Vec2 b2Abs(const b2Vec2& a) +{ + b2Vec2 b; b.Set(b2Abs(a.x), b2Abs(a.y)); + return b; +} + +inline b2Mat22 b2Abs(const b2Mat22& A) +{ + b2Mat22 B; + B.Set(b2Abs(A.col1), b2Abs(A.col2)); + return B; +} + +template +inline T b2Min(T a, T b) +{ + return a < b ? a : b; +} + +inline b2Vec2 b2Min(const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 c; + c.x = b2Min(a.x, b.x); + c.y = b2Min(a.y, b.y); + return c; +} + +template +inline T b2Max(T a, T b) +{ + return a > b ? a : b; +} + +inline b2Vec2 b2Max(const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 c; + c.x = b2Max(a.x, b.x); + c.y = b2Max(a.y, b.y); + return c; +} + +template +inline T b2Clamp(T a, T low, T high) +{ + return b2Max(low, b2Min(a, high)); +} + +inline b2Vec2 b2Clamp(const b2Vec2& a, const b2Vec2& low, const b2Vec2& high) +{ + return b2Max(low, b2Min(a, high)); +} + +template inline void b2Swap(T& a, T& b) +{ + T tmp = a; + a = b; + b = tmp; +} + +#define RAND_LIMIT 32767 + +// Random number in range [-1,1] +inline float32 b2Random() +{ + float32 r = (float32)(rand() & (RAND_LIMIT)); + r /= RAND_LIMIT; + r = 2.0f * r - 1.0f; + return r; +} + +/// Random floating point number in range [lo, hi] +inline float32 b2Random(float32 lo, float32 hi) +{ + float32 r = (float32)(rand() & (RAND_LIMIT)); + r /= RAND_LIMIT; + r = (hi - lo) * r + lo; + return r; +} + +/// "Next Largest Power of 2 +/// Given a binary integer value x, the next largest power of 2 can be computed by a SWAR algorithm +/// that recursively "folds" the upper bits into the lower bits. This process yields a bit vector with +/// the same most significant 1 as x, but all 1's below it. Adding 1 to that value yields the next +/// largest power of 2. For a 32-bit value:" +inline uint32 b2NextPowerOfTwo(uint32 x) +{ + x |= (x >> 1); + x |= (x >> 2); + x |= (x >> 4); + x |= (x >> 8); + x |= (x >> 16); + return x + 1; +} + +inline bool b2IsPowerOfTwo(uint32 x) +{ + bool result = x > 0 && (x & (x - 1)) == 0; + return result; +} + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/b2Settings.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/b2Settings.h new file mode 100644 index 0000000..98f22df --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/b2Settings.h @@ -0,0 +1,181 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_SETTINGS_H +#define B2_SETTINGS_H + +#include +#include + +#define B2_NOT_USED(x) x +#define b2Assert(A) assert(A) + +// TODO_ERIN this is not working yet (Theo Jansen Walker is unstable). +//#define B2_TOI_JOINTS + +// need to include NDS jtypes.h instead of +// usual typedefs because NDS jtypes defines +// them slightly differently, oh well. +#ifdef TARGET_IS_NDS + +#include "jtypes.h" + +#else + +typedef signed char int8; +typedef signed short int16; +typedef signed int int32; +typedef unsigned char uint8; +typedef unsigned short uint16; +typedef unsigned int uint32; + +#endif + +#ifdef TARGET_FLOAT32_IS_FIXED + +#include "Fixed.h" + +typedef Fixed float32; +#define B2_FLT_MAX FIXED_MAX +#define B2_FLT_EPSILON FIXED_EPSILON +#define B2FORCE_SCALE(x) ((x)<<7) +#define B2FORCE_INV_SCALE(x) ((x)>>7) + +#else + +typedef float float32; +#define B2_FLT_MAX FLT_MAX +#define B2_FLT_EPSILON FLT_EPSILON +#define B2FORCE_SCALE(x) (x) +#define B2FORCE_INV_SCALE(x) (x) + +#endif + +const float32 b2_pi = 3.14159265359f; + +/// @file +/// Global tuning constants based on meters-kilograms-seconds (MKS) units. +/// + +// Collision +const int32 b2_maxManifoldPoints = 2; +const int32 b2_maxPolygonVertices = 8; +const int32 b2_maxProxies = 16384; // this must be a power of two +const int32 b2_maxPairs = 8 * b2_maxProxies; // this must be a power of two + +// Dynamics + +/// A small length used as a collision and constraint tolerance. Usually it is +/// chosen to be numerically significant, but visually insignificant. +const float32 b2_linearSlop = 0.005f; // 0.5 cm + +/// A small angle used as a collision and constraint tolerance. Usually it is +/// chosen to be numerically significant, but visually insignificant. +const float32 b2_angularSlop = 2.0f / 180.0f * b2_pi; // 2 degrees + +/// Continuous collision detection (CCD) works with core, shrunken shapes. This is the +/// amount by which shapes are automatically shrunk to work with CCD. This must be +/// larger than b2_linearSlop. +const float32 b2_toiSlop = 8.0f * b2_linearSlop; + +/// Maximum number of contacts to be handled to solve a TOI island. +const int32 b2_maxTOIContactsPerIsland = 32; + +/// Maximum number of joints to be handled to solve a TOI island. +const int32 b2_maxTOIJointsPerIsland = 32; + +/// A velocity threshold for elastic collisions. Any collision with a relative linear +/// velocity below this threshold will be treated as inelastic. +const float32 b2_velocityThreshold = 1.0f; // 1 m/s + +/// The maximum linear position correction used when solving constraints. This helps to +/// prevent overshoot. +const float32 b2_maxLinearCorrection = 0.2f; // 20 cm + +/// The maximum angular position correction used when solving constraints. This helps to +/// prevent overshoot. +const float32 b2_maxAngularCorrection = 8.0f / 180.0f * b2_pi; // 8 degrees + +/// The maximum linear velocity of a body. This limit is very large and is used +/// to prevent numerical problems. You shouldn't need to adjust this. +#ifdef TARGET_FLOAT32_IS_FIXED +const float32 b2_maxLinearVelocity = 100.0f; +#else +const float32 b2_maxLinearVelocity = 200.0f; +const float32 b2_maxLinearVelocitySquared = b2_maxLinearVelocity * b2_maxLinearVelocity; +#endif + +/// The maximum angular velocity of a body. This limit is very large and is used +/// to prevent numerical problems. You shouldn't need to adjust this. +const float32 b2_maxAngularVelocity = 250.0f; +#ifndef TARGET_FLOAT32_IS_FIXED +const float32 b2_maxAngularVelocitySquared = b2_maxAngularVelocity * b2_maxAngularVelocity; +#endif + +/// This scale factor controls how fast overlap is resolved. Ideally this would be 1 so +/// that overlap is removed in one time step. However using values close to 1 often lead +/// to overshoot. +const float32 b2_contactBaumgarte = 0.2f; + +// Sleep + +/// The time that a body must be still before it will go to sleep. +const float32 b2_timeToSleep = 0.5f; // half a second + +/// A body cannot sleep if its linear velocity is above this tolerance. +const float32 b2_linearSleepTolerance = 0.01f; // 1 cm/s + +/// A body cannot sleep if its angular velocity is above this tolerance. +const float32 b2_angularSleepTolerance = 2.0f / 180.0f; // 2 degrees/s + +// Memory Allocation + +/// The current number of bytes allocated through b2Alloc. +extern int32 b2_byteCount; + +/// Implement this function to use your own memory allocator. +void* b2Alloc(int32 size); + +/// If you implement b2Alloc, you should also implement this function. +void b2Free(void* mem); + +/// Version numbering scheme. +/// See http://en.wikipedia.org/wiki/Software_versioning +struct b2Version +{ + int32 major; ///< significant changes + int32 minor; ///< incremental changes + int32 revision; ///< bug fixes +}; + +/// Current version. +extern b2Version b2_version; + +/// Friction mixing law. Feel free to customize this. +inline float32 b2MixFriction(float32 friction1, float32 friction2) +{ + return sqrtf(friction1 * friction2); +} + +/// Restitution mixing law. Feel free to customize this. +inline float32 b2MixRestitution(float32 restitution1, float32 restitution2) +{ + return restitution1 > restitution2 ? restitution1 : restitution2; +} + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/b2StackAllocator.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/b2StackAllocator.h new file mode 100644 index 0000000..e8faa84 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/b2StackAllocator.h @@ -0,0 +1,60 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_STACK_ALLOCATOR_H +#define B2_STACK_ALLOCATOR_H + +#include "b2Settings.h" + +const int32 b2_stackSize = 100 * 1024; // 100k +const int32 b2_maxStackEntries = 32; + +struct b2StackEntry +{ + char* data; + int32 size; + bool usedMalloc; +}; + +// This is a stack allocator used for fast per step allocations. +// You must nest allocate/free pairs. The code will assert +// if you try to interleave multiple allocate/free pairs. +class b2StackAllocator +{ +public: + b2StackAllocator(); + ~b2StackAllocator(); + + void* Allocate(int32 size); + void Free(void* p); + + int32 GetMaxAllocation() const; + +private: + + char m_data[b2_stackSize]; + int32 m_index; + + int32 m_allocation; + int32 m_maxAllocation; + + b2StackEntry m_entries[b2_maxStackEntries]; + int32 m_entryCount; +}; + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/jtypes.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/jtypes.h new file mode 100644 index 0000000..3747ce5 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Common/jtypes.h @@ -0,0 +1,139 @@ +/*--------------------------------------------------------------------------------- + $Id: jtypes.h,v 1.17 2007/07/18 05:20:45 wntrmute Exp $ + + jtypes.h -- Common types (and a few useful macros) + + Copyright (C) 2005 + Michael Noland (joat) + Jason Rogers (dovoto) + Dave Murphy (WinterMute) + Chris Double (doublec) + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any + damages arising from the use of this software. + + Permission is granted to anyone to use this software for any + purpose, including commercial applications, and to alter it and + redistribute it freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you + must not claim that you wrote the original software. If you use + this software in a product, an acknowledgment in the product + documentation would be appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and + must not be misrepresented as being the original software. + 3. This notice may not be removed or altered from any source + distribution. + +---------------------------------------------------------------------------------*/ +#ifndef NDS_JTYPES_INCLUDE +#define NDS_JTYPES_INCLUDE +//--------------------------------------------------------------------------------- + + +#define PACKED __attribute__ ((packed)) +#define packed_struct struct PACKED + +//--------------------------------------------------------------------------------- +// libgba compatible section macros +//--------------------------------------------------------------------------------- +#define ITCM_CODE __attribute__((section(".itcm"), long_call)) + +#define DTCM_DATA __attribute__((section(".dtcm"))) +#define DTCM_BSS __attribute__((section(".sbss"))) +#define ALIGN(m) __attribute__((aligned (m))) + +#define PACKED __attribute__ ((packed)) +#define packed_struct struct PACKED + +//--------------------------------------------------------------------------------- +// These are linked to the bin2o macro in the Makefile +//--------------------------------------------------------------------------------- +#define GETRAW(name) (name) +#define GETRAWSIZE(name) ((int)name##_size) +#define GETRAWEND(name) ((int)name##_end) + +#ifndef TRUE +#define TRUE 1 +#define FALSE 0 +#endif + +#define BIT(n) (1 << (n)) + +// define libnds types in terms of stdint +#include + +typedef uint8_t uint8; +typedef uint16_t uint16; +typedef uint32_t uint32; +typedef uint64_t uint64; + +typedef int8_t int8; +typedef int16_t int16; +typedef int32_t int32; +typedef int64_t int64; + +//typedef float float32; +typedef double float64; + +typedef volatile uint8_t vuint8; +typedef volatile uint16_t vuint16; +typedef volatile uint32_t vuint32; +typedef volatile uint64_t vuint64; + +typedef volatile int8_t vint8; +typedef volatile int16_t vint16; +typedef volatile int32_t vint32; +typedef volatile int64_t vint64; + +typedef volatile float vfloat32; +typedef volatile float64 vfloat64; + +typedef uint8_t byte; + +typedef uint8_t u8; +typedef uint16_t u16; +typedef uint32_t u32; +typedef uint64_t u64; + +typedef int8_t s8; +typedef int16_t s16; +typedef int32_t s32; +typedef int64_t s64; + +typedef volatile u8 vu8; +typedef volatile u16 vu16; +typedef volatile u32 vu32; +typedef volatile u64 vu64; + +typedef volatile s8 vs8; +typedef volatile s16 vs16; +typedef volatile s32 vs32; +typedef volatile s64 vs64; + +typedef struct touchPosition { + int16 x; + int16 y; + int16 px; + int16 py; + int16 z1; + int16 z2; +} touchPosition; + + +#ifndef __cplusplus +/** C++ compatible bool for C + +*/ +typedef enum { false, true } bool; +#endif + +// Handy function pointer typedefs +typedef void ( * IntFn)(void); +typedef void (* VoidFunctionPointer)(void); +typedef void (* fp)(void); + +//--------------------------------------------------------------------------------- +#endif +//--------------------------------------------------------------------------------- diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2CircleContact.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2CircleContact.h new file mode 100644 index 0000000..ba2afbd --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2CircleContact.h @@ -0,0 +1,46 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef CIRCLE_CONTACT_H +#define CIRCLE_CONTACT_H + +#include "../../Common/b2Math.h" +#include "../../Collision/b2Collision.h" +#include "b2Contact.h" + +class b2BlockAllocator; + +class b2CircleContact : public b2Contact +{ +public: + static b2Contact* Create(b2Shape* shape1, b2Shape* shape2, b2BlockAllocator* allocator); + static void Destroy(b2Contact* contact, b2BlockAllocator* allocator); + + b2CircleContact(b2Shape* shape1, b2Shape* shape2); + ~b2CircleContact() {} + + void Evaluate(b2ContactListener* listener); + b2Manifold* GetManifolds() + { + return &m_manifold; + } + + b2Manifold m_manifold; +}; + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2Contact.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2Contact.h new file mode 100644 index 0000000..3d6f0da --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2Contact.h @@ -0,0 +1,183 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef CONTACT_H +#define CONTACT_H + +#include "../../Common/b2Math.h" +#include "../../Collision/b2Collision.h" +#include "../../Collision/Shapes/b2Shape.h" + +class b2Body; +class b2Contact; +class b2World; +class b2BlockAllocator; +class b2StackAllocator; +class b2ContactListener; + +typedef b2Contact* b2ContactCreateFcn(b2Shape* shape1, b2Shape* shape2, b2BlockAllocator* allocator); +typedef void b2ContactDestroyFcn(b2Contact* contact, b2BlockAllocator* allocator); + +struct b2ContactRegister +{ + b2ContactCreateFcn* createFcn; + b2ContactDestroyFcn* destroyFcn; + bool primary; +}; + +/// A contact edge is used to connect bodies and contacts together +/// in a contact graph where each body is a node and each contact +/// is an edge. A contact edge belongs to a doubly linked list +/// maintained in each attached body. Each contact has two contact +/// nodes, one for each attached body. +struct b2ContactEdge +{ + b2Body* other; ///< provides quick access to the other body attached. + b2Contact* contact; ///< the contact + b2ContactEdge* prev; ///< the previous contact edge in the body's contact list + b2ContactEdge* next; ///< the next contact edge in the body's contact list +}; + +/// This structure is used to report contact points. +struct b2ContactPoint +{ + b2Shape* shape1; ///< the first shape + b2Shape* shape2; ///< the second shape + b2Vec2 position; ///< position in world coordinates + b2Vec2 velocity; ///< velocity of point on body2 relative to point on body1 (pre-solver) + b2Vec2 normal; ///< points from shape1 to shape2 + float32 separation; ///< the separation is negative when shapes are touching + float32 friction; ///< the combined friction coefficient + float32 restitution; ///< the combined restitution coefficient + b2ContactID id; ///< the contact id identifies the features in contact +}; + +/// This structure is used to report contact point results. +struct b2ContactResult +{ + b2Shape* shape1; ///< the first shape + b2Shape* shape2; ///< the second shape + b2Vec2 position; ///< position in world coordinates + b2Vec2 normal; ///< points from shape1 to shape2 + float32 normalImpulse; ///< the normal impulse applied to body2 + float32 tangentImpulse; ///< the tangent impulse applied to body2 + b2ContactID id; ///< the contact id identifies the features in contact +}; + +/// The class manages contact between two shapes. A contact exists for each overlapping +/// AABB in the broad-phase (except if filtered). Therefore a contact object may exist +/// that has no contact points. +class b2Contact +{ +public: + + /// Get the manifold array. + virtual b2Manifold* GetManifolds() = 0; + + /// Get the number of manifolds. This is 0 or 1 between convex shapes. + /// This may be greater than 1 for convex-vs-concave shapes. Each + /// manifold holds up to two contact points with a shared contact normal. + int32 GetManifoldCount() const; + + /// Is this contact solid? + /// @return true if this contact should generate a response. + bool IsSolid() const; + + /// Get the next contact in the world's contact list. + b2Contact* GetNext(); + + /// Get the first shape in this contact. + b2Shape* GetShape1(); + + /// Get the second shape in this contact. + b2Shape* GetShape2(); + + //--------------- Internals Below ------------------- +public: + + // m_flags + enum + { + e_nonSolidFlag = 0x0001, + e_slowFlag = 0x0002, + e_islandFlag = 0x0004, + e_toiFlag = 0x0008, + }; + + static void AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destroyFcn, + b2ShapeType type1, b2ShapeType type2); + static void InitializeRegisters(); + static b2Contact* Create(b2Shape* shape1, b2Shape* shape2, b2BlockAllocator* allocator); + static void Destroy(b2Contact* contact, b2BlockAllocator* allocator); + + b2Contact() : m_shape1(NULL), m_shape2(NULL) {} + b2Contact(b2Shape* shape1, b2Shape* shape2); + virtual ~b2Contact() {} + + void Update(b2ContactListener* listener); + virtual void Evaluate(b2ContactListener* listener) = 0; + static b2ContactRegister s_registers[e_shapeTypeCount][e_shapeTypeCount]; + static bool s_initialized; + + uint32 m_flags; + int32 m_manifoldCount; + + // World pool and list pointers. + b2Contact* m_prev; + b2Contact* m_next; + + // Nodes for connecting bodies. + b2ContactEdge m_node1; + b2ContactEdge m_node2; + + b2Shape* m_shape1; + b2Shape* m_shape2; + + // Combined friction + float32 m_friction; + float32 m_restitution; + + float32 m_toi; +}; + +inline int32 b2Contact::GetManifoldCount() const +{ + return m_manifoldCount; +} + +inline bool b2Contact::IsSolid() const +{ + return (m_flags & e_nonSolidFlag) == 0; +} + +inline b2Contact* b2Contact::GetNext() +{ + return m_next; +} + +inline b2Shape* b2Contact::GetShape1() +{ + return m_shape1; +} + +inline b2Shape* b2Contact::GetShape2() +{ + return m_shape2; +} + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2ContactSolver.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2ContactSolver.h new file mode 100644 index 0000000..1fb722c --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2ContactSolver.h @@ -0,0 +1,78 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef CONTACT_SOLVER_H +#define CONTACT_SOLVER_H + +#include "../../Common/b2Math.h" +#include "../../Collision/b2Collision.h" +#include "../b2World.h" + +class b2Contact; +class b2Body; +class b2Island; +class b2StackAllocator; + +struct b2ContactConstraintPoint +{ + b2Vec2 localAnchor1; + b2Vec2 localAnchor2; + b2Vec2 r1; + b2Vec2 r2; + float32 normalImpulse; + float32 tangentImpulse; + float32 normalMass; + float32 tangentMass; + float32 equalizedMass; + float32 separation; + float32 velocityBias; +}; + +struct b2ContactConstraint +{ + b2ContactConstraintPoint points[b2_maxManifoldPoints]; + b2Vec2 normal; + b2Mat22 normalMass; + b2Mat22 K; + b2Manifold* manifold; + b2Body* body1; + b2Body* body2; + float32 friction; + float32 restitution; + int32 pointCount; +}; + +class b2ContactSolver +{ +public: + b2ContactSolver(const b2TimeStep& step, b2Contact** contacts, int32 contactCount, b2StackAllocator* allocator); + ~b2ContactSolver(); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(); + void FinalizeVelocityConstraints(); + + bool SolvePositionConstraints(float32 baumgarte); + + b2TimeStep m_step; + b2StackAllocator* m_allocator; + b2ContactConstraint* m_constraints; + int m_constraintCount; +}; + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2NullContact.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2NullContact.h new file mode 100644 index 0000000..ce62d8b --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2NullContact.h @@ -0,0 +1,33 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_NULL_CONTACT_H +#define B2_NULL_CONTACT_H + +#include "../../Common/b2Math.h" +#include "b2Contact.h" + +class b2NullContact : public b2Contact +{ +public: + b2NullContact() {} + void Evaluate(b2ContactListener*) {} + b2Manifold* GetManifolds() { return NULL; } +}; + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2PolyAndCircleContact.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2PolyAndCircleContact.h new file mode 100644 index 0000000..47b3cb8 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2PolyAndCircleContact.h @@ -0,0 +1,44 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef POLY_AND_CIRCLE_CONTACT_H +#define POLY_AND_CIRCLE_CONTACT_H + +#include "b2Contact.h" + +class b2BlockAllocator; + +class b2PolyAndCircleContact : public b2Contact +{ +public: + static b2Contact* Create(b2Shape* shape1, b2Shape* shape2, b2BlockAllocator* allocator); + static void Destroy(b2Contact* contact, b2BlockAllocator* allocator); + + b2PolyAndCircleContact(b2Shape* shape1, b2Shape* shape2); + ~b2PolyAndCircleContact() {} + + void Evaluate(b2ContactListener* listener); + b2Manifold* GetManifolds() + { + return &m_manifold; + } + + b2Manifold m_manifold; +}; + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2PolyContact.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2PolyContact.h new file mode 100644 index 0000000..b8a3e73 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Contacts/b2PolyContact.h @@ -0,0 +1,44 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef POLYCONTACT_H +#define POLYCONTACT_H + +#include "b2Contact.h" + +class b2BlockAllocator; + +class b2PolygonContact : public b2Contact +{ +public: + static b2Contact* Create(b2Shape* shape1, b2Shape* shape2, b2BlockAllocator* allocator); + static void Destroy(b2Contact* contact, b2BlockAllocator* allocator); + + b2PolygonContact(b2Shape* shape1, b2Shape* shape2); + ~b2PolygonContact() {} + + void Evaluate(b2ContactListener* listener); + b2Manifold* GetManifolds() + { + return &m_manifold; + } + + b2Manifold m_manifold; +}; + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2DistanceJoint.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2DistanceJoint.h new file mode 100644 index 0000000..b97aad8 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2DistanceJoint.h @@ -0,0 +1,96 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_DISTANCE_JOINT_H +#define B2_DISTANCE_JOINT_H + +#include "b2Joint.h" + +/// Distance joint definition. This requires defining an +/// anchor point on both bodies and the non-zero length of the +/// distance joint. The definition uses local anchor points +/// so that the initial configuration can violate the constraint +/// slightly. This helps when saving and loading a game. +/// @warning Do not use a zero or short length. +struct b2DistanceJointDef : public b2JointDef +{ + b2DistanceJointDef() + { + type = e_distanceJoint; + localAnchor1.Set(0.0f, 0.0f); + localAnchor2.Set(0.0f, 0.0f); + length = 1.0f; + frequencyHz = 0.0f; + dampingRatio = 0.0f; + } + + /// Initialize the bodies, anchors, and length using the world + /// anchors. + void Initialize(b2Body* body1, b2Body* body2, + const b2Vec2& anchor1, const b2Vec2& anchor2); + + /// The local anchor point relative to body1's origin. + b2Vec2 localAnchor1; + + /// The local anchor point relative to body2's origin. + b2Vec2 localAnchor2; + + /// The equilibrium length between the anchor points. + float32 length; + + /// The response speed. + float32 frequencyHz; + + /// The damping ratio. 0 = no damping, 1 = critical damping. + float32 dampingRatio; +}; + +/// A distance joint constrains two points on two bodies +/// to remain at a fixed distance from each other. You can view +/// this as a massless, rigid rod. +class b2DistanceJoint : public b2Joint +{ +public: + + b2Vec2 GetAnchor1() const; + b2Vec2 GetAnchor2() const; + + b2Vec2 GetReactionForce() const; + float32 GetReactionTorque() const; + + //--------------- Internals Below ------------------- + + b2DistanceJoint(const b2DistanceJointDef* data); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + bool SolvePositionConstraints(); + + b2Vec2 m_localAnchor1; + b2Vec2 m_localAnchor2; + b2Vec2 m_u; + float32 m_frequencyHz; + float32 m_dampingRatio; + float32 m_gamma; + float32 m_bias; + float32 m_impulse; + float32 m_mass; // effective mass for the constraint. + float32 m_length; +}; + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2GearJoint.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2GearJoint.h new file mode 100644 index 0000000..f48f53c --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2GearJoint.h @@ -0,0 +1,109 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_GEAR_JOINT_H +#define B2_GEAR_JOINT_H + +#include "b2Joint.h" + +class b2RevoluteJoint; +class b2PrismaticJoint; + +/// Gear joint definition. This definition requires two existing +/// revolute or prismatic joints (any combination will work). +/// The provided joints must attach a dynamic body to a static body. +struct b2GearJointDef : public b2JointDef +{ + b2GearJointDef() + { + type = e_gearJoint; + joint1 = NULL; + joint2 = NULL; + ratio = 1.0f; + } + + /// The first revolute/prismatic joint attached to the gear joint. + b2Joint* joint1; + + /// The second revolute/prismatic joint attached to the gear joint. + b2Joint* joint2; + + /// The gear ratio. + /// @see b2GearJoint for explanation. + float32 ratio; +}; + +/// A gear joint is used to connect two joints together. Either joint +/// can be a revolute or prismatic joint. You specify a gear ratio +/// to bind the motions together: +/// coordinate1 + ratio * coordinate2 = constant +/// The ratio can be negative or positive. If one joint is a revolute joint +/// and the other joint is a prismatic joint, then the ratio will have units +/// of length or units of 1/length. +/// @warning The revolute and prismatic joints must be attached to +/// fixed bodies (which must be body1 on those joints). +class b2GearJoint : public b2Joint +{ +public: + b2Vec2 GetAnchor1() const; + b2Vec2 GetAnchor2() const; + + b2Vec2 GetReactionForce() const; + float32 GetReactionTorque() const; + + /// Get the gear ratio. + float32 GetRatio() const; + + //--------------- Internals Below ------------------- + + b2GearJoint(const b2GearJointDef* data); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + bool SolvePositionConstraints(); + + b2Body* m_ground1; + b2Body* m_ground2; + + // One of these is NULL. + b2RevoluteJoint* m_revolute1; + b2PrismaticJoint* m_prismatic1; + + // One of these is NULL. + b2RevoluteJoint* m_revolute2; + b2PrismaticJoint* m_prismatic2; + + b2Vec2 m_groundAnchor1; + b2Vec2 m_groundAnchor2; + + b2Vec2 m_localAnchor1; + b2Vec2 m_localAnchor2; + + b2Jacobian m_J; + + float32 m_constant; + float32 m_ratio; + + // Effective mass + float32 m_mass; + + // Impulse for accumulation/warm starting. + float32 m_force; +}; + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2Joint.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2Joint.h new file mode 100644 index 0000000..cfed383 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2Joint.h @@ -0,0 +1,219 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef JOINT_H +#define JOINT_H + +#include "../../Common/b2Math.h" + +class b2Body; +class b2Joint; +struct b2TimeStep; +class b2BlockAllocator; + +enum b2JointType +{ + e_unknownJoint, + e_revoluteJoint, + e_prismaticJoint, + e_distanceJoint, + e_pulleyJoint, + e_mouseJoint, + e_gearJoint +}; + +enum b2LimitState +{ + e_inactiveLimit, + e_atLowerLimit, + e_atUpperLimit, + e_equalLimits +}; + +struct b2Jacobian +{ + b2Vec2 linear1; + float32 angular1; + b2Vec2 linear2; + float32 angular2; + + void SetZero(); + void Set(const b2Vec2& x1, float32 a1, const b2Vec2& x2, float32 a2); + float32 Compute(const b2Vec2& x1, float32 a1, const b2Vec2& x2, float32 a2); +}; + +/// A joint edge is used to connect bodies and joints together +/// in a joint graph where each body is a node and each joint +/// is an edge. A joint edge belongs to a doubly linked list +/// maintained in each attached body. Each joint has two joint +/// nodes, one for each attached body. +struct b2JointEdge +{ + b2Body* other; ///< provides quick access to the other body attached. + b2Joint* joint; ///< the joint + b2JointEdge* prev; ///< the previous joint edge in the body's joint list + b2JointEdge* next; ///< the next joint edge in the body's joint list +}; + +/// Joint definitions are used to construct joints. +struct b2JointDef +{ + b2JointDef() + { + type = e_unknownJoint; + userData = NULL; + body1 = NULL; + body2 = NULL; + collideConnected = false; + } + + /// The joint type is set automatically for concrete joint types. + b2JointType type; + + /// Use this to attach application specific data to your joints. + void* userData; + + /// The first attached body. + b2Body* body1; + + /// The second attached body. + b2Body* body2; + + /// Set this flag to true if the attached bodies should collide. + bool collideConnected; +}; + +/// The base joint class. Joints are used to constraint two bodies together in +/// various fashions. Some joints also feature limits and motors. +class b2Joint +{ +public: + + /// Get the type of the concrete joint. + b2JointType GetType() const; + + /// Get the first body attached to this joint. + b2Body* GetBody1(); + + /// Get the second body attached to this joint. + b2Body* GetBody2(); + + /// Get the anchor point on body1 in world coordinates. + virtual b2Vec2 GetAnchor1() const = 0; + + /// Get the anchor point on body2 in world coordinates. + virtual b2Vec2 GetAnchor2() const = 0; + + /// Get the reaction force on body2 at the joint anchor. + virtual b2Vec2 GetReactionForce() const = 0; + + /// Get the reaction torque on body2. + virtual float32 GetReactionTorque() const = 0; + + /// Get the next joint the world joint list. + b2Joint* GetNext(); + + /// Get the user data pointer. + void* GetUserData(); + + /// Set the user data pointer. + void SetUserData(void* data); + + //--------------- Internals Below ------------------- +protected: + friend class b2World; + friend class b2Body; + friend class b2Island; + + static b2Joint* Create(const b2JointDef* def, b2BlockAllocator* allocator); + static void Destroy(b2Joint* joint, b2BlockAllocator* allocator); + + b2Joint(const b2JointDef* def); + virtual ~b2Joint() {} + + virtual void InitVelocityConstraints(const b2TimeStep& step) = 0; + virtual void SolveVelocityConstraints(const b2TimeStep& step) = 0; + + // This returns true if the position errors are within tolerance. + virtual void InitPositionConstraints() {} + virtual bool SolvePositionConstraints() = 0; + + b2JointType m_type; + b2Joint* m_prev; + b2Joint* m_next; + b2JointEdge m_node1; + b2JointEdge m_node2; + b2Body* m_body1; + b2Body* m_body2; + + float32 m_inv_dt; + + bool m_islandFlag; + bool m_collideConnected; + + void* m_userData; +}; + +inline void b2Jacobian::SetZero() +{ + linear1.SetZero(); angular1 = 0.0f; + linear2.SetZero(); angular2 = 0.0f; +} + +inline void b2Jacobian::Set(const b2Vec2& x1, float32 a1, const b2Vec2& x2, float32 a2) +{ + linear1 = x1; angular1 = a1; + linear2 = x2; angular2 = a2; +} + +inline float32 b2Jacobian::Compute(const b2Vec2& x1, float32 a1, const b2Vec2& x2, float32 a2) +{ + return b2Dot(linear1, x1) + angular1 * a1 + b2Dot(linear2, x2) + angular2 * a2; +} + +inline b2JointType b2Joint::GetType() const +{ + return m_type; +} + +inline b2Body* b2Joint::GetBody1() +{ + return m_body1; +} + +inline b2Body* b2Joint::GetBody2() +{ + return m_body2; +} + +inline b2Joint* b2Joint::GetNext() +{ + return m_next; +} + +inline void* b2Joint::GetUserData() +{ + return m_userData; +} + +inline void b2Joint::SetUserData(void* data) +{ + m_userData = data; +} + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2MouseJoint.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2MouseJoint.h new file mode 100644 index 0000000..3d9e590 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2MouseJoint.h @@ -0,0 +1,102 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_MOUSE_JOINT_H +#define B2_MOUSE_JOINT_H + +#include "b2Joint.h" + +/// Mouse joint definition. This requires a world target point, +/// tuning parameters, and the time step. +struct b2MouseJointDef : public b2JointDef +{ + b2MouseJointDef() + { + type = e_mouseJoint; + target.Set(0.0f, 0.0f); + maxForce = 0.0f; + frequencyHz = 5.0f; + dampingRatio = 0.7f; + timeStep = 1.0f / 60.0f; + } + + /// The initial world target point. This is assumed + /// to coincide with the body anchor initially. + b2Vec2 target; + + /// The maximum constraint force that can be exerted + /// to move the candidate body. Usually you will express + /// as some multiple of the weight (multiplier * mass * gravity). + float32 maxForce; + + /// The response speed. + float32 frequencyHz; + + /// The damping ratio. 0 = no damping, 1 = critical damping. + float32 dampingRatio; + + /// The time step used in the simulation. + float32 timeStep; +}; + +/// A mouse joint is used to make a point on a body track a +/// specified world point. This a soft constraint with a maximum +/// force. This allows the constraint to stretch and without +/// applying huge forces. +class b2MouseJoint : public b2Joint +{ +public: + + /// Implements b2Joint. + b2Vec2 GetAnchor1() const; + + /// Implements b2Joint. + b2Vec2 GetAnchor2() const; + + /// Implements b2Joint. + b2Vec2 GetReactionForce() const; + + /// Implements b2Joint. + float32 GetReactionTorque() const; + + /// Use this to update the target point. + void SetTarget(const b2Vec2& target); + + //--------------- Internals Below ------------------- + + b2MouseJoint(const b2MouseJointDef* def); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + bool SolvePositionConstraints() + { + return true; + } + + b2Vec2 m_localAnchor; + b2Vec2 m_target; + b2Vec2 m_impulse; + + b2Mat22 m_mass; // effective mass for point-to-point constraint. + b2Vec2 m_C; // position error + float32 m_maxForce; + float32 m_beta; // bias factor + float32 m_gamma; // softness +}; + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2PrismaticJoint.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2PrismaticJoint.h new file mode 100644 index 0000000..23a1a07 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2PrismaticJoint.h @@ -0,0 +1,176 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_PRISMATIC_JOINT_H +#define B2_PRISMATIC_JOINT_H + +#include "b2Joint.h" + +/// Prismatic joint definition. This requires defining a line of +/// motion using an axis and an anchor point. The definition uses local +/// anchor points and a local axis so that the initial configuration +/// can violate the constraint slightly. The joint translation is zero +/// when the local anchor points coincide in world space. Using local +/// anchors and a local axis helps when saving and loading a game. +struct b2PrismaticJointDef : public b2JointDef +{ + b2PrismaticJointDef() + { + type = e_prismaticJoint; + localAnchor1.SetZero(); + localAnchor2.SetZero(); + localAxis1.Set(1.0f, 0.0f); + referenceAngle = 0.0f; + enableLimit = false; + lowerTranslation = 0.0f; + upperTranslation = 0.0f; + enableMotor = false; + maxMotorForce = 0.0f; + motorSpeed = 0.0f; + } + + /// Initialize the bodies, anchors, axis, and reference angle using the world + /// anchor and world axis. + void Initialize(b2Body* body1, b2Body* body2, const b2Vec2& anchor, const b2Vec2& axis); + + /// The local anchor point relative to body1's origin. + b2Vec2 localAnchor1; + + /// The local anchor point relative to body2's origin. + b2Vec2 localAnchor2; + + /// The local translation axis in body1. + b2Vec2 localAxis1; + + /// The constrained angle between the bodies: body2_angle - body1_angle. + float32 referenceAngle; + + /// Enable/disable the joint limit. + bool enableLimit; + + /// The lower translation limit, usually in meters. + float32 lowerTranslation; + + /// The upper translation limit, usually in meters. + float32 upperTranslation; + + /// Enable/disable the joint motor. + bool enableMotor; + + /// The maximum motor torque, usually in N-m. + float32 maxMotorForce; + + /// The desired motor speed in radians per second. + float32 motorSpeed; +}; + +/// A prismatic joint. This joint provides one degree of freedom: translation +/// along an axis fixed in body1. Relative rotation is prevented. You can +/// use a joint limit to restrict the range of motion and a joint motor to +/// drive the motion or to model joint friction. +class b2PrismaticJoint : public b2Joint +{ +public: + b2Vec2 GetAnchor1() const; + b2Vec2 GetAnchor2() const; + + b2Vec2 GetReactionForce() const; + float32 GetReactionTorque() const; + + /// Get the current joint translation, usually in meters. + float32 GetJointTranslation() const; + + /// Get the current joint translation speed, usually in meters per second. + float32 GetJointSpeed() const; + + /// Is the joint limit enabled? + bool IsLimitEnabled() const; + + /// Enable/disable the joint limit. + void EnableLimit(bool flag); + + /// Get the lower joint limit, usually in meters. + float32 GetLowerLimit() const; + + /// Get the upper joint limit, usually in meters. + float32 GetUpperLimit() const; + + /// Set the joint limits, usually in meters. + void SetLimits(float32 lower, float32 upper); + + /// Is the joint motor enabled? + bool IsMotorEnabled() const; + + /// Enable/disable the joint motor. + void EnableMotor(bool flag); + + /// Set the motor speed, usually in meters per second. + void SetMotorSpeed(float32 speed); + + /// Get the motor speed, usually in meters per second. + float32 GetMotorSpeed() const; + + /// Set the maximum motor force, usually in N. + void SetMaxMotorForce(float32 force); + + /// Get the current motor force, usually in N. + float32 GetMotorForce() const; + + //--------------- Internals Below ------------------- + + b2PrismaticJoint(const b2PrismaticJointDef* def); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + bool SolvePositionConstraints(); + + b2Vec2 m_localAnchor1; + b2Vec2 m_localAnchor2; + b2Vec2 m_localXAxis1; + b2Vec2 m_localYAxis1; + float32 m_refAngle; + + b2Jacobian m_linearJacobian; + float32 m_linearMass; // effective mass for point-to-line constraint. + float32 m_force; + + float32 m_angularMass; // effective mass for angular constraint. + float32 m_torque; + + b2Jacobian m_motorJacobian; + float32 m_motorMass; // effective mass for motor/limit translational constraint. + float32 m_motorForce; + float32 m_limitForce; + float32 m_limitPositionImpulse; + + float32 m_lowerTranslation; + float32 m_upperTranslation; + float32 m_maxMotorForce; + float32 m_motorSpeed; + + bool m_enableLimit; + bool m_enableMotor; + b2LimitState m_limitState; +}; + +inline float32 b2PrismaticJoint::GetMotorSpeed() const +{ + return m_motorSpeed; +} + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2PulleyJoint.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2PulleyJoint.h new file mode 100644 index 0000000..fb65797 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2PulleyJoint.h @@ -0,0 +1,153 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_PULLEY_JOINT_H +#define B2_PULLEY_JOINT_H + +#include "b2Joint.h" + +const float32 b2_minPulleyLength = 2.0f; + +/// Pulley joint definition. This requires two ground anchors, +/// two dynamic body anchor points, max lengths for each side, +/// and a pulley ratio. +struct b2PulleyJointDef : public b2JointDef +{ + b2PulleyJointDef() + { + type = e_pulleyJoint; + groundAnchor1.Set(-1.0f, 1.0f); + groundAnchor2.Set(1.0f, 1.0f); + localAnchor1.Set(-1.0f, 0.0f); + localAnchor2.Set(1.0f, 0.0f); + length1 = 0.0f; + maxLength1 = 0.0f; + length2 = 0.0f; + maxLength2 = 0.0f; + ratio = 1.0f; + collideConnected = true; + } + + /// Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors. + void Initialize(b2Body* body1, b2Body* body2, + const b2Vec2& groundAnchor1, const b2Vec2& groundAnchor2, + const b2Vec2& anchor1, const b2Vec2& anchor2, + float32 ratio); + + /// The first ground anchor in world coordinates. This point never moves. + b2Vec2 groundAnchor1; + + /// The second ground anchor in world coordinates. This point never moves. + b2Vec2 groundAnchor2; + + /// The local anchor point relative to body1's origin. + b2Vec2 localAnchor1; + + /// The local anchor point relative to body2's origin. + b2Vec2 localAnchor2; + + /// The a reference length for the segment attached to body1. + float32 length1; + + /// The maximum length of the segment attached to body1. + float32 maxLength1; + + /// The a reference length for the segment attached to body2. + float32 length2; + + /// The maximum length of the segment attached to body2. + float32 maxLength2; + + /// The pulley ratio, used to simulate a block-and-tackle. + float32 ratio; +}; + +/// The pulley joint is connected to two bodies and two fixed ground points. +/// The pulley supports a ratio such that: +/// length1 + ratio * length2 <= constant +/// Yes, the force transmitted is scaled by the ratio. +/// The pulley also enforces a maximum length limit on both sides. This is +/// useful to prevent one side of the pulley hitting the top. +class b2PulleyJoint : public b2Joint +{ +public: + b2Vec2 GetAnchor1() const; + b2Vec2 GetAnchor2() const; + + b2Vec2 GetReactionForce() const; + float32 GetReactionTorque() const; + + /// Get the first ground anchor. + b2Vec2 GetGroundAnchor1() const; + + /// Get the second ground anchor. + b2Vec2 GetGroundAnchor2() const; + + /// Get the current length of the segment attached to body1. + float32 GetLength1() const; + + /// Get the current length of the segment attached to body2. + float32 GetLength2() const; + + /// Get the pulley ratio. + float32 GetRatio() const; + + //--------------- Internals Below ------------------- + + b2PulleyJoint(const b2PulleyJointDef* data); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + bool SolvePositionConstraints(); + + b2Body* m_ground; + b2Vec2 m_groundAnchor1; + b2Vec2 m_groundAnchor2; + b2Vec2 m_localAnchor1; + b2Vec2 m_localAnchor2; + + b2Vec2 m_u1; + b2Vec2 m_u2; + + float32 m_constant; + float32 m_ratio; + + float32 m_maxLength1; + float32 m_maxLength2; + + // Effective masses + float32 m_pulleyMass; + float32 m_limitMass1; + float32 m_limitMass2; + + // Impulses for accumulation/warm starting. + float32 m_force; + float32 m_limitForce1; + float32 m_limitForce2; + + // Position impulses for accumulation. + float32 m_positionImpulse; + float32 m_limitPositionImpulse1; + float32 m_limitPositionImpulse2; + + b2LimitState m_state; + b2LimitState m_limitState1; + b2LimitState m_limitState2; +}; + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2RevoluteJoint.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2RevoluteJoint.h new file mode 100644 index 0000000..461bed2 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/Joints/b2RevoluteJoint.h @@ -0,0 +1,176 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_REVOLUTE_JOINT_H +#define B2_REVOLUTE_JOINT_H + +#include "b2Joint.h" + +/// Revolute joint definition. This requires defining an +/// anchor point where the bodies are joined. The definition +/// uses local anchor points so that the initial configuration +/// can violate the constraint slightly. You also need to +/// specify the initial relative angle for joint limits. This +/// helps when saving and loading a game. +/// The local anchor points are measured from the body's origin +/// rather than the center of mass because: +/// 1. you might not know where the center of mass will be. +/// 2. if you add/remove shapes from a body and recompute the mass, +/// the joints will be broken. +struct b2RevoluteJointDef : public b2JointDef +{ + b2RevoluteJointDef() + { + type = e_revoluteJoint; + localAnchor1.Set(0.0f, 0.0f); + localAnchor2.Set(0.0f, 0.0f); + referenceAngle = 0.0f; + lowerAngle = 0.0f; + upperAngle = 0.0f; + maxMotorTorque = 0.0f; + motorSpeed = 0.0f; + enableLimit = false; + enableMotor = false; + } + + /// Initialize the bodies, anchors, and reference angle using the world + /// anchor. + void Initialize(b2Body* body1, b2Body* body2, const b2Vec2& anchor); + + /// The local anchor point relative to body1's origin. + b2Vec2 localAnchor1; + + /// The local anchor point relative to body2's origin. + b2Vec2 localAnchor2; + + /// The body2 angle minus body1 angle in the reference state (radians). + float32 referenceAngle; + + /// A flag to enable joint limits. + bool enableLimit; + + /// The lower angle for the joint limit (radians). + float32 lowerAngle; + + /// The upper angle for the joint limit (radians). + float32 upperAngle; + + /// A flag to enable the joint motor. + bool enableMotor; + + /// The desired motor speed. Usually in radians per second. + float32 motorSpeed; + + /// The maximum motor torque used to achieve the desired motor speed. + /// Usually in N-m. + float32 maxMotorTorque; +}; + +/// A revolute joint constrains to bodies to share a common point while they +/// are free to rotate about the point. The relative rotation about the shared +/// point is the joint angle. You can limit the relative rotation with +/// a joint limit that specifies a lower and upper angle. You can use a motor +/// to drive the relative rotation about the shared point. A maximum motor torque +/// is provided so that infinite forces are not generated. +class b2RevoluteJoint : public b2Joint +{ +public: + b2Vec2 GetAnchor1() const; + b2Vec2 GetAnchor2() const; + + b2Vec2 GetReactionForce() const; + float32 GetReactionTorque() const; + + /// Get the current joint angle in radians. + float32 GetJointAngle() const; + + /// Get the current joint angle speed in radians per second. + float32 GetJointSpeed() const; + + /// Is the joint limit enabled? + bool IsLimitEnabled() const; + + /// Enable/disable the joint limit. + void EnableLimit(bool flag); + + /// Get the lower joint limit in radians. + float32 GetLowerLimit() const; + + /// Get the upper joint limit in radians. + float32 GetUpperLimit() const; + + /// Set the joint limits in radians. + void SetLimits(float32 lower, float32 upper); + + /// Is the joint motor enabled? + bool IsMotorEnabled() const; + + /// Enable/disable the joint motor. + void EnableMotor(bool flag); + + /// Set the motor speed in radians per second. + void SetMotorSpeed(float32 speed); + + /// Get the motor speed in radians per second. + float32 GetMotorSpeed() const; + + /// Set the maximum motor torque, usually in N-m. + void SetMaxMotorTorque(float32 torque); + + /// Get the current motor torque, usually in N-m. + float32 GetMotorTorque() const; + + //--------------- Internals Below ------------------- + b2RevoluteJoint(const b2RevoluteJointDef* def); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + + bool SolvePositionConstraints(); + + b2Vec2 m_localAnchor1; // relative + b2Vec2 m_localAnchor2; + b2Vec2 m_pivotForce; + float32 m_motorForce; + float32 m_limitForce; + float32 m_limitPositionImpulse; + + b2Mat22 m_pivotMass; // effective mass for point-to-point constraint. + float32 m_motorMass; // effective mass for motor/limit angular constraint. + + bool m_enableMotor; + float32 m_maxMotorTorque; + float32 m_motorSpeed; + + bool m_enableLimit; + float32 m_referenceAngle; + float32 m_lowerAngle; + float32 m_upperAngle; + b2LimitState m_limitState; + +#ifdef B2_TOI_JOINTS + b2Vec2 m_lastWarmStartingPivotForce; +#endif +}; + +inline float32 b2RevoluteJoint::GetMotorSpeed() const +{ + return m_motorSpeed; +} + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/b2Body.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/b2Body.h new file mode 100644 index 0000000..ec2bc43 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/b2Body.h @@ -0,0 +1,587 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_BODY_H +#define B2_BODY_H + +#include "../Common/b2Math.h" +#include "../Collision/Shapes/b2Shape.h" +#include "Joints/b2Joint.h" + +#include + +class b2Joint; +class b2Contact; +class b2World; +struct b2JointEdge; +struct b2ContactEdge; + +/// A body definition holds all the data needed to construct a rigid body. +/// You can safely re-use body definitions. +struct b2BodyDef +{ + /// This constructor sets the body definition default values. + b2BodyDef() + { + massData.center.SetZero(); + massData.mass = 0.0f; + massData.I = 0.0f; + userData = NULL; + position.Set(0.0f, 0.0f); + angle = 0.0f; + linearDamping = 0.0f; + angularDamping = 0.0f; + allowSleep = true; + isSleeping = false; + fixedRotation = false; + isBullet = false; + } + + /// You can use this to initialized the mass properties of the body. + /// If you prefer, you can set the mass properties after the shapes + /// have been added using b2Body::SetMassFromShapes. + b2MassData massData; + + /// Use this to store application specific body data. + void* userData; + + /// The world position of the body. Avoid creating bodies at the origin + /// since this can lead to many overlapping shapes. + b2Vec2 position; + + /// The world angle of the body in radians. + float32 angle; + + /// Linear damping is use to reduce the linear velocity. The damping parameter + /// can be larger than 1.0f but the damping effect becomes sensitive to the + /// time step when the damping parameter is large. + float32 linearDamping; + + /// Angular damping is use to reduce the angular velocity. The damping parameter + /// can be larger than 1.0f but the damping effect becomes sensitive to the + /// time step when the damping parameter is large. + float32 angularDamping; + + /// Set this flag to false if this body should never fall asleep. Note that + /// this increases CPU usage. + bool allowSleep; + + /// Is this body initially sleeping? + bool isSleeping; + + /// Should this body be prevented from rotating? Useful for characters. + bool fixedRotation; + + /// Is this a fast moving body that should be prevented from tunneling through + /// other moving bodies? Note that all bodies are prevented from tunneling through + /// static bodies. + /// @warning You should use this flag sparingly since it increases processing time. + bool isBullet; +}; + +/// A rigid body. +class b2Body +{ +public: + /// Creates a shape and attach it to this body. + /// @param shapeDef the shape definition. + /// @warning This function is locked during callbacks. + b2Shape* CreateShape(b2ShapeDef* shapeDef); + + /// Destroy a shape. This removes the shape from the broad-phase and + /// therefore destroys any contacts associated with this shape. All shapes + /// attached to a body are implicitly destroyed when the body is destroyed. + /// @param shape the shape to be removed. + /// @warning This function is locked during callbacks. + void DestroyShape(b2Shape* shape); + + /// Set the mass properties. Note that this changes the center of mass position. + /// If you are not sure how to compute mass properties, use SetMassFromShapes. + /// The inertia tensor is assumed to be relative to the center of mass. + /// @param massData the mass properties. + void SetMass(const b2MassData* massData); + + /// Compute the mass properties from the attached shapes. You typically call this + /// after adding all the shapes. If you add or remove shapes later, you may want + /// to call this again. Note that this changes the center of mass position. + void SetMassFromShapes(); + + /// Set the position of the body's origin and rotation (radians). + /// This breaks any contacts and wakes the other bodies. + /// @param position the new world position of the body's origin (not necessarily + /// the center of mass). + /// @param angle the new world rotation angle of the body in radians. + /// @return false if the movement put a shape outside the world. In this case the + /// body is automatically frozen. + bool SetXForm(const b2Vec2& position, float32 angle); + + /// Get the body transform for the body's origin. + /// @return the world transform of the body's origin. + const b2XForm& GetXForm() const; + + /// Get the world body origin position. + /// @return the world position of the body's origin. + const b2Vec2& GetPosition() const; + + /// Get the angle in radians. + /// @return the current world rotation angle in radians. + float32 GetAngle() const; + + /// Get the world position of the center of mass. + const b2Vec2& GetWorldCenter() const; + + /// Get the local position of the center of mass. + const b2Vec2& GetLocalCenter() const; + + /// Set the linear velocity of the center of mass. + /// @param v the new linear velocity of the center of mass. + void SetLinearVelocity(const b2Vec2& v); + + /// Get the linear velocity of the center of mass. + /// @return the linear velocity of the center of mass. + b2Vec2 GetLinearVelocity() const; + + /// Set the angular velocity. + /// @param omega the new angular velocity in radians/second. + void SetAngularVelocity(float32 omega); + + /// Get the angular velocity. + /// @return the angular velocity in radians/second. + float32 GetAngularVelocity() const; + + /// Apply a force at a world point. If the force is not + /// applied at the center of mass, it will generate a torque and + /// affect the angular velocity. This wakes up the body. + /// @param force the world force vector, usually in Newtons (N). + /// @param point the world position of the point of application. + void ApplyForce(const b2Vec2& force, const b2Vec2& point); + + /// Apply a torque. This affects the angular velocity + /// without affecting the linear velocity of the center of mass. + /// This wakes up the body. + /// @param torque about the z-axis (out of the screen), usually in N-m. + void ApplyTorque(float32 torque); + + /// Apply an impulse at a point. This immediately modifies the velocity. + /// It also modifies the angular velocity if the point of application + /// is not at the center of mass. This wakes up the body. + /// @param impulse the world impulse vector, usually in N-seconds or kg-m/s. + /// @param point the world position of the point of application. + void ApplyImpulse(const b2Vec2& impulse, const b2Vec2& point); + + /// Get the total mass of the body. + /// @return the mass, usually in kilograms (kg). + float32 GetMass() const; + + /// Get the central rotational inertia of the body. + /// @return the rotational inertia, usually in kg-m^2. + float32 GetInertia() const; + + /// Get the world coordinates of a point given the local coordinates. + /// @param localPoint a point on the body measured relative the the body's origin. + /// @return the same point expressed in world coordinates. + b2Vec2 GetWorldPoint(const b2Vec2& localPoint) const; + + /// Get the world coordinates of a vector given the local coordinates. + /// @param localVector a vector fixed in the body. + /// @return the same vector expressed in world coordinates. + b2Vec2 GetWorldVector(const b2Vec2& localVector) const; + + /// Gets a local point relative to the body's origin given a world point. + /// @param a point in world coordinates. + /// @return the corresponding local point relative to the body's origin. + b2Vec2 GetLocalPoint(const b2Vec2& worldPoint) const; + + /// Gets a local vector given a world vector. + /// @param a vector in world coordinates. + /// @return the corresponding local vector. + b2Vec2 GetLocalVector(const b2Vec2& worldVector) const; + + /// Get the world linear velocity of a world point attached to this body. + /// @param a point in world coordinates. + /// @return the world velocity of a point. + b2Vec2 GetLinearVelocityFromWorldPoint(const b2Vec2& worldPoint) const; + + /// Get the world velocity of a local point. + /// @param a point in local coordinates. + /// @return the world velocity of a point. + b2Vec2 GetLinearVelocityFromLocalPoint(const b2Vec2& localPoint) const; + + /// Is this body treated like a bullet for continuous collision detection? + bool IsBullet() const; + + /// Should this body be treated like a bullet for continuous collision detection? + void SetBullet(bool flag); + + /// Is this body static (immovable)? + bool IsStatic() const; + + /// Is this body dynamic (movable)? + bool IsDynamic() const; + + /// Is this body frozen? + bool IsFrozen() const; + + /// Is this body sleeping (not simulating). + bool IsSleeping() const; + + /// You can disable sleeping on this body. + void AllowSleeping(bool flag); + + /// Wake up this body so it will begin simulating. + void WakeUp(); + + /// Put this body to sleep so it will stop simulating. + /// This also sets the velocity to zero. + void PutToSleep(); + + /// Get the list of all shapes attached to this body. + b2Shape* GetShapeList(); + + /// Get the list of all joints attached to this body. + b2JointEdge* GetJointList(); + + /// Get the next body in the world's body list. + b2Body* GetNext(); + + /// Get the user data pointer that was provided in the body definition. + void* GetUserData(); + + /// Set the user data. Use this to store your application specific data. + void SetUserData(void* data); + + /// Get the parent world of this body. + b2World* GetWorld(); + +private: + + friend class b2World; + friend class b2Island; + friend class b2ContactManager; + friend class b2ContactSolver; + + friend class b2DistanceJoint; + friend class b2GearJoint; + friend class b2MouseJoint; + friend class b2PrismaticJoint; + friend class b2PulleyJoint; + friend class b2RevoluteJoint; + + // m_flags + enum + { + e_frozenFlag = 0x0002, + e_islandFlag = 0x0004, + e_sleepFlag = 0x0008, + e_allowSleepFlag = 0x0010, + e_bulletFlag = 0x0020, + e_fixedRotationFlag = 0x0040, + }; + + // m_type + enum + { + e_staticType, + e_dynamicType, + e_maxTypes, + }; + + b2Body(const b2BodyDef* bd, b2World* world); + ~b2Body(); + + bool SynchronizeShapes(); + + void SynchronizeTransform(); + + // This is used to prevent connected bodies from colliding. + // It may lie, depending on the collideConnected flag. + bool IsConnected(const b2Body* other) const; + + void Advance(float32 t); + + uint16 m_flags; + int16 m_type; + + b2XForm m_xf; // the body origin transform + + b2Sweep m_sweep; // the swept motion for CCD + + b2Vec2 m_linearVelocity; + float32 m_angularVelocity; + + b2Vec2 m_force; + float32 m_torque; + + b2World* m_world; + b2Body* m_prev; + b2Body* m_next; + + b2Shape* m_shapeList; + int32 m_shapeCount; + + b2JointEdge* m_jointList; + b2ContactEdge* m_contactList; + + float32 m_mass, m_invMass; + float32 m_I, m_invI; + + float32 m_linearDamping; + float32 m_angularDamping; + + float32 m_sleepTime; + + void* m_userData; +}; + +inline const b2XForm& b2Body::GetXForm() const +{ + return m_xf; +} + +inline const b2Vec2& b2Body::GetPosition() const +{ + return m_xf.position; +} + +inline float32 b2Body::GetAngle() const +{ + return m_sweep.a; +} + +inline const b2Vec2& b2Body::GetWorldCenter() const +{ + return m_sweep.c; +} + +inline const b2Vec2& b2Body::GetLocalCenter() const +{ + return m_sweep.localCenter; +} + +inline void b2Body::SetLinearVelocity(const b2Vec2& v) +{ + m_linearVelocity = v; +} + +inline b2Vec2 b2Body::GetLinearVelocity() const +{ + return m_linearVelocity; +} + +inline void b2Body::SetAngularVelocity(float32 w) +{ + m_angularVelocity = w; +} + +inline float32 b2Body::GetAngularVelocity() const +{ + return m_angularVelocity; +} + +inline float32 b2Body::GetMass() const +{ + return m_mass; +} + +inline float32 b2Body::GetInertia() const +{ + return m_I; +} + +inline b2Vec2 b2Body::GetWorldPoint(const b2Vec2& localPoint) const +{ + return b2Mul(m_xf, localPoint); +} + +inline b2Vec2 b2Body::GetWorldVector(const b2Vec2& localVector) const +{ + return b2Mul(m_xf.R, localVector); +} + +inline b2Vec2 b2Body::GetLocalPoint(const b2Vec2& worldPoint) const +{ + return b2MulT(m_xf, worldPoint); +} + +inline b2Vec2 b2Body::GetLocalVector(const b2Vec2& worldVector) const +{ + return b2MulT(m_xf.R, worldVector); +} + +inline b2Vec2 b2Body::GetLinearVelocityFromWorldPoint(const b2Vec2& worldPoint) const +{ + return m_linearVelocity + b2Cross(m_angularVelocity, worldPoint - m_sweep.c); +} + +inline b2Vec2 b2Body::GetLinearVelocityFromLocalPoint(const b2Vec2& localPoint) const +{ + return GetLinearVelocityFromWorldPoint(GetWorldPoint(localPoint)); +} + +inline bool b2Body::IsBullet() const +{ + return (m_flags & e_bulletFlag) == e_bulletFlag; +} + +inline void b2Body::SetBullet(bool flag) +{ + if (flag) + { + m_flags |= e_bulletFlag; + } + else + { + m_flags &= ~e_bulletFlag; + } +} + +inline bool b2Body::IsStatic() const +{ + return m_type == e_staticType; +} + +inline bool b2Body::IsDynamic() const +{ + return m_type == e_dynamicType; +} + +inline bool b2Body::IsFrozen() const +{ + return (m_flags & e_frozenFlag) == e_frozenFlag; +} + +inline bool b2Body::IsSleeping() const +{ + return (m_flags & e_sleepFlag) == e_sleepFlag; +} + +inline void b2Body::AllowSleeping(bool flag) +{ + if (flag) + { + m_flags |= e_allowSleepFlag; + } + else + { + m_flags &= ~e_allowSleepFlag; + WakeUp(); + } +} + +inline void b2Body::WakeUp() +{ + m_flags &= ~e_sleepFlag; + m_sleepTime = 0.0f; +} + +inline void b2Body::PutToSleep() +{ + m_flags |= e_sleepFlag; + m_sleepTime = 0.0f; + m_linearVelocity.SetZero(); + m_angularVelocity = 0.0f; + m_force.SetZero(); + m_torque = 0.0f; +} + +inline b2Shape* b2Body::GetShapeList() +{ + return m_shapeList; +} + +inline b2JointEdge* b2Body::GetJointList() +{ + return m_jointList; +} + +inline b2Body* b2Body::GetNext() +{ + return m_next; +} + +inline void* b2Body::GetUserData() +{ + return m_userData; +} + +inline void b2Body::SetUserData(void* data) +{ + m_userData = data; +} + +inline bool b2Body::IsConnected(const b2Body* other) const +{ + for (b2JointEdge* jn = m_jointList; jn; jn = jn->next) + { + if (jn->other == other) + return jn->joint->m_collideConnected == false; + } + + return false; +} + +inline void b2Body::ApplyForce(const b2Vec2& force, const b2Vec2& point) +{ + if (IsSleeping()) + { + WakeUp(); + } + m_force += force; + m_torque += b2Cross(point - m_sweep.c, force); +} + +inline void b2Body::ApplyTorque(float32 torque) +{ + if (IsSleeping()) + { + WakeUp(); + } + m_torque += torque; +} + +inline void b2Body::ApplyImpulse(const b2Vec2& impulse, const b2Vec2& point) +{ + if (IsSleeping()) + { + WakeUp(); + } + m_linearVelocity += m_invMass * impulse; + m_angularVelocity += m_invI * b2Cross(point - m_sweep.c, impulse); +} + +inline void b2Body::SynchronizeTransform() +{ + m_xf.R.Set(m_sweep.a); + m_xf.position = m_sweep.c - b2Mul(m_xf.R, m_sweep.localCenter); +} + +inline void b2Body::Advance(float32 t) +{ + // Advance to the new safe time. + m_sweep.Advance(t); + m_sweep.c = m_sweep.c0; + m_sweep.a = m_sweep.a0; + SynchronizeTransform(); +} + +inline b2World* b2Body::GetWorld() +{ + return m_world; +} + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/b2ContactManager.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/b2ContactManager.h new file mode 100644 index 0000000..7bba1a1 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/b2ContactManager.h @@ -0,0 +1,54 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_CONTACT_MANAGER_H +#define B2_CONTACT_MANAGER_H + +#include "../Collision/b2BroadPhase.h" +#include "../Dynamics/Contacts/b2NullContact.h" + +class b2World; +class b2Contact; +struct b2TimeStep; + +// Delegate of b2World. +class b2ContactManager : public b2PairCallback +{ +public: + b2ContactManager() : m_world(NULL), m_destroyImmediate(false) {} + + // Implements PairCallback + void* PairAdded(void* proxyUserData1, void* proxyUserData2); + + // Implements PairCallback + void PairRemoved(void* proxyUserData1, void* proxyUserData2, void* pairUserData); + + void Destroy(b2Contact* c); + + void Collide(); + + b2World* m_world; + + // This lets us provide broadphase proxy pair user data for + // contacts that shouldn't exist. + b2NullContact m_nullContact; + + bool m_destroyImmediate; +}; + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/b2Island.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/b2Island.h new file mode 100644 index 0000000..e372334 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/b2Island.h @@ -0,0 +1,88 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_ISLAND_H +#define B2_ISLAND_H + +#include "../Common/b2Math.h" + +class b2Contact; +class b2Body; +class b2Joint; +class b2StackAllocator; +class b2ContactListener; +struct b2ContactConstraint; +struct b2TimeStep; + +class b2Island +{ +public: + b2Island(int32 bodyCapacity, int32 contactCapacity, int32 jointCapacity, + b2StackAllocator* allocator, b2ContactListener* listener); + ~b2Island(); + + void Clear() + { + m_bodyCount = 0; + m_contactCount = 0; + m_jointCount = 0; + } + + void Solve(const b2TimeStep& step, const b2Vec2& gravity, bool correctPositions, bool allowSleep); + + void SolveTOI(b2TimeStep& subStep); + + void Add(b2Body* body) + { + b2Assert(m_bodyCount < m_bodyCapacity); + m_bodies[m_bodyCount++] = body; + } + + void Add(b2Contact* contact) + { + b2Assert(m_contactCount < m_contactCapacity); + m_contacts[m_contactCount++] = contact; + } + + void Add(b2Joint* joint) + { + b2Assert(m_jointCount < m_jointCapacity); + m_joints[m_jointCount++] = joint; + } + + void Report(b2ContactConstraint* constraints); + + b2StackAllocator* m_allocator; + b2ContactListener* m_listener; + + b2Body** m_bodies; + b2Contact** m_contacts; + b2Joint** m_joints; + + int32 m_bodyCount; + int32 m_jointCount; + int32 m_contactCount; + + int32 m_bodyCapacity; + int32 m_contactCapacity; + int32 m_jointCapacity; + + int32 m_positionIterationCount; +}; + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/b2World.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/b2World.h new file mode 100644 index 0000000..6e4ff27 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/b2World.h @@ -0,0 +1,264 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_WORLD_H +#define B2_WORLD_H + +#include "../Common/b2Math.h" +#include "../Common/b2BlockAllocator.h" +#include "../Common/b2StackAllocator.h" +#include "b2ContactManager.h" +#include "b2WorldCallbacks.h" + +struct b2AABB; +struct b2ShapeDef; +struct b2BodyDef; +struct b2JointDef; +class b2Body; +class b2Joint; +class b2Shape; +class b2Contact; +class b2BroadPhase; + +struct b2TimeStep +{ + float32 dt; // time step + float32 inv_dt; // inverse time step (0 if dt == 0). + float32 dtRatio; // dt * inv_dt0 + int32 maxIterations; + bool warmStarting; + bool positionCorrection; +}; + +/// The world class manages all physics entities, dynamic simulation, +/// and asynchronous queries. The world also contains efficient memory +/// management facilities. +class b2World +{ +public: + /// Construct a world object. + /// @param worldAABB a bounding box that completely encompasses all your shapes. + /// @param gravity the world gravity vector. + /// @param doSleep improve performance by not simulating inactive bodies. + b2World(const b2AABB& worldAABB, const b2Vec2& gravity, bool doSleep); + + /// Destruct the world. All physics entities are destroyed and all heap memory is released. + ~b2World(); + + /// Register a destruction listener. + void SetDestructionListener(b2DestructionListener* listener); + + /// Register a broad-phase boundary listener. + void SetBoundaryListener(b2BoundaryListener* listener); + + /// Register a contact filter to provide specific control over collision. + /// Otherwise the default filter is used (b2_defaultFilter). + void SetContactFilter(b2ContactFilter* filter); + + /// Register a contact event listener + void SetContactListener(b2ContactListener* listener); + + /// Register a routine for debug drawing. The debug draw functions are called + /// inside the b2World::Step method, so make sure your renderer is ready to + /// consume draw commands when you call Step(). + void SetDebugDraw(b2DebugDraw* debugDraw); + + /// Create a rigid body given a definition. No reference to the definition + /// is retained. + /// @warning This function is locked during callbacks. + b2Body* CreateBody(const b2BodyDef* def); + + /// Destroy a rigid body given a definition. No reference to the definition + /// is retained. This function is locked during callbacks. + /// @warning This automatically deletes all associated shapes and joints. + /// @warning This function is locked during callbacks. + void DestroyBody(b2Body* body); + + /// Create a joint to constrain bodies together. No reference to the definition + /// is retained. This may cause the connected bodies to cease colliding. + /// @warning This function is locked during callbacks. + b2Joint* CreateJoint(const b2JointDef* def); + + /// Destroy a joint. This may cause the connected bodies to begin colliding. + /// @warning This function is locked during callbacks. + void DestroyJoint(b2Joint* joint); + + /// The world provides a single static ground body with no collision shapes. + /// You can use this to simplify the creation of joints and static shapes. + b2Body* GetGroundBody(); + + /// Take a time step. This performs collision detection, integration, + /// and constraint solution. + /// @param timeStep the amount of time to simulate, this should not vary. + /// @param iterations the number of iterations to be used by the constraint solver. + void Step(float32 timeStep, int32 iterations); + + /// Query the world for all shapes that potentially overlap the + /// provided AABB. You provide a shape pointer buffer of specified + /// size. The number of shapes found is returned. + /// @param aabb the query box. + /// @param shapes a user allocated shape pointer array of size maxCount (or greater). + /// @param maxCount the capacity of the shapes array. + /// @return the number of shapes found in aabb. + int32 Query(const b2AABB& aabb, b2Shape** shapes, int32 maxCount); + + /// Check if the AABB is within the broadphase limits. + bool InRange(const b2AABB& aabb) const; + + /// Get the world body list. With the returned body, use b2Body::GetNext to get + /// the next body in the world list. A NULL body indicates the end of the list. + /// @return the head of the world body list. + b2Body* GetBodyList(); + + /// Get the world joint list. With the returned joint, use b2Joint::GetNext to get + /// the next joint in the world list. A NULL joint indicates the end of the list. + /// @return the head of the world joint list. + b2Joint* GetJointList(); + + /// Re-filter a shape. This re-runs contact filtering on a shape. + void Refilter(b2Shape* shape); + + /// Enable/disable warm starting. For testing. + void SetWarmStarting(bool flag) { m_warmStarting = flag; } + + /// Enable/disable position correction. For testing. + void SetPositionCorrection(bool flag) { m_positionCorrection = flag; } + + /// Enable/disable continuous physics. For testing. + void SetContinuousPhysics(bool flag) { m_continuousPhysics = flag; } + + /// Perform validation of internal data structures. + void Validate(); + + /// Get the number of broad-phase proxies. + int32 GetProxyCount() const; + + /// Get the number of broad-phase pairs. + int32 GetPairCount() const; + + /// Get the number of bodies. + int32 GetBodyCount() const; + + /// Get the number joints. + int32 GetJointCount() const; + + /// Get the number of contacts (each may have 0 or more contact points). + int32 GetContactCount() const; + + /// Change the global gravity vector. + void SetGravity(const b2Vec2& gravity); + + /// Get the global gravity vector. + b2Vec2 GetGravity() const; + +private: + + friend class b2Body; + friend class b2ContactManager; + + void Solve(const b2TimeStep& step); + void SolveTOI(const b2TimeStep& step); + + void DrawJoint(b2Joint* joint); + void DrawShape(b2Shape* shape, const b2XForm& xf, const b2Color& color, bool core); + void DrawDebugData(); + + b2BlockAllocator m_blockAllocator; + b2StackAllocator m_stackAllocator; + + bool m_lock; + + b2BroadPhase* m_broadPhase; + b2ContactManager m_contactManager; + + b2Body* m_bodyList; + b2Joint* m_jointList; + + // Do not access + b2Contact* m_contactList; + + int32 m_bodyCount; + int32 m_contactCount; + int32 m_jointCount; + + b2Vec2 m_gravity; + bool m_allowSleep; + + b2Body* m_groundBody; + + b2DestructionListener* m_destructionListener; + b2BoundaryListener* m_boundaryListener; + b2ContactFilter* m_contactFilter; + b2ContactListener* m_contactListener; + b2DebugDraw* m_debugDraw; + + float32 m_inv_dt0; + + int32 m_positionIterationCount; + + // This is for debugging the solver. + bool m_positionCorrection; + + // This is for debugging the solver. + bool m_warmStarting; + + // This is for debugging the solver. + bool m_continuousPhysics; +}; + +inline b2Body* b2World::GetGroundBody() +{ + return m_groundBody; +} + +inline b2Body* b2World::GetBodyList() +{ + return m_bodyList; +} + +inline b2Joint* b2World::GetJointList() +{ + return m_jointList; +} + +inline int32 b2World::GetBodyCount() const +{ + return m_bodyCount; +} + +inline int32 b2World::GetJointCount() const +{ + return m_jointCount; +} + +inline int32 b2World::GetContactCount() const +{ + return m_contactCount; +} + +inline void b2World::SetGravity(const b2Vec2& gravity) +{ + m_gravity = gravity; +} + +inline b2Vec2 b2World::GetGravity() const +{ + return m_gravity; +} + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/b2WorldCallbacks.h b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/b2WorldCallbacks.h new file mode 100644 index 0000000..71c9f95 --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/A/Source/Dynamics/b2WorldCallbacks.h @@ -0,0 +1,172 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_WORLD_CALLBACKS_H +#define B2_WORLD_CALLBACKS_H + +#include "../Common/b2Settings.h" + +struct b2Vec2; +struct b2XForm; +class b2Shape; +class b2Body; +class b2Joint; +class b2Contact; +struct b2ContactPoint; +struct b2ContactResult; + +/// Joints and shapes are destroyed when their associated +/// body is destroyed. Implement this listener so that you +/// may nullify references to these joints and shapes. +class b2DestructionListener +{ +public: + virtual ~b2DestructionListener() {} + + /// Called when any joint is about to be destroyed due + /// to the destruction of one of its attached bodies. + virtual void SayGoodbye(b2Joint* joint) = 0; + + /// Called when any shape is about to be destroyed due + /// to the destruction of its parent body. + virtual void SayGoodbye(b2Shape* shape) = 0; +}; + + +/// This is called when a body's shape passes outside of the world boundary. +class b2BoundaryListener +{ +public: + virtual ~b2BoundaryListener() {} + + /// This is called for each body that leaves the world boundary. + /// @warning you can't modify the world inside this callback. + virtual void Violation(b2Body* body) = 0; +}; + + +/// Implement this class to provide collision filtering. In other words, you can implement +/// this class if you want finer control over contact creation. +class b2ContactFilter +{ +public: + virtual ~b2ContactFilter() {} + + /// Return true if contact calculations should be performed between these two shapes. + /// @warning for performance reasons this is only called when the AABBs begin to overlap. + virtual bool ShouldCollide(b2Shape* shape1, b2Shape* shape2); +}; + +/// The default contact filter. +extern b2ContactFilter b2_defaultFilter; + +/// Implement this class to get collision results. You can use these results for +/// things like sounds and game logic. You can also get contact results by +/// traversing the contact lists after the time step. However, you might miss +/// some contacts because continuous physics leads to sub-stepping. +/// Additionally you may receive multiple callbacks for the same contact in a +/// single time step. +/// You should strive to make your callbacks efficient because there may be +/// many callbacks per time step. +/// @warning The contact separation is the last computed value. +/// @warning You cannot create/destroy Box2D entities inside these callbacks. +class b2ContactListener +{ +public: + virtual ~b2ContactListener() {} + + /// Called when a contact point is added. This includes the geometry + /// and the forces. + virtual void Add(const b2ContactPoint* point) { B2_NOT_USED(point); } + + /// Called when a contact point persists. This includes the geometry + /// and the forces. + virtual void Persist(const b2ContactPoint* point) { B2_NOT_USED(point); } + + /// Called when a contact point is removed. This includes the last + /// computed geometry and forces. + virtual void Remove(const b2ContactPoint* point) { B2_NOT_USED(point); } + + /// Called after a contact point is solved. + virtual void Result(const b2ContactResult* point) { B2_NOT_USED(point); } +}; + +/// Color for debug drawing. Each value has the range [0,1]. +struct b2Color +{ + b2Color() {} + b2Color(float32 r, float32 g, float32 b) : r(r), g(g), b(b) {} + float32 r, g, b; +}; + +/// Implement and register this class with a b2World to provide debug drawing of physics +/// entities in your game. +class b2DebugDraw +{ +public: + b2DebugDraw(); + + virtual ~b2DebugDraw() {} + + enum + { + e_shapeBit = 0x0001, ///< draw shapes + e_jointBit = 0x0002, ///< draw joint connections + e_coreShapeBit = 0x0004, ///< draw core (TOI) shapes + e_aabbBit = 0x0008, ///< draw axis aligned bounding boxes + e_obbBit = 0x0010, ///< draw oriented bounding boxes + e_pairBit = 0x0020, ///< draw broad-phase pairs + e_centerOfMassBit = 0x0040, ///< draw center of mass frame + }; + + /// Set the drawing flags. + void SetFlags(uint32 flags); + + /// Get the drawing flags. + uint32 GetFlags() const; + + /// Append flags to the current flags. + void AppendFlags(uint32 flags); + + /// Clear flags from the current flags. + void ClearFlags(uint32 flags); + + /// Draw a closed polygon provided in CCW order. + virtual void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0; + + /// Draw a solid closed polygon provided in CCW order. + virtual void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0; + + /// Draw a circle. + virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color) = 0; + + /// Draw a solid circle. + virtual void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color) = 0; + + /// Draw a line segment. + virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) = 0; + + /// Draw a transform. Choose your own length scale. + /// @param xf a transform. + virtual void DrawXForm(const b2XForm& xf) = 0; + +protected: + uint32 m_drawFlags; +}; + +#endif diff --git a/build/osx-xcode/libs/Box2D.framework/Versions/Current b/build/osx-xcode/libs/Box2D.framework/Versions/Current new file mode 100644 index 0000000..613feee --- /dev/null +++ b/build/osx-xcode/libs/Box2D.framework/Versions/Current @@ -0,0 +1 @@ +link A \ No newline at end of file diff --git a/build/osx-xcode/libs/Ogg.framework/Headers b/build/osx-xcode/libs/Ogg.framework/Headers new file mode 100644 index 0000000..45bda20 --- /dev/null +++ b/build/osx-xcode/libs/Ogg.framework/Headers @@ -0,0 +1 @@ +link Versions/Current/Headers \ No newline at end of file diff --git a/build/osx-xcode/libs/Ogg.framework/Ogg b/build/osx-xcode/libs/Ogg.framework/Ogg new file mode 100644 index 0000000..36f70c2 --- /dev/null +++ b/build/osx-xcode/libs/Ogg.framework/Ogg @@ -0,0 +1 @@ +link Versions/Current/Ogg \ No newline at end of file diff --git a/build/osx-xcode/libs/Ogg.framework/Resources b/build/osx-xcode/libs/Ogg.framework/Resources new file mode 100644 index 0000000..0af1f07 --- /dev/null +++ b/build/osx-xcode/libs/Ogg.framework/Resources @@ -0,0 +1 @@ +link Versions/Current/Resources \ No newline at end of file diff --git a/build/osx-xcode/libs/Ogg.framework/Versions/A/Headers/ogg.h b/build/osx-xcode/libs/Ogg.framework/Versions/A/Headers/ogg.h new file mode 100644 index 0000000..9082679 --- /dev/null +++ b/build/osx-xcode/libs/Ogg.framework/Versions/A/Headers/ogg.h @@ -0,0 +1,202 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: toplevel libogg include + last mod: $Id: ogg.h 7188 2004-07-20 07:26:04Z xiphmont $ + + ********************************************************************/ +#ifndef _OGG_H +#define _OGG_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +typedef struct { + long endbyte; + int endbit; + + unsigned char *buffer; + unsigned char *ptr; + long storage; +} oggpack_buffer; + +/* ogg_page is used to encapsulate the data in one Ogg bitstream page *****/ + +typedef struct { + unsigned char *header; + long header_len; + unsigned char *body; + long body_len; +} ogg_page; + +/* ogg_stream_state contains the current encode/decode state of a logical + Ogg bitstream **********************************************************/ + +typedef struct { + unsigned char *body_data; /* bytes from packet bodies */ + long body_storage; /* storage elements allocated */ + long body_fill; /* elements stored; fill mark */ + long body_returned; /* elements of fill returned */ + + + int *lacing_vals; /* The values that will go to the segment table */ + ogg_int64_t *granule_vals; /* granulepos values for headers. Not compact + this way, but it is simple coupled to the + lacing fifo */ + long lacing_storage; + long lacing_fill; + long lacing_packet; + long lacing_returned; + + unsigned char header[282]; /* working space for header encode */ + int header_fill; + + int e_o_s; /* set when we have buffered the last packet in the + logical bitstream */ + int b_o_s; /* set after we've written the initial page + of a logical bitstream */ + long serialno; + long pageno; + ogg_int64_t packetno; /* sequence number for decode; the framing + knows where there's a hole in the data, + but we need coupling so that the codec + (which is in a seperate abstraction + layer) also knows about the gap */ + ogg_int64_t granulepos; + +} ogg_stream_state; + +/* ogg_packet is used to encapsulate the data and metadata belonging + to a single raw Ogg/Vorbis packet *************************************/ + +typedef struct { + unsigned char *packet; + long bytes; + long b_o_s; + long e_o_s; + + ogg_int64_t granulepos; + + ogg_int64_t packetno; /* sequence number for decode; the framing + knows where there's a hole in the data, + but we need coupling so that the codec + (which is in a seperate abstraction + layer) also knows about the gap */ +} ogg_packet; + +typedef struct { + unsigned char *data; + int storage; + int fill; + int returned; + + int unsynced; + int headerbytes; + int bodybytes; +} ogg_sync_state; + +/* Ogg BITSTREAM PRIMITIVES: bitstream ************************/ + +extern void oggpack_writeinit(oggpack_buffer *b); +extern void oggpack_writetrunc(oggpack_buffer *b,long bits); +extern void oggpack_writealign(oggpack_buffer *b); +extern void oggpack_writecopy(oggpack_buffer *b,void *source,long bits); +extern void oggpack_reset(oggpack_buffer *b); +extern void oggpack_writeclear(oggpack_buffer *b); +extern void oggpack_readinit(oggpack_buffer *b,unsigned char *buf,int bytes); +extern void oggpack_write(oggpack_buffer *b,unsigned long value,int bits); +extern long oggpack_look(oggpack_buffer *b,int bits); +extern long oggpack_look1(oggpack_buffer *b); +extern void oggpack_adv(oggpack_buffer *b,int bits); +extern void oggpack_adv1(oggpack_buffer *b); +extern long oggpack_read(oggpack_buffer *b,int bits); +extern long oggpack_read1(oggpack_buffer *b); +extern long oggpack_bytes(oggpack_buffer *b); +extern long oggpack_bits(oggpack_buffer *b); +extern unsigned char *oggpack_get_buffer(oggpack_buffer *b); + +extern void oggpackB_writeinit(oggpack_buffer *b); +extern void oggpackB_writetrunc(oggpack_buffer *b,long bits); +extern void oggpackB_writealign(oggpack_buffer *b); +extern void oggpackB_writecopy(oggpack_buffer *b,void *source,long bits); +extern void oggpackB_reset(oggpack_buffer *b); +extern void oggpackB_writeclear(oggpack_buffer *b); +extern void oggpackB_readinit(oggpack_buffer *b,unsigned char *buf,int bytes); +extern void oggpackB_write(oggpack_buffer *b,unsigned long value,int bits); +extern long oggpackB_look(oggpack_buffer *b,int bits); +extern long oggpackB_look1(oggpack_buffer *b); +extern void oggpackB_adv(oggpack_buffer *b,int bits); +extern void oggpackB_adv1(oggpack_buffer *b); +extern long oggpackB_read(oggpack_buffer *b,int bits); +extern long oggpackB_read1(oggpack_buffer *b); +extern long oggpackB_bytes(oggpack_buffer *b); +extern long oggpackB_bits(oggpack_buffer *b); +extern unsigned char *oggpackB_get_buffer(oggpack_buffer *b); + +/* Ogg BITSTREAM PRIMITIVES: encoding **************************/ + +extern int ogg_stream_packetin(ogg_stream_state *os, ogg_packet *op); +extern int ogg_stream_pageout(ogg_stream_state *os, ogg_page *og); +extern int ogg_stream_flush(ogg_stream_state *os, ogg_page *og); + +/* Ogg BITSTREAM PRIMITIVES: decoding **************************/ + +extern int ogg_sync_init(ogg_sync_state *oy); +extern int ogg_sync_clear(ogg_sync_state *oy); +extern int ogg_sync_reset(ogg_sync_state *oy); +extern int ogg_sync_destroy(ogg_sync_state *oy); + +extern char *ogg_sync_buffer(ogg_sync_state *oy, long size); +extern int ogg_sync_wrote(ogg_sync_state *oy, long bytes); +extern long ogg_sync_pageseek(ogg_sync_state *oy,ogg_page *og); +extern int ogg_sync_pageout(ogg_sync_state *oy, ogg_page *og); +extern int ogg_stream_pagein(ogg_stream_state *os, ogg_page *og); +extern int ogg_stream_packetout(ogg_stream_state *os,ogg_packet *op); +extern int ogg_stream_packetpeek(ogg_stream_state *os,ogg_packet *op); + +/* Ogg BITSTREAM PRIMITIVES: general ***************************/ + +extern int ogg_stream_init(ogg_stream_state *os,int serialno); +extern int ogg_stream_clear(ogg_stream_state *os); +extern int ogg_stream_reset(ogg_stream_state *os); +extern int ogg_stream_reset_serialno(ogg_stream_state *os,int serialno); +extern int ogg_stream_destroy(ogg_stream_state *os); +extern int ogg_stream_eos(ogg_stream_state *os); + +extern void ogg_page_checksum_set(ogg_page *og); + +extern int ogg_page_version(ogg_page *og); +extern int ogg_page_continued(ogg_page *og); +extern int ogg_page_bos(ogg_page *og); +extern int ogg_page_eos(ogg_page *og); +extern ogg_int64_t ogg_page_granulepos(ogg_page *og); +extern int ogg_page_serialno(ogg_page *og); +extern long ogg_page_pageno(ogg_page *og); +extern int ogg_page_packets(ogg_page *og); + +extern void ogg_packet_clear(ogg_packet *op); + + +#ifdef __cplusplus +} +#endif + +#endif /* _OGG_H */ + + + + + + diff --git a/build/osx-xcode/libs/Ogg.framework/Versions/A/Headers/os_types.h b/build/osx-xcode/libs/Ogg.framework/Versions/A/Headers/os_types.h new file mode 100644 index 0000000..32dcb8b --- /dev/null +++ b/build/osx-xcode/libs/Ogg.framework/Versions/A/Headers/os_types.h @@ -0,0 +1,127 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: #ifdef jail to whip a few platforms into the UNIX ideal. + last mod: $Id: os_types.h 7524 2004-08-11 04:20:36Z conrad $ + + ********************************************************************/ +#ifndef _OS_TYPES_H +#define _OS_TYPES_H + +/* make it easy on the folks that want to compile the libs with a + different malloc than stdlib */ +#define _ogg_malloc malloc +#define _ogg_calloc calloc +#define _ogg_realloc realloc +#define _ogg_free free + +#if defined(_WIN32) + +# if defined(__CYGWIN__) +# include <_G_config.h> + typedef _G_int64_t ogg_int64_t; + typedef _G_int32_t ogg_int32_t; + typedef _G_uint32_t ogg_uint32_t; + typedef _G_int16_t ogg_int16_t; + typedef _G_uint16_t ogg_uint16_t; +# elif defined(__MINGW32__) + typedef short ogg_int16_t; + typedef unsigned short ogg_uint16_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long ogg_int64_t; + typedef unsigned long long ogg_uint64_t; +# elif defined(__MWERKS__) + typedef long long ogg_int64_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef short ogg_int16_t; + typedef unsigned short ogg_uint16_t; +# else + /* MSVC/Borland */ + typedef __int64 ogg_int64_t; + typedef __int32 ogg_int32_t; + typedef unsigned __int32 ogg_uint32_t; + typedef __int16 ogg_int16_t; + typedef unsigned __int16 ogg_uint16_t; +# endif + +#elif defined(__MACOS__) + +# include + typedef SInt16 ogg_int16_t; + typedef UInt16 ogg_uint16_t; + typedef SInt32 ogg_int32_t; + typedef UInt32 ogg_uint32_t; + typedef SInt64 ogg_int64_t; + +#elif defined(__MACOSX__) /* MacOS X Framework build */ + +# include + typedef int16_t ogg_int16_t; + typedef u_int16_t ogg_uint16_t; + typedef int32_t ogg_int32_t; + typedef u_int32_t ogg_uint32_t; + typedef int64_t ogg_int64_t; + +#elif defined(__BEOS__) + + /* Be */ +# include + typedef int16_t ogg_int16_t; + typedef u_int16_t ogg_uint16_t; + typedef int32_t ogg_int32_t; + typedef u_int32_t ogg_uint32_t; + typedef int64_t ogg_int64_t; + +#elif defined (__EMX__) + + /* OS/2 GCC */ + typedef short ogg_int16_t; + typedef unsigned short ogg_uint16_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long ogg_int64_t; + +#elif defined (DJGPP) + + /* DJGPP */ + typedef short ogg_int16_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long ogg_int64_t; + +#elif defined(R5900) + + /* PS2 EE */ + typedef long ogg_int64_t; + typedef int ogg_int32_t; + typedef unsigned ogg_uint32_t; + typedef short ogg_int16_t; + +#elif defined(__SYMBIAN32__) + + /* Symbian GCC */ + typedef signed short ogg_int16_t; + typedef unsigned short ogg_uint16_t; + typedef signed int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long int ogg_int64_t; + +#else + +# include +# include + +#endif + +#endif /* _OS_TYPES_H */ diff --git a/build/osx-xcode/libs/Ogg.framework/Versions/A/Ogg b/build/osx-xcode/libs/Ogg.framework/Versions/A/Ogg new file mode 100644 index 0000000..c04a249 Binary files /dev/null and b/build/osx-xcode/libs/Ogg.framework/Versions/A/Ogg differ diff --git a/build/osx-xcode/libs/Ogg.framework/Versions/A/Resources/English.lproj/InfoPlist.strings b/build/osx-xcode/libs/Ogg.framework/Versions/A/Resources/English.lproj/InfoPlist.strings new file mode 100644 index 0000000..b230fea Binary files /dev/null and b/build/osx-xcode/libs/Ogg.framework/Versions/A/Resources/English.lproj/InfoPlist.strings differ diff --git a/build/osx-xcode/libs/Ogg.framework/Versions/A/Resources/Info.plist b/build/osx-xcode/libs/Ogg.framework/Versions/A/Resources/Info.plist new file mode 100644 index 0000000..2e229ce --- /dev/null +++ b/build/osx-xcode/libs/Ogg.framework/Versions/A/Resources/Info.plist @@ -0,0 +1,28 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + Ogg + CFBundleGetInfoString + Ogg framework 1.1.2, Copyright © 1994-2005 Xiph.Org Foundation + CFBundleIdentifier + org.xiph.ogg + CFBundleInfoDictionaryVersion + 6.0 + CFBundlePackageType + FMWK + CFBundleShortVersionString + 1.1.2 + CFBundleSignature + ???? + CFBundleVersion + 1.1.2d1 + CSResourcesFileMapped + + NSHumanReadableCopyright + Ogg framework 1.1.2, Copyright © 1994-2005 Xiph.Org Foundation + + diff --git a/build/osx-xcode/libs/Ogg.framework/Versions/Current b/build/osx-xcode/libs/Ogg.framework/Versions/Current new file mode 100644 index 0000000..613feee --- /dev/null +++ b/build/osx-xcode/libs/Ogg.framework/Versions/Current @@ -0,0 +1 @@ +link A \ No newline at end of file diff --git a/build/osx-xcode/libs/SDL.framework/Headers b/build/osx-xcode/libs/SDL.framework/Headers new file mode 100644 index 0000000..45bda20 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Headers @@ -0,0 +1 @@ +link Versions/Current/Headers \ No newline at end of file diff --git a/build/osx-xcode/libs/SDL.framework/Resources b/build/osx-xcode/libs/SDL.framework/Resources new file mode 100644 index 0000000..0af1f07 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Resources @@ -0,0 +1 @@ +link Versions/Current/Resources \ No newline at end of file diff --git a/build/osx-xcode/libs/SDL.framework/SDL b/build/osx-xcode/libs/SDL.framework/SDL new file mode 100644 index 0000000..edb3bb2 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/SDL @@ -0,0 +1 @@ +link Versions/Current/SDL \ No newline at end of file diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL.h new file mode 100644 index 0000000..60ac26c --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL.h @@ -0,0 +1,94 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Main include header for the SDL library */ + +#ifndef _SDL_H +#define _SDL_H + +#include "SDL_main.h" +#include "SDL_stdinc.h" +#include "SDL_audio.h" +#include "SDL_cdrom.h" +#include "SDL_cpuinfo.h" +#include "SDL_endian.h" +#include "SDL_error.h" +#include "SDL_events.h" +#include "SDL_loadso.h" +#include "SDL_mutex.h" +#include "SDL_rwops.h" +#include "SDL_thread.h" +#include "SDL_timer.h" +#include "SDL_video.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/* These are the flags which may be passed to SDL_Init() -- you should + specify the subsystems which you will be using in your application. +*/ +#define SDL_INIT_TIMER 0x00000001 +#define SDL_INIT_AUDIO 0x00000010 +#define SDL_INIT_VIDEO 0x00000020 +#define SDL_INIT_CDROM 0x00000100 +#define SDL_INIT_JOYSTICK 0x00000200 +#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ +#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ +#define SDL_INIT_EVERYTHING 0x0000FFFF + +/* This function loads the SDL dynamically linked library and initializes + * the subsystems specified by 'flags' (and those satisfying dependencies) + * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup + * signal handlers for some commonly ignored fatal signals (like SIGSEGV) + */ +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); + +/* This function initializes specific SDL subsystems */ +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); + +/* This function cleans up specific SDL subsystems */ +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); + +/* This function returns mask of the specified subsystems which have + been initialized. + If 'flags' is 0, it returns a mask of all initialized subsystems. +*/ +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); + +/* This function cleans up all initialized subsystems and unloads the + * dynamically linked library. You should call it upon all exit conditions. + */ +extern DECLSPEC void SDLCALL SDL_Quit(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_H */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_active.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_active.h new file mode 100644 index 0000000..2cf474c --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_active.h @@ -0,0 +1,58 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL application focus event handling */ + +#ifndef _SDL_active_h +#define _SDL_active_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The available application states */ +#define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */ +#define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */ +#define SDL_APPACTIVE 0x04 /* The application is active */ + +/* Function prototypes */ +/* + * This function returns the current state of the application, which is a + * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and + * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to + * see your application, otherwise it has been iconified or disabled. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_active_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_audio.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_audio.h new file mode 100644 index 0000000..68ec475 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_audio.h @@ -0,0 +1,253 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Access to the raw audio mixing buffer for the SDL library */ + +#ifndef _SDL_audio_h +#define _SDL_audio_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_endian.h" +#include "SDL_mutex.h" +#include "SDL_thread.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The calculated values in this structure are calculated by SDL_OpenAudio() */ +typedef struct SDL_AudioSpec { + int freq; /* DSP frequency -- samples per second */ + Uint16 format; /* Audio data format */ + Uint8 channels; /* Number of channels: 1 mono, 2 stereo */ + Uint8 silence; /* Audio buffer silence value (calculated) */ + Uint16 samples; /* Audio buffer size in samples (power of 2) */ + Uint16 padding; /* Necessary for some compile environments */ + Uint32 size; /* Audio buffer size in bytes (calculated) */ + /* This function is called when the audio device needs more data. + 'stream' is a pointer to the audio data buffer + 'len' is the length of that buffer in bytes. + Once the callback returns, the buffer will no longer be valid. + Stereo samples are stored in a LRLRLR ordering. + */ + void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len); + void *userdata; +} SDL_AudioSpec; + +/* Audio format flags (defaults to LSB byte order) */ +#define AUDIO_U8 0x0008 /* Unsigned 8-bit samples */ +#define AUDIO_S8 0x8008 /* Signed 8-bit samples */ +#define AUDIO_U16LSB 0x0010 /* Unsigned 16-bit samples */ +#define AUDIO_S16LSB 0x8010 /* Signed 16-bit samples */ +#define AUDIO_U16MSB 0x1010 /* As above, but big-endian byte order */ +#define AUDIO_S16MSB 0x9010 /* As above, but big-endian byte order */ +#define AUDIO_U16 AUDIO_U16LSB +#define AUDIO_S16 AUDIO_S16LSB + +/* Native audio byte ordering */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define AUDIO_U16SYS AUDIO_U16LSB +#define AUDIO_S16SYS AUDIO_S16LSB +#else +#define AUDIO_U16SYS AUDIO_U16MSB +#define AUDIO_S16SYS AUDIO_S16MSB +#endif + + +/* A structure to hold a set of audio conversion filters and buffers */ +typedef struct SDL_AudioCVT { + int needed; /* Set to 1 if conversion possible */ + Uint16 src_format; /* Source audio format */ + Uint16 dst_format; /* Target audio format */ + double rate_incr; /* Rate conversion increment */ + Uint8 *buf; /* Buffer to hold entire audio data */ + int len; /* Length of original audio buffer */ + int len_cvt; /* Length of converted audio buffer */ + int len_mult; /* buffer must be len*len_mult big */ + double len_ratio; /* Given len, final size is len*len_ratio */ + void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); + int filter_index; /* Current audio conversion function */ +} SDL_AudioCVT; + + +/* Function prototypes */ + +/* These functions are used internally, and should not be used unless you + * have a specific need to specify the audio driver you want to use. + * You should normally use SDL_Init() or SDL_InitSubSystem(). + */ +extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); +extern DECLSPEC void SDLCALL SDL_AudioQuit(void); + +/* This function fills the given character buffer with the name of the + * current audio driver, and returns a pointer to it if the audio driver has + * been initialized. It returns NULL if no driver has been initialized. + */ +extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); + +/* + * This function opens the audio device with the desired parameters, and + * returns 0 if successful, placing the actual hardware parameters in the + * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio + * data passed to the callback function will be guaranteed to be in the + * requested format, and will be automatically converted to the hardware + * audio format if necessary. This function returns -1 if it failed + * to open the audio device, or couldn't set up the audio thread. + * + * When filling in the desired audio spec structure, + * 'desired->freq' should be the desired audio frequency in samples-per-second. + * 'desired->format' should be the desired audio format. + * 'desired->samples' is the desired size of the audio buffer, in samples. + * This number should be a power of two, and may be adjusted by the audio + * driver to a value more suitable for the hardware. Good values seem to + * range between 512 and 8096 inclusive, depending on the application and + * CPU speed. Smaller values yield faster response time, but can lead + * to underflow if the application is doing heavy processing and cannot + * fill the audio buffer in time. A stereo sample consists of both right + * and left channels in LR ordering. + * Note that the number of samples is directly related to time by the + * following formula: ms = (samples*1000)/freq + * 'desired->size' is the size in bytes of the audio buffer, and is + * calculated by SDL_OpenAudio(). + * 'desired->silence' is the value used to set the buffer to silence, + * and is calculated by SDL_OpenAudio(). + * 'desired->callback' should be set to a function that will be called + * when the audio device is ready for more data. It is passed a pointer + * to the audio buffer, and the length in bytes of the audio buffer. + * This function usually runs in a separate thread, and so you should + * protect data structures that it accesses by calling SDL_LockAudio() + * and SDL_UnlockAudio() in your code. + * 'desired->userdata' is passed as the first parameter to your callback + * function. + * + * The audio device starts out playing silence when it's opened, and should + * be enabled for playing by calling SDL_PauseAudio(0) when you are ready + * for your audio callback function to be called. Since the audio driver + * may modify the requested size of the audio buffer, you should allocate + * any local mixing buffers after you open the audio device. + */ +extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained); + +/* + * Get the current audio state: + */ +typedef enum { + SDL_AUDIO_STOPPED = 0, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED +} SDL_audiostatus; +extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void); + +/* + * This function pauses and unpauses the audio callback processing. + * It should be called with a parameter of 0 after opening the audio + * device to start playing sound. This is so you can safely initialize + * data for your callback function after opening the audio device. + * Silence will be written to the audio device during the pause. + */ +extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); + +/* + * This function loads a WAVE from the data source, automatically freeing + * that source if 'freesrc' is non-zero. For example, to load a WAVE file, + * you could do: + * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); + * + * If this function succeeds, it returns the given SDL_AudioSpec, + * filled with the audio data format of the wave data, and sets + * 'audio_buf' to a malloc()'d buffer containing the audio data, + * and sets 'audio_len' to the length of that audio buffer, in bytes. + * You need to free the audio buffer with SDL_FreeWAV() when you are + * done with it. + * + * This function returns NULL and sets the SDL error message if the + * wave file cannot be opened, uses an unknown data format, or is + * corrupt. Currently raw and MS-ADPCM WAVE files are supported. + */ +extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/* Compatibility convenience function -- loads a WAV from a file */ +#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ + SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) + +/* + * This function frees data previously allocated with SDL_LoadWAV_RW() + */ +extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf); + +/* + * This function takes a source format and rate and a destination format + * and rate, and initializes the 'cvt' structure with information needed + * by SDL_ConvertAudio() to convert a buffer of audio data from one format + * to the other. + * This function returns 0, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt, + Uint16 src_format, Uint8 src_channels, int src_rate, + Uint16 dst_format, Uint8 dst_channels, int dst_rate); + +/* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(), + * created an audio buffer cvt->buf, and filled it with cvt->len bytes of + * audio data in the source format, this function will convert it in-place + * to the desired format. + * The data conversion may expand the size of the audio data, so the buffer + * cvt->buf should be allocated after the cvt structure is initialized by + * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. + */ +extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt); + +/* + * This takes two audio buffers of the playing audio format and mixes + * them, performing addition, volume adjustment, and overflow clipping. + * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME + * for full audio volume. Note this does not change hardware volume. + * This is provided for convenience -- you can mix your own audio data. + */ +#define SDL_MIX_MAXVOLUME 128 +extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume); + +/* + * The lock manipulated by these functions protects the callback function. + * During a LockAudio/UnlockAudio pair, you can be guaranteed that the + * callback function is not running. Do not call these from the callback + * function or you will cause deadlock. + */ +extern DECLSPEC void SDLCALL SDL_LockAudio(void); +extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); + +/* + * This function shuts down audio processing and closes the audio device. + */ +extern DECLSPEC void SDLCALL SDL_CloseAudio(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_audio_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_byteorder.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_byteorder.h new file mode 100644 index 0000000..3871cfe --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_byteorder.h @@ -0,0 +1,24 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* DEPRECATED */ +#include "SDL_endian.h" diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_cdrom.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_cdrom.h new file mode 100644 index 0000000..5f8f0c6 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_cdrom.h @@ -0,0 +1,171 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This is the CD-audio control API for Simple DirectMedia Layer */ + +#ifndef _SDL_cdrom_h +#define _SDL_cdrom_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* In order to use these functions, SDL_Init() must have been called + with the SDL_INIT_CDROM flag. This causes SDL to scan the system + for CD-ROM drives, and load appropriate drivers. +*/ + +/* The maximum number of CD-ROM tracks on a disk */ +#define SDL_MAX_TRACKS 99 + +/* The types of CD-ROM track possible */ +#define SDL_AUDIO_TRACK 0x00 +#define SDL_DATA_TRACK 0x04 + +/* The possible states which a CD-ROM drive can be in. */ +typedef enum { + CD_TRAYEMPTY, + CD_STOPPED, + CD_PLAYING, + CD_PAUSED, + CD_ERROR = -1 +} CDstatus; + +/* Given a status, returns true if there's a disk in the drive */ +#define CD_INDRIVE(status) ((int)(status) > 0) + +typedef struct SDL_CDtrack { + Uint8 id; /* Track number */ + Uint8 type; /* Data or audio track */ + Uint16 unused; + Uint32 length; /* Length, in frames, of this track */ + Uint32 offset; /* Offset, in frames, from start of disk */ +} SDL_CDtrack; + +/* This structure is only current as of the last call to SDL_CDStatus() */ +typedef struct SDL_CD { + int id; /* Private drive identifier */ + CDstatus status; /* Current drive status */ + + /* The rest of this structure is only valid if there's a CD in drive */ + int numtracks; /* Number of tracks on disk */ + int cur_track; /* Current track position */ + int cur_frame; /* Current frame offset within current track */ + SDL_CDtrack track[SDL_MAX_TRACKS+1]; +} SDL_CD; + +/* Conversion functions from frames to Minute/Second/Frames and vice versa */ +#define CD_FPS 75 +#define FRAMES_TO_MSF(f, M,S,F) { \ + int value = f; \ + *(F) = value%CD_FPS; \ + value /= CD_FPS; \ + *(S) = value%60; \ + value /= 60; \ + *(M) = value; \ +} +#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F)) + +/* CD-audio API functions: */ + +/* Returns the number of CD-ROM drives on the system, or -1 if + SDL_Init() has not been called with the SDL_INIT_CDROM flag. + */ +extern DECLSPEC int SDLCALL SDL_CDNumDrives(void); + +/* Returns a human-readable, system-dependent identifier for the CD-ROM. + Example: + "/dev/cdrom" + "E:" + "/dev/disk/ide/1/master" +*/ +extern DECLSPEC const char * SDLCALL SDL_CDName(int drive); + +/* Opens a CD-ROM drive for access. It returns a drive handle on success, + or NULL if the drive was invalid or busy. This newly opened CD-ROM + becomes the default CD used when other CD functions are passed a NULL + CD-ROM handle. + Drives are numbered starting with 0. Drive 0 is the system default CD-ROM. +*/ +extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive); + +/* This function returns the current status of the given drive. + If the drive has a CD in it, the table of contents of the CD and current + play position of the CD will be stored in the SDL_CD structure. +*/ +extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom); + +/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks' + tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play + until the end of the CD. This function will skip data tracks. + This function should only be called after calling SDL_CDStatus() to + get track information about the CD. + For example: + // Play entire CD: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) + SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); + // Play last track: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) { + SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0); + } + // Play first and second track and 10 seconds of third track: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) + SDL_CDPlayTracks(cdrom, 0, 0, 2, 10); + + This function returns 0, or -1 if there was an error. +*/ +extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom, + int start_track, int start_frame, int ntracks, int nframes); + +/* Play the given CD starting at 'start' frame for 'length' frames. + It returns 0, or -1 if there was an error. +*/ +extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length); + +/* Pause play -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom); + +/* Resume play -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom); + +/* Stop play -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom); + +/* Eject CD-ROM -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom); + +/* Closes the handle for the CD-ROM drive */ +extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config.h new file mode 100644 index 0000000..c82f42a --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config.h @@ -0,0 +1,45 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +#include "SDL_platform.h" + +/* Add any platform that doesn't build using the configure system */ +#if defined(__DREAMCAST__) +#include "SDL_config_dreamcast.h" +#elif defined(__MACOS__) +#include "SDL_config_macos.h" +#elif defined(__MACOSX__) +#include "SDL_config_macosx.h" +#elif defined(__SYMBIAN32__) +#include "SDL_config_symbian.h" /* must be before win32! */ +#elif defined(__WIN32__) +#include "SDL_config_win32.h" +#elif defined(__OS2__) +#include "SDL_config_os2.h" +#else +#include "SDL_config_minimal.h" +#endif /* platform config */ + +#endif /* _SDL_config_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config_dreamcast.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config_dreamcast.h new file mode 100644 index 0000000..9cbeea3 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config_dreamcast.h @@ -0,0 +1,106 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_dreamcast_h +#define _SDL_config_dreamcast_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +typedef unsigned long uintptr_t; +#define SDL_HAS_64BIT_TYPE 1 + +/* Useful headers */ +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRDUP 1 +#define HAVE_INDEX 1 +#define HAVE_RINDEX 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRICMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_DC 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#define SDL_CDROM_DC 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_DC 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_DUMMY 1 + +/* Enable various threading systems */ +#define SDL_THREAD_DC 1 + +/* Enable various timer systems */ +#define SDL_TIMER_DC 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DC 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 + +#endif /* _SDL_config_dreamcast_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config_macos.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config_macos.h new file mode 100644 index 0000000..c4a1c59 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config_macos.h @@ -0,0 +1,112 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_macos_h +#define _SDL_config_macos_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#include + +typedef SInt8 int8_t; +typedef UInt8 uint8_t; +typedef SInt16 int16_t; +typedef UInt16 uint16_t; +typedef SInt32 int32_t; +typedef UInt32 uint32_t; +typedef SInt64 int64_t; +typedef UInt64 uint64_t; +typedef unsigned long uintptr_t; + +#define SDL_HAS_64BIT_TYPE 1 + +/* Useful headers */ +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_SSCANF 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_SNDMGR 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#if TARGET_API_MAC_CARBON +#define SDL_CDROM_DUMMY 1 +#else +#define SDL_CDROM_MACOS 1 +#endif + +/* Enable various input drivers */ +#if TARGET_API_MAC_CARBON +#define SDL_JOYSTICK_DUMMY 1 +#else +#define SDL_JOYSTICK_MACOS 1 +#endif + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_MACOS 1 + +/* Enable various threading systems */ +#define SDL_THREADS_DISABLED 1 + +/* Enable various timer systems */ +#define SDL_TIMER_MACOS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_DRAWSPROCKET 1 +#define SDL_VIDEO_DRIVER_TOOLBOX 1 + +/* Enable OpenGL support */ +#define SDL_VIDEO_OPENGL 1 + +#endif /* _SDL_config_macos_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config_macosx.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config_macosx.h new file mode 100644 index 0000000..481c22e --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config_macosx.h @@ -0,0 +1,135 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_macosx_h +#define _SDL_config_macosx_h + +#include "SDL_platform.h" + +/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ +#include + +/* This is a set of defines to configure the SDL features */ + +#define SDL_HAS_64BIT_TYPE 1 + +/* Useful headers */ +/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */ +#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) ) +#define HAVE_ALLOCA_H 1 +#endif +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +#define SDL_AUDIO_DRIVER_SNDMGR 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#define SDL_CDROM_MACOSX 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_IOKIT 1 + +/* Enable various shared object loading systems */ +#ifdef __ppc__ +/* For Mac OS X 10.2 compatibility */ +#define SDL_LOADSO_DLCOMPAT 1 +#else +#define SDL_LOADSO_DLOPEN 1 +#endif + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#if ((defined TARGET_API_MAC_CARBON) && (TARGET_API_MAC_CARBON)) +#define SDL_VIDEO_DRIVER_TOOLBOX 1 +#else +#define SDL_VIDEO_DRIVER_QUARTZ 1 +#endif + +/* Enable OpenGL support */ +#define SDL_VIDEO_OPENGL 1 + +/* Enable assembly routines */ +#define SDL_ASSEMBLY_ROUTINES 1 +#ifdef __ppc__ +#define SDL_ALTIVEC_BLITTERS 1 +#endif + +#endif /* _SDL_config_macosx_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config_os2.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config_os2.h new file mode 100644 index 0000000..8cdea9f --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config_os2.h @@ -0,0 +1,141 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_os2_h +#define _SDL_config_os2_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef unsigned int size_t; +typedef unsigned long uintptr_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; + +#define SDL_HAS_64BIT_TYPE 1 + +/* Use Watcom's LIBC */ +#define HAVE_LIBC 1 + +/* Useful headers */ +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_STRING_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_INDEX 1 +#define HAVE_RINDEX 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__UITOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE__I64TOA 1 +#define HAVE__UI64TOA 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRICMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_SETJMP 1 +#define HAVE_CLOCK_GETTIME 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_DART 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#define SDL_CDROM_OS2 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_OS2 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_OS2 1 + +/* Enable various threading systems */ +#define SDL_THREAD_OS2 1 + +/* Enable various timer systems */ +#define SDL_TIMER_OS2 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_OS2FS 1 + +/* Enable OpenGL support */ +/* Nothing here yet for OS/2... :( */ + +/* Enable assembly routines where available */ +#define SDL_ASSEMBLY_ROUTINES 1 + +#endif /* _SDL_config_os2_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config_win32.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config_win32.h new file mode 100644 index 0000000..cfb44d2 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_config_win32.h @@ -0,0 +1,180 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_win32_h +#define _SDL_config_win32_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if defined(__GNUC__) || defined(__DMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#define SDL_HAS_64BIT_TYPE 1 + +/* Enabled for SDL 1.2 (binary compatibility) */ +#define HAVE_LIBC 1 +#ifdef HAVE_LIBC +/* Useful headers */ +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#ifndef _WIN32_WCE +#define HAVE_SIGNAL_H 1 +#endif + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_SSCANF 1 +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif + +/* Enable various audio drivers */ +#ifndef _WIN32_WCE +#define SDL_AUDIO_DRIVER_DSOUND 1 +#endif +#define SDL_AUDIO_DRIVER_WAVEOUT 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#ifdef _WIN32_WCE +#define SDL_CDROM_DISABLED 1 +#else +#define SDL_CDROM_WIN32 1 +#endif + +/* Enable various input drivers */ +#ifdef _WIN32_WCE +#define SDL_JOYSTICK_DISABLED 1 +#else +#define SDL_JOYSTICK_WINMM 1 +#endif + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WIN32 1 + +/* Enable various threading systems */ +#define SDL_THREAD_WIN32 1 + +/* Enable various timer systems */ +#ifdef _WIN32_WCE +#define SDL_TIMER_WINCE 1 +#else +#define SDL_TIMER_WIN32 1 +#endif + +/* Enable various video drivers */ +#ifdef _WIN32_WCE +#define SDL_VIDEO_DRIVER_GAPI 1 +#endif +#ifndef _WIN32_WCE +#define SDL_VIDEO_DRIVER_DDRAW 1 +#endif +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDIB 1 + +/* Enable OpenGL support */ +#ifndef _WIN32_WCE +#define SDL_VIDEO_OPENGL 1 +#define SDL_VIDEO_OPENGL_WGL 1 +#endif + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* _SDL_config_win32_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_copying.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_copying.h new file mode 100644 index 0000000..39e122d --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_copying.h @@ -0,0 +1,22 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_cpuinfo.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_cpuinfo.h new file mode 100644 index 0000000..72acbdd --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_cpuinfo.h @@ -0,0 +1,75 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* CPU feature detection for SDL */ + +#ifndef _SDL_cpuinfo_h +#define _SDL_cpuinfo_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This function returns true if the CPU has the RDTSC instruction + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); + +/* This function returns true if the CPU has MMX features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); + +/* This function returns true if the CPU has MMX Ext. features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void); + +/* This function returns true if the CPU has 3DNow features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); + +/* This function returns true if the CPU has 3DNow! Ext. features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void); + +/* This function returns true if the CPU has SSE features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); + +/* This function returns true if the CPU has SSE2 features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); + +/* This function returns true if the CPU has AltiVec features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_cpuinfo_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_endian.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_endian.h new file mode 100644 index 0000000..8f8db4c --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_endian.h @@ -0,0 +1,194 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Functions for reading and writing endian-specific values */ + +#ifndef _SDL_endian_h +#define _SDL_endian_h + +#include "SDL_stdinc.h" + +/* The two types of endianness */ +#define SDL_LIL_ENDIAN 1234 +#define SDL_BIG_ENDIAN 4321 + +#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MISPEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ + defined(__sparc__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* !SDL_BYTEORDER */ + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Use inline functions for compilers that support them, and static + functions for those that do not. Because these functions become + static for compilers that do not support inline functions, this + header should only be included in files that actually use them. +*/ +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0" : "=q" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0" : "=Q" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + Uint16 result; + + __asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x)); + return result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0" : "=d" (x) : "0" (x) : "cc"); + return x; +} +#else +static __inline__ Uint16 SDL_Swap16(Uint16 x) { + return((x<<8)|(x>>8)); +} +#endif + +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0" : "=r" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0" : "=r" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x)); + __asm__("rlwimi %0,%2,8,8,15" : "=&r" (result) : "0" (result), "r" (x)); + __asm__("rlwimi %0,%2,24,0,7" : "=&r" (result) : "0" (result), "r" (x)); + return result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) : "0" (x) : "cc"); + return x; +} +#else +static __inline__ Uint32 SDL_Swap32(Uint32 x) { + return((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24)); +} +#endif + +#ifdef SDL_HAS_64BIT_TYPE +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + union { + struct { Uint32 a,b; } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" + : "=r" (v.s.a), "=r" (v.s.b) + : "0" (v.s.a), "1" (v.s.b)); + return v.u; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0" : "=r" (x) : "0" (x)); + return x; +} +#else +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = (Uint32)(x&0xFFFFFFFF); + x >>= 32; + hi = (Uint32)(x&0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return(x); +} +#endif +#else +/* This is mainly to keep compilers from complaining in SDL code. + If there is no real 64-bit datatype, then compilers will complain about + the fake 64-bit datatype that SDL provides when it compiles user code. +*/ +#define SDL_Swap64(X) (X) +#endif /* SDL_HAS_64BIT_TYPE */ + + +/* Byteswap item from the specified endianness to the native endianness */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_SwapLE16(X) (X) +#define SDL_SwapLE32(X) (X) +#define SDL_SwapLE64(X) (X) +#define SDL_SwapBE16(X) SDL_Swap16(X) +#define SDL_SwapBE32(X) SDL_Swap32(X) +#define SDL_SwapBE64(X) SDL_Swap64(X) +#else +#define SDL_SwapLE16(X) SDL_Swap16(X) +#define SDL_SwapLE32(X) SDL_Swap32(X) +#define SDL_SwapLE64(X) SDL_Swap64(X) +#define SDL_SwapBE16(X) (X) +#define SDL_SwapBE32(X) (X) +#define SDL_SwapBE64(X) (X) +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_endian_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_error.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_error.h new file mode 100644 index 0000000..26d6bfa --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_error.h @@ -0,0 +1,61 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Simple error message routines for SDL */ + +#ifndef _SDL_error_h +#define _SDL_error_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Public functions */ +extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...); +extern DECLSPEC char * SDLCALL SDL_GetError(void); +extern DECLSPEC void SDLCALL SDL_ClearError(void); + +/* Private error message function - used internally */ +#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) +#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) +typedef enum { + SDL_ENOMEM, + SDL_EFREAD, + SDL_EFWRITE, + SDL_EFSEEK, + SDL_UNSUPPORTED, + SDL_LASTERROR +} SDL_errorcode; +extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_error_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_events.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_events.h new file mode 100644 index 0000000..9fe918c --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_events.h @@ -0,0 +1,337 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL event handling */ + +#ifndef _SDL_events_h +#define _SDL_events_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_active.h" +#include "SDL_keyboard.h" +#include "SDL_mouse.h" +#include "SDL_joystick.h" +#include "SDL_quit.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* General keyboard/mouse state definitions */ +#define SDL_RELEASED 0 +#define SDL_PRESSED 1 + +/* Event enumerations */ +typedef enum { + SDL_NOEVENT = 0, /* Unused (do not remove) */ + SDL_ACTIVEEVENT, /* Application loses/gains visibility */ + SDL_KEYDOWN, /* Keys pressed */ + SDL_KEYUP, /* Keys released */ + SDL_MOUSEMOTION, /* Mouse moved */ + SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */ + SDL_MOUSEBUTTONUP, /* Mouse button released */ + SDL_JOYAXISMOTION, /* Joystick axis motion */ + SDL_JOYBALLMOTION, /* Joystick trackball motion */ + SDL_JOYHATMOTION, /* Joystick hat position change */ + SDL_JOYBUTTONDOWN, /* Joystick button pressed */ + SDL_JOYBUTTONUP, /* Joystick button released */ + SDL_QUIT, /* User-requested quit */ + SDL_SYSWMEVENT, /* System specific event */ + SDL_EVENT_RESERVEDA, /* Reserved for future use.. */ + SDL_EVENT_RESERVEDB, /* Reserved for future use.. */ + SDL_VIDEORESIZE, /* User resized video mode */ + SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ + SDL_EVENT_RESERVED2, /* Reserved for future use.. */ + SDL_EVENT_RESERVED3, /* Reserved for future use.. */ + SDL_EVENT_RESERVED4, /* Reserved for future use.. */ + SDL_EVENT_RESERVED5, /* Reserved for future use.. */ + SDL_EVENT_RESERVED6, /* Reserved for future use.. */ + SDL_EVENT_RESERVED7, /* Reserved for future use.. */ + /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ + SDL_USEREVENT = 24, + /* This last event is only for bounding internal arrays + It is the number of bits in the event mask datatype -- Uint32 + */ + SDL_NUMEVENTS = 32 +} SDL_EventType; + +/* Predefined event masks */ +#define SDL_EVENTMASK(X) (1<<(X)) +typedef enum { + SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), + SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), + SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), + SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| + SDL_EVENTMASK(SDL_KEYUP), + SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), + SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), + SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| + SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| + SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), + SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), + SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), + SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), + SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| + SDL_EVENTMASK(SDL_JOYBALLMOTION)| + SDL_EVENTMASK(SDL_JOYHATMOTION)| + SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| + SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), + SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), + SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), + SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) +} SDL_EventMask ; +#define SDL_ALLEVENTS 0xFFFFFFFF + +/* Application visibility event structure */ +typedef struct SDL_ActiveEvent { + Uint8 type; /* SDL_ACTIVEEVENT */ + Uint8 gain; /* Whether given states were gained or lost (1/0) */ + Uint8 state; /* A mask of the focus states */ +} SDL_ActiveEvent; + +/* Keyboard event structure */ +typedef struct SDL_KeyboardEvent { + Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */ + Uint8 which; /* The keyboard device index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ + SDL_keysym keysym; +} SDL_KeyboardEvent; + +/* Mouse motion event structure */ +typedef struct SDL_MouseMotionEvent { + Uint8 type; /* SDL_MOUSEMOTION */ + Uint8 which; /* The mouse device index */ + Uint8 state; /* The current button state */ + Uint16 x, y; /* The X/Y coordinates of the mouse */ + Sint16 xrel; /* The relative motion in the X direction */ + Sint16 yrel; /* The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/* Mouse button event structure */ +typedef struct SDL_MouseButtonEvent { + Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ + Uint8 which; /* The mouse device index */ + Uint8 button; /* The mouse button index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ + Uint16 x, y; /* The X/Y coordinates of the mouse at press time */ +} SDL_MouseButtonEvent; + +/* Joystick axis motion event structure */ +typedef struct SDL_JoyAxisEvent { + Uint8 type; /* SDL_JOYAXISMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 axis; /* The joystick axis index */ + Sint16 value; /* The axis value (range: -32768 to 32767) */ +} SDL_JoyAxisEvent; + +/* Joystick trackball motion event structure */ +typedef struct SDL_JoyBallEvent { + Uint8 type; /* SDL_JOYBALLMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 ball; /* The joystick trackball index */ + Sint16 xrel; /* The relative motion in the X direction */ + Sint16 yrel; /* The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/* Joystick hat position change event structure */ +typedef struct SDL_JoyHatEvent { + Uint8 type; /* SDL_JOYHATMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 hat; /* The joystick hat index */ + Uint8 value; /* The hat position value: + SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP + SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT + SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN + Note that zero means the POV is centered. + */ +} SDL_JoyHatEvent; + +/* Joystick button event structure */ +typedef struct SDL_JoyButtonEvent { + Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ + Uint8 which; /* The joystick device index */ + Uint8 button; /* The joystick button index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ +} SDL_JoyButtonEvent; + +/* The "window resized" event + When you get this event, you are responsible for setting a new video + mode with the new width and height. + */ +typedef struct SDL_ResizeEvent { + Uint8 type; /* SDL_VIDEORESIZE */ + int w; /* New width */ + int h; /* New height */ +} SDL_ResizeEvent; + +/* The "screen redraw" event */ +typedef struct SDL_ExposeEvent { + Uint8 type; /* SDL_VIDEOEXPOSE */ +} SDL_ExposeEvent; + +/* The "quit requested" event */ +typedef struct SDL_QuitEvent { + Uint8 type; /* SDL_QUIT */ +} SDL_QuitEvent; + +/* A user-defined event type */ +typedef struct SDL_UserEvent { + Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */ + int code; /* User defined event code */ + void *data1; /* User defined data pointer */ + void *data2; /* User defined data pointer */ +} SDL_UserEvent; + +/* If you want to use this event, you should include SDL_syswm.h */ +struct SDL_SysWMmsg; +typedef struct SDL_SysWMmsg SDL_SysWMmsg; +typedef struct SDL_SysWMEvent { + Uint8 type; + SDL_SysWMmsg *msg; +} SDL_SysWMEvent; + +/* General event structure */ +typedef union SDL_Event { + Uint8 type; + SDL_ActiveEvent active; + SDL_KeyboardEvent key; + SDL_MouseMotionEvent motion; + SDL_MouseButtonEvent button; + SDL_JoyAxisEvent jaxis; + SDL_JoyBallEvent jball; + SDL_JoyHatEvent jhat; + SDL_JoyButtonEvent jbutton; + SDL_ResizeEvent resize; + SDL_ExposeEvent expose; + SDL_QuitEvent quit; + SDL_UserEvent user; + SDL_SysWMEvent syswm; +} SDL_Event; + + +/* Function prototypes */ + +/* Pumps the event loop, gathering events from the input devices. + This function updates the event queue and internal input device state. + This should only be run in the thread that sets the video mode. +*/ +extern DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/* Checks the event queue for messages and optionally returns them. + If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to + the back of the event queue. + If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front + of the event queue, matching 'mask', will be returned and will not + be removed from the queue. + If 'action' is SDL_GETEVENT, up to 'numevents' events at the front + of the event queue, matching 'mask', will be returned and will be + removed from the queue. + This function returns the number of events actually stored, or -1 + if there was an error. This function is thread-safe. +*/ +typedef enum { + SDL_ADDEVENT, + SDL_PEEKEVENT, + SDL_GETEVENT +} SDL_eventaction; +/* */ +extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, + SDL_eventaction action, Uint32 mask); + +/* Polls for currently pending events, and returns 1 if there are any pending + events, or 0 if there are none available. If 'event' is not NULL, the next + event is removed from the queue and stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); + +/* Waits indefinitely for the next available event, returning 1, or 0 if there + was an error while waiting for events. If 'event' is not NULL, the next + event is removed from the queue and stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); + +/* Add an event to the event queue. + This function returns 0 on success, or -1 if the event queue was full + or there was some other error. + */ +extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); + +/* + This function sets up a filter to process all events before they + change internal state and are posted to the internal event queue. + + The filter is protypted as: +*/ +typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); +/* + If the filter returns 1, then the event will be added to the internal queue. + If it returns 0, then the event will be dropped from the queue, but the + internal state will still be updated. This allows selective filtering of + dynamically arriving events. + + WARNING: Be very careful of what you do in the event filter function, as + it may run in a different thread! + + There is one caveat when dealing with the SDL_QUITEVENT event type. The + event filter is only called when the window manager desires to close the + application window. If the event filter returns 1, then the window will + be closed, otherwise the window will remain open if possible. + If the quit event is generated by an interrupt signal, it will bypass the + internal queue and be delivered to the application at the next event poll. +*/ +extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); + +/* + Return the current event filter - can be used to "chain" filters. + If there is no event filter set, this function returns NULL. +*/ +extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); + +/* + This function allows you to set the state of processing certain events. + If 'state' is set to SDL_IGNORE, that event will be automatically dropped + from the event queue and will not event be filtered. + If 'state' is set to SDL_ENABLE, that event will be processed normally. + If 'state' is set to SDL_QUERY, SDL_EventState() will return the + current processing state of the specified event. +*/ +#define SDL_QUERY -1 +#define SDL_IGNORE 0 +#define SDL_DISABLE 0 +#define SDL_ENABLE 1 +extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_events_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_getenv.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_getenv.h new file mode 100644 index 0000000..853b9ce --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_getenv.h @@ -0,0 +1,24 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* DEPRECATED */ +#include "SDL_stdinc.h" diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_joystick.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_joystick.h new file mode 100644 index 0000000..e4f72f1 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_joystick.h @@ -0,0 +1,167 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL joystick event handling */ + +#ifndef _SDL_joystick_h +#define _SDL_joystick_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* In order to use these functions, SDL_Init() must have been called + with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system + for joysticks, and load appropriate drivers. +*/ + +/* The joystick structure used to identify an SDL joystick */ +struct _SDL_Joystick; +typedef struct _SDL_Joystick SDL_Joystick; + + +/* Function prototypes */ +/* + * Count the number of joysticks attached to the system + */ +extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); + +/* + * Get the implementation dependent name of a joystick. + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index); + +/* + * Open a joystick for use - the index passed as an argument refers to + * the N'th joystick on the system. This index is the value which will + * identify this joystick in future joystick events. + * + * This function returns a joystick identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index); + +/* + * Returns 1 if the joystick has been opened, or 0 if it has not. + */ +extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index); + +/* + * Get the device index of an opened joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick); + +/* + * Get the number of general axis controls on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); + +/* + * Get the number of trackballs on a joystick + * Joystick trackballs have only relative motion events associated + * with them and their state cannot be polled. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); + +/* + * Get the number of POV hats on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); + +/* + * Get the number of buttons on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); + +/* + * Update the current state of the open joysticks. + * This is called automatically by the event loop if any joystick + * events are enabled. + */ +extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); + +/* + * Enable/disable joystick event polling. + * If joystick events are disabled, you must call SDL_JoystickUpdate() + * yourself and check the state of the joystick when you want joystick + * information. + * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. + */ +extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); + +/* + * Get the current state of an axis control on a joystick + * The state is a value ranging from -32768 to 32767. + * The axis indices start at index 0. + */ +extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis); + +/* + * Get the current state of a POV hat on a joystick + * The return value is one of the following positions: + */ +#define SDL_HAT_CENTERED 0x00 +#define SDL_HAT_UP 0x01 +#define SDL_HAT_RIGHT 0x02 +#define SDL_HAT_DOWN 0x04 +#define SDL_HAT_LEFT 0x08 +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) +/* + * The hat indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat); + +/* + * Get the ball axis change since the last poll + * This returns 0, or -1 if you passed it invalid parameters. + * The ball indices start at index 0. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); + +/* + * Get the current state of a button on a joystick + * The button indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button); + +/* + * Close a joystick previously opened with SDL_JoystickOpen() + */ +extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_joystick_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_keyboard.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_keyboard.h new file mode 100644 index 0000000..1ad7dca --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_keyboard.h @@ -0,0 +1,121 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL keyboard event handling */ + +#ifndef _SDL_keyboard_h +#define _SDL_keyboard_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_keysym.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Keysym structure + - The scancode is hardware dependent, and should not be used by general + applications. If no hardware scancode is available, it will be 0. + + - The 'unicode' translated character is only available when character + translation is enabled by the SDL_EnableUNICODE() API. If non-zero, + this is a UNICODE character corresponding to the keypress. If the + high 9 bits of the character are 0, then this maps to the equivalent + ASCII character: + char ch; + if ( (keysym.unicode & 0xFF80) == 0 ) { + ch = keysym.unicode & 0x7F; + } else { + An international character.. + } + */ +typedef struct SDL_keysym { + Uint8 scancode; /* hardware specific scancode */ + SDLKey sym; /* SDL virtual keysym */ + SDLMod mod; /* current key modifiers */ + Uint16 unicode; /* translated character */ +} SDL_keysym; + +/* This is the mask which refers to all hotkey bindings */ +#define SDL_ALL_HOTKEYS 0xFFFFFFFF + +/* Function prototypes */ +/* + * Enable/Disable UNICODE translation of keyboard input. + * This translation has some overhead, so translation defaults off. + * If 'enable' is 1, translation is enabled. + * If 'enable' is 0, translation is disabled. + * If 'enable' is -1, the translation state is not changed. + * It returns the previous state of keyboard translation. + */ +extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); + +/* + * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. + * 'delay' is the initial delay in ms between the time when a key is + * pressed, and keyboard repeat begins. + * 'interval' is the time in ms between keyboard repeat events. + */ +#define SDL_DEFAULT_REPEAT_DELAY 500 +#define SDL_DEFAULT_REPEAT_INTERVAL 30 +/* + * If 'delay' is set to 0, keyboard repeat is disabled. + */ +extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); +extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); + +/* + * Get a snapshot of the current state of the keyboard. + * Returns an array of keystates, indexed by the SDLK_* syms. + * Used: + * Uint8 *keystate = SDL_GetKeyState(NULL); + * if ( keystate[SDLK_RETURN] ) ... is pressed. + */ +extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); + +/* + * Get the current key modifier state + */ +extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); + +/* + * Set the current key modifier state + * This does not change the keyboard state, only the key modifier flags. + */ +extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); + +/* + * Get the name of an SDL virtual keysym + */ +extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_keyboard_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_keysym.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_keysym.h new file mode 100644 index 0000000..ff44a03 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_keysym.h @@ -0,0 +1,311 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_keysym_h +#define _SDL_keysym_h + +/* What we really want is a mapping of every raw key on the keyboard. + To support international keyboards, we use the range 0xA1 - 0xFF + as international virtual keycodes. We'll follow in the footsteps of X11... + The names of the keys + */ + +typedef enum { + /* The keyboard syms have been cleverly chosen to map to ASCII */ + SDLK_UNKNOWN = 0, + SDLK_FIRST = 0, + SDLK_BACKSPACE = 8, + SDLK_TAB = 9, + SDLK_CLEAR = 12, + SDLK_RETURN = 13, + SDLK_PAUSE = 19, + SDLK_ESCAPE = 27, + SDLK_SPACE = 32, + SDLK_EXCLAIM = 33, + SDLK_QUOTEDBL = 34, + SDLK_HASH = 35, + SDLK_DOLLAR = 36, + SDLK_AMPERSAND = 38, + SDLK_QUOTE = 39, + SDLK_LEFTPAREN = 40, + SDLK_RIGHTPAREN = 41, + SDLK_ASTERISK = 42, + SDLK_PLUS = 43, + SDLK_COMMA = 44, + SDLK_MINUS = 45, + SDLK_PERIOD = 46, + SDLK_SLASH = 47, + SDLK_0 = 48, + SDLK_1 = 49, + SDLK_2 = 50, + SDLK_3 = 51, + SDLK_4 = 52, + SDLK_5 = 53, + SDLK_6 = 54, + SDLK_7 = 55, + SDLK_8 = 56, + SDLK_9 = 57, + SDLK_COLON = 58, + SDLK_SEMICOLON = 59, + SDLK_LESS = 60, + SDLK_EQUALS = 61, + SDLK_GREATER = 62, + SDLK_QUESTION = 63, + SDLK_AT = 64, + /* + Skip uppercase letters + */ + SDLK_LEFTBRACKET = 91, + SDLK_BACKSLASH = 92, + SDLK_RIGHTBRACKET = 93, + SDLK_CARET = 94, + SDLK_UNDERSCORE = 95, + SDLK_BACKQUOTE = 96, + SDLK_a = 97, + SDLK_b = 98, + SDLK_c = 99, + SDLK_d = 100, + SDLK_e = 101, + SDLK_f = 102, + SDLK_g = 103, + SDLK_h = 104, + SDLK_i = 105, + SDLK_j = 106, + SDLK_k = 107, + SDLK_l = 108, + SDLK_m = 109, + SDLK_n = 110, + SDLK_o = 111, + SDLK_p = 112, + SDLK_q = 113, + SDLK_r = 114, + SDLK_s = 115, + SDLK_t = 116, + SDLK_u = 117, + SDLK_v = 118, + SDLK_w = 119, + SDLK_x = 120, + SDLK_y = 121, + SDLK_z = 122, + SDLK_DELETE = 127, + /* End of ASCII mapped keysyms */ + + /* International keyboard syms */ + SDLK_WORLD_0 = 160, /* 0xA0 */ + SDLK_WORLD_1 = 161, + SDLK_WORLD_2 = 162, + SDLK_WORLD_3 = 163, + SDLK_WORLD_4 = 164, + SDLK_WORLD_5 = 165, + SDLK_WORLD_6 = 166, + SDLK_WORLD_7 = 167, + SDLK_WORLD_8 = 168, + SDLK_WORLD_9 = 169, + SDLK_WORLD_10 = 170, + SDLK_WORLD_11 = 171, + SDLK_WORLD_12 = 172, + SDLK_WORLD_13 = 173, + SDLK_WORLD_14 = 174, + SDLK_WORLD_15 = 175, + SDLK_WORLD_16 = 176, + SDLK_WORLD_17 = 177, + SDLK_WORLD_18 = 178, + SDLK_WORLD_19 = 179, + SDLK_WORLD_20 = 180, + SDLK_WORLD_21 = 181, + SDLK_WORLD_22 = 182, + SDLK_WORLD_23 = 183, + SDLK_WORLD_24 = 184, + SDLK_WORLD_25 = 185, + SDLK_WORLD_26 = 186, + SDLK_WORLD_27 = 187, + SDLK_WORLD_28 = 188, + SDLK_WORLD_29 = 189, + SDLK_WORLD_30 = 190, + SDLK_WORLD_31 = 191, + SDLK_WORLD_32 = 192, + SDLK_WORLD_33 = 193, + SDLK_WORLD_34 = 194, + SDLK_WORLD_35 = 195, + SDLK_WORLD_36 = 196, + SDLK_WORLD_37 = 197, + SDLK_WORLD_38 = 198, + SDLK_WORLD_39 = 199, + SDLK_WORLD_40 = 200, + SDLK_WORLD_41 = 201, + SDLK_WORLD_42 = 202, + SDLK_WORLD_43 = 203, + SDLK_WORLD_44 = 204, + SDLK_WORLD_45 = 205, + SDLK_WORLD_46 = 206, + SDLK_WORLD_47 = 207, + SDLK_WORLD_48 = 208, + SDLK_WORLD_49 = 209, + SDLK_WORLD_50 = 210, + SDLK_WORLD_51 = 211, + SDLK_WORLD_52 = 212, + SDLK_WORLD_53 = 213, + SDLK_WORLD_54 = 214, + SDLK_WORLD_55 = 215, + SDLK_WORLD_56 = 216, + SDLK_WORLD_57 = 217, + SDLK_WORLD_58 = 218, + SDLK_WORLD_59 = 219, + SDLK_WORLD_60 = 220, + SDLK_WORLD_61 = 221, + SDLK_WORLD_62 = 222, + SDLK_WORLD_63 = 223, + SDLK_WORLD_64 = 224, + SDLK_WORLD_65 = 225, + SDLK_WORLD_66 = 226, + SDLK_WORLD_67 = 227, + SDLK_WORLD_68 = 228, + SDLK_WORLD_69 = 229, + SDLK_WORLD_70 = 230, + SDLK_WORLD_71 = 231, + SDLK_WORLD_72 = 232, + SDLK_WORLD_73 = 233, + SDLK_WORLD_74 = 234, + SDLK_WORLD_75 = 235, + SDLK_WORLD_76 = 236, + SDLK_WORLD_77 = 237, + SDLK_WORLD_78 = 238, + SDLK_WORLD_79 = 239, + SDLK_WORLD_80 = 240, + SDLK_WORLD_81 = 241, + SDLK_WORLD_82 = 242, + SDLK_WORLD_83 = 243, + SDLK_WORLD_84 = 244, + SDLK_WORLD_85 = 245, + SDLK_WORLD_86 = 246, + SDLK_WORLD_87 = 247, + SDLK_WORLD_88 = 248, + SDLK_WORLD_89 = 249, + SDLK_WORLD_90 = 250, + SDLK_WORLD_91 = 251, + SDLK_WORLD_92 = 252, + SDLK_WORLD_93 = 253, + SDLK_WORLD_94 = 254, + SDLK_WORLD_95 = 255, /* 0xFF */ + + /* Numeric keypad */ + SDLK_KP0 = 256, + SDLK_KP1 = 257, + SDLK_KP2 = 258, + SDLK_KP3 = 259, + SDLK_KP4 = 260, + SDLK_KP5 = 261, + SDLK_KP6 = 262, + SDLK_KP7 = 263, + SDLK_KP8 = 264, + SDLK_KP9 = 265, + SDLK_KP_PERIOD = 266, + SDLK_KP_DIVIDE = 267, + SDLK_KP_MULTIPLY = 268, + SDLK_KP_MINUS = 269, + SDLK_KP_PLUS = 270, + SDLK_KP_ENTER = 271, + SDLK_KP_EQUALS = 272, + + /* Arrows + Home/End pad */ + SDLK_UP = 273, + SDLK_DOWN = 274, + SDLK_RIGHT = 275, + SDLK_LEFT = 276, + SDLK_INSERT = 277, + SDLK_HOME = 278, + SDLK_END = 279, + SDLK_PAGEUP = 280, + SDLK_PAGEDOWN = 281, + + /* Function keys */ + SDLK_F1 = 282, + SDLK_F2 = 283, + SDLK_F3 = 284, + SDLK_F4 = 285, + SDLK_F5 = 286, + SDLK_F6 = 287, + SDLK_F7 = 288, + SDLK_F8 = 289, + SDLK_F9 = 290, + SDLK_F10 = 291, + SDLK_F11 = 292, + SDLK_F12 = 293, + SDLK_F13 = 294, + SDLK_F14 = 295, + SDLK_F15 = 296, + + /* Key state modifier keys */ + SDLK_NUMLOCK = 300, + SDLK_CAPSLOCK = 301, + SDLK_SCROLLOCK = 302, + SDLK_RSHIFT = 303, + SDLK_LSHIFT = 304, + SDLK_RCTRL = 305, + SDLK_LCTRL = 306, + SDLK_RALT = 307, + SDLK_LALT = 308, + SDLK_RMETA = 309, + SDLK_LMETA = 310, + SDLK_LSUPER = 311, /* Left "Windows" key */ + SDLK_RSUPER = 312, /* Right "Windows" key */ + SDLK_MODE = 313, /* "Alt Gr" key */ + SDLK_COMPOSE = 314, /* Multi-key compose key */ + + /* Miscellaneous function keys */ + SDLK_HELP = 315, + SDLK_PRINT = 316, + SDLK_SYSREQ = 317, + SDLK_BREAK = 318, + SDLK_MENU = 319, + SDLK_POWER = 320, /* Power Macintosh power key */ + SDLK_EURO = 321, /* Some european keyboards */ + SDLK_UNDO = 322, /* Atari keyboard has Undo */ + + /* Add any other keys here */ + + SDLK_LAST +} SDLKey; + +/* Enumeration of valid key mods (possibly OR'd together) */ +typedef enum { + KMOD_NONE = 0x0000, + KMOD_LSHIFT= 0x0001, + KMOD_RSHIFT= 0x0002, + KMOD_LCTRL = 0x0040, + KMOD_RCTRL = 0x0080, + KMOD_LALT = 0x0100, + KMOD_RALT = 0x0200, + KMOD_LMETA = 0x0400, + KMOD_RMETA = 0x0800, + KMOD_NUM = 0x1000, + KMOD_CAPS = 0x2000, + KMOD_MODE = 0x4000, + KMOD_RESERVED = 0x8000 +} SDLMod; + +#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) +#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) +#define KMOD_ALT (KMOD_LALT|KMOD_RALT) +#define KMOD_META (KMOD_LMETA|KMOD_RMETA) + +#endif /* _SDL_keysym_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_loadso.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_loadso.h new file mode 100644 index 0000000..ce96449 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_loadso.h @@ -0,0 +1,74 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent library loading routines */ + +/* Some things to keep in mind: + - These functions only work on C function names. Other languages may + have name mangling and intrinsic language support that varies from + compiler to compiler. + - Make sure you declare your function pointers with the same calling + convention as the actual library function. Your code will crash + mysteriously if you do not do this. + - Avoid namespace collisions. If you load a symbol from the library, + it is not defined whether or not it goes into the global symbol + namespace for the application. If it does and it conflicts with + symbols in your code or other shared libraries, you will not get + the results you expect. :) +*/ + + +#ifndef _SDL_loadso_h +#define _SDL_loadso_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This function dynamically loads a shared object and returns a pointer + * to the object handle (or NULL if there was an error). + * The 'sofile' parameter is a system dependent name of the object file. + */ +extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile); + +/* Given an object handle, this function looks up the address of the + * named function in the shared object and returns it. This address + * is no longer valid after calling SDL_UnloadObject(). + */ +extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name); + +/* Unload a shared object from memory */ +extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_loadso_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_main.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_main.h new file mode 100644 index 0000000..cf8b728 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_main.h @@ -0,0 +1,98 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_main_h +#define _SDL_main_h + +#include "SDL_stdinc.h" + +/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ + +#if defined(__WIN32__) || \ + (defined(__MWERKS__) && !defined(__BEOS__)) || \ + defined(__MACOS__) || defined(__MACOSX__) || \ + defined(__SYMBIAN32__) || defined(QWS) + +#ifdef __cplusplus +#define C_LINKAGE "C" +#else +#define C_LINKAGE +#endif /* __cplusplus */ + +/* The application's main() function must be called with C linkage, + and should be declared like this: +#ifdef __cplusplus +extern "C" +#endif + int main(int argc, char *argv[]) + { + } + */ +#define main SDL_main + +/* The prototype for the application's main() function */ +extern C_LINKAGE int SDL_main(int argc, char *argv[]); + + +/* From the SDL library code -- needed for registering the app on Win32 */ +#ifdef __WIN32__ + +#include "begin_code.h" +#ifdef __cplusplus +extern "C" { +#endif + +/* This should be called from your WinMain() function, if any */ +extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); +/* This can also be called, but is no longer necessary */ +extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); +/* This can also be called, but is no longer necessary (SDL_Quit calls it) */ +extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); +#ifdef __cplusplus +} +#endif +#include "close_code.h" +#endif + +/* From the SDL library code -- needed for registering QuickDraw on MacOS */ +#if defined(__MACOS__) + +#include "begin_code.h" +#ifdef __cplusplus +extern "C" { +#endif + +/* Forward declaration so we don't need to include QuickDraw.h */ +struct QDGlobals; + +/* This should be called from your main() function, if any */ +extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); + +#ifdef __cplusplus +} +#endif +#include "close_code.h" +#endif + +#endif /* Need to redefine main()? */ + +#endif /* _SDL_main_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_mouse.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_mouse.h new file mode 100644 index 0000000..019497f --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_mouse.h @@ -0,0 +1,140 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL mouse event handling */ + +#ifndef _SDL_mouse_h +#define _SDL_mouse_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct WMcursor WMcursor; /* Implementation dependent */ +typedef struct SDL_Cursor { + SDL_Rect area; /* The area of the mouse cursor */ + Sint16 hot_x, hot_y; /* The "tip" of the cursor */ + Uint8 *data; /* B/W cursor data */ + Uint8 *mask; /* B/W cursor mask */ + Uint8 *save[2]; /* Place to save cursor area */ + WMcursor *wm_cursor; /* Window-manager cursor */ +} SDL_Cursor; + +/* Function prototypes */ +/* + * Retrieve the current state of the mouse. + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * current mouse cursor position. You can pass NULL for either x or y. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); + +/* + * Retrieve the current state of the mouse. + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse deltas since the last call to SDL_GetRelativeMouseState(). + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); + +/* + * Set the position of the mouse cursor (generates a mouse motion event) + */ +extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); + +/* + * Create a cursor using the specified data and mask (in MSB format). + * The cursor width must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * data mask resulting pixel on screen + * 0 1 White + * 1 1 Black + * 0 0 Transparent + * 1 0 Inverted color if possible, black if not. + * + * Cursors created with this function must be freed with SDL_FreeCursor(). + */ +extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor + (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); + +/* + * Set the currently active cursor to the specified one. + * If the cursor is currently visible, the change will be immediately + * represented on the display. + */ +extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); + +/* + * Returns the currently active cursor. + */ +extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); + +/* + * Deallocates a cursor created with SDL_CreateCursor(). + */ +extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); + +/* + * Toggle whether or not the cursor is shown on the screen. + * The cursor start off displayed, but can be turned off. + * SDL_ShowCursor() returns 1 if the cursor was being displayed + * before the call, or 0 if it was not. You can query the current + * state by passing a 'toggle' value of -1. + */ +extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); + +/* Used as a mask when testing buttons in buttonstate + Button 1: Left mouse button + Button 2: Middle mouse button + Button 3: Right mouse button + Button 4: Mouse wheel up (may also be a real button) + Button 5: Mouse wheel down (may also be a real button) + */ +#define SDL_BUTTON(X) (1 << ((X)-1)) +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_WHEELUP 4 +#define SDL_BUTTON_WHEELDOWN 5 +#define SDL_BUTTON_X1 6 +#define SDL_BUTTON_X2 7 +#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_mouse_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_mutex.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_mutex.h new file mode 100644 index 0000000..0016528 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_mutex.h @@ -0,0 +1,162 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_mutex_h +#define _SDL_mutex_h + +/* Functions to provide thread synchronization primitives + + These are independent of the other SDL routines. +*/ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Synchronization functions which can time out return this value + if they time out. +*/ +#define SDL_MUTEX_TIMEDOUT 1 + +/* This is the timeout value which corresponds to never time out */ +#define SDL_MUTEX_MAXWAIT (~(Uint32)0) + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Mutex functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL mutex structure, defined in SDL_mutex.c */ +struct SDL_mutex; +typedef struct SDL_mutex SDL_mutex; + +/* Create a mutex, initialized unlocked */ +extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void); + +/* Lock the mutex (Returns 0, or -1 on error) */ +#define SDL_LockMutex(m) SDL_mutexP(m) +extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex); + +/* Unlock the mutex (Returns 0, or -1 on error) + It is an error to unlock a mutex that has not been locked by + the current thread, and doing so results in undefined behavior. + */ +#define SDL_UnlockMutex(m) SDL_mutexV(m) +extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex); + +/* Destroy a mutex */ +extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Semaphore functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL semaphore structure, defined in SDL_sem.c */ +struct SDL_semaphore; +typedef struct SDL_semaphore SDL_sem; + +/* Create a semaphore, initialized with value, returns NULL on failure. */ +extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/* Destroy a semaphore */ +extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem); + +/* This function suspends the calling thread until the semaphore pointed + * to by sem has a positive count. It then atomically decreases the semaphore + * count. + */ +extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem); + +/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds, + SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. +*/ +extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem); + +/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if + the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in + the allotted time, and -1 on error. + On some platforms this function is implemented by looping with a delay + of 1 ms, and so should be avoided if possible. +*/ +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms); + +/* Atomically increases the semaphore's count (not blocking), returns 0, + or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem); + +/* Returns the current count of the semaphore */ +extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Condition variable functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL condition variable structure, defined in SDL_cond.c */ +struct SDL_cond; +typedef struct SDL_cond SDL_cond; + +/* Create a condition variable */ +extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void); + +/* Destroy a condition variable */ +extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond); + +/* Restart one of the threads that are waiting on the condition variable, + returns 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond); + +/* Restart all threads that are waiting on the condition variable, + returns 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond); + +/* Wait on the condition variable, unlocking the provided mutex. + The mutex must be locked before entering this function! + The mutex is re-locked once the condition variable is signaled. + Returns 0 when it is signaled, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); + +/* Waits for at most 'ms' milliseconds, and returns 0 if the condition + variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not + signaled in the allotted time, and -1 on error. + On some platforms this function is implemented by looping with a delay + of 1 ms, and so should be avoided if possible. +*/ +extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_mutex_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_name.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_name.h new file mode 100644 index 0000000..511619a --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_name.h @@ -0,0 +1,11 @@ + +#ifndef _SDLname_h_ +#define _SDLname_h_ + +#if defined(__STDC__) || defined(__cplusplus) +#define NeedFunctionPrototypes 1 +#endif + +#define SDL_NAME(X) SDL_##X + +#endif /* _SDLname_h_ */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_opengl.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_opengl.h new file mode 100644 index 0000000..36c0a30 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_opengl.h @@ -0,0 +1,6551 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This is a simple file to encapsulate the OpenGL API headers */ + +#include "SDL_config.h" + +#ifdef __WIN32__ +#define WIN32_LEAN_AND_MEAN +#ifndef NOMINMAX +#define NOMINMAX /* Don't defined min() and max() */ +#endif +#include +#endif +#ifndef NO_SDL_GLEXT +#define __glext_h_ /* Don't let gl.h include glext.h */ +#endif +#if defined(__MACOSX__) +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#elif defined(__MACOS__) +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#else +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#endif +#ifndef NO_SDL_GLEXT +#undef __glext_h_ +#endif + +/* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials. + It is included here because glext.h is not available on some systems. + If you don't want this version included, simply define "NO_SDL_GLEXT" + */ +#ifndef NO_SDL_GLEXT +#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY) +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glext.h last updated 2005/06/20 */ +/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ +#define GL_GLEXT_VERSION 29 + +#ifndef GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_ARB_imaging +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#endif + +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#endif + +#ifndef GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#endif + +#ifndef GL_VERSION_2_0 +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_env_add +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + +#ifndef GL_ARB_point_parameters +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +#ifndef GL_ARB_shadow +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif + +#ifndef GL_ARB_window_pos +#endif + +#ifndef GL_ARB_vertex_program +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#endif + +#ifndef GL_ARB_fragment_program +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#endif + +#ifndef GL_ARB_shader_objects +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#endif + +#ifndef GL_ARB_point_sprite +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_HALF_FLOAT_ARB 0x140B +#endif + +#ifndef GL_ARB_texture_float +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_EXT_point_parameters +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_CULL_VERTEX_IBM 103050 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#endif + +#ifndef GL_SGIX_subsample +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif + +#ifndef GL_SGI_depth_pass_instrument +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif + +#ifndef GL_3DFX_tbuffer +#endif + +#ifndef GL_EXT_multisample +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif + +#ifndef GL_SGIX_resample +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif + +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif + +#ifndef GL_NV_evaluators +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif + +#ifndef GL_NV_texture_compression_vtc +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif + +#ifndef GL_NV_texture_shader +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif + +#ifndef GL_NV_vertex_program +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif + +#ifndef GL_OML_interlace +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif + +#ifndef GL_OML_subsample +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif + +#ifndef GL_OML_resample +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#endif + +#ifndef GL_ATI_element_array +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#endif + +#ifndef GL_SUN_mesh_array +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_DEPTH_CLAMP_NV 0x864F +#endif + +#ifndef GL_NV_occlusion_query +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#endif + +#ifndef GL_NV_point_sprite +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif + +#ifndef GL_NV_vertex_program1_1 +#endif + +#ifndef GL_EXT_shadow_funcs +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif + +#ifndef GL_APPLE_element_array +#define GL_ELEMENT_ARRAY_APPLE 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A +#endif + +#ifndef GL_APPLE_fence +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +#ifndef GL_S3_s3tc +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_TYPE_RGBA_FLOAT_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif + +#ifndef GL_ATI_texture_float +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif + +#ifndef GL_NV_float_buffer +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif + +#ifndef GL_NV_fragment_program +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#endif + +#ifndef GL_NV_half_float +#define GL_HALF_FLOAT_NV 0x140B +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#endif + +#ifndef GL_NV_primitive_restart +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif + +#ifndef GL_NV_vertex_program2 +#endif + +#ifndef GL_ATI_map_object_buffer +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#endif + +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#endif + +#ifndef GL_MESA_pack_invert +#define GL_PACK_INVERT_MESA 0x8758 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif + +#ifndef GL_NV_fragment_program_option +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif + +#ifndef GL_NV_vertex_program2_option +/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ +#endif + +#ifndef GL_NV_vertex_program3 +/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#endif + +#ifndef GL_GREMEDY_string_marker +#endif + + +/*************************************************************/ + +#include +#ifndef GL_VERSION_2_0 +/* GL type for program/shader text */ +typedef char GLchar; /* native character */ +#endif + +#ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +#endif + +#ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +#endif + +#ifndef GL_ARB_shader_objects +/* GL types for handling shader object handles and program/shader text */ +typedef char GLcharARB; /* native character */ +typedef unsigned int GLhandleARB; /* shader object handle */ +#endif + +/* GL types for "half" precision (s10e5) float data in host memory */ +#ifndef GL_ARB_half_float_pixel +typedef unsigned short GLhalfARB; +#endif + +#ifndef GL_NV_half_float +typedef unsigned short GLhalfNV; +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); +GLAPI void APIENTRY glBlendEquation (GLenum); +GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogram (GLenum); +GLAPI void APIENTRY glResetMinmax (GLenum); +GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum); +GLAPI void APIENTRY glClientActiveTexture (GLenum); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glFogCoordf (GLfloat); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *); +GLAPI void APIENTRY glFogCoordd (GLdouble); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *); +GLAPI void APIENTRY glPointParameteri (GLenum, GLint); +GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *); +GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos2i (GLint, GLint); +GLAPI void APIENTRY glWindowPos2iv (const GLint *); +GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *); +GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3iv (const GLint *); +GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQuery (GLuint); +GLAPI void APIENTRY glBeginQuery (GLenum, GLuint); +GLAPI void APIENTRY glEndQuery (GLenum); +GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *); +GLAPI void APIENTRY glBindBuffer (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint); +GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum); +GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *); +GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint); +GLAPI void APIENTRY glAttachShader (GLuint, GLuint); +GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *); +GLAPI void APIENTRY glCompileShader (GLuint); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum); +GLAPI void APIENTRY glDeleteProgram (GLuint); +GLAPI void APIENTRY glDeleteShader (GLuint); +GLAPI void APIENTRY glDetachShader (GLuint, GLuint); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint); +GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *); +GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *); +GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgram (GLuint); +GLAPI GLboolean APIENTRY glIsShader (GLuint); +GLAPI void APIENTRY glLinkProgram (GLuint); +GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *); +GLAPI void APIENTRY glUseProgram (GLuint); +GLAPI void APIENTRY glUniform1f (GLint, GLfloat); +GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1i (GLint, GLint); +GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glValidateProgram (GLuint); +GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +#endif + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *); +GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *); +GLAPI void APIENTRY glWeightivARB (GLint, const GLint *); +GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *); +GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *); +GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexBlendARB (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#endif + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#endif + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#endif + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#endif + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint); +GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint); +GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint); +GLAPI void APIENTRY glEndQueryARB (GLenum); +GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB); +GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat); +GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1iARB (GLint, GLint); +GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#endif + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogramEXT (GLenum); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef GL_EXT_color_matrix +#define GL_EXT_color_matrix 1 +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint); +GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); +GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); +GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#endif + +#ifndef GL_SGIX_texture_select +#define GL_SGIX_texture_select 1 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +GLAPI void APIENTRY glDeformSGIX (GLbitfield); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); +GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint); +GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum); +GLAPI void APIENTRY glTextureLightEXT (GLenum); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *); +GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *); +GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *); +GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *); +GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *); +GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *); +GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *); +GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *); +GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint); +GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFinishFenceNV (GLuint); +GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); +GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint); +GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint); +GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint); +GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *); +GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *); +GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *); +GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *); +GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *); +GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *); +GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *); +GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *); +GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort); +GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *); +GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#endif + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#endif + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#endif + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#endif + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +/* This is really a WGL extension, but defines some associated GL enums. + * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. + */ +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#endif + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#endif + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#endif + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#endif + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#endif + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); +#endif + + +#ifdef __cplusplus +} +#endif + +#endif +#endif /* NO_SDL_GLEXT */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_platform.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_platform.h new file mode 100644 index 0000000..1bfee29 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_platform.h @@ -0,0 +1,100 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Try to get a standard set of platform defines */ + +#ifndef _SDL_platform_h +#define _SDL_platform_h + +#if defined(_AIX) +#undef __AIX__ +#define __AIX__ 1 +#endif +#if defined(__BEOS__) +#undef __BEOS__ +#define __BEOS__ 1 +#endif +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) +#undef __BSDI__ +#define __BSDI__ 1 +#endif +#if defined(_arch_dreamcast) +#undef __DREAMCAST__ +#define __DREAMCAST__ 1 +#endif +#if defined(__FreeBSD__) || defined(__DragonFly__) +#undef __FREEBSD__ +#define __FREEBSD__ 1 +#endif +#if defined(hpux) || defined(__hpux) || defined(__hpux__) +#undef __HPUX__ +#define __HPUX__ 1 +#endif +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) +#undef __IRIX__ +#define __IRIX__ 1 +#endif +#if defined(linux) || defined(__linux) || defined(__linux__) +#undef __LINUX__ +#define __LINUX__ 1 +#endif +#if defined(__APPLE__) +#undef __MACOSX__ +#define __MACOSX__ 1 +#elif defined(macintosh) +#undef __MACOS__ +#define __MACOS__ 1 +#endif +#if defined(__NetBSD__) +#undef __NETBSD__ +#define __NETBSD__ 1 +#endif +#if defined(__OpenBSD__) +#undef __OPENBSD__ +#define __OPENBSD__ 1 +#endif +#if defined(__OS2__) +#undef __OS2__ +#define __OS2__ 1 +#endif +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) +#undef __OSF__ +#define __OSF__ 1 +#endif +#if defined(__QNXNTO__) +#undef __QNXNTO__ +#define __QNXNTO__ 1 +#endif +#if defined(riscos) || defined(__riscos) || defined(__riscos__) +#undef __RISCOS__ +#define __RISCOS__ 1 +#endif +#if defined(__SVR4) +#undef __SOLARIS__ +#define __SOLARIS__ 1 +#endif +#if defined(WIN32) || defined(_WIN32) +#undef __WIN32__ +#define __WIN32__ 1 +#endif + +#endif /* _SDL_platform_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_quit.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_quit.h new file mode 100644 index 0000000..fcf40fb --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_quit.h @@ -0,0 +1,50 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL quit event handling */ + +#ifndef _SDL_quit_h +#define _SDL_quit_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/* + An SDL_QUITEVENT is generated when the user tries to close the application + window. If it is ignored or filtered out, the window will remain open. + If it is not ignored or filtered, it is queued normally and the window + is allowed to close. When the window is closed, screen updates will + complete, but have no effect. + + SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) + and SIGTERM (system termination request), if handlers do not already + exist, that generate SDL_QUITEVENT events as well. There is no way + to determine the cause of an SDL_QUITEVENT, but setting a signal + handler in your application will override the default generation of + quit events for that signal. +*/ + +/* There are no functions directly affecting the quit event */ +#define SDL_QuitRequested() \ + (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK)) + +#endif /* _SDL_quit_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_rwops.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_rwops.h new file mode 100644 index 0000000..8c17701 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_rwops.h @@ -0,0 +1,144 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This file provides a general interface for SDL to read and write + data sources. It can easily be extended to files, memory, etc. +*/ + +#ifndef _SDL_rwops_h +#define _SDL_rwops_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is the read/write operation structure -- very basic */ + +typedef struct SDL_RWops { + /* Seek to 'offset' relative to whence, one of stdio's whence values: + SEEK_SET, SEEK_CUR, SEEK_END + Returns the final offset in the data source. + */ + int (SDLCALL *seek)(struct SDL_RWops *context, int offset, int whence); + + /* Read up to 'num' objects each of size 'objsize' from the data + source to the area pointed at by 'ptr'. + Returns the number of objects read, or -1 if the read failed. + */ + int (SDLCALL *read)(struct SDL_RWops *context, void *ptr, int size, int maxnum); + + /* Write exactly 'num' objects each of size 'objsize' from the area + pointed at by 'ptr' to data source. + Returns 'num', or -1 if the write failed. + */ + int (SDLCALL *write)(struct SDL_RWops *context, const void *ptr, int size, int num); + + /* Close and free an allocated SDL_FSops structure */ + int (SDLCALL *close)(struct SDL_RWops *context); + + Uint32 type; + union { +#if defined(__WIN32__) && !defined(__SYMBIAN32__) + struct { + int append; + void *h; + struct { + void *data; + int size; + int left; + } buffer; + } win32io; +#endif +#ifdef HAVE_STDIO_H + struct { + int autoclose; + FILE *fp; + } stdio; +#endif + struct { + Uint8 *base; + Uint8 *here; + Uint8 *stop; + } mem; + struct { + void *data1; + } unknown; + } hidden; + +} SDL_RWops; + + +/* Functions to create SDL_RWops structures from various data sources */ + +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode); + +#ifdef HAVE_STDIO_H +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose); +#endif + +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size); +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size); + +extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void); +extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area); + +#define RW_SEEK_SET 0 /* Seek from the beginning of data */ +#define RW_SEEK_CUR 1 /* Seek relative to current read point */ +#define RW_SEEK_END 2 /* Seek relative to the end of data */ + +/* Macros to easily read and write from an SDL_RWops structure */ +#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) +#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) +#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) +#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) +#define SDL_RWclose(ctx) (ctx)->close(ctx) + + +/* Read an item of the specified endianness and return in native format */ +extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src); + +/* Write an item of native format to the specified endianness */ +extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value); +extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value); +extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value); +extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value); +extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value); +extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_rwops_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_stdinc.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_stdinc.h new file mode 100644 index 0000000..e47c21d --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_stdinc.h @@ -0,0 +1,596 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This is a general header that includes C language support */ + +#ifndef _SDL_stdinc_h +#define _SDL_stdinc_h + +#include "SDL_config.h" + + +#ifdef HAVE_SYS_TYPES_H +#include +#endif +#ifdef HAVE_STDIO_H +#include +#endif +#if defined(STDC_HEADERS) +# include +# include +# include +#else +# if defined(HAVE_STDLIB_H) +# include +# elif defined(HAVE_MALLOC_H) +# include +# endif +# if defined(HAVE_STDDEF_H) +# include +# endif +# if defined(HAVE_STDARG_H) +# include +# endif +#endif +#ifdef HAVE_STRING_H +# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) +# include +# endif +# include +#endif +#ifdef HAVE_STRINGS_H +# include +#endif +#if defined(HAVE_INTTYPES_H) +# include +#elif defined(HAVE_STDINT_H) +# include +#endif +#ifdef HAVE_CTYPE_H +# include +#endif +#ifdef HAVE_ICONV_H +# include +#endif + +/* The number of elements in an array */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) +#define SDL_TABLESIZE(table) SDL_arraysize(table) + +/* Basic data types */ +typedef enum SDL_bool { + SDL_FALSE = 0, + SDL_TRUE = 1 +} SDL_bool; + +typedef int8_t Sint8; +typedef uint8_t Uint8; +typedef int16_t Sint16; +typedef uint16_t Uint16; +typedef int32_t Sint32; +typedef uint32_t Uint32; + +#ifdef SDL_HAS_64BIT_TYPE +typedef int64_t Sint64; +#ifndef SYMBIAN32_GCCE +typedef uint64_t Uint64; +#endif +#else +/* This is really just a hack to prevent the compiler from complaining */ +typedef struct { + Uint32 hi; + Uint32 lo; +} Uint64, Sint64; +#endif + +/* Make sure the types really have the right sizes */ +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_dummy_ ## name[(x) * 2 - 1] + +SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ +/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */ +#ifdef __MWERKS__ +#pragma enumsalwaysint on +#endif + +typedef enum { + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +#ifndef __NDS__ +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); +#endif + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef HAVE_MALLOC +#define SDL_malloc malloc +#else +extern DECLSPEC void * SDLCALL SDL_malloc(size_t size); +#endif + +#ifdef HAVE_CALLOC +#define SDL_calloc calloc +#else +extern DECLSPEC void * SDLCALL SDL_calloc(size_t nmemb, size_t size); +#endif + +#ifdef HAVE_REALLOC +#define SDL_realloc realloc +#else +extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size); +#endif + +#ifdef HAVE_FREE +#define SDL_free free +#else +extern DECLSPEC void SDLCALL SDL_free(void *mem); +#endif + +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) + #pragma alloca +# elif defined(__MRC__) + void *alloca (unsigned); +# else + char *alloca (); +# endif +#endif +#ifdef HAVE_ALLOCA +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) +#define SDL_stack_free(data) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) +#define SDL_stack_free(data) SDL_free(data) +#endif + +#ifdef HAVE_GETENV +#define SDL_getenv getenv +#else +extern DECLSPEC char * SDLCALL SDL_getenv(const char *name); +#endif + +#ifdef HAVE_PUTENV +#define SDL_putenv putenv +#else +extern DECLSPEC int SDLCALL SDL_putenv(const char *variable); +#endif + +#ifdef HAVE_QSORT +#define SDL_qsort qsort +#else +extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, + int (*compare)(const void *, const void *)); +#endif + +#ifdef HAVE_ABS +#define SDL_abs abs +#else +#define SDL_abs(X) ((X) < 0 ? -(X) : (X)) +#endif + +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) + +#ifdef HAVE_CTYPE_H +#define SDL_isdigit(X) isdigit(X) +#define SDL_isspace(X) isspace(X) +#define SDL_toupper(X) toupper(X) +#define SDL_tolower(X) tolower(X) +#else +#define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9')) +#define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n')) +#define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X)) +#define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X)) +#endif + +#ifdef HAVE_MEMSET +#define SDL_memset memset +#else +extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len); +#endif + +#if defined(__GNUC__) && defined(i386) +#define SDL_memset4(dst, val, len) \ +do { \ + int u0, u1, u2; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; stosl\n\t" \ + : "=&D" (u0), "=&a" (u1), "=&c" (u2) \ + : "0" (dst), "1" (val), "2" ((Uint32)(len)) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memset4 +#define SDL_memset4(dst, val, len) \ +do { \ + unsigned _count = (len); \ + unsigned _n = (_count + 3) / 4; \ + Uint32 *_p = (Uint32 *)(dst); \ + Uint32 _val = (val); \ + switch (_count % 4) { \ + case 0: do { *_p++ = _val; \ + case 3: *_p++ = _val; \ + case 2: *_p++ = _val; \ + case 1: *_p++ = _val; \ + } while ( --_n ); \ + } \ +} while(0) +#endif + +/* We can count on memcpy existing on Mac OS X and being well-tuned. */ +#if defined(__MACH__) && defined(__APPLE__) +#define SDL_memcpy(dst, src, len) memcpy(dst, src, len) +#elif defined(__GNUC__) && defined(i386) +#define SDL_memcpy(dst, src, len) \ +do { \ + int u0, u1, u2; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; movsl\n\t" \ + "testb $2,%b4\n\t" \ + "je 1f\n\t" \ + "movsw\n" \ + "1:\ttestb $1,%b4\n\t" \ + "je 2f\n\t" \ + "movsb\n" \ + "2:" \ + : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ + : "0" ((unsigned)(len)/4), "q" (len), "1" (dst),"2" (src) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memcpy +#ifdef HAVE_MEMCPY +#define SDL_memcpy memcpy +#elif defined(HAVE_BCOPY) +#define SDL_memcpy(d, s, n) bcopy((s), (d), (n)) +#else +extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len); +#endif +#endif + +/* We can count on memcpy existing on Mac OS X and being well-tuned. */ +#if defined(__MACH__) && defined(__APPLE__) +#define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4) +#elif defined(__GNUC__) && defined(i386) +#define SDL_memcpy4(dst, src, len) \ +do { \ + int ecx, edi, esi; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; movsl" \ + : "=&c" (ecx), "=&D" (edi), "=&S" (esi) \ + : "0" ((unsigned)(len)), "1" (dst), "2" (src) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memcpy4 +#define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2) +#endif + +#if defined(__GNUC__) && defined(i386) +#define SDL_revcpy(dst, src, len) \ +do { \ + int u0, u1, u2; \ + char *dstp = (char *)(dst); \ + char *srcp = (char *)(src); \ + int n = (len); \ + if ( n >= 4 ) { \ + __asm__ __volatile__ ( \ + "std\n\t" \ + "rep ; movsl\n\t" \ + : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ + : "0" (n >> 2), \ + "1" (dstp+(n-4)), "2" (srcp+(n-4)) \ + : "memory" ); \ + } \ + switch (n & 3) { \ + case 3: dstp[2] = srcp[2]; \ + case 2: dstp[1] = srcp[1]; \ + case 1: dstp[0] = srcp[0]; \ + break; \ + default: \ + break; \ + } \ +} while(0) +#endif +#ifndef SDL_revcpy +extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len); +#endif + +#ifdef HAVE_MEMMOVE +#define SDL_memmove memmove +#elif defined(HAVE_BCOPY) +#define SDL_memmove(d, s, n) bcopy((s), (d), (n)) +#else +#define SDL_memmove(dst, src, len) \ +do { \ + if ( dst < src ) { \ + SDL_memcpy(dst, src, len); \ + } else { \ + SDL_revcpy(dst, src, len); \ + } \ +} while(0) +#endif + +#ifdef HAVE_MEMCMP +#define SDL_memcmp memcmp +#else +extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); +#endif + +#ifdef HAVE_STRLEN +#define SDL_strlen strlen +#else +extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string); +#endif + +#ifdef HAVE_STRLCPY +#define SDL_strlcpy strlcpy +#else +extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen); +#endif + +#ifdef HAVE_STRLCAT +#define SDL_strlcat strlcat +#else +extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen); +#endif + +#ifdef HAVE_STRDUP +#define SDL_strdup strdup +#else +extern DECLSPEC char * SDLCALL SDL_strdup(const char *string); +#endif + +#ifdef HAVE__STRREV +#define SDL_strrev _strrev +#else +extern DECLSPEC char * SDLCALL SDL_strrev(char *string); +#endif + +#ifdef HAVE__STRUPR +#define SDL_strupr _strupr +#else +extern DECLSPEC char * SDLCALL SDL_strupr(char *string); +#endif + +#ifdef HAVE__STRLWR +#define SDL_strlwr _strlwr +#else +extern DECLSPEC char * SDLCALL SDL_strlwr(char *string); +#endif + +#ifdef HAVE_STRCHR +#define SDL_strchr strchr +#elif defined(HAVE_INDEX) +#define SDL_strchr index +#else +extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c); +#endif + +#ifdef HAVE_STRRCHR +#define SDL_strrchr strrchr +#elif defined(HAVE_RINDEX) +#define SDL_strrchr rindex +#else +extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c); +#endif + +#ifdef HAVE_STRSTR +#define SDL_strstr strstr +#else +extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle); +#endif + +#ifdef HAVE_ITOA +#define SDL_itoa itoa +#else +#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix) +#endif + +#ifdef HAVE__LTOA +#define SDL_ltoa _ltoa +#else +extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix); +#endif + +#ifdef HAVE__UITOA +#define SDL_uitoa _uitoa +#else +#define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix) +#endif + +#ifdef HAVE__ULTOA +#define SDL_ultoa _ultoa +#else +extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix); +#endif + +#ifdef HAVE_STRTOL +#define SDL_strtol strtol +#else +extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base); +#endif + +#ifdef HAVE_STRTOUL +#define SDL_strtoul strtoul +#else +extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, char **endp, int base); +#endif + +#ifdef SDL_HAS_64BIT_TYPE + +#ifdef HAVE__I64TOA +#define SDL_lltoa _i64toa +#else +extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix); +#endif + +#ifdef HAVE__UI64TOA +#define SDL_ulltoa _ui64toa +#else +extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix); +#endif + +#ifdef HAVE_STRTOLL +#define SDL_strtoll strtoll +#else +extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base); +#endif + +#ifdef HAVE_STRTOULL +#define SDL_strtoull strtoull +#else +extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, int base); +#endif + +#endif /* SDL_HAS_64BIT_TYPE */ + +#ifdef HAVE_STRTOD +#define SDL_strtod strtod +#else +extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); +#endif + +#ifdef HAVE_ATOI +#define SDL_atoi atoi +#else +#define SDL_atoi(X) SDL_strtol(X, NULL, 0) +#endif + +#ifdef HAVE_ATOF +#define SDL_atof atof +#else +#define SDL_atof(X) SDL_strtod(X, NULL) +#endif + +#ifdef HAVE_STRCMP +#define SDL_strcmp strcmp +#else +extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); +#endif + +#ifdef HAVE_STRNCMP +#define SDL_strncmp strncmp +#else +extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); +#endif + +#ifdef HAVE_STRCASECMP +#define SDL_strcasecmp strcasecmp +#elif defined(HAVE__STRICMP) +#define SDL_strcasecmp _stricmp +#else +extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); +#endif + +#ifdef HAVE_STRNCASECMP +#define SDL_strncasecmp strncasecmp +#elif defined(HAVE__STRNICMP) +#define SDL_strncasecmp _strnicmp +#else +extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen); +#endif + +#ifdef HAVE_SSCANF +#define SDL_sscanf sscanf +#else +extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...); +#endif + +#ifdef HAVE_SNPRINTF +#define SDL_snprintf snprintf +#else +extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...); +#endif + +#ifdef HAVE_VSNPRINTF +#define SDL_vsnprintf vsnprintf +#else +extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap); +#endif + +/* The SDL implementation of iconv() returns these error codes */ +#define SDL_ICONV_ERROR (size_t)-1 +#define SDL_ICONV_E2BIG (size_t)-2 +#define SDL_ICONV_EILSEQ (size_t)-3 +#define SDL_ICONV_EINVAL (size_t)-4 + +#ifdef HAVE_ICONV +#define SDL_iconv_t iconv_t +#define SDL_iconv_open iconv_open +#define SDL_iconv_close iconv_close +#else +typedef struct _SDL_iconv_t *SDL_iconv_t; +extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode); +extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); +#endif +extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft); +/* This function converts a string between encodings in one pass, returning a + string that must be freed with SDL_free() or NULL on error. +*/ +extern DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf, size_t inbytesleft); +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1) + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_stdinc_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_syswm.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_syswm.h new file mode 100644 index 0000000..010dd1b --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_syswm.h @@ -0,0 +1,214 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL custom system window manager hooks */ + +#ifndef _SDL_syswm_h +#define _SDL_syswm_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Your application has access to a special type of event 'SDL_SYSWMEVENT', + which contains window-manager specific information and arrives whenever + an unhandled window event occurs. This event is ignored by default, but + you can enable it with SDL_EventState() +*/ +#ifdef SDL_PROTOTYPES_ONLY +struct SDL_SysWMinfo; +typedef struct SDL_SysWMinfo SDL_SysWMinfo; +#else + +/* This is the structure for custom window manager events */ +#if defined(SDL_VIDEO_DRIVER_X11) +#if defined(__APPLE__) && defined(__MACH__) +/* conflicts with Quickdraw.h */ +#define Cursor X11Cursor +#endif + +#include +#include + +#if defined(__APPLE__) && defined(__MACH__) +/* matches the re-define above */ +#undef Cursor +#endif + +/* These are the various supported subsystems under UNIX */ +typedef enum { + SDL_SYSWM_X11 +} SDL_SYSWM_TYPE; + +/* The UNIX custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + XEvent xevent; + } event; +}; + +/* The UNIX custom window manager information structure. + When this structure is returned, it holds information about which + low level system it is using, and will be one of SDL_SYSWM_TYPE. + */ +typedef struct SDL_SysWMinfo { + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + struct { + Display *display; /* The X11 display */ + Window window; /* The X11 display window */ + /* These locking functions should be called around + any X11 functions using the display variable, + but not the gfxdisplay variable. + They lock the event thread, so should not be + called around event functions or from event filters. + */ + void (*lock_func)(void); + void (*unlock_func)(void); + + /* Introduced in SDL 1.0.2 */ + Window fswindow; /* The X11 fullscreen window */ + Window wmwindow; /* The X11 managed input window */ + + /* Introduced in SDL 1.2.12 */ + Display *gfxdisplay; /* The X11 display to which rendering is done */ + } x11; + } info; +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_NANOX) +#include + +/* The generic custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/* The windows custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version ; + GR_WINDOW_ID window ; /* The display window */ +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI) +#define WIN32_LEAN_AND_MEAN +#include + +/* The windows custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + HWND hwnd; /* The window for the message */ + UINT msg; /* The type of message */ + WPARAM wParam; /* WORD message parameter */ + LPARAM lParam; /* LONG message parameter */ +}; + +/* The windows custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + HWND window; /* The Win32 display window */ + HGLRC hglrc; /* The OpenGL context, if any */ +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_RISCOS) + +/* RISC OS custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int eventCode; /* The window for the message */ + int pollBlock[64]; +}; + +/* The RISC OS custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + int wimpVersion; /* Wimp version running under */ + int taskHandle; /* The RISC OS task handle */ + int window; /* The RISC OS display window */ +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_PHOTON) +#include +#include + +/* The QNX custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/* The QNX custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + int data; +} SDL_SysWMinfo; + +#else + +/* The generic custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/* The generic custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + int data; +} SDL_SysWMinfo; + +#endif /* video driver type */ + +#endif /* SDL_PROTOTYPES_ONLY */ + +/* Function prototypes */ +/* + * This function gives you custom hooks into the window manager information. + * It fills the structure pointed to by 'info' with custom information and + * returns 1 if the function is implemented. If it's not implemented, or + * the version member of the 'info' structure is invalid, it returns 0. + * + * You typically use this function like this: + * SDL_SysWMInfo info; + * SDL_VERSION(&info.version); + * if ( SDL_GetWMInfo(&info) ) { ... } + */ +extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_syswm_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_thread.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_thread.h new file mode 100644 index 0000000..403ee46 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_thread.h @@ -0,0 +1,119 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_thread_h +#define _SDL_thread_h + +/* Header for the SDL thread management routines + + These are independent of the other SDL routines. +*/ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/* Thread synchronization primitives */ +#include "SDL_mutex.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The SDL thread structure, defined in SDL_thread.c */ +struct SDL_Thread; +typedef struct SDL_Thread SDL_Thread; + +/* Create a thread */ +#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__) +/* + We compile SDL into a DLL on OS/2. This means, that it's the DLL which + creates a new thread for the calling process with the SDL_CreateThread() + API. There is a problem with this, that only the RTL of the SDL.DLL will + be initialized for those threads, and not the RTL of the calling application! + To solve this, we make a little hack here. + We'll always use the caller's _beginthread() and _endthread() APIs to + start a new thread. This way, if it's the SDL.DLL which uses this API, + then the RTL of SDL.DLL will be used to create the new thread, and if it's + the application, then the RTL of the application will be used. + So, in short: + Always use the _beginthread() and _endthread() of the calling runtime library! +*/ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD +#ifndef _WIN32_WCE +#include /* This has _beginthread() and _endthread() defined! */ +#endif + +#ifdef __OS2__ +typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); +typedef void (*pfnSDL_CurrentEndThread)(void); +#elif __GNUC__ +typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall *func)(void *), void *arg, + unsigned, unsigned *threadID); +typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); +#else +typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall *func)(void *), void *arg, + unsigned, unsigned *threadID); +typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); +#endif + +extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); + +#ifdef __OS2__ +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) +#elif defined(_WIN32_WCE) +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) +#else +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) +#endif +#else +extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); +#endif + +/* Get the 32-bit thread identifier for the current thread */ +extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); + +/* Get the 32-bit thread identifier for the specified thread, + equivalent to SDL_ThreadID() if the specified thread is NULL. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); + +/* Wait for a thread to finish. + The return code for the thread function is placed in the area + pointed to by 'status', if 'status' is not NULL. + */ +extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); + +/* Forcefully kill a thread without worrying about its state */ +extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_thread_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_timer.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_timer.h new file mode 100644 index 0000000..d21159f --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_timer.h @@ -0,0 +1,115 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_timer_h +#define _SDL_timer_h + +/* Header for the SDL time management routines */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is the OS scheduler timeslice, in milliseconds */ +#define SDL_TIMESLICE 10 + +/* This is the maximum resolution of the SDL timer on all platforms */ +#define TIMER_RESOLUTION 10 /* Experimentally determined */ + +/* Get the number of milliseconds since the SDL library initialization. + * Note that this value wraps if the program runs for more than ~49 days. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); + +/* Wait a specified number of milliseconds before returning */ +extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/* Function prototype for the timer callback function */ +typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); + +/* Set a callback to run after the specified number of milliseconds has + * elapsed. The callback function is passed the current timer interval + * and returns the next timer interval. If the returned value is the + * same as the one passed in, the periodic alarm continues, otherwise a + * new alarm is scheduled. If the callback returns 0, the periodic alarm + * is cancelled. + * + * To cancel a currently running timer, call SDL_SetTimer(0, NULL); + * + * The timer callback function may run in a different thread than your + * main code, and so shouldn't call any functions from within itself. + * + * The maximum resolution of this timer is 10 ms, which means that if + * you request a 16 ms timer, your callback will run approximately 20 ms + * later on an unloaded system. If you wanted to set a flag signaling + * a frame update at 30 frames per second (every 33 ms), you might set a + * timer for 30 ms: + * SDL_SetTimer((33/10)*10, flag_update); + * + * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). + * + * Under UNIX, you should not use raise or use SIGALRM and this function + * in the same program, as it is implemented using setitimer(). You also + * should not use this function in multi-threaded applications as signals + * to multi-threaded apps have undefined behavior in some implementations. + * + * This function returns 0 if successful, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); + +/* New timer API, supports multiple timers + * Written by Stephane Peter + */ + +/* Function prototype for the new timer callback function. + * The callback function is passed the current timer interval and returns + * the next timer interval. If the returned value is the same as the one + * passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is cancelled. + */ +typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); + +/* Definition of the timer ID type */ +typedef struct _SDL_TimerID *SDL_TimerID; + +/* Add a new timer to the pool of timers already running. + Returns a timer ID, or NULL when an error occurs. + */ +extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); + +/* Remove one of the multiple timers knowing its ID. + * Returns a boolean value indicating success. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_timer_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_types.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_types.h new file mode 100644 index 0000000..853b9ce --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_types.h @@ -0,0 +1,24 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* DEPRECATED */ +#include "SDL_stdinc.h" diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_version.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_version.h new file mode 100644 index 0000000..9ff0fa8 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_version.h @@ -0,0 +1,85 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This header defines the current SDL version */ + +#ifndef _SDL_version_h +#define _SDL_version_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MAJOR_VERSION 1 +#define SDL_MINOR_VERSION 2 +#define SDL_PATCHLEVEL 13 + +typedef struct SDL_version { + Uint8 major; + Uint8 minor; + Uint8 patch; +} SDL_version; + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL library. + */ +#define SDL_VERSION(X) \ +{ \ + (X)->major = SDL_MAJOR_VERSION; \ + (X)->minor = SDL_MINOR_VERSION; \ + (X)->patch = SDL_PATCHLEVEL; \ +} + +/* This macro turns the version numbers into a numeric value: + (1,2,3) -> (1203) + This assumes that there will never be more than 100 patchlevels +*/ +#define SDL_VERSIONNUM(X, Y, Z) \ + ((X)*1000 + (Y)*100 + (Z)) + +/* This is the version number macro for the current SDL version */ +#define SDL_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) + +/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/* This function gets the version of the dynamically linked SDL library. + it should NOT be used to fill a version structure, instead you should + use the SDL_Version() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_version_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_video.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_video.h new file mode 100644 index 0000000..f6bacce --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/SDL_video.h @@ -0,0 +1,891 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Header file for access to the SDL raw framebuffer window */ + +#ifndef _SDL_video_h +#define _SDL_video_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Transparency definitions: These define alpha as the opacity of a surface */ +#define SDL_ALPHA_OPAQUE 255 +#define SDL_ALPHA_TRANSPARENT 0 + +/* Useful data types */ +typedef struct SDL_Rect { + Sint16 x, y; + Uint16 w, h; +} SDL_Rect; + +typedef struct SDL_Color { + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 unused; +} SDL_Color; +#define SDL_Colour SDL_Color + +typedef struct SDL_Palette { + int ncolors; + SDL_Color *colors; +} SDL_Palette; + +/* Everything in the pixel format structure is read-only */ +typedef struct SDL_PixelFormat { + SDL_Palette *palette; + Uint8 BitsPerPixel; + Uint8 BytesPerPixel; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + + /* RGB color key information */ + Uint32 colorkey; + /* Alpha value information (per-surface alpha) */ + Uint8 alpha; +} SDL_PixelFormat; + +/* This structure should be treated as read-only, except for 'pixels', + which, if not NULL, contains the raw pixel data for the surface. +*/ +typedef struct SDL_Surface { + Uint32 flags; /* Read-only */ + SDL_PixelFormat *format; /* Read-only */ + int w, h; /* Read-only */ + Uint16 pitch; /* Read-only */ + void *pixels; /* Read-write */ + int offset; /* Private */ + + /* Hardware-specific surface info */ + struct private_hwdata *hwdata; + + /* clipping information */ + SDL_Rect clip_rect; /* Read-only */ + Uint32 unused1; /* for binary compatibility */ + + /* Allow recursive locks */ + Uint32 locked; /* Private */ + + /* info for fast blit mapping to other surfaces */ + struct SDL_BlitMap *map; /* Private */ + + /* format version, bumped at every change to invalidate blit maps */ + unsigned int format_version; /* Private */ + + /* Reference count -- used when freeing surface */ + int refcount; /* Read-mostly */ +} SDL_Surface; + +/* These are the currently supported flags for the SDL_surface */ +/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ +#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */ +#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ +#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */ +/* Available for SDL_SetVideoMode() */ +#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */ +#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */ +#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */ +#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */ +#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ +#define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */ +#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */ +#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */ +/* Used internally (read-only) */ +#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */ +#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */ +#define SDL_RLEACCELOK 0x00002000 /* Private flag */ +#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */ +#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */ +#define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */ + +/* Evaluates to true if the surface needs to be locked before access */ +#define SDL_MUSTLOCK(surface) \ + (surface->offset || \ + ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) + +/* typedef for private surface blitting functions */ +typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, + struct SDL_Surface *dst, SDL_Rect *dstrect); + + +/* Useful for determining the video hardware capabilities */ +typedef struct SDL_VideoInfo { + Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */ + Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */ + Uint32 UnusedBits1 :6; + Uint32 UnusedBits2 :1; + Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */ + Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */ + Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */ + Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */ + Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */ + Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */ + Uint32 blit_fill :1; /* Flag: Accelerated color fill */ + Uint32 UnusedBits3 :16; + Uint32 video_mem; /* The total amount of video memory (in K) */ + SDL_PixelFormat *vfmt; /* Value: The format of the video surface */ + int current_w; /* Value: The current video mode width */ + int current_h; /* Value: The current video mode height */ +} SDL_VideoInfo; + + +/* The most common video overlay formats. + For an explanation of these pixel formats, see: + http://www.webartz.com/fourcc/indexyuv.htm + + For information on the relationship between color spaces, see: + http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html + */ +#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */ +#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */ +#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ +#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ +#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ + +/* The YUV hardware video overlay */ +typedef struct SDL_Overlay { + Uint32 format; /* Read-only */ + int w, h; /* Read-only */ + int planes; /* Read-only */ + Uint16 *pitches; /* Read-only */ + Uint8 **pixels; /* Read-write */ + + /* Hardware-specific surface info */ + struct private_yuvhwfuncs *hwfuncs; + struct private_yuvhwdata *hwdata; + + /* Special flags */ + Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */ + Uint32 UnusedBits :31; +} SDL_Overlay; + + +/* Public enumeration for setting the OpenGL window attributes. */ +typedef enum { + SDL_GL_RED_SIZE, + SDL_GL_GREEN_SIZE, + SDL_GL_BLUE_SIZE, + SDL_GL_ALPHA_SIZE, + SDL_GL_BUFFER_SIZE, + SDL_GL_DOUBLEBUFFER, + SDL_GL_DEPTH_SIZE, + SDL_GL_STENCIL_SIZE, + SDL_GL_ACCUM_RED_SIZE, + SDL_GL_ACCUM_GREEN_SIZE, + SDL_GL_ACCUM_BLUE_SIZE, + SDL_GL_ACCUM_ALPHA_SIZE, + SDL_GL_STEREO, + SDL_GL_MULTISAMPLEBUFFERS, + SDL_GL_MULTISAMPLESAMPLES, + SDL_GL_ACCELERATED_VISUAL, + SDL_GL_SWAP_CONTROL +} SDL_GLattr; + +/* flags for SDL_SetPalette() */ +#define SDL_LOGPAL 0x01 +#define SDL_PHYSPAL 0x02 + +/* Function prototypes */ + +/* These functions are used internally, and should not be used unless you + * have a specific need to specify the video driver you want to use. + * You should normally use SDL_Init() or SDL_InitSubSystem(). + * + * SDL_VideoInit() initializes the video subsystem -- sets up a connection + * to the window manager, etc, and determines the current video mode and + * pixel format, but does not initialize a window or graphics mode. + * Note that event handling is activated by this routine. + * + * If you use both sound and video in your application, you need to call + * SDL_Init() before opening the sound device, otherwise under Win32 DirectX, + * you won't be able to set full-screen display modes. + */ +extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags); +extern DECLSPEC void SDLCALL SDL_VideoQuit(void); + +/* This function fills the given character buffer with the name of the + * video driver, and returns a pointer to it if the video driver has + * been initialized. It returns NULL if no driver has been initialized. + */ +extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); + +/* + * This function returns a pointer to the current display surface. + * If SDL is doing format conversion on the display surface, this + * function returns the publicly visible surface, not the real video + * surface. + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); + +/* + * This function returns a read-only pointer to information about the + * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt' + * member of the returned structure will contain the pixel format of the + * "best" video mode. + */ +extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void); + +/* + * Check to see if a particular video mode is supported. + * It returns 0 if the requested mode is not supported under any bit depth, + * or returns the bits-per-pixel of the closest available mode with the + * given width and height. If this bits-per-pixel is different from the + * one used when setting the video mode, SDL_SetVideoMode() will succeed, + * but will emulate the requested bits-per-pixel with a shadow surface. + * + * The arguments to SDL_VideoModeOK() are the same ones you would pass to + * SDL_SetVideoMode() + */ +extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags); + +/* + * Return a pointer to an array of available screen dimensions for the + * given format and video flags, sorted largest to smallest. Returns + * NULL if there are no dimensions available for a particular format, + * or (SDL_Rect **)-1 if any dimension is okay for the given format. + * + * If 'format' is NULL, the mode list will be for the format given + * by SDL_GetVideoInfo()->vfmt + */ +extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); + +/* + * Set up a video mode with the specified width, height and bits-per-pixel. + * + * If 'bpp' is 0, it is treated as the current display bits per pixel. + * + * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the + * requested bits-per-pixel, but will return whatever video pixel format is + * available. The default is to emulate the requested pixel format if it + * is not natively available. + * + * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in + * video memory, if possible, and you may have to call SDL_LockSurface() + * in order to access the raw framebuffer. Otherwise, the video surface + * will be created in system memory. + * + * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle + * updates asynchronously, but you must always lock before accessing pixels. + * SDL will wait for updates to complete before returning from the lock. + * + * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee + * that the colors set by SDL_SetColors() will be the colors you get. + * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all + * of the colors exactly the way they are requested, and you should look + * at the video surface structure to determine the actual palette. + * If SDL cannot guarantee that the colors you request can be set, + * i.e. if the colormap is shared, then the video surface may be created + * under emulation in system memory, overriding the SDL_HWSURFACE flag. + * + * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set + * a fullscreen video mode. The default is to create a windowed mode + * if the current graphics system has a window manager. + * If the SDL library is able to set a fullscreen video mode, this flag + * will be set in the surface that is returned. + * + * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up + * two surfaces in video memory and swap between them when you call + * SDL_Flip(). This is usually slower than the normal single-buffering + * scheme, but prevents "tearing" artifacts caused by modifying video + * memory while the monitor is refreshing. It should only be used by + * applications that redraw the entire screen on every update. + * + * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the + * window manager, if any, to resize the window at runtime. When this + * occurs, SDL will send a SDL_VIDEORESIZE event to you application, + * and you must respond to the event by re-calling SDL_SetVideoMode() + * with the requested size (or another size that suits the application). + * + * If SDL_NOFRAME is set in 'flags', the SDL library will create a window + * without any title bar or frame decoration. Fullscreen video modes have + * this flag set automatically. + * + * This function returns the video framebuffer surface, or NULL if it fails. + * + * If you rely on functionality provided by certain video flags, check the + * flags of the returned surface to make sure that functionality is available. + * SDL will fall back to reduced functionality if the exact flags you wanted + * are not available. + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode + (int width, int height, int bpp, Uint32 flags); + +/* + * Makes sure the given list of rectangles is updated on the given screen. + * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire + * screen. + * These functions should not be called while 'screen' is locked. + */ +extern DECLSPEC void SDLCALL SDL_UpdateRects + (SDL_Surface *screen, int numrects, SDL_Rect *rects); +extern DECLSPEC void SDLCALL SDL_UpdateRect + (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); + +/* + * On hardware that supports double-buffering, this function sets up a flip + * and returns. The hardware will wait for vertical retrace, and then swap + * video buffers before the next video surface blit or lock will return. + * On hardware that doesn not support double-buffering, this is equivalent + * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); + * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when + * setting the video mode for this function to perform hardware flipping. + * This function returns 0 if successful, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen); + +/* + * Set the gamma correction for each of the color channels. + * The gamma values range (approximately) between 0.1 and 10.0 + * + * If this function isn't supported directly by the hardware, it will + * be emulated using gamma ramps, if available. If successful, this + * function returns 0, otherwise it returns -1. + */ +extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); + +/* + * Set the gamma translation table for the red, green, and blue channels + * of the video hardware. Each table is an array of 256 16-bit quantities, + * representing a mapping between the input and output for that channel. + * The input is the index into the array, and the output is the 16-bit + * gamma value at that index, scaled to the output color precision. + * + * You may pass NULL for any of the channels to leave it unchanged. + * If the call succeeds, it will return 0. If the display driver or + * hardware does not support gamma translation, or otherwise fails, + * this function will return -1. + */ +extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); + +/* + * Retrieve the current values of the gamma translation tables. + * + * You must pass in valid pointers to arrays of 256 16-bit quantities. + * Any of the pointers may be NULL to ignore that channel. + * If the call succeeds, it will return 0. If the display driver or + * hardware does not support gamma translation, or otherwise fails, + * this function will return -1. + */ +extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); + +/* + * Sets a portion of the colormap for the given 8-bit surface. If 'surface' + * is not a palettized surface, this function does nothing, returning 0. + * If all of the colors were set as passed to SDL_SetColors(), it will + * return 1. If not all the color entries were set exactly as given, + * it will return 0, and you should look at the surface palette to + * determine the actual color palette. + * + * When 'surface' is the surface associated with the current display, the + * display colormap will be updated with the requested colors. If + * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() + * will always return 1, and the palette is guaranteed to be set the way + * you desire, even if the window colormap has to be warped or run under + * emulation. + */ +extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, + SDL_Color *colors, int firstcolor, int ncolors); + +/* + * Sets a portion of the colormap for a given 8-bit surface. + * 'flags' is one or both of: + * SDL_LOGPAL -- set logical palette, which controls how blits are mapped + * to/from the surface, + * SDL_PHYSPAL -- set physical palette, which controls how pixels look on + * the screen + * Only screens have physical palettes. Separate change of physical/logical + * palettes is only possible if the screen has SDL_HWPALETTE set. + * + * The return value is 1 if all colours could be set as requested, and 0 + * otherwise. + * + * SDL_SetColors() is equivalent to calling this function with + * flags = (SDL_LOGPAL|SDL_PHYSPAL). + */ +extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags, + SDL_Color *colors, int firstcolor, + int ncolors); + +/* + * Maps an RGB triple to an opaque pixel value for a given pixel format + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGB +(const SDL_PixelFormat * const format, + const Uint8 r, const Uint8 g, const Uint8 b); + +/* + * Maps an RGBA quadruple to a pixel value for a given pixel format + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA +(const SDL_PixelFormat * const format, + const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a); + +/* + * Maps a pixel value into the RGB components for a given pixel format + */ +extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, + Uint8 *r, Uint8 *g, Uint8 *b); + +/* + * Maps a pixel value into the RGBA components for a given pixel format + */ +extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, + Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/* + * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) + * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. + * If the depth is greater than 8 bits, the pixel format is set using the + * flags '[RGB]mask'. + * If the function runs out of memory, it will return NULL. + * + * The 'flags' tell what kind of surface to create. + * SDL_SWSURFACE means that the surface should be created in system memory. + * SDL_HWSURFACE means that the surface should be created in video memory, + * with the same format as the display surface. This is useful for surfaces + * that will not change much, to take advantage of hardware acceleration + * when being blitted to the display surface. + * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with + * this surface, but you must always lock it before accessing the pixels. + * SDL will wait for current blits to finish before returning from the lock. + * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. + * If the hardware supports acceleration of colorkey blits between + * two surfaces in video memory, SDL will try to place the surface in + * video memory. If this isn't possible or if there is no hardware + * acceleration available, the surface will be placed in system memory. + * SDL_SRCALPHA means that the surface will be used for alpha blits and + * if the hardware supports hardware acceleration of alpha blits between + * two surfaces in video memory, to place the surface in video memory + * if possible, otherwise it will be placed in system memory. + * If the surface is created in video memory, blits will be _much_ faster, + * but the surface format must be identical to the video surface format, + * and the only way to access the pixels member of the surface is to use + * the SDL_LockSurface() and SDL_UnlockSurface() calls. + * If the requested surface actually resides in video memory, SDL_HWSURFACE + * will be set in the flags member of the returned surface. If for some + * reason the surface could not be placed in video memory, it will not have + * the SDL_HWSURFACE flag set, and will be created in system memory instead. + */ +#define SDL_AllocSurface SDL_CreateRGBSurface +extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface + (Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, + int width, int height, int depth, int pitch, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); + +/* + * SDL_LockSurface() sets up a surface for directly accessing the pixels. + * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write + * to and read from 'surface->pixels', using the pixel format stored in + * 'surface->format'. Once you are done accessing the surface, you should + * use SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates + * to 0, then you can read and write to the surface at any time, and the + * pixel format of the surface will not change. In particular, if the + * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you + * will not need to lock the display surface before accessing it. + * + * No operating system or library calls should be made between lock/unlock + * pairs, as critical system locks may be held during this time. + * + * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. + */ +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); + +/* + * Load a surface from a seekable SDL data source (memory or file.) + * If 'freesrc' is non-zero, the source will be closed after being read. + * Returns the new surface, or NULL if there was an error. + * The new surface should be freed with SDL_FreeSurface(). + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); + +/* Convenience macro -- load a surface from a file */ +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) + +/* + * Save a surface to a seekable SDL data source (memory or file.) + * If 'freedst' is non-zero, the source will be closed after being written. + * Returns 0 if successful or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SaveBMP_RW + (SDL_Surface *surface, SDL_RWops *dst, int freedst); + +/* Convenience macro -- save a surface to a file */ +#define SDL_SaveBMP(surface, file) \ + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + +/* + * Sets the color key (transparent pixel) in a blittable surface. + * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), + * 'key' will be the transparent pixel in the source image of a blit. + * SDL_RLEACCEL requests RLE acceleration for the surface if present, + * and removes RLE acceleration if absent. + * If 'flag' is 0, this function clears any current color key. + * This function returns 0, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SetColorKey + (SDL_Surface *surface, Uint32 flag, Uint32 key); + +/* + * This function sets the alpha value for the entire surface, as opposed to + * using the alpha component of each pixel. This value measures the range + * of transparency of the surface, 0 being completely transparent to 255 + * being completely opaque. An 'alpha' value of 255 causes blits to be + * opaque, the source pixels copied to the destination (the default). Note + * that per-surface alpha can be combined with colorkey transparency. + * + * If 'flag' is 0, alpha blending is disabled for the surface. + * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. + * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the + * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. + * + * The 'alpha' parameter is ignored for surfaces that have an alpha channel. + */ +extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); + +/* + * Sets the clipping rectangle for the destination surface in a blit. + * + * If the clip rectangle is NULL, clipping will be disabled. + * If the clip rectangle doesn't intersect the surface, the function will + * return SDL_FALSE and blits will be completely clipped. Otherwise the + * function returns SDL_TRUE and blits to the surface will be clipped to + * the intersection of the surface area and the clipping rectangle. + * + * Note that blits are automatically clipped to the edges of the source + * and destination surfaces. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect); + +/* + * Gets the clipping rectangle for the destination surface in a blit. + * 'rect' must be a pointer to a valid rectangle which will be filled + * with the correct values. + */ +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); + +/* + * Creates a new surface of the specified format, and then copies and maps + * the given surface to it so the blit of the converted surface will be as + * fast as possible. If this function fails, it returns NULL. + * + * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those + * semantics. You can also pass SDL_RLEACCEL in the flags parameter and + * SDL will try to RLE accelerate colorkey and alpha blits in the resulting + * surface. + * + * This function is used internally by SDL_DisplayFormat(). + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface + (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); + +/* + * This performs a fast blit from the source surface to the destination + * surface. It assumes that the source and destination rectangles are + * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire + * surface (src or dst) is copied. The final blit rectangles are saved + * in 'srcrect' and 'dstrect' after all clipping is performed. + * If the blit is successful, it returns 0, otherwise it returns -1. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without alpha and colorkey + * are defined as follows: + * + * RGBA->RGB: + * SDL_SRCALPHA set: + * alpha-blend (using alpha-channel). + * SDL_SRCCOLORKEY ignored. + * SDL_SRCALPHA not set: + * copy RGB. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source colour key, ignoring alpha in the + * comparison. + * + * RGB->RGBA: + * SDL_SRCALPHA set: + * alpha-blend (using the source per-surface alpha value); + * set destination alpha to opaque. + * SDL_SRCALPHA not set: + * copy RGB, set destination alpha to source per-surface alpha value. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source colour key. + * + * RGBA->RGBA: + * SDL_SRCALPHA set: + * alpha-blend (using the source alpha channel) the RGB values; + * leave destination alpha untouched. [Note: is this correct?] + * SDL_SRCCOLORKEY ignored. + * SDL_SRCALPHA not set: + * copy all of RGBA to the destination. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source colour key, ignoring alpha in the + * comparison. + * + * RGB->RGB: + * SDL_SRCALPHA set: + * alpha-blend (using the source per-surface alpha value). + * SDL_SRCALPHA not set: + * copy RGB. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source colour key. + * + * If either of the surfaces were in video memory, and the blit returns -2, + * the video memory was lost, so it should be reloaded with artwork and + * re-blitted: + while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { + while ( SDL_LockSurface(image) < 0 ) + Sleep(10); + -- Write image pixels to image->pixels -- + SDL_UnlockSurface(image); + } + * This happens under DirectX 5.0 when the system switches away from your + * fullscreen application. The lock will also fail until you have access + * to the video memory again. + */ +/* You should call SDL_BlitSurface() unless you know exactly how SDL + blitting works internally and how to use the other blit functions. +*/ +#define SDL_BlitSurface SDL_UpperBlit + +/* This is the public blit function, SDL_BlitSurface(), and it performs + rectangle validation and clipping before passing it to SDL_LowerBlit() +*/ +extern DECLSPEC int SDLCALL SDL_UpperBlit + (SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); +/* This is a semi-private blit function and it performs low-level surface + blitting only. +*/ +extern DECLSPEC int SDLCALL SDL_LowerBlit + (SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); + +/* + * This function performs a fast fill of the given rectangle with 'color' + * The given rectangle is clipped to the destination surface clip area + * and the final fill rectangle is saved in the passed in pointer. + * If 'dstrect' is NULL, the whole surface will be filled with 'color' + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * This function returns 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_FillRect + (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); + +/* + * This function takes a surface and copies it to a new surface of the + * pixel format and colors of the video framebuffer, suitable for fast + * blitting onto the display surface. It calls SDL_ConvertSurface() + * + * If you want to take advantage of hardware colorkey or alpha blit + * acceleration, you should set the colorkey and alpha value before + * calling this function. + * + * If the conversion fails or runs out of memory, it returns NULL + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); + +/* + * This function takes a surface and copies it to a new surface of the + * pixel format and colors of the video framebuffer (if possible), + * suitable for fast alpha blitting onto the display surface. + * The new surface will always have an alpha channel. + * + * If you want to take advantage of hardware colorkey or alpha blit + * acceleration, you should set the colorkey and alpha value before + * calling this function. + * + * If the conversion fails or runs out of memory, it returns NULL + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* YUV video surface overlay functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This function creates a video output overlay + Calling the returned surface an overlay is something of a misnomer because + the contents of the display surface underneath the area where the overlay + is shown is undefined - it may be overwritten with the converted YUV data. +*/ +extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height, + Uint32 format, SDL_Surface *display); + +/* Lock an overlay for direct access, and unlock it when you are done */ +extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay); +extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); + +/* Blit a video overlay to the display surface. + The contents of the video surface underneath the blit destination are + not defined. + The width and height of the destination rectangle may be different from + that of the overlay, but currently only 2x scaling is supported. +*/ +extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); + +/* Free a video overlay */ +extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* OpenGL support functions. */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* + * Dynamically load an OpenGL library, or the default one if path is NULL + * + * If you do this, you need to retrieve all of the GL functions used in + * your program from the dynamic library using SDL_GL_GetProcAddress(). + */ +extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); + +/* + * Get the address of a GL function + */ +extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); + +/* + * Set an attribute of the OpenGL subsystem before intialization. + */ +extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); + +/* + * Get an attribute of the OpenGL subsystem from the windowing + * interface, such as glX. This is of course different from getting + * the values from SDL's internal OpenGL subsystem, which only + * stores the values you request before initialization. + * + * Developers should track the values they pass into SDL_GL_SetAttribute + * themselves if they want to retrieve these values. + */ +extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value); + +/* + * Swap the OpenGL buffers, if double-buffering is supported. + */ +extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); + +/* + * Internal functions that should not be called unless you have read + * and understood the source code for these functions. + */ +extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects); +extern DECLSPEC void SDLCALL SDL_GL_Lock(void); +extern DECLSPEC void SDLCALL SDL_GL_Unlock(void); + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* These functions allow interaction with the window manager, if any. */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* + * Sets/Gets the title and icon text of the display window (UTF-8 encoded) + */ +extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon); +extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); + +/* + * Sets the icon for the display window. + * This function must be called before the first call to SDL_SetVideoMode(). + * It takes an icon surface, and a mask in MSB format. + * If 'mask' is NULL, the entire icon surface will be used as the icon. + */ +extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); + +/* + * This function iconifies the window, and returns 1 if it succeeded. + * If the function succeeds, it generates an SDL_APPACTIVE loss event. + * This function is a noop and returns 0 in non-windowed environments. + */ +extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); + +/* + * Toggle fullscreen mode without changing the contents of the screen. + * If the display surface does not require locking before accessing + * the pixel information, then the memory pointers will not change. + * + * If this function was able to toggle fullscreen mode (change from + * running in a window to fullscreen, or vice-versa), it will return 1. + * If it is not implemented, or fails, it returns 0. + * + * The next call to SDL_SetVideoMode() will set the mode fullscreen + * attribute based on the flags parameter - if SDL_FULLSCREEN is not + * set, then the display will be windowed by default where supported. + * + * This is currently only implemented in the X11 video driver. + */ +extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface); + +/* + * This function allows you to set and query the input grab state of + * the application. It returns the new input grab state. + */ +typedef enum { + SDL_GRAB_QUERY = -1, + SDL_GRAB_OFF = 0, + SDL_GRAB_ON = 1, + SDL_GRAB_FULLSCREEN /* Used internally */ +} SDL_GrabMode; +/* + * Grabbing means that the mouse is confined to the application window, + * and nearly all keyboard input is passed directly to the application, + * and not interpreted by a window manager, if any. + */ +extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); + +/* Not in public API at the moment - do not use! */ +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/begin_code.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/begin_code.h new file mode 100644 index 0000000..d1ddaa6 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/begin_code.h @@ -0,0 +1,156 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This file sets things up for C dynamic library function definitions, + static inlined functions, and structures aligned at 4-byte alignment. + If you don't like ugly C preprocessor code, don't look at this file. :) +*/ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef _begin_code_h +#error Nested inclusion of begin_code.h +#endif +#define _begin_code_h + +/* Some compilers use a special export keyword */ +#ifndef DECLSPEC +# if defined(__BEOS__) +# if defined(__GNUC__) +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC __declspec(export) +# endif +# elif defined(__WIN32__) +# ifdef __BORLANDC__ +# ifdef BUILD_SDL +# define DECLSPEC +# else +# define DECLSPEC __declspec(dllimport) +# endif +# else +# define DECLSPEC __declspec(dllexport) +# endif +# elif defined(__OS2__) +# ifdef __WATCOMC__ +# ifdef BUILD_SDL +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif +# else +# define DECLSPEC +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define DECLSPEC __attribute__ ((visibility("default"))) +# else +# define DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#if defined(__WIN32__) && !defined(__GNUC__) +#define SDLCALL __cdecl +#else +#ifdef __OS2__ +/* But on OS/2, we use the _System calling convention */ +/* to be compatible with every compiler */ +#define SDLCALL _System +#else +#define SDLCALL +#endif +#endif +#endif /* SDLCALL */ + +#ifdef __SYMBIAN32__ +#ifndef EKA2 +#undef DECLSPEC +#define DECLSPEC +#elif !defined(__WINS__) +#undef DECLSPEC +#define DECLSPEC __declspec(dllexport) +#endif /* !EKA2 */ +#endif /* __SYMBIAN32__ */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(push,4) +#elif (defined(__MWERKS__) && defined(__MACOS__)) +#pragma options align=mac68k4byte +#pragma enumsalwaysint on +#endif /* Compiler needs structure packing set */ + +/* Set up compiler-specific options for inlining functions */ +#ifndef SDL_INLINE_OKAY +#ifdef __GNUC__ +#define SDL_INLINE_OKAY +#else +/* Add any special compiler-specific cases here */ +#if defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) || defined(__EABI__) +#ifndef __inline__ +#define __inline__ __inline +#endif +#define SDL_INLINE_OKAY +#else +#if !defined(__MRC__) && !defined(_SGI_SOURCE) +#ifndef __inline__ +#define __inline__ inline +#endif +#define SDL_INLINE_OKAY +#endif /* Not a funky compiler */ +#endif /* Visual C++ */ +#endif /* GNU C */ +#endif /* SDL_INLINE_OKAY */ + +/* If inlining isn't supported, remove "__inline__", turning static + inlined functions into static functions (resulting in code bloat + in all files which include the offending header files) +*/ +#ifndef SDL_INLINE_OKAY +#define __inline__ +#endif + +/* Apparently this is needed by several Windows compilers */ +#if !defined(__MACH__) +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* ! Mac OS X - breaks precompiled headers */ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/close_code.h b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/close_code.h new file mode 100644 index 0000000..afbb650 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Headers/close_code.h @@ -0,0 +1,41 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This file reverses the effects of begin_code.h and should be included + after you finish any function and structure declarations in your headers +*/ + +#undef _begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#if (defined(__MWERKS__) && defined(__MACOS__)) +#pragma options align=reset +#pragma enumsalwaysint reset +#else +#pragma pack(pop) +#endif +#endif /* Compiler needs structure packing set */ + diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Resources/Info.plist b/build/osx-xcode/libs/SDL.framework/Versions/A/Resources/Info.plist new file mode 100644 index 0000000..33a3d00 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Resources/Info.plist @@ -0,0 +1,26 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + SDL + CFBundleGetInfoString + http://www.libsdl.org + CFBundleIdentifier + SDL + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + Simple DirectMedia Layer + CFBundlePackageType + FMWK + CFBundleShortVersionString + 1.2.13 + CFBundleSignature + SDLX + CFBundleVersion + 1.2.13 + + diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Resources/SDLMain.nib/classes.nib b/build/osx-xcode/libs/SDL.framework/Versions/A/Resources/SDLMain.nib/classes.nib new file mode 100644 index 0000000..f8f4e9a --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Resources/SDLMain.nib/classes.nib @@ -0,0 +1,12 @@ +{ + IBClasses = ( + {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, + { + ACTIONS = {makeFullscreen = id; quit = id; }; + CLASS = SDLMain; + LANGUAGE = ObjC; + SUPERCLASS = NSObject; + } + ); + IBVersion = 1; +} diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Resources/SDLMain.nib/info.nib b/build/osx-xcode/libs/SDL.framework/Versions/A/Resources/SDLMain.nib/info.nib new file mode 100644 index 0000000..2211cf9 --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/A/Resources/SDLMain.nib/info.nib @@ -0,0 +1,12 @@ + + + + + IBDocumentLocation + 49 97 356 240 0 0 987 746 + IBMainMenuLocation + 20 515 195 44 0 46 800 532 + IBUserGuides + + + diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/Resources/SDLMain.nib/objects.nib b/build/osx-xcode/libs/SDL.framework/Versions/A/Resources/SDLMain.nib/objects.nib new file mode 100644 index 0000000..9f697b0 Binary files /dev/null and b/build/osx-xcode/libs/SDL.framework/Versions/A/Resources/SDLMain.nib/objects.nib differ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/A/SDL b/build/osx-xcode/libs/SDL.framework/Versions/A/SDL new file mode 100644 index 0000000..3772ba5 Binary files /dev/null and b/build/osx-xcode/libs/SDL.framework/Versions/A/SDL differ diff --git a/build/osx-xcode/libs/SDL.framework/Versions/Current b/build/osx-xcode/libs/SDL.framework/Versions/Current new file mode 100644 index 0000000..613feee --- /dev/null +++ b/build/osx-xcode/libs/SDL.framework/Versions/Current @@ -0,0 +1 @@ +link A \ No newline at end of file diff --git a/build/osx-xcode/libs/SDL_image.framework/Headers b/build/osx-xcode/libs/SDL_image.framework/Headers new file mode 100644 index 0000000..45bda20 --- /dev/null +++ b/build/osx-xcode/libs/SDL_image.framework/Headers @@ -0,0 +1 @@ +link Versions/Current/Headers \ No newline at end of file diff --git a/build/osx-xcode/libs/SDL_image.framework/Resources b/build/osx-xcode/libs/SDL_image.framework/Resources new file mode 100644 index 0000000..0af1f07 --- /dev/null +++ b/build/osx-xcode/libs/SDL_image.framework/Resources @@ -0,0 +1 @@ +link Versions/Current/Resources \ No newline at end of file diff --git a/build/osx-xcode/libs/SDL_image.framework/SDL_image b/build/osx-xcode/libs/SDL_image.framework/SDL_image new file mode 100644 index 0000000..cc52069 --- /dev/null +++ b/build/osx-xcode/libs/SDL_image.framework/SDL_image @@ -0,0 +1 @@ +link Versions/Current/SDL_image \ No newline at end of file diff --git a/build/osx-xcode/libs/SDL_image.framework/Versions/A/Headers/SDL_image.h b/build/osx-xcode/libs/SDL_image.framework/Versions/A/Headers/SDL_image.h new file mode 100644 index 0000000..7bc332c --- /dev/null +++ b/build/osx-xcode/libs/SDL_image.framework/Versions/A/Headers/SDL_image.h @@ -0,0 +1,116 @@ +/* + SDL_image: An example image loading library for use with SDL + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* A simple library to load images of various formats as SDL surfaces */ + +#ifndef _SDL_IMAGE_H +#define _SDL_IMAGE_H + +#include "SDL.h" +#include "SDL_version.h" +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_IMAGE_MAJOR_VERSION 1 +#define SDL_IMAGE_MINOR_VERSION 2 +#define SDL_IMAGE_PATCHLEVEL 6 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_image library. + */ +#define SDL_IMAGE_VERSION(X) \ +{ \ + (X)->major = SDL_IMAGE_MAJOR_VERSION; \ + (X)->minor = SDL_IMAGE_MINOR_VERSION; \ + (X)->patch = SDL_IMAGE_PATCHLEVEL; \ +} + +/* This function gets the version of the dynamically linked SDL_image library. + it should NOT be used to fill a version structure, instead you should + use the SDL_IMAGE_VERSION() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void); + +/* Load an image from an SDL data source. + The 'type' may be one of: "BMP", "GIF", "PNG", etc. + + If the image format supports a transparent pixel, SDL will set the + colorkey for the surface. You can enable RLE acceleration on the + surface afterwards by calling: + SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey); + */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type); +/* Convenience functions */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file); +extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc); + +/* Invert the alpha of a surface for use with OpenGL + This function is now a no-op, and only provided for backwards compatibility. +*/ +extern DECLSPEC int SDLCALL IMG_InvertAlpha(int on); + +/* Functions to detect a file type, given a seekable source */ +extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src); + +/* Individual loading functions */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src); + +extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm); + +/* We'll use SDL for reporting errors */ +#define IMG_SetError SDL_SetError +#define IMG_GetError SDL_GetError + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_IMAGE_H */ diff --git a/build/osx-xcode/libs/SDL_image.framework/Versions/A/Resources/Info.plist b/build/osx-xcode/libs/SDL_image.framework/Versions/A/Resources/Info.plist new file mode 100644 index 0000000..4426e91 --- /dev/null +++ b/build/osx-xcode/libs/SDL_image.framework/Versions/A/Resources/Info.plist @@ -0,0 +1,26 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + SDL_image + CFBundleGetInfoString + http://www.libsdl.org + CFBundleIdentifier + SDL_image + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + Simple DirectMedia Layer + CFBundlePackageType + FMWK + CFBundleShortVersionString + 1.2.3 + CFBundleSignature + SDL_imageX + CFBundleVersion + 1.2.3 + + diff --git a/build/osx-xcode/libs/SDL_image.framework/Versions/A/SDL_image b/build/osx-xcode/libs/SDL_image.framework/Versions/A/SDL_image new file mode 100644 index 0000000..0a75912 Binary files /dev/null and b/build/osx-xcode/libs/SDL_image.framework/Versions/A/SDL_image differ diff --git a/build/osx-xcode/libs/SDL_image.framework/Versions/Current b/build/osx-xcode/libs/SDL_image.framework/Versions/Current new file mode 100644 index 0000000..613feee --- /dev/null +++ b/build/osx-xcode/libs/SDL_image.framework/Versions/Current @@ -0,0 +1 @@ +link A \ No newline at end of file diff --git a/build/osx-xcode/libs/TinyXML.framework/Headers b/build/osx-xcode/libs/TinyXML.framework/Headers new file mode 100644 index 0000000..45bda20 --- /dev/null +++ b/build/osx-xcode/libs/TinyXML.framework/Headers @@ -0,0 +1 @@ +link Versions/Current/Headers \ No newline at end of file diff --git a/build/osx-xcode/libs/TinyXML.framework/Resources b/build/osx-xcode/libs/TinyXML.framework/Resources new file mode 100644 index 0000000..0af1f07 --- /dev/null +++ b/build/osx-xcode/libs/TinyXML.framework/Resources @@ -0,0 +1 @@ +link Versions/Current/Resources \ No newline at end of file diff --git a/build/osx-xcode/libs/TinyXML.framework/TinyXML b/build/osx-xcode/libs/TinyXML.framework/TinyXML new file mode 100644 index 0000000..2db8172 --- /dev/null +++ b/build/osx-xcode/libs/TinyXML.framework/TinyXML @@ -0,0 +1 @@ +link Versions/Current/TinyXML \ No newline at end of file diff --git a/build/osx-xcode/libs/TinyXML.framework/Versions/A/Headers/TinyXML_Prefix.pch b/build/osx-xcode/libs/TinyXML.framework/Versions/A/Headers/TinyXML_Prefix.pch new file mode 100644 index 0000000..f6a01b7 --- /dev/null +++ b/build/osx-xcode/libs/TinyXML.framework/Versions/A/Headers/TinyXML_Prefix.pch @@ -0,0 +1,5 @@ +// +// Prefix header for all source files of the 'TinyXML' target in the 'TinyXML' project. +// + +#include diff --git a/build/osx-xcode/libs/TinyXML.framework/Versions/A/Headers/tinystr.h b/build/osx-xcode/libs/TinyXML.framework/Versions/A/Headers/tinystr.h new file mode 100644 index 0000000..3c2aa9d --- /dev/null +++ b/build/osx-xcode/libs/TinyXML.framework/Versions/A/Headers/tinystr.h @@ -0,0 +1,319 @@ +/* +www.sourceforge.net/projects/tinyxml +Original file by Yves Berquin. + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. +*/ + +/* + * THIS FILE WAS ALTERED BY Tyge Lovset, 7. April 2005. + * + * - completely rewritten. compact, clean, and fast implementation. + * - sizeof(TiXmlString) = pointer size (4 bytes on 32-bit systems) + * - fixed reserve() to work as per specification. + * - fixed buggy compares operator==(), operator<(), and operator>() + * - fixed operator+=() to take a const ref argument, following spec. + * - added "copy" constructor with length, and most compare operators. + * - added swap(), clear(), size(), capacity(), operator+(). + */ + +#ifndef TIXML_USE_STL + +#ifndef TIXML_STRING_INCLUDED +#define TIXML_STRING_INCLUDED + +#include +#include + +/* The support for explicit isn't that universal, and it isn't really + required - it is used to check that the TiXmlString class isn't incorrectly + used. Be nice to old compilers and macro it here: +*/ +#if defined(_MSC_VER) && (_MSC_VER >= 1200 ) + // Microsoft visual studio, version 6 and higher. + #define TIXML_EXPLICIT explicit +#elif defined(__GNUC__) && (__GNUC__ >= 3 ) + // GCC version 3 and higher.s + #define TIXML_EXPLICIT explicit +#else + #define TIXML_EXPLICIT +#endif + + +/* + TiXmlString is an emulation of a subset of the std::string template. + Its purpose is to allow compiling TinyXML on compilers with no or poor STL support. + Only the member functions relevant to the TinyXML project have been implemented. + The buffer allocation is made by a simplistic power of 2 like mechanism : if we increase + a string and there's no more room, we allocate a buffer twice as big as we need. +*/ +class TiXmlString +{ + public : + // The size type used + typedef size_t size_type; + + // Error value for find primitive + static const size_type npos; // = -1; + + + // TiXmlString empty constructor + TiXmlString () : rep_(&nullrep_) + { + } + + // TiXmlString copy constructor + TiXmlString ( const TiXmlString & copy) : rep_(0) + { + init(copy.length()); + memcpy(start(), copy.data(), length()); + } + + // TiXmlString constructor, based on a string + TIXML_EXPLICIT TiXmlString ( const char * copy) : rep_(0) + { + init( static_cast( strlen(copy) )); + memcpy(start(), copy, length()); + } + + // TiXmlString constructor, based on a string + TIXML_EXPLICIT TiXmlString ( const char * str, size_type len) : rep_(0) + { + init(len); + memcpy(start(), str, len); + } + + // TiXmlString destructor + ~TiXmlString () + { + quit(); + } + + // = operator + TiXmlString& operator = (const char * copy) + { + return assign( copy, (size_type)strlen(copy)); + } + + // = operator + TiXmlString& operator = (const TiXmlString & copy) + { + return assign(copy.start(), copy.length()); + } + + + // += operator. Maps to append + TiXmlString& operator += (const char * suffix) + { + return append(suffix, static_cast( strlen(suffix) )); + } + + // += operator. Maps to append + TiXmlString& operator += (char single) + { + return append(&single, 1); + } + + // += operator. Maps to append + TiXmlString& operator += (const TiXmlString & suffix) + { + return append(suffix.data(), suffix.length()); + } + + + // Convert a TiXmlString into a null-terminated char * + const char * c_str () const { return rep_->str; } + + // Convert a TiXmlString into a char * (need not be null terminated). + const char * data () const { return rep_->str; } + + // Return the length of a TiXmlString + size_type length () const { return rep_->size; } + + // Alias for length() + size_type size () const { return rep_->size; } + + // Checks if a TiXmlString is empty + bool empty () const { return rep_->size == 0; } + + // Return capacity of string + size_type capacity () const { return rep_->capacity; } + + + // single char extraction + const char& at (size_type index) const + { + assert( index < length() ); + return rep_->str[ index ]; + } + + // [] operator + char& operator [] (size_type index) const + { + assert( index < length() ); + return rep_->str[ index ]; + } + + // find a char in a string. Return TiXmlString::npos if not found + size_type find (char lookup) const + { + return find(lookup, 0); + } + + // find a char in a string from an offset. Return TiXmlString::npos if not found + size_type find (char tofind, size_type offset) const + { + if (offset >= length()) return npos; + + for (const char* p = c_str() + offset; *p != '\0'; ++p) + { + if (*p == tofind) return static_cast< size_type >( p - c_str() ); + } + return npos; + } + + void clear () + { + //Lee: + //The original was just too strange, though correct: + // TiXmlString().swap(*this); + //Instead use the quit & re-init: + quit(); + init(0,0); + } + + /* Function to reserve a big amount of data when we know we'll need it. Be aware that this + function DOES NOT clear the content of the TiXmlString if any exists. + */ + void reserve (size_type cap); + + TiXmlString& assign (const char* str, size_type len); + + TiXmlString& append (const char* str, size_type len); + + void swap (TiXmlString& other) + { + Rep* r = rep_; + rep_ = other.rep_; + other.rep_ = r; + } + + private: + + void init(size_type sz) { init(sz, sz); } + void set_size(size_type sz) { rep_->str[ rep_->size = sz ] = '\0'; } + char* start() const { return rep_->str; } + char* finish() const { return rep_->str + rep_->size; } + + struct Rep + { + size_type size, capacity; + char str[1]; + }; + + void init(size_type sz, size_type cap) + { + if (cap) + { + // Lee: the original form: + // rep_ = static_cast(operator new(sizeof(Rep) + cap)); + // doesn't work in some cases of new being overloaded. Switching + // to the normal allocation, although use an 'int' for systems + // that are overly picky about structure alignment. + const size_type bytesNeeded = sizeof(Rep) + cap; + const size_type intsNeeded = ( bytesNeeded + sizeof(int) - 1 ) / sizeof( int ); + rep_ = reinterpret_cast( new int[ intsNeeded ] ); + + rep_->str[ rep_->size = sz ] = '\0'; + rep_->capacity = cap; + } + else + { + rep_ = &nullrep_; + } + } + + void quit() + { + if (rep_ != &nullrep_) + { + // The rep_ is really an array of ints. (see the allocator, above). + // Cast it back before delete, so the compiler won't incorrectly call destructors. + delete [] ( reinterpret_cast( rep_ ) ); + } + } + + Rep * rep_; + static Rep nullrep_; + +} ; + + +inline bool operator == (const TiXmlString & a, const TiXmlString & b) +{ + return ( a.length() == b.length() ) // optimization on some platforms + && ( strcmp(a.c_str(), b.c_str()) == 0 ); // actual compare +} +inline bool operator < (const TiXmlString & a, const TiXmlString & b) +{ + return strcmp(a.c_str(), b.c_str()) < 0; +} + +inline bool operator != (const TiXmlString & a, const TiXmlString & b) { return !(a == b); } +inline bool operator > (const TiXmlString & a, const TiXmlString & b) { return b < a; } +inline bool operator <= (const TiXmlString & a, const TiXmlString & b) { return !(b < a); } +inline bool operator >= (const TiXmlString & a, const TiXmlString & b) { return !(a < b); } + +inline bool operator == (const TiXmlString & a, const char* b) { return strcmp(a.c_str(), b) == 0; } +inline bool operator == (const char* a, const TiXmlString & b) { return b == a; } +inline bool operator != (const TiXmlString & a, const char* b) { return !(a == b); } +inline bool operator != (const char* a, const TiXmlString & b) { return !(b == a); } + +TiXmlString operator + (const TiXmlString & a, const TiXmlString & b); +TiXmlString operator + (const TiXmlString & a, const char* b); +TiXmlString operator + (const char* a, const TiXmlString & b); + + +/* + TiXmlOutStream is an emulation of std::ostream. It is based on TiXmlString. + Only the operators that we need for TinyXML have been developped. +*/ +class TiXmlOutStream : public TiXmlString +{ +public : + + // TiXmlOutStream << operator. + TiXmlOutStream & operator << (const TiXmlString & in) + { + *this += in; + return *this; + } + + // TiXmlOutStream << operator. + TiXmlOutStream & operator << (const char * in) + { + *this += in; + return *this; + } + +} ; + +#endif // TIXML_STRING_INCLUDED +#endif // TIXML_USE_STL diff --git a/build/osx-xcode/libs/TinyXML.framework/Versions/A/Headers/tinyxml.h b/build/osx-xcode/libs/TinyXML.framework/Versions/A/Headers/tinyxml.h new file mode 100644 index 0000000..c6f40cc --- /dev/null +++ b/build/osx-xcode/libs/TinyXML.framework/Versions/A/Headers/tinyxml.h @@ -0,0 +1,1802 @@ +/* +www.sourceforge.net/projects/tinyxml +Original code (2.0 and earlier )copyright (c) 2000-2006 Lee Thomason (www.grinninglizard.com) + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. +*/ + + +#ifndef TINYXML_INCLUDED +#define TINYXML_INCLUDED + +#ifdef _MSC_VER +#pragma warning( push ) +#pragma warning( disable : 4530 ) +#pragma warning( disable : 4786 ) +#endif + +#include +#include +#include +#include +#include + +// Help out windows: +#if defined( _DEBUG ) && !defined( DEBUG ) +#define DEBUG +#endif + +#ifdef TIXML_USE_STL + #include + #include + #include + #define TIXML_STRING std::string +#else + #include "tinystr.h" + #define TIXML_STRING TiXmlString +#endif + +// Deprecated library function hell. Compilers want to use the +// new safe versions. This probably doesn't fully address the problem, +// but it gets closer. There are too many compilers for me to fully +// test. If you get compilation troubles, undefine TIXML_SAFE +#define TIXML_SAFE + +#ifdef TIXML_SAFE + #if defined(_MSC_VER) && (_MSC_VER >= 1400 ) + // Microsoft visual studio, version 2005 and higher. + #define TIXML_SNPRINTF _snprintf_s + #define TIXML_SNSCANF _snscanf_s + #define TIXML_SSCANF sscanf_s + #elif defined(_MSC_VER) && (_MSC_VER >= 1200 ) + // Microsoft visual studio, version 6 and higher. + //#pragma message( "Using _sn* functions." ) + #define TIXML_SNPRINTF _snprintf + #define TIXML_SNSCANF _snscanf + #define TIXML_SSCANF sscanf + #elif defined(__GNUC__) && (__GNUC__ >= 3 ) + // GCC version 3 and higher.s + //#warning( "Using sn* functions." ) + #define TIXML_SNPRINTF snprintf + #define TIXML_SNSCANF snscanf + #define TIXML_SSCANF sscanf + #else + #define TIXML_SSCANF sscanf + #endif +#endif + +class TiXmlDocument; +class TiXmlElement; +class TiXmlComment; +class TiXmlUnknown; +class TiXmlAttribute; +class TiXmlText; +class TiXmlDeclaration; +class TiXmlParsingData; + +const int TIXML_MAJOR_VERSION = 2; +const int TIXML_MINOR_VERSION = 5; +const int TIXML_PATCH_VERSION = 3; + +/* Internal structure for tracking location of items + in the XML file. +*/ +struct TiXmlCursor +{ + TiXmlCursor() { Clear(); } + void Clear() { row = col = -1; } + + int row; // 0 based. + int col; // 0 based. +}; + + +/** + If you call the Accept() method, it requires being passed a TiXmlVisitor + class to handle callbacks. For nodes that contain other nodes (Document, Element) + you will get called with a VisitEnter/VisitExit pair. Nodes that are always leaves + are simple called with Visit(). + + If you return 'true' from a Visit method, recursive parsing will continue. If you return + false, no children of this node or its sibilings will be Visited. + + All flavors of Visit methods have a default implementation that returns 'true' (continue + visiting). You need to only override methods that are interesting to you. + + Generally Accept() is called on the TiXmlDocument, although all nodes suppert Visiting. + + You should never change the document from a callback. + + @sa TiXmlNode::Accept() +*/ +class TiXmlVisitor +{ +public: + virtual ~TiXmlVisitor() {} + + /// Visit a document. + virtual bool VisitEnter( const TiXmlDocument& /*doc*/ ) { return true; } + /// Visit a document. + virtual bool VisitExit( const TiXmlDocument& /*doc*/ ) { return true; } + + /// Visit an element. + virtual bool VisitEnter( const TiXmlElement& /*element*/, const TiXmlAttribute* /*firstAttribute*/ ) { return true; } + /// Visit an element. + virtual bool VisitExit( const TiXmlElement& /*element*/ ) { return true; } + + /// Visit a declaration + virtual bool Visit( const TiXmlDeclaration& /*declaration*/ ) { return true; } + /// Visit a text node + virtual bool Visit( const TiXmlText& /*text*/ ) { return true; } + /// Visit a comment node + virtual bool Visit( const TiXmlComment& /*comment*/ ) { return true; } + /// Visit an unknow node + virtual bool Visit( const TiXmlUnknown& /*unknown*/ ) { return true; } +}; + +// Only used by Attribute::Query functions +enum +{ + TIXML_SUCCESS, + TIXML_NO_ATTRIBUTE, + TIXML_WRONG_TYPE +}; + + +// Used by the parsing routines. +enum TiXmlEncoding +{ + TIXML_ENCODING_UNKNOWN, + TIXML_ENCODING_UTF8, + TIXML_ENCODING_LEGACY +}; + +const TiXmlEncoding TIXML_DEFAULT_ENCODING = TIXML_ENCODING_UNKNOWN; + +/** TiXmlBase is a base class for every class in TinyXml. + It does little except to establish that TinyXml classes + can be printed and provide some utility functions. + + In XML, the document and elements can contain + other elements and other types of nodes. + + @verbatim + A Document can contain: Element (container or leaf) + Comment (leaf) + Unknown (leaf) + Declaration( leaf ) + + An Element can contain: Element (container or leaf) + Text (leaf) + Attributes (not on tree) + Comment (leaf) + Unknown (leaf) + + A Decleration contains: Attributes (not on tree) + @endverbatim +*/ +class TiXmlBase +{ + friend class TiXmlNode; + friend class TiXmlElement; + friend class TiXmlDocument; + +public: + TiXmlBase() : userData(0) {} + virtual ~TiXmlBase() {} + + /** All TinyXml classes can print themselves to a filestream + or the string class (TiXmlString in non-STL mode, std::string + in STL mode.) Either or both cfile and str can be null. + + This is a formatted print, and will insert + tabs and newlines. + + (For an unformatted stream, use the << operator.) + */ + virtual void Print( FILE* cfile, int depth ) const = 0; + + /** The world does not agree on whether white space should be kept or + not. In order to make everyone happy, these global, static functions + are provided to set whether or not TinyXml will condense all white space + into a single space or not. The default is to condense. Note changing this + value is not thread safe. + */ + static void SetCondenseWhiteSpace( bool condense ) { condenseWhiteSpace = condense; } + + /// Return the current white space setting. + static bool IsWhiteSpaceCondensed() { return condenseWhiteSpace; } + + /** Return the position, in the original source file, of this node or attribute. + The row and column are 1-based. (That is the first row and first column is + 1,1). If the returns values are 0 or less, then the parser does not have + a row and column value. + + Generally, the row and column value will be set when the TiXmlDocument::Load(), + TiXmlDocument::LoadFile(), or any TiXmlNode::Parse() is called. It will NOT be set + when the DOM was created from operator>>. + + The values reflect the initial load. Once the DOM is modified programmatically + (by adding or changing nodes and attributes) the new values will NOT update to + reflect changes in the document. + + There is a minor performance cost to computing the row and column. Computation + can be disabled if TiXmlDocument::SetTabSize() is called with 0 as the value. + + @sa TiXmlDocument::SetTabSize() + */ + int Row() const { return location.row + 1; } + int Column() const { return location.col + 1; } ///< See Row() + + void SetUserData( void* user ) { userData = user; } ///< Set a pointer to arbitrary user data. + void* GetUserData() { return userData; } ///< Get a pointer to arbitrary user data. + const void* GetUserData() const { return userData; } ///< Get a pointer to arbitrary user data. + + // Table that returs, for a given lead byte, the total number of bytes + // in the UTF-8 sequence. + static const int utf8ByteTable[256]; + + virtual const char* Parse( const char* p, + TiXmlParsingData* data, + TiXmlEncoding encoding /*= TIXML_ENCODING_UNKNOWN */ ) = 0; + + /** Expands entities in a string. Note this should not contian the tag's '<', '>', etc, + or they will be transformed into entities! + */ + static void EncodeString( const TIXML_STRING& str, TIXML_STRING* out ); + + enum + { + TIXML_NO_ERROR = 0, + TIXML_ERROR, + TIXML_ERROR_OPENING_FILE, + TIXML_ERROR_OUT_OF_MEMORY, + TIXML_ERROR_PARSING_ELEMENT, + TIXML_ERROR_FAILED_TO_READ_ELEMENT_NAME, + TIXML_ERROR_READING_ELEMENT_VALUE, + TIXML_ERROR_READING_ATTRIBUTES, + TIXML_ERROR_PARSING_EMPTY, + TIXML_ERROR_READING_END_TAG, + TIXML_ERROR_PARSING_UNKNOWN, + TIXML_ERROR_PARSING_COMMENT, + TIXML_ERROR_PARSING_DECLARATION, + TIXML_ERROR_DOCUMENT_EMPTY, + TIXML_ERROR_EMBEDDED_NULL, + TIXML_ERROR_PARSING_CDATA, + TIXML_ERROR_DOCUMENT_TOP_ONLY, + + TIXML_ERROR_STRING_COUNT + }; + +protected: + + static const char* SkipWhiteSpace( const char*, TiXmlEncoding encoding ); + inline static bool IsWhiteSpace( char c ) + { + return ( isspace( (unsigned char) c ) || c == '\n' || c == '\r' ); + } + inline static bool IsWhiteSpace( int c ) + { + if ( c < 256 ) + return IsWhiteSpace( (char) c ); + return false; // Again, only truly correct for English/Latin...but usually works. + } + + #ifdef TIXML_USE_STL + static bool StreamWhiteSpace( std::istream * in, TIXML_STRING * tag ); + static bool StreamTo( std::istream * in, int character, TIXML_STRING * tag ); + #endif + + /* Reads an XML name into the string provided. Returns + a pointer just past the last character of the name, + or 0 if the function has an error. + */ + static const char* ReadName( const char* p, TIXML_STRING* name, TiXmlEncoding encoding ); + + /* Reads text. Returns a pointer past the given end tag. + Wickedly complex options, but it keeps the (sensitive) code in one place. + */ + static const char* ReadText( const char* in, // where to start + TIXML_STRING* text, // the string read + bool ignoreWhiteSpace, // whether to keep the white space + const char* endTag, // what ends this text + bool ignoreCase, // whether to ignore case in the end tag + TiXmlEncoding encoding ); // the current encoding + + // If an entity has been found, transform it into a character. + static const char* GetEntity( const char* in, char* value, int* length, TiXmlEncoding encoding ); + + // Get a character, while interpreting entities. + // The length can be from 0 to 4 bytes. + inline static const char* GetChar( const char* p, char* _value, int* length, TiXmlEncoding encoding ) + { + assert( p ); + if ( encoding == TIXML_ENCODING_UTF8 ) + { + *length = utf8ByteTable[ *((const unsigned char*)p) ]; + assert( *length >= 0 && *length < 5 ); + } + else + { + *length = 1; + } + + if ( *length == 1 ) + { + if ( *p == '&' ) + return GetEntity( p, _value, length, encoding ); + *_value = *p; + return p+1; + } + else if ( *length ) + { + //strncpy( _value, p, *length ); // lots of compilers don't like this function (unsafe), + // and the null terminator isn't needed + for( int i=0; p[i] && i<*length; ++i ) { + _value[i] = p[i]; + } + return p + (*length); + } + else + { + // Not valid text. + return 0; + } + } + + // Return true if the next characters in the stream are any of the endTag sequences. + // Ignore case only works for english, and should only be relied on when comparing + // to English words: StringEqual( p, "version", true ) is fine. + static bool StringEqual( const char* p, + const char* endTag, + bool ignoreCase, + TiXmlEncoding encoding ); + + static const char* errorString[ TIXML_ERROR_STRING_COUNT ]; + + TiXmlCursor location; + + /// Field containing a generic user pointer + void* userData; + + // None of these methods are reliable for any language except English. + // Good for approximation, not great for accuracy. + static int IsAlpha( unsigned char anyByte, TiXmlEncoding encoding ); + static int IsAlphaNum( unsigned char anyByte, TiXmlEncoding encoding ); + inline static int ToLower( int v, TiXmlEncoding encoding ) + { + if ( encoding == TIXML_ENCODING_UTF8 ) + { + if ( v < 128 ) return tolower( v ); + return v; + } + else + { + return tolower( v ); + } + } + static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length ); + +private: + TiXmlBase( const TiXmlBase& ); // not implemented. + void operator=( const TiXmlBase& base ); // not allowed. + + struct Entity + { + const char* str; + unsigned int strLength; + char chr; + }; + enum + { + NUM_ENTITY = 5, + MAX_ENTITY_LENGTH = 6 + + }; + static Entity entity[ NUM_ENTITY ]; + static bool condenseWhiteSpace; +}; + + +/** The parent class for everything in the Document Object Model. + (Except for attributes). + Nodes have siblings, a parent, and children. A node can be + in a document, or stand on its own. The type of a TiXmlNode + can be queried, and it can be cast to its more defined type. +*/ +class TiXmlNode : public TiXmlBase +{ + friend class TiXmlDocument; + friend class TiXmlElement; + +public: + #ifdef TIXML_USE_STL + + /** An input stream operator, for every class. Tolerant of newlines and + formatting, but doesn't expect them. + */ + friend std::istream& operator >> (std::istream& in, TiXmlNode& base); + + /** An output stream operator, for every class. Note that this outputs + without any newlines or formatting, as opposed to Print(), which + includes tabs and new lines. + + The operator<< and operator>> are not completely symmetric. Writing + a node to a stream is very well defined. You'll get a nice stream + of output, without any extra whitespace or newlines. + + But reading is not as well defined. (As it always is.) If you create + a TiXmlElement (for example) and read that from an input stream, + the text needs to define an element or junk will result. This is + true of all input streams, but it's worth keeping in mind. + + A TiXmlDocument will read nodes until it reads a root element, and + all the children of that root element. + */ + friend std::ostream& operator<< (std::ostream& out, const TiXmlNode& base); + + /// Appends the XML node or attribute to a std::string. + friend std::string& operator<< (std::string& out, const TiXmlNode& base ); + + #endif + + /** The types of XML nodes supported by TinyXml. (All the + unsupported types are picked up by UNKNOWN.) + */ + enum NodeType + { + DOCUMENT, + ELEMENT, + COMMENT, + UNKNOWN, + TEXT, + DECLARATION, + TYPECOUNT + }; + + virtual ~TiXmlNode(); + + /** The meaning of 'value' changes for the specific type of + TiXmlNode. + @verbatim + Document: filename of the xml file + Element: name of the element + Comment: the comment text + Unknown: the tag contents + Text: the text string + @endverbatim + + The subclasses will wrap this function. + */ + const char *Value() const { return value.c_str (); } + + #ifdef TIXML_USE_STL + /** Return Value() as a std::string. If you only use STL, + this is more efficient than calling Value(). + Only available in STL mode. + */ + const std::string& ValueStr() const { return value; } + #endif + + const TIXML_STRING& ValueTStr() const { return value; } + + /** Changes the value of the node. Defined as: + @verbatim + Document: filename of the xml file + Element: name of the element + Comment: the comment text + Unknown: the tag contents + Text: the text string + @endverbatim + */ + void SetValue(const char * _value) { value = _value;} + + #ifdef TIXML_USE_STL + /// STL std::string form. + void SetValue( const std::string& _value ) { value = _value; } + #endif + + /// Delete all the children of this node. Does not affect 'this'. + void Clear(); + + /// One step up the DOM. + TiXmlNode* Parent() { return parent; } + const TiXmlNode* Parent() const { return parent; } + + const TiXmlNode* FirstChild() const { return firstChild; } ///< The first child of this node. Will be null if there are no children. + TiXmlNode* FirstChild() { return firstChild; } + const TiXmlNode* FirstChild( const char * value ) const; ///< The first child of this node with the matching 'value'. Will be null if none found. + /// The first child of this node with the matching 'value'. Will be null if none found. + TiXmlNode* FirstChild( const char * _value ) { + // Call through to the const version - safe since nothing is changed. Exiting syntax: cast this to a const (always safe) + // call the method, cast the return back to non-const. + return const_cast< TiXmlNode* > ((const_cast< const TiXmlNode* >(this))->FirstChild( _value )); + } + const TiXmlNode* LastChild() const { return lastChild; } /// The last child of this node. Will be null if there are no children. + TiXmlNode* LastChild() { return lastChild; } + + const TiXmlNode* LastChild( const char * value ) const; /// The last child of this node matching 'value'. Will be null if there are no children. + TiXmlNode* LastChild( const char * _value ) { + return const_cast< TiXmlNode* > ((const_cast< const TiXmlNode* >(this))->LastChild( _value )); + } + + #ifdef TIXML_USE_STL + const TiXmlNode* FirstChild( const std::string& _value ) const { return FirstChild (_value.c_str ()); } ///< STL std::string form. + TiXmlNode* FirstChild( const std::string& _value ) { return FirstChild (_value.c_str ()); } ///< STL std::string form. + const TiXmlNode* LastChild( const std::string& _value ) const { return LastChild (_value.c_str ()); } ///< STL std::string form. + TiXmlNode* LastChild( const std::string& _value ) { return LastChild (_value.c_str ()); } ///< STL std::string form. + #endif + + /** An alternate way to walk the children of a node. + One way to iterate over nodes is: + @verbatim + for( child = parent->FirstChild(); child; child = child->NextSibling() ) + @endverbatim + + IterateChildren does the same thing with the syntax: + @verbatim + child = 0; + while( child = parent->IterateChildren( child ) ) + @endverbatim + + IterateChildren takes the previous child as input and finds + the next one. If the previous child is null, it returns the + first. IterateChildren will return null when done. + */ + const TiXmlNode* IterateChildren( const TiXmlNode* previous ) const; + TiXmlNode* IterateChildren( const TiXmlNode* previous ) { + return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->IterateChildren( previous ) ); + } + + /// This flavor of IterateChildren searches for children with a particular 'value' + const TiXmlNode* IterateChildren( const char * value, const TiXmlNode* previous ) const; + TiXmlNode* IterateChildren( const char * _value, const TiXmlNode* previous ) { + return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->IterateChildren( _value, previous ) ); + } + + #ifdef TIXML_USE_STL + const TiXmlNode* IterateChildren( const std::string& _value, const TiXmlNode* previous ) const { return IterateChildren (_value.c_str (), previous); } ///< STL std::string form. + TiXmlNode* IterateChildren( const std::string& _value, const TiXmlNode* previous ) { return IterateChildren (_value.c_str (), previous); } ///< STL std::string form. + #endif + + /** Add a new node related to this. Adds a child past the LastChild. + Returns a pointer to the new object or NULL if an error occured. + */ + TiXmlNode* InsertEndChild( const TiXmlNode& addThis ); + + + /** Add a new node related to this. Adds a child past the LastChild. + + NOTE: the node to be added is passed by pointer, and will be + henceforth owned (and deleted) by tinyXml. This method is efficient + and avoids an extra copy, but should be used with care as it + uses a different memory model than the other insert functions. + + @sa InsertEndChild + */ + TiXmlNode* LinkEndChild( TiXmlNode* addThis ); + + /** Add a new node related to this. Adds a child before the specified child. + Returns a pointer to the new object or NULL if an error occured. + */ + TiXmlNode* InsertBeforeChild( TiXmlNode* beforeThis, const TiXmlNode& addThis ); + + /** Add a new node related to this. Adds a child after the specified child. + Returns a pointer to the new object or NULL if an error occured. + */ + TiXmlNode* InsertAfterChild( TiXmlNode* afterThis, const TiXmlNode& addThis ); + + /** Replace a child of this node. + Returns a pointer to the new object or NULL if an error occured. + */ + TiXmlNode* ReplaceChild( TiXmlNode* replaceThis, const TiXmlNode& withThis ); + + /// Delete a child of this node. + bool RemoveChild( TiXmlNode* removeThis ); + + /// Navigate to a sibling node. + const TiXmlNode* PreviousSibling() const { return prev; } + TiXmlNode* PreviousSibling() { return prev; } + + /// Navigate to a sibling node. + const TiXmlNode* PreviousSibling( const char * ) const; + TiXmlNode* PreviousSibling( const char *_prev ) { + return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->PreviousSibling( _prev ) ); + } + + #ifdef TIXML_USE_STL + const TiXmlNode* PreviousSibling( const std::string& _value ) const { return PreviousSibling (_value.c_str ()); } ///< STL std::string form. + TiXmlNode* PreviousSibling( const std::string& _value ) { return PreviousSibling (_value.c_str ()); } ///< STL std::string form. + const TiXmlNode* NextSibling( const std::string& _value) const { return NextSibling (_value.c_str ()); } ///< STL std::string form. + TiXmlNode* NextSibling( const std::string& _value) { return NextSibling (_value.c_str ()); } ///< STL std::string form. + #endif + + /// Navigate to a sibling node. + const TiXmlNode* NextSibling() const { return next; } + TiXmlNode* NextSibling() { return next; } + + /// Navigate to a sibling node with the given 'value'. + const TiXmlNode* NextSibling( const char * ) const; + TiXmlNode* NextSibling( const char* _next ) { + return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->NextSibling( _next ) ); + } + + /** Convenience function to get through elements. + Calls NextSibling and ToElement. Will skip all non-Element + nodes. Returns 0 if there is not another element. + */ + const TiXmlElement* NextSiblingElement() const; + TiXmlElement* NextSiblingElement() { + return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->NextSiblingElement() ); + } + + /** Convenience function to get through elements. + Calls NextSibling and ToElement. Will skip all non-Element + nodes. Returns 0 if there is not another element. + */ + const TiXmlElement* NextSiblingElement( const char * ) const; + TiXmlElement* NextSiblingElement( const char *_next ) { + return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->NextSiblingElement( _next ) ); + } + + #ifdef TIXML_USE_STL + const TiXmlElement* NextSiblingElement( const std::string& _value) const { return NextSiblingElement (_value.c_str ()); } ///< STL std::string form. + TiXmlElement* NextSiblingElement( const std::string& _value) { return NextSiblingElement (_value.c_str ()); } ///< STL std::string form. + #endif + + /// Convenience function to get through elements. + const TiXmlElement* FirstChildElement() const; + TiXmlElement* FirstChildElement() { + return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->FirstChildElement() ); + } + + /// Convenience function to get through elements. + const TiXmlElement* FirstChildElement( const char * _value ) const; + TiXmlElement* FirstChildElement( const char * _value ) { + return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->FirstChildElement( _value ) ); + } + + #ifdef TIXML_USE_STL + const TiXmlElement* FirstChildElement( const std::string& _value ) const { return FirstChildElement (_value.c_str ()); } ///< STL std::string form. + TiXmlElement* FirstChildElement( const std::string& _value ) { return FirstChildElement (_value.c_str ()); } ///< STL std::string form. + #endif + + /** Query the type (as an enumerated value, above) of this node. + The possible types are: DOCUMENT, ELEMENT, COMMENT, + UNKNOWN, TEXT, and DECLARATION. + */ + int Type() const { return type; } + + /** Return a pointer to the Document this node lives in. + Returns null if not in a document. + */ + const TiXmlDocument* GetDocument() const; + TiXmlDocument* GetDocument() { + return const_cast< TiXmlDocument* >( (const_cast< const TiXmlNode* >(this))->GetDocument() ); + } + + /// Returns true if this node has no children. + bool NoChildren() const { return !firstChild; } + + virtual const TiXmlDocument* ToDocument() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlElement* ToElement() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlComment* ToComment() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlUnknown* ToUnknown() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlText* ToText() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlDeclaration* ToDeclaration() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + + virtual TiXmlDocument* ToDocument() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlElement* ToElement() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlComment* ToComment() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlUnknown* ToUnknown() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlText* ToText() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlDeclaration* ToDeclaration() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + + /** Create an exact duplicate of this node and return it. The memory must be deleted + by the caller. + */ + virtual TiXmlNode* Clone() const = 0; + + /** Accept a hierchical visit the nodes in the TinyXML DOM. Every node in the + XML tree will be conditionally visited and the host will be called back + via the TiXmlVisitor interface. + + This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse + the XML for the callbacks, so the performance of TinyXML is unchanged by using this + interface versus any other.) + + The interface has been based on ideas from: + + - http://www.saxproject.org/ + - http://c2.com/cgi/wiki?HierarchicalVisitorPattern + + Which are both good references for "visiting". + + An example of using Accept(): + @verbatim + TiXmlPrinter printer; + tinyxmlDoc.Accept( &printer ); + const char* xmlcstr = printer.CStr(); + @endverbatim + */ + virtual bool Accept( TiXmlVisitor* visitor ) const = 0; + +protected: + TiXmlNode( NodeType _type ); + + // Copy to the allocated object. Shared functionality between Clone, Copy constructor, + // and the assignment operator. + void CopyTo( TiXmlNode* target ) const; + + #ifdef TIXML_USE_STL + // The real work of the input operator. + virtual void StreamIn( std::istream* in, TIXML_STRING* tag ) = 0; + #endif + + // Figure out what is at *p, and parse it. Returns null if it is not an xml node. + TiXmlNode* Identify( const char* start, TiXmlEncoding encoding ); + + TiXmlNode* parent; + NodeType type; + + TiXmlNode* firstChild; + TiXmlNode* lastChild; + + TIXML_STRING value; + + TiXmlNode* prev; + TiXmlNode* next; + +private: + TiXmlNode( const TiXmlNode& ); // not implemented. + void operator=( const TiXmlNode& base ); // not allowed. +}; + + +/** An attribute is a name-value pair. Elements have an arbitrary + number of attributes, each with a unique name. + + @note The attributes are not TiXmlNodes, since they are not + part of the tinyXML document object model. There are other + suggested ways to look at this problem. +*/ +class TiXmlAttribute : public TiXmlBase +{ + friend class TiXmlAttributeSet; + +public: + /// Construct an empty attribute. + TiXmlAttribute() : TiXmlBase() + { + document = 0; + prev = next = 0; + } + + #ifdef TIXML_USE_STL + /// std::string constructor. + TiXmlAttribute( const std::string& _name, const std::string& _value ) + { + name = _name; + value = _value; + document = 0; + prev = next = 0; + } + #endif + + /// Construct an attribute with a name and value. + TiXmlAttribute( const char * _name, const char * _value ) + { + name = _name; + value = _value; + document = 0; + prev = next = 0; + } + + const char* Name() const { return name.c_str(); } ///< Return the name of this attribute. + const char* Value() const { return value.c_str(); } ///< Return the value of this attribute. + #ifdef TIXML_USE_STL + const std::string& ValueStr() const { return value; } ///< Return the value of this attribute. + #endif + int IntValue() const; ///< Return the value of this attribute, converted to an integer. + double DoubleValue() const; ///< Return the value of this attribute, converted to a double. + + // Get the tinyxml string representation + const TIXML_STRING& NameTStr() const { return name; } + + /** QueryIntValue examines the value string. It is an alternative to the + IntValue() method with richer error checking. + If the value is an integer, it is stored in 'value' and + the call returns TIXML_SUCCESS. If it is not + an integer, it returns TIXML_WRONG_TYPE. + + A specialized but useful call. Note that for success it returns 0, + which is the opposite of almost all other TinyXml calls. + */ + int QueryIntValue( int* _value ) const; + /// QueryDoubleValue examines the value string. See QueryIntValue(). + int QueryDoubleValue( double* _value ) const; + + void SetName( const char* _name ) { name = _name; } ///< Set the name of this attribute. + void SetValue( const char* _value ) { value = _value; } ///< Set the value. + + void SetIntValue( int _value ); ///< Set the value from an integer. + void SetDoubleValue( double _value ); ///< Set the value from a double. + + #ifdef TIXML_USE_STL + /// STL std::string form. + void SetName( const std::string& _name ) { name = _name; } + /// STL std::string form. + void SetValue( const std::string& _value ) { value = _value; } + #endif + + /// Get the next sibling attribute in the DOM. Returns null at end. + const TiXmlAttribute* Next() const; + TiXmlAttribute* Next() { + return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttribute* >(this))->Next() ); + } + + /// Get the previous sibling attribute in the DOM. Returns null at beginning. + const TiXmlAttribute* Previous() const; + TiXmlAttribute* Previous() { + return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttribute* >(this))->Previous() ); + } + + bool operator==( const TiXmlAttribute& rhs ) const { return rhs.name == name; } + bool operator<( const TiXmlAttribute& rhs ) const { return name < rhs.name; } + bool operator>( const TiXmlAttribute& rhs ) const { return name > rhs.name; } + + /* Attribute parsing starts: first letter of the name + returns: the next char after the value end quote + */ + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + // Prints this Attribute to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const { + Print( cfile, depth, 0 ); + } + void Print( FILE* cfile, int depth, TIXML_STRING* str ) const; + + // [internal use] + // Set the document pointer so the attribute can report errors. + void SetDocument( TiXmlDocument* doc ) { document = doc; } + +private: + TiXmlAttribute( const TiXmlAttribute& ); // not implemented. + void operator=( const TiXmlAttribute& base ); // not allowed. + + TiXmlDocument* document; // A pointer back to a document, for error reporting. + TIXML_STRING name; + TIXML_STRING value; + TiXmlAttribute* prev; + TiXmlAttribute* next; +}; + + +/* A class used to manage a group of attributes. + It is only used internally, both by the ELEMENT and the DECLARATION. + + The set can be changed transparent to the Element and Declaration + classes that use it, but NOT transparent to the Attribute + which has to implement a next() and previous() method. Which makes + it a bit problematic and prevents the use of STL. + + This version is implemented with circular lists because: + - I like circular lists + - it demonstrates some independence from the (typical) doubly linked list. +*/ +class TiXmlAttributeSet +{ +public: + TiXmlAttributeSet(); + ~TiXmlAttributeSet(); + + void Add( TiXmlAttribute* attribute ); + void Remove( TiXmlAttribute* attribute ); + + const TiXmlAttribute* First() const { return ( sentinel.next == &sentinel ) ? 0 : sentinel.next; } + TiXmlAttribute* First() { return ( sentinel.next == &sentinel ) ? 0 : sentinel.next; } + const TiXmlAttribute* Last() const { return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev; } + TiXmlAttribute* Last() { return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev; } + + const TiXmlAttribute* Find( const char* _name ) const; + TiXmlAttribute* Find( const char* _name ) { + return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttributeSet* >(this))->Find( _name ) ); + } + #ifdef TIXML_USE_STL + const TiXmlAttribute* Find( const std::string& _name ) const; + TiXmlAttribute* Find( const std::string& _name ) { + return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttributeSet* >(this))->Find( _name ) ); + } + + #endif + +private: + //*ME: Because of hidden/disabled copy-construktor in TiXmlAttribute (sentinel-element), + //*ME: this class must be also use a hidden/disabled copy-constructor !!! + TiXmlAttributeSet( const TiXmlAttributeSet& ); // not allowed + void operator=( const TiXmlAttributeSet& ); // not allowed (as TiXmlAttribute) + + TiXmlAttribute sentinel; +}; + + +/** The element is a container class. It has a value, the element name, + and can contain other elements, text, comments, and unknowns. + Elements also contain an arbitrary number of attributes. +*/ +class TiXmlElement : public TiXmlNode +{ +public: + /// Construct an element. + TiXmlElement (const char * in_value); + + #ifdef TIXML_USE_STL + /// std::string constructor. + TiXmlElement( const std::string& _value ); + #endif + + TiXmlElement( const TiXmlElement& ); + + void operator=( const TiXmlElement& base ); + + virtual ~TiXmlElement(); + + /** Given an attribute name, Attribute() returns the value + for the attribute of that name, or null if none exists. + */ + const char* Attribute( const char* name ) const; + + /** Given an attribute name, Attribute() returns the value + for the attribute of that name, or null if none exists. + If the attribute exists and can be converted to an integer, + the integer value will be put in the return 'i', if 'i' + is non-null. + */ + const char* Attribute( const char* name, int* i ) const; + + /** Given an attribute name, Attribute() returns the value + for the attribute of that name, or null if none exists. + If the attribute exists and can be converted to an double, + the double value will be put in the return 'd', if 'd' + is non-null. + */ + const char* Attribute( const char* name, double* d ) const; + + /** QueryIntAttribute examines the attribute - it is an alternative to the + Attribute() method with richer error checking. + If the attribute is an integer, it is stored in 'value' and + the call returns TIXML_SUCCESS. If it is not + an integer, it returns TIXML_WRONG_TYPE. If the attribute + does not exist, then TIXML_NO_ATTRIBUTE is returned. + */ + int QueryIntAttribute( const char* name, int* _value ) const; + /// QueryDoubleAttribute examines the attribute - see QueryIntAttribute(). + int QueryDoubleAttribute( const char* name, double* _value ) const; + /// QueryFloatAttribute examines the attribute - see QueryIntAttribute(). + int QueryFloatAttribute( const char* name, float* _value ) const { + double d; + int result = QueryDoubleAttribute( name, &d ); + if ( result == TIXML_SUCCESS ) { + *_value = (float)d; + } + return result; + } + + #ifdef TIXML_USE_STL + /** Template form of the attribute query which will try to read the + attribute into the specified type. Very easy, very powerful, but + be careful to make sure to call this with the correct type. + + NOTE: This method doesn't work correctly for 'string' types. + + @return TIXML_SUCCESS, TIXML_WRONG_TYPE, or TIXML_NO_ATTRIBUTE + */ + template< typename T > int QueryValueAttribute( const std::string& name, T* outValue ) const + { + const TiXmlAttribute* node = attributeSet.Find( name ); + if ( !node ) + return TIXML_NO_ATTRIBUTE; + + std::stringstream sstream( node->ValueStr() ); + sstream >> *outValue; + if ( !sstream.fail() ) + return TIXML_SUCCESS; + return TIXML_WRONG_TYPE; + } + /* + This is - in theory - a bug fix for "QueryValueAtribute returns truncated std::string" + but template specialization is hard to get working cross-compiler. Leaving the bug for now. + + // The above will fail for std::string because the space character is used as a seperator. + // Specialize for strings. Bug [ 1695429 ] QueryValueAtribute returns truncated std::string + template<> int QueryValueAttribute( const std::string& name, std::string* outValue ) const + { + const TiXmlAttribute* node = attributeSet.Find( name ); + if ( !node ) + return TIXML_NO_ATTRIBUTE; + *outValue = node->ValueStr(); + return TIXML_SUCCESS; + } + */ + #endif + + /** Sets an attribute of name to a given value. The attribute + will be created if it does not exist, or changed if it does. + */ + void SetAttribute( const char* name, const char * _value ); + + #ifdef TIXML_USE_STL + const std::string* Attribute( const std::string& name ) const; + const std::string* Attribute( const std::string& name, int* i ) const; + const std::string* Attribute( const std::string& name, double* d ) const; + int QueryIntAttribute( const std::string& name, int* _value ) const; + int QueryDoubleAttribute( const std::string& name, double* _value ) const; + + /// STL std::string form. + void SetAttribute( const std::string& name, const std::string& _value ); + ///< STL std::string form. + void SetAttribute( const std::string& name, int _value ); + #endif + + /** Sets an attribute of name to a given value. The attribute + will be created if it does not exist, or changed if it does. + */ + void SetAttribute( const char * name, int value ); + + /** Sets an attribute of name to a given value. The attribute + will be created if it does not exist, or changed if it does. + */ + void SetDoubleAttribute( const char * name, double value ); + + /** Deletes an attribute with the given name. + */ + void RemoveAttribute( const char * name ); + #ifdef TIXML_USE_STL + void RemoveAttribute( const std::string& name ) { RemoveAttribute (name.c_str ()); } ///< STL std::string form. + #endif + + const TiXmlAttribute* FirstAttribute() const { return attributeSet.First(); } ///< Access the first attribute in this element. + TiXmlAttribute* FirstAttribute() { return attributeSet.First(); } + const TiXmlAttribute* LastAttribute() const { return attributeSet.Last(); } ///< Access the last attribute in this element. + TiXmlAttribute* LastAttribute() { return attributeSet.Last(); } + + /** Convenience function for easy access to the text inside an element. Although easy + and concise, GetText() is limited compared to getting the TiXmlText child + and accessing it directly. + + If the first child of 'this' is a TiXmlText, the GetText() + returns the character string of the Text node, else null is returned. + + This is a convenient method for getting the text of simple contained text: + @verbatim + This is text + const char* str = fooElement->GetText(); + @endverbatim + + 'str' will be a pointer to "This is text". + + Note that this function can be misleading. If the element foo was created from + this XML: + @verbatim + This is text + @endverbatim + + then the value of str would be null. The first child node isn't a text node, it is + another element. From this XML: + @verbatim + This is text + @endverbatim + GetText() will return "This is ". + + WARNING: GetText() accesses a child node - don't become confused with the + similarly named TiXmlHandle::Text() and TiXmlNode::ToText() which are + safe type casts on the referenced node. + */ + const char* GetText() const; + + /// Creates a new Element and returns it - the returned element is a copy. + virtual TiXmlNode* Clone() const; + // Print the Element to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const; + + /* Attribtue parsing starts: next char past '<' + returns: next char past '>' + */ + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlElement* ToElement() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlElement* ToElement() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* visitor ) const; + +protected: + + void CopyTo( TiXmlElement* target ) const; + void ClearThis(); // like clear, but initializes 'this' object as well + + // Used to be public [internal use] + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + /* [internal use] + Reads the "value" of the element -- another element, or text. + This should terminate with the current end tag. + */ + const char* ReadValue( const char* in, TiXmlParsingData* prevData, TiXmlEncoding encoding ); + +private: + + TiXmlAttributeSet attributeSet; +}; + + +/** An XML comment. +*/ +class TiXmlComment : public TiXmlNode +{ +public: + /// Constructs an empty comment. + TiXmlComment() : TiXmlNode( TiXmlNode::COMMENT ) {} + /// Construct a comment from text. + TiXmlComment( const char* _value ) : TiXmlNode( TiXmlNode::COMMENT ) { + SetValue( _value ); + } + TiXmlComment( const TiXmlComment& ); + void operator=( const TiXmlComment& base ); + + virtual ~TiXmlComment() {} + + /// Returns a copy of this Comment. + virtual TiXmlNode* Clone() const; + // Write this Comment to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const; + + /* Attribtue parsing starts: at the ! of the !-- + returns: next char past '>' + */ + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlComment* ToComment() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlComment* ToComment() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* visitor ) const; + +protected: + void CopyTo( TiXmlComment* target ) const; + + // used to be public + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif +// virtual void StreamOut( TIXML_OSTREAM * out ) const; + +private: + +}; + + +/** XML text. A text node can have 2 ways to output the next. "normal" output + and CDATA. It will default to the mode it was parsed from the XML file and + you generally want to leave it alone, but you can change the output mode with + SetCDATA() and query it with CDATA(). +*/ +class TiXmlText : public TiXmlNode +{ + friend class TiXmlElement; +public: + /** Constructor for text element. By default, it is treated as + normal, encoded text. If you want it be output as a CDATA text + element, set the parameter _cdata to 'true' + */ + TiXmlText (const char * initValue ) : TiXmlNode (TiXmlNode::TEXT) + { + SetValue( initValue ); + cdata = false; + } + virtual ~TiXmlText() {} + + #ifdef TIXML_USE_STL + /// Constructor. + TiXmlText( const std::string& initValue ) : TiXmlNode (TiXmlNode::TEXT) + { + SetValue( initValue ); + cdata = false; + } + #endif + + TiXmlText( const TiXmlText& copy ) : TiXmlNode( TiXmlNode::TEXT ) { copy.CopyTo( this ); } + void operator=( const TiXmlText& base ) { base.CopyTo( this ); } + + // Write this text object to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const; + + /// Queries whether this represents text using a CDATA section. + bool CDATA() const { return cdata; } + /// Turns on or off a CDATA representation of text. + void SetCDATA( bool _cdata ) { cdata = _cdata; } + + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlText* ToText() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlText* ToText() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* content ) const; + +protected : + /// [internal use] Creates a new Element and returns it. + virtual TiXmlNode* Clone() const; + void CopyTo( TiXmlText* target ) const; + + bool Blank() const; // returns true if all white space and new lines + // [internal use] + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + +private: + bool cdata; // true if this should be input and output as a CDATA style text element +}; + + +/** In correct XML the declaration is the first entry in the file. + @verbatim + + @endverbatim + + TinyXml will happily read or write files without a declaration, + however. There are 3 possible attributes to the declaration: + version, encoding, and standalone. + + Note: In this version of the code, the attributes are + handled as special cases, not generic attributes, simply + because there can only be at most 3 and they are always the same. +*/ +class TiXmlDeclaration : public TiXmlNode +{ +public: + /// Construct an empty declaration. + TiXmlDeclaration() : TiXmlNode( TiXmlNode::DECLARATION ) {} + +#ifdef TIXML_USE_STL + /// Constructor. + TiXmlDeclaration( const std::string& _version, + const std::string& _encoding, + const std::string& _standalone ); +#endif + + /// Construct. + TiXmlDeclaration( const char* _version, + const char* _encoding, + const char* _standalone ); + + TiXmlDeclaration( const TiXmlDeclaration& copy ); + void operator=( const TiXmlDeclaration& copy ); + + virtual ~TiXmlDeclaration() {} + + /// Version. Will return an empty string if none was found. + const char *Version() const { return version.c_str (); } + /// Encoding. Will return an empty string if none was found. + const char *Encoding() const { return encoding.c_str (); } + /// Is this a standalone document? + const char *Standalone() const { return standalone.c_str (); } + + /// Creates a copy of this Declaration and returns it. + virtual TiXmlNode* Clone() const; + // Print this declaration to a FILE stream. + virtual void Print( FILE* cfile, int depth, TIXML_STRING* str ) const; + virtual void Print( FILE* cfile, int depth ) const { + Print( cfile, depth, 0 ); + } + + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlDeclaration* ToDeclaration() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlDeclaration* ToDeclaration() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* visitor ) const; + +protected: + void CopyTo( TiXmlDeclaration* target ) const; + // used to be public + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + +private: + + TIXML_STRING version; + TIXML_STRING encoding; + TIXML_STRING standalone; +}; + + +/** Any tag that tinyXml doesn't recognize is saved as an + unknown. It is a tag of text, but should not be modified. + It will be written back to the XML, unchanged, when the file + is saved. + + DTD tags get thrown into TiXmlUnknowns. +*/ +class TiXmlUnknown : public TiXmlNode +{ +public: + TiXmlUnknown() : TiXmlNode( TiXmlNode::UNKNOWN ) {} + virtual ~TiXmlUnknown() {} + + TiXmlUnknown( const TiXmlUnknown& copy ) : TiXmlNode( TiXmlNode::UNKNOWN ) { copy.CopyTo( this ); } + void operator=( const TiXmlUnknown& copy ) { copy.CopyTo( this ); } + + /// Creates a copy of this Unknown and returns it. + virtual TiXmlNode* Clone() const; + // Print this Unknown to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const; + + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlUnknown* ToUnknown() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlUnknown* ToUnknown() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* content ) const; + +protected: + void CopyTo( TiXmlUnknown* target ) const; + + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + +private: + +}; + + +/** Always the top level node. A document binds together all the + XML pieces. It can be saved, loaded, and printed to the screen. + The 'value' of a document node is the xml file name. +*/ +class TiXmlDocument : public TiXmlNode +{ +public: + /// Create an empty document, that has no name. + TiXmlDocument(); + /// Create a document with a name. The name of the document is also the filename of the xml. + TiXmlDocument( const char * documentName ); + + #ifdef TIXML_USE_STL + /// Constructor. + TiXmlDocument( const std::string& documentName ); + #endif + + TiXmlDocument( const TiXmlDocument& copy ); + void operator=( const TiXmlDocument& copy ); + + virtual ~TiXmlDocument() {} + + /** Load a file using the current document value. + Returns true if successful. Will delete any existing + document data before loading. + */ + bool LoadFile( TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); + /// Save a file using the current document value. Returns true if successful. + bool SaveFile() const; + /// Load a file using the given filename. Returns true if successful. + bool LoadFile( const char * filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); + /// Save a file using the given filename. Returns true if successful. + bool SaveFile( const char * filename ) const; + /** Load a file using the given FILE*. Returns true if successful. Note that this method + doesn't stream - the entire object pointed at by the FILE* + will be interpreted as an XML file. TinyXML doesn't stream in XML from the current + file location. Streaming may be added in the future. + */ + bool LoadFile( FILE*, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); + /// Save a file using the given FILE*. Returns true if successful. + bool SaveFile( FILE* ) const; + + #ifdef TIXML_USE_STL + bool LoadFile( const std::string& filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ) ///< STL std::string version. + { +// StringToBuffer f( filename ); +// return ( f.buffer && LoadFile( f.buffer, encoding )); + return LoadFile( filename.c_str(), encoding ); + } + bool SaveFile( const std::string& filename ) const ///< STL std::string version. + { +// StringToBuffer f( filename ); +// return ( f.buffer && SaveFile( f.buffer )); + return SaveFile( filename.c_str() ); + } + #endif + + /** Parse the given null terminated block of xml data. Passing in an encoding to this + method (either TIXML_ENCODING_LEGACY or TIXML_ENCODING_UTF8 will force TinyXml + to use that encoding, regardless of what TinyXml might otherwise try to detect. + */ + virtual const char* Parse( const char* p, TiXmlParsingData* data = 0, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); + + /** Get the root element -- the only top level element -- of the document. + In well formed XML, there should only be one. TinyXml is tolerant of + multiple elements at the document level. + */ + const TiXmlElement* RootElement() const { return FirstChildElement(); } + TiXmlElement* RootElement() { return FirstChildElement(); } + + /** If an error occurs, Error will be set to true. Also, + - The ErrorId() will contain the integer identifier of the error (not generally useful) + - The ErrorDesc() method will return the name of the error. (very useful) + - The ErrorRow() and ErrorCol() will return the location of the error (if known) + */ + bool Error() const { return error; } + + /// Contains a textual (english) description of the error if one occurs. + const char * ErrorDesc() const { return errorDesc.c_str (); } + + /** Generally, you probably want the error string ( ErrorDesc() ). But if you + prefer the ErrorId, this function will fetch it. + */ + int ErrorId() const { return errorId; } + + /** Returns the location (if known) of the error. The first column is column 1, + and the first row is row 1. A value of 0 means the row and column wasn't applicable + (memory errors, for example, have no row/column) or the parser lost the error. (An + error in the error reporting, in that case.) + + @sa SetTabSize, Row, Column + */ + int ErrorRow() const { return errorLocation.row+1; } + int ErrorCol() const { return errorLocation.col+1; } ///< The column where the error occured. See ErrorRow() + + /** SetTabSize() allows the error reporting functions (ErrorRow() and ErrorCol()) + to report the correct values for row and column. It does not change the output + or input in any way. + + By calling this method, with a tab size + greater than 0, the row and column of each node and attribute is stored + when the file is loaded. Very useful for tracking the DOM back in to + the source file. + + The tab size is required for calculating the location of nodes. If not + set, the default of 4 is used. The tabsize is set per document. Setting + the tabsize to 0 disables row/column tracking. + + Note that row and column tracking is not supported when using operator>>. + + The tab size needs to be enabled before the parse or load. Correct usage: + @verbatim + TiXmlDocument doc; + doc.SetTabSize( 8 ); + doc.Load( "myfile.xml" ); + @endverbatim + + @sa Row, Column + */ + void SetTabSize( int _tabsize ) { tabsize = _tabsize; } + + int TabSize() const { return tabsize; } + + /** If you have handled the error, it can be reset with this call. The error + state is automatically cleared if you Parse a new XML block. + */ + void ClearError() { error = false; + errorId = 0; + errorDesc = ""; + errorLocation.row = errorLocation.col = 0; + //errorLocation.last = 0; + } + + /** Write the document to standard out using formatted printing ("pretty print"). */ + void Print() const { Print( stdout, 0 ); } + + /* Write the document to a string using formatted printing ("pretty print"). This + will allocate a character array (new char[]) and return it as a pointer. The + calling code pust call delete[] on the return char* to avoid a memory leak. + */ + //char* PrintToMemory() const; + + /// Print this Document to a FILE stream. + virtual void Print( FILE* cfile, int depth = 0 ) const; + // [internal use] + void SetError( int err, const char* errorLocation, TiXmlParsingData* prevData, TiXmlEncoding encoding ); + + virtual const TiXmlDocument* ToDocument() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlDocument* ToDocument() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* content ) const; + +protected : + // [internal use] + virtual TiXmlNode* Clone() const; + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + +private: + void CopyTo( TiXmlDocument* target ) const; + + bool error; + int errorId; + TIXML_STRING errorDesc; + int tabsize; + TiXmlCursor errorLocation; + bool useMicrosoftBOM; // the UTF-8 BOM were found when read. Note this, and try to write. +}; + + +/** + A TiXmlHandle is a class that wraps a node pointer with null checks; this is + an incredibly useful thing. Note that TiXmlHandle is not part of the TinyXml + DOM structure. It is a separate utility class. + + Take an example: + @verbatim + + + + + + + @endverbatim + + Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very + easy to write a *lot* of code that looks like: + + @verbatim + TiXmlElement* root = document.FirstChildElement( "Document" ); + if ( root ) + { + TiXmlElement* element = root->FirstChildElement( "Element" ); + if ( element ) + { + TiXmlElement* child = element->FirstChildElement( "Child" ); + if ( child ) + { + TiXmlElement* child2 = child->NextSiblingElement( "Child" ); + if ( child2 ) + { + // Finally do something useful. + @endverbatim + + And that doesn't even cover "else" cases. TiXmlHandle addresses the verbosity + of such code. A TiXmlHandle checks for null pointers so it is perfectly safe + and correct to use: + + @verbatim + TiXmlHandle docHandle( &document ); + TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).ToElement(); + if ( child2 ) + { + // do something useful + @endverbatim + + Which is MUCH more concise and useful. + + It is also safe to copy handles - internally they are nothing more than node pointers. + @verbatim + TiXmlHandle handleCopy = handle; + @endverbatim + + What they should not be used for is iteration: + + @verbatim + int i=0; + while ( true ) + { + TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", i ).ToElement(); + if ( !child ) + break; + // do something + ++i; + } + @endverbatim + + It seems reasonable, but it is in fact two embedded while loops. The Child method is + a linear walk to find the element, so this code would iterate much more than it needs + to. Instead, prefer: + + @verbatim + TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild( "Child" ).ToElement(); + + for( child; child; child=child->NextSiblingElement() ) + { + // do something + } + @endverbatim +*/ +class TiXmlHandle +{ +public: + /// Create a handle from any node (at any depth of the tree.) This can be a null pointer. + TiXmlHandle( TiXmlNode* _node ) { this->node = _node; } + /// Copy constructor + TiXmlHandle( const TiXmlHandle& ref ) { this->node = ref.node; } + TiXmlHandle operator=( const TiXmlHandle& ref ) { this->node = ref.node; return *this; } + + /// Return a handle to the first child node. + TiXmlHandle FirstChild() const; + /// Return a handle to the first child node with the given name. + TiXmlHandle FirstChild( const char * value ) const; + /// Return a handle to the first child element. + TiXmlHandle FirstChildElement() const; + /// Return a handle to the first child element with the given name. + TiXmlHandle FirstChildElement( const char * value ) const; + + /** Return a handle to the "index" child with the given name. + The first child is 0, the second 1, etc. + */ + TiXmlHandle Child( const char* value, int index ) const; + /** Return a handle to the "index" child. + The first child is 0, the second 1, etc. + */ + TiXmlHandle Child( int index ) const; + /** Return a handle to the "index" child element with the given name. + The first child element is 0, the second 1, etc. Note that only TiXmlElements + are indexed: other types are not counted. + */ + TiXmlHandle ChildElement( const char* value, int index ) const; + /** Return a handle to the "index" child element. + The first child element is 0, the second 1, etc. Note that only TiXmlElements + are indexed: other types are not counted. + */ + TiXmlHandle ChildElement( int index ) const; + + #ifdef TIXML_USE_STL + TiXmlHandle FirstChild( const std::string& _value ) const { return FirstChild( _value.c_str() ); } + TiXmlHandle FirstChildElement( const std::string& _value ) const { return FirstChildElement( _value.c_str() ); } + + TiXmlHandle Child( const std::string& _value, int index ) const { return Child( _value.c_str(), index ); } + TiXmlHandle ChildElement( const std::string& _value, int index ) const { return ChildElement( _value.c_str(), index ); } + #endif + + /** Return the handle as a TiXmlNode. This may return null. + */ + TiXmlNode* ToNode() const { return node; } + /** Return the handle as a TiXmlElement. This may return null. + */ + TiXmlElement* ToElement() const { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); } + /** Return the handle as a TiXmlText. This may return null. + */ + TiXmlText* ToText() const { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); } + /** Return the handle as a TiXmlUnknown. This may return null. + */ + TiXmlUnknown* ToUnknown() const { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); } + + /** @deprecated use ToNode. + Return the handle as a TiXmlNode. This may return null. + */ + TiXmlNode* Node() const { return ToNode(); } + /** @deprecated use ToElement. + Return the handle as a TiXmlElement. This may return null. + */ + TiXmlElement* Element() const { return ToElement(); } + /** @deprecated use ToText() + Return the handle as a TiXmlText. This may return null. + */ + TiXmlText* Text() const { return ToText(); } + /** @deprecated use ToUnknown() + Return the handle as a TiXmlUnknown. This may return null. + */ + TiXmlUnknown* Unknown() const { return ToUnknown(); } + +private: + TiXmlNode* node; +}; + + +/** Print to memory functionality. The TiXmlPrinter is useful when you need to: + + -# Print to memory (especially in non-STL mode) + -# Control formatting (line endings, etc.) + + When constructed, the TiXmlPrinter is in its default "pretty printing" mode. + Before calling Accept() you can call methods to control the printing + of the XML document. After TiXmlNode::Accept() is called, the printed document can + be accessed via the CStr(), Str(), and Size() methods. + + TiXmlPrinter uses the Visitor API. + @verbatim + TiXmlPrinter printer; + printer.SetIndent( "\t" ); + + doc.Accept( &printer ); + fprintf( stdout, "%s", printer.CStr() ); + @endverbatim +*/ +class TiXmlPrinter : public TiXmlVisitor +{ +public: + TiXmlPrinter() : depth( 0 ), simpleTextPrint( false ), + buffer(), indent( " " ), lineBreak( "\n" ) {} + + virtual bool VisitEnter( const TiXmlDocument& doc ); + virtual bool VisitExit( const TiXmlDocument& doc ); + + virtual bool VisitEnter( const TiXmlElement& element, const TiXmlAttribute* firstAttribute ); + virtual bool VisitExit( const TiXmlElement& element ); + + virtual bool Visit( const TiXmlDeclaration& declaration ); + virtual bool Visit( const TiXmlText& text ); + virtual bool Visit( const TiXmlComment& comment ); + virtual bool Visit( const TiXmlUnknown& unknown ); + + /** Set the indent characters for printing. By default 4 spaces + but tab (\t) is also useful, or null/empty string for no indentation. + */ + void SetIndent( const char* _indent ) { indent = _indent ? _indent : "" ; } + /// Query the indention string. + const char* Indent() { return indent.c_str(); } + /** Set the line breaking string. By default set to newline (\n). + Some operating systems prefer other characters, or can be + set to the null/empty string for no indenation. + */ + void SetLineBreak( const char* _lineBreak ) { lineBreak = _lineBreak ? _lineBreak : ""; } + /// Query the current line breaking string. + const char* LineBreak() { return lineBreak.c_str(); } + + /** Switch over to "stream printing" which is the most dense formatting without + linebreaks. Common when the XML is needed for network transmission. + */ + void SetStreamPrinting() { indent = ""; + lineBreak = ""; + } + /// Return the result. + const char* CStr() { return buffer.c_str(); } + /// Return the length of the result string. + size_t Size() { return buffer.size(); } + + #ifdef TIXML_USE_STL + /// Return the result. + const std::string& Str() { return buffer; } + #endif + +private: + void DoIndent() { + for( int i=0; i + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + TinyXML + CFBundleIdentifier + com.apple.carbonframeworktemplate + CFBundleInfoDictionaryVersion + 6.0 + CFBundlePackageType + FMWK + CFBundleShortVersionString + 1.0 + CFBundleSignature + ???? + CFBundleVersion + 1.0 + CSResourcesFileMapped + + + diff --git a/build/osx-xcode/libs/TinyXML.framework/Versions/A/TinyXML b/build/osx-xcode/libs/TinyXML.framework/Versions/A/TinyXML new file mode 100644 index 0000000..f0902fb Binary files /dev/null and b/build/osx-xcode/libs/TinyXML.framework/Versions/A/TinyXML differ diff --git a/build/osx-xcode/libs/TinyXML.framework/Versions/Current b/build/osx-xcode/libs/TinyXML.framework/Versions/Current new file mode 100644 index 0000000..613feee --- /dev/null +++ b/build/osx-xcode/libs/TinyXML.framework/Versions/Current @@ -0,0 +1 @@ +link A \ No newline at end of file diff --git a/build/osx-xcode/libs/Vorbis.framework/Headers b/build/osx-xcode/libs/Vorbis.framework/Headers new file mode 100644 index 0000000..45bda20 --- /dev/null +++ b/build/osx-xcode/libs/Vorbis.framework/Headers @@ -0,0 +1 @@ +link Versions/Current/Headers \ No newline at end of file diff --git a/build/osx-xcode/libs/Vorbis.framework/Resources b/build/osx-xcode/libs/Vorbis.framework/Resources new file mode 100644 index 0000000..0af1f07 --- /dev/null +++ b/build/osx-xcode/libs/Vorbis.framework/Resources @@ -0,0 +1 @@ +link Versions/Current/Resources \ No newline at end of file diff --git a/build/osx-xcode/libs/Vorbis.framework/Versions/A/Headers/codec.h b/build/osx-xcode/libs/Vorbis.framework/Versions/A/Headers/codec.h new file mode 100644 index 0000000..b23fe0a --- /dev/null +++ b/build/osx-xcode/libs/Vorbis.framework/Versions/A/Headers/codec.h @@ -0,0 +1,241 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2001 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + + ******************************************************************** + + function: libvorbis codec headers + last mod: $Id: codec.h 13293 2007-07-24 00:09:47Z xiphmont $ + + ********************************************************************/ + +#ifndef _vorbis_codec_h_ +#define _vorbis_codec_h_ + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +#include + +typedef struct vorbis_info{ + int version; + int channels; + long rate; + + /* The below bitrate declarations are *hints*. + Combinations of the three values carry the following implications: + + all three set to the same value: + implies a fixed rate bitstream + only nominal set: + implies a VBR stream that averages the nominal bitrate. No hard + upper/lower limit + upper and or lower set: + implies a VBR bitstream that obeys the bitrate limits. nominal + may also be set to give a nominal rate. + none set: + the coder does not care to speculate. + */ + + long bitrate_upper; + long bitrate_nominal; + long bitrate_lower; + long bitrate_window; + + void *codec_setup; +} vorbis_info; + +/* vorbis_dsp_state buffers the current vorbis audio + analysis/synthesis state. The DSP state belongs to a specific + logical bitstream ****************************************************/ +typedef struct vorbis_dsp_state{ + int analysisp; + vorbis_info *vi; + + float **pcm; + float **pcmret; + int pcm_storage; + int pcm_current; + int pcm_returned; + + int preextrapolate; + int eofflag; + + long lW; + long W; + long nW; + long centerW; + + ogg_int64_t granulepos; + ogg_int64_t sequence; + + ogg_int64_t glue_bits; + ogg_int64_t time_bits; + ogg_int64_t floor_bits; + ogg_int64_t res_bits; + + void *backend_state; +} vorbis_dsp_state; + +typedef struct vorbis_block{ + /* necessary stream state for linking to the framing abstraction */ + float **pcm; /* this is a pointer into local storage */ + oggpack_buffer opb; + + long lW; + long W; + long nW; + int pcmend; + int mode; + + int eofflag; + ogg_int64_t granulepos; + ogg_int64_t sequence; + vorbis_dsp_state *vd; /* For read-only access of configuration */ + + /* local storage to avoid remallocing; it's up to the mapping to + structure it */ + void *localstore; + long localtop; + long localalloc; + long totaluse; + struct alloc_chain *reap; + + /* bitmetrics for the frame */ + long glue_bits; + long time_bits; + long floor_bits; + long res_bits; + + void *internal; + +} vorbis_block; + +/* vorbis_block is a single block of data to be processed as part of +the analysis/synthesis stream; it belongs to a specific logical +bitstream, but is independant from other vorbis_blocks belonging to +that logical bitstream. *************************************************/ + +struct alloc_chain{ + void *ptr; + struct alloc_chain *next; +}; + +/* vorbis_info contains all the setup information specific to the + specific compression/decompression mode in progress (eg, + psychoacoustic settings, channel setup, options, codebook + etc). vorbis_info and substructures are in backends.h. +*********************************************************************/ + +/* the comments are not part of vorbis_info so that vorbis_info can be + static storage */ +typedef struct vorbis_comment{ + /* unlimited user comment fields. libvorbis writes 'libvorbis' + whatever vendor is set to in encode */ + char **user_comments; + int *comment_lengths; + int comments; + char *vendor; + +} vorbis_comment; + + +/* libvorbis encodes in two abstraction layers; first we perform DSP + and produce a packet (see docs/analysis.txt). The packet is then + coded into a framed OggSquish bitstream by the second layer (see + docs/framing.txt). Decode is the reverse process; we sync/frame + the bitstream and extract individual packets, then decode the + packet back into PCM audio. + + The extra framing/packetizing is used in streaming formats, such as + files. Over the net (such as with UDP), the framing and + packetization aren't necessary as they're provided by the transport + and the streaming layer is not used */ + +/* Vorbis PRIMITIVES: general ***************************************/ + +extern void vorbis_info_init(vorbis_info *vi); +extern void vorbis_info_clear(vorbis_info *vi); +extern int vorbis_info_blocksize(vorbis_info *vi,int zo); +extern void vorbis_comment_init(vorbis_comment *vc); +extern void vorbis_comment_add(vorbis_comment *vc, char *comment); +extern void vorbis_comment_add_tag(vorbis_comment *vc, + char *tag, char *contents); +extern char *vorbis_comment_query(vorbis_comment *vc, char *tag, int count); +extern int vorbis_comment_query_count(vorbis_comment *vc, char *tag); +extern void vorbis_comment_clear(vorbis_comment *vc); + +extern int vorbis_block_init(vorbis_dsp_state *v, vorbis_block *vb); +extern int vorbis_block_clear(vorbis_block *vb); +extern void vorbis_dsp_clear(vorbis_dsp_state *v); +extern double vorbis_granule_time(vorbis_dsp_state *v, + ogg_int64_t granulepos); + +/* Vorbis PRIMITIVES: analysis/DSP layer ****************************/ + +extern int vorbis_analysis_init(vorbis_dsp_state *v,vorbis_info *vi); +extern int vorbis_commentheader_out(vorbis_comment *vc, ogg_packet *op); +extern int vorbis_analysis_headerout(vorbis_dsp_state *v, + vorbis_comment *vc, + ogg_packet *op, + ogg_packet *op_comm, + ogg_packet *op_code); +extern float **vorbis_analysis_buffer(vorbis_dsp_state *v,int vals); +extern int vorbis_analysis_wrote(vorbis_dsp_state *v,int vals); +extern int vorbis_analysis_blockout(vorbis_dsp_state *v,vorbis_block *vb); +extern int vorbis_analysis(vorbis_block *vb,ogg_packet *op); + +extern int vorbis_bitrate_addblock(vorbis_block *vb); +extern int vorbis_bitrate_flushpacket(vorbis_dsp_state *vd, + ogg_packet *op); + +/* Vorbis PRIMITIVES: synthesis layer *******************************/ +extern int vorbis_synthesis_idheader(ogg_packet *op); +extern int vorbis_synthesis_headerin(vorbis_info *vi,vorbis_comment *vc, + ogg_packet *op); + +extern int vorbis_synthesis_init(vorbis_dsp_state *v,vorbis_info *vi); +extern int vorbis_synthesis_restart(vorbis_dsp_state *v); +extern int vorbis_synthesis(vorbis_block *vb,ogg_packet *op); +extern int vorbis_synthesis_trackonly(vorbis_block *vb,ogg_packet *op); +extern int vorbis_synthesis_blockin(vorbis_dsp_state *v,vorbis_block *vb); +extern int vorbis_synthesis_pcmout(vorbis_dsp_state *v,float ***pcm); +extern int vorbis_synthesis_lapout(vorbis_dsp_state *v,float ***pcm); +extern int vorbis_synthesis_read(vorbis_dsp_state *v,int samples); +extern long vorbis_packet_blocksize(vorbis_info *vi,ogg_packet *op); + +extern int vorbis_synthesis_halfrate(vorbis_info *v,int flag); +extern int vorbis_synthesis_halfrate_p(vorbis_info *v); + +/* Vorbis ERRORS and return codes ***********************************/ + +#define OV_FALSE -1 +#define OV_EOF -2 +#define OV_HOLE -3 + +#define OV_EREAD -128 +#define OV_EFAULT -129 +#define OV_EIMPL -130 +#define OV_EINVAL -131 +#define OV_ENOTVORBIS -132 +#define OV_EBADHEADER -133 +#define OV_EVERSION -134 +#define OV_ENOTAUDIO -135 +#define OV_EBADPACKET -136 +#define OV_EBADLINK -137 +#define OV_ENOSEEK -138 + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif + diff --git a/build/osx-xcode/libs/Vorbis.framework/Versions/A/Headers/vorbisenc.h b/build/osx-xcode/libs/Vorbis.framework/Versions/A/Headers/vorbisenc.h new file mode 100644 index 0000000..82797a4 --- /dev/null +++ b/build/osx-xcode/libs/Vorbis.framework/Versions/A/Headers/vorbisenc.h @@ -0,0 +1,112 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2001 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: vorbis encode-engine setup + last mod: $Id: vorbisenc.h 13293 2007-07-24 00:09:47Z xiphmont $ + + ********************************************************************/ + +#ifndef _OV_ENC_H_ +#define _OV_ENC_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +#include "codec.h" + +extern int vorbis_encode_init(vorbis_info *vi, + long channels, + long rate, + + long max_bitrate, + long nominal_bitrate, + long min_bitrate); + +extern int vorbis_encode_setup_managed(vorbis_info *vi, + long channels, + long rate, + + long max_bitrate, + long nominal_bitrate, + long min_bitrate); + +extern int vorbis_encode_setup_vbr(vorbis_info *vi, + long channels, + long rate, + + float quality /* quality level from 0. (lo) to 1. (hi) */ + ); + +extern int vorbis_encode_init_vbr(vorbis_info *vi, + long channels, + long rate, + + float base_quality /* quality level from 0. (lo) to 1. (hi) */ + ); + +extern int vorbis_encode_setup_init(vorbis_info *vi); + +extern int vorbis_encode_ctl(vorbis_info *vi,int number,void *arg); + + /* deprecated rate management supported only for compatability */ +#define OV_ECTL_RATEMANAGE_GET 0x10 +#define OV_ECTL_RATEMANAGE_SET 0x11 +#define OV_ECTL_RATEMANAGE_AVG 0x12 +#define OV_ECTL_RATEMANAGE_HARD 0x13 + +struct ovectl_ratemanage_arg { + int management_active; + + long bitrate_hard_min; + long bitrate_hard_max; + double bitrate_hard_window; + + long bitrate_av_lo; + long bitrate_av_hi; + double bitrate_av_window; + double bitrate_av_window_center; +}; + + + /* new rate setup */ +#define OV_ECTL_RATEMANAGE2_GET 0x14 +#define OV_ECTL_RATEMANAGE2_SET 0x15 + +struct ovectl_ratemanage2_arg { + int management_active; + + long bitrate_limit_min_kbps; + long bitrate_limit_max_kbps; + long bitrate_limit_reservoir_bits; + double bitrate_limit_reservoir_bias; + + long bitrate_average_kbps; + double bitrate_average_damping; +}; + + + +#define OV_ECTL_LOWPASS_GET 0x20 +#define OV_ECTL_LOWPASS_SET 0x21 + +#define OV_ECTL_IBLOCK_GET 0x30 +#define OV_ECTL_IBLOCK_SET 0x31 + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif + + diff --git a/build/osx-xcode/libs/Vorbis.framework/Versions/A/Headers/vorbisfile.h b/build/osx-xcode/libs/Vorbis.framework/Versions/A/Headers/vorbisfile.h new file mode 100644 index 0000000..569b3f4 --- /dev/null +++ b/build/osx-xcode/libs/Vorbis.framework/Versions/A/Headers/vorbisfile.h @@ -0,0 +1,183 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: stdio-based convenience library for opening/seeking/decoding + last mod: $Id: vorbisfile.h 13293 2007-07-24 00:09:47Z xiphmont $ + + ********************************************************************/ + +#ifndef _OV_FILE_H_ +#define _OV_FILE_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +#include +#include "codec.h" + +/* The function prototypes for the callbacks are basically the same as for + * the stdio functions fread, fseek, fclose, ftell. + * The one difference is that the FILE * arguments have been replaced with + * a void * - this is to be used as a pointer to whatever internal data these + * functions might need. In the stdio case, it's just a FILE * cast to a void * + * + * If you use other functions, check the docs for these functions and return + * the right values. For seek_func(), you *MUST* return -1 if the stream is + * unseekable + */ +typedef struct { + size_t (*read_func) (void *ptr, size_t size, size_t nmemb, void *datasource); + int (*seek_func) (void *datasource, ogg_int64_t offset, int whence); + int (*close_func) (void *datasource); + long (*tell_func) (void *datasource); +} ov_callbacks; + +/* a few sets of convenient callbacks, especially for use under + * Windows where ov_open_callbacks() should always be used instead of + * ov_open() to avoid problems with incompatable crt.o version linking + * issues. */ + +static int _ov_header_fseek_wrap(FILE *f,ogg_int64_t off,int whence){ + if(f==NULL)return(-1); + return fseek(f,off,whence); +} + +static ov_callbacks OV_CALLBACKS_DEFAULT = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) _ov_header_fseek_wrap, + (int (*)(void *)) fclose, + (long (*)(void *)) ftell +}; + +static ov_callbacks OV_CALLBACKS_NOCLOSE = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) _ov_header_fseek_wrap, + (int (*)(void *)) NULL, + (long (*)(void *)) ftell +}; + +static ov_callbacks OV_CALLBACKS_STREAMONLY = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) NULL, + (int (*)(void *)) fclose, + (long (*)(void *)) NULL +}; + +static ov_callbacks OV_CALLBACKS_STREAMONLY_NOCLOSE = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) NULL, + (int (*)(void *)) NULL, + (long (*)(void *)) NULL +}; + +#define NOTOPEN 0 +#define PARTOPEN 1 +#define OPENED 2 +#define STREAMSET 3 +#define INITSET 4 + +typedef struct OggVorbis_File { + void *datasource; /* Pointer to a FILE *, etc. */ + int seekable; + ogg_int64_t offset; + ogg_int64_t end; + ogg_sync_state oy; + + /* If the FILE handle isn't seekable (eg, a pipe), only the current + stream appears */ + int links; + ogg_int64_t *offsets; + ogg_int64_t *dataoffsets; + long *serialnos; + ogg_int64_t *pcmlengths; /* overloaded to maintain binary + compatability; x2 size, stores both + beginning and end values */ + vorbis_info *vi; + vorbis_comment *vc; + + /* Decoding working state local storage */ + ogg_int64_t pcm_offset; + int ready_state; + long current_serialno; + int current_link; + + double bittrack; + double samptrack; + + ogg_stream_state os; /* take physical pages, weld into a logical + stream of packets */ + vorbis_dsp_state vd; /* central working state for the packet->PCM decoder */ + vorbis_block vb; /* local working space for packet->PCM decode */ + + ov_callbacks callbacks; + +} OggVorbis_File; + + +extern int ov_clear(OggVorbis_File *vf); +extern int ov_fopen(char *path,OggVorbis_File *vf); +extern int ov_open(FILE *f,OggVorbis_File *vf,char *initial,long ibytes); +extern int ov_open_callbacks(void *datasource, OggVorbis_File *vf, + char *initial, long ibytes, ov_callbacks callbacks); + +extern int ov_test(FILE *f,OggVorbis_File *vf,char *initial,long ibytes); +extern int ov_test_callbacks(void *datasource, OggVorbis_File *vf, + char *initial, long ibytes, ov_callbacks callbacks); +extern int ov_test_open(OggVorbis_File *vf); + +extern long ov_bitrate(OggVorbis_File *vf,int i); +extern long ov_bitrate_instant(OggVorbis_File *vf); +extern long ov_streams(OggVorbis_File *vf); +extern long ov_seekable(OggVorbis_File *vf); +extern long ov_serialnumber(OggVorbis_File *vf,int i); + +extern ogg_int64_t ov_raw_total(OggVorbis_File *vf,int i); +extern ogg_int64_t ov_pcm_total(OggVorbis_File *vf,int i); +extern double ov_time_total(OggVorbis_File *vf,int i); + +extern int ov_raw_seek(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_pcm_seek(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_pcm_seek_page(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_time_seek(OggVorbis_File *vf,double pos); +extern int ov_time_seek_page(OggVorbis_File *vf,double pos); + +extern int ov_raw_seek_lap(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_pcm_seek_lap(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_pcm_seek_page_lap(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_time_seek_lap(OggVorbis_File *vf,double pos); +extern int ov_time_seek_page_lap(OggVorbis_File *vf,double pos); + +extern ogg_int64_t ov_raw_tell(OggVorbis_File *vf); +extern ogg_int64_t ov_pcm_tell(OggVorbis_File *vf); +extern double ov_time_tell(OggVorbis_File *vf); + +extern vorbis_info *ov_info(OggVorbis_File *vf,int link); +extern vorbis_comment *ov_comment(OggVorbis_File *vf,int link); + +extern long ov_read_float(OggVorbis_File *vf,float ***pcm_channels,int samples, + int *bitstream); +extern long ov_read(OggVorbis_File *vf,char *buffer,int length, + int bigendianp,int word,int sgned,int *bitstream); +extern int ov_crosslap(OggVorbis_File *vf1,OggVorbis_File *vf2); + +extern int ov_halfrate(OggVorbis_File *vf,int flag); +extern int ov_halfrate_p(OggVorbis_File *vf); + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif + + diff --git a/build/osx-xcode/libs/Vorbis.framework/Versions/A/Resources/English.lproj/InfoPlist.strings b/build/osx-xcode/libs/Vorbis.framework/Versions/A/Resources/English.lproj/InfoPlist.strings new file mode 100644 index 0000000..cfe1b22 Binary files /dev/null and b/build/osx-xcode/libs/Vorbis.framework/Versions/A/Resources/English.lproj/InfoPlist.strings differ diff --git a/build/osx-xcode/libs/Vorbis.framework/Versions/A/Resources/Info.plist b/build/osx-xcode/libs/Vorbis.framework/Versions/A/Resources/Info.plist new file mode 100644 index 0000000..716af5a --- /dev/null +++ b/build/osx-xcode/libs/Vorbis.framework/Versions/A/Resources/Info.plist @@ -0,0 +1,28 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + Vorbis + CFBundleGetInfoString + Vorbis framework 1.2.0, Copyright © 1994-2007 Xiph.Org Foundation + CFBundleIdentifier + org.xiph.vorbis + CFBundleInfoDictionaryVersion + 6.0 + CFBundlePackageType + FMWK + CFBundleShortVersionString + 1.2.0 + CFBundleSignature + ???? + CFBundleVersion + 1.2.0 + CSResourcesFileMapped + + NSHumanReadableCopyright + Vorbis framework 1.2.0, Copyright © 1994-2007 Xiph.Org Foundation + + diff --git a/build/osx-xcode/libs/Vorbis.framework/Versions/A/Vorbis b/build/osx-xcode/libs/Vorbis.framework/Versions/A/Vorbis new file mode 100644 index 0000000..596d9fc Binary files /dev/null and b/build/osx-xcode/libs/Vorbis.framework/Versions/A/Vorbis differ diff --git a/build/osx-xcode/libs/Vorbis.framework/Versions/Current b/build/osx-xcode/libs/Vorbis.framework/Versions/Current new file mode 100644 index 0000000..613feee --- /dev/null +++ b/build/osx-xcode/libs/Vorbis.framework/Versions/Current @@ -0,0 +1 @@ +link A \ No newline at end of file diff --git a/build/osx-xcode/libs/Vorbis.framework/Vorbis b/build/osx-xcode/libs/Vorbis.framework/Vorbis new file mode 100644 index 0000000..800d8de --- /dev/null +++ b/build/osx-xcode/libs/Vorbis.framework/Vorbis @@ -0,0 +1 @@ +link Versions/Current/Vorbis \ No 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b/build/win32-msvc2005/Debug/rollmorad.exe.embed.manifest @@ -0,0 +1,15 @@ + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/build/win32-msvc2005/Debug/rollmorad.exe.embed.manifest.res b/build/win32-msvc2005/Debug/rollmorad.exe.embed.manifest.res new file mode 100644 index 0000000..05a97c1 Binary files /dev/null and b/build/win32-msvc2005/Debug/rollmorad.exe.embed.manifest.res differ diff --git a/build/win32-msvc2005/Debug/rollmorad.exe.intermediate.manifest b/build/win32-msvc2005/Debug/rollmorad.exe.intermediate.manifest new file mode 100644 index 0000000..f4ea1a3 --- /dev/null +++ b/build/win32-msvc2005/Debug/rollmorad.exe.intermediate.manifest @@ -0,0 +1,15 @@ + + + + + + + + + + + + + + + diff --git a/build/win32-msvc2005/Debug/rollmorad.ilk b/build/win32-msvc2005/Debug/rollmorad.ilk new file mode 100644 index 0000000..912b018 Binary files /dev/null and b/build/win32-msvc2005/Debug/rollmorad.ilk differ diff --git a/build/win32-msvc2005/Debug/rollmorad.lastbuildstate b/build/win32-msvc2005/Debug/rollmorad.lastbuildstate new file mode 100644 index 0000000..51171ff --- /dev/null +++ b/build/win32-msvc2005/Debug/rollmorad.lastbuildstate @@ -0,0 +1,2 @@ +#v4.0:v100 +Debug|Win32|D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\| diff --git a/build/win32-msvc2005/Debug/rollmorad.log b/build/win32-msvc2005/Debug/rollmorad.log new file mode 100644 index 0000000..6dc1f50 --- /dev/null +++ b/build/win32-msvc2005/Debug/rollmorad.log @@ -0,0 +1,69 @@ +Der Buildvorgang wurde am 13.11.2010 21:42:57 gestartet. + 1>Projekt "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\rollmorad.vcxproj" auf Knoten "2", build Ziel(e). + 1>InitializeBuildStatus: + "Debug\rollmorad.unsuccessfulbuild" wird erstellt, da "AlwaysCreate" angegeben wurde. + ClCompile: + Alle Ausgaben sind aktuell. + e:\Programme\Visual Studio 2010\VC\bin\CL.exe /c /I"libs\sdl-1.2.13\include" /I"libs\sdl_image-1.2.6\include" /I"libs\box2d-svn\include\Include" /I"libs\openal-1.1.0\include" /I"libs\vorbis-1.2.0\include" /I"libs\ogg-1.1.3\include" /I"libs\theora-svn\include" /I"libs\tinyxml-2.5.3\include" /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _DEBUG /D _CONSOLE /D _CRT_SECURE_NO_WARNINGS /D _UNICODE /D UNICODE /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"pch.h" /Fp"Debug\rollmorad.pch" /Fo"Debug\\" /Fd"Debug\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt ..\..\src\main.cpp + main.cpp + ResourceCompile: + Alle Ausgaben sind aktuell. + ManifestResourceCompile: + Alle Ausgaben sind aktuell. + Link: + e:\Programme\Visual Studio 2010\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Debug\rollmorad.exe" /INCREMENTAL /NOLOGO /LIBPATH:"libs\sdl-1.2.13\lib" /LIBPATH:"libs\sdl_image-1.2.6\lib" /LIBPATH:"libs\box2d-svn\lib" /LIBPATH:"libs\openal-1.1.0\lib" /LIBPATH:"libs\vorbis-1.2.0\lib" /LIBPATH:"libs\ogg-1.1.3\lib" /LIBPATH:"libs\theora-svn\lib" /LIBPATH:"libs\tinyxml-2.5.3\lib" opengl32.lib glu32.lib sdl.lib sdlmain.lib sdl_image.lib box2d.lib openal32.lib vorbis_static.lib vorbisfile_static.lib ogg_static.lib theora_static.lib tinyxml.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /ManifestFile:"Debug\rollmorad.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Debug\rollmorad.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Debug\rollmorad.lib" /MACHINE:X86 Debug\rollmorad.res + Debug\rollmorad.exe.embed.manifest.res + Debug\application.obj + Debug\blendtransition.obj + Debug\checkpointobject.obj + Debug\creditsstate.obj + Debug\cubetransition.obj + Debug\dummyobject.obj + Debug\filelocator.obj + Debug\font.obj + Debug\gamestate.obj + Debug\guhaselnutobject.obj + Debug\highscoremanager.obj + Debug\highscorestate.obj + Debug\homebaseobject.obj + Debug\imagelayer.obj + Debug\kingareaobject.obj + Debug\layer.obj + Debug\level.obj + Debug\main.obj + Debug\mainmenustate.obj + Debug\mtrand.obj + Debug\object.obj + Debug\parametermap.obj + Debug\pch.obj + Debug\physicsstate.obj + Debug\playerobject.obj + Debug\referencecounted.obj + Debug\resource.obj + Debug\resourcemanager.obj + Debug\rgba.obj + Debug\simpleobject.obj + Debug\sound.obj + Debug\soundinstance.obj + Debug\state.obj + Debug\textobject.obj + Debug\texture.obj + Debug\tile.obj + Debug\tilemaplayer.obj + Debug\tileset.obj + Debug\transition.obj + Debug\utils.obj + Manifest: + C:\Program Files\Microsoft SDKs\Windows\v7.0A\bin\mt.exe /nologo /verbose /out:"Debug\rollmorad.exe.embed.manifest" /manifest Debug\rollmorad.exe.intermediate.manifest + Alle Ausgaben sind aktuell. + LinkEmbedManifest: + Alle Ausgaben sind aktuell. + rollmorad.vcxproj -> D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Debug\rollmorad.exe + FinalizeBuildStatus: + Die Datei "Debug\rollmorad.unsuccessfulbuild" wird gelöscht. + Aktualisieren des Timestamps von "Debug\rollmorad.lastbuildstate". + 1>Die Erstellung des Projekts "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\rollmorad.vcxproj" ist abgeschlossen, build Ziel(e). + +Das Erstellen war erfolgreich. + +Verstrichene Zeit 00:00:04.94 diff --git a/build/win32-msvc2005/Debug/rollmorad.pch b/build/win32-msvc2005/Debug/rollmorad.pch new file mode 100644 index 0000000..7953e82 Binary files /dev/null and b/build/win32-msvc2005/Debug/rollmorad.pch differ diff --git a/build/win32-msvc2005/Debug/rollmorad.pdb b/build/win32-msvc2005/Debug/rollmorad.pdb new file mode 100644 index 0000000..0a223ae Binary files /dev/null and b/build/win32-msvc2005/Debug/rollmorad.pdb differ diff --git a/build/win32-msvc2005/Debug/rollmorad.res 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a/build/win32-msvc2005/Release/libtiff-3.dll b/build/win32-msvc2005/Release/libtiff-3.dll new file mode 100644 index 0000000..aa243aa Binary files /dev/null and b/build/win32-msvc2005/Release/libtiff-3.dll differ diff --git a/build/win32-msvc2005/Release/link-cvtres.read.1.tlog b/build/win32-msvc2005/Release/link-cvtres.read.1.tlog new file mode 100644 index 0000000..46b134b --- /dev/null +++ b/build/win32-msvc2005/Release/link-cvtres.read.1.tlog @@ -0,0 +1 @@ +ÿþ \ No newline at end of file diff --git a/build/win32-msvc2005/Release/link-cvtres.write.1.tlog b/build/win32-msvc2005/Release/link-cvtres.write.1.tlog new file mode 100644 index 0000000..46b134b --- /dev/null +++ b/build/win32-msvc2005/Release/link-cvtres.write.1.tlog @@ -0,0 +1 @@ +ÿþ \ No newline at end of file diff --git a/build/win32-msvc2005/Release/link.command.1.tlog b/build/win32-msvc2005/Release/link.command.1.tlog new file mode 100644 index 0000000..a26fb43 Binary files /dev/null and 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--git a/build/win32-msvc2005/Release/resource.obj b/build/win32-msvc2005/Release/resource.obj new file mode 100644 index 0000000..d3648d7 Binary files /dev/null and b/build/win32-msvc2005/Release/resource.obj differ diff --git a/build/win32-msvc2005/Release/resourcemanager.obj b/build/win32-msvc2005/Release/resourcemanager.obj new file mode 100644 index 0000000..ca0cccd Binary files /dev/null and b/build/win32-msvc2005/Release/resourcemanager.obj differ diff --git a/build/win32-msvc2005/Release/rgba.obj b/build/win32-msvc2005/Release/rgba.obj new file mode 100644 index 0000000..b663e6b Binary files /dev/null and b/build/win32-msvc2005/Release/rgba.obj differ diff --git a/build/win32-msvc2005/Release/rollmorad.exe b/build/win32-msvc2005/Release/rollmorad.exe new file mode 100644 index 0000000..e0907ea Binary files /dev/null and b/build/win32-msvc2005/Release/rollmorad.exe differ diff --git a/build/win32-msvc2005/Release/rollmorad.exe.intermediate.manifest b/build/win32-msvc2005/Release/rollmorad.exe.intermediate.manifest new file mode 100644 index 0000000..f4ea1a3 --- /dev/null +++ b/build/win32-msvc2005/Release/rollmorad.exe.intermediate.manifest @@ -0,0 +1,15 @@ + + + + + + + + + + + + + + + diff --git a/build/win32-msvc2005/Release/rollmorad.lastbuildstate b/build/win32-msvc2005/Release/rollmorad.lastbuildstate new file mode 100644 index 0000000..307ced6 --- /dev/null +++ b/build/win32-msvc2005/Release/rollmorad.lastbuildstate @@ -0,0 +1,2 @@ +#v4.0:v100 +Release|Win32|D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\| diff --git a/build/win32-msvc2005/Release/rollmorad.log b/build/win32-msvc2005/Release/rollmorad.log new file mode 100644 index 0000000..988d73d --- /dev/null +++ b/build/win32-msvc2005/Release/rollmorad.log @@ -0,0 +1,135 @@ +Der Buildvorgang wurde am 13.11.2010 21:46:21 gestartet. + 1>Projekt "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\rollmorad.vcxproj" auf Knoten "2", rebuild Ziel(e). + 1>InitializeBuildStatus: + "Release\rollmorad.unsuccessfulbuild" wird erstellt, da "AlwaysCreate" angegeben wurde. + ClCompile: + e:\Programme\Visual Studio 2010\VC\bin\CL.exe /c /I"libs\sdl-1.2.13\include" /I"libs\sdl_image-1.2.6\include" /I"libs\box2d-svn\include\Include" /I"libs\openal-1.1.0\include" /I"libs\vorbis-1.2.0\include" /I"libs\ogg-1.1.3\include" /I"libs\theora-svn\include" /I"libs\tinyxml-2.5.3\include" /Zi /nologo /W3 /WX- /Ox /Oi /Ot /Oy- /GL /D WIN32 /D NDEBUG /D _CONSOLE /D _CRT_SECURE_NO_WARNINGS /D _UNICODE /D UNICODE /Gm- /EHsc /MD /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"pch.h" /Fp"Release\rollmorad.pch" /Fo"Release\\" /Fd"Release\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt ..\..\src\pch.cpp + pch.cpp + e:\Programme\Visual Studio 2010\VC\bin\CL.exe /c /I"libs\sdl-1.2.13\include" /I"libs\sdl_image-1.2.6\include" /I"libs\box2d-svn\include\Include" /I"libs\openal-1.1.0\include" /I"libs\vorbis-1.2.0\include" /I"libs\ogg-1.1.3\include" /I"libs\theora-svn\include" /I"libs\tinyxml-2.5.3\include" /Zi /nologo /W3 /WX- /Ox /Oi /Ot /Oy- /GL /D WIN32 /D NDEBUG /D _CONSOLE /D _CRT_SECURE_NO_WARNINGS /D _UNICODE /D UNICODE /Gm- /EHsc /MD /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"pch.h" /Fp"Release\rollmorad.pch" /Fo"Release\\" /Fd"Release\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt ..\..\src\application.cpp ..\..\src\blendtransition.cpp ..\..\src\checkpointobject.cpp ..\..\src\creditsstate.cpp ..\..\src\cubetransition.cpp ..\..\src\dummyobject.cpp ..\..\src\filelocator.cpp ..\..\src\font.cpp ..\..\src\gamestate.cpp ..\..\src\guhaselnutobject.cpp ..\..\src\highscoremanager.cpp ..\..\src\highscorestate.cpp ..\..\src\homebaseobject.cpp ..\..\src\imagelayer.cpp ..\..\src\kingareaobject.cpp ..\..\src\layer.cpp ..\..\src\level.cpp ..\..\src\main.cpp ..\..\src\mainmenustate.cpp ..\..\src\mtrand.cpp ..\..\src\object.cpp ..\..\src\parametermap.cpp ..\..\src\physicsstate.cpp ..\..\src\playerobject.cpp ..\..\src\referencecounted.cpp ..\..\src\resource.cpp ..\..\src\resourcemanager.cpp ..\..\src\rgba.cpp ..\..\src\simpleobject.cpp ..\..\src\sound.cpp ..\..\src\soundinstance.cpp ..\..\src\state.cpp ..\..\src\textobject.cpp ..\..\src\texture.cpp ..\..\src\tile.cpp ..\..\src\tilemaplayer.cpp ..\..\src\tileset.cpp ..\..\src\transition.cpp ..\..\src\utils.cpp + application.cpp + blendtransition.cpp + checkpointobject.cpp + creditsstate.cpp + cubetransition.cpp + dummyobject.cpp + filelocator.cpp + font.cpp + gamestate.cpp + guhaselnutobject.cpp + highscoremanager.cpp + highscorestate.cpp + homebaseobject.cpp + imagelayer.cpp + kingareaobject.cpp + layer.cpp + level.cpp + main.cpp + mainmenustate.cpp + mtrand.cpp + Kompilieren... + object.cpp + parametermap.cpp + physicsstate.cpp + playerobject.cpp + referencecounted.cpp + resource.cpp + resourcemanager.cpp + rgba.cpp + simpleobject.cpp + sound.cpp + soundinstance.cpp + state.cpp + textobject.cpp + texture.cpp + tile.cpp + tilemaplayer.cpp + tileset.cpp + transition.cpp + utils.cpp + ResourceCompile: + C:\Program Files\Microsoft SDKs\Windows\v7.0A\bin\rc.exe /D _UNICODE /D UNICODE /l"0x0409" /nologo /fo"Release\rollmorad.res" rollmorad.rc + Link: + e:\Programme\Visual Studio 2010\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\rollmorad.exe" /INCREMENTAL:NO /NOLOGO /LIBPATH:"libs\sdl-1.2.13\lib" /LIBPATH:"libs\sdl_image-1.2.6\lib" /LIBPATH:"libs\box2d-svn\lib" /LIBPATH:"libs\openal-1.1.0\lib" /LIBPATH:"libs\vorbis-1.2.0\lib" /LIBPATH:"libs\ogg-1.1.3\lib" /LIBPATH:"libs\theora-svn\lib" /LIBPATH:"libs\tinyxml-2.5.3\lib" opengl32.lib glu32.lib sdl.lib sdlmain.lib sdl_image.lib box2d.lib openal32.lib vorbis_static.lib vorbisfile_static.lib ogg_static.lib theora_static.lib tinyxml.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /ManifestFile:"Release\rollmorad.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\rollmorad.pdb" /SUBSYSTEM:CONSOLE /OPT:REF /OPT:ICF /LTCG /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\rollmorad.lib" /MACHINE:X86 Release\rollmorad.res + Release\application.obj + Release\blendtransition.obj + Release\checkpointobject.obj + Release\creditsstate.obj + Release\cubetransition.obj + Release\dummyobject.obj + Release\filelocator.obj + Release\font.obj + Release\gamestate.obj + Release\guhaselnutobject.obj + Release\highscoremanager.obj + Release\highscorestate.obj + Release\homebaseobject.obj + Release\imagelayer.obj + Release\kingareaobject.obj + Release\layer.obj + Release\level.obj + Release\main.obj + Release\mainmenustate.obj + Release\mtrand.obj + Release\object.obj + Release\parametermap.obj + Release\pch.obj + Release\physicsstate.obj + Release\playerobject.obj + Release\referencecounted.obj + Release\resource.obj + Release\resourcemanager.obj + Release\rgba.obj + Release\simpleobject.obj + Release\sound.obj + Release\soundinstance.obj + Release\state.obj + Release\textobject.obj + Release\texture.obj + Release\tile.obj + Release\tilemaplayer.obj + Release\tileset.obj + Release\transition.obj + Release\utils.obj + Code wird generiert. + Codegenerierung ist abgeschlossen. + 1>box2d.lib(b2BroadPhase.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2BroadPhase.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2CollideCircle.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2CollideCircle.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2CollidePoly.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2CollidePoly.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2Distance.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2Distance.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2PairManager.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2PairManager.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2TimeOfImpact.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2TimeOfImpact.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2CircleShape.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2CircleShape.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2PolygonShape.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2PolygonShape.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2Shape.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2Shape.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2BlockAllocator.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2BlockAllocator.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2Math.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2Math.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2Settings.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2Settings.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2StackAllocator.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2StackAllocator.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2Body.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2Body.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2ContactManager.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2ContactManager.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2Island.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2Island.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2World.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2World.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2WorldCallbacks.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2WorldCallbacks.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2CircleContact.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2CircleContact.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2Contact.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2Contact.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2ContactSolver.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2ContactSolver.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2PolyAndCircleContact.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2PolyAndCircleContact.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2PolyContact.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2PolyContact.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2DistanceJoint.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2DistanceJoint.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2GearJoint.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2GearJoint.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2Joint.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2Joint.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2MouseJoint.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2MouseJoint.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2PrismaticJoint.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2PrismaticJoint.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2PulleyJoint.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2PulleyJoint.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + 1>box2d.lib(b2RevoluteJoint.obj) : warning LNK4099: PDB "box2d.pdb" wurde nicht mit "box2d.lib(b2RevoluteJoint.obj)" oder an "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\box2d.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. + rollmorad.vcxproj -> D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\rollmorad.exe + Manifest: + C:\Program Files\Microsoft SDKs\Windows\v7.0A\bin\mt.exe /nologo /verbose /outputresource:"D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Release\rollmorad.exe;#1" /manifest Release\rollmorad.exe.intermediate.manifest + FinalizeBuildStatus: + Die Datei "Release\rollmorad.unsuccessfulbuild" wird gelöscht. + Aktualisieren des Timestamps von "Release\rollmorad.lastbuildstate". + 1>Die Erstellung des Projekts "D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\rollmorad.vcxproj" ist abgeschlossen, rebuild Ziel(e). + +Das Erstellen war erfolgreich. + +Verstrichene Zeit 00:01:06.88 diff --git a/build/win32-msvc2005/Release/rollmorad.pch b/build/win32-msvc2005/Release/rollmorad.pch new file mode 100644 index 0000000..e1c3b0a Binary files /dev/null and b/build/win32-msvc2005/Release/rollmorad.pch differ diff --git a/build/win32-msvc2005/Release/rollmorad.pdb b/build/win32-msvc2005/Release/rollmorad.pdb new file mode 100644 index 0000000..424b4cf Binary files /dev/null and b/build/win32-msvc2005/Release/rollmorad.pdb differ diff --git a/build/win32-msvc2005/Release/rollmorad.res b/build/win32-msvc2005/Release/rollmorad.res new file mode 100644 index 0000000..e0f437b Binary files /dev/null and b/build/win32-msvc2005/Release/rollmorad.res differ diff --git a/build/win32-msvc2005/Release/sdl.dll b/build/win32-msvc2005/Release/sdl.dll new file mode 100644 index 0000000..047942c Binary files /dev/null and b/build/win32-msvc2005/Release/sdl.dll differ diff --git a/build/win32-msvc2005/Release/sdl_image.dll b/build/win32-msvc2005/Release/sdl_image.dll new file mode 100644 index 0000000..1698734 Binary files /dev/null and b/build/win32-msvc2005/Release/sdl_image.dll differ diff --git a/build/win32-msvc2005/Release/simpleobject.obj b/build/win32-msvc2005/Release/simpleobject.obj new file mode 100644 index 0000000..f30c0de Binary files /dev/null and b/build/win32-msvc2005/Release/simpleobject.obj differ diff --git a/build/win32-msvc2005/Release/sound.obj b/build/win32-msvc2005/Release/sound.obj new file mode 100644 index 0000000..e742e61 Binary files /dev/null and b/build/win32-msvc2005/Release/sound.obj differ diff --git a/build/win32-msvc2005/Release/soundinstance.obj b/build/win32-msvc2005/Release/soundinstance.obj new file mode 100644 index 0000000..8fe610e Binary files /dev/null and b/build/win32-msvc2005/Release/soundinstance.obj differ diff --git a/build/win32-msvc2005/Release/state.obj b/build/win32-msvc2005/Release/state.obj new file mode 100644 index 0000000..5fdc74d Binary files /dev/null and b/build/win32-msvc2005/Release/state.obj differ diff --git a/build/win32-msvc2005/Release/textobject.obj b/build/win32-msvc2005/Release/textobject.obj new file mode 100644 index 0000000..e674bad Binary files /dev/null and b/build/win32-msvc2005/Release/textobject.obj differ diff --git a/build/win32-msvc2005/Release/texture.obj b/build/win32-msvc2005/Release/texture.obj new file mode 100644 index 0000000..79deac4 Binary files /dev/null and b/build/win32-msvc2005/Release/texture.obj differ diff --git a/build/win32-msvc2005/Release/tile.obj b/build/win32-msvc2005/Release/tile.obj new file mode 100644 index 0000000..25cf8ff Binary files /dev/null and b/build/win32-msvc2005/Release/tile.obj differ diff --git a/build/win32-msvc2005/Release/tilemaplayer.obj b/build/win32-msvc2005/Release/tilemaplayer.obj new file mode 100644 index 0000000..f3b4ea6 Binary files /dev/null and b/build/win32-msvc2005/Release/tilemaplayer.obj differ diff --git a/build/win32-msvc2005/Release/tileset.obj b/build/win32-msvc2005/Release/tileset.obj new file mode 100644 index 0000000..b1a3031 Binary files /dev/null and b/build/win32-msvc2005/Release/tileset.obj differ diff --git a/build/win32-msvc2005/Release/transition.obj b/build/win32-msvc2005/Release/transition.obj new file mode 100644 index 0000000..f3a5771 Binary files /dev/null and b/build/win32-msvc2005/Release/transition.obj differ diff --git a/build/win32-msvc2005/Release/utils.obj b/build/win32-msvc2005/Release/utils.obj new file mode 100644 index 0000000..15aedfb Binary files /dev/null and b/build/win32-msvc2005/Release/utils.obj differ diff --git a/build/win32-msvc2005/Release/vc100.pdb b/build/win32-msvc2005/Release/vc100.pdb new file mode 100644 index 0000000..2572798 Binary files /dev/null and b/build/win32-msvc2005/Release/vc100.pdb differ diff --git a/build/win32-msvc2005/Release/zlib1.dll b/build/win32-msvc2005/Release/zlib1.dll new file mode 100644 index 0000000..007afc4 Binary files /dev/null and b/build/win32-msvc2005/Release/zlib1.dll differ diff --git a/build/win32-msvc2005/crt/Microsoft.VC80.CRT/Microsoft.VC80.CRT.manifest b/build/win32-msvc2005/crt/Microsoft.VC80.CRT/Microsoft.VC80.CRT.manifest new file mode 100644 index 0000000..b89cafd --- /dev/null +++ b/build/win32-msvc2005/crt/Microsoft.VC80.CRT/Microsoft.VC80.CRT.manifest @@ -0,0 +1,8 @@ + + + + + n9On8FItNsK/DmT8UQxu6jYDtWQ= + 0KJ/VTwP4OUHx98HlIW2AdW1kuY= + YJuB+9Os2oxW4mY+2oC/r8lICZE= + \ No newline at end of file diff --git a/build/win32-msvc2005/crt/Microsoft.VC80.CRT/msvcm80.dll b/build/win32-msvc2005/crt/Microsoft.VC80.CRT/msvcm80.dll new file mode 100644 index 0000000..c751385 Binary files /dev/null and b/build/win32-msvc2005/crt/Microsoft.VC80.CRT/msvcm80.dll differ diff --git a/build/win32-msvc2005/crt/Microsoft.VC80.CRT/msvcp80.dll b/build/win32-msvc2005/crt/Microsoft.VC80.CRT/msvcp80.dll new file mode 100644 index 0000000..f0b52eb Binary files /dev/null and b/build/win32-msvc2005/crt/Microsoft.VC80.CRT/msvcp80.dll differ diff --git a/build/win32-msvc2005/crt/Microsoft.VC80.CRT/msvcr80.dll b/build/win32-msvc2005/crt/Microsoft.VC80.CRT/msvcr80.dll new file mode 100644 index 0000000..53c005e Binary files /dev/null and b/build/win32-msvc2005/crt/Microsoft.VC80.CRT/msvcr80.dll differ diff --git a/build/win32-msvc2005/ipch/rollmorad-46554401/rollmorad-90611858.ipch b/build/win32-msvc2005/ipch/rollmorad-46554401/rollmorad-90611858.ipch new file mode 100644 index 0000000..31332b2 Binary files /dev/null and b/build/win32-msvc2005/ipch/rollmorad-46554401/rollmorad-90611858.ipch differ diff --git a/build/win32-msvc2005/ipch/rollmorad-46554401/rollmorad-c89e1ad2.ipch b/build/win32-msvc2005/ipch/rollmorad-46554401/rollmorad-c89e1ad2.ipch new file mode 100644 index 0000000..6286b68 Binary files /dev/null and b/build/win32-msvc2005/ipch/rollmorad-46554401/rollmorad-c89e1ad2.ipch differ diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Include/Box2D.h b/build/win32-msvc2005/libs/box2d-svn/include/Include/Box2D.h new file mode 100644 index 0000000..a49a3cd --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Include/Box2D.h @@ -0,0 +1,52 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BOX2D_H +#define BOX2D_H + +/** +\mainpage Box2D API Documentation + +\section intro_sec Getting Started + +For tutorials please see http://www.box2d.org/manual.html + +For discussion please visit http://www.box2d.org/forum +*/ + +// These include files constitute the main Box2D API + +#include "../Source/Common/b2Settings.h" + +#include "../Source/Collision/Shapes/b2CircleShape.h" +#include "../Source/Collision/Shapes/b2PolygonShape.h" +#include "../Source/Collision/b2BroadPhase.h" +#include "../Source/Dynamics/b2WorldCallbacks.h" +#include "../Source/Dynamics/b2World.h" +#include "../Source/Dynamics/b2Body.h" + +#include "../Source/Dynamics/Contacts/b2Contact.h" + +#include "../Source/Dynamics/Joints/b2DistanceJoint.h" +#include "../Source/Dynamics/Joints/b2MouseJoint.h" +#include "../Source/Dynamics/Joints/b2PrismaticJoint.h" +#include "../Source/Dynamics/Joints/b2RevoluteJoint.h" +#include "../Source/Dynamics/Joints/b2PulleyJoint.h" +#include "../Source/Dynamics/Joints/b2GearJoint.h" + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/Shapes/b2CircleShape.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/Shapes/b2CircleShape.h new file mode 100644 index 0000000..f05d642 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/Shapes/b2CircleShape.h @@ -0,0 +1,92 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_CIRCLE_SHAPE_H +#define B2_CIRCLE_SHAPE_H + +#include "b2Shape.h" + +/// This structure is used to build circle shapes. +struct b2CircleDef : public b2ShapeDef +{ + b2CircleDef() + { + type = e_circleShape; + localPosition.SetZero(); + radius = 1.0f; + } + + b2Vec2 localPosition; + float32 radius; +}; + +/// A circle shape. +class b2CircleShape : public b2Shape +{ +public: + /// @see b2Shape::TestPoint + bool TestPoint(const b2XForm& transform, const b2Vec2& p) const; + + /// @see b2Shape::TestSegment + bool TestSegment( const b2XForm& transform, + float32* lambda, + b2Vec2* normal, + const b2Segment& segment, + float32 maxLambda) const; + + /// @see b2Shape::ComputeAABB + void ComputeAABB(b2AABB* aabb, const b2XForm& transform) const; + + /// @see b2Shape::ComputeSweptAABB + void ComputeSweptAABB( b2AABB* aabb, + const b2XForm& transform1, + const b2XForm& transform2) const; + + /// @see b2Shape::ComputeMass + void ComputeMass(b2MassData* massData) const; + + /// Get the local position of this circle in its parent body. + const b2Vec2& GetLocalPosition() const; + + /// Get the radius of this circle. + float32 GetRadius() const; + +private: + + friend class b2Shape; + + b2CircleShape(const b2ShapeDef* def); + + void UpdateSweepRadius(const b2Vec2& center); + + // Local position in parent body + b2Vec2 m_localPosition; + float32 m_radius; +}; + +inline const b2Vec2& b2CircleShape::GetLocalPosition() const +{ + return m_localPosition; +} + +inline float32 b2CircleShape::GetRadius() const +{ + return m_radius; +} + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/Shapes/b2PolygonShape.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/Shapes/b2PolygonShape.h new file mode 100644 index 0000000..238614e --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/Shapes/b2PolygonShape.h @@ -0,0 +1,163 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_POLYGON_SHAPE_H +#define B2_POLYGON_SHAPE_H + +#include "b2Shape.h" + +/// Convex polygon. The vertices must be in CCW order for a right-handed +/// coordinate system with the z-axis coming out of the screen. +struct b2PolygonDef : public b2ShapeDef +{ + b2PolygonDef() + { + type = e_polygonShape; + vertexCount = 0; + } + + /// Build vertices to represent an axis-aligned box. + /// @param hx the half-width. + /// @param hy the half-height. + void SetAsBox(float32 hx, float32 hy); + + /// Build vertices to represent an oriented box. + /// @param hx the half-width. + /// @param hy the half-height. + /// @param center the center of the box in local coordinates. + /// @param angle the rotation of the box in local coordinates. + void SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle); + + /// The polygon vertices in local coordinates. + b2Vec2 vertices[b2_maxPolygonVertices]; + + /// The number of polygon vertices. + int32 vertexCount; +}; + + +/// A convex polygon. +class b2PolygonShape : public b2Shape +{ +public: + /// @see b2Shape::TestPoint + bool TestPoint(const b2XForm& transform, const b2Vec2& p) const; + + /// @see b2Shape::TestSegment + bool TestSegment( const b2XForm& transform, + float32* lambda, + b2Vec2* normal, + const b2Segment& segment, + float32 maxLambda) const; + + /// @see b2Shape::ComputeAABB + void ComputeAABB(b2AABB* aabb, const b2XForm& transform) const; + + /// @see b2Shape::ComputeSweptAABB + void ComputeSweptAABB( b2AABB* aabb, + const b2XForm& transform1, + const b2XForm& transform2) const; + + /// @see b2Shape::ComputeMass + void ComputeMass(b2MassData* massData) const; + + /// Get the oriented bounding box relative to the parent body. + const b2OBB& GetOBB() const; + + /// Get local centroid relative to the parent body. + const b2Vec2& GetCentroid() const; + + /// Get the vertex count. + int32 GetVertexCount() const; + + /// Get the vertices in local coordinates. + const b2Vec2* GetVertices() const; + + /// Get the core vertices in local coordinates. These vertices + /// represent a smaller polygon that is used for time of impact + /// computations. + const b2Vec2* GetCoreVertices() const; + + /// Get the edge normal vectors. There is one for each vertex. + const b2Vec2* GetNormals() const; + + /// Get the first vertex and apply the supplied transform. + b2Vec2 GetFirstVertex(const b2XForm& xf) const; + + /// Get the centroid and apply the supplied transform. + b2Vec2 Centroid(const b2XForm& xf) const; + + /// Get the support point in the given world direction. + /// Use the supplied transform. + b2Vec2 Support(const b2XForm& xf, const b2Vec2& d) const; + +private: + + friend class b2Shape; + + b2PolygonShape(const b2ShapeDef* def); + + void UpdateSweepRadius(const b2Vec2& center); + + // Local position of the polygon centroid. + b2Vec2 m_centroid; + + b2OBB m_obb; + + b2Vec2 m_vertices[b2_maxPolygonVertices]; + b2Vec2 m_normals[b2_maxPolygonVertices]; + b2Vec2 m_coreVertices[b2_maxPolygonVertices]; + int32 m_vertexCount; +}; + +inline b2Vec2 b2PolygonShape::GetFirstVertex(const b2XForm& xf) const +{ + return b2Mul(xf, m_coreVertices[0]); +} + +inline const b2OBB& b2PolygonShape::GetOBB() const +{ + return m_obb; +} + +inline const b2Vec2& b2PolygonShape::GetCentroid() const +{ + return m_centroid; +} + +inline int32 b2PolygonShape::GetVertexCount() const +{ + return m_vertexCount; +} + +inline const b2Vec2* b2PolygonShape::GetVertices() const +{ + return m_vertices; +} + +inline const b2Vec2* b2PolygonShape::GetCoreVertices() const +{ + return m_coreVertices; +} + +inline const b2Vec2* b2PolygonShape::GetNormals() const +{ + return m_normals; +} + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/Shapes/b2Shape.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/Shapes/b2Shape.h new file mode 100644 index 0000000..b763624 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/Shapes/b2Shape.h @@ -0,0 +1,285 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_SHAPE_H +#define B2_SHAPE_H + +#include "../../Common/b2Math.h" +#include "../b2Collision.h" + +class b2BlockAllocator; +class b2Body; +class b2BroadPhase; + +/// This holds the mass data computed for a shape. +struct b2MassData +{ + /// The mass of the shape, usually in kilograms. + float32 mass; + + /// The position of the shape's centroid relative to the shape's origin. + b2Vec2 center; + + /// The rotational inertia of the shape. + float32 I; +}; + +/// This holds contact filtering data. +struct b2FilterData +{ + /// The collision category bits. Normally you would just set one bit. + uint16 categoryBits; + + /// The collision mask bits. This states the categories that this + /// shape would accept for collision. + uint16 maskBits; + + /// Collision groups allow a certain group of objects to never collide (negative) + /// or always collide (positive). Zero means no collision group. Non-zero group + /// filtering always wins against the mask bits. + int16 groupIndex; +}; + +/// The various collision shape types supported by Box2D. +enum b2ShapeType +{ + e_unknownShape = -1, + e_circleShape, + e_polygonShape, + e_shapeTypeCount, +}; + +/// A shape definition is used to construct a shape. This class defines an +/// abstract shape definition. You can reuse shape definitions safely. +struct b2ShapeDef +{ + /// The constructor sets the default shape definition values. + b2ShapeDef() + { + type = e_unknownShape; + userData = NULL; + friction = 0.2f; + restitution = 0.0f; + density = 0.0f; + filter.categoryBits = 0x0001; + filter.maskBits = 0xFFFF; + filter.groupIndex = 0; + isSensor = false; + } + + virtual ~b2ShapeDef() {} + + /// Holds the shape type for down-casting. + b2ShapeType type; + + /// Use this to store application specify shape data. + void* userData; + + /// The shape's friction coefficient, usually in the range [0,1]. + float32 friction; + + /// The shape's restitution (elasticity) usually in the range [0,1]. + float32 restitution; + + /// The shape's density, usually in kg/m^2. + float32 density; + + /// A sensor shape collects contact information but never generates a collision + /// response. + bool isSensor; + + /// Contact filtering data. + b2FilterData filter; +}; + +/// A shape is used for collision detection. Shapes are created in b2World. +/// You can use shape for collision detection before they are attached to the world. +/// @warning you cannot reuse shapes. +class b2Shape +{ +public: + /// Get the type of this shape. You can use this to down cast to the concrete shape. + /// @return the shape type. + b2ShapeType GetType() const; + + /// Is this shape a sensor (non-solid)? + /// @return the true if the shape is a sensor. + bool IsSensor() const; + + /// Set the contact filtering data. You must call b2World::Refilter to correct + /// existing contacts/non-contacts. + void SetFilterData(const b2FilterData& filter); + + /// Get the contact filtering data. + const b2FilterData& GetFilterData() const; + + /// Get the parent body of this shape. This is NULL if the shape is not attached. + /// @return the parent body. + b2Body* GetBody(); + + /// Get the next shape in the parent body's shape list. + /// @return the next shape. + b2Shape* GetNext(); + + /// Get the user data that was assigned in the shape definition. Use this to + /// store your application specific data. + void* GetUserData(); + + /// Set the user data. Use this to store your application specific data. + void SetUserData(void* data); + + /// Test a point for containment in this shape. This only works for convex shapes. + /// @param xf the shape world transform. + /// @param p a point in world coordinates. + virtual bool TestPoint(const b2XForm& xf, const b2Vec2& p) const = 0; + + /// Perform a ray cast against this shape. + /// @param xf the shape world transform. + /// @param lambda returns the hit fraction. You can use this to compute the contact point + /// p = (1 - lambda) * segment.p1 + lambda * segment.p2. + /// @param normal returns the normal at the contact point. If there is no intersection, the normal + /// is not set. + /// @param segment defines the begin and end point of the ray cast. + /// @param maxLambda a number typically in the range [0,1]. + /// @return true if there was an intersection. + virtual bool TestSegment( const b2XForm& xf, + float32* lambda, + b2Vec2* normal, + const b2Segment& segment, + float32 maxLambda) const = 0; + + /// Given a transform, compute the associated axis aligned bounding box for this shape. + /// @param aabb returns the axis aligned box. + /// @param xf the world transform of the shape. + virtual void ComputeAABB(b2AABB* aabb, const b2XForm& xf) const = 0; + + /// Given two transforms, compute the associated swept axis aligned bounding box for this shape. + /// @param aabb returns the axis aligned box. + /// @param xf1 the starting shape world transform. + /// @param xf2 the ending shape world transform. + virtual void ComputeSweptAABB( b2AABB* aabb, + const b2XForm& xf1, + const b2XForm& xf2) const = 0; + + /// Compute the mass properties of this shape using its dimensions and density. + /// The inertia tensor is computed about the local origin, not the centroid. + /// @param massData returns the mass data for this shape. + virtual void ComputeMass(b2MassData* massData) const = 0; + + /// Get the maximum radius about the parent body's center of mass. + float32 GetSweepRadius() const; + + /// Get the coefficient of friction. + float32 GetFriction() const; + + /// Get the coefficient of restitution. + float32 GetRestitution() const; + +protected: + + friend class b2Body; + friend class b2World; + + static b2Shape* Create(const b2ShapeDef* def, b2BlockAllocator* allocator); + static void Destroy(b2Shape* shape, b2BlockAllocator* allocator); + + b2Shape(const b2ShapeDef* def); + virtual ~b2Shape(); + + void CreateProxy(b2BroadPhase* broadPhase, const b2XForm& xf); + void DestroyProxy(b2BroadPhase* broadPhase); + bool Synchronize(b2BroadPhase* broadPhase, const b2XForm& xf1, const b2XForm& xf2); + void RefilterProxy(b2BroadPhase* broadPhase, const b2XForm& xf); + + virtual void UpdateSweepRadius(const b2Vec2& center) = 0; + + b2ShapeType m_type; + b2Shape* m_next; + b2Body* m_body; + + // Sweep radius relative to the parent body's center of mass. + float32 m_sweepRadius; + + float32 m_density; + float32 m_friction; + float32 m_restitution; + + uint16 m_proxyId; + b2FilterData m_filter; + + bool m_isSensor; + + void* m_userData; +}; + +inline b2ShapeType b2Shape::GetType() const +{ + return m_type; +} + +inline bool b2Shape::IsSensor() const +{ + return m_isSensor; +} + +inline void b2Shape::SetFilterData(const b2FilterData& filter) +{ + m_filter = filter; +} + +inline const b2FilterData& b2Shape::GetFilterData() const +{ + return m_filter; +} + +inline void* b2Shape::GetUserData() +{ + return m_userData; +} + +inline void b2Shape::SetUserData(void* data) +{ + m_userData = data; +} + +inline b2Body* b2Shape::GetBody() +{ + return m_body; +} + +inline b2Shape* b2Shape::GetNext() +{ + return m_next; +} + +inline float32 b2Shape::GetSweepRadius() const +{ + return m_sweepRadius; +} + +inline float32 b2Shape::GetFriction() const +{ + return m_friction; +} + +inline float32 b2Shape::GetRestitution() const +{ + return m_restitution; +} + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/b2BroadPhase.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/b2BroadPhase.h new file mode 100644 index 0000000..aa3ea1b --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/b2BroadPhase.h @@ -0,0 +1,146 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_BROAD_PHASE_H +#define B2_BROAD_PHASE_H + +/* +This broad phase uses the Sweep and Prune algorithm as described in: +Collision Detection in Interactive 3D Environments by Gino van den Bergen +Also, some ideas, such as using integral values for fast compares comes from +Bullet (http:/www.bulletphysics.com). +*/ + +#include "../Common/b2Settings.h" +#include "b2Collision.h" +#include "b2PairManager.h" +#include + +#ifdef TARGET_FLOAT32_IS_FIXED +#define B2BROADPHASE_MAX (USHRT_MAX/2) +#else +#define B2BROADPHASE_MAX USHRT_MAX + +#endif + +const uint16 b2_invalid = B2BROADPHASE_MAX; +const uint16 b2_nullEdge = B2BROADPHASE_MAX; +struct b2BoundValues; + +struct b2Bound +{ + bool IsLower() const { return (value & 1) == 0; } + bool IsUpper() const { return (value & 1) == 1; } + + uint16 value; + uint16 proxyId; + uint16 stabbingCount; +}; + +struct b2Proxy +{ + uint16 GetNext() const { return lowerBounds[0]; } + void SetNext(uint16 next) { lowerBounds[0] = next; } + bool IsValid() const { return overlapCount != b2_invalid; } + + uint16 lowerBounds[2], upperBounds[2]; + uint16 overlapCount; + uint16 timeStamp; + void* userData; +}; + +class b2BroadPhase +{ +public: + b2BroadPhase(const b2AABB& worldAABB, b2PairCallback* callback); + ~b2BroadPhase(); + + // Use this to see if your proxy is in range. If it is not in range, + // it should be destroyed. Otherwise you may get O(m^2) pairs, where m + // is the number of proxies that are out of range. + bool InRange(const b2AABB& aabb) const; + + // Create and destroy proxies. These call Flush first. + uint16 CreateProxy(const b2AABB& aabb, void* userData); + void DestroyProxy(int32 proxyId); + + // Call MoveProxy as many times as you like, then when you are done + // call Commit to finalized the proxy pairs (for your time step). + void MoveProxy(int32 proxyId, const b2AABB& aabb); + void Commit(); + + // Get a single proxy. Returns NULL if the id is invalid. + b2Proxy* GetProxy(int32 proxyId); + + // Query an AABB for overlapping proxies, returns the user data and + // the count, up to the supplied maximum count. + int32 Query(const b2AABB& aabb, void** userData, int32 maxCount); + + void Validate(); + void ValidatePairs(); + +private: + void ComputeBounds(uint16* lowerValues, uint16* upperValues, const b2AABB& aabb); + + bool TestOverlap(b2Proxy* p1, b2Proxy* p2); + bool TestOverlap(const b2BoundValues& b, b2Proxy* p); + + void Query(int32* lowerIndex, int32* upperIndex, uint16 lowerValue, uint16 upperValue, + b2Bound* bounds, int32 boundCount, int32 axis); + void IncrementOverlapCount(int32 proxyId); + void IncrementTimeStamp(); + +public: + friend class b2PairManager; + + b2PairManager m_pairManager; + + b2Proxy m_proxyPool[b2_maxProxies]; + uint16 m_freeProxy; + + b2Bound m_bounds[2][2*b2_maxProxies]; + + uint16 m_queryResults[b2_maxProxies]; + int32 m_queryResultCount; + + b2AABB m_worldAABB; + b2Vec2 m_quantizationFactor; + int32 m_proxyCount; + uint16 m_timeStamp; + + static bool s_validate; +}; + + +inline bool b2BroadPhase::InRange(const b2AABB& aabb) const +{ + b2Vec2 d = b2Max(aabb.lowerBound - m_worldAABB.upperBound, m_worldAABB.lowerBound - aabb.upperBound); + return b2Max(d.x, d.y) < 0.0f; +} + +inline b2Proxy* b2BroadPhase::GetProxy(int32 proxyId) +{ + if (proxyId == b2_nullProxy || m_proxyPool[proxyId].IsValid() == false) + { + return NULL; + } + + return m_proxyPool + proxyId; +} + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/b2Collision.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/b2Collision.h new file mode 100644 index 0000000..a7bb642 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/b2Collision.h @@ -0,0 +1,154 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_COLLISION_H +#define B2_COLLISION_H + +#include "../Common/b2Math.h" +#include + +/// @file +/// Structures and functions used for computing contact points, distance +/// queries, and TOI queries. + +class b2Shape; +class b2CircleShape; +class b2PolygonShape; + +const uint8 b2_nullFeature = UCHAR_MAX; + +/// Contact ids to facilitate warm starting. +union b2ContactID +{ + /// The features that intersect to form the contact point + struct Features + { + uint8 referenceEdge; ///< The edge that defines the outward contact normal. + uint8 incidentEdge; ///< The edge most anti-parallel to the reference edge. + uint8 incidentVertex; ///< The vertex (0 or 1) on the incident edge that was clipped. + uint8 flip; ///< A value of 1 indicates that the reference edge is on shape2. + } features; + uint32 key; ///< Used to quickly compare contact ids. +}; + +/// A manifold point is a contact point belonging to a contact +/// manifold. It holds details related to the geometry and dynamics +/// of the contact points. +/// The point is stored in local coordinates because CCD +/// requires sub-stepping in which the separation is stale. +struct b2ManifoldPoint +{ + b2Vec2 localPoint1; ///< local position of the contact point in body1 + b2Vec2 localPoint2; ///< local position of the contact point in body2 + float32 separation; ///< the separation of the shapes along the normal vector + float32 normalImpulse; ///< the non-penetration impulse + float32 tangentImpulse; ///< the friction impulse + b2ContactID id; ///< uniquely identifies a contact point between two shapes +}; + +/// A manifold for two touching convex shapes. +struct b2Manifold +{ + b2ManifoldPoint points[b2_maxManifoldPoints]; ///< the points of contact + b2Vec2 normal; ///< the shared unit normal vector + int32 pointCount; ///< the number of manifold points +}; + +/// A line segment. +struct b2Segment +{ + /// Ray cast against this segment with another segment. + bool TestSegment(float32* lambda, b2Vec2* normal, const b2Segment& segment, float32 maxLambda) const; + + b2Vec2 p1; ///< the starting point + b2Vec2 p2; ///< the ending point +}; + +/// An axis aligned bounding box. +struct b2AABB +{ + /// Verify that the bounds are sorted. + bool IsValid() const; + + b2Vec2 lowerBound; ///< the lower vertex + b2Vec2 upperBound; ///< the upper vertex +}; + +/// An oriented bounding box. +struct b2OBB +{ + b2Mat22 R; ///< the rotation matrix + b2Vec2 center; ///< the local centroid + b2Vec2 extents; ///< the half-widths +}; + +/// Compute the collision manifold between two circles. +void b2CollideCircles(b2Manifold* manifold, + const b2CircleShape* circle1, const b2XForm& xf1, + const b2CircleShape* circle2, const b2XForm& xf2); + +/// Compute the collision manifold between a polygon and a circle. +void b2CollidePolygonAndCircle(b2Manifold* manifold, + const b2PolygonShape* polygon, const b2XForm& xf1, + const b2CircleShape* circle, const b2XForm& xf2); + +/// Compute the collision manifold between two circles. +void b2CollidePolygons(b2Manifold* manifold, + const b2PolygonShape* polygon1, const b2XForm& xf1, + const b2PolygonShape* polygon2, const b2XForm& xf2); + +/// Compute the distance between two shapes and the closest points. +/// @return the distance between the shapes or zero if they are overlapped/touching. +float32 b2Distance(b2Vec2* x1, b2Vec2* x2, + const b2Shape* shape1, const b2XForm& xf1, + const b2Shape* shape2, const b2XForm& xf2); + +/// Compute the time when two shapes begin to touch or touch at a closer distance. +/// @warning the sweeps must have the same time interval. +/// @return the fraction between [0,1] in which the shapes first touch. +/// fraction=0 means the shapes begin touching/overlapped, and fraction=1 means the shapes don't touch. +float32 b2TimeOfImpact(const b2Shape* shape1, const b2Sweep& sweep1, + const b2Shape* shape2, const b2Sweep& sweep2); + + +// ---------------- Inline Functions ------------------------------------------ + +inline bool b2AABB::IsValid() const +{ + b2Vec2 d = upperBound - lowerBound; + bool valid = d.x >= 0.0f && d.y >= 0.0f; + valid = valid && lowerBound.IsValid() && upperBound.IsValid(); + return valid; +} + +inline bool b2TestOverlap(const b2AABB& a, const b2AABB& b) +{ + b2Vec2 d1, d2; + d1 = b.lowerBound - a.upperBound; + d2 = a.lowerBound - b.upperBound; + + if (d1.x > 0.0f || d1.y > 0.0f) + return false; + + if (d2.x > 0.0f || d2.y > 0.0f) + return false; + + return true; +} + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/b2PairManager.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/b2PairManager.h new file mode 100644 index 0000000..2360344 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Collision/b2PairManager.h @@ -0,0 +1,121 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +// The pair manager is used by the broad-phase to quickly add/remove/find pairs +// of overlapping proxies. It is based closely on code provided by Pierre Terdiman. +// http://www.codercorner.com/IncrementalSAP.txt + +#ifndef B2_PAIR_MANAGER_H +#define B2_PAIR_MANAGER_H + +#include "../Common/b2Settings.h" +#include "../Common/b2Math.h" + +#include + +class b2BroadPhase; +struct b2Proxy; + +const uint16 b2_nullPair = USHRT_MAX; +const uint16 b2_nullProxy = USHRT_MAX; +const int32 b2_tableCapacity = b2_maxPairs; // must be a power of two +const int32 b2_tableMask = b2_tableCapacity - 1; + +struct b2Pair +{ + enum + { + e_pairBuffered = 0x0001, + e_pairRemoved = 0x0002, + e_pairFinal = 0x0004, + }; + + void SetBuffered() { status |= e_pairBuffered; } + void ClearBuffered() { status &= ~e_pairBuffered; } + bool IsBuffered() { return (status & e_pairBuffered) == e_pairBuffered; } + + void SetRemoved() { status |= e_pairRemoved; } + void ClearRemoved() { status &= ~e_pairRemoved; } + bool IsRemoved() { return (status & e_pairRemoved) == e_pairRemoved; } + + void SetFinal() { status |= e_pairFinal; } + bool IsFinal() { return (status & e_pairFinal) == e_pairFinal; } + + void* userData; + uint16 proxyId1; + uint16 proxyId2; + uint16 next; + uint16 status; +}; + +struct b2BufferedPair +{ + uint16 proxyId1; + uint16 proxyId2; +}; + +class b2PairCallback +{ +public: + virtual ~b2PairCallback() {} + + // This should return the new pair user data. It is ok if the + // user data is null. + virtual void* PairAdded(void* proxyUserData1, void* proxyUserData2) = 0; + + // This should free the pair's user data. In extreme circumstances, it is possible + // this will be called with null pairUserData because the pair never existed. + virtual void PairRemoved(void* proxyUserData1, void* proxyUserData2, void* pairUserData) = 0; +}; + +class b2PairManager +{ +public: + b2PairManager(); + + void Initialize(b2BroadPhase* broadPhase, b2PairCallback* callback); + + void AddBufferedPair(int32 proxyId1, int32 proxyId2); + void RemoveBufferedPair(int32 proxyId1, int32 proxyId2); + + void Commit(); + +private: + b2Pair* Find(int32 proxyId1, int32 proxyId2); + b2Pair* Find(int32 proxyId1, int32 proxyId2, uint32 hashValue); + + b2Pair* AddPair(int32 proxyId1, int32 proxyId2); + void* RemovePair(int32 proxyId1, int32 proxyId2); + + void ValidateBuffer(); + void ValidateTable(); + +public: + b2BroadPhase *m_broadPhase; + b2PairCallback *m_callback; + b2Pair m_pairs[b2_maxPairs]; + uint16 m_freePair; + int32 m_pairCount; + + b2BufferedPair m_pairBuffer[b2_maxPairs]; + int32 m_pairBufferCount; + + uint16 m_hashTable[b2_tableCapacity]; +}; + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/Fixed.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/Fixed.h new file mode 100644 index 0000000..b4d4d3b --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/Fixed.h @@ -0,0 +1,477 @@ +/* +Copyright (c) 2006 Henry Strickland & Ryan Seto + 2007-2008 Tobias Weyand (modifications and extensions) + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + + (* http://www.opensource.org/licenses/mit-license.php *) +*/ + +#ifndef _FIXED_H_ +#define _FIXED_H_ + +#include + +#ifdef TARGET_IS_NDS + +#include "nds.h" + +#endif + +#define FIXED_BP 16 +#define FIXED_MAX ((1<<(32-FIXED_BP-1))-1) +#define FIXED_MIN (-(1<<(32-FIXED_BP-1))) +#define FIXED_EPSILON (Fixed(0.00007f)) + +#define G_1_DIV_PI 20861 + +class Fixed { + + private: + + int g; // the guts + + const static int BP= FIXED_BP; // how many low bits are right of Binary Point + const static int BP2= BP*2; // how many low bits are right of Binary Point + const static int BPhalf= BP/2; // how many low bits are right of Binary Point + + double STEP(); // smallest step we can represent + + // for private construction via guts + enum FixedRaw { RAW }; + Fixed(FixedRaw, int guts); + + public: + + Fixed(); + Fixed(const Fixed &a); + Fixed(float a); + Fixed(double a); + Fixed(int a); + Fixed(long a); + + Fixed& operator =(const Fixed a); + Fixed& operator =(float a); + Fixed& operator =(double a); + Fixed& operator =(int a); + Fixed& operator =(long a); + + operator float(); + operator double(); + operator int(); + operator long(); + operator unsigned short(); + + operator float() const; + + Fixed operator +() const; + Fixed operator -() const; + + Fixed operator +(const Fixed a) const; + Fixed operator -(const Fixed a) const; +#if 1 + // more acurate, using long long + Fixed operator *(const Fixed a) const; +#else + // faster, but with only half as many bits right of binary point + Fixed operator *(const Fixed a) const; +#endif + Fixed operator /(const Fixed a) const; + + Fixed operator *(unsigned short a) const; + Fixed operator *(int a) const; + + Fixed operator +(float a) const; + Fixed operator -(float a) const; + Fixed operator *(float a) const; + Fixed operator /(float a) const; + + Fixed operator +(double a) const; + Fixed operator -(double a) const; + Fixed operator *(double a) const; + Fixed operator /(double a) const; + + Fixed operator >>(int a) const; + Fixed operator <<(int a) const; + + Fixed& operator +=(Fixed a); + Fixed& operator -=(Fixed a); + Fixed& operator *=(Fixed a); + Fixed& operator /=(Fixed a); + + Fixed& operator +=(int a); + Fixed& operator -=(int a); + Fixed& operator *=(int a); + Fixed& operator /=(int a); + + Fixed& operator +=(long a); + Fixed& operator -=(long a); + Fixed& operator *=(long a); + Fixed& operator /=(long a); + + Fixed& operator +=(float a); + Fixed& operator -=(float a); + Fixed& operator *=(float a); + Fixed& operator /=(float a); + + Fixed& operator +=(double a); + Fixed& operator -=(double a); + Fixed& operator *=(double a); + Fixed& operator /=(double a); + + bool operator ==(const Fixed a) const; + bool operator !=(const Fixed a) const; + bool operator <=(const Fixed a) const; + bool operator >=(const Fixed a) const; + bool operator <(const Fixed a) const; + bool operator >(const Fixed a) const; + + bool operator ==(float a) const; + bool operator !=(float a) const; + bool operator <=(float a) const; + bool operator >=(float a) const; + bool operator <(float a) const; + bool operator >(float a) const; + + bool operator ==(double a) const; + bool operator !=(double a) const; + bool operator <=(double a) const; + bool operator >=(double a) const; + bool operator <(double a) const; + bool operator >(double a) const; + + bool operator >(int a) const; + bool operator <(int a) const; + bool operator >=(int a) const; + bool operator <=(int a) const; + + Fixed abs(); + Fixed sqrt(); +#ifdef TARGET_IS_NDS + Fixed cosf(); + Fixed sinf(); + Fixed tanf(); +#endif +}; + +// +// Implementation +// + +inline double Fixed::STEP() { return 1.0 / (1<>BP; } +inline Fixed::operator long() { return g>>BP; } +//#pragma warning(disable: 4244) //HARDWIRE added pragma to prevent VS2005 compilation error +inline Fixed::operator unsigned short() { return g>>BP; } +inline Fixed::operator float() const { return g / (float)(1<> BP)); } + +#elif 0 + +// check for overflow and figure out where. Must specify -rdynamic in linker +#include +#include +#include + +inline Fixed Fixed::operator *(const Fixed a) const { + long long x = ((long long)g * (long long)a.g ); + if(x > 0x7fffffffffffLL || x < -0x7fffffffffffLL) { + printf("overflow"); + void *array[2]; + int nSize = backtrace(array, 2); + char **symbols = backtrace_symbols(array, nSize); + for(int i=0; i>BP)); +} + +#else +// faster, but with only half as many bits right of binary point +inline Fixed Fixed::operator *(const Fixed a) const { return Fixed(RAW, (g>>BPhalf) * (a.g>>BPhalf) ); } +#endif + + +#ifdef TARGET_IS_NDS +// Division using the DS's maths coprocessor +inline Fixed Fixed::operator /(const Fixed a) const +{ + //printf("%d %d\n", (long long)g << BP, a.g); + return Fixed(RAW, int( div64((long long)g << BP, a.g) ) ); +} +#else +inline Fixed Fixed::operator /(const Fixed a) const +{ + return Fixed(RAW, int( (((long long)g << BP2) / (long long)(a.g)) >> BP) ); + //return Fixed(RAW, int( (((long long)g << BP) / (long long)(a.g)) ) ); +} +#endif + +inline Fixed Fixed::operator *(unsigned short a) const { return operator*(Fixed(a)); } +inline Fixed Fixed::operator *(int a) const { return operator*(Fixed(a)); } + +inline Fixed Fixed::operator +(float a) const { return Fixed(RAW, g + Fixed(a).g); } +inline Fixed Fixed::operator -(float a) const { return Fixed(RAW, g - Fixed(a).g); } +inline Fixed Fixed::operator *(float a) const { return Fixed(RAW, (g>>BPhalf) * (Fixed(a).g>>BPhalf) ); } +//inline Fixed Fixed::operator /(float a) const { return Fixed(RAW, int( (((long long)g << BP2) / (long long)(Fixed(a).g)) >> BP) ); } +inline Fixed Fixed::operator /(float a) const { return operator/(Fixed(a)); } + +inline Fixed Fixed::operator +(double a) const { return Fixed(RAW, g + Fixed(a).g); } +inline Fixed Fixed::operator -(double a) const { return Fixed(RAW, g - Fixed(a).g); } +inline Fixed Fixed::operator *(double a) const { return Fixed(RAW, (g>>BPhalf) * (Fixed(a).g>>BPhalf) ); } +//inline Fixed Fixed::operator /(double a) const { return Fixed(RAW, int( (((long long)g << BP2) / (long long)(Fixed(a).g)) >> BP) ); } +inline Fixed Fixed::operator /(double a) const { return operator/(Fixed(a)); } + +inline Fixed Fixed::operator >>(int a) const { return Fixed(RAW, g >> a); } +inline Fixed Fixed::operator <<(int a) const { return Fixed(RAW, g << a); } + +inline Fixed& Fixed::operator +=(Fixed a) { return *this = *this + a; } +inline Fixed& Fixed::operator -=(Fixed a) { return *this = *this - a; } +inline Fixed& Fixed::operator *=(Fixed a) { return *this = *this * a; } +//inline Fixed& Fixed::operator /=(Fixed a) { return *this = *this / a; } +inline Fixed& Fixed::operator /=(Fixed a) { return *this = operator/(a); } + +inline Fixed& Fixed::operator +=(int a) { return *this = *this + (Fixed)a; } +inline Fixed& Fixed::operator -=(int a) { return *this = *this - (Fixed)a; } +inline Fixed& Fixed::operator *=(int a) { return *this = *this * (Fixed)a; } +//inline Fixed& Fixed::operator /=(int a) { return *this = *this / (Fixed)a; } +inline Fixed& Fixed::operator /=(int a) { return *this = operator/((Fixed)a); } + +inline Fixed& Fixed::operator +=(long a) { return *this = *this + (Fixed)a; } +inline Fixed& Fixed::operator -=(long a) { return *this = *this - (Fixed)a; } +inline Fixed& Fixed::operator *=(long a) { return *this = *this * (Fixed)a; } +//inline Fixed& Fixed::operator /=(long a) { return *this = *this / (Fixed)a; } +inline Fixed& Fixed::operator /=(long a) { return *this = operator/((Fixed)a); } + +inline Fixed& Fixed::operator +=(float a) { return *this = *this + a; } +inline Fixed& Fixed::operator -=(float a) { return *this = *this - a; } +inline Fixed& Fixed::operator *=(float a) { return *this = *this * a; } +//inline Fixed& Fixed::operator /=(float a) { return *this = *this / a; } +inline Fixed& Fixed::operator /=(float a) { return *this = operator/(a); } + +inline Fixed& Fixed::operator +=(double a) { return *this = *this + a; } +inline Fixed& Fixed::operator -=(double a) { return *this = *this - a; } +inline Fixed& Fixed::operator *=(double a) { return *this = *this * a; } +//inline Fixed& Fixed::operator /=(double a) { return *this = *this / a; } +inline Fixed& Fixed::operator /=(double a) { return *this = operator/(a); } + +inline Fixed operator +(int a, const Fixed b) { return Fixed(a)+b; } +inline Fixed operator -(int a, const Fixed b) { return Fixed(a)-b; } +inline Fixed operator *(int a, const Fixed b) { return Fixed(a)*b; } +inline Fixed operator /(int a, const Fixed b) { return Fixed(a)/b; }; + +inline Fixed operator +(float a, const Fixed b) { return Fixed(a)+b; } +inline Fixed operator -(float a, const Fixed b) { return Fixed(a)-b; } +inline Fixed operator *(float a, const Fixed b) { return Fixed(a)*b; } +inline Fixed operator /(float a, const Fixed b) { return Fixed(a)/b; } + +inline bool Fixed::operator ==(const Fixed a) const { return g == a.g; } +inline bool Fixed::operator !=(const Fixed a) const { return g != a.g; } +inline bool Fixed::operator <=(const Fixed a) const { return g <= a.g; } +inline bool Fixed::operator >=(const Fixed a) const { return g >= a.g; } +inline bool Fixed::operator <(const Fixed a) const { return g < a.g; } +inline bool Fixed::operator >(const Fixed a) const { return g > a.g; } + +inline bool Fixed::operator ==(float a) const { return g == Fixed(a).g; } +inline bool Fixed::operator !=(float a) const { return g != Fixed(a).g; } +inline bool Fixed::operator <=(float a) const { return g <= Fixed(a).g; } +inline bool Fixed::operator >=(float a) const { return g >= Fixed(a).g; } +inline bool Fixed::operator <(float a) const { return g < Fixed(a).g; } +inline bool Fixed::operator >(float a) const { return g > Fixed(a).g; } + +inline bool Fixed::operator ==(double a) const { return g == Fixed(a).g; } +inline bool Fixed::operator !=(double a) const { return g != Fixed(a).g; } +inline bool Fixed::operator <=(double a) const { return g <= Fixed(a).g; } +inline bool Fixed::operator >=(double a) const { return g >= Fixed(a).g; } +inline bool Fixed::operator <(double a) const { return g < Fixed(a).g; } +inline bool Fixed::operator >(double a) const { return g > Fixed(a).g; } + +inline bool Fixed::operator >(int a) const { return g > Fixed(a).g; } +inline bool Fixed::operator <(int a) const { return g < Fixed(a).g; } +inline bool Fixed::operator >=(int a) const{ return g >= Fixed(a).g; }; +inline bool Fixed::operator <=(int a) const{ return g <= Fixed(a).g; }; + +inline bool operator ==(float a, const Fixed b) { return Fixed(a) == b; } +inline bool operator !=(float a, const Fixed b) { return Fixed(a) != b; } +inline bool operator <=(float a, const Fixed b) { return Fixed(a) <= b; } +inline bool operator >=(float a, const Fixed b) { return Fixed(a) >= b; } +inline bool operator <(float a, const Fixed b) { return Fixed(a) < b; } +inline bool operator >(float a, const Fixed b) { return Fixed(a) > b; } + +inline Fixed operator +(double a, const Fixed b) { return Fixed(a)+b; } +inline Fixed operator -(double a, const Fixed b) { return Fixed(a)-b; } +inline Fixed operator *(double a, const Fixed b) { return Fixed(a)*b; } +inline Fixed operator /(double a, const Fixed b) { return Fixed(a)/b; } + +inline bool operator ==(double a, const Fixed b) { return Fixed(a) == b; } +inline bool operator !=(double a, const Fixed b) { return Fixed(a) != b; } +inline bool operator <=(double a, const Fixed b) { return Fixed(a) <= b; } +inline bool operator >=(double a, const Fixed b) { return Fixed(a) >= b; } +inline bool operator <(double a, const Fixed b) { return Fixed(a) < b; } +inline bool operator >(double a, const Fixed b) { return Fixed(a) > b; } + +inline bool operator ==(int a, const Fixed b) { return Fixed(a) == b; } +inline bool operator !=(int a, const Fixed b) { return Fixed(a) != b; } +inline bool operator <=(int a, const Fixed b) { return Fixed(a) <= b; } +inline bool operator >=(int a, const Fixed b) { return Fixed(a) >= b; } +inline bool operator <(int a, const Fixed b) { return Fixed(a) < b; } +inline bool operator >(int a, const Fixed b) { return Fixed(a) > b; } + +inline int& operator +=(int& a, const Fixed b) { a = (Fixed)a + b; return a; } +inline int& operator -=(int& a, const Fixed b) { a = (Fixed)a - b; return a; } +inline int& operator *=(int& a, const Fixed b) { a = (Fixed)a * b; return a; } +inline int& operator /=(int& a, const Fixed b) { a = (Fixed)a / b; return a; } + +inline long& operator +=(long& a, const Fixed b) { a = (Fixed)a + b; return a; } +inline long& operator -=(long& a, const Fixed b) { a = (Fixed)a - b; return a; } +inline long& operator *=(long& a, const Fixed b) { a = (Fixed)a * b; return a; } +inline long& operator /=(long& a, const Fixed b) { a = (Fixed)a / b; return a; } + +inline float& operator +=(float& a, const Fixed b) { a = a + b; return a; } +inline float& operator -=(float& a, const Fixed b) { a = a - b; return a; } +inline float& operator *=(float& a, const Fixed b) { a = a * b; return a; } +inline float& operator /=(float& a, const Fixed b) { a = a / b; return a; } + +inline double& operator +=(double& a, const Fixed b) { a = a + b; return a; } +inline double& operator -=(double& a, const Fixed b) { a = a - b; return a; } +inline double& operator *=(double& a, const Fixed b) { a = a * b; return a; } +inline double& operator /=(double& a, const Fixed b) { a = a / b; return a; } + +inline Fixed Fixed::abs() { return (g>0) ? Fixed(RAW, g) : Fixed(RAW, -g); } +inline Fixed abs(Fixed f) { return f.abs(); } + +//inline Fixed atan2(Fixed a, Fixed b) { return atan2f((float) a, (float) b); } +inline Fixed atan2(Fixed y, Fixed x) +{ + Fixed abs_y = y.abs() + FIXED_EPSILON; // avoid 0/0 + Fixed r, angle; + + if(x >= 0.0f) { + r = (x - abs_y) / (x + abs_y); + angle = 3.1415926/4.0; + } else { + r = (x + abs_y) / (abs_y - x); + angle = 3.0*3.1415926/4.0; + } + angle += Fixed(0.1963) * (r * r * r) - Fixed(0.9817) * r; + return (y < 0) ? -angle : angle; +} + +#if TARGET_IS_NDS + +static inline long nds_sqrt64(long long a) +{ + SQRT_CR = SQRT_64; + while(SQRT_CR & SQRT_BUSY); + SQRT_PARAM64 = a; + while(SQRT_CR & SQRT_BUSY); + + return SQRT_RESULT32; +} + +static inline int32 div6464(int64 num, int64 den) +{ + DIV_CR = DIV_64_64; + while(DIV_CR & DIV_BUSY); + DIV_NUMERATOR64 = num; + DIV_DENOMINATOR64 = den; + while(DIV_CR & DIV_BUSY); + + return (DIV_RESULT32); +} + +inline Fixed Fixed::sqrt() +{ + return Fixed(RAW, nds_sqrt64(((long long)(g))<>= 2 ) + { + if ( ( left & -m ) > root ) + left -= ( root += m ), root += m; + root >>= 1; + } + return Fixed(RAW, root); +} +#endif + +inline Fixed sqrt(Fixed a) { return a.sqrt(); } +inline Fixed sqrtf(Fixed a) { return a.sqrt(); } + +#endif + +#ifdef TARGET_IS_NDS +// Use the libnds lookup tables for trigonometry functions +inline Fixed Fixed::cosf() { + int idx = (((long long)g*(long long)G_1_DIV_PI)>>24)%512; + if(idx < 0) + idx += 512; + return Fixed(RAW, COS_bin[idx] << 4); +} +inline Fixed cosf(Fixed x) { return x.cosf(); } +inline Fixed Fixed::sinf() { + int idx = (((long long)g*(long long)G_1_DIV_PI)>>24)%512; + if(idx < 0) + idx += 512; + return Fixed(RAW, SIN_bin[idx] << 4); +} +inline Fixed sinf(Fixed x) { return x.sinf(); } +inline Fixed Fixed::tanf() { + int idx = (((long long)g*(long long)G_1_DIV_PI)>>24)%512; + if(idx < 0) + idx += 512; + return Fixed(RAW, TAN_bin[idx] << 4); +} +inline Fixed tanf(Fixed x) { return x.tanf(); } + + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/b2BlockAllocator.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/b2BlockAllocator.h new file mode 100644 index 0000000..fa13721 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/b2BlockAllocator.h @@ -0,0 +1,59 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_BLOCK_ALLOCATOR_H +#define B2_BLOCK_ALLOCATOR_H + +#include "b2Settings.h" + +const int32 b2_chunkSize = 4096; +const int32 b2_maxBlockSize = 640; +const int32 b2_blockSizes = 14; +const int32 b2_chunkArrayIncrement = 128; + +struct b2Block; +struct b2Chunk; + +// This is a small object allocator used for allocating small +// objects that persist for more than one time step. +// See: http://www.codeproject.com/useritems/Small_Block_Allocator.asp +class b2BlockAllocator +{ +public: + b2BlockAllocator(); + ~b2BlockAllocator(); + + void* Allocate(int32 size); + void Free(void* p, int32 size); + + void Clear(); + +private: + + b2Chunk* m_chunks; + int32 m_chunkCount; + int32 m_chunkSpace; + + b2Block* m_freeLists[b2_blockSizes]; + + static int32 s_blockSizes[b2_blockSizes]; + static uint8 s_blockSizeLookup[b2_maxBlockSize + 1]; + static bool s_blockSizeLookupInitialized; +}; + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/b2Math.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/b2Math.h new file mode 100644 index 0000000..3b1ad56 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/b2Math.h @@ -0,0 +1,636 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_MATH_H +#define B2_MATH_H + +#include "b2Settings.h" +#include +#include +#include + +#include + +#ifdef TARGET_FLOAT32_IS_FIXED + +inline Fixed b2Min(const Fixed& a, const Fixed& b) +{ + return a < b ? a : b; +} + +inline Fixed b2Max(const Fixed& a, const Fixed& b) +{ + return a > b ? a : b; +} + +inline Fixed b2Clamp(Fixed a, Fixed low, Fixed high) +{ + return b2Max(low, b2Min(a, high)); +} + +inline bool b2IsValid(Fixed x) +{ + return true; +} + +#define b2Sqrt(x) sqrt(x) +#define b2Atan2(y, x) atan2(y, x) + +#else + +/// This function is used to ensure that a floating point number is +/// not a NaN or infinity. +inline bool b2IsValid(float32 x) +{ +#ifdef _MSC_VER + return _finite(x) != 0; +#else + return finite(x) != 0; +#endif +} + +/// This is a approximate yet fast inverse square-root. +inline float32 b2InvSqrt(float32 x) +{ + union + { + float32 x; + int32 i; + } convert; + + convert.x = x; + float32 xhalf = 0.5f * x; + convert.i = 0x5f3759df - (convert.i >> 1); + x = convert.x; + x = x * (1.5f - xhalf * x * x); + return x; +} + +#define b2Sqrt(x) sqrtf(x) +#define b2Atan2(y, x) atan2f(y, x) + +#endif + +inline float32 b2Abs(float32 a) +{ + return a > 0.0f ? a : -a; +} + +/// A 2D column vector. + +struct b2Vec2 +{ + /// Default constructor does nothing (for performance). + b2Vec2() {} + + /// Construct using coordinates. + b2Vec2(float32 x, float32 y) : x(x), y(y) {} + + /// Set this vector to all zeros. + void SetZero() { x = 0.0f; y = 0.0f; } + + /// Set this vector to some specified coordinates. + void Set(float32 x_, float32 y_) { x = x_; y = y_; } + + /// Negate this vector. + b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } + + /// Add a vector to this vector. + void operator += (const b2Vec2& v) + { + x += v.x; y += v.y; + } + + /// Subtract a vector from this vector. + void operator -= (const b2Vec2& v) + { + x -= v.x; y -= v.y; + } + + /// Multiply this vector by a scalar. + void operator *= (float32 a) + { + x *= a; y *= a; + } + + /// Get the length of this vector (the norm). + float32 Length() const + { +#ifdef TARGET_FLOAT32_IS_FIXED + float est = b2Abs(x) + b2Abs(y); + if(est == 0.0f) { + return 0.0; + } else if(est < 0.1) { + return (1.0/256.0) * b2Vec2(x<<8, y<<8).Length(); + } else if(est < 180.0f) { + return b2Sqrt(x * x + y * y); + } else { + return 256.0 * (b2Vec2(x>>8, y>>8).Length()); + } +#else + return b2Sqrt(x * x + y * y); +#endif + } + + /// Get the length squared. For performance, use this instead of + /// b2Vec2::Length (if possible). + float32 LengthSquared() const + { + return x * x + y * y; + } + + /// Convert this vector into a unit vector. Returns the length. +#ifdef TARGET_FLOAT32_IS_FIXED + float32 Normalize() + { + float32 length = Length(); + if (length < B2_FLT_EPSILON) + { + return 0.0f; + } +#ifdef NORMALIZE_BY_INVERT_MULTIPLY + if (length < (1.0/16.0)) { + x = x << 4; + y = y << 4; + return (1.0/16.0)*Normalize(); + } else if(length > 16.0) { + x = x >> 4; + y = y >> 4; + return 16.0*Normalize(); + } + float32 invLength = 1.0f / length; + x *= invLength; + y *= invLength; +#else + x /= length; + y /= length; +#endif + return length; + } +#else + float32 Normalize() + { + float32 length = Length(); + if (length < B2_FLT_EPSILON) + { + return 0.0f; + } + float32 invLength = 1.0f / length; + x *= invLength; + y *= invLength; + + return length; + } +#endif + + /// Does this vector contain finite coordinates? + bool IsValid() const + { + return b2IsValid(x) && b2IsValid(y); + } + + float32 x, y; +}; + +/// A 2-by-2 matrix. Stored in column-major order. +struct b2Mat22 +{ + /// The default constructor does nothing (for performance). + b2Mat22() {} + + /// Construct this matrix using columns. + b2Mat22(const b2Vec2& c1, const b2Vec2& c2) + { + col1 = c1; + col2 = c2; + } + + /// Construct this matrix using scalars. + b2Mat22(float32 a11, float32 a12, float32 a21, float32 a22) + { + col1.x = a11; col1.y = a21; + col2.x = a12; col2.y = a22; + } + + /// Construct this matrix using an angle. This matrix becomes + /// an orthonormal rotation matrix. + explicit b2Mat22(float32 angle) + { + float32 c = cosf(angle), s = sinf(angle); + col1.x = c; col2.x = -s; + col1.y = s; col2.y = c; + } + + /// Initialize this matrix using columns. + void Set(const b2Vec2& c1, const b2Vec2& c2) + { + col1 = c1; + col2 = c2; + } + + /// Initialize this matrix using an angle. This matrix becomes + /// an orthonormal rotation matrix. + void Set(float32 angle) + { + float32 c = cosf(angle), s = sinf(angle); + col1.x = c; col2.x = -s; + col1.y = s; col2.y = c; + } + + /// Set this to the identity matrix. + void SetIdentity() + { + col1.x = 1.0f; col2.x = 0.0f; + col1.y = 0.0f; col2.y = 1.0f; + } + + /// Set this matrix to all zeros. + void SetZero() + { + col1.x = 0.0f; col2.x = 0.0f; + col1.y = 0.0f; col2.y = 0.0f; + } + + /// Extract the angle from this matrix (assumed to be + /// a rotation matrix). + float32 GetAngle() const + { + return b2Atan2(col1.y, col1.x); + } + +#ifdef TARGET_FLOAT32_IS_FIXED + + /// Compute the inverse of this matrix, such that inv(A) * A = identity. + b2Mat22 Invert() const + { + float32 a = col1.x, b = col2.x, c = col1.y, d = col2.y; + float32 det = a * d - b * c; + b2Mat22 B; + int n = 0; + + if(b2Abs(det) <= (B2_FLT_EPSILON<<8)) + { + n = 3; + a = a<= 16.0)? 4 : 0; + b2Assert(det != 0.0f); + det = float32(1<> n; B.col2.x = (-det * b) >> n; + B.col1.y = (-det * c) >> n; B.col2.y = ( det * a) >> n; + } + + return B; + } + + // Solve A * x = b + b2Vec2 Solve(const b2Vec2& b) const + { + float32 a11 = col1.x, a12 = col2.x, a21 = col1.y, a22 = col2.y; + float32 det = a11 * a22 - a12 * a21; + int n = 0; + b2Vec2 x; + + + if(b2Abs(det) <= (B2_FLT_EPSILON<<8)) + { + n = 3; + a11 = col1.x<= 16.0) ? 4 : 0; + b2Assert(det != 0.0f); + det = float32(1<> n; + x.y = (det * (a11 * b.y - a21 * b.x)) >> n; + } + + return x; + } + +#else + b2Mat22 Invert() const + { + float32 a = col1.x, b = col2.x, c = col1.y, d = col2.y; + b2Mat22 B; + float32 det = a * d - b * c; + b2Assert(det != 0.0f); + det = float32(1.0f) / det; + B.col1.x = det * d; B.col2.x = -det * b; + B.col1.y = -det * c; B.col2.y = det * a; + return B; + } + + /// Solve A * x = b, where b is a column vector. This is more efficient + /// than computing the inverse in one-shot cases. + b2Vec2 Solve(const b2Vec2& b) const + { + float32 a11 = col1.x, a12 = col2.x, a21 = col1.y, a22 = col2.y; + float32 det = a11 * a22 - a12 * a21; + b2Assert(det != 0.0f); + det = 1.0f / det; + b2Vec2 x; + x.x = det * (a22 * b.x - a12 * b.y); + x.y = det * (a11 * b.y - a21 * b.x); + return x; + } +#endif + + b2Vec2 col1, col2; +}; + +/// A transform contains translation and rotation. It is used to represent +/// the position and orientation of rigid frames. +struct b2XForm +{ + /// The default constructor does nothing (for performance). + b2XForm() {} + + /// Initialize using a position vector and a rotation matrix. + b2XForm(const b2Vec2& position, const b2Mat22& R) : position(position), R(R) {} + + /// Set this to the identity transform. + void SetIdentity() + { + position.SetZero(); + R.SetIdentity(); + } + + b2Vec2 position; + b2Mat22 R; +}; + +/// This describes the motion of a body/shape for TOI computation. +/// Shapes are defined with respect to the body origin, which may +/// no coincide with the center of mass. However, to support dynamics +/// we must interpolate the center of mass position. +struct b2Sweep +{ + /// Get the interpolated transform at a specific time. + /// @param t the normalized time in [0,1]. + void GetXForm(b2XForm* xf, float32 t) const; + + /// Advance the sweep forward, yielding a new initial state. + /// @param t the new initial time. + void Advance(float32 t); + + b2Vec2 localCenter; ///< local center of mass position + b2Vec2 c0, c; ///< center world positions + float32 a0, a; ///< world angles + float32 t0; ///< time interval = [t0,1], where t0 is in [0,1] +}; + + +extern const b2Vec2 b2Vec2_zero; +extern const b2Mat22 b2Mat22_identity; +extern const b2XForm b2XForm_identity; + +/// Peform the dot product on two vectors. +inline float32 b2Dot(const b2Vec2& a, const b2Vec2& b) +{ + return a.x * b.x + a.y * b.y; +} + +/// Perform the cross product on two vectors. In 2D this produces a scalar. +inline float32 b2Cross(const b2Vec2& a, const b2Vec2& b) +{ + return a.x * b.y - a.y * b.x; +} + +/// Perform the cross product on a vector and a scalar. In 2D this produces +/// a vector. +inline b2Vec2 b2Cross(const b2Vec2& a, float32 s) +{ + b2Vec2 v; v.Set(s * a.y, -s * a.x); + return v; +} + +/// Perform the cross product on a scalar and a vector. In 2D this produces +/// a vector. +inline b2Vec2 b2Cross(float32 s, const b2Vec2& a) +{ + b2Vec2 v; v.Set(-s * a.y, s * a.x); + return v; +} + +/// Multiply a matrix times a vector. If a rotation matrix is provided, +/// then this transforms the vector from one frame to another. +inline b2Vec2 b2Mul(const b2Mat22& A, const b2Vec2& v) +{ + b2Vec2 u; + u.Set(A.col1.x * v.x + A.col2.x * v.y, A.col1.y * v.x + A.col2.y * v.y); + return u; +} + +/// Multiply a matrix transpose times a vector. If a rotation matrix is provided, +/// then this transforms the vector from one frame to another (inverse transform). +inline b2Vec2 b2MulT(const b2Mat22& A, const b2Vec2& v) +{ + b2Vec2 u; + u.Set(b2Dot(v, A.col1), b2Dot(v, A.col2)); + return u; +} + +/// Add two vectors component-wise. +inline b2Vec2 operator + (const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 v; v.Set(a.x + b.x, a.y + b.y); + return v; +} + +/// Subtract two vectors component-wise. +inline b2Vec2 operator - (const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 v; v.Set(a.x - b.x, a.y - b.y); + return v; +} + +inline b2Vec2 operator * (float32 s, const b2Vec2& a) +{ + b2Vec2 v; v.Set(s * a.x, s * a.y); + return v; +} + +inline bool operator == (const b2Vec2& a, const b2Vec2& b) +{ + return a.x == b.x && a.y == b.y; +} + +inline float32 b2Distance(const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 c = a - b; + return c.Length(); +} + +inline float32 b2DistanceSquared(const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 c = a - b; + return b2Dot(c, c); +} + +inline b2Mat22 operator + (const b2Mat22& A, const b2Mat22& B) +{ + b2Mat22 C; + C.Set(A.col1 + B.col1, A.col2 + B.col2); + return C; +} + +// A * B +inline b2Mat22 b2Mul(const b2Mat22& A, const b2Mat22& B) +{ + b2Mat22 C; + C.Set(b2Mul(A, B.col1), b2Mul(A, B.col2)); + return C; +} + +// A^T * B +inline b2Mat22 b2MulT(const b2Mat22& A, const b2Mat22& B) +{ + b2Vec2 c1; c1.Set(b2Dot(A.col1, B.col1), b2Dot(A.col2, B.col1)); + b2Vec2 c2; c2.Set(b2Dot(A.col1, B.col2), b2Dot(A.col2, B.col2)); + b2Mat22 C; + C.Set(c1, c2); + return C; +} + +inline b2Vec2 b2Mul(const b2XForm& T, const b2Vec2& v) +{ + return T.position + b2Mul(T.R, v); +} + +inline b2Vec2 b2MulT(const b2XForm& T, const b2Vec2& v) +{ + return b2MulT(T.R, v - T.position); +} + +inline b2Vec2 b2Abs(const b2Vec2& a) +{ + b2Vec2 b; b.Set(b2Abs(a.x), b2Abs(a.y)); + return b; +} + +inline b2Mat22 b2Abs(const b2Mat22& A) +{ + b2Mat22 B; + B.Set(b2Abs(A.col1), b2Abs(A.col2)); + return B; +} + +template +inline T b2Min(T a, T b) +{ + return a < b ? a : b; +} + +inline b2Vec2 b2Min(const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 c; + c.x = b2Min(a.x, b.x); + c.y = b2Min(a.y, b.y); + return c; +} + +template +inline T b2Max(T a, T b) +{ + return a > b ? a : b; +} + +inline b2Vec2 b2Max(const b2Vec2& a, const b2Vec2& b) +{ + b2Vec2 c; + c.x = b2Max(a.x, b.x); + c.y = b2Max(a.y, b.y); + return c; +} + +template +inline T b2Clamp(T a, T low, T high) +{ + return b2Max(low, b2Min(a, high)); +} + +inline b2Vec2 b2Clamp(const b2Vec2& a, const b2Vec2& low, const b2Vec2& high) +{ + return b2Max(low, b2Min(a, high)); +} + +template inline void b2Swap(T& a, T& b) +{ + T tmp = a; + a = b; + b = tmp; +} + +#define RAND_LIMIT 32767 + +// Random number in range [-1,1] +inline float32 b2Random() +{ + float32 r = (float32)(rand() & (RAND_LIMIT)); + r /= RAND_LIMIT; + r = 2.0f * r - 1.0f; + return r; +} + +/// Random floating point number in range [lo, hi] +inline float32 b2Random(float32 lo, float32 hi) +{ + float32 r = (float32)(rand() & (RAND_LIMIT)); + r /= RAND_LIMIT; + r = (hi - lo) * r + lo; + return r; +} + +/// "Next Largest Power of 2 +/// Given a binary integer value x, the next largest power of 2 can be computed by a SWAR algorithm +/// that recursively "folds" the upper bits into the lower bits. This process yields a bit vector with +/// the same most significant 1 as x, but all 1's below it. Adding 1 to that value yields the next +/// largest power of 2. For a 32-bit value:" +inline uint32 b2NextPowerOfTwo(uint32 x) +{ + x |= (x >> 1); + x |= (x >> 2); + x |= (x >> 4); + x |= (x >> 8); + x |= (x >> 16); + return x + 1; +} + +inline bool b2IsPowerOfTwo(uint32 x) +{ + bool result = x > 0 && (x & (x - 1)) == 0; + return result; +} + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/b2Settings.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/b2Settings.h new file mode 100644 index 0000000..4ffd37f --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/b2Settings.h @@ -0,0 +1,176 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_SETTINGS_H +#define B2_SETTINGS_H + +#include +#include + +#define B2_NOT_USED(x) x +#define b2Assert(A) assert(A) + + +// need to include NDS jtypes.h instead of +// usual typedefs because NDS jtypes defines +// them slightly differently, oh well. +#ifdef TARGET_IS_NDS + +#include "jtypes.h" + +#else + +typedef signed char int8; +typedef signed short int16; +typedef signed int int32; +typedef unsigned char uint8; +typedef unsigned short uint16; +typedef unsigned int uint32; + +#endif + +#ifdef TARGET_FLOAT32_IS_FIXED + +#include "Fixed.h" + +typedef Fixed float32; +#define B2_FLT_MAX FIXED_MAX +#define B2_FLT_EPSILON FIXED_EPSILON +#define B2FORCE_SCALE(x) ((x)<<7) +#define B2FORCE_INV_SCALE(x) ((x)>>7) + +#else + +typedef float float32; +#define B2_FLT_MAX FLT_MAX +#define B2_FLT_EPSILON FLT_EPSILON +#define B2FORCE_SCALE(x) (x) +#define B2FORCE_INV_SCALE(x) (x) + +#endif + +const float32 b2_pi = 3.14159265359f; + +/// @file +/// Global tuning constants based on meters-kilograms-seconds (MKS) units. +/// + +// Collision +const int32 b2_maxManifoldPoints = 2; +const int32 b2_maxPolygonVertices = 8; +const int32 b2_maxProxies = 16384; // this must be a power of two +const int32 b2_maxPairs = 8 * b2_maxProxies; // this must be a power of two + +// Dynamics + +/// A small length used as a collision and constraint tolerance. Usually it is +/// chosen to be numerically significant, but visually insignificant. +const float32 b2_linearSlop = 0.005f; // 0.5 cm + +/// A small angle used as a collision and constraint tolerance. Usually it is +/// chosen to be numerically significant, but visually insignificant. +const float32 b2_angularSlop = 2.0f / 180.0f * b2_pi; // 2 degrees + +/// Continuous collision detection (CCD) works with core, shrunken shapes. This is the +/// amount by which shapes are automatically shrunk to work with CCD. This must be +/// larger than b2_linearSlop. +const float32 b2_toiSlop = 8.0f * b2_linearSlop; + +/// Maximum number of contacts to be handled to solve a TOI island. +const int32 b2_maxTOIContactsPerIsland = 32; + +/// A velocity threshold for elastic collisions. Any collision with a relative linear +/// velocity below this threshold will be treated as inelastic. +const float32 b2_velocityThreshold = 1.0f; // 1 m/s + +/// The maximum linear position correction used when solving constraints. This helps to +/// prevent overshoot. +const float32 b2_maxLinearCorrection = 0.2f; // 20 cm + +/// The maximum angular position correction used when solving constraints. This helps to +/// prevent overshoot. +const float32 b2_maxAngularCorrection = 8.0f / 180.0f * b2_pi; // 8 degrees + +/// The maximum linear velocity of a body. This limit is very large and is used +/// to prevent numerical problems. You shouldn't need to adjust this. +#ifdef TARGET_FLOAT32_IS_FIXED +const float32 b2_maxLinearVelocity = 100.0f; +#else +const float32 b2_maxLinearVelocity = 200.0f; +const float32 b2_maxLinearVelocitySquared = b2_maxLinearVelocity * b2_maxLinearVelocity; +#endif + +/// The maximum angular velocity of a body. This limit is very large and is used +/// to prevent numerical problems. You shouldn't need to adjust this. +const float32 b2_maxAngularVelocity = 250.0f; +#ifndef TARGET_FLOAT32_IS_FIXED +const float32 b2_maxAngularVelocitySquared = b2_maxAngularVelocity * b2_maxAngularVelocity; +#endif + +/// This scale factor controls how fast overlap is resolved. Ideally this would be 1 so +/// that overlap is removed in one time step. However using values close to 1 often lead +/// to overshoot. +const float32 b2_contactBaumgarte = 0.2f; + +// Sleep + +/// The time that a body must be still before it will go to sleep. +const float32 b2_timeToSleep = 0.5f; // half a second + +/// A body cannot sleep if its linear velocity is above this tolerance. +const float32 b2_linearSleepTolerance = 0.01f; // 1 cm/s + +/// A body cannot sleep if its angular velocity is above this tolerance. +const float32 b2_angularSleepTolerance = 2.0f / 180.0f; // 2 degrees/s + +// Memory Allocation + +/// The current number of bytes allocated through b2Alloc. +extern int32 b2_byteCount; + +/// Implement this function to use your own memory allocator. +void* b2Alloc(int32 size); + +/// If you implement b2Alloc, you should also implement this function. +void b2Free(void* mem); + +/// Version numbering scheme. +/// See http://en.wikipedia.org/wiki/Software_versioning +struct b2Version +{ + int32 major; ///< significant changes + int32 minor; ///< incremental changes + int32 revision; ///< bug fixes +}; + +/// Current version. +extern b2Version b2_version; + +/// Friction mixing law. Feel free to customize this. +inline float32 b2MixFriction(float32 friction1, float32 friction2) +{ + return sqrtf(friction1 * friction2); +} + +/// Restitution mixing law. Feel free to customize this. +inline float32 b2MixRestitution(float32 restitution1, float32 restitution2) +{ + return restitution1 > restitution2 ? restitution1 : restitution2; +} + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/b2StackAllocator.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/b2StackAllocator.h new file mode 100644 index 0000000..e8faa84 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/b2StackAllocator.h @@ -0,0 +1,60 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_STACK_ALLOCATOR_H +#define B2_STACK_ALLOCATOR_H + +#include "b2Settings.h" + +const int32 b2_stackSize = 100 * 1024; // 100k +const int32 b2_maxStackEntries = 32; + +struct b2StackEntry +{ + char* data; + int32 size; + bool usedMalloc; +}; + +// This is a stack allocator used for fast per step allocations. +// You must nest allocate/free pairs. The code will assert +// if you try to interleave multiple allocate/free pairs. +class b2StackAllocator +{ +public: + b2StackAllocator(); + ~b2StackAllocator(); + + void* Allocate(int32 size); + void Free(void* p); + + int32 GetMaxAllocation() const; + +private: + + char m_data[b2_stackSize]; + int32 m_index; + + int32 m_allocation; + int32 m_maxAllocation; + + b2StackEntry m_entries[b2_maxStackEntries]; + int32 m_entryCount; +}; + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/jtypes.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/jtypes.h new file mode 100644 index 0000000..3747ce5 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Common/jtypes.h @@ -0,0 +1,139 @@ +/*--------------------------------------------------------------------------------- + $Id: jtypes.h,v 1.17 2007/07/18 05:20:45 wntrmute Exp $ + + jtypes.h -- Common types (and a few useful macros) + + Copyright (C) 2005 + Michael Noland (joat) + Jason Rogers (dovoto) + Dave Murphy (WinterMute) + Chris Double (doublec) + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any + damages arising from the use of this software. + + Permission is granted to anyone to use this software for any + purpose, including commercial applications, and to alter it and + redistribute it freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you + must not claim that you wrote the original software. If you use + this software in a product, an acknowledgment in the product + documentation would be appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and + must not be misrepresented as being the original software. + 3. This notice may not be removed or altered from any source + distribution. + +---------------------------------------------------------------------------------*/ +#ifndef NDS_JTYPES_INCLUDE +#define NDS_JTYPES_INCLUDE +//--------------------------------------------------------------------------------- + + +#define PACKED __attribute__ ((packed)) +#define packed_struct struct PACKED + +//--------------------------------------------------------------------------------- +// libgba compatible section macros +//--------------------------------------------------------------------------------- +#define ITCM_CODE __attribute__((section(".itcm"), long_call)) + +#define DTCM_DATA __attribute__((section(".dtcm"))) +#define DTCM_BSS __attribute__((section(".sbss"))) +#define ALIGN(m) __attribute__((aligned (m))) + +#define PACKED __attribute__ ((packed)) +#define packed_struct struct PACKED + +//--------------------------------------------------------------------------------- +// These are linked to the bin2o macro in the Makefile +//--------------------------------------------------------------------------------- +#define GETRAW(name) (name) +#define GETRAWSIZE(name) ((int)name##_size) +#define GETRAWEND(name) ((int)name##_end) + +#ifndef TRUE +#define TRUE 1 +#define FALSE 0 +#endif + +#define BIT(n) (1 << (n)) + +// define libnds types in terms of stdint +#include + +typedef uint8_t uint8; +typedef uint16_t uint16; +typedef uint32_t uint32; +typedef uint64_t uint64; + +typedef int8_t int8; +typedef int16_t int16; +typedef int32_t int32; +typedef int64_t int64; + +//typedef float float32; +typedef double float64; + +typedef volatile uint8_t vuint8; +typedef volatile uint16_t vuint16; +typedef volatile uint32_t vuint32; +typedef volatile uint64_t vuint64; + +typedef volatile int8_t vint8; +typedef volatile int16_t vint16; +typedef volatile int32_t vint32; +typedef volatile int64_t vint64; + +typedef volatile float vfloat32; +typedef volatile float64 vfloat64; + +typedef uint8_t byte; + +typedef uint8_t u8; +typedef uint16_t u16; +typedef uint32_t u32; +typedef uint64_t u64; + +typedef int8_t s8; +typedef int16_t s16; +typedef int32_t s32; +typedef int64_t s64; + +typedef volatile u8 vu8; +typedef volatile u16 vu16; +typedef volatile u32 vu32; +typedef volatile u64 vu64; + +typedef volatile s8 vs8; +typedef volatile s16 vs16; +typedef volatile s32 vs32; +typedef volatile s64 vs64; + +typedef struct touchPosition { + int16 x; + int16 y; + int16 px; + int16 py; + int16 z1; + int16 z2; +} touchPosition; + + +#ifndef __cplusplus +/** C++ compatible bool for C + +*/ +typedef enum { false, true } bool; +#endif + +// Handy function pointer typedefs +typedef void ( * IntFn)(void); +typedef void (* VoidFunctionPointer)(void); +typedef void (* fp)(void); + +//--------------------------------------------------------------------------------- +#endif +//--------------------------------------------------------------------------------- diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2CircleContact.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2CircleContact.h new file mode 100644 index 0000000..ba2afbd --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2CircleContact.h @@ -0,0 +1,46 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef CIRCLE_CONTACT_H +#define CIRCLE_CONTACT_H + +#include "../../Common/b2Math.h" +#include "../../Collision/b2Collision.h" +#include "b2Contact.h" + +class b2BlockAllocator; + +class b2CircleContact : public b2Contact +{ +public: + static b2Contact* Create(b2Shape* shape1, b2Shape* shape2, b2BlockAllocator* allocator); + static void Destroy(b2Contact* contact, b2BlockAllocator* allocator); + + b2CircleContact(b2Shape* shape1, b2Shape* shape2); + ~b2CircleContact() {} + + void Evaluate(b2ContactListener* listener); + b2Manifold* GetManifolds() + { + return &m_manifold; + } + + b2Manifold m_manifold; +}; + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2Contact.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2Contact.h new file mode 100644 index 0000000..3d6f0da --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2Contact.h @@ -0,0 +1,183 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef CONTACT_H +#define CONTACT_H + +#include "../../Common/b2Math.h" +#include "../../Collision/b2Collision.h" +#include "../../Collision/Shapes/b2Shape.h" + +class b2Body; +class b2Contact; +class b2World; +class b2BlockAllocator; +class b2StackAllocator; +class b2ContactListener; + +typedef b2Contact* b2ContactCreateFcn(b2Shape* shape1, b2Shape* shape2, b2BlockAllocator* allocator); +typedef void b2ContactDestroyFcn(b2Contact* contact, b2BlockAllocator* allocator); + +struct b2ContactRegister +{ + b2ContactCreateFcn* createFcn; + b2ContactDestroyFcn* destroyFcn; + bool primary; +}; + +/// A contact edge is used to connect bodies and contacts together +/// in a contact graph where each body is a node and each contact +/// is an edge. A contact edge belongs to a doubly linked list +/// maintained in each attached body. Each contact has two contact +/// nodes, one for each attached body. +struct b2ContactEdge +{ + b2Body* other; ///< provides quick access to the other body attached. + b2Contact* contact; ///< the contact + b2ContactEdge* prev; ///< the previous contact edge in the body's contact list + b2ContactEdge* next; ///< the next contact edge in the body's contact list +}; + +/// This structure is used to report contact points. +struct b2ContactPoint +{ + b2Shape* shape1; ///< the first shape + b2Shape* shape2; ///< the second shape + b2Vec2 position; ///< position in world coordinates + b2Vec2 velocity; ///< velocity of point on body2 relative to point on body1 (pre-solver) + b2Vec2 normal; ///< points from shape1 to shape2 + float32 separation; ///< the separation is negative when shapes are touching + float32 friction; ///< the combined friction coefficient + float32 restitution; ///< the combined restitution coefficient + b2ContactID id; ///< the contact id identifies the features in contact +}; + +/// This structure is used to report contact point results. +struct b2ContactResult +{ + b2Shape* shape1; ///< the first shape + b2Shape* shape2; ///< the second shape + b2Vec2 position; ///< position in world coordinates + b2Vec2 normal; ///< points from shape1 to shape2 + float32 normalImpulse; ///< the normal impulse applied to body2 + float32 tangentImpulse; ///< the tangent impulse applied to body2 + b2ContactID id; ///< the contact id identifies the features in contact +}; + +/// The class manages contact between two shapes. A contact exists for each overlapping +/// AABB in the broad-phase (except if filtered). Therefore a contact object may exist +/// that has no contact points. +class b2Contact +{ +public: + + /// Get the manifold array. + virtual b2Manifold* GetManifolds() = 0; + + /// Get the number of manifolds. This is 0 or 1 between convex shapes. + /// This may be greater than 1 for convex-vs-concave shapes. Each + /// manifold holds up to two contact points with a shared contact normal. + int32 GetManifoldCount() const; + + /// Is this contact solid? + /// @return true if this contact should generate a response. + bool IsSolid() const; + + /// Get the next contact in the world's contact list. + b2Contact* GetNext(); + + /// Get the first shape in this contact. + b2Shape* GetShape1(); + + /// Get the second shape in this contact. + b2Shape* GetShape2(); + + //--------------- Internals Below ------------------- +public: + + // m_flags + enum + { + e_nonSolidFlag = 0x0001, + e_slowFlag = 0x0002, + e_islandFlag = 0x0004, + e_toiFlag = 0x0008, + }; + + static void AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destroyFcn, + b2ShapeType type1, b2ShapeType type2); + static void InitializeRegisters(); + static b2Contact* Create(b2Shape* shape1, b2Shape* shape2, b2BlockAllocator* allocator); + static void Destroy(b2Contact* contact, b2BlockAllocator* allocator); + + b2Contact() : m_shape1(NULL), m_shape2(NULL) {} + b2Contact(b2Shape* shape1, b2Shape* shape2); + virtual ~b2Contact() {} + + void Update(b2ContactListener* listener); + virtual void Evaluate(b2ContactListener* listener) = 0; + static b2ContactRegister s_registers[e_shapeTypeCount][e_shapeTypeCount]; + static bool s_initialized; + + uint32 m_flags; + int32 m_manifoldCount; + + // World pool and list pointers. + b2Contact* m_prev; + b2Contact* m_next; + + // Nodes for connecting bodies. + b2ContactEdge m_node1; + b2ContactEdge m_node2; + + b2Shape* m_shape1; + b2Shape* m_shape2; + + // Combined friction + float32 m_friction; + float32 m_restitution; + + float32 m_toi; +}; + +inline int32 b2Contact::GetManifoldCount() const +{ + return m_manifoldCount; +} + +inline bool b2Contact::IsSolid() const +{ + return (m_flags & e_nonSolidFlag) == 0; +} + +inline b2Contact* b2Contact::GetNext() +{ + return m_next; +} + +inline b2Shape* b2Contact::GetShape1() +{ + return m_shape1; +} + +inline b2Shape* b2Contact::GetShape2() +{ + return m_shape2; +} + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2ContactSolver.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2ContactSolver.h new file mode 100644 index 0000000..04118c7 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2ContactSolver.h @@ -0,0 +1,77 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef CONTACT_SOLVER_H +#define CONTACT_SOLVER_H + +#include "../../Common/b2Math.h" +#include "../../Collision/b2Collision.h" +#include "../b2World.h" + +class b2Contact; +class b2Body; +class b2Island; +class b2StackAllocator; + +struct b2ContactConstraintPoint +{ + b2Vec2 localAnchor1; + b2Vec2 localAnchor2; + b2Vec2 r1; + b2Vec2 r2; + float32 normalImpulse; + float32 tangentImpulse; + float32 positionImpulse; + float32 normalMass; + float32 tangentMass; + float32 equalizedMass; + float32 separation; + float32 velocityBias; +}; + +struct b2ContactConstraint +{ + b2ContactConstraintPoint points[b2_maxManifoldPoints]; + b2Vec2 normal; + b2Manifold* manifold; + b2Body* body1; + b2Body* body2; + float32 friction; + float32 restitution; + int32 pointCount; +}; + +class b2ContactSolver +{ +public: + b2ContactSolver(const b2TimeStep& step, b2Contact** contacts, int32 contactCount, b2StackAllocator* allocator); + ~b2ContactSolver(); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(); + void FinalizeVelocityConstraints(); + + bool SolvePositionConstraints(float32 baumgarte); + + b2TimeStep m_step; + b2StackAllocator* m_allocator; + b2ContactConstraint* m_constraints; + int m_constraintCount; +}; + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2NullContact.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2NullContact.h new file mode 100644 index 0000000..ce62d8b --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2NullContact.h @@ -0,0 +1,33 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_NULL_CONTACT_H +#define B2_NULL_CONTACT_H + +#include "../../Common/b2Math.h" +#include "b2Contact.h" + +class b2NullContact : public b2Contact +{ +public: + b2NullContact() {} + void Evaluate(b2ContactListener*) {} + b2Manifold* GetManifolds() { return NULL; } +}; + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2PolyAndCircleContact.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2PolyAndCircleContact.h new file mode 100644 index 0000000..47b3cb8 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2PolyAndCircleContact.h @@ -0,0 +1,44 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef POLY_AND_CIRCLE_CONTACT_H +#define POLY_AND_CIRCLE_CONTACT_H + +#include "b2Contact.h" + +class b2BlockAllocator; + +class b2PolyAndCircleContact : public b2Contact +{ +public: + static b2Contact* Create(b2Shape* shape1, b2Shape* shape2, b2BlockAllocator* allocator); + static void Destroy(b2Contact* contact, b2BlockAllocator* allocator); + + b2PolyAndCircleContact(b2Shape* shape1, b2Shape* shape2); + ~b2PolyAndCircleContact() {} + + void Evaluate(b2ContactListener* listener); + b2Manifold* GetManifolds() + { + return &m_manifold; + } + + b2Manifold m_manifold; +}; + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2PolyContact.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2PolyContact.h new file mode 100644 index 0000000..b8a3e73 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Contacts/b2PolyContact.h @@ -0,0 +1,44 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef POLYCONTACT_H +#define POLYCONTACT_H + +#include "b2Contact.h" + +class b2BlockAllocator; + +class b2PolygonContact : public b2Contact +{ +public: + static b2Contact* Create(b2Shape* shape1, b2Shape* shape2, b2BlockAllocator* allocator); + static void Destroy(b2Contact* contact, b2BlockAllocator* allocator); + + b2PolygonContact(b2Shape* shape1, b2Shape* shape2); + ~b2PolygonContact() {} + + void Evaluate(b2ContactListener* listener); + b2Manifold* GetManifolds() + { + return &m_manifold; + } + + b2Manifold m_manifold; +}; + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2DistanceJoint.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2DistanceJoint.h new file mode 100644 index 0000000..b97aad8 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2DistanceJoint.h @@ -0,0 +1,96 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_DISTANCE_JOINT_H +#define B2_DISTANCE_JOINT_H + +#include "b2Joint.h" + +/// Distance joint definition. This requires defining an +/// anchor point on both bodies and the non-zero length of the +/// distance joint. The definition uses local anchor points +/// so that the initial configuration can violate the constraint +/// slightly. This helps when saving and loading a game. +/// @warning Do not use a zero or short length. +struct b2DistanceJointDef : public b2JointDef +{ + b2DistanceJointDef() + { + type = e_distanceJoint; + localAnchor1.Set(0.0f, 0.0f); + localAnchor2.Set(0.0f, 0.0f); + length = 1.0f; + frequencyHz = 0.0f; + dampingRatio = 0.0f; + } + + /// Initialize the bodies, anchors, and length using the world + /// anchors. + void Initialize(b2Body* body1, b2Body* body2, + const b2Vec2& anchor1, const b2Vec2& anchor2); + + /// The local anchor point relative to body1's origin. + b2Vec2 localAnchor1; + + /// The local anchor point relative to body2's origin. + b2Vec2 localAnchor2; + + /// The equilibrium length between the anchor points. + float32 length; + + /// The response speed. + float32 frequencyHz; + + /// The damping ratio. 0 = no damping, 1 = critical damping. + float32 dampingRatio; +}; + +/// A distance joint constrains two points on two bodies +/// to remain at a fixed distance from each other. You can view +/// this as a massless, rigid rod. +class b2DistanceJoint : public b2Joint +{ +public: + + b2Vec2 GetAnchor1() const; + b2Vec2 GetAnchor2() const; + + b2Vec2 GetReactionForce() const; + float32 GetReactionTorque() const; + + //--------------- Internals Below ------------------- + + b2DistanceJoint(const b2DistanceJointDef* data); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + bool SolvePositionConstraints(); + + b2Vec2 m_localAnchor1; + b2Vec2 m_localAnchor2; + b2Vec2 m_u; + float32 m_frequencyHz; + float32 m_dampingRatio; + float32 m_gamma; + float32 m_bias; + float32 m_impulse; + float32 m_mass; // effective mass for the constraint. + float32 m_length; +}; + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2GearJoint.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2GearJoint.h new file mode 100644 index 0000000..f48f53c --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2GearJoint.h @@ -0,0 +1,109 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_GEAR_JOINT_H +#define B2_GEAR_JOINT_H + +#include "b2Joint.h" + +class b2RevoluteJoint; +class b2PrismaticJoint; + +/// Gear joint definition. This definition requires two existing +/// revolute or prismatic joints (any combination will work). +/// The provided joints must attach a dynamic body to a static body. +struct b2GearJointDef : public b2JointDef +{ + b2GearJointDef() + { + type = e_gearJoint; + joint1 = NULL; + joint2 = NULL; + ratio = 1.0f; + } + + /// The first revolute/prismatic joint attached to the gear joint. + b2Joint* joint1; + + /// The second revolute/prismatic joint attached to the gear joint. + b2Joint* joint2; + + /// The gear ratio. + /// @see b2GearJoint for explanation. + float32 ratio; +}; + +/// A gear joint is used to connect two joints together. Either joint +/// can be a revolute or prismatic joint. You specify a gear ratio +/// to bind the motions together: +/// coordinate1 + ratio * coordinate2 = constant +/// The ratio can be negative or positive. If one joint is a revolute joint +/// and the other joint is a prismatic joint, then the ratio will have units +/// of length or units of 1/length. +/// @warning The revolute and prismatic joints must be attached to +/// fixed bodies (which must be body1 on those joints). +class b2GearJoint : public b2Joint +{ +public: + b2Vec2 GetAnchor1() const; + b2Vec2 GetAnchor2() const; + + b2Vec2 GetReactionForce() const; + float32 GetReactionTorque() const; + + /// Get the gear ratio. + float32 GetRatio() const; + + //--------------- Internals Below ------------------- + + b2GearJoint(const b2GearJointDef* data); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + bool SolvePositionConstraints(); + + b2Body* m_ground1; + b2Body* m_ground2; + + // One of these is NULL. + b2RevoluteJoint* m_revolute1; + b2PrismaticJoint* m_prismatic1; + + // One of these is NULL. + b2RevoluteJoint* m_revolute2; + b2PrismaticJoint* m_prismatic2; + + b2Vec2 m_groundAnchor1; + b2Vec2 m_groundAnchor2; + + b2Vec2 m_localAnchor1; + b2Vec2 m_localAnchor2; + + b2Jacobian m_J; + + float32 m_constant; + float32 m_ratio; + + // Effective mass + float32 m_mass; + + // Impulse for accumulation/warm starting. + float32 m_force; +}; + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2Joint.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2Joint.h new file mode 100644 index 0000000..cfed383 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2Joint.h @@ -0,0 +1,219 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef JOINT_H +#define JOINT_H + +#include "../../Common/b2Math.h" + +class b2Body; +class b2Joint; +struct b2TimeStep; +class b2BlockAllocator; + +enum b2JointType +{ + e_unknownJoint, + e_revoluteJoint, + e_prismaticJoint, + e_distanceJoint, + e_pulleyJoint, + e_mouseJoint, + e_gearJoint +}; + +enum b2LimitState +{ + e_inactiveLimit, + e_atLowerLimit, + e_atUpperLimit, + e_equalLimits +}; + +struct b2Jacobian +{ + b2Vec2 linear1; + float32 angular1; + b2Vec2 linear2; + float32 angular2; + + void SetZero(); + void Set(const b2Vec2& x1, float32 a1, const b2Vec2& x2, float32 a2); + float32 Compute(const b2Vec2& x1, float32 a1, const b2Vec2& x2, float32 a2); +}; + +/// A joint edge is used to connect bodies and joints together +/// in a joint graph where each body is a node and each joint +/// is an edge. A joint edge belongs to a doubly linked list +/// maintained in each attached body. Each joint has two joint +/// nodes, one for each attached body. +struct b2JointEdge +{ + b2Body* other; ///< provides quick access to the other body attached. + b2Joint* joint; ///< the joint + b2JointEdge* prev; ///< the previous joint edge in the body's joint list + b2JointEdge* next; ///< the next joint edge in the body's joint list +}; + +/// Joint definitions are used to construct joints. +struct b2JointDef +{ + b2JointDef() + { + type = e_unknownJoint; + userData = NULL; + body1 = NULL; + body2 = NULL; + collideConnected = false; + } + + /// The joint type is set automatically for concrete joint types. + b2JointType type; + + /// Use this to attach application specific data to your joints. + void* userData; + + /// The first attached body. + b2Body* body1; + + /// The second attached body. + b2Body* body2; + + /// Set this flag to true if the attached bodies should collide. + bool collideConnected; +}; + +/// The base joint class. Joints are used to constraint two bodies together in +/// various fashions. Some joints also feature limits and motors. +class b2Joint +{ +public: + + /// Get the type of the concrete joint. + b2JointType GetType() const; + + /// Get the first body attached to this joint. + b2Body* GetBody1(); + + /// Get the second body attached to this joint. + b2Body* GetBody2(); + + /// Get the anchor point on body1 in world coordinates. + virtual b2Vec2 GetAnchor1() const = 0; + + /// Get the anchor point on body2 in world coordinates. + virtual b2Vec2 GetAnchor2() const = 0; + + /// Get the reaction force on body2 at the joint anchor. + virtual b2Vec2 GetReactionForce() const = 0; + + /// Get the reaction torque on body2. + virtual float32 GetReactionTorque() const = 0; + + /// Get the next joint the world joint list. + b2Joint* GetNext(); + + /// Get the user data pointer. + void* GetUserData(); + + /// Set the user data pointer. + void SetUserData(void* data); + + //--------------- Internals Below ------------------- +protected: + friend class b2World; + friend class b2Body; + friend class b2Island; + + static b2Joint* Create(const b2JointDef* def, b2BlockAllocator* allocator); + static void Destroy(b2Joint* joint, b2BlockAllocator* allocator); + + b2Joint(const b2JointDef* def); + virtual ~b2Joint() {} + + virtual void InitVelocityConstraints(const b2TimeStep& step) = 0; + virtual void SolveVelocityConstraints(const b2TimeStep& step) = 0; + + // This returns true if the position errors are within tolerance. + virtual void InitPositionConstraints() {} + virtual bool SolvePositionConstraints() = 0; + + b2JointType m_type; + b2Joint* m_prev; + b2Joint* m_next; + b2JointEdge m_node1; + b2JointEdge m_node2; + b2Body* m_body1; + b2Body* m_body2; + + float32 m_inv_dt; + + bool m_islandFlag; + bool m_collideConnected; + + void* m_userData; +}; + +inline void b2Jacobian::SetZero() +{ + linear1.SetZero(); angular1 = 0.0f; + linear2.SetZero(); angular2 = 0.0f; +} + +inline void b2Jacobian::Set(const b2Vec2& x1, float32 a1, const b2Vec2& x2, float32 a2) +{ + linear1 = x1; angular1 = a1; + linear2 = x2; angular2 = a2; +} + +inline float32 b2Jacobian::Compute(const b2Vec2& x1, float32 a1, const b2Vec2& x2, float32 a2) +{ + return b2Dot(linear1, x1) + angular1 * a1 + b2Dot(linear2, x2) + angular2 * a2; +} + +inline b2JointType b2Joint::GetType() const +{ + return m_type; +} + +inline b2Body* b2Joint::GetBody1() +{ + return m_body1; +} + +inline b2Body* b2Joint::GetBody2() +{ + return m_body2; +} + +inline b2Joint* b2Joint::GetNext() +{ + return m_next; +} + +inline void* b2Joint::GetUserData() +{ + return m_userData; +} + +inline void b2Joint::SetUserData(void* data) +{ + m_userData = data; +} + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2MouseJoint.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2MouseJoint.h new file mode 100644 index 0000000..3d9e590 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2MouseJoint.h @@ -0,0 +1,102 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_MOUSE_JOINT_H +#define B2_MOUSE_JOINT_H + +#include "b2Joint.h" + +/// Mouse joint definition. This requires a world target point, +/// tuning parameters, and the time step. +struct b2MouseJointDef : public b2JointDef +{ + b2MouseJointDef() + { + type = e_mouseJoint; + target.Set(0.0f, 0.0f); + maxForce = 0.0f; + frequencyHz = 5.0f; + dampingRatio = 0.7f; + timeStep = 1.0f / 60.0f; + } + + /// The initial world target point. This is assumed + /// to coincide with the body anchor initially. + b2Vec2 target; + + /// The maximum constraint force that can be exerted + /// to move the candidate body. Usually you will express + /// as some multiple of the weight (multiplier * mass * gravity). + float32 maxForce; + + /// The response speed. + float32 frequencyHz; + + /// The damping ratio. 0 = no damping, 1 = critical damping. + float32 dampingRatio; + + /// The time step used in the simulation. + float32 timeStep; +}; + +/// A mouse joint is used to make a point on a body track a +/// specified world point. This a soft constraint with a maximum +/// force. This allows the constraint to stretch and without +/// applying huge forces. +class b2MouseJoint : public b2Joint +{ +public: + + /// Implements b2Joint. + b2Vec2 GetAnchor1() const; + + /// Implements b2Joint. + b2Vec2 GetAnchor2() const; + + /// Implements b2Joint. + b2Vec2 GetReactionForce() const; + + /// Implements b2Joint. + float32 GetReactionTorque() const; + + /// Use this to update the target point. + void SetTarget(const b2Vec2& target); + + //--------------- Internals Below ------------------- + + b2MouseJoint(const b2MouseJointDef* def); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + bool SolvePositionConstraints() + { + return true; + } + + b2Vec2 m_localAnchor; + b2Vec2 m_target; + b2Vec2 m_impulse; + + b2Mat22 m_mass; // effective mass for point-to-point constraint. + b2Vec2 m_C; // position error + float32 m_maxForce; + float32 m_beta; // bias factor + float32 m_gamma; // softness +}; + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2PrismaticJoint.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2PrismaticJoint.h new file mode 100644 index 0000000..23a1a07 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2PrismaticJoint.h @@ -0,0 +1,176 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_PRISMATIC_JOINT_H +#define B2_PRISMATIC_JOINT_H + +#include "b2Joint.h" + +/// Prismatic joint definition. This requires defining a line of +/// motion using an axis and an anchor point. The definition uses local +/// anchor points and a local axis so that the initial configuration +/// can violate the constraint slightly. The joint translation is zero +/// when the local anchor points coincide in world space. Using local +/// anchors and a local axis helps when saving and loading a game. +struct b2PrismaticJointDef : public b2JointDef +{ + b2PrismaticJointDef() + { + type = e_prismaticJoint; + localAnchor1.SetZero(); + localAnchor2.SetZero(); + localAxis1.Set(1.0f, 0.0f); + referenceAngle = 0.0f; + enableLimit = false; + lowerTranslation = 0.0f; + upperTranslation = 0.0f; + enableMotor = false; + maxMotorForce = 0.0f; + motorSpeed = 0.0f; + } + + /// Initialize the bodies, anchors, axis, and reference angle using the world + /// anchor and world axis. + void Initialize(b2Body* body1, b2Body* body2, const b2Vec2& anchor, const b2Vec2& axis); + + /// The local anchor point relative to body1's origin. + b2Vec2 localAnchor1; + + /// The local anchor point relative to body2's origin. + b2Vec2 localAnchor2; + + /// The local translation axis in body1. + b2Vec2 localAxis1; + + /// The constrained angle between the bodies: body2_angle - body1_angle. + float32 referenceAngle; + + /// Enable/disable the joint limit. + bool enableLimit; + + /// The lower translation limit, usually in meters. + float32 lowerTranslation; + + /// The upper translation limit, usually in meters. + float32 upperTranslation; + + /// Enable/disable the joint motor. + bool enableMotor; + + /// The maximum motor torque, usually in N-m. + float32 maxMotorForce; + + /// The desired motor speed in radians per second. + float32 motorSpeed; +}; + +/// A prismatic joint. This joint provides one degree of freedom: translation +/// along an axis fixed in body1. Relative rotation is prevented. You can +/// use a joint limit to restrict the range of motion and a joint motor to +/// drive the motion or to model joint friction. +class b2PrismaticJoint : public b2Joint +{ +public: + b2Vec2 GetAnchor1() const; + b2Vec2 GetAnchor2() const; + + b2Vec2 GetReactionForce() const; + float32 GetReactionTorque() const; + + /// Get the current joint translation, usually in meters. + float32 GetJointTranslation() const; + + /// Get the current joint translation speed, usually in meters per second. + float32 GetJointSpeed() const; + + /// Is the joint limit enabled? + bool IsLimitEnabled() const; + + /// Enable/disable the joint limit. + void EnableLimit(bool flag); + + /// Get the lower joint limit, usually in meters. + float32 GetLowerLimit() const; + + /// Get the upper joint limit, usually in meters. + float32 GetUpperLimit() const; + + /// Set the joint limits, usually in meters. + void SetLimits(float32 lower, float32 upper); + + /// Is the joint motor enabled? + bool IsMotorEnabled() const; + + /// Enable/disable the joint motor. + void EnableMotor(bool flag); + + /// Set the motor speed, usually in meters per second. + void SetMotorSpeed(float32 speed); + + /// Get the motor speed, usually in meters per second. + float32 GetMotorSpeed() const; + + /// Set the maximum motor force, usually in N. + void SetMaxMotorForce(float32 force); + + /// Get the current motor force, usually in N. + float32 GetMotorForce() const; + + //--------------- Internals Below ------------------- + + b2PrismaticJoint(const b2PrismaticJointDef* def); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + bool SolvePositionConstraints(); + + b2Vec2 m_localAnchor1; + b2Vec2 m_localAnchor2; + b2Vec2 m_localXAxis1; + b2Vec2 m_localYAxis1; + float32 m_refAngle; + + b2Jacobian m_linearJacobian; + float32 m_linearMass; // effective mass for point-to-line constraint. + float32 m_force; + + float32 m_angularMass; // effective mass for angular constraint. + float32 m_torque; + + b2Jacobian m_motorJacobian; + float32 m_motorMass; // effective mass for motor/limit translational constraint. + float32 m_motorForce; + float32 m_limitForce; + float32 m_limitPositionImpulse; + + float32 m_lowerTranslation; + float32 m_upperTranslation; + float32 m_maxMotorForce; + float32 m_motorSpeed; + + bool m_enableLimit; + bool m_enableMotor; + b2LimitState m_limitState; +}; + +inline float32 b2PrismaticJoint::GetMotorSpeed() const +{ + return m_motorSpeed; +} + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2PulleyJoint.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2PulleyJoint.h new file mode 100644 index 0000000..fb65797 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2PulleyJoint.h @@ -0,0 +1,153 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_PULLEY_JOINT_H +#define B2_PULLEY_JOINT_H + +#include "b2Joint.h" + +const float32 b2_minPulleyLength = 2.0f; + +/// Pulley joint definition. This requires two ground anchors, +/// two dynamic body anchor points, max lengths for each side, +/// and a pulley ratio. +struct b2PulleyJointDef : public b2JointDef +{ + b2PulleyJointDef() + { + type = e_pulleyJoint; + groundAnchor1.Set(-1.0f, 1.0f); + groundAnchor2.Set(1.0f, 1.0f); + localAnchor1.Set(-1.0f, 0.0f); + localAnchor2.Set(1.0f, 0.0f); + length1 = 0.0f; + maxLength1 = 0.0f; + length2 = 0.0f; + maxLength2 = 0.0f; + ratio = 1.0f; + collideConnected = true; + } + + /// Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors. + void Initialize(b2Body* body1, b2Body* body2, + const b2Vec2& groundAnchor1, const b2Vec2& groundAnchor2, + const b2Vec2& anchor1, const b2Vec2& anchor2, + float32 ratio); + + /// The first ground anchor in world coordinates. This point never moves. + b2Vec2 groundAnchor1; + + /// The second ground anchor in world coordinates. This point never moves. + b2Vec2 groundAnchor2; + + /// The local anchor point relative to body1's origin. + b2Vec2 localAnchor1; + + /// The local anchor point relative to body2's origin. + b2Vec2 localAnchor2; + + /// The a reference length for the segment attached to body1. + float32 length1; + + /// The maximum length of the segment attached to body1. + float32 maxLength1; + + /// The a reference length for the segment attached to body2. + float32 length2; + + /// The maximum length of the segment attached to body2. + float32 maxLength2; + + /// The pulley ratio, used to simulate a block-and-tackle. + float32 ratio; +}; + +/// The pulley joint is connected to two bodies and two fixed ground points. +/// The pulley supports a ratio such that: +/// length1 + ratio * length2 <= constant +/// Yes, the force transmitted is scaled by the ratio. +/// The pulley also enforces a maximum length limit on both sides. This is +/// useful to prevent one side of the pulley hitting the top. +class b2PulleyJoint : public b2Joint +{ +public: + b2Vec2 GetAnchor1() const; + b2Vec2 GetAnchor2() const; + + b2Vec2 GetReactionForce() const; + float32 GetReactionTorque() const; + + /// Get the first ground anchor. + b2Vec2 GetGroundAnchor1() const; + + /// Get the second ground anchor. + b2Vec2 GetGroundAnchor2() const; + + /// Get the current length of the segment attached to body1. + float32 GetLength1() const; + + /// Get the current length of the segment attached to body2. + float32 GetLength2() const; + + /// Get the pulley ratio. + float32 GetRatio() const; + + //--------------- Internals Below ------------------- + + b2PulleyJoint(const b2PulleyJointDef* data); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + bool SolvePositionConstraints(); + + b2Body* m_ground; + b2Vec2 m_groundAnchor1; + b2Vec2 m_groundAnchor2; + b2Vec2 m_localAnchor1; + b2Vec2 m_localAnchor2; + + b2Vec2 m_u1; + b2Vec2 m_u2; + + float32 m_constant; + float32 m_ratio; + + float32 m_maxLength1; + float32 m_maxLength2; + + // Effective masses + float32 m_pulleyMass; + float32 m_limitMass1; + float32 m_limitMass2; + + // Impulses for accumulation/warm starting. + float32 m_force; + float32 m_limitForce1; + float32 m_limitForce2; + + // Position impulses for accumulation. + float32 m_positionImpulse; + float32 m_limitPositionImpulse1; + float32 m_limitPositionImpulse2; + + b2LimitState m_state; + b2LimitState m_limitState1; + b2LimitState m_limitState2; +}; + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2RevoluteJoint.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2RevoluteJoint.h new file mode 100644 index 0000000..ebec2f5 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/Joints/b2RevoluteJoint.h @@ -0,0 +1,172 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_REVOLUTE_JOINT_H +#define B2_REVOLUTE_JOINT_H + +#include "b2Joint.h" + +/// Revolute joint definition. This requires defining an +/// anchor point where the bodies are joined. The definition +/// uses local anchor points so that the initial configuration +/// can violate the constraint slightly. You also need to +/// specify the initial relative angle for joint limits. This +/// helps when saving and loading a game. +/// The local anchor points are measured from the body's origin +/// rather than the center of mass because: +/// 1. you might not know where the center of mass will be. +/// 2. if you add/remove shapes from a body and recompute the mass, +/// the joints will be broken. +struct b2RevoluteJointDef : public b2JointDef +{ + b2RevoluteJointDef() + { + type = e_revoluteJoint; + localAnchor1.Set(0.0f, 0.0f); + localAnchor2.Set(0.0f, 0.0f); + referenceAngle = 0.0f; + lowerAngle = 0.0f; + upperAngle = 0.0f; + maxMotorTorque = 0.0f; + motorSpeed = 0.0f; + enableLimit = false; + enableMotor = false; + } + + /// Initialize the bodies, anchors, and reference angle using the world + /// anchor. + void Initialize(b2Body* body1, b2Body* body2, const b2Vec2& anchor); + + /// The local anchor point relative to body1's origin. + b2Vec2 localAnchor1; + + /// The local anchor point relative to body2's origin. + b2Vec2 localAnchor2; + + /// The body2 angle minus body1 angle in the reference state (radians). + float32 referenceAngle; + + /// A flag to enable joint limits. + bool enableLimit; + + /// The lower angle for the joint limit (radians). + float32 lowerAngle; + + /// The upper angle for the joint limit (radians). + float32 upperAngle; + + /// A flag to enable the joint motor. + bool enableMotor; + + /// The desired motor speed. Usually in radians per second. + float32 motorSpeed; + + /// The maximum motor torque used to achieve the desired motor speed. + /// Usually in N-m. + float32 maxMotorTorque; +}; + +/// A revolute joint constrains to bodies to share a common point while they +/// are free to rotate about the point. The relative rotation about the shared +/// point is the joint angle. You can limit the relative rotation with +/// a joint limit that specifies a lower and upper angle. You can use a motor +/// to drive the relative rotation about the shared point. A maximum motor torque +/// is provided so that infinite forces are not generated. +class b2RevoluteJoint : public b2Joint +{ +public: + b2Vec2 GetAnchor1() const; + b2Vec2 GetAnchor2() const; + + b2Vec2 GetReactionForce() const; + float32 GetReactionTorque() const; + + /// Get the current joint angle in radians. + float32 GetJointAngle() const; + + /// Get the current joint angle speed in radians per second. + float32 GetJointSpeed() const; + + /// Is the joint limit enabled? + bool IsLimitEnabled() const; + + /// Enable/disable the joint limit. + void EnableLimit(bool flag); + + /// Get the lower joint limit in radians. + float32 GetLowerLimit() const; + + /// Get the upper joint limit in radians. + float32 GetUpperLimit() const; + + /// Set the joint limits in radians. + void SetLimits(float32 lower, float32 upper); + + /// Is the joint motor enabled? + bool IsMotorEnabled() const; + + /// Enable/disable the joint motor. + void EnableMotor(bool flag); + + /// Set the motor speed in radians per second. + void SetMotorSpeed(float32 speed); + + /// Get the motor speed in radians per second. + float32 GetMotorSpeed() const; + + /// Set the maximum motor torque, usually in N-m. + void SetMaxMotorTorque(float32 torque); + + /// Get the current motor torque, usually in N-m. + float32 GetMotorTorque() const; + + //--------------- Internals Below ------------------- + b2RevoluteJoint(const b2RevoluteJointDef* def); + + void InitVelocityConstraints(const b2TimeStep& step); + void SolveVelocityConstraints(const b2TimeStep& step); + + bool SolvePositionConstraints(); + + b2Vec2 m_localAnchor1; // relative + b2Vec2 m_localAnchor2; + b2Vec2 m_pivotForce; + float32 m_motorForce; + float32 m_limitForce; + float32 m_limitPositionImpulse; + + b2Mat22 m_pivotMass; // effective mass for point-to-point constraint. + float32 m_motorMass; // effective mass for motor/limit angular constraint. + + bool m_enableMotor; + float32 m_maxMotorTorque; + float32 m_motorSpeed; + + bool m_enableLimit; + float32 m_referenceAngle; + float32 m_lowerAngle; + float32 m_upperAngle; + b2LimitState m_limitState; +}; + +inline float32 b2RevoluteJoint::GetMotorSpeed() const +{ + return m_motorSpeed; +} + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/b2Body.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/b2Body.h new file mode 100644 index 0000000..ec2bc43 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/b2Body.h @@ -0,0 +1,587 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_BODY_H +#define B2_BODY_H + +#include "../Common/b2Math.h" +#include "../Collision/Shapes/b2Shape.h" +#include "Joints/b2Joint.h" + +#include + +class b2Joint; +class b2Contact; +class b2World; +struct b2JointEdge; +struct b2ContactEdge; + +/// A body definition holds all the data needed to construct a rigid body. +/// You can safely re-use body definitions. +struct b2BodyDef +{ + /// This constructor sets the body definition default values. + b2BodyDef() + { + massData.center.SetZero(); + massData.mass = 0.0f; + massData.I = 0.0f; + userData = NULL; + position.Set(0.0f, 0.0f); + angle = 0.0f; + linearDamping = 0.0f; + angularDamping = 0.0f; + allowSleep = true; + isSleeping = false; + fixedRotation = false; + isBullet = false; + } + + /// You can use this to initialized the mass properties of the body. + /// If you prefer, you can set the mass properties after the shapes + /// have been added using b2Body::SetMassFromShapes. + b2MassData massData; + + /// Use this to store application specific body data. + void* userData; + + /// The world position of the body. Avoid creating bodies at the origin + /// since this can lead to many overlapping shapes. + b2Vec2 position; + + /// The world angle of the body in radians. + float32 angle; + + /// Linear damping is use to reduce the linear velocity. The damping parameter + /// can be larger than 1.0f but the damping effect becomes sensitive to the + /// time step when the damping parameter is large. + float32 linearDamping; + + /// Angular damping is use to reduce the angular velocity. The damping parameter + /// can be larger than 1.0f but the damping effect becomes sensitive to the + /// time step when the damping parameter is large. + float32 angularDamping; + + /// Set this flag to false if this body should never fall asleep. Note that + /// this increases CPU usage. + bool allowSleep; + + /// Is this body initially sleeping? + bool isSleeping; + + /// Should this body be prevented from rotating? Useful for characters. + bool fixedRotation; + + /// Is this a fast moving body that should be prevented from tunneling through + /// other moving bodies? Note that all bodies are prevented from tunneling through + /// static bodies. + /// @warning You should use this flag sparingly since it increases processing time. + bool isBullet; +}; + +/// A rigid body. +class b2Body +{ +public: + /// Creates a shape and attach it to this body. + /// @param shapeDef the shape definition. + /// @warning This function is locked during callbacks. + b2Shape* CreateShape(b2ShapeDef* shapeDef); + + /// Destroy a shape. This removes the shape from the broad-phase and + /// therefore destroys any contacts associated with this shape. All shapes + /// attached to a body are implicitly destroyed when the body is destroyed. + /// @param shape the shape to be removed. + /// @warning This function is locked during callbacks. + void DestroyShape(b2Shape* shape); + + /// Set the mass properties. Note that this changes the center of mass position. + /// If you are not sure how to compute mass properties, use SetMassFromShapes. + /// The inertia tensor is assumed to be relative to the center of mass. + /// @param massData the mass properties. + void SetMass(const b2MassData* massData); + + /// Compute the mass properties from the attached shapes. You typically call this + /// after adding all the shapes. If you add or remove shapes later, you may want + /// to call this again. Note that this changes the center of mass position. + void SetMassFromShapes(); + + /// Set the position of the body's origin and rotation (radians). + /// This breaks any contacts and wakes the other bodies. + /// @param position the new world position of the body's origin (not necessarily + /// the center of mass). + /// @param angle the new world rotation angle of the body in radians. + /// @return false if the movement put a shape outside the world. In this case the + /// body is automatically frozen. + bool SetXForm(const b2Vec2& position, float32 angle); + + /// Get the body transform for the body's origin. + /// @return the world transform of the body's origin. + const b2XForm& GetXForm() const; + + /// Get the world body origin position. + /// @return the world position of the body's origin. + const b2Vec2& GetPosition() const; + + /// Get the angle in radians. + /// @return the current world rotation angle in radians. + float32 GetAngle() const; + + /// Get the world position of the center of mass. + const b2Vec2& GetWorldCenter() const; + + /// Get the local position of the center of mass. + const b2Vec2& GetLocalCenter() const; + + /// Set the linear velocity of the center of mass. + /// @param v the new linear velocity of the center of mass. + void SetLinearVelocity(const b2Vec2& v); + + /// Get the linear velocity of the center of mass. + /// @return the linear velocity of the center of mass. + b2Vec2 GetLinearVelocity() const; + + /// Set the angular velocity. + /// @param omega the new angular velocity in radians/second. + void SetAngularVelocity(float32 omega); + + /// Get the angular velocity. + /// @return the angular velocity in radians/second. + float32 GetAngularVelocity() const; + + /// Apply a force at a world point. If the force is not + /// applied at the center of mass, it will generate a torque and + /// affect the angular velocity. This wakes up the body. + /// @param force the world force vector, usually in Newtons (N). + /// @param point the world position of the point of application. + void ApplyForce(const b2Vec2& force, const b2Vec2& point); + + /// Apply a torque. This affects the angular velocity + /// without affecting the linear velocity of the center of mass. + /// This wakes up the body. + /// @param torque about the z-axis (out of the screen), usually in N-m. + void ApplyTorque(float32 torque); + + /// Apply an impulse at a point. This immediately modifies the velocity. + /// It also modifies the angular velocity if the point of application + /// is not at the center of mass. This wakes up the body. + /// @param impulse the world impulse vector, usually in N-seconds or kg-m/s. + /// @param point the world position of the point of application. + void ApplyImpulse(const b2Vec2& impulse, const b2Vec2& point); + + /// Get the total mass of the body. + /// @return the mass, usually in kilograms (kg). + float32 GetMass() const; + + /// Get the central rotational inertia of the body. + /// @return the rotational inertia, usually in kg-m^2. + float32 GetInertia() const; + + /// Get the world coordinates of a point given the local coordinates. + /// @param localPoint a point on the body measured relative the the body's origin. + /// @return the same point expressed in world coordinates. + b2Vec2 GetWorldPoint(const b2Vec2& localPoint) const; + + /// Get the world coordinates of a vector given the local coordinates. + /// @param localVector a vector fixed in the body. + /// @return the same vector expressed in world coordinates. + b2Vec2 GetWorldVector(const b2Vec2& localVector) const; + + /// Gets a local point relative to the body's origin given a world point. + /// @param a point in world coordinates. + /// @return the corresponding local point relative to the body's origin. + b2Vec2 GetLocalPoint(const b2Vec2& worldPoint) const; + + /// Gets a local vector given a world vector. + /// @param a vector in world coordinates. + /// @return the corresponding local vector. + b2Vec2 GetLocalVector(const b2Vec2& worldVector) const; + + /// Get the world linear velocity of a world point attached to this body. + /// @param a point in world coordinates. + /// @return the world velocity of a point. + b2Vec2 GetLinearVelocityFromWorldPoint(const b2Vec2& worldPoint) const; + + /// Get the world velocity of a local point. + /// @param a point in local coordinates. + /// @return the world velocity of a point. + b2Vec2 GetLinearVelocityFromLocalPoint(const b2Vec2& localPoint) const; + + /// Is this body treated like a bullet for continuous collision detection? + bool IsBullet() const; + + /// Should this body be treated like a bullet for continuous collision detection? + void SetBullet(bool flag); + + /// Is this body static (immovable)? + bool IsStatic() const; + + /// Is this body dynamic (movable)? + bool IsDynamic() const; + + /// Is this body frozen? + bool IsFrozen() const; + + /// Is this body sleeping (not simulating). + bool IsSleeping() const; + + /// You can disable sleeping on this body. + void AllowSleeping(bool flag); + + /// Wake up this body so it will begin simulating. + void WakeUp(); + + /// Put this body to sleep so it will stop simulating. + /// This also sets the velocity to zero. + void PutToSleep(); + + /// Get the list of all shapes attached to this body. + b2Shape* GetShapeList(); + + /// Get the list of all joints attached to this body. + b2JointEdge* GetJointList(); + + /// Get the next body in the world's body list. + b2Body* GetNext(); + + /// Get the user data pointer that was provided in the body definition. + void* GetUserData(); + + /// Set the user data. Use this to store your application specific data. + void SetUserData(void* data); + + /// Get the parent world of this body. + b2World* GetWorld(); + +private: + + friend class b2World; + friend class b2Island; + friend class b2ContactManager; + friend class b2ContactSolver; + + friend class b2DistanceJoint; + friend class b2GearJoint; + friend class b2MouseJoint; + friend class b2PrismaticJoint; + friend class b2PulleyJoint; + friend class b2RevoluteJoint; + + // m_flags + enum + { + e_frozenFlag = 0x0002, + e_islandFlag = 0x0004, + e_sleepFlag = 0x0008, + e_allowSleepFlag = 0x0010, + e_bulletFlag = 0x0020, + e_fixedRotationFlag = 0x0040, + }; + + // m_type + enum + { + e_staticType, + e_dynamicType, + e_maxTypes, + }; + + b2Body(const b2BodyDef* bd, b2World* world); + ~b2Body(); + + bool SynchronizeShapes(); + + void SynchronizeTransform(); + + // This is used to prevent connected bodies from colliding. + // It may lie, depending on the collideConnected flag. + bool IsConnected(const b2Body* other) const; + + void Advance(float32 t); + + uint16 m_flags; + int16 m_type; + + b2XForm m_xf; // the body origin transform + + b2Sweep m_sweep; // the swept motion for CCD + + b2Vec2 m_linearVelocity; + float32 m_angularVelocity; + + b2Vec2 m_force; + float32 m_torque; + + b2World* m_world; + b2Body* m_prev; + b2Body* m_next; + + b2Shape* m_shapeList; + int32 m_shapeCount; + + b2JointEdge* m_jointList; + b2ContactEdge* m_contactList; + + float32 m_mass, m_invMass; + float32 m_I, m_invI; + + float32 m_linearDamping; + float32 m_angularDamping; + + float32 m_sleepTime; + + void* m_userData; +}; + +inline const b2XForm& b2Body::GetXForm() const +{ + return m_xf; +} + +inline const b2Vec2& b2Body::GetPosition() const +{ + return m_xf.position; +} + +inline float32 b2Body::GetAngle() const +{ + return m_sweep.a; +} + +inline const b2Vec2& b2Body::GetWorldCenter() const +{ + return m_sweep.c; +} + +inline const b2Vec2& b2Body::GetLocalCenter() const +{ + return m_sweep.localCenter; +} + +inline void b2Body::SetLinearVelocity(const b2Vec2& v) +{ + m_linearVelocity = v; +} + +inline b2Vec2 b2Body::GetLinearVelocity() const +{ + return m_linearVelocity; +} + +inline void b2Body::SetAngularVelocity(float32 w) +{ + m_angularVelocity = w; +} + +inline float32 b2Body::GetAngularVelocity() const +{ + return m_angularVelocity; +} + +inline float32 b2Body::GetMass() const +{ + return m_mass; +} + +inline float32 b2Body::GetInertia() const +{ + return m_I; +} + +inline b2Vec2 b2Body::GetWorldPoint(const b2Vec2& localPoint) const +{ + return b2Mul(m_xf, localPoint); +} + +inline b2Vec2 b2Body::GetWorldVector(const b2Vec2& localVector) const +{ + return b2Mul(m_xf.R, localVector); +} + +inline b2Vec2 b2Body::GetLocalPoint(const b2Vec2& worldPoint) const +{ + return b2MulT(m_xf, worldPoint); +} + +inline b2Vec2 b2Body::GetLocalVector(const b2Vec2& worldVector) const +{ + return b2MulT(m_xf.R, worldVector); +} + +inline b2Vec2 b2Body::GetLinearVelocityFromWorldPoint(const b2Vec2& worldPoint) const +{ + return m_linearVelocity + b2Cross(m_angularVelocity, worldPoint - m_sweep.c); +} + +inline b2Vec2 b2Body::GetLinearVelocityFromLocalPoint(const b2Vec2& localPoint) const +{ + return GetLinearVelocityFromWorldPoint(GetWorldPoint(localPoint)); +} + +inline bool b2Body::IsBullet() const +{ + return (m_flags & e_bulletFlag) == e_bulletFlag; +} + +inline void b2Body::SetBullet(bool flag) +{ + if (flag) + { + m_flags |= e_bulletFlag; + } + else + { + m_flags &= ~e_bulletFlag; + } +} + +inline bool b2Body::IsStatic() const +{ + return m_type == e_staticType; +} + +inline bool b2Body::IsDynamic() const +{ + return m_type == e_dynamicType; +} + +inline bool b2Body::IsFrozen() const +{ + return (m_flags & e_frozenFlag) == e_frozenFlag; +} + +inline bool b2Body::IsSleeping() const +{ + return (m_flags & e_sleepFlag) == e_sleepFlag; +} + +inline void b2Body::AllowSleeping(bool flag) +{ + if (flag) + { + m_flags |= e_allowSleepFlag; + } + else + { + m_flags &= ~e_allowSleepFlag; + WakeUp(); + } +} + +inline void b2Body::WakeUp() +{ + m_flags &= ~e_sleepFlag; + m_sleepTime = 0.0f; +} + +inline void b2Body::PutToSleep() +{ + m_flags |= e_sleepFlag; + m_sleepTime = 0.0f; + m_linearVelocity.SetZero(); + m_angularVelocity = 0.0f; + m_force.SetZero(); + m_torque = 0.0f; +} + +inline b2Shape* b2Body::GetShapeList() +{ + return m_shapeList; +} + +inline b2JointEdge* b2Body::GetJointList() +{ + return m_jointList; +} + +inline b2Body* b2Body::GetNext() +{ + return m_next; +} + +inline void* b2Body::GetUserData() +{ + return m_userData; +} + +inline void b2Body::SetUserData(void* data) +{ + m_userData = data; +} + +inline bool b2Body::IsConnected(const b2Body* other) const +{ + for (b2JointEdge* jn = m_jointList; jn; jn = jn->next) + { + if (jn->other == other) + return jn->joint->m_collideConnected == false; + } + + return false; +} + +inline void b2Body::ApplyForce(const b2Vec2& force, const b2Vec2& point) +{ + if (IsSleeping()) + { + WakeUp(); + } + m_force += force; + m_torque += b2Cross(point - m_sweep.c, force); +} + +inline void b2Body::ApplyTorque(float32 torque) +{ + if (IsSleeping()) + { + WakeUp(); + } + m_torque += torque; +} + +inline void b2Body::ApplyImpulse(const b2Vec2& impulse, const b2Vec2& point) +{ + if (IsSleeping()) + { + WakeUp(); + } + m_linearVelocity += m_invMass * impulse; + m_angularVelocity += m_invI * b2Cross(point - m_sweep.c, impulse); +} + +inline void b2Body::SynchronizeTransform() +{ + m_xf.R.Set(m_sweep.a); + m_xf.position = m_sweep.c - b2Mul(m_xf.R, m_sweep.localCenter); +} + +inline void b2Body::Advance(float32 t) +{ + // Advance to the new safe time. + m_sweep.Advance(t); + m_sweep.c = m_sweep.c0; + m_sweep.a = m_sweep.a0; + SynchronizeTransform(); +} + +inline b2World* b2Body::GetWorld() +{ + return m_world; +} + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/b2ContactManager.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/b2ContactManager.h new file mode 100644 index 0000000..7bba1a1 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/b2ContactManager.h @@ -0,0 +1,54 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_CONTACT_MANAGER_H +#define B2_CONTACT_MANAGER_H + +#include "../Collision/b2BroadPhase.h" +#include "../Dynamics/Contacts/b2NullContact.h" + +class b2World; +class b2Contact; +struct b2TimeStep; + +// Delegate of b2World. +class b2ContactManager : public b2PairCallback +{ +public: + b2ContactManager() : m_world(NULL), m_destroyImmediate(false) {} + + // Implements PairCallback + void* PairAdded(void* proxyUserData1, void* proxyUserData2); + + // Implements PairCallback + void PairRemoved(void* proxyUserData1, void* proxyUserData2, void* pairUserData); + + void Destroy(b2Contact* c); + + void Collide(); + + b2World* m_world; + + // This lets us provide broadphase proxy pair user data for + // contacts that shouldn't exist. + b2NullContact m_nullContact; + + bool m_destroyImmediate; +}; + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/b2Island.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/b2Island.h new file mode 100644 index 0000000..eb62fd9 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/b2Island.h @@ -0,0 +1,88 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_ISLAND_H +#define B2_ISLAND_H + +#include "../Common/b2Math.h" + +class b2Contact; +class b2Body; +class b2Joint; +class b2StackAllocator; +class b2ContactListener; +struct b2ContactConstraint; +struct b2TimeStep; + +class b2Island +{ +public: + b2Island(int32 bodyCapacity, int32 contactCapacity, int32 jointCapacity, + b2StackAllocator* allocator, b2ContactListener* listener); + ~b2Island(); + + void Clear() + { + m_bodyCount = 0; + m_contactCount = 0; + m_jointCount = 0; + } + + void Solve(const b2TimeStep& step, const b2Vec2& gravity, bool correctPositions, bool allowSleep); + + void SolveTOI(const b2TimeStep& subStep); + + void Add(b2Body* body) + { + b2Assert(m_bodyCount < m_bodyCapacity); + m_bodies[m_bodyCount++] = body; + } + + void Add(b2Contact* contact) + { + b2Assert(m_contactCount < m_contactCapacity); + m_contacts[m_contactCount++] = contact; + } + + void Add(b2Joint* joint) + { + b2Assert(m_jointCount < m_jointCapacity); + m_joints[m_jointCount++] = joint; + } + + void Report(b2ContactConstraint* constraints); + + b2StackAllocator* m_allocator; + b2ContactListener* m_listener; + + b2Body** m_bodies; + b2Contact** m_contacts; + b2Joint** m_joints; + + int32 m_bodyCount; + int32 m_jointCount; + int32 m_contactCount; + + int32 m_bodyCapacity; + int32 m_contactCapacity; + int32 m_jointCapacity; + + int32 m_positionIterationCount; +}; + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/b2World.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/b2World.h new file mode 100644 index 0000000..33dc3b8 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/b2World.h @@ -0,0 +1,256 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_WORLD_H +#define B2_WORLD_H + +#include "../Common/b2Math.h" +#include "../Common/b2BlockAllocator.h" +#include "../Common/b2StackAllocator.h" +#include "b2ContactManager.h" +#include "b2WorldCallbacks.h" + +struct b2AABB; +struct b2ShapeDef; +struct b2BodyDef; +struct b2JointDef; +class b2Body; +class b2Joint; +class b2Shape; +class b2Contact; +class b2BroadPhase; + +struct b2TimeStep +{ + float32 dt; // time step + float32 inv_dt; // inverse time step (0 if dt == 0). + float32 dtRatio; // dt * inv_dt0 + int32 maxIterations; + bool warmStarting; + bool positionCorrection; +}; + +/// The world class manages all physics entities, dynamic simulation, +/// and asynchronous queries. The world also contains efficient memory +/// management facilities. +class b2World +{ +public: + /// Construct a world object. + /// @param worldAABB a bounding box that completely encompasses all your shapes. + /// @param gravity the world gravity vector. + /// @param doSleep improve performance by not simulating inactive bodies. + b2World(const b2AABB& worldAABB, const b2Vec2& gravity, bool doSleep); + + /// Destruct the world. All physics entities are destroyed and all heap memory is released. + ~b2World(); + + /// Register a destruction listener. + void SetDestructionListener(b2DestructionListener* listener); + + /// Register a broad-phase boundary listener. + void SetBoundaryListener(b2BoundaryListener* listener); + + /// Register a contact filter to provide specific control over collision. + /// Otherwise the default filter is used (b2_defaultFilter). + void SetContactFilter(b2ContactFilter* filter); + + /// Register a contact event listener + void SetContactListener(b2ContactListener* listener); + + /// Register a routine for debug drawing. The debug draw functions are called + /// inside the b2World::Step method, so make sure your renderer is ready to + /// consume draw commands when you call Step(). + void SetDebugDraw(b2DebugDraw* debugDraw); + + /// Create a rigid body given a definition. No reference to the definition + /// is retained. + /// @warning This function is locked during callbacks. + b2Body* CreateBody(const b2BodyDef* def); + + /// Destroy a rigid body given a definition. No reference to the definition + /// is retained. This function is locked during callbacks. + /// @warning This automatically deletes all associated shapes and joints. + /// @warning This function is locked during callbacks. + void DestroyBody(b2Body* body); + + /// Create a joint to constrain bodies together. No reference to the definition + /// is retained. This may cause the connected bodies to cease colliding. + /// @warning This function is locked during callbacks. + b2Joint* CreateJoint(const b2JointDef* def); + + /// Destroy a joint. This may cause the connected bodies to begin colliding. + /// @warning This function is locked during callbacks. + void DestroyJoint(b2Joint* joint); + + /// The world provides a single static ground body with no collision shapes. + /// You can use this to simplify the creation of joints and static shapes. + b2Body* GetGroundBody(); + + /// Take a time step. This performs collision detection, integration, + /// and constraint solution. + /// @param timeStep the amount of time to simulate, this should not vary. + /// @param iterations the number of iterations to be used by the constraint solver. + void Step(float32 timeStep, int32 iterations); + + /// Query the world for all shapes that potentially overlap the + /// provided AABB. You provide a shape pointer buffer of specified + /// size. The number of shapes found is returned. + /// @param aabb the query box. + /// @param shapes a user allocated shape pointer array of size maxCount (or greater). + /// @param maxCount the capacity of the shapes array. + /// @return the number of shapes found in aabb. + int32 Query(const b2AABB& aabb, b2Shape** shapes, int32 maxCount); + + /// Check if the AABB is within the broadphase limits. + bool InRange(const b2AABB& aabb) const; + + /// Get the world body list. With the returned body, use b2Body::GetNext to get + /// the next body in the world list. A NULL body indicates the end of the list. + /// @return the head of the world body list. + b2Body* GetBodyList(); + + /// Get the world joint list. With the returned joint, use b2Joint::GetNext to get + /// the next joint in the world list. A NULL joint indicates the end of the list. + /// @return the head of the world joint list. + b2Joint* GetJointList(); + + /// Re-filter a shape. This re-runs contact filtering on a shape. + void Refilter(b2Shape* shape); + + /// Enable/disable warm starting. For testing. + void SetWarmStarting(bool flag) { m_warmStarting = flag; } + + /// Enable/disable position correction. For testing. + void SetPositionCorrection(bool flag) { m_positionCorrection = flag; } + + /// Enable/disable continuous physics. For testing. + void SetContinuousPhysics(bool flag) { m_continuousPhysics = flag; } + + /// Perform validation of internal data structures. + void Validate(); + + /// Get the number of broad-phase proxies. + int32 GetProxyCount() const; + + /// Get the number of broad-phase pairs. + int32 GetPairCount() const; + + /// Get the number of bodies. + int32 GetBodyCount() const; + + /// Get the number joints. + int32 GetJointCount() const; + + /// Get the number of contacts (each may have 0 or more contact points). + int32 GetContactCount() const; + + /// Change the global gravity vector. + void SetGravity(const b2Vec2& gravity); + +private: + + friend class b2Body; + friend class b2ContactManager; + + void Solve(const b2TimeStep& step); + void SolveTOI(const b2TimeStep& step); + + void DrawJoint(b2Joint* joint); + void DrawShape(b2Shape* shape, const b2XForm& xf, const b2Color& color, bool core); + void DrawDebugData(); + + b2BlockAllocator m_blockAllocator; + b2StackAllocator m_stackAllocator; + + bool m_lock; + + b2BroadPhase* m_broadPhase; + b2ContactManager m_contactManager; + + b2Body* m_bodyList; + b2Joint* m_jointList; + + // Do not access + b2Contact* m_contactList; + + int32 m_bodyCount; + int32 m_contactCount; + int32 m_jointCount; + + b2Vec2 m_gravity; + bool m_allowSleep; + + b2Body* m_groundBody; + + b2DestructionListener* m_destructionListener; + b2BoundaryListener* m_boundaryListener; + b2ContactFilter* m_contactFilter; + b2ContactListener* m_contactListener; + b2DebugDraw* m_debugDraw; + + float32 m_inv_dt0; + + int32 m_positionIterationCount; + + // This is for debugging the solver. + bool m_positionCorrection; + + // This is for debugging the solver. + bool m_warmStarting; + + // This is for debugging the solver. + bool m_continuousPhysics; +}; + +inline b2Body* b2World::GetGroundBody() +{ + return m_groundBody; +} + +inline b2Body* b2World::GetBodyList() +{ + return m_bodyList; +} + +inline b2Joint* b2World::GetJointList() +{ + return m_jointList; +} + +inline int32 b2World::GetBodyCount() const +{ + return m_bodyCount; +} + +inline int32 b2World::GetJointCount() const +{ + return m_jointCount; +} + +inline int32 b2World::GetContactCount() const +{ + return m_contactCount; +} + +inline void b2World::SetGravity(const b2Vec2& gravity) +{ + m_gravity = gravity; +} + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/b2WorldCallbacks.h b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/b2WorldCallbacks.h new file mode 100644 index 0000000..71c9f95 --- /dev/null +++ b/build/win32-msvc2005/libs/box2d-svn/include/Source/Dynamics/b2WorldCallbacks.h @@ -0,0 +1,172 @@ +/* +* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_WORLD_CALLBACKS_H +#define B2_WORLD_CALLBACKS_H + +#include "../Common/b2Settings.h" + +struct b2Vec2; +struct b2XForm; +class b2Shape; +class b2Body; +class b2Joint; +class b2Contact; +struct b2ContactPoint; +struct b2ContactResult; + +/// Joints and shapes are destroyed when their associated +/// body is destroyed. Implement this listener so that you +/// may nullify references to these joints and shapes. +class b2DestructionListener +{ +public: + virtual ~b2DestructionListener() {} + + /// Called when any joint is about to be destroyed due + /// to the destruction of one of its attached bodies. + virtual void SayGoodbye(b2Joint* joint) = 0; + + /// Called when any shape is about to be destroyed due + /// to the destruction of its parent body. + virtual void SayGoodbye(b2Shape* shape) = 0; +}; + + +/// This is called when a body's shape passes outside of the world boundary. +class b2BoundaryListener +{ +public: + virtual ~b2BoundaryListener() {} + + /// This is called for each body that leaves the world boundary. + /// @warning you can't modify the world inside this callback. + virtual void Violation(b2Body* body) = 0; +}; + + +/// Implement this class to provide collision filtering. In other words, you can implement +/// this class if you want finer control over contact creation. +class b2ContactFilter +{ +public: + virtual ~b2ContactFilter() {} + + /// Return true if contact calculations should be performed between these two shapes. + /// @warning for performance reasons this is only called when the AABBs begin to overlap. + virtual bool ShouldCollide(b2Shape* shape1, b2Shape* shape2); +}; + +/// The default contact filter. +extern b2ContactFilter b2_defaultFilter; + +/// Implement this class to get collision results. You can use these results for +/// things like sounds and game logic. You can also get contact results by +/// traversing the contact lists after the time step. However, you might miss +/// some contacts because continuous physics leads to sub-stepping. +/// Additionally you may receive multiple callbacks for the same contact in a +/// single time step. +/// You should strive to make your callbacks efficient because there may be +/// many callbacks per time step. +/// @warning The contact separation is the last computed value. +/// @warning You cannot create/destroy Box2D entities inside these callbacks. +class b2ContactListener +{ +public: + virtual ~b2ContactListener() {} + + /// Called when a contact point is added. This includes the geometry + /// and the forces. + virtual void Add(const b2ContactPoint* point) { B2_NOT_USED(point); } + + /// Called when a contact point persists. This includes the geometry + /// and the forces. + virtual void Persist(const b2ContactPoint* point) { B2_NOT_USED(point); } + + /// Called when a contact point is removed. This includes the last + /// computed geometry and forces. + virtual void Remove(const b2ContactPoint* point) { B2_NOT_USED(point); } + + /// Called after a contact point is solved. + virtual void Result(const b2ContactResult* point) { B2_NOT_USED(point); } +}; + +/// Color for debug drawing. Each value has the range [0,1]. +struct b2Color +{ + b2Color() {} + b2Color(float32 r, float32 g, float32 b) : r(r), g(g), b(b) {} + float32 r, g, b; +}; + +/// Implement and register this class with a b2World to provide debug drawing of physics +/// entities in your game. +class b2DebugDraw +{ +public: + b2DebugDraw(); + + virtual ~b2DebugDraw() {} + + enum + { + e_shapeBit = 0x0001, ///< draw shapes + e_jointBit = 0x0002, ///< draw joint connections + e_coreShapeBit = 0x0004, ///< draw core (TOI) shapes + e_aabbBit = 0x0008, ///< draw axis aligned bounding boxes + e_obbBit = 0x0010, ///< draw oriented bounding boxes + e_pairBit = 0x0020, ///< draw broad-phase pairs + e_centerOfMassBit = 0x0040, ///< draw center of mass frame + }; + + /// Set the drawing flags. + void SetFlags(uint32 flags); + + /// Get the drawing flags. + uint32 GetFlags() const; + + /// Append flags to the current flags. + void AppendFlags(uint32 flags); + + /// Clear flags from the current flags. + void ClearFlags(uint32 flags); + + /// Draw a closed polygon provided in CCW order. + virtual void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0; + + /// Draw a solid closed polygon provided in CCW order. + virtual void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0; + + /// Draw a circle. + virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color) = 0; + + /// Draw a solid circle. + virtual void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color) = 0; + + /// Draw a line segment. + virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) = 0; + + /// Draw a transform. Choose your own length scale. + /// @param xf a transform. + virtual void DrawXForm(const b2XForm& xf) = 0; + +protected: + uint32 m_drawFlags; +}; + +#endif diff --git a/build/win32-msvc2005/libs/box2d-svn/lib/box2d.lib b/build/win32-msvc2005/libs/box2d-svn/lib/box2d.lib new file mode 100644 index 0000000..660e0c2 Binary files /dev/null and b/build/win32-msvc2005/libs/box2d-svn/lib/box2d.lib differ diff --git a/build/win32-msvc2005/libs/ogg-1.1.3/include/ogg/ogg.h b/build/win32-msvc2005/libs/ogg-1.1.3/include/ogg/ogg.h new file mode 100644 index 0000000..9082679 --- /dev/null +++ b/build/win32-msvc2005/libs/ogg-1.1.3/include/ogg/ogg.h @@ -0,0 +1,202 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: toplevel libogg include + last mod: $Id: ogg.h 7188 2004-07-20 07:26:04Z xiphmont $ + + ********************************************************************/ +#ifndef _OGG_H +#define _OGG_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +typedef struct { + long endbyte; + int endbit; + + unsigned char *buffer; + unsigned char *ptr; + long storage; +} oggpack_buffer; + +/* ogg_page is used to encapsulate the data in one Ogg bitstream page *****/ + +typedef struct { + unsigned char *header; + long header_len; + unsigned char *body; + long body_len; +} ogg_page; + +/* ogg_stream_state contains the current encode/decode state of a logical + Ogg bitstream **********************************************************/ + +typedef struct { + unsigned char *body_data; /* bytes from packet bodies */ + long body_storage; /* storage elements allocated */ + long body_fill; /* elements stored; fill mark */ + long body_returned; /* elements of fill returned */ + + + int *lacing_vals; /* The values that will go to the segment table */ + ogg_int64_t *granule_vals; /* granulepos values for headers. Not compact + this way, but it is simple coupled to the + lacing fifo */ + long lacing_storage; + long lacing_fill; + long lacing_packet; + long lacing_returned; + + unsigned char header[282]; /* working space for header encode */ + int header_fill; + + int e_o_s; /* set when we have buffered the last packet in the + logical bitstream */ + int b_o_s; /* set after we've written the initial page + of a logical bitstream */ + long serialno; + long pageno; + ogg_int64_t packetno; /* sequence number for decode; the framing + knows where there's a hole in the data, + but we need coupling so that the codec + (which is in a seperate abstraction + layer) also knows about the gap */ + ogg_int64_t granulepos; + +} ogg_stream_state; + +/* ogg_packet is used to encapsulate the data and metadata belonging + to a single raw Ogg/Vorbis packet *************************************/ + +typedef struct { + unsigned char *packet; + long bytes; + long b_o_s; + long e_o_s; + + ogg_int64_t granulepos; + + ogg_int64_t packetno; /* sequence number for decode; the framing + knows where there's a hole in the data, + but we need coupling so that the codec + (which is in a seperate abstraction + layer) also knows about the gap */ +} ogg_packet; + +typedef struct { + unsigned char *data; + int storage; + int fill; + int returned; + + int unsynced; + int headerbytes; + int bodybytes; +} ogg_sync_state; + +/* Ogg BITSTREAM PRIMITIVES: bitstream ************************/ + +extern void oggpack_writeinit(oggpack_buffer *b); +extern void oggpack_writetrunc(oggpack_buffer *b,long bits); +extern void oggpack_writealign(oggpack_buffer *b); +extern void oggpack_writecopy(oggpack_buffer *b,void *source,long bits); +extern void oggpack_reset(oggpack_buffer *b); +extern void oggpack_writeclear(oggpack_buffer *b); +extern void oggpack_readinit(oggpack_buffer *b,unsigned char *buf,int bytes); +extern void oggpack_write(oggpack_buffer *b,unsigned long value,int bits); +extern long oggpack_look(oggpack_buffer *b,int bits); +extern long oggpack_look1(oggpack_buffer *b); +extern void oggpack_adv(oggpack_buffer *b,int bits); +extern void oggpack_adv1(oggpack_buffer *b); +extern long oggpack_read(oggpack_buffer *b,int bits); +extern long oggpack_read1(oggpack_buffer *b); +extern long oggpack_bytes(oggpack_buffer *b); +extern long oggpack_bits(oggpack_buffer *b); +extern unsigned char *oggpack_get_buffer(oggpack_buffer *b); + +extern void oggpackB_writeinit(oggpack_buffer *b); +extern void oggpackB_writetrunc(oggpack_buffer *b,long bits); +extern void oggpackB_writealign(oggpack_buffer *b); +extern void oggpackB_writecopy(oggpack_buffer *b,void *source,long bits); +extern void oggpackB_reset(oggpack_buffer *b); +extern void oggpackB_writeclear(oggpack_buffer *b); +extern void oggpackB_readinit(oggpack_buffer *b,unsigned char *buf,int bytes); +extern void oggpackB_write(oggpack_buffer *b,unsigned long value,int bits); +extern long oggpackB_look(oggpack_buffer *b,int bits); +extern long oggpackB_look1(oggpack_buffer *b); +extern void oggpackB_adv(oggpack_buffer *b,int bits); +extern void oggpackB_adv1(oggpack_buffer *b); +extern long oggpackB_read(oggpack_buffer *b,int bits); +extern long oggpackB_read1(oggpack_buffer *b); +extern long oggpackB_bytes(oggpack_buffer *b); +extern long oggpackB_bits(oggpack_buffer *b); +extern unsigned char *oggpackB_get_buffer(oggpack_buffer *b); + +/* Ogg BITSTREAM PRIMITIVES: encoding **************************/ + +extern int ogg_stream_packetin(ogg_stream_state *os, ogg_packet *op); +extern int ogg_stream_pageout(ogg_stream_state *os, ogg_page *og); +extern int ogg_stream_flush(ogg_stream_state *os, ogg_page *og); + +/* Ogg BITSTREAM PRIMITIVES: decoding **************************/ + +extern int ogg_sync_init(ogg_sync_state *oy); +extern int ogg_sync_clear(ogg_sync_state *oy); +extern int ogg_sync_reset(ogg_sync_state *oy); +extern int ogg_sync_destroy(ogg_sync_state *oy); + +extern char *ogg_sync_buffer(ogg_sync_state *oy, long size); +extern int ogg_sync_wrote(ogg_sync_state *oy, long bytes); +extern long ogg_sync_pageseek(ogg_sync_state *oy,ogg_page *og); +extern int ogg_sync_pageout(ogg_sync_state *oy, ogg_page *og); +extern int ogg_stream_pagein(ogg_stream_state *os, ogg_page *og); +extern int ogg_stream_packetout(ogg_stream_state *os,ogg_packet *op); +extern int ogg_stream_packetpeek(ogg_stream_state *os,ogg_packet *op); + +/* Ogg BITSTREAM PRIMITIVES: general ***************************/ + +extern int ogg_stream_init(ogg_stream_state *os,int serialno); +extern int ogg_stream_clear(ogg_stream_state *os); +extern int ogg_stream_reset(ogg_stream_state *os); +extern int ogg_stream_reset_serialno(ogg_stream_state *os,int serialno); +extern int ogg_stream_destroy(ogg_stream_state *os); +extern int ogg_stream_eos(ogg_stream_state *os); + +extern void ogg_page_checksum_set(ogg_page *og); + +extern int ogg_page_version(ogg_page *og); +extern int ogg_page_continued(ogg_page *og); +extern int ogg_page_bos(ogg_page *og); +extern int ogg_page_eos(ogg_page *og); +extern ogg_int64_t ogg_page_granulepos(ogg_page *og); +extern int ogg_page_serialno(ogg_page *og); +extern long ogg_page_pageno(ogg_page *og); +extern int ogg_page_packets(ogg_page *og); + +extern void ogg_packet_clear(ogg_packet *op); + + +#ifdef __cplusplus +} +#endif + +#endif /* _OGG_H */ + + + + + + diff --git a/build/win32-msvc2005/libs/ogg-1.1.3/include/ogg/os_types.h b/build/win32-msvc2005/libs/ogg-1.1.3/include/ogg/os_types.h new file mode 100644 index 0000000..32dcb8b --- /dev/null +++ b/build/win32-msvc2005/libs/ogg-1.1.3/include/ogg/os_types.h @@ -0,0 +1,127 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: #ifdef jail to whip a few platforms into the UNIX ideal. + last mod: $Id: os_types.h 7524 2004-08-11 04:20:36Z conrad $ + + ********************************************************************/ +#ifndef _OS_TYPES_H +#define _OS_TYPES_H + +/* make it easy on the folks that want to compile the libs with a + different malloc than stdlib */ +#define _ogg_malloc malloc +#define _ogg_calloc calloc +#define _ogg_realloc realloc +#define _ogg_free free + +#if defined(_WIN32) + +# if defined(__CYGWIN__) +# include <_G_config.h> + typedef _G_int64_t ogg_int64_t; + typedef _G_int32_t ogg_int32_t; + typedef _G_uint32_t ogg_uint32_t; + typedef _G_int16_t ogg_int16_t; + typedef _G_uint16_t ogg_uint16_t; +# elif defined(__MINGW32__) + typedef short ogg_int16_t; + typedef unsigned short ogg_uint16_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long ogg_int64_t; + typedef unsigned long long ogg_uint64_t; +# elif defined(__MWERKS__) + typedef long long ogg_int64_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef short ogg_int16_t; + typedef unsigned short ogg_uint16_t; +# else + /* MSVC/Borland */ + typedef __int64 ogg_int64_t; + typedef __int32 ogg_int32_t; + typedef unsigned __int32 ogg_uint32_t; + typedef __int16 ogg_int16_t; + typedef unsigned __int16 ogg_uint16_t; +# endif + +#elif defined(__MACOS__) + +# include + typedef SInt16 ogg_int16_t; + typedef UInt16 ogg_uint16_t; + typedef SInt32 ogg_int32_t; + typedef UInt32 ogg_uint32_t; + typedef SInt64 ogg_int64_t; + +#elif defined(__MACOSX__) /* MacOS X Framework build */ + +# include + typedef int16_t ogg_int16_t; + typedef u_int16_t ogg_uint16_t; + typedef int32_t ogg_int32_t; + typedef u_int32_t ogg_uint32_t; + typedef int64_t ogg_int64_t; + +#elif defined(__BEOS__) + + /* Be */ +# include + typedef int16_t ogg_int16_t; + typedef u_int16_t ogg_uint16_t; + typedef int32_t ogg_int32_t; + typedef u_int32_t ogg_uint32_t; + typedef int64_t ogg_int64_t; + +#elif defined (__EMX__) + + /* OS/2 GCC */ + typedef short ogg_int16_t; + typedef unsigned short ogg_uint16_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long ogg_int64_t; + +#elif defined (DJGPP) + + /* DJGPP */ + typedef short ogg_int16_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long ogg_int64_t; + +#elif defined(R5900) + + /* PS2 EE */ + typedef long ogg_int64_t; + typedef int ogg_int32_t; + typedef unsigned ogg_uint32_t; + typedef short ogg_int16_t; + +#elif defined(__SYMBIAN32__) + + /* Symbian GCC */ + typedef signed short ogg_int16_t; + typedef unsigned short ogg_uint16_t; + typedef signed int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long int ogg_int64_t; + +#else + +# include +# include + +#endif + +#endif /* _OS_TYPES_H */ diff --git a/build/win32-msvc2005/libs/ogg-1.1.3/lib/ogg_static.lib b/build/win32-msvc2005/libs/ogg-1.1.3/lib/ogg_static.lib new file mode 100644 index 0000000..750bbc8 Binary files /dev/null and b/build/win32-msvc2005/libs/ogg-1.1.3/lib/ogg_static.lib differ diff --git a/build/win32-msvc2005/libs/openal-1.1.0/include/AL/al.h b/build/win32-msvc2005/libs/openal-1.1.0/include/AL/al.h new file mode 100644 index 0000000..43a3166 --- /dev/null +++ b/build/win32-msvc2005/libs/openal-1.1.0/include/AL/al.h @@ -0,0 +1,732 @@ +#ifndef AL_AL_H +#define AL_AL_H + + + +#if defined(__cplusplus) +extern "C" { +#endif + +#if defined(_WIN32) && !defined(_XBOX) + /* _OPENAL32LIB is deprecated */ + #if defined(AL_BUILD_LIBRARY) || defined (_OPENAL32LIB) + #define AL_API __declspec(dllexport) + #else + #define AL_API __declspec(dllimport) + #endif +#else + #define AL_API extern +#endif + +#if defined(_WIN32) + #define AL_APIENTRY __cdecl +#else + #define AL_APIENTRY +#endif + +#if TARGET_OS_MAC + #pragma export on +#endif + +/* The OPENAL, ALAPI, and ALAPIENTRY macros are deprecated, but are included for applications porting code + from AL 1.0 */ +#define OPENAL +#define ALAPI AL_API +#define ALAPIENTRY AL_APIENTRY + +#define AL_VERSION_1_0 +#define AL_VERSION_1_1 + + +/** 8-bit boolean */ +typedef char ALboolean; + +/** character */ +typedef char ALchar; + +/** signed 8-bit 2's complement integer */ +typedef char ALbyte; + +/** unsigned 8-bit integer */ +typedef unsigned char ALubyte; + +/** signed 16-bit 2's complement integer */ +typedef short ALshort; + +/** unsigned 16-bit integer */ +typedef unsigned short ALushort; + +/** signed 32-bit 2's complement integer */ +typedef int ALint; + +/** unsigned 32-bit integer */ +typedef unsigned int ALuint; + +/** non-negative 32-bit binary integer size */ +typedef int ALsizei; + +/** enumerated 32-bit value */ +typedef int ALenum; + +/** 32-bit IEEE754 floating-point */ +typedef float ALfloat; + +/** 64-bit IEEE754 floating-point */ +typedef double ALdouble; + +/** void type (for opaque pointers only) */ +typedef void ALvoid; + + +/* Enumerant values begin at column 50. No tabs. */ + +/* bad value */ +#define AL_INVALID -1 + +#define AL_NONE 0 + +/* Boolean False. */ +#define AL_FALSE 0 + +/** Boolean True. */ +#define AL_TRUE 1 + +/** Indicate Source has relative coordinates. */ +#define AL_SOURCE_RELATIVE 0x202 + + + +/** + * Directional source, inner cone angle, in degrees. + * Range: [0-360] + * Default: 360 + */ +#define AL_CONE_INNER_ANGLE 0x1001 + +/** + * Directional source, outer cone angle, in degrees. + * Range: [0-360] + * Default: 360 + */ +#define AL_CONE_OUTER_ANGLE 0x1002 + +/** + * Specify the pitch to be applied, either at source, + * or on mixer results, at listener. + * Range: [0.5-2.0] + * Default: 1.0 + */ +#define AL_PITCH 0x1003 + +/** + * Specify the current location in three dimensional space. + * OpenAL, like OpenGL, uses a right handed coordinate system, + * where in a frontal default view X (thumb) points right, + * Y points up (index finger), and Z points towards the + * viewer/camera (middle finger). + * To switch from a left handed coordinate system, flip the + * sign on the Z coordinate. + * Listener position is always in the world coordinate system. + */ +#define AL_POSITION 0x1004 + +/** Specify the current direction. */ +#define AL_DIRECTION 0x1005 + +/** Specify the current velocity in three dimensional space. */ +#define AL_VELOCITY 0x1006 + +/** + * Indicate whether source is looping. + * Type: ALboolean? + * Range: [AL_TRUE, AL_FALSE] + * Default: FALSE. + */ +#define AL_LOOPING 0x1007 + +/** + * Indicate the buffer to provide sound samples. + * Type: ALuint. + * Range: any valid Buffer id. + */ +#define AL_BUFFER 0x1009 + +/** + * Indicate the gain (volume amplification) applied. + * Type: ALfloat. + * Range: ]0.0- ] + * A value of 1.0 means un-attenuated/unchanged. + * Each division by 2 equals an attenuation of -6dB. + * Each multiplicaton with 2 equals an amplification of +6dB. + * A value of 0.0 is meaningless with respect to a logarithmic + * scale; it is interpreted as zero volume - the channel + * is effectively disabled. + */ +#define AL_GAIN 0x100A + +/* + * Indicate minimum source attenuation + * Type: ALfloat + * Range: [0.0 - 1.0] + * + * Logarthmic + */ +#define AL_MIN_GAIN 0x100D + +/** + * Indicate maximum source attenuation + * Type: ALfloat + * Range: [0.0 - 1.0] + * + * Logarthmic + */ +#define AL_MAX_GAIN 0x100E + +/** + * Indicate listener orientation. + * + * at/up + */ +#define AL_ORIENTATION 0x100F + +/** + * Specify the channel mask. (Creative) + * Type: ALuint + * Range: [0 - 255] + */ +#define AL_CHANNEL_MASK 0x3000 + + +/** + * Source state information. + */ +#define AL_SOURCE_STATE 0x1010 +#define AL_INITIAL 0x1011 +#define AL_PLAYING 0x1012 +#define AL_PAUSED 0x1013 +#define AL_STOPPED 0x1014 + +/** + * Buffer Queue params + */ +#define AL_BUFFERS_QUEUED 0x1015 +#define AL_BUFFERS_PROCESSED 0x1016 + +/** + * Source buffer position information + */ +#define AL_SEC_OFFSET 0x1024 +#define AL_SAMPLE_OFFSET 0x1025 +#define AL_BYTE_OFFSET 0x1026 + +/* + * Source type (Static, Streaming or undetermined) + * Source is Static if a Buffer has been attached using AL_BUFFER + * Source is Streaming if one or more Buffers have been attached using alSourceQueueBuffers + * Source is undetermined when it has the NULL buffer attached + */ +#define AL_SOURCE_TYPE 0x1027 +#define AL_STATIC 0x1028 +#define AL_STREAMING 0x1029 +#define AL_UNDETERMINED 0x1030 + +/** Sound samples: format specifier. */ +#define AL_FORMAT_MONO8 0x1100 +#define AL_FORMAT_MONO16 0x1101 +#define AL_FORMAT_STEREO8 0x1102 +#define AL_FORMAT_STEREO16 0x1103 + +/** + * source specific reference distance + * Type: ALfloat + * Range: 0.0 - +inf + * + * At 0.0, no distance attenuation occurs. Default is + * 1.0. + */ +#define AL_REFERENCE_DISTANCE 0x1020 + +/** + * source specific rolloff factor + * Type: ALfloat + * Range: 0.0 - +inf + * + */ +#define AL_ROLLOFF_FACTOR 0x1021 + +/** + * Directional source, outer cone gain. + * + * Default: 0.0 + * Range: [0.0 - 1.0] + * Logarithmic + */ +#define AL_CONE_OUTER_GAIN 0x1022 + +/** + * Indicate distance above which sources are not + * attenuated using the inverse clamped distance model. + * + * Default: +inf + * Type: ALfloat + * Range: 0.0 - +inf + */ +#define AL_MAX_DISTANCE 0x1023 + +/** + * Sound samples: frequency, in units of Hertz [Hz]. + * This is the number of samples per second. Half of the + * sample frequency marks the maximum significant + * frequency component. + */ +#define AL_FREQUENCY 0x2001 +#define AL_BITS 0x2002 +#define AL_CHANNELS 0x2003 +#define AL_SIZE 0x2004 + +/** + * Buffer state. + * + * Not supported for public use (yet). + */ +#define AL_UNUSED 0x2010 +#define AL_PENDING 0x2011 +#define AL_PROCESSED 0x2012 + + +/** Errors: No Error. */ +#define AL_NO_ERROR AL_FALSE + +/** + * Invalid Name paramater passed to AL call. + */ +#define AL_INVALID_NAME 0xA001 + +/** + * Invalid parameter passed to AL call. + */ +#define AL_ILLEGAL_ENUM 0xA002 +#define AL_INVALID_ENUM 0xA002 + +/** + * Invalid enum parameter value. + */ +#define AL_INVALID_VALUE 0xA003 + +/** + * Illegal call. + */ +#define AL_ILLEGAL_COMMAND 0xA004 +#define AL_INVALID_OPERATION 0xA004 + + +/** + * No mojo. + */ +#define AL_OUT_OF_MEMORY 0xA005 + + +/** Context strings: Vendor Name. */ +#define AL_VENDOR 0xB001 +#define AL_VERSION 0xB002 +#define AL_RENDERER 0xB003 +#define AL_EXTENSIONS 0xB004 + +/** Global tweakage. */ + +/** + * Doppler scale. Default 1.0 + */ +#define AL_DOPPLER_FACTOR 0xC000 + +/** + * Tweaks speed of propagation. + */ +#define AL_DOPPLER_VELOCITY 0xC001 + +/** + * Speed of Sound in units per second + */ +#define AL_SPEED_OF_SOUND 0xC003 + +/** + * Distance models + * + * used in conjunction with DistanceModel + * + * implicit: NONE, which disances distance attenuation. + */ +#define AL_DISTANCE_MODEL 0xD000 +#define AL_INVERSE_DISTANCE 0xD001 +#define AL_INVERSE_DISTANCE_CLAMPED 0xD002 +#define AL_LINEAR_DISTANCE 0xD003 +#define AL_LINEAR_DISTANCE_CLAMPED 0xD004 +#define AL_EXPONENT_DISTANCE 0xD005 +#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006 + + +#if !defined(AL_NO_PROTOTYPES) + +/* + * Renderer State management + */ +AL_API void AL_APIENTRY alEnable( ALenum capability ); + +AL_API void AL_APIENTRY alDisable( ALenum capability ); + +AL_API ALboolean AL_APIENTRY alIsEnabled( ALenum capability ); + + +/* + * State retrieval + */ +AL_API const ALchar* AL_APIENTRY alGetString( ALenum param ); + +AL_API void AL_APIENTRY alGetBooleanv( ALenum param, ALboolean* data ); + +AL_API void AL_APIENTRY alGetIntegerv( ALenum param, ALint* data ); + +AL_API void AL_APIENTRY alGetFloatv( ALenum param, ALfloat* data ); + +AL_API void AL_APIENTRY alGetDoublev( ALenum param, ALdouble* data ); + +AL_API ALboolean AL_APIENTRY alGetBoolean( ALenum param ); + +AL_API ALint AL_APIENTRY alGetInteger( ALenum param ); + +AL_API ALfloat AL_APIENTRY alGetFloat( ALenum param ); + +AL_API ALdouble AL_APIENTRY alGetDouble( ALenum param ); + + +/* + * Error support. + * Obtain the most recent error generated in the AL state machine. + */ +AL_API ALenum AL_APIENTRY alGetError( void ); + + +/* + * Extension support. + * Query for the presence of an extension, and obtain any appropriate + * function pointers and enum values. + */ +AL_API ALboolean AL_APIENTRY alIsExtensionPresent( const ALchar* extname ); + +AL_API void* AL_APIENTRY alGetProcAddress( const ALchar* fname ); + +AL_API ALenum AL_APIENTRY alGetEnumValue( const ALchar* ename ); + + +/* + * LISTENER + * Listener represents the location and orientation of the + * 'user' in 3D-space. + * + * Properties include: - + * + * Gain AL_GAIN ALfloat + * Position AL_POSITION ALfloat[3] + * Velocity AL_VELOCITY ALfloat[3] + * Orientation AL_ORIENTATION ALfloat[6] (Forward then Up vectors) +*/ + +/* + * Set Listener parameters + */ +AL_API void AL_APIENTRY alListenerf( ALenum param, ALfloat value ); + +AL_API void AL_APIENTRY alListener3f( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); + +AL_API void AL_APIENTRY alListenerfv( ALenum param, const ALfloat* values ); + +AL_API void AL_APIENTRY alListeneri( ALenum param, ALint value ); + +AL_API void AL_APIENTRY alListener3i( ALenum param, ALint value1, ALint value2, ALint value3 ); + +AL_API void AL_APIENTRY alListeneriv( ALenum param, const ALint* values ); + +/* + * Get Listener parameters + */ +AL_API void AL_APIENTRY alGetListenerf( ALenum param, ALfloat* value ); + +AL_API void AL_APIENTRY alGetListener3f( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 ); + +AL_API void AL_APIENTRY alGetListenerfv( ALenum param, ALfloat* values ); + +AL_API void AL_APIENTRY alGetListeneri( ALenum param, ALint* value ); + +AL_API void AL_APIENTRY alGetListener3i( ALenum param, ALint *value1, ALint *value2, ALint *value3 ); + +AL_API void AL_APIENTRY alGetListeneriv( ALenum param, ALint* values ); + + +/** + * SOURCE + * Sources represent individual sound objects in 3D-space. + * Sources take the PCM data provided in the specified Buffer, + * apply Source-specific modifications, and then + * submit them to be mixed according to spatial arrangement etc. + * + * Properties include: - + * + * Gain AL_GAIN ALfloat + * Min Gain AL_MIN_GAIN ALfloat + * Max Gain AL_MAX_GAIN ALfloat + * Position AL_POSITION ALfloat[3] + * Velocity AL_VELOCITY ALfloat[3] + * Direction AL_DIRECTION ALfloat[3] + * Head Relative Mode AL_SOURCE_RELATIVE ALint (AL_TRUE or AL_FALSE) + * Reference Distance AL_REFERENCE_DISTANCE ALfloat + * Max Distance AL_MAX_DISTANCE ALfloat + * RollOff Factor AL_ROLLOFF_FACTOR ALfloat + * Inner Angle AL_CONE_INNER_ANGLE ALint or ALfloat + * Outer Angle AL_CONE_OUTER_ANGLE ALint or ALfloat + * Cone Outer Gain AL_CONE_OUTER_GAIN ALint or ALfloat + * Pitch AL_PITCH ALfloat + * Looping AL_LOOPING ALint (AL_TRUE or AL_FALSE) + * MS Offset AL_MSEC_OFFSET ALint or ALfloat + * Byte Offset AL_BYTE_OFFSET ALint or ALfloat + * Sample Offset AL_SAMPLE_OFFSET ALint or ALfloat + * Attached Buffer AL_BUFFER ALint + * State (Query only) AL_SOURCE_STATE ALint + * Buffers Queued (Query only) AL_BUFFERS_QUEUED ALint + * Buffers Processed (Query only) AL_BUFFERS_PROCESSED ALint + */ + +/* Create Source objects */ +AL_API void AL_APIENTRY alGenSources( ALsizei n, ALuint* sources ); + +/* Delete Source objects */ +AL_API void AL_APIENTRY alDeleteSources( ALsizei n, const ALuint* sources ); + +/* Verify a handle is a valid Source */ +AL_API ALboolean AL_APIENTRY alIsSource( ALuint sid ); + +/* + * Set Source parameters + */ +AL_API void AL_APIENTRY alSourcef( ALuint sid, ALenum param, ALfloat value ); + +AL_API void AL_APIENTRY alSource3f( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); + +AL_API void AL_APIENTRY alSourcefv( ALuint sid, ALenum param, const ALfloat* values ); + +AL_API void AL_APIENTRY alSourcei( ALuint sid, ALenum param, ALint value ); + +AL_API void AL_APIENTRY alSource3i( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 ); + +AL_API void AL_APIENTRY alSourceiv( ALuint sid, ALenum param, const ALint* values ); + +/* + * Get Source parameters + */ +AL_API void AL_APIENTRY alGetSourcef( ALuint sid, ALenum param, ALfloat* value ); + +AL_API void AL_APIENTRY alGetSource3f( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3); + +AL_API void AL_APIENTRY alGetSourcefv( ALuint sid, ALenum param, ALfloat* values ); + +AL_API void AL_APIENTRY alGetSourcei( ALuint sid, ALenum param, ALint* value ); + +AL_API void AL_APIENTRY alGetSource3i( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3); + +AL_API void AL_APIENTRY alGetSourceiv( ALuint sid, ALenum param, ALint* values ); + + +/* + * Source vector based playback calls + */ + +/* Play, replay, or resume (if paused) a list of Sources */ +AL_API void AL_APIENTRY alSourcePlayv( ALsizei ns, const ALuint *sids ); + +/* Stop a list of Sources */ +AL_API void AL_APIENTRY alSourceStopv( ALsizei ns, const ALuint *sids ); + +/* Rewind a list of Sources */ +AL_API void AL_APIENTRY alSourceRewindv( ALsizei ns, const ALuint *sids ); + +/* Pause a list of Sources */ +AL_API void AL_APIENTRY alSourcePausev( ALsizei ns, const ALuint *sids ); + +/* + * Source based playback calls + */ + +/* Play, replay, or resume a Source */ +AL_API void AL_APIENTRY alSourcePlay( ALuint sid ); + +/* Stop a Source */ +AL_API void AL_APIENTRY alSourceStop( ALuint sid ); + +/* Rewind a Source (set playback postiton to beginning) */ +AL_API void AL_APIENTRY alSourceRewind( ALuint sid ); + +/* Pause a Source */ +AL_API void AL_APIENTRY alSourcePause( ALuint sid ); + +/* + * Source Queuing + */ +AL_API void AL_APIENTRY alSourceQueueBuffers( ALuint sid, ALsizei numEntries, const ALuint *bids ); + +AL_API void AL_APIENTRY alSourceUnqueueBuffers( ALuint sid, ALsizei numEntries, ALuint *bids ); + + +/** + * BUFFER + * Buffer objects are storage space for sample data. + * Buffers are referred to by Sources. One Buffer can be used + * by multiple Sources. + * + * Properties include: - + * + * Frequency (Query only) AL_FREQUENCY ALint + * Size (Query only) AL_SIZE ALint + * Bits (Query only) AL_BITS ALint + * Channels (Query only) AL_CHANNELS ALint + */ + +/* Create Buffer objects */ +AL_API void AL_APIENTRY alGenBuffers( ALsizei n, ALuint* buffers ); + +/* Delete Buffer objects */ +AL_API void AL_APIENTRY alDeleteBuffers( ALsizei n, const ALuint* buffers ); + +/* Verify a handle is a valid Buffer */ +AL_API ALboolean AL_APIENTRY alIsBuffer( ALuint bid ); + +/* Specify the data to be copied into a buffer */ +AL_API void AL_APIENTRY alBufferData( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq ); + +/* + * Set Buffer parameters + */ +AL_API void AL_APIENTRY alBufferf( ALuint bid, ALenum param, ALfloat value ); + +AL_API void AL_APIENTRY alBuffer3f( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); + +AL_API void AL_APIENTRY alBufferfv( ALuint bid, ALenum param, const ALfloat* values ); + +AL_API void AL_APIENTRY alBufferi( ALuint bid, ALenum param, ALint value ); + +AL_API void AL_APIENTRY alBuffer3i( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 ); + +AL_API void AL_APIENTRY alBufferiv( ALuint bid, ALenum param, const ALint* values ); + +/* + * Get Buffer parameters + */ +AL_API void AL_APIENTRY alGetBufferf( ALuint bid, ALenum param, ALfloat* value ); + +AL_API void AL_APIENTRY alGetBuffer3f( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3); + +AL_API void AL_APIENTRY alGetBufferfv( ALuint bid, ALenum param, ALfloat* values ); + +AL_API void AL_APIENTRY alGetBufferi( ALuint bid, ALenum param, ALint* value ); + +AL_API void AL_APIENTRY alGetBuffer3i( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3); + +AL_API void AL_APIENTRY alGetBufferiv( ALuint bid, ALenum param, ALint* values ); + + +/* + * Global Parameters + */ +AL_API void AL_APIENTRY alDopplerFactor( ALfloat value ); + +AL_API void AL_APIENTRY alDopplerVelocity( ALfloat value ); + +AL_API void AL_APIENTRY alSpeedOfSound( ALfloat value ); + +AL_API void AL_APIENTRY alDistanceModel( ALenum distanceModel ); + +#else /* AL_NO_PROTOTYPES */ + +typedef void (AL_APIENTRY *LPALENABLE)( ALenum capability ); +typedef void (AL_APIENTRY *LPALDISABLE)( ALenum capability ); +typedef ALboolean (AL_APIENTRY *LPALISENABLED)( ALenum capability ); +typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)( ALenum param ); +typedef void (AL_APIENTRY *LPALGETBOOLEANV)( ALenum param, ALboolean* data ); +typedef void (AL_APIENTRY *LPALGETINTEGERV)( ALenum param, ALint* data ); +typedef void (AL_APIENTRY *LPALGETFLOATV)( ALenum param, ALfloat* data ); +typedef void (AL_APIENTRY *LPALGETDOUBLEV)( ALenum param, ALdouble* data ); +typedef ALboolean (AL_APIENTRY *LPALGETBOOLEAN)( ALenum param ); +typedef ALint (AL_APIENTRY *LPALGETINTEGER)( ALenum param ); +typedef ALfloat (AL_APIENTRY *LPALGETFLOAT)( ALenum param ); +typedef ALdouble (AL_APIENTRY *LPALGETDOUBLE)( ALenum param ); +typedef ALenum (AL_APIENTRY *LPALGETERROR)( void ); +typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar* extname ); +typedef void* (AL_APIENTRY *LPALGETPROCADDRESS)( const ALchar* fname ); +typedef ALenum (AL_APIENTRY *LPALGETENUMVALUE)( const ALchar* ename ); +typedef void (AL_APIENTRY *LPALLISTENERF)( ALenum param, ALfloat value ); +typedef void (AL_APIENTRY *LPALLISTENER3F)( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); +typedef void (AL_APIENTRY *LPALLISTENERFV)( ALenum param, const ALfloat* values ); +typedef void (AL_APIENTRY *LPALLISTENERI)( ALenum param, ALint value ); +typedef void (AL_APIENTRY *LPALLISTENER3I)( ALenum param, ALint value1, ALint value2, ALint value3 ); +typedef void (AL_APIENTRY *LPALLISTENERIV)( ALenum param, const ALint* values ); +typedef void (AL_APIENTRY *LPALGETLISTENERF)( ALenum param, ALfloat* value ); +typedef void (AL_APIENTRY *LPALGETLISTENER3F)( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 ); +typedef void (AL_APIENTRY *LPALGETLISTENERFV)( ALenum param, ALfloat* values ); +typedef void (AL_APIENTRY *LPALGETLISTENERI)( ALenum param, ALint* value ); +typedef void (AL_APIENTRY *LPALGETLISTENER3I)( ALenum param, ALint *value1, ALint *value2, ALint *value3 ); +typedef void (AL_APIENTRY *LPALGETLISTENERIV)( ALenum param, ALint* values ); +typedef void (AL_APIENTRY *LPALGENSOURCES)( ALsizei n, ALuint* sources ); +typedef void (AL_APIENTRY *LPALDELETESOURCES)( ALsizei n, const ALuint* sources ); +typedef ALboolean (AL_APIENTRY *LPALISSOURCE)( ALuint sid ); +typedef void (AL_APIENTRY *LPALSOURCEF)( ALuint sid, ALenum param, ALfloat value); +typedef void (AL_APIENTRY *LPALSOURCE3F)( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); +typedef void (AL_APIENTRY *LPALSOURCEFV)( ALuint sid, ALenum param, const ALfloat* values ); +typedef void (AL_APIENTRY *LPALSOURCEI)( ALuint sid, ALenum param, ALint value); +typedef void (AL_APIENTRY *LPALSOURCE3I)( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 ); +typedef void (AL_APIENTRY *LPALSOURCEIV)( ALuint sid, ALenum param, const ALint* values ); +typedef void (AL_APIENTRY *LPALGETSOURCEF)( ALuint sid, ALenum param, ALfloat* value ); +typedef void (AL_APIENTRY *LPALGETSOURCE3F)( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3); +typedef void (AL_APIENTRY *LPALGETSOURCEFV)( ALuint sid, ALenum param, ALfloat* values ); +typedef void (AL_APIENTRY *LPALGETSOURCEI)( ALuint sid, ALenum param, ALint* value ); +typedef void (AL_APIENTRY *LPALGETSOURCE3I)( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3); +typedef void (AL_APIENTRY *LPALGETSOURCEIV)( ALuint sid, ALenum param, ALint* values ); +typedef void (AL_APIENTRY *LPALSOURCEPLAYV)( ALsizei ns, const ALuint *sids ); +typedef void (AL_APIENTRY *LPALSOURCESTOPV)( ALsizei ns, const ALuint *sids ); +typedef void (AL_APIENTRY *LPALSOURCEREWINDV)( ALsizei ns, const ALuint *sids ); +typedef void (AL_APIENTRY *LPALSOURCEPAUSEV)( ALsizei ns, const ALuint *sids ); +typedef void (AL_APIENTRY *LPALSOURCEPLAY)( ALuint sid ); +typedef void (AL_APIENTRY *LPALSOURCESTOP)( ALuint sid ); +typedef void (AL_APIENTRY *LPALSOURCEREWIND)( ALuint sid ); +typedef void (AL_APIENTRY *LPALSOURCEPAUSE)( ALuint sid ); +typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, const ALuint *bids ); +typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, ALuint *bids ); +typedef void (AL_APIENTRY *LPALGENBUFFERS)( ALsizei n, ALuint* buffers ); +typedef void (AL_APIENTRY *LPALDELETEBUFFERS)( ALsizei n, const ALuint* buffers ); +typedef ALboolean (AL_APIENTRY *LPALISBUFFER)( ALuint bid ); +typedef void (AL_APIENTRY *LPALBUFFERDATA)( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq ); +typedef void (AL_APIENTRY *LPALBUFFERF)( ALuint bid, ALenum param, ALfloat value); +typedef void (AL_APIENTRY *LPALBUFFER3F)( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); +typedef void (AL_APIENTRY *LPALBUFFERFV)( ALuint bid, ALenum param, const ALfloat* values ); +typedef void (AL_APIENTRY *LPALBUFFERI)( ALuint bid, ALenum param, ALint value); +typedef void (AL_APIENTRY *LPALBUFFER3I)( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 ); +typedef void (AL_APIENTRY *LPALBUFFERIV)( ALuint bid, ALenum param, const ALint* values ); +typedef void (AL_APIENTRY *LPALGETBUFFERF)( ALuint bid, ALenum param, ALfloat* value ); +typedef void (AL_APIENTRY *LPALGETBUFFER3F)( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3); +typedef void (AL_APIENTRY *LPALGETBUFFERFV)( ALuint bid, ALenum param, ALfloat* values ); +typedef void (AL_APIENTRY *LPALGETBUFFERI)( ALuint bid, ALenum param, ALint* value ); +typedef void (AL_APIENTRY *LPALGETBUFFER3I)( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3); +typedef void (AL_APIENTRY *LPALGETBUFFERIV)( ALuint bid, ALenum param, ALint* values ); +typedef void (AL_APIENTRY *LPALDOPPLERFACTOR)( ALfloat value ); +typedef void (AL_APIENTRY *LPALDOPPLERVELOCITY)( ALfloat value ); +typedef void (AL_APIENTRY *LPALSPEEDOFSOUND)( ALfloat value ); +typedef void (AL_APIENTRY *LPALDISTANCEMODEL)( ALenum distanceModel ); + +#endif /* AL_NO_PROTOTYPES */ + +#if TARGET_OS_MAC + #pragma export off +#endif + +#if defined(__cplusplus) +} /* extern "C" */ +#endif + +#endif /* AL_AL_H */ diff --git a/build/win32-msvc2005/libs/openal-1.1.0/include/AL/alc.h b/build/win32-msvc2005/libs/openal-1.1.0/include/AL/alc.h new file mode 100644 index 0000000..befdf5f --- /dev/null +++ b/build/win32-msvc2005/libs/openal-1.1.0/include/AL/alc.h @@ -0,0 +1,281 @@ +#ifndef AL_ALC_H +#define AL_ALC_H + +#if defined(__cplusplus) +extern "C" { +#endif + +#if defined(_WIN32) && !defined(_XBOX) + /* _OPENAL32LIB is deprecated */ + #if defined(AL_BUILD_LIBRARY) || defined (_OPENAL32LIB) + #define ALC_API __declspec(dllexport) + #else + #define ALC_API __declspec(dllimport) + #endif +#else + #if defined(AL_BUILD_LIBRARY) && defined(HAVE_GCC_VISIBILITY) + #define ALC_API __attribute__((visibility("default"))) + #else + #define ALC_API extern + #endif +#endif + +#if defined(_WIN32) + #define ALC_APIENTRY __cdecl +#else + #define ALC_APIENTRY +#endif + +#if defined(TARGET_OS_MAC) && TARGET_OS_MAC + #pragma export on +#endif + +/* + * The ALCAPI, ALCAPIENTRY, and ALC_INVALID macros are deprecated, but are + * included for applications porting code from AL 1.0 + */ +#define ALCAPI ALC_API +#define ALCAPIENTRY ALC_APIENTRY +#define ALC_INVALID 0 + + +#define ALC_VERSION_0_1 1 + +typedef struct ALCdevice_struct ALCdevice; +typedef struct ALCcontext_struct ALCcontext; + + +/** 8-bit boolean */ +typedef char ALCboolean; + +/** character */ +typedef char ALCchar; + +/** signed 8-bit 2's complement integer */ +typedef char ALCbyte; + +/** unsigned 8-bit integer */ +typedef unsigned char ALCubyte; + +/** signed 16-bit 2's complement integer */ +typedef short ALCshort; + +/** unsigned 16-bit integer */ +typedef unsigned short ALCushort; + +/** signed 32-bit 2's complement integer */ +typedef int ALCint; + +/** unsigned 32-bit integer */ +typedef unsigned int ALCuint; + +/** non-negative 32-bit binary integer size */ +typedef int ALCsizei; + +/** enumerated 32-bit value */ +typedef int ALCenum; + +/** 32-bit IEEE754 floating-point */ +typedef float ALCfloat; + +/** 64-bit IEEE754 floating-point */ +typedef double ALCdouble; + +/** void type (for opaque pointers only) */ +typedef void ALCvoid; + + +/* Enumerant values begin at column 50. No tabs. */ + +/* Boolean False. */ +#define ALC_FALSE 0 + +/* Boolean True. */ +#define ALC_TRUE 1 + +/** + * followed by Hz + */ +#define ALC_FREQUENCY 0x1007 + +/** + * followed by Hz + */ +#define ALC_REFRESH 0x1008 + +/** + * followed by AL_TRUE, AL_FALSE + */ +#define ALC_SYNC 0x1009 + +/** + * followed by Num of requested Mono (3D) Sources + */ +#define ALC_MONO_SOURCES 0x1010 + +/** + * followed by Num of requested Stereo Sources + */ +#define ALC_STEREO_SOURCES 0x1011 + +/** + * errors + */ + +/** + * No error + */ +#define ALC_NO_ERROR ALC_FALSE + +/** + * No device + */ +#define ALC_INVALID_DEVICE 0xA001 + +/** + * invalid context ID + */ +#define ALC_INVALID_CONTEXT 0xA002 + +/** + * bad enum + */ +#define ALC_INVALID_ENUM 0xA003 + +/** + * bad value + */ +#define ALC_INVALID_VALUE 0xA004 + +/** + * Out of memory. + */ +#define ALC_OUT_OF_MEMORY 0xA005 + + +/** + * The Specifier string for default device + */ +#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004 +#define ALC_DEVICE_SPECIFIER 0x1005 +#define ALC_EXTENSIONS 0x1006 + +#define ALC_MAJOR_VERSION 0x1000 +#define ALC_MINOR_VERSION 0x1001 + +#define ALC_ATTRIBUTES_SIZE 0x1002 +#define ALC_ALL_ATTRIBUTES 0x1003 + +/** + * ALC_ENUMERATE_ALL_EXT enums + */ +#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012 +#define ALC_ALL_DEVICES_SPECIFIER 0x1013 + +/** + * Capture extension + */ +#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310 +#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER 0x311 +#define ALC_CAPTURE_SAMPLES 0x312 + + +/* + * Context Management + */ +ALC_API ALCcontext * ALC_APIENTRY alcCreateContext( ALCdevice *device, const ALCint* attrlist ); + +ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent( ALCcontext *context ); + +ALC_API void ALC_APIENTRY alcProcessContext( ALCcontext *context ); + +ALC_API void ALC_APIENTRY alcSuspendContext( ALCcontext *context ); + +ALC_API void ALC_APIENTRY alcDestroyContext( ALCcontext *context ); + +ALC_API ALCcontext * ALC_APIENTRY alcGetCurrentContext( void ); + +ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice( ALCcontext *context ); + + +/* + * Device Management + */ +ALC_API ALCdevice * ALC_APIENTRY alcOpenDevice( const ALCchar *devicename ); + +ALC_API ALCboolean ALC_APIENTRY alcCloseDevice( ALCdevice *device ); + + +/* + * Error support. + * Obtain the most recent Context error + */ +ALC_API ALCenum ALC_APIENTRY alcGetError( ALCdevice *device ); + + +/* + * Extension support. + * Query for the presence of an extension, and obtain any appropriate + * function pointers and enum values. + */ +ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent( ALCdevice *device, const ALCchar *extname ); + +ALC_API void * ALC_APIENTRY alcGetProcAddress( ALCdevice *device, const ALCchar *funcname ); + +ALC_API ALCenum ALC_APIENTRY alcGetEnumValue( ALCdevice *device, const ALCchar *enumname ); + + +/* + * Query functions + */ +ALC_API const ALCchar * ALC_APIENTRY alcGetString( ALCdevice *device, ALCenum param ); + +ALC_API void ALC_APIENTRY alcGetIntegerv( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *data ); + + +/* + * Capture functions + */ +ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize ); + +ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice( ALCdevice *device ); + +ALC_API void ALC_APIENTRY alcCaptureStart( ALCdevice *device ); + +ALC_API void ALC_APIENTRY alcCaptureStop( ALCdevice *device ); + +ALC_API void ALC_APIENTRY alcCaptureSamples( ALCdevice *device, ALCvoid *buffer, ALCsizei samples ); + +/* + * Pointer-to-function types, useful for dynamically getting ALC entry points. + */ +typedef ALCcontext * (ALC_APIENTRY *LPALCCREATECONTEXT) (ALCdevice *device, const ALCint *attrlist); +typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)( ALCcontext *context ); +typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)( ALCcontext *context ); +typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)( ALCcontext *context ); +typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)( ALCcontext *context ); +typedef ALCcontext * (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)( void ); +typedef ALCdevice * (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)( ALCcontext *context ); +typedef ALCdevice * (ALC_APIENTRY *LPALCOPENDEVICE)( const ALCchar *devicename ); +typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)( ALCdevice *device ); +typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)( ALCdevice *device ); +typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)( ALCdevice *device, const ALCchar *extname ); +typedef void * (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname ); +typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname ); +typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)( ALCdevice *device, ALCenum param ); +typedef void (ALC_APIENTRY *LPALCGETINTEGERV)( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *dest ); +typedef ALCdevice * (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize ); +typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)( ALCdevice *device ); +typedef void (ALC_APIENTRY *LPALCCAPTURESTART)( ALCdevice *device ); +typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)( ALCdevice *device ); +typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)( ALCdevice *device, ALCvoid *buffer, ALCsizei samples ); + +#if defined(TARGET_OS_MAC) && TARGET_OS_MAC + #pragma export off +#endif + +#if defined(__cplusplus) +} +#endif + +#endif /* AL_ALC_H */ diff --git a/build/win32-msvc2005/libs/openal-1.1.0/lib/openal32.lib b/build/win32-msvc2005/libs/openal-1.1.0/lib/openal32.lib new file mode 100644 index 0000000..d635de9 Binary files /dev/null and b/build/win32-msvc2005/libs/openal-1.1.0/lib/openal32.lib differ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL.h new file mode 100644 index 0000000..60ac26c --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL.h @@ -0,0 +1,94 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Main include header for the SDL library */ + +#ifndef _SDL_H +#define _SDL_H + +#include "SDL_main.h" +#include "SDL_stdinc.h" +#include "SDL_audio.h" +#include "SDL_cdrom.h" +#include "SDL_cpuinfo.h" +#include "SDL_endian.h" +#include "SDL_error.h" +#include "SDL_events.h" +#include "SDL_loadso.h" +#include "SDL_mutex.h" +#include "SDL_rwops.h" +#include "SDL_thread.h" +#include "SDL_timer.h" +#include "SDL_video.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/* These are the flags which may be passed to SDL_Init() -- you should + specify the subsystems which you will be using in your application. +*/ +#define SDL_INIT_TIMER 0x00000001 +#define SDL_INIT_AUDIO 0x00000010 +#define SDL_INIT_VIDEO 0x00000020 +#define SDL_INIT_CDROM 0x00000100 +#define SDL_INIT_JOYSTICK 0x00000200 +#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ +#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ +#define SDL_INIT_EVERYTHING 0x0000FFFF + +/* This function loads the SDL dynamically linked library and initializes + * the subsystems specified by 'flags' (and those satisfying dependencies) + * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup + * signal handlers for some commonly ignored fatal signals (like SIGSEGV) + */ +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); + +/* This function initializes specific SDL subsystems */ +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); + +/* This function cleans up specific SDL subsystems */ +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); + +/* This function returns mask of the specified subsystems which have + been initialized. + If 'flags' is 0, it returns a mask of all initialized subsystems. +*/ +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); + +/* This function cleans up all initialized subsystems and unloads the + * dynamically linked library. You should call it upon all exit conditions. + */ +extern DECLSPEC void SDLCALL SDL_Quit(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_H */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_active.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_active.h new file mode 100644 index 0000000..2cf474c --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_active.h @@ -0,0 +1,58 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL application focus event handling */ + +#ifndef _SDL_active_h +#define _SDL_active_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The available application states */ +#define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */ +#define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */ +#define SDL_APPACTIVE 0x04 /* The application is active */ + +/* Function prototypes */ +/* + * This function returns the current state of the application, which is a + * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and + * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to + * see your application, otherwise it has been iconified or disabled. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_active_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_audio.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_audio.h new file mode 100644 index 0000000..68ec475 --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_audio.h @@ -0,0 +1,253 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Access to the raw audio mixing buffer for the SDL library */ + +#ifndef _SDL_audio_h +#define _SDL_audio_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_endian.h" +#include "SDL_mutex.h" +#include "SDL_thread.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The calculated values in this structure are calculated by SDL_OpenAudio() */ +typedef struct SDL_AudioSpec { + int freq; /* DSP frequency -- samples per second */ + Uint16 format; /* Audio data format */ + Uint8 channels; /* Number of channels: 1 mono, 2 stereo */ + Uint8 silence; /* Audio buffer silence value (calculated) */ + Uint16 samples; /* Audio buffer size in samples (power of 2) */ + Uint16 padding; /* Necessary for some compile environments */ + Uint32 size; /* Audio buffer size in bytes (calculated) */ + /* This function is called when the audio device needs more data. + 'stream' is a pointer to the audio data buffer + 'len' is the length of that buffer in bytes. + Once the callback returns, the buffer will no longer be valid. + Stereo samples are stored in a LRLRLR ordering. + */ + void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len); + void *userdata; +} SDL_AudioSpec; + +/* Audio format flags (defaults to LSB byte order) */ +#define AUDIO_U8 0x0008 /* Unsigned 8-bit samples */ +#define AUDIO_S8 0x8008 /* Signed 8-bit samples */ +#define AUDIO_U16LSB 0x0010 /* Unsigned 16-bit samples */ +#define AUDIO_S16LSB 0x8010 /* Signed 16-bit samples */ +#define AUDIO_U16MSB 0x1010 /* As above, but big-endian byte order */ +#define AUDIO_S16MSB 0x9010 /* As above, but big-endian byte order */ +#define AUDIO_U16 AUDIO_U16LSB +#define AUDIO_S16 AUDIO_S16LSB + +/* Native audio byte ordering */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define AUDIO_U16SYS AUDIO_U16LSB +#define AUDIO_S16SYS AUDIO_S16LSB +#else +#define AUDIO_U16SYS AUDIO_U16MSB +#define AUDIO_S16SYS AUDIO_S16MSB +#endif + + +/* A structure to hold a set of audio conversion filters and buffers */ +typedef struct SDL_AudioCVT { + int needed; /* Set to 1 if conversion possible */ + Uint16 src_format; /* Source audio format */ + Uint16 dst_format; /* Target audio format */ + double rate_incr; /* Rate conversion increment */ + Uint8 *buf; /* Buffer to hold entire audio data */ + int len; /* Length of original audio buffer */ + int len_cvt; /* Length of converted audio buffer */ + int len_mult; /* buffer must be len*len_mult big */ + double len_ratio; /* Given len, final size is len*len_ratio */ + void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); + int filter_index; /* Current audio conversion function */ +} SDL_AudioCVT; + + +/* Function prototypes */ + +/* These functions are used internally, and should not be used unless you + * have a specific need to specify the audio driver you want to use. + * You should normally use SDL_Init() or SDL_InitSubSystem(). + */ +extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); +extern DECLSPEC void SDLCALL SDL_AudioQuit(void); + +/* This function fills the given character buffer with the name of the + * current audio driver, and returns a pointer to it if the audio driver has + * been initialized. It returns NULL if no driver has been initialized. + */ +extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); + +/* + * This function opens the audio device with the desired parameters, and + * returns 0 if successful, placing the actual hardware parameters in the + * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio + * data passed to the callback function will be guaranteed to be in the + * requested format, and will be automatically converted to the hardware + * audio format if necessary. This function returns -1 if it failed + * to open the audio device, or couldn't set up the audio thread. + * + * When filling in the desired audio spec structure, + * 'desired->freq' should be the desired audio frequency in samples-per-second. + * 'desired->format' should be the desired audio format. + * 'desired->samples' is the desired size of the audio buffer, in samples. + * This number should be a power of two, and may be adjusted by the audio + * driver to a value more suitable for the hardware. Good values seem to + * range between 512 and 8096 inclusive, depending on the application and + * CPU speed. Smaller values yield faster response time, but can lead + * to underflow if the application is doing heavy processing and cannot + * fill the audio buffer in time. A stereo sample consists of both right + * and left channels in LR ordering. + * Note that the number of samples is directly related to time by the + * following formula: ms = (samples*1000)/freq + * 'desired->size' is the size in bytes of the audio buffer, and is + * calculated by SDL_OpenAudio(). + * 'desired->silence' is the value used to set the buffer to silence, + * and is calculated by SDL_OpenAudio(). + * 'desired->callback' should be set to a function that will be called + * when the audio device is ready for more data. It is passed a pointer + * to the audio buffer, and the length in bytes of the audio buffer. + * This function usually runs in a separate thread, and so you should + * protect data structures that it accesses by calling SDL_LockAudio() + * and SDL_UnlockAudio() in your code. + * 'desired->userdata' is passed as the first parameter to your callback + * function. + * + * The audio device starts out playing silence when it's opened, and should + * be enabled for playing by calling SDL_PauseAudio(0) when you are ready + * for your audio callback function to be called. Since the audio driver + * may modify the requested size of the audio buffer, you should allocate + * any local mixing buffers after you open the audio device. + */ +extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained); + +/* + * Get the current audio state: + */ +typedef enum { + SDL_AUDIO_STOPPED = 0, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED +} SDL_audiostatus; +extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void); + +/* + * This function pauses and unpauses the audio callback processing. + * It should be called with a parameter of 0 after opening the audio + * device to start playing sound. This is so you can safely initialize + * data for your callback function after opening the audio device. + * Silence will be written to the audio device during the pause. + */ +extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); + +/* + * This function loads a WAVE from the data source, automatically freeing + * that source if 'freesrc' is non-zero. For example, to load a WAVE file, + * you could do: + * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); + * + * If this function succeeds, it returns the given SDL_AudioSpec, + * filled with the audio data format of the wave data, and sets + * 'audio_buf' to a malloc()'d buffer containing the audio data, + * and sets 'audio_len' to the length of that audio buffer, in bytes. + * You need to free the audio buffer with SDL_FreeWAV() when you are + * done with it. + * + * This function returns NULL and sets the SDL error message if the + * wave file cannot be opened, uses an unknown data format, or is + * corrupt. Currently raw and MS-ADPCM WAVE files are supported. + */ +extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/* Compatibility convenience function -- loads a WAV from a file */ +#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ + SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) + +/* + * This function frees data previously allocated with SDL_LoadWAV_RW() + */ +extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf); + +/* + * This function takes a source format and rate and a destination format + * and rate, and initializes the 'cvt' structure with information needed + * by SDL_ConvertAudio() to convert a buffer of audio data from one format + * to the other. + * This function returns 0, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt, + Uint16 src_format, Uint8 src_channels, int src_rate, + Uint16 dst_format, Uint8 dst_channels, int dst_rate); + +/* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(), + * created an audio buffer cvt->buf, and filled it with cvt->len bytes of + * audio data in the source format, this function will convert it in-place + * to the desired format. + * The data conversion may expand the size of the audio data, so the buffer + * cvt->buf should be allocated after the cvt structure is initialized by + * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. + */ +extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt); + +/* + * This takes two audio buffers of the playing audio format and mixes + * them, performing addition, volume adjustment, and overflow clipping. + * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME + * for full audio volume. Note this does not change hardware volume. + * This is provided for convenience -- you can mix your own audio data. + */ +#define SDL_MIX_MAXVOLUME 128 +extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume); + +/* + * The lock manipulated by these functions protects the callback function. + * During a LockAudio/UnlockAudio pair, you can be guaranteed that the + * callback function is not running. Do not call these from the callback + * function or you will cause deadlock. + */ +extern DECLSPEC void SDLCALL SDL_LockAudio(void); +extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); + +/* + * This function shuts down audio processing and closes the audio device. + */ +extern DECLSPEC void SDLCALL SDL_CloseAudio(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_audio_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_byteorder.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_byteorder.h new file mode 100644 index 0000000..3871cfe --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_byteorder.h @@ -0,0 +1,24 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* DEPRECATED */ +#include "SDL_endian.h" diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_cdrom.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_cdrom.h new file mode 100644 index 0000000..5f8f0c6 --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_cdrom.h @@ -0,0 +1,171 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This is the CD-audio control API for Simple DirectMedia Layer */ + +#ifndef _SDL_cdrom_h +#define _SDL_cdrom_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* In order to use these functions, SDL_Init() must have been called + with the SDL_INIT_CDROM flag. This causes SDL to scan the system + for CD-ROM drives, and load appropriate drivers. +*/ + +/* The maximum number of CD-ROM tracks on a disk */ +#define SDL_MAX_TRACKS 99 + +/* The types of CD-ROM track possible */ +#define SDL_AUDIO_TRACK 0x00 +#define SDL_DATA_TRACK 0x04 + +/* The possible states which a CD-ROM drive can be in. */ +typedef enum { + CD_TRAYEMPTY, + CD_STOPPED, + CD_PLAYING, + CD_PAUSED, + CD_ERROR = -1 +} CDstatus; + +/* Given a status, returns true if there's a disk in the drive */ +#define CD_INDRIVE(status) ((int)(status) > 0) + +typedef struct SDL_CDtrack { + Uint8 id; /* Track number */ + Uint8 type; /* Data or audio track */ + Uint16 unused; + Uint32 length; /* Length, in frames, of this track */ + Uint32 offset; /* Offset, in frames, from start of disk */ +} SDL_CDtrack; + +/* This structure is only current as of the last call to SDL_CDStatus() */ +typedef struct SDL_CD { + int id; /* Private drive identifier */ + CDstatus status; /* Current drive status */ + + /* The rest of this structure is only valid if there's a CD in drive */ + int numtracks; /* Number of tracks on disk */ + int cur_track; /* Current track position */ + int cur_frame; /* Current frame offset within current track */ + SDL_CDtrack track[SDL_MAX_TRACKS+1]; +} SDL_CD; + +/* Conversion functions from frames to Minute/Second/Frames and vice versa */ +#define CD_FPS 75 +#define FRAMES_TO_MSF(f, M,S,F) { \ + int value = f; \ + *(F) = value%CD_FPS; \ + value /= CD_FPS; \ + *(S) = value%60; \ + value /= 60; \ + *(M) = value; \ +} +#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F)) + +/* CD-audio API functions: */ + +/* Returns the number of CD-ROM drives on the system, or -1 if + SDL_Init() has not been called with the SDL_INIT_CDROM flag. + */ +extern DECLSPEC int SDLCALL SDL_CDNumDrives(void); + +/* Returns a human-readable, system-dependent identifier for the CD-ROM. + Example: + "/dev/cdrom" + "E:" + "/dev/disk/ide/1/master" +*/ +extern DECLSPEC const char * SDLCALL SDL_CDName(int drive); + +/* Opens a CD-ROM drive for access. It returns a drive handle on success, + or NULL if the drive was invalid or busy. This newly opened CD-ROM + becomes the default CD used when other CD functions are passed a NULL + CD-ROM handle. + Drives are numbered starting with 0. Drive 0 is the system default CD-ROM. +*/ +extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive); + +/* This function returns the current status of the given drive. + If the drive has a CD in it, the table of contents of the CD and current + play position of the CD will be stored in the SDL_CD structure. +*/ +extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom); + +/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks' + tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play + until the end of the CD. This function will skip data tracks. + This function should only be called after calling SDL_CDStatus() to + get track information about the CD. + For example: + // Play entire CD: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) + SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); + // Play last track: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) { + SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0); + } + // Play first and second track and 10 seconds of third track: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) + SDL_CDPlayTracks(cdrom, 0, 0, 2, 10); + + This function returns 0, or -1 if there was an error. +*/ +extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom, + int start_track, int start_frame, int ntracks, int nframes); + +/* Play the given CD starting at 'start' frame for 'length' frames. + It returns 0, or -1 if there was an error. +*/ +extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length); + +/* Pause play -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom); + +/* Resume play -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom); + +/* Stop play -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom); + +/* Eject CD-ROM -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom); + +/* Closes the handle for the CD-ROM drive */ +extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_config.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_config.h new file mode 100644 index 0000000..c82f42a --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_config.h @@ -0,0 +1,45 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +#include "SDL_platform.h" + +/* Add any platform that doesn't build using the configure system */ +#if defined(__DREAMCAST__) +#include "SDL_config_dreamcast.h" +#elif defined(__MACOS__) +#include "SDL_config_macos.h" +#elif defined(__MACOSX__) +#include "SDL_config_macosx.h" +#elif defined(__SYMBIAN32__) +#include "SDL_config_symbian.h" /* must be before win32! */ +#elif defined(__WIN32__) +#include "SDL_config_win32.h" +#elif defined(__OS2__) +#include "SDL_config_os2.h" +#else +#include "SDL_config_minimal.h" +#endif /* platform config */ + +#endif /* _SDL_config_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_config_win32.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_config_win32.h new file mode 100644 index 0000000..cfb44d2 --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_config_win32.h @@ -0,0 +1,180 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_win32_h +#define _SDL_config_win32_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if defined(__GNUC__) || defined(__DMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#define SDL_HAS_64BIT_TYPE 1 + +/* Enabled for SDL 1.2 (binary compatibility) */ +#define HAVE_LIBC 1 +#ifdef HAVE_LIBC +/* Useful headers */ +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#ifndef _WIN32_WCE +#define HAVE_SIGNAL_H 1 +#endif + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_SSCANF 1 +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif + +/* Enable various audio drivers */ +#ifndef _WIN32_WCE +#define SDL_AUDIO_DRIVER_DSOUND 1 +#endif +#define SDL_AUDIO_DRIVER_WAVEOUT 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#ifdef _WIN32_WCE +#define SDL_CDROM_DISABLED 1 +#else +#define SDL_CDROM_WIN32 1 +#endif + +/* Enable various input drivers */ +#ifdef _WIN32_WCE +#define SDL_JOYSTICK_DISABLED 1 +#else +#define SDL_JOYSTICK_WINMM 1 +#endif + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WIN32 1 + +/* Enable various threading systems */ +#define SDL_THREAD_WIN32 1 + +/* Enable various timer systems */ +#ifdef _WIN32_WCE +#define SDL_TIMER_WINCE 1 +#else +#define SDL_TIMER_WIN32 1 +#endif + +/* Enable various video drivers */ +#ifdef _WIN32_WCE +#define SDL_VIDEO_DRIVER_GAPI 1 +#endif +#ifndef _WIN32_WCE +#define SDL_VIDEO_DRIVER_DDRAW 1 +#endif +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDIB 1 + +/* Enable OpenGL support */ +#ifndef _WIN32_WCE +#define SDL_VIDEO_OPENGL 1 +#define SDL_VIDEO_OPENGL_WGL 1 +#endif + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* _SDL_config_win32_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_copying.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_copying.h new file mode 100644 index 0000000..39e122d --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_copying.h @@ -0,0 +1,22 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_cpuinfo.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_cpuinfo.h new file mode 100644 index 0000000..72acbdd --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_cpuinfo.h @@ -0,0 +1,75 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* CPU feature detection for SDL */ + +#ifndef _SDL_cpuinfo_h +#define _SDL_cpuinfo_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This function returns true if the CPU has the RDTSC instruction + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); + +/* This function returns true if the CPU has MMX features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); + +/* This function returns true if the CPU has MMX Ext. features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void); + +/* This function returns true if the CPU has 3DNow features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); + +/* This function returns true if the CPU has 3DNow! Ext. features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void); + +/* This function returns true if the CPU has SSE features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); + +/* This function returns true if the CPU has SSE2 features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); + +/* This function returns true if the CPU has AltiVec features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_cpuinfo_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_endian.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_endian.h new file mode 100644 index 0000000..8f8db4c --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_endian.h @@ -0,0 +1,194 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Functions for reading and writing endian-specific values */ + +#ifndef _SDL_endian_h +#define _SDL_endian_h + +#include "SDL_stdinc.h" + +/* The two types of endianness */ +#define SDL_LIL_ENDIAN 1234 +#define SDL_BIG_ENDIAN 4321 + +#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MISPEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ + defined(__sparc__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* !SDL_BYTEORDER */ + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Use inline functions for compilers that support them, and static + functions for those that do not. Because these functions become + static for compilers that do not support inline functions, this + header should only be included in files that actually use them. +*/ +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0" : "=q" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0" : "=Q" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + Uint16 result; + + __asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x)); + return result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0" : "=d" (x) : "0" (x) : "cc"); + return x; +} +#else +static __inline__ Uint16 SDL_Swap16(Uint16 x) { + return((x<<8)|(x>>8)); +} +#endif + +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0" : "=r" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0" : "=r" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x)); + __asm__("rlwimi %0,%2,8,8,15" : "=&r" (result) : "0" (result), "r" (x)); + __asm__("rlwimi %0,%2,24,0,7" : "=&r" (result) : "0" (result), "r" (x)); + return result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) : "0" (x) : "cc"); + return x; +} +#else +static __inline__ Uint32 SDL_Swap32(Uint32 x) { + return((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24)); +} +#endif + +#ifdef SDL_HAS_64BIT_TYPE +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + union { + struct { Uint32 a,b; } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" + : "=r" (v.s.a), "=r" (v.s.b) + : "0" (v.s.a), "1" (v.s.b)); + return v.u; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0" : "=r" (x) : "0" (x)); + return x; +} +#else +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = (Uint32)(x&0xFFFFFFFF); + x >>= 32; + hi = (Uint32)(x&0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return(x); +} +#endif +#else +/* This is mainly to keep compilers from complaining in SDL code. + If there is no real 64-bit datatype, then compilers will complain about + the fake 64-bit datatype that SDL provides when it compiles user code. +*/ +#define SDL_Swap64(X) (X) +#endif /* SDL_HAS_64BIT_TYPE */ + + +/* Byteswap item from the specified endianness to the native endianness */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_SwapLE16(X) (X) +#define SDL_SwapLE32(X) (X) +#define SDL_SwapLE64(X) (X) +#define SDL_SwapBE16(X) SDL_Swap16(X) +#define SDL_SwapBE32(X) SDL_Swap32(X) +#define SDL_SwapBE64(X) SDL_Swap64(X) +#else +#define SDL_SwapLE16(X) SDL_Swap16(X) +#define SDL_SwapLE32(X) SDL_Swap32(X) +#define SDL_SwapLE64(X) SDL_Swap64(X) +#define SDL_SwapBE16(X) (X) +#define SDL_SwapBE32(X) (X) +#define SDL_SwapBE64(X) (X) +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_endian_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_error.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_error.h new file mode 100644 index 0000000..26d6bfa --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_error.h @@ -0,0 +1,61 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Simple error message routines for SDL */ + +#ifndef _SDL_error_h +#define _SDL_error_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Public functions */ +extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...); +extern DECLSPEC char * SDLCALL SDL_GetError(void); +extern DECLSPEC void SDLCALL SDL_ClearError(void); + +/* Private error message function - used internally */ +#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) +#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) +typedef enum { + SDL_ENOMEM, + SDL_EFREAD, + SDL_EFWRITE, + SDL_EFSEEK, + SDL_UNSUPPORTED, + SDL_LASTERROR +} SDL_errorcode; +extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_error_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_events.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_events.h new file mode 100644 index 0000000..9fe918c --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_events.h @@ -0,0 +1,337 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL event handling */ + +#ifndef _SDL_events_h +#define _SDL_events_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_active.h" +#include "SDL_keyboard.h" +#include "SDL_mouse.h" +#include "SDL_joystick.h" +#include "SDL_quit.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* General keyboard/mouse state definitions */ +#define SDL_RELEASED 0 +#define SDL_PRESSED 1 + +/* Event enumerations */ +typedef enum { + SDL_NOEVENT = 0, /* Unused (do not remove) */ + SDL_ACTIVEEVENT, /* Application loses/gains visibility */ + SDL_KEYDOWN, /* Keys pressed */ + SDL_KEYUP, /* Keys released */ + SDL_MOUSEMOTION, /* Mouse moved */ + SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */ + SDL_MOUSEBUTTONUP, /* Mouse button released */ + SDL_JOYAXISMOTION, /* Joystick axis motion */ + SDL_JOYBALLMOTION, /* Joystick trackball motion */ + SDL_JOYHATMOTION, /* Joystick hat position change */ + SDL_JOYBUTTONDOWN, /* Joystick button pressed */ + SDL_JOYBUTTONUP, /* Joystick button released */ + SDL_QUIT, /* User-requested quit */ + SDL_SYSWMEVENT, /* System specific event */ + SDL_EVENT_RESERVEDA, /* Reserved for future use.. */ + SDL_EVENT_RESERVEDB, /* Reserved for future use.. */ + SDL_VIDEORESIZE, /* User resized video mode */ + SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ + SDL_EVENT_RESERVED2, /* Reserved for future use.. */ + SDL_EVENT_RESERVED3, /* Reserved for future use.. */ + SDL_EVENT_RESERVED4, /* Reserved for future use.. */ + SDL_EVENT_RESERVED5, /* Reserved for future use.. */ + SDL_EVENT_RESERVED6, /* Reserved for future use.. */ + SDL_EVENT_RESERVED7, /* Reserved for future use.. */ + /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ + SDL_USEREVENT = 24, + /* This last event is only for bounding internal arrays + It is the number of bits in the event mask datatype -- Uint32 + */ + SDL_NUMEVENTS = 32 +} SDL_EventType; + +/* Predefined event masks */ +#define SDL_EVENTMASK(X) (1<<(X)) +typedef enum { + SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), + SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), + SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), + SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| + SDL_EVENTMASK(SDL_KEYUP), + SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), + SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), + SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| + SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| + SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), + SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), + SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), + SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), + SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| + SDL_EVENTMASK(SDL_JOYBALLMOTION)| + SDL_EVENTMASK(SDL_JOYHATMOTION)| + SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| + SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), + SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), + SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), + SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) +} SDL_EventMask ; +#define SDL_ALLEVENTS 0xFFFFFFFF + +/* Application visibility event structure */ +typedef struct SDL_ActiveEvent { + Uint8 type; /* SDL_ACTIVEEVENT */ + Uint8 gain; /* Whether given states were gained or lost (1/0) */ + Uint8 state; /* A mask of the focus states */ +} SDL_ActiveEvent; + +/* Keyboard event structure */ +typedef struct SDL_KeyboardEvent { + Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */ + Uint8 which; /* The keyboard device index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ + SDL_keysym keysym; +} SDL_KeyboardEvent; + +/* Mouse motion event structure */ +typedef struct SDL_MouseMotionEvent { + Uint8 type; /* SDL_MOUSEMOTION */ + Uint8 which; /* The mouse device index */ + Uint8 state; /* The current button state */ + Uint16 x, y; /* The X/Y coordinates of the mouse */ + Sint16 xrel; /* The relative motion in the X direction */ + Sint16 yrel; /* The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/* Mouse button event structure */ +typedef struct SDL_MouseButtonEvent { + Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ + Uint8 which; /* The mouse device index */ + Uint8 button; /* The mouse button index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ + Uint16 x, y; /* The X/Y coordinates of the mouse at press time */ +} SDL_MouseButtonEvent; + +/* Joystick axis motion event structure */ +typedef struct SDL_JoyAxisEvent { + Uint8 type; /* SDL_JOYAXISMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 axis; /* The joystick axis index */ + Sint16 value; /* The axis value (range: -32768 to 32767) */ +} SDL_JoyAxisEvent; + +/* Joystick trackball motion event structure */ +typedef struct SDL_JoyBallEvent { + Uint8 type; /* SDL_JOYBALLMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 ball; /* The joystick trackball index */ + Sint16 xrel; /* The relative motion in the X direction */ + Sint16 yrel; /* The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/* Joystick hat position change event structure */ +typedef struct SDL_JoyHatEvent { + Uint8 type; /* SDL_JOYHATMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 hat; /* The joystick hat index */ + Uint8 value; /* The hat position value: + SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP + SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT + SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN + Note that zero means the POV is centered. + */ +} SDL_JoyHatEvent; + +/* Joystick button event structure */ +typedef struct SDL_JoyButtonEvent { + Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ + Uint8 which; /* The joystick device index */ + Uint8 button; /* The joystick button index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ +} SDL_JoyButtonEvent; + +/* The "window resized" event + When you get this event, you are responsible for setting a new video + mode with the new width and height. + */ +typedef struct SDL_ResizeEvent { + Uint8 type; /* SDL_VIDEORESIZE */ + int w; /* New width */ + int h; /* New height */ +} SDL_ResizeEvent; + +/* The "screen redraw" event */ +typedef struct SDL_ExposeEvent { + Uint8 type; /* SDL_VIDEOEXPOSE */ +} SDL_ExposeEvent; + +/* The "quit requested" event */ +typedef struct SDL_QuitEvent { + Uint8 type; /* SDL_QUIT */ +} SDL_QuitEvent; + +/* A user-defined event type */ +typedef struct SDL_UserEvent { + Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */ + int code; /* User defined event code */ + void *data1; /* User defined data pointer */ + void *data2; /* User defined data pointer */ +} SDL_UserEvent; + +/* If you want to use this event, you should include SDL_syswm.h */ +struct SDL_SysWMmsg; +typedef struct SDL_SysWMmsg SDL_SysWMmsg; +typedef struct SDL_SysWMEvent { + Uint8 type; + SDL_SysWMmsg *msg; +} SDL_SysWMEvent; + +/* General event structure */ +typedef union SDL_Event { + Uint8 type; + SDL_ActiveEvent active; + SDL_KeyboardEvent key; + SDL_MouseMotionEvent motion; + SDL_MouseButtonEvent button; + SDL_JoyAxisEvent jaxis; + SDL_JoyBallEvent jball; + SDL_JoyHatEvent jhat; + SDL_JoyButtonEvent jbutton; + SDL_ResizeEvent resize; + SDL_ExposeEvent expose; + SDL_QuitEvent quit; + SDL_UserEvent user; + SDL_SysWMEvent syswm; +} SDL_Event; + + +/* Function prototypes */ + +/* Pumps the event loop, gathering events from the input devices. + This function updates the event queue and internal input device state. + This should only be run in the thread that sets the video mode. +*/ +extern DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/* Checks the event queue for messages and optionally returns them. + If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to + the back of the event queue. + If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front + of the event queue, matching 'mask', will be returned and will not + be removed from the queue. + If 'action' is SDL_GETEVENT, up to 'numevents' events at the front + of the event queue, matching 'mask', will be returned and will be + removed from the queue. + This function returns the number of events actually stored, or -1 + if there was an error. This function is thread-safe. +*/ +typedef enum { + SDL_ADDEVENT, + SDL_PEEKEVENT, + SDL_GETEVENT +} SDL_eventaction; +/* */ +extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, + SDL_eventaction action, Uint32 mask); + +/* Polls for currently pending events, and returns 1 if there are any pending + events, or 0 if there are none available. If 'event' is not NULL, the next + event is removed from the queue and stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); + +/* Waits indefinitely for the next available event, returning 1, or 0 if there + was an error while waiting for events. If 'event' is not NULL, the next + event is removed from the queue and stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); + +/* Add an event to the event queue. + This function returns 0 on success, or -1 if the event queue was full + or there was some other error. + */ +extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); + +/* + This function sets up a filter to process all events before they + change internal state and are posted to the internal event queue. + + The filter is protypted as: +*/ +typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); +/* + If the filter returns 1, then the event will be added to the internal queue. + If it returns 0, then the event will be dropped from the queue, but the + internal state will still be updated. This allows selective filtering of + dynamically arriving events. + + WARNING: Be very careful of what you do in the event filter function, as + it may run in a different thread! + + There is one caveat when dealing with the SDL_QUITEVENT event type. The + event filter is only called when the window manager desires to close the + application window. If the event filter returns 1, then the window will + be closed, otherwise the window will remain open if possible. + If the quit event is generated by an interrupt signal, it will bypass the + internal queue and be delivered to the application at the next event poll. +*/ +extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); + +/* + Return the current event filter - can be used to "chain" filters. + If there is no event filter set, this function returns NULL. +*/ +extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); + +/* + This function allows you to set the state of processing certain events. + If 'state' is set to SDL_IGNORE, that event will be automatically dropped + from the event queue and will not event be filtered. + If 'state' is set to SDL_ENABLE, that event will be processed normally. + If 'state' is set to SDL_QUERY, SDL_EventState() will return the + current processing state of the specified event. +*/ +#define SDL_QUERY -1 +#define SDL_IGNORE 0 +#define SDL_DISABLE 0 +#define SDL_ENABLE 1 +extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_events_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_getenv.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_getenv.h new file mode 100644 index 0000000..853b9ce --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_getenv.h @@ -0,0 +1,24 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* DEPRECATED */ +#include "SDL_stdinc.h" diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_joystick.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_joystick.h new file mode 100644 index 0000000..e4f72f1 --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_joystick.h @@ -0,0 +1,167 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL joystick event handling */ + +#ifndef _SDL_joystick_h +#define _SDL_joystick_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* In order to use these functions, SDL_Init() must have been called + with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system + for joysticks, and load appropriate drivers. +*/ + +/* The joystick structure used to identify an SDL joystick */ +struct _SDL_Joystick; +typedef struct _SDL_Joystick SDL_Joystick; + + +/* Function prototypes */ +/* + * Count the number of joysticks attached to the system + */ +extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); + +/* + * Get the implementation dependent name of a joystick. + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index); + +/* + * Open a joystick for use - the index passed as an argument refers to + * the N'th joystick on the system. This index is the value which will + * identify this joystick in future joystick events. + * + * This function returns a joystick identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index); + +/* + * Returns 1 if the joystick has been opened, or 0 if it has not. + */ +extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index); + +/* + * Get the device index of an opened joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick); + +/* + * Get the number of general axis controls on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); + +/* + * Get the number of trackballs on a joystick + * Joystick trackballs have only relative motion events associated + * with them and their state cannot be polled. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); + +/* + * Get the number of POV hats on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); + +/* + * Get the number of buttons on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); + +/* + * Update the current state of the open joysticks. + * This is called automatically by the event loop if any joystick + * events are enabled. + */ +extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); + +/* + * Enable/disable joystick event polling. + * If joystick events are disabled, you must call SDL_JoystickUpdate() + * yourself and check the state of the joystick when you want joystick + * information. + * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. + */ +extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); + +/* + * Get the current state of an axis control on a joystick + * The state is a value ranging from -32768 to 32767. + * The axis indices start at index 0. + */ +extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis); + +/* + * Get the current state of a POV hat on a joystick + * The return value is one of the following positions: + */ +#define SDL_HAT_CENTERED 0x00 +#define SDL_HAT_UP 0x01 +#define SDL_HAT_RIGHT 0x02 +#define SDL_HAT_DOWN 0x04 +#define SDL_HAT_LEFT 0x08 +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) +/* + * The hat indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat); + +/* + * Get the ball axis change since the last poll + * This returns 0, or -1 if you passed it invalid parameters. + * The ball indices start at index 0. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); + +/* + * Get the current state of a button on a joystick + * The button indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button); + +/* + * Close a joystick previously opened with SDL_JoystickOpen() + */ +extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_joystick_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_keyboard.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_keyboard.h new file mode 100644 index 0000000..1ad7dca --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_keyboard.h @@ -0,0 +1,121 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL keyboard event handling */ + +#ifndef _SDL_keyboard_h +#define _SDL_keyboard_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_keysym.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Keysym structure + - The scancode is hardware dependent, and should not be used by general + applications. If no hardware scancode is available, it will be 0. + + - The 'unicode' translated character is only available when character + translation is enabled by the SDL_EnableUNICODE() API. If non-zero, + this is a UNICODE character corresponding to the keypress. If the + high 9 bits of the character are 0, then this maps to the equivalent + ASCII character: + char ch; + if ( (keysym.unicode & 0xFF80) == 0 ) { + ch = keysym.unicode & 0x7F; + } else { + An international character.. + } + */ +typedef struct SDL_keysym { + Uint8 scancode; /* hardware specific scancode */ + SDLKey sym; /* SDL virtual keysym */ + SDLMod mod; /* current key modifiers */ + Uint16 unicode; /* translated character */ +} SDL_keysym; + +/* This is the mask which refers to all hotkey bindings */ +#define SDL_ALL_HOTKEYS 0xFFFFFFFF + +/* Function prototypes */ +/* + * Enable/Disable UNICODE translation of keyboard input. + * This translation has some overhead, so translation defaults off. + * If 'enable' is 1, translation is enabled. + * If 'enable' is 0, translation is disabled. + * If 'enable' is -1, the translation state is not changed. + * It returns the previous state of keyboard translation. + */ +extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); + +/* + * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. + * 'delay' is the initial delay in ms between the time when a key is + * pressed, and keyboard repeat begins. + * 'interval' is the time in ms between keyboard repeat events. + */ +#define SDL_DEFAULT_REPEAT_DELAY 500 +#define SDL_DEFAULT_REPEAT_INTERVAL 30 +/* + * If 'delay' is set to 0, keyboard repeat is disabled. + */ +extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); +extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); + +/* + * Get a snapshot of the current state of the keyboard. + * Returns an array of keystates, indexed by the SDLK_* syms. + * Used: + * Uint8 *keystate = SDL_GetKeyState(NULL); + * if ( keystate[SDLK_RETURN] ) ... is pressed. + */ +extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); + +/* + * Get the current key modifier state + */ +extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); + +/* + * Set the current key modifier state + * This does not change the keyboard state, only the key modifier flags. + */ +extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); + +/* + * Get the name of an SDL virtual keysym + */ +extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_keyboard_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_keysym.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_keysym.h new file mode 100644 index 0000000..ff44a03 --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_keysym.h @@ -0,0 +1,311 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_keysym_h +#define _SDL_keysym_h + +/* What we really want is a mapping of every raw key on the keyboard. + To support international keyboards, we use the range 0xA1 - 0xFF + as international virtual keycodes. We'll follow in the footsteps of X11... + The names of the keys + */ + +typedef enum { + /* The keyboard syms have been cleverly chosen to map to ASCII */ + SDLK_UNKNOWN = 0, + SDLK_FIRST = 0, + SDLK_BACKSPACE = 8, + SDLK_TAB = 9, + SDLK_CLEAR = 12, + SDLK_RETURN = 13, + SDLK_PAUSE = 19, + SDLK_ESCAPE = 27, + SDLK_SPACE = 32, + SDLK_EXCLAIM = 33, + SDLK_QUOTEDBL = 34, + SDLK_HASH = 35, + SDLK_DOLLAR = 36, + SDLK_AMPERSAND = 38, + SDLK_QUOTE = 39, + SDLK_LEFTPAREN = 40, + SDLK_RIGHTPAREN = 41, + SDLK_ASTERISK = 42, + SDLK_PLUS = 43, + SDLK_COMMA = 44, + SDLK_MINUS = 45, + SDLK_PERIOD = 46, + SDLK_SLASH = 47, + SDLK_0 = 48, + SDLK_1 = 49, + SDLK_2 = 50, + SDLK_3 = 51, + SDLK_4 = 52, + SDLK_5 = 53, + SDLK_6 = 54, + SDLK_7 = 55, + SDLK_8 = 56, + SDLK_9 = 57, + SDLK_COLON = 58, + SDLK_SEMICOLON = 59, + SDLK_LESS = 60, + SDLK_EQUALS = 61, + SDLK_GREATER = 62, + SDLK_QUESTION = 63, + SDLK_AT = 64, + /* + Skip uppercase letters + */ + SDLK_LEFTBRACKET = 91, + SDLK_BACKSLASH = 92, + SDLK_RIGHTBRACKET = 93, + SDLK_CARET = 94, + SDLK_UNDERSCORE = 95, + SDLK_BACKQUOTE = 96, + SDLK_a = 97, + SDLK_b = 98, + SDLK_c = 99, + SDLK_d = 100, + SDLK_e = 101, + SDLK_f = 102, + SDLK_g = 103, + SDLK_h = 104, + SDLK_i = 105, + SDLK_j = 106, + SDLK_k = 107, + SDLK_l = 108, + SDLK_m = 109, + SDLK_n = 110, + SDLK_o = 111, + SDLK_p = 112, + SDLK_q = 113, + SDLK_r = 114, + SDLK_s = 115, + SDLK_t = 116, + SDLK_u = 117, + SDLK_v = 118, + SDLK_w = 119, + SDLK_x = 120, + SDLK_y = 121, + SDLK_z = 122, + SDLK_DELETE = 127, + /* End of ASCII mapped keysyms */ + + /* International keyboard syms */ + SDLK_WORLD_0 = 160, /* 0xA0 */ + SDLK_WORLD_1 = 161, + SDLK_WORLD_2 = 162, + SDLK_WORLD_3 = 163, + SDLK_WORLD_4 = 164, + SDLK_WORLD_5 = 165, + SDLK_WORLD_6 = 166, + SDLK_WORLD_7 = 167, + SDLK_WORLD_8 = 168, + SDLK_WORLD_9 = 169, + SDLK_WORLD_10 = 170, + SDLK_WORLD_11 = 171, + SDLK_WORLD_12 = 172, + SDLK_WORLD_13 = 173, + SDLK_WORLD_14 = 174, + SDLK_WORLD_15 = 175, + SDLK_WORLD_16 = 176, + SDLK_WORLD_17 = 177, + SDLK_WORLD_18 = 178, + SDLK_WORLD_19 = 179, + SDLK_WORLD_20 = 180, + SDLK_WORLD_21 = 181, + SDLK_WORLD_22 = 182, + SDLK_WORLD_23 = 183, + SDLK_WORLD_24 = 184, + SDLK_WORLD_25 = 185, + SDLK_WORLD_26 = 186, + SDLK_WORLD_27 = 187, + SDLK_WORLD_28 = 188, + SDLK_WORLD_29 = 189, + SDLK_WORLD_30 = 190, + SDLK_WORLD_31 = 191, + SDLK_WORLD_32 = 192, + SDLK_WORLD_33 = 193, + SDLK_WORLD_34 = 194, + SDLK_WORLD_35 = 195, + SDLK_WORLD_36 = 196, + SDLK_WORLD_37 = 197, + SDLK_WORLD_38 = 198, + SDLK_WORLD_39 = 199, + SDLK_WORLD_40 = 200, + SDLK_WORLD_41 = 201, + SDLK_WORLD_42 = 202, + SDLK_WORLD_43 = 203, + SDLK_WORLD_44 = 204, + SDLK_WORLD_45 = 205, + SDLK_WORLD_46 = 206, + SDLK_WORLD_47 = 207, + SDLK_WORLD_48 = 208, + SDLK_WORLD_49 = 209, + SDLK_WORLD_50 = 210, + SDLK_WORLD_51 = 211, + SDLK_WORLD_52 = 212, + SDLK_WORLD_53 = 213, + SDLK_WORLD_54 = 214, + SDLK_WORLD_55 = 215, + SDLK_WORLD_56 = 216, + SDLK_WORLD_57 = 217, + SDLK_WORLD_58 = 218, + SDLK_WORLD_59 = 219, + SDLK_WORLD_60 = 220, + SDLK_WORLD_61 = 221, + SDLK_WORLD_62 = 222, + SDLK_WORLD_63 = 223, + SDLK_WORLD_64 = 224, + SDLK_WORLD_65 = 225, + SDLK_WORLD_66 = 226, + SDLK_WORLD_67 = 227, + SDLK_WORLD_68 = 228, + SDLK_WORLD_69 = 229, + SDLK_WORLD_70 = 230, + SDLK_WORLD_71 = 231, + SDLK_WORLD_72 = 232, + SDLK_WORLD_73 = 233, + SDLK_WORLD_74 = 234, + SDLK_WORLD_75 = 235, + SDLK_WORLD_76 = 236, + SDLK_WORLD_77 = 237, + SDLK_WORLD_78 = 238, + SDLK_WORLD_79 = 239, + SDLK_WORLD_80 = 240, + SDLK_WORLD_81 = 241, + SDLK_WORLD_82 = 242, + SDLK_WORLD_83 = 243, + SDLK_WORLD_84 = 244, + SDLK_WORLD_85 = 245, + SDLK_WORLD_86 = 246, + SDLK_WORLD_87 = 247, + SDLK_WORLD_88 = 248, + SDLK_WORLD_89 = 249, + SDLK_WORLD_90 = 250, + SDLK_WORLD_91 = 251, + SDLK_WORLD_92 = 252, + SDLK_WORLD_93 = 253, + SDLK_WORLD_94 = 254, + SDLK_WORLD_95 = 255, /* 0xFF */ + + /* Numeric keypad */ + SDLK_KP0 = 256, + SDLK_KP1 = 257, + SDLK_KP2 = 258, + SDLK_KP3 = 259, + SDLK_KP4 = 260, + SDLK_KP5 = 261, + SDLK_KP6 = 262, + SDLK_KP7 = 263, + SDLK_KP8 = 264, + SDLK_KP9 = 265, + SDLK_KP_PERIOD = 266, + SDLK_KP_DIVIDE = 267, + SDLK_KP_MULTIPLY = 268, + SDLK_KP_MINUS = 269, + SDLK_KP_PLUS = 270, + SDLK_KP_ENTER = 271, + SDLK_KP_EQUALS = 272, + + /* Arrows + Home/End pad */ + SDLK_UP = 273, + SDLK_DOWN = 274, + SDLK_RIGHT = 275, + SDLK_LEFT = 276, + SDLK_INSERT = 277, + SDLK_HOME = 278, + SDLK_END = 279, + SDLK_PAGEUP = 280, + SDLK_PAGEDOWN = 281, + + /* Function keys */ + SDLK_F1 = 282, + SDLK_F2 = 283, + SDLK_F3 = 284, + SDLK_F4 = 285, + SDLK_F5 = 286, + SDLK_F6 = 287, + SDLK_F7 = 288, + SDLK_F8 = 289, + SDLK_F9 = 290, + SDLK_F10 = 291, + SDLK_F11 = 292, + SDLK_F12 = 293, + SDLK_F13 = 294, + SDLK_F14 = 295, + SDLK_F15 = 296, + + /* Key state modifier keys */ + SDLK_NUMLOCK = 300, + SDLK_CAPSLOCK = 301, + SDLK_SCROLLOCK = 302, + SDLK_RSHIFT = 303, + SDLK_LSHIFT = 304, + SDLK_RCTRL = 305, + SDLK_LCTRL = 306, + SDLK_RALT = 307, + SDLK_LALT = 308, + SDLK_RMETA = 309, + SDLK_LMETA = 310, + SDLK_LSUPER = 311, /* Left "Windows" key */ + SDLK_RSUPER = 312, /* Right "Windows" key */ + SDLK_MODE = 313, /* "Alt Gr" key */ + SDLK_COMPOSE = 314, /* Multi-key compose key */ + + /* Miscellaneous function keys */ + SDLK_HELP = 315, + SDLK_PRINT = 316, + SDLK_SYSREQ = 317, + SDLK_BREAK = 318, + SDLK_MENU = 319, + SDLK_POWER = 320, /* Power Macintosh power key */ + SDLK_EURO = 321, /* Some european keyboards */ + SDLK_UNDO = 322, /* Atari keyboard has Undo */ + + /* Add any other keys here */ + + SDLK_LAST +} SDLKey; + +/* Enumeration of valid key mods (possibly OR'd together) */ +typedef enum { + KMOD_NONE = 0x0000, + KMOD_LSHIFT= 0x0001, + KMOD_RSHIFT= 0x0002, + KMOD_LCTRL = 0x0040, + KMOD_RCTRL = 0x0080, + KMOD_LALT = 0x0100, + KMOD_RALT = 0x0200, + KMOD_LMETA = 0x0400, + KMOD_RMETA = 0x0800, + KMOD_NUM = 0x1000, + KMOD_CAPS = 0x2000, + KMOD_MODE = 0x4000, + KMOD_RESERVED = 0x8000 +} SDLMod; + +#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) +#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) +#define KMOD_ALT (KMOD_LALT|KMOD_RALT) +#define KMOD_META (KMOD_LMETA|KMOD_RMETA) + +#endif /* _SDL_keysym_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_loadso.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_loadso.h new file mode 100644 index 0000000..ce96449 --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_loadso.h @@ -0,0 +1,74 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent library loading routines */ + +/* Some things to keep in mind: + - These functions only work on C function names. Other languages may + have name mangling and intrinsic language support that varies from + compiler to compiler. + - Make sure you declare your function pointers with the same calling + convention as the actual library function. Your code will crash + mysteriously if you do not do this. + - Avoid namespace collisions. If you load a symbol from the library, + it is not defined whether or not it goes into the global symbol + namespace for the application. If it does and it conflicts with + symbols in your code or other shared libraries, you will not get + the results you expect. :) +*/ + + +#ifndef _SDL_loadso_h +#define _SDL_loadso_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This function dynamically loads a shared object and returns a pointer + * to the object handle (or NULL if there was an error). + * The 'sofile' parameter is a system dependent name of the object file. + */ +extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile); + +/* Given an object handle, this function looks up the address of the + * named function in the shared object and returns it. This address + * is no longer valid after calling SDL_UnloadObject(). + */ +extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name); + +/* Unload a shared object from memory */ +extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_loadso_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_main.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_main.h new file mode 100644 index 0000000..cf8b728 --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_main.h @@ -0,0 +1,98 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_main_h +#define _SDL_main_h + +#include "SDL_stdinc.h" + +/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ + +#if defined(__WIN32__) || \ + (defined(__MWERKS__) && !defined(__BEOS__)) || \ + defined(__MACOS__) || defined(__MACOSX__) || \ + defined(__SYMBIAN32__) || defined(QWS) + +#ifdef __cplusplus +#define C_LINKAGE "C" +#else +#define C_LINKAGE +#endif /* __cplusplus */ + +/* The application's main() function must be called with C linkage, + and should be declared like this: +#ifdef __cplusplus +extern "C" +#endif + int main(int argc, char *argv[]) + { + } + */ +#define main SDL_main + +/* The prototype for the application's main() function */ +extern C_LINKAGE int SDL_main(int argc, char *argv[]); + + +/* From the SDL library code -- needed for registering the app on Win32 */ +#ifdef __WIN32__ + +#include "begin_code.h" +#ifdef __cplusplus +extern "C" { +#endif + +/* This should be called from your WinMain() function, if any */ +extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); +/* This can also be called, but is no longer necessary */ +extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); +/* This can also be called, but is no longer necessary (SDL_Quit calls it) */ +extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); +#ifdef __cplusplus +} +#endif +#include "close_code.h" +#endif + +/* From the SDL library code -- needed for registering QuickDraw on MacOS */ +#if defined(__MACOS__) + +#include "begin_code.h" +#ifdef __cplusplus +extern "C" { +#endif + +/* Forward declaration so we don't need to include QuickDraw.h */ +struct QDGlobals; + +/* This should be called from your main() function, if any */ +extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); + +#ifdef __cplusplus +} +#endif +#include "close_code.h" +#endif + +#endif /* Need to redefine main()? */ + +#endif /* _SDL_main_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_mouse.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_mouse.h new file mode 100644 index 0000000..019497f --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_mouse.h @@ -0,0 +1,140 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL mouse event handling */ + +#ifndef _SDL_mouse_h +#define _SDL_mouse_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct WMcursor WMcursor; /* Implementation dependent */ +typedef struct SDL_Cursor { + SDL_Rect area; /* The area of the mouse cursor */ + Sint16 hot_x, hot_y; /* The "tip" of the cursor */ + Uint8 *data; /* B/W cursor data */ + Uint8 *mask; /* B/W cursor mask */ + Uint8 *save[2]; /* Place to save cursor area */ + WMcursor *wm_cursor; /* Window-manager cursor */ +} SDL_Cursor; + +/* Function prototypes */ +/* + * Retrieve the current state of the mouse. + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * current mouse cursor position. You can pass NULL for either x or y. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); + +/* + * Retrieve the current state of the mouse. + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse deltas since the last call to SDL_GetRelativeMouseState(). + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); + +/* + * Set the position of the mouse cursor (generates a mouse motion event) + */ +extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); + +/* + * Create a cursor using the specified data and mask (in MSB format). + * The cursor width must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * data mask resulting pixel on screen + * 0 1 White + * 1 1 Black + * 0 0 Transparent + * 1 0 Inverted color if possible, black if not. + * + * Cursors created with this function must be freed with SDL_FreeCursor(). + */ +extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor + (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); + +/* + * Set the currently active cursor to the specified one. + * If the cursor is currently visible, the change will be immediately + * represented on the display. + */ +extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); + +/* + * Returns the currently active cursor. + */ +extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); + +/* + * Deallocates a cursor created with SDL_CreateCursor(). + */ +extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); + +/* + * Toggle whether or not the cursor is shown on the screen. + * The cursor start off displayed, but can be turned off. + * SDL_ShowCursor() returns 1 if the cursor was being displayed + * before the call, or 0 if it was not. You can query the current + * state by passing a 'toggle' value of -1. + */ +extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); + +/* Used as a mask when testing buttons in buttonstate + Button 1: Left mouse button + Button 2: Middle mouse button + Button 3: Right mouse button + Button 4: Mouse wheel up (may also be a real button) + Button 5: Mouse wheel down (may also be a real button) + */ +#define SDL_BUTTON(X) (1 << ((X)-1)) +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_WHEELUP 4 +#define SDL_BUTTON_WHEELDOWN 5 +#define SDL_BUTTON_X1 6 +#define SDL_BUTTON_X2 7 +#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_mouse_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_mutex.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_mutex.h new file mode 100644 index 0000000..0016528 --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_mutex.h @@ -0,0 +1,162 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_mutex_h +#define _SDL_mutex_h + +/* Functions to provide thread synchronization primitives + + These are independent of the other SDL routines. +*/ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Synchronization functions which can time out return this value + if they time out. +*/ +#define SDL_MUTEX_TIMEDOUT 1 + +/* This is the timeout value which corresponds to never time out */ +#define SDL_MUTEX_MAXWAIT (~(Uint32)0) + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Mutex functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL mutex structure, defined in SDL_mutex.c */ +struct SDL_mutex; +typedef struct SDL_mutex SDL_mutex; + +/* Create a mutex, initialized unlocked */ +extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void); + +/* Lock the mutex (Returns 0, or -1 on error) */ +#define SDL_LockMutex(m) SDL_mutexP(m) +extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex); + +/* Unlock the mutex (Returns 0, or -1 on error) + It is an error to unlock a mutex that has not been locked by + the current thread, and doing so results in undefined behavior. + */ +#define SDL_UnlockMutex(m) SDL_mutexV(m) +extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex); + +/* Destroy a mutex */ +extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Semaphore functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL semaphore structure, defined in SDL_sem.c */ +struct SDL_semaphore; +typedef struct SDL_semaphore SDL_sem; + +/* Create a semaphore, initialized with value, returns NULL on failure. */ +extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/* Destroy a semaphore */ +extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem); + +/* This function suspends the calling thread until the semaphore pointed + * to by sem has a positive count. It then atomically decreases the semaphore + * count. + */ +extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem); + +/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds, + SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. +*/ +extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem); + +/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if + the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in + the allotted time, and -1 on error. + On some platforms this function is implemented by looping with a delay + of 1 ms, and so should be avoided if possible. +*/ +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms); + +/* Atomically increases the semaphore's count (not blocking), returns 0, + or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem); + +/* Returns the current count of the semaphore */ +extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Condition variable functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL condition variable structure, defined in SDL_cond.c */ +struct SDL_cond; +typedef struct SDL_cond SDL_cond; + +/* Create a condition variable */ +extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void); + +/* Destroy a condition variable */ +extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond); + +/* Restart one of the threads that are waiting on the condition variable, + returns 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond); + +/* Restart all threads that are waiting on the condition variable, + returns 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond); + +/* Wait on the condition variable, unlocking the provided mutex. + The mutex must be locked before entering this function! + The mutex is re-locked once the condition variable is signaled. + Returns 0 when it is signaled, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); + +/* Waits for at most 'ms' milliseconds, and returns 0 if the condition + variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not + signaled in the allotted time, and -1 on error. + On some platforms this function is implemented by looping with a delay + of 1 ms, and so should be avoided if possible. +*/ +extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_mutex_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_name.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_name.h new file mode 100644 index 0000000..511619a --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_name.h @@ -0,0 +1,11 @@ + +#ifndef _SDLname_h_ +#define _SDLname_h_ + +#if defined(__STDC__) || defined(__cplusplus) +#define NeedFunctionPrototypes 1 +#endif + +#define SDL_NAME(X) SDL_##X + +#endif /* _SDLname_h_ */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_opengl.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_opengl.h new file mode 100644 index 0000000..36c0a30 --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_opengl.h @@ -0,0 +1,6551 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This is a simple file to encapsulate the OpenGL API headers */ + +#include "SDL_config.h" + +#ifdef __WIN32__ +#define WIN32_LEAN_AND_MEAN +#ifndef NOMINMAX +#define NOMINMAX /* Don't defined min() and max() */ +#endif +#include +#endif +#ifndef NO_SDL_GLEXT +#define __glext_h_ /* Don't let gl.h include glext.h */ +#endif +#if defined(__MACOSX__) +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#elif defined(__MACOS__) +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#else +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#endif +#ifndef NO_SDL_GLEXT +#undef __glext_h_ +#endif + +/* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials. + It is included here because glext.h is not available on some systems. + If you don't want this version included, simply define "NO_SDL_GLEXT" + */ +#ifndef NO_SDL_GLEXT +#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY) +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glext.h last updated 2005/06/20 */ +/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ +#define GL_GLEXT_VERSION 29 + +#ifndef GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_ARB_imaging +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#endif + +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#endif + +#ifndef GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#endif + +#ifndef GL_VERSION_2_0 +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_env_add +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + +#ifndef GL_ARB_point_parameters +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +#ifndef GL_ARB_shadow +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif + +#ifndef GL_ARB_window_pos +#endif + +#ifndef GL_ARB_vertex_program +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#endif + +#ifndef GL_ARB_fragment_program +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#endif + +#ifndef GL_ARB_shader_objects +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#endif + +#ifndef GL_ARB_point_sprite +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_HALF_FLOAT_ARB 0x140B +#endif + +#ifndef GL_ARB_texture_float +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_EXT_point_parameters +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_CULL_VERTEX_IBM 103050 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#endif + +#ifndef GL_SGIX_subsample +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif + +#ifndef GL_SGI_depth_pass_instrument +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif + +#ifndef GL_3DFX_tbuffer +#endif + +#ifndef GL_EXT_multisample +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif + +#ifndef GL_SGIX_resample +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif + +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif + +#ifndef GL_NV_evaluators +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif + +#ifndef GL_NV_texture_compression_vtc +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif + +#ifndef GL_NV_texture_shader +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif + +#ifndef GL_NV_vertex_program +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif + +#ifndef GL_OML_interlace +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif + +#ifndef GL_OML_subsample +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif + +#ifndef GL_OML_resample +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#endif + +#ifndef GL_ATI_element_array +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#endif + +#ifndef GL_SUN_mesh_array +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_DEPTH_CLAMP_NV 0x864F +#endif + +#ifndef GL_NV_occlusion_query +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#endif + +#ifndef GL_NV_point_sprite +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif + +#ifndef GL_NV_vertex_program1_1 +#endif + +#ifndef GL_EXT_shadow_funcs +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif + +#ifndef GL_APPLE_element_array +#define GL_ELEMENT_ARRAY_APPLE 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A +#endif + +#ifndef GL_APPLE_fence +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +#ifndef GL_S3_s3tc +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_TYPE_RGBA_FLOAT_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif + +#ifndef GL_ATI_texture_float +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif + +#ifndef GL_NV_float_buffer +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif + +#ifndef GL_NV_fragment_program +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#endif + +#ifndef GL_NV_half_float +#define GL_HALF_FLOAT_NV 0x140B +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#endif + +#ifndef GL_NV_primitive_restart +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif + +#ifndef GL_NV_vertex_program2 +#endif + +#ifndef GL_ATI_map_object_buffer +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#endif + +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#endif + +#ifndef GL_MESA_pack_invert +#define GL_PACK_INVERT_MESA 0x8758 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif + +#ifndef GL_NV_fragment_program_option +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif + +#ifndef GL_NV_vertex_program2_option +/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ +#endif + +#ifndef GL_NV_vertex_program3 +/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#endif + +#ifndef GL_GREMEDY_string_marker +#endif + + +/*************************************************************/ + +#include +#ifndef GL_VERSION_2_0 +/* GL type for program/shader text */ +typedef char GLchar; /* native character */ +#endif + +#ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +#endif + +#ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +#endif + +#ifndef GL_ARB_shader_objects +/* GL types for handling shader object handles and program/shader text */ +typedef char GLcharARB; /* native character */ +typedef unsigned int GLhandleARB; /* shader object handle */ +#endif + +/* GL types for "half" precision (s10e5) float data in host memory */ +#ifndef GL_ARB_half_float_pixel +typedef unsigned short GLhalfARB; +#endif + +#ifndef GL_NV_half_float +typedef unsigned short GLhalfNV; +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); +GLAPI void APIENTRY glBlendEquation (GLenum); +GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogram (GLenum); +GLAPI void APIENTRY glResetMinmax (GLenum); +GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum); +GLAPI void APIENTRY glClientActiveTexture (GLenum); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glFogCoordf (GLfloat); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *); +GLAPI void APIENTRY glFogCoordd (GLdouble); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *); +GLAPI void APIENTRY glPointParameteri (GLenum, GLint); +GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *); +GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos2i (GLint, GLint); +GLAPI void APIENTRY glWindowPos2iv (const GLint *); +GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *); +GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3iv (const GLint *); +GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQuery (GLuint); +GLAPI void APIENTRY glBeginQuery (GLenum, GLuint); +GLAPI void APIENTRY glEndQuery (GLenum); +GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *); +GLAPI void APIENTRY glBindBuffer (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint); +GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum); +GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *); +GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint); +GLAPI void APIENTRY glAttachShader (GLuint, GLuint); +GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *); +GLAPI void APIENTRY glCompileShader (GLuint); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum); +GLAPI void APIENTRY glDeleteProgram (GLuint); +GLAPI void APIENTRY glDeleteShader (GLuint); +GLAPI void APIENTRY glDetachShader (GLuint, GLuint); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint); +GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *); +GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *); +GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgram (GLuint); +GLAPI GLboolean APIENTRY glIsShader (GLuint); +GLAPI void APIENTRY glLinkProgram (GLuint); +GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *); +GLAPI void APIENTRY glUseProgram (GLuint); +GLAPI void APIENTRY glUniform1f (GLint, GLfloat); +GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1i (GLint, GLint); +GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glValidateProgram (GLuint); +GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +#endif + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *); +GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *); +GLAPI void APIENTRY glWeightivARB (GLint, const GLint *); +GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *); +GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *); +GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexBlendARB (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#endif + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#endif + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#endif + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#endif + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint); +GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint); +GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint); +GLAPI void APIENTRY glEndQueryARB (GLenum); +GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB); +GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat); +GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1iARB (GLint, GLint); +GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#endif + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogramEXT (GLenum); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef GL_EXT_color_matrix +#define GL_EXT_color_matrix 1 +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint); +GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); +GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); +GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#endif + +#ifndef GL_SGIX_texture_select +#define GL_SGIX_texture_select 1 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +GLAPI void APIENTRY glDeformSGIX (GLbitfield); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); +GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint); +GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum); +GLAPI void APIENTRY glTextureLightEXT (GLenum); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *); +GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *); +GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *); +GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *); +GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *); +GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *); +GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *); +GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *); +GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint); +GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFinishFenceNV (GLuint); +GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); +GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint); +GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint); +GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint); +GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *); +GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *); +GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *); +GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *); +GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *); +GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *); +GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *); +GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *); +GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort); +GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *); +GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#endif + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#endif + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#endif + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#endif + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +/* This is really a WGL extension, but defines some associated GL enums. + * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. + */ +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#endif + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#endif + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#endif + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#endif + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#endif + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); +#endif + + +#ifdef __cplusplus +} +#endif + +#endif +#endif /* NO_SDL_GLEXT */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_platform.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_platform.h new file mode 100644 index 0000000..1bfee29 --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_platform.h @@ -0,0 +1,100 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Try to get a standard set of platform defines */ + +#ifndef _SDL_platform_h +#define _SDL_platform_h + +#if defined(_AIX) +#undef __AIX__ +#define __AIX__ 1 +#endif +#if defined(__BEOS__) +#undef __BEOS__ +#define __BEOS__ 1 +#endif +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) +#undef __BSDI__ +#define __BSDI__ 1 +#endif +#if defined(_arch_dreamcast) +#undef __DREAMCAST__ +#define __DREAMCAST__ 1 +#endif +#if defined(__FreeBSD__) || defined(__DragonFly__) +#undef __FREEBSD__ +#define __FREEBSD__ 1 +#endif +#if defined(hpux) || defined(__hpux) || defined(__hpux__) +#undef __HPUX__ +#define __HPUX__ 1 +#endif +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) +#undef __IRIX__ +#define __IRIX__ 1 +#endif +#if defined(linux) || defined(__linux) || defined(__linux__) +#undef __LINUX__ +#define __LINUX__ 1 +#endif +#if defined(__APPLE__) +#undef __MACOSX__ +#define __MACOSX__ 1 +#elif defined(macintosh) +#undef __MACOS__ +#define __MACOS__ 1 +#endif +#if defined(__NetBSD__) +#undef __NETBSD__ +#define __NETBSD__ 1 +#endif +#if defined(__OpenBSD__) +#undef __OPENBSD__ +#define __OPENBSD__ 1 +#endif +#if defined(__OS2__) +#undef __OS2__ +#define __OS2__ 1 +#endif +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) +#undef __OSF__ +#define __OSF__ 1 +#endif +#if defined(__QNXNTO__) +#undef __QNXNTO__ +#define __QNXNTO__ 1 +#endif +#if defined(riscos) || defined(__riscos) || defined(__riscos__) +#undef __RISCOS__ +#define __RISCOS__ 1 +#endif +#if defined(__SVR4) +#undef __SOLARIS__ +#define __SOLARIS__ 1 +#endif +#if defined(WIN32) || defined(_WIN32) +#undef __WIN32__ +#define __WIN32__ 1 +#endif + +#endif /* _SDL_platform_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_quit.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_quit.h new file mode 100644 index 0000000..fcf40fb --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_quit.h @@ -0,0 +1,50 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL quit event handling */ + +#ifndef _SDL_quit_h +#define _SDL_quit_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/* + An SDL_QUITEVENT is generated when the user tries to close the application + window. If it is ignored or filtered out, the window will remain open. + If it is not ignored or filtered, it is queued normally and the window + is allowed to close. When the window is closed, screen updates will + complete, but have no effect. + + SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) + and SIGTERM (system termination request), if handlers do not already + exist, that generate SDL_QUITEVENT events as well. There is no way + to determine the cause of an SDL_QUITEVENT, but setting a signal + handler in your application will override the default generation of + quit events for that signal. +*/ + +/* There are no functions directly affecting the quit event */ +#define SDL_QuitRequested() \ + (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK)) + +#endif /* _SDL_quit_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_rwops.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_rwops.h new file mode 100644 index 0000000..8c17701 --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_rwops.h @@ -0,0 +1,144 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This file provides a general interface for SDL to read and write + data sources. It can easily be extended to files, memory, etc. +*/ + +#ifndef _SDL_rwops_h +#define _SDL_rwops_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is the read/write operation structure -- very basic */ + +typedef struct SDL_RWops { + /* Seek to 'offset' relative to whence, one of stdio's whence values: + SEEK_SET, SEEK_CUR, SEEK_END + Returns the final offset in the data source. + */ + int (SDLCALL *seek)(struct SDL_RWops *context, int offset, int whence); + + /* Read up to 'num' objects each of size 'objsize' from the data + source to the area pointed at by 'ptr'. + Returns the number of objects read, or -1 if the read failed. + */ + int (SDLCALL *read)(struct SDL_RWops *context, void *ptr, int size, int maxnum); + + /* Write exactly 'num' objects each of size 'objsize' from the area + pointed at by 'ptr' to data source. + Returns 'num', or -1 if the write failed. + */ + int (SDLCALL *write)(struct SDL_RWops *context, const void *ptr, int size, int num); + + /* Close and free an allocated SDL_FSops structure */ + int (SDLCALL *close)(struct SDL_RWops *context); + + Uint32 type; + union { +#if defined(__WIN32__) && !defined(__SYMBIAN32__) + struct { + int append; + void *h; + struct { + void *data; + int size; + int left; + } buffer; + } win32io; +#endif +#ifdef HAVE_STDIO_H + struct { + int autoclose; + FILE *fp; + } stdio; +#endif + struct { + Uint8 *base; + Uint8 *here; + Uint8 *stop; + } mem; + struct { + void *data1; + } unknown; + } hidden; + +} SDL_RWops; + + +/* Functions to create SDL_RWops structures from various data sources */ + +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode); + +#ifdef HAVE_STDIO_H +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose); +#endif + +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size); +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size); + +extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void); +extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area); + +#define RW_SEEK_SET 0 /* Seek from the beginning of data */ +#define RW_SEEK_CUR 1 /* Seek relative to current read point */ +#define RW_SEEK_END 2 /* Seek relative to the end of data */ + +/* Macros to easily read and write from an SDL_RWops structure */ +#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) +#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) +#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) +#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) +#define SDL_RWclose(ctx) (ctx)->close(ctx) + + +/* Read an item of the specified endianness and return in native format */ +extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src); + +/* Write an item of native format to the specified endianness */ +extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value); +extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value); +extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value); +extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value); +extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value); +extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_rwops_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_stdinc.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_stdinc.h new file mode 100644 index 0000000..e47c21d --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_stdinc.h @@ -0,0 +1,596 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This is a general header that includes C language support */ + +#ifndef _SDL_stdinc_h +#define _SDL_stdinc_h + +#include "SDL_config.h" + + +#ifdef HAVE_SYS_TYPES_H +#include +#endif +#ifdef HAVE_STDIO_H +#include +#endif +#if defined(STDC_HEADERS) +# include +# include +# include +#else +# if defined(HAVE_STDLIB_H) +# include +# elif defined(HAVE_MALLOC_H) +# include +# endif +# if defined(HAVE_STDDEF_H) +# include +# endif +# if defined(HAVE_STDARG_H) +# include +# endif +#endif +#ifdef HAVE_STRING_H +# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) +# include +# endif +# include +#endif +#ifdef HAVE_STRINGS_H +# include +#endif +#if defined(HAVE_INTTYPES_H) +# include +#elif defined(HAVE_STDINT_H) +# include +#endif +#ifdef HAVE_CTYPE_H +# include +#endif +#ifdef HAVE_ICONV_H +# include +#endif + +/* The number of elements in an array */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) +#define SDL_TABLESIZE(table) SDL_arraysize(table) + +/* Basic data types */ +typedef enum SDL_bool { + SDL_FALSE = 0, + SDL_TRUE = 1 +} SDL_bool; + +typedef int8_t Sint8; +typedef uint8_t Uint8; +typedef int16_t Sint16; +typedef uint16_t Uint16; +typedef int32_t Sint32; +typedef uint32_t Uint32; + +#ifdef SDL_HAS_64BIT_TYPE +typedef int64_t Sint64; +#ifndef SYMBIAN32_GCCE +typedef uint64_t Uint64; +#endif +#else +/* This is really just a hack to prevent the compiler from complaining */ +typedef struct { + Uint32 hi; + Uint32 lo; +} Uint64, Sint64; +#endif + +/* Make sure the types really have the right sizes */ +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_dummy_ ## name[(x) * 2 - 1] + +SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ +/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */ +#ifdef __MWERKS__ +#pragma enumsalwaysint on +#endif + +typedef enum { + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +#ifndef __NDS__ +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); +#endif + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef HAVE_MALLOC +#define SDL_malloc malloc +#else +extern DECLSPEC void * SDLCALL SDL_malloc(size_t size); +#endif + +#ifdef HAVE_CALLOC +#define SDL_calloc calloc +#else +extern DECLSPEC void * SDLCALL SDL_calloc(size_t nmemb, size_t size); +#endif + +#ifdef HAVE_REALLOC +#define SDL_realloc realloc +#else +extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size); +#endif + +#ifdef HAVE_FREE +#define SDL_free free +#else +extern DECLSPEC void SDLCALL SDL_free(void *mem); +#endif + +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) + #pragma alloca +# elif defined(__MRC__) + void *alloca (unsigned); +# else + char *alloca (); +# endif +#endif +#ifdef HAVE_ALLOCA +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) +#define SDL_stack_free(data) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) +#define SDL_stack_free(data) SDL_free(data) +#endif + +#ifdef HAVE_GETENV +#define SDL_getenv getenv +#else +extern DECLSPEC char * SDLCALL SDL_getenv(const char *name); +#endif + +#ifdef HAVE_PUTENV +#define SDL_putenv putenv +#else +extern DECLSPEC int SDLCALL SDL_putenv(const char *variable); +#endif + +#ifdef HAVE_QSORT +#define SDL_qsort qsort +#else +extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, + int (*compare)(const void *, const void *)); +#endif + +#ifdef HAVE_ABS +#define SDL_abs abs +#else +#define SDL_abs(X) ((X) < 0 ? -(X) : (X)) +#endif + +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) + +#ifdef HAVE_CTYPE_H +#define SDL_isdigit(X) isdigit(X) +#define SDL_isspace(X) isspace(X) +#define SDL_toupper(X) toupper(X) +#define SDL_tolower(X) tolower(X) +#else +#define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9')) +#define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n')) +#define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X)) +#define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X)) +#endif + +#ifdef HAVE_MEMSET +#define SDL_memset memset +#else +extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len); +#endif + +#if defined(__GNUC__) && defined(i386) +#define SDL_memset4(dst, val, len) \ +do { \ + int u0, u1, u2; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; stosl\n\t" \ + : "=&D" (u0), "=&a" (u1), "=&c" (u2) \ + : "0" (dst), "1" (val), "2" ((Uint32)(len)) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memset4 +#define SDL_memset4(dst, val, len) \ +do { \ + unsigned _count = (len); \ + unsigned _n = (_count + 3) / 4; \ + Uint32 *_p = (Uint32 *)(dst); \ + Uint32 _val = (val); \ + switch (_count % 4) { \ + case 0: do { *_p++ = _val; \ + case 3: *_p++ = _val; \ + case 2: *_p++ = _val; \ + case 1: *_p++ = _val; \ + } while ( --_n ); \ + } \ +} while(0) +#endif + +/* We can count on memcpy existing on Mac OS X and being well-tuned. */ +#if defined(__MACH__) && defined(__APPLE__) +#define SDL_memcpy(dst, src, len) memcpy(dst, src, len) +#elif defined(__GNUC__) && defined(i386) +#define SDL_memcpy(dst, src, len) \ +do { \ + int u0, u1, u2; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; movsl\n\t" \ + "testb $2,%b4\n\t" \ + "je 1f\n\t" \ + "movsw\n" \ + "1:\ttestb $1,%b4\n\t" \ + "je 2f\n\t" \ + "movsb\n" \ + "2:" \ + : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ + : "0" ((unsigned)(len)/4), "q" (len), "1" (dst),"2" (src) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memcpy +#ifdef HAVE_MEMCPY +#define SDL_memcpy memcpy +#elif defined(HAVE_BCOPY) +#define SDL_memcpy(d, s, n) bcopy((s), (d), (n)) +#else +extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len); +#endif +#endif + +/* We can count on memcpy existing on Mac OS X and being well-tuned. */ +#if defined(__MACH__) && defined(__APPLE__) +#define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4) +#elif defined(__GNUC__) && defined(i386) +#define SDL_memcpy4(dst, src, len) \ +do { \ + int ecx, edi, esi; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; movsl" \ + : "=&c" (ecx), "=&D" (edi), "=&S" (esi) \ + : "0" ((unsigned)(len)), "1" (dst), "2" (src) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memcpy4 +#define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2) +#endif + +#if defined(__GNUC__) && defined(i386) +#define SDL_revcpy(dst, src, len) \ +do { \ + int u0, u1, u2; \ + char *dstp = (char *)(dst); \ + char *srcp = (char *)(src); \ + int n = (len); \ + if ( n >= 4 ) { \ + __asm__ __volatile__ ( \ + "std\n\t" \ + "rep ; movsl\n\t" \ + : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ + : "0" (n >> 2), \ + "1" (dstp+(n-4)), "2" (srcp+(n-4)) \ + : "memory" ); \ + } \ + switch (n & 3) { \ + case 3: dstp[2] = srcp[2]; \ + case 2: dstp[1] = srcp[1]; \ + case 1: dstp[0] = srcp[0]; \ + break; \ + default: \ + break; \ + } \ +} while(0) +#endif +#ifndef SDL_revcpy +extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len); +#endif + +#ifdef HAVE_MEMMOVE +#define SDL_memmove memmove +#elif defined(HAVE_BCOPY) +#define SDL_memmove(d, s, n) bcopy((s), (d), (n)) +#else +#define SDL_memmove(dst, src, len) \ +do { \ + if ( dst < src ) { \ + SDL_memcpy(dst, src, len); \ + } else { \ + SDL_revcpy(dst, src, len); \ + } \ +} while(0) +#endif + +#ifdef HAVE_MEMCMP +#define SDL_memcmp memcmp +#else +extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); +#endif + +#ifdef HAVE_STRLEN +#define SDL_strlen strlen +#else +extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string); +#endif + +#ifdef HAVE_STRLCPY +#define SDL_strlcpy strlcpy +#else +extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen); +#endif + +#ifdef HAVE_STRLCAT +#define SDL_strlcat strlcat +#else +extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen); +#endif + +#ifdef HAVE_STRDUP +#define SDL_strdup strdup +#else +extern DECLSPEC char * SDLCALL SDL_strdup(const char *string); +#endif + +#ifdef HAVE__STRREV +#define SDL_strrev _strrev +#else +extern DECLSPEC char * SDLCALL SDL_strrev(char *string); +#endif + +#ifdef HAVE__STRUPR +#define SDL_strupr _strupr +#else +extern DECLSPEC char * SDLCALL SDL_strupr(char *string); +#endif + +#ifdef HAVE__STRLWR +#define SDL_strlwr _strlwr +#else +extern DECLSPEC char * SDLCALL SDL_strlwr(char *string); +#endif + +#ifdef HAVE_STRCHR +#define SDL_strchr strchr +#elif defined(HAVE_INDEX) +#define SDL_strchr index +#else +extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c); +#endif + +#ifdef HAVE_STRRCHR +#define SDL_strrchr strrchr +#elif defined(HAVE_RINDEX) +#define SDL_strrchr rindex +#else +extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c); +#endif + +#ifdef HAVE_STRSTR +#define SDL_strstr strstr +#else +extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle); +#endif + +#ifdef HAVE_ITOA +#define SDL_itoa itoa +#else +#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix) +#endif + +#ifdef HAVE__LTOA +#define SDL_ltoa _ltoa +#else +extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix); +#endif + +#ifdef HAVE__UITOA +#define SDL_uitoa _uitoa +#else +#define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix) +#endif + +#ifdef HAVE__ULTOA +#define SDL_ultoa _ultoa +#else +extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix); +#endif + +#ifdef HAVE_STRTOL +#define SDL_strtol strtol +#else +extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base); +#endif + +#ifdef HAVE_STRTOUL +#define SDL_strtoul strtoul +#else +extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, char **endp, int base); +#endif + +#ifdef SDL_HAS_64BIT_TYPE + +#ifdef HAVE__I64TOA +#define SDL_lltoa _i64toa +#else +extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix); +#endif + +#ifdef HAVE__UI64TOA +#define SDL_ulltoa _ui64toa +#else +extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix); +#endif + +#ifdef HAVE_STRTOLL +#define SDL_strtoll strtoll +#else +extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base); +#endif + +#ifdef HAVE_STRTOULL +#define SDL_strtoull strtoull +#else +extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, int base); +#endif + +#endif /* SDL_HAS_64BIT_TYPE */ + +#ifdef HAVE_STRTOD +#define SDL_strtod strtod +#else +extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); +#endif + +#ifdef HAVE_ATOI +#define SDL_atoi atoi +#else +#define SDL_atoi(X) SDL_strtol(X, NULL, 0) +#endif + +#ifdef HAVE_ATOF +#define SDL_atof atof +#else +#define SDL_atof(X) SDL_strtod(X, NULL) +#endif + +#ifdef HAVE_STRCMP +#define SDL_strcmp strcmp +#else +extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); +#endif + +#ifdef HAVE_STRNCMP +#define SDL_strncmp strncmp +#else +extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); +#endif + +#ifdef HAVE_STRCASECMP +#define SDL_strcasecmp strcasecmp +#elif defined(HAVE__STRICMP) +#define SDL_strcasecmp _stricmp +#else +extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); +#endif + +#ifdef HAVE_STRNCASECMP +#define SDL_strncasecmp strncasecmp +#elif defined(HAVE__STRNICMP) +#define SDL_strncasecmp _strnicmp +#else +extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen); +#endif + +#ifdef HAVE_SSCANF +#define SDL_sscanf sscanf +#else +extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...); +#endif + +#ifdef HAVE_SNPRINTF +#define SDL_snprintf snprintf +#else +extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...); +#endif + +#ifdef HAVE_VSNPRINTF +#define SDL_vsnprintf vsnprintf +#else +extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap); +#endif + +/* The SDL implementation of iconv() returns these error codes */ +#define SDL_ICONV_ERROR (size_t)-1 +#define SDL_ICONV_E2BIG (size_t)-2 +#define SDL_ICONV_EILSEQ (size_t)-3 +#define SDL_ICONV_EINVAL (size_t)-4 + +#ifdef HAVE_ICONV +#define SDL_iconv_t iconv_t +#define SDL_iconv_open iconv_open +#define SDL_iconv_close iconv_close +#else +typedef struct _SDL_iconv_t *SDL_iconv_t; +extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode); +extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); +#endif +extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft); +/* This function converts a string between encodings in one pass, returning a + string that must be freed with SDL_free() or NULL on error. +*/ +extern DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf, size_t inbytesleft); +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1) + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_stdinc_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_syswm.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_syswm.h new file mode 100644 index 0000000..010dd1b --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_syswm.h @@ -0,0 +1,214 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL custom system window manager hooks */ + +#ifndef _SDL_syswm_h +#define _SDL_syswm_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Your application has access to a special type of event 'SDL_SYSWMEVENT', + which contains window-manager specific information and arrives whenever + an unhandled window event occurs. This event is ignored by default, but + you can enable it with SDL_EventState() +*/ +#ifdef SDL_PROTOTYPES_ONLY +struct SDL_SysWMinfo; +typedef struct SDL_SysWMinfo SDL_SysWMinfo; +#else + +/* This is the structure for custom window manager events */ +#if defined(SDL_VIDEO_DRIVER_X11) +#if defined(__APPLE__) && defined(__MACH__) +/* conflicts with Quickdraw.h */ +#define Cursor X11Cursor +#endif + +#include +#include + +#if defined(__APPLE__) && defined(__MACH__) +/* matches the re-define above */ +#undef Cursor +#endif + +/* These are the various supported subsystems under UNIX */ +typedef enum { + SDL_SYSWM_X11 +} SDL_SYSWM_TYPE; + +/* The UNIX custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + XEvent xevent; + } event; +}; + +/* The UNIX custom window manager information structure. + When this structure is returned, it holds information about which + low level system it is using, and will be one of SDL_SYSWM_TYPE. + */ +typedef struct SDL_SysWMinfo { + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + struct { + Display *display; /* The X11 display */ + Window window; /* The X11 display window */ + /* These locking functions should be called around + any X11 functions using the display variable, + but not the gfxdisplay variable. + They lock the event thread, so should not be + called around event functions or from event filters. + */ + void (*lock_func)(void); + void (*unlock_func)(void); + + /* Introduced in SDL 1.0.2 */ + Window fswindow; /* The X11 fullscreen window */ + Window wmwindow; /* The X11 managed input window */ + + /* Introduced in SDL 1.2.12 */ + Display *gfxdisplay; /* The X11 display to which rendering is done */ + } x11; + } info; +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_NANOX) +#include + +/* The generic custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/* The windows custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version ; + GR_WINDOW_ID window ; /* The display window */ +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI) +#define WIN32_LEAN_AND_MEAN +#include + +/* The windows custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + HWND hwnd; /* The window for the message */ + UINT msg; /* The type of message */ + WPARAM wParam; /* WORD message parameter */ + LPARAM lParam; /* LONG message parameter */ +}; + +/* The windows custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + HWND window; /* The Win32 display window */ + HGLRC hglrc; /* The OpenGL context, if any */ +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_RISCOS) + +/* RISC OS custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int eventCode; /* The window for the message */ + int pollBlock[64]; +}; + +/* The RISC OS custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + int wimpVersion; /* Wimp version running under */ + int taskHandle; /* The RISC OS task handle */ + int window; /* The RISC OS display window */ +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_PHOTON) +#include +#include + +/* The QNX custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/* The QNX custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + int data; +} SDL_SysWMinfo; + +#else + +/* The generic custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/* The generic custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + int data; +} SDL_SysWMinfo; + +#endif /* video driver type */ + +#endif /* SDL_PROTOTYPES_ONLY */ + +/* Function prototypes */ +/* + * This function gives you custom hooks into the window manager information. + * It fills the structure pointed to by 'info' with custom information and + * returns 1 if the function is implemented. If it's not implemented, or + * the version member of the 'info' structure is invalid, it returns 0. + * + * You typically use this function like this: + * SDL_SysWMInfo info; + * SDL_VERSION(&info.version); + * if ( SDL_GetWMInfo(&info) ) { ... } + */ +extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_syswm_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_thread.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_thread.h new file mode 100644 index 0000000..403ee46 --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_thread.h @@ -0,0 +1,119 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_thread_h +#define _SDL_thread_h + +/* Header for the SDL thread management routines + + These are independent of the other SDL routines. +*/ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/* Thread synchronization primitives */ +#include "SDL_mutex.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The SDL thread structure, defined in SDL_thread.c */ +struct SDL_Thread; +typedef struct SDL_Thread SDL_Thread; + +/* Create a thread */ +#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__) +/* + We compile SDL into a DLL on OS/2. This means, that it's the DLL which + creates a new thread for the calling process with the SDL_CreateThread() + API. There is a problem with this, that only the RTL of the SDL.DLL will + be initialized for those threads, and not the RTL of the calling application! + To solve this, we make a little hack here. + We'll always use the caller's _beginthread() and _endthread() APIs to + start a new thread. This way, if it's the SDL.DLL which uses this API, + then the RTL of SDL.DLL will be used to create the new thread, and if it's + the application, then the RTL of the application will be used. + So, in short: + Always use the _beginthread() and _endthread() of the calling runtime library! +*/ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD +#ifndef _WIN32_WCE +#include /* This has _beginthread() and _endthread() defined! */ +#endif + +#ifdef __OS2__ +typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); +typedef void (*pfnSDL_CurrentEndThread)(void); +#elif __GNUC__ +typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall *func)(void *), void *arg, + unsigned, unsigned *threadID); +typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); +#else +typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall *func)(void *), void *arg, + unsigned, unsigned *threadID); +typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); +#endif + +extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); + +#ifdef __OS2__ +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) +#elif defined(_WIN32_WCE) +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) +#else +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) +#endif +#else +extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); +#endif + +/* Get the 32-bit thread identifier for the current thread */ +extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); + +/* Get the 32-bit thread identifier for the specified thread, + equivalent to SDL_ThreadID() if the specified thread is NULL. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); + +/* Wait for a thread to finish. + The return code for the thread function is placed in the area + pointed to by 'status', if 'status' is not NULL. + */ +extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); + +/* Forcefully kill a thread without worrying about its state */ +extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_thread_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_timer.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_timer.h new file mode 100644 index 0000000..d21159f --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_timer.h @@ -0,0 +1,115 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_timer_h +#define _SDL_timer_h + +/* Header for the SDL time management routines */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is the OS scheduler timeslice, in milliseconds */ +#define SDL_TIMESLICE 10 + +/* This is the maximum resolution of the SDL timer on all platforms */ +#define TIMER_RESOLUTION 10 /* Experimentally determined */ + +/* Get the number of milliseconds since the SDL library initialization. + * Note that this value wraps if the program runs for more than ~49 days. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); + +/* Wait a specified number of milliseconds before returning */ +extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/* Function prototype for the timer callback function */ +typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); + +/* Set a callback to run after the specified number of milliseconds has + * elapsed. The callback function is passed the current timer interval + * and returns the next timer interval. If the returned value is the + * same as the one passed in, the periodic alarm continues, otherwise a + * new alarm is scheduled. If the callback returns 0, the periodic alarm + * is cancelled. + * + * To cancel a currently running timer, call SDL_SetTimer(0, NULL); + * + * The timer callback function may run in a different thread than your + * main code, and so shouldn't call any functions from within itself. + * + * The maximum resolution of this timer is 10 ms, which means that if + * you request a 16 ms timer, your callback will run approximately 20 ms + * later on an unloaded system. If you wanted to set a flag signaling + * a frame update at 30 frames per second (every 33 ms), you might set a + * timer for 30 ms: + * SDL_SetTimer((33/10)*10, flag_update); + * + * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). + * + * Under UNIX, you should not use raise or use SIGALRM and this function + * in the same program, as it is implemented using setitimer(). You also + * should not use this function in multi-threaded applications as signals + * to multi-threaded apps have undefined behavior in some implementations. + * + * This function returns 0 if successful, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); + +/* New timer API, supports multiple timers + * Written by Stephane Peter + */ + +/* Function prototype for the new timer callback function. + * The callback function is passed the current timer interval and returns + * the next timer interval. If the returned value is the same as the one + * passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is cancelled. + */ +typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); + +/* Definition of the timer ID type */ +typedef struct _SDL_TimerID *SDL_TimerID; + +/* Add a new timer to the pool of timers already running. + Returns a timer ID, or NULL when an error occurs. + */ +extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); + +/* Remove one of the multiple timers knowing its ID. + * Returns a boolean value indicating success. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_timer_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_types.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_types.h new file mode 100644 index 0000000..853b9ce --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_types.h @@ -0,0 +1,24 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* DEPRECATED */ +#include "SDL_stdinc.h" diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_version.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_version.h new file mode 100644 index 0000000..9ff0fa8 --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_version.h @@ -0,0 +1,85 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This header defines the current SDL version */ + +#ifndef _SDL_version_h +#define _SDL_version_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MAJOR_VERSION 1 +#define SDL_MINOR_VERSION 2 +#define SDL_PATCHLEVEL 13 + +typedef struct SDL_version { + Uint8 major; + Uint8 minor; + Uint8 patch; +} SDL_version; + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL library. + */ +#define SDL_VERSION(X) \ +{ \ + (X)->major = SDL_MAJOR_VERSION; \ + (X)->minor = SDL_MINOR_VERSION; \ + (X)->patch = SDL_PATCHLEVEL; \ +} + +/* This macro turns the version numbers into a numeric value: + (1,2,3) -> (1203) + This assumes that there will never be more than 100 patchlevels +*/ +#define SDL_VERSIONNUM(X, Y, Z) \ + ((X)*1000 + (Y)*100 + (Z)) + +/* This is the version number macro for the current SDL version */ +#define SDL_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) + +/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/* This function gets the version of the dynamically linked SDL library. + it should NOT be used to fill a version structure, instead you should + use the SDL_Version() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_version_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_video.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_video.h new file mode 100644 index 0000000..f6bacce --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/SDL_video.h @@ -0,0 +1,891 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Header file for access to the SDL raw framebuffer window */ + +#ifndef _SDL_video_h +#define _SDL_video_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Transparency definitions: These define alpha as the opacity of a surface */ +#define SDL_ALPHA_OPAQUE 255 +#define SDL_ALPHA_TRANSPARENT 0 + +/* Useful data types */ +typedef struct SDL_Rect { + Sint16 x, y; + Uint16 w, h; +} SDL_Rect; + +typedef struct SDL_Color { + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 unused; +} SDL_Color; +#define SDL_Colour SDL_Color + +typedef struct SDL_Palette { + int ncolors; + SDL_Color *colors; +} SDL_Palette; + +/* Everything in the pixel format structure is read-only */ +typedef struct SDL_PixelFormat { + SDL_Palette *palette; + Uint8 BitsPerPixel; + Uint8 BytesPerPixel; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + + /* RGB color key information */ + Uint32 colorkey; + /* Alpha value information (per-surface alpha) */ + Uint8 alpha; +} SDL_PixelFormat; + +/* This structure should be treated as read-only, except for 'pixels', + which, if not NULL, contains the raw pixel data for the surface. +*/ +typedef struct SDL_Surface { + Uint32 flags; /* Read-only */ + SDL_PixelFormat *format; /* Read-only */ + int w, h; /* Read-only */ + Uint16 pitch; /* Read-only */ + void *pixels; /* Read-write */ + int offset; /* Private */ + + /* Hardware-specific surface info */ + struct private_hwdata *hwdata; + + /* clipping information */ + SDL_Rect clip_rect; /* Read-only */ + Uint32 unused1; /* for binary compatibility */ + + /* Allow recursive locks */ + Uint32 locked; /* Private */ + + /* info for fast blit mapping to other surfaces */ + struct SDL_BlitMap *map; /* Private */ + + /* format version, bumped at every change to invalidate blit maps */ + unsigned int format_version; /* Private */ + + /* Reference count -- used when freeing surface */ + int refcount; /* Read-mostly */ +} SDL_Surface; + +/* These are the currently supported flags for the SDL_surface */ +/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ +#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */ +#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ +#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */ +/* Available for SDL_SetVideoMode() */ +#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */ +#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */ +#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */ +#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */ +#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ +#define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */ +#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */ +#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */ +/* Used internally (read-only) */ +#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */ +#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */ +#define SDL_RLEACCELOK 0x00002000 /* Private flag */ +#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */ +#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */ +#define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */ + +/* Evaluates to true if the surface needs to be locked before access */ +#define SDL_MUSTLOCK(surface) \ + (surface->offset || \ + ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) + +/* typedef for private surface blitting functions */ +typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, + struct SDL_Surface *dst, SDL_Rect *dstrect); + + +/* Useful for determining the video hardware capabilities */ +typedef struct SDL_VideoInfo { + Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */ + Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */ + Uint32 UnusedBits1 :6; + Uint32 UnusedBits2 :1; + Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */ + Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */ + Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */ + Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */ + Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */ + Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */ + Uint32 blit_fill :1; /* Flag: Accelerated color fill */ + Uint32 UnusedBits3 :16; + Uint32 video_mem; /* The total amount of video memory (in K) */ + SDL_PixelFormat *vfmt; /* Value: The format of the video surface */ + int current_w; /* Value: The current video mode width */ + int current_h; /* Value: The current video mode height */ +} SDL_VideoInfo; + + +/* The most common video overlay formats. + For an explanation of these pixel formats, see: + http://www.webartz.com/fourcc/indexyuv.htm + + For information on the relationship between color spaces, see: + http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html + */ +#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */ +#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */ +#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ +#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ +#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ + +/* The YUV hardware video overlay */ +typedef struct SDL_Overlay { + Uint32 format; /* Read-only */ + int w, h; /* Read-only */ + int planes; /* Read-only */ + Uint16 *pitches; /* Read-only */ + Uint8 **pixels; /* Read-write */ + + /* Hardware-specific surface info */ + struct private_yuvhwfuncs *hwfuncs; + struct private_yuvhwdata *hwdata; + + /* Special flags */ + Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */ + Uint32 UnusedBits :31; +} SDL_Overlay; + + +/* Public enumeration for setting the OpenGL window attributes. */ +typedef enum { + SDL_GL_RED_SIZE, + SDL_GL_GREEN_SIZE, + SDL_GL_BLUE_SIZE, + SDL_GL_ALPHA_SIZE, + SDL_GL_BUFFER_SIZE, + SDL_GL_DOUBLEBUFFER, + SDL_GL_DEPTH_SIZE, + SDL_GL_STENCIL_SIZE, + SDL_GL_ACCUM_RED_SIZE, + SDL_GL_ACCUM_GREEN_SIZE, + SDL_GL_ACCUM_BLUE_SIZE, + SDL_GL_ACCUM_ALPHA_SIZE, + SDL_GL_STEREO, + SDL_GL_MULTISAMPLEBUFFERS, + SDL_GL_MULTISAMPLESAMPLES, + SDL_GL_ACCELERATED_VISUAL, + SDL_GL_SWAP_CONTROL +} SDL_GLattr; + +/* flags for SDL_SetPalette() */ +#define SDL_LOGPAL 0x01 +#define SDL_PHYSPAL 0x02 + +/* Function prototypes */ + +/* These functions are used internally, and should not be used unless you + * have a specific need to specify the video driver you want to use. + * You should normally use SDL_Init() or SDL_InitSubSystem(). + * + * SDL_VideoInit() initializes the video subsystem -- sets up a connection + * to the window manager, etc, and determines the current video mode and + * pixel format, but does not initialize a window or graphics mode. + * Note that event handling is activated by this routine. + * + * If you use both sound and video in your application, you need to call + * SDL_Init() before opening the sound device, otherwise under Win32 DirectX, + * you won't be able to set full-screen display modes. + */ +extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags); +extern DECLSPEC void SDLCALL SDL_VideoQuit(void); + +/* This function fills the given character buffer with the name of the + * video driver, and returns a pointer to it if the video driver has + * been initialized. It returns NULL if no driver has been initialized. + */ +extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); + +/* + * This function returns a pointer to the current display surface. + * If SDL is doing format conversion on the display surface, this + * function returns the publicly visible surface, not the real video + * surface. + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); + +/* + * This function returns a read-only pointer to information about the + * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt' + * member of the returned structure will contain the pixel format of the + * "best" video mode. + */ +extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void); + +/* + * Check to see if a particular video mode is supported. + * It returns 0 if the requested mode is not supported under any bit depth, + * or returns the bits-per-pixel of the closest available mode with the + * given width and height. If this bits-per-pixel is different from the + * one used when setting the video mode, SDL_SetVideoMode() will succeed, + * but will emulate the requested bits-per-pixel with a shadow surface. + * + * The arguments to SDL_VideoModeOK() are the same ones you would pass to + * SDL_SetVideoMode() + */ +extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags); + +/* + * Return a pointer to an array of available screen dimensions for the + * given format and video flags, sorted largest to smallest. Returns + * NULL if there are no dimensions available for a particular format, + * or (SDL_Rect **)-1 if any dimension is okay for the given format. + * + * If 'format' is NULL, the mode list will be for the format given + * by SDL_GetVideoInfo()->vfmt + */ +extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); + +/* + * Set up a video mode with the specified width, height and bits-per-pixel. + * + * If 'bpp' is 0, it is treated as the current display bits per pixel. + * + * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the + * requested bits-per-pixel, but will return whatever video pixel format is + * available. The default is to emulate the requested pixel format if it + * is not natively available. + * + * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in + * video memory, if possible, and you may have to call SDL_LockSurface() + * in order to access the raw framebuffer. Otherwise, the video surface + * will be created in system memory. + * + * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle + * updates asynchronously, but you must always lock before accessing pixels. + * SDL will wait for updates to complete before returning from the lock. + * + * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee + * that the colors set by SDL_SetColors() will be the colors you get. + * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all + * of the colors exactly the way they are requested, and you should look + * at the video surface structure to determine the actual palette. + * If SDL cannot guarantee that the colors you request can be set, + * i.e. if the colormap is shared, then the video surface may be created + * under emulation in system memory, overriding the SDL_HWSURFACE flag. + * + * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set + * a fullscreen video mode. The default is to create a windowed mode + * if the current graphics system has a window manager. + * If the SDL library is able to set a fullscreen video mode, this flag + * will be set in the surface that is returned. + * + * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up + * two surfaces in video memory and swap between them when you call + * SDL_Flip(). This is usually slower than the normal single-buffering + * scheme, but prevents "tearing" artifacts caused by modifying video + * memory while the monitor is refreshing. It should only be used by + * applications that redraw the entire screen on every update. + * + * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the + * window manager, if any, to resize the window at runtime. When this + * occurs, SDL will send a SDL_VIDEORESIZE event to you application, + * and you must respond to the event by re-calling SDL_SetVideoMode() + * with the requested size (or another size that suits the application). + * + * If SDL_NOFRAME is set in 'flags', the SDL library will create a window + * without any title bar or frame decoration. Fullscreen video modes have + * this flag set automatically. + * + * This function returns the video framebuffer surface, or NULL if it fails. + * + * If you rely on functionality provided by certain video flags, check the + * flags of the returned surface to make sure that functionality is available. + * SDL will fall back to reduced functionality if the exact flags you wanted + * are not available. + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode + (int width, int height, int bpp, Uint32 flags); + +/* + * Makes sure the given list of rectangles is updated on the given screen. + * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire + * screen. + * These functions should not be called while 'screen' is locked. + */ +extern DECLSPEC void SDLCALL SDL_UpdateRects + (SDL_Surface *screen, int numrects, SDL_Rect *rects); +extern DECLSPEC void SDLCALL SDL_UpdateRect + (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); + +/* + * On hardware that supports double-buffering, this function sets up a flip + * and returns. The hardware will wait for vertical retrace, and then swap + * video buffers before the next video surface blit or lock will return. + * On hardware that doesn not support double-buffering, this is equivalent + * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); + * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when + * setting the video mode for this function to perform hardware flipping. + * This function returns 0 if successful, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen); + +/* + * Set the gamma correction for each of the color channels. + * The gamma values range (approximately) between 0.1 and 10.0 + * + * If this function isn't supported directly by the hardware, it will + * be emulated using gamma ramps, if available. If successful, this + * function returns 0, otherwise it returns -1. + */ +extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); + +/* + * Set the gamma translation table for the red, green, and blue channels + * of the video hardware. Each table is an array of 256 16-bit quantities, + * representing a mapping between the input and output for that channel. + * The input is the index into the array, and the output is the 16-bit + * gamma value at that index, scaled to the output color precision. + * + * You may pass NULL for any of the channels to leave it unchanged. + * If the call succeeds, it will return 0. If the display driver or + * hardware does not support gamma translation, or otherwise fails, + * this function will return -1. + */ +extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); + +/* + * Retrieve the current values of the gamma translation tables. + * + * You must pass in valid pointers to arrays of 256 16-bit quantities. + * Any of the pointers may be NULL to ignore that channel. + * If the call succeeds, it will return 0. If the display driver or + * hardware does not support gamma translation, or otherwise fails, + * this function will return -1. + */ +extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); + +/* + * Sets a portion of the colormap for the given 8-bit surface. If 'surface' + * is not a palettized surface, this function does nothing, returning 0. + * If all of the colors were set as passed to SDL_SetColors(), it will + * return 1. If not all the color entries were set exactly as given, + * it will return 0, and you should look at the surface palette to + * determine the actual color palette. + * + * When 'surface' is the surface associated with the current display, the + * display colormap will be updated with the requested colors. If + * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() + * will always return 1, and the palette is guaranteed to be set the way + * you desire, even if the window colormap has to be warped or run under + * emulation. + */ +extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, + SDL_Color *colors, int firstcolor, int ncolors); + +/* + * Sets a portion of the colormap for a given 8-bit surface. + * 'flags' is one or both of: + * SDL_LOGPAL -- set logical palette, which controls how blits are mapped + * to/from the surface, + * SDL_PHYSPAL -- set physical palette, which controls how pixels look on + * the screen + * Only screens have physical palettes. Separate change of physical/logical + * palettes is only possible if the screen has SDL_HWPALETTE set. + * + * The return value is 1 if all colours could be set as requested, and 0 + * otherwise. + * + * SDL_SetColors() is equivalent to calling this function with + * flags = (SDL_LOGPAL|SDL_PHYSPAL). + */ +extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags, + SDL_Color *colors, int firstcolor, + int ncolors); + +/* + * Maps an RGB triple to an opaque pixel value for a given pixel format + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGB +(const SDL_PixelFormat * const format, + const Uint8 r, const Uint8 g, const Uint8 b); + +/* + * Maps an RGBA quadruple to a pixel value for a given pixel format + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA +(const SDL_PixelFormat * const format, + const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a); + +/* + * Maps a pixel value into the RGB components for a given pixel format + */ +extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, + Uint8 *r, Uint8 *g, Uint8 *b); + +/* + * Maps a pixel value into the RGBA components for a given pixel format + */ +extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, + Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/* + * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) + * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. + * If the depth is greater than 8 bits, the pixel format is set using the + * flags '[RGB]mask'. + * If the function runs out of memory, it will return NULL. + * + * The 'flags' tell what kind of surface to create. + * SDL_SWSURFACE means that the surface should be created in system memory. + * SDL_HWSURFACE means that the surface should be created in video memory, + * with the same format as the display surface. This is useful for surfaces + * that will not change much, to take advantage of hardware acceleration + * when being blitted to the display surface. + * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with + * this surface, but you must always lock it before accessing the pixels. + * SDL will wait for current blits to finish before returning from the lock. + * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. + * If the hardware supports acceleration of colorkey blits between + * two surfaces in video memory, SDL will try to place the surface in + * video memory. If this isn't possible or if there is no hardware + * acceleration available, the surface will be placed in system memory. + * SDL_SRCALPHA means that the surface will be used for alpha blits and + * if the hardware supports hardware acceleration of alpha blits between + * two surfaces in video memory, to place the surface in video memory + * if possible, otherwise it will be placed in system memory. + * If the surface is created in video memory, blits will be _much_ faster, + * but the surface format must be identical to the video surface format, + * and the only way to access the pixels member of the surface is to use + * the SDL_LockSurface() and SDL_UnlockSurface() calls. + * If the requested surface actually resides in video memory, SDL_HWSURFACE + * will be set in the flags member of the returned surface. If for some + * reason the surface could not be placed in video memory, it will not have + * the SDL_HWSURFACE flag set, and will be created in system memory instead. + */ +#define SDL_AllocSurface SDL_CreateRGBSurface +extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface + (Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, + int width, int height, int depth, int pitch, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); + +/* + * SDL_LockSurface() sets up a surface for directly accessing the pixels. + * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write + * to and read from 'surface->pixels', using the pixel format stored in + * 'surface->format'. Once you are done accessing the surface, you should + * use SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates + * to 0, then you can read and write to the surface at any time, and the + * pixel format of the surface will not change. In particular, if the + * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you + * will not need to lock the display surface before accessing it. + * + * No operating system or library calls should be made between lock/unlock + * pairs, as critical system locks may be held during this time. + * + * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. + */ +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); + +/* + * Load a surface from a seekable SDL data source (memory or file.) + * If 'freesrc' is non-zero, the source will be closed after being read. + * Returns the new surface, or NULL if there was an error. + * The new surface should be freed with SDL_FreeSurface(). + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); + +/* Convenience macro -- load a surface from a file */ +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) + +/* + * Save a surface to a seekable SDL data source (memory or file.) + * If 'freedst' is non-zero, the source will be closed after being written. + * Returns 0 if successful or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SaveBMP_RW + (SDL_Surface *surface, SDL_RWops *dst, int freedst); + +/* Convenience macro -- save a surface to a file */ +#define SDL_SaveBMP(surface, file) \ + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + +/* + * Sets the color key (transparent pixel) in a blittable surface. + * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), + * 'key' will be the transparent pixel in the source image of a blit. + * SDL_RLEACCEL requests RLE acceleration for the surface if present, + * and removes RLE acceleration if absent. + * If 'flag' is 0, this function clears any current color key. + * This function returns 0, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SetColorKey + (SDL_Surface *surface, Uint32 flag, Uint32 key); + +/* + * This function sets the alpha value for the entire surface, as opposed to + * using the alpha component of each pixel. This value measures the range + * of transparency of the surface, 0 being completely transparent to 255 + * being completely opaque. An 'alpha' value of 255 causes blits to be + * opaque, the source pixels copied to the destination (the default). Note + * that per-surface alpha can be combined with colorkey transparency. + * + * If 'flag' is 0, alpha blending is disabled for the surface. + * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. + * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the + * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. + * + * The 'alpha' parameter is ignored for surfaces that have an alpha channel. + */ +extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); + +/* + * Sets the clipping rectangle for the destination surface in a blit. + * + * If the clip rectangle is NULL, clipping will be disabled. + * If the clip rectangle doesn't intersect the surface, the function will + * return SDL_FALSE and blits will be completely clipped. Otherwise the + * function returns SDL_TRUE and blits to the surface will be clipped to + * the intersection of the surface area and the clipping rectangle. + * + * Note that blits are automatically clipped to the edges of the source + * and destination surfaces. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect); + +/* + * Gets the clipping rectangle for the destination surface in a blit. + * 'rect' must be a pointer to a valid rectangle which will be filled + * with the correct values. + */ +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); + +/* + * Creates a new surface of the specified format, and then copies and maps + * the given surface to it so the blit of the converted surface will be as + * fast as possible. If this function fails, it returns NULL. + * + * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those + * semantics. You can also pass SDL_RLEACCEL in the flags parameter and + * SDL will try to RLE accelerate colorkey and alpha blits in the resulting + * surface. + * + * This function is used internally by SDL_DisplayFormat(). + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface + (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); + +/* + * This performs a fast blit from the source surface to the destination + * surface. It assumes that the source and destination rectangles are + * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire + * surface (src or dst) is copied. The final blit rectangles are saved + * in 'srcrect' and 'dstrect' after all clipping is performed. + * If the blit is successful, it returns 0, otherwise it returns -1. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without alpha and colorkey + * are defined as follows: + * + * RGBA->RGB: + * SDL_SRCALPHA set: + * alpha-blend (using alpha-channel). + * SDL_SRCCOLORKEY ignored. + * SDL_SRCALPHA not set: + * copy RGB. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source colour key, ignoring alpha in the + * comparison. + * + * RGB->RGBA: + * SDL_SRCALPHA set: + * alpha-blend (using the source per-surface alpha value); + * set destination alpha to opaque. + * SDL_SRCALPHA not set: + * copy RGB, set destination alpha to source per-surface alpha value. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source colour key. + * + * RGBA->RGBA: + * SDL_SRCALPHA set: + * alpha-blend (using the source alpha channel) the RGB values; + * leave destination alpha untouched. [Note: is this correct?] + * SDL_SRCCOLORKEY ignored. + * SDL_SRCALPHA not set: + * copy all of RGBA to the destination. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source colour key, ignoring alpha in the + * comparison. + * + * RGB->RGB: + * SDL_SRCALPHA set: + * alpha-blend (using the source per-surface alpha value). + * SDL_SRCALPHA not set: + * copy RGB. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source colour key. + * + * If either of the surfaces were in video memory, and the blit returns -2, + * the video memory was lost, so it should be reloaded with artwork and + * re-blitted: + while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { + while ( SDL_LockSurface(image) < 0 ) + Sleep(10); + -- Write image pixels to image->pixels -- + SDL_UnlockSurface(image); + } + * This happens under DirectX 5.0 when the system switches away from your + * fullscreen application. The lock will also fail until you have access + * to the video memory again. + */ +/* You should call SDL_BlitSurface() unless you know exactly how SDL + blitting works internally and how to use the other blit functions. +*/ +#define SDL_BlitSurface SDL_UpperBlit + +/* This is the public blit function, SDL_BlitSurface(), and it performs + rectangle validation and clipping before passing it to SDL_LowerBlit() +*/ +extern DECLSPEC int SDLCALL SDL_UpperBlit + (SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); +/* This is a semi-private blit function and it performs low-level surface + blitting only. +*/ +extern DECLSPEC int SDLCALL SDL_LowerBlit + (SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); + +/* + * This function performs a fast fill of the given rectangle with 'color' + * The given rectangle is clipped to the destination surface clip area + * and the final fill rectangle is saved in the passed in pointer. + * If 'dstrect' is NULL, the whole surface will be filled with 'color' + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * This function returns 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_FillRect + (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); + +/* + * This function takes a surface and copies it to a new surface of the + * pixel format and colors of the video framebuffer, suitable for fast + * blitting onto the display surface. It calls SDL_ConvertSurface() + * + * If you want to take advantage of hardware colorkey or alpha blit + * acceleration, you should set the colorkey and alpha value before + * calling this function. + * + * If the conversion fails or runs out of memory, it returns NULL + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); + +/* + * This function takes a surface and copies it to a new surface of the + * pixel format and colors of the video framebuffer (if possible), + * suitable for fast alpha blitting onto the display surface. + * The new surface will always have an alpha channel. + * + * If you want to take advantage of hardware colorkey or alpha blit + * acceleration, you should set the colorkey and alpha value before + * calling this function. + * + * If the conversion fails or runs out of memory, it returns NULL + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* YUV video surface overlay functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This function creates a video output overlay + Calling the returned surface an overlay is something of a misnomer because + the contents of the display surface underneath the area where the overlay + is shown is undefined - it may be overwritten with the converted YUV data. +*/ +extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height, + Uint32 format, SDL_Surface *display); + +/* Lock an overlay for direct access, and unlock it when you are done */ +extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay); +extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); + +/* Blit a video overlay to the display surface. + The contents of the video surface underneath the blit destination are + not defined. + The width and height of the destination rectangle may be different from + that of the overlay, but currently only 2x scaling is supported. +*/ +extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); + +/* Free a video overlay */ +extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* OpenGL support functions. */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* + * Dynamically load an OpenGL library, or the default one if path is NULL + * + * If you do this, you need to retrieve all of the GL functions used in + * your program from the dynamic library using SDL_GL_GetProcAddress(). + */ +extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); + +/* + * Get the address of a GL function + */ +extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); + +/* + * Set an attribute of the OpenGL subsystem before intialization. + */ +extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); + +/* + * Get an attribute of the OpenGL subsystem from the windowing + * interface, such as glX. This is of course different from getting + * the values from SDL's internal OpenGL subsystem, which only + * stores the values you request before initialization. + * + * Developers should track the values they pass into SDL_GL_SetAttribute + * themselves if they want to retrieve these values. + */ +extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value); + +/* + * Swap the OpenGL buffers, if double-buffering is supported. + */ +extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); + +/* + * Internal functions that should not be called unless you have read + * and understood the source code for these functions. + */ +extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects); +extern DECLSPEC void SDLCALL SDL_GL_Lock(void); +extern DECLSPEC void SDLCALL SDL_GL_Unlock(void); + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* These functions allow interaction with the window manager, if any. */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* + * Sets/Gets the title and icon text of the display window (UTF-8 encoded) + */ +extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon); +extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); + +/* + * Sets the icon for the display window. + * This function must be called before the first call to SDL_SetVideoMode(). + * It takes an icon surface, and a mask in MSB format. + * If 'mask' is NULL, the entire icon surface will be used as the icon. + */ +extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); + +/* + * This function iconifies the window, and returns 1 if it succeeded. + * If the function succeeds, it generates an SDL_APPACTIVE loss event. + * This function is a noop and returns 0 in non-windowed environments. + */ +extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); + +/* + * Toggle fullscreen mode without changing the contents of the screen. + * If the display surface does not require locking before accessing + * the pixel information, then the memory pointers will not change. + * + * If this function was able to toggle fullscreen mode (change from + * running in a window to fullscreen, or vice-versa), it will return 1. + * If it is not implemented, or fails, it returns 0. + * + * The next call to SDL_SetVideoMode() will set the mode fullscreen + * attribute based on the flags parameter - if SDL_FULLSCREEN is not + * set, then the display will be windowed by default where supported. + * + * This is currently only implemented in the X11 video driver. + */ +extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface); + +/* + * This function allows you to set and query the input grab state of + * the application. It returns the new input grab state. + */ +typedef enum { + SDL_GRAB_QUERY = -1, + SDL_GRAB_OFF = 0, + SDL_GRAB_ON = 1, + SDL_GRAB_FULLSCREEN /* Used internally */ +} SDL_GrabMode; +/* + * Grabbing means that the mouse is confined to the application window, + * and nearly all keyboard input is passed directly to the application, + * and not interpreted by a window manager, if any. + */ +extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); + +/* Not in public API at the moment - do not use! */ +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/begin_code.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/begin_code.h new file mode 100644 index 0000000..d1ddaa6 --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/begin_code.h @@ -0,0 +1,156 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This file sets things up for C dynamic library function definitions, + static inlined functions, and structures aligned at 4-byte alignment. + If you don't like ugly C preprocessor code, don't look at this file. :) +*/ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef _begin_code_h +#error Nested inclusion of begin_code.h +#endif +#define _begin_code_h + +/* Some compilers use a special export keyword */ +#ifndef DECLSPEC +# if defined(__BEOS__) +# if defined(__GNUC__) +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC __declspec(export) +# endif +# elif defined(__WIN32__) +# ifdef __BORLANDC__ +# ifdef BUILD_SDL +# define DECLSPEC +# else +# define DECLSPEC __declspec(dllimport) +# endif +# else +# define DECLSPEC __declspec(dllexport) +# endif +# elif defined(__OS2__) +# ifdef __WATCOMC__ +# ifdef BUILD_SDL +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif +# else +# define DECLSPEC +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define DECLSPEC __attribute__ ((visibility("default"))) +# else +# define DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#if defined(__WIN32__) && !defined(__GNUC__) +#define SDLCALL __cdecl +#else +#ifdef __OS2__ +/* But on OS/2, we use the _System calling convention */ +/* to be compatible with every compiler */ +#define SDLCALL _System +#else +#define SDLCALL +#endif +#endif +#endif /* SDLCALL */ + +#ifdef __SYMBIAN32__ +#ifndef EKA2 +#undef DECLSPEC +#define DECLSPEC +#elif !defined(__WINS__) +#undef DECLSPEC +#define DECLSPEC __declspec(dllexport) +#endif /* !EKA2 */ +#endif /* __SYMBIAN32__ */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(push,4) +#elif (defined(__MWERKS__) && defined(__MACOS__)) +#pragma options align=mac68k4byte +#pragma enumsalwaysint on +#endif /* Compiler needs structure packing set */ + +/* Set up compiler-specific options for inlining functions */ +#ifndef SDL_INLINE_OKAY +#ifdef __GNUC__ +#define SDL_INLINE_OKAY +#else +/* Add any special compiler-specific cases here */ +#if defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) || defined(__EABI__) +#ifndef __inline__ +#define __inline__ __inline +#endif +#define SDL_INLINE_OKAY +#else +#if !defined(__MRC__) && !defined(_SGI_SOURCE) +#ifndef __inline__ +#define __inline__ inline +#endif +#define SDL_INLINE_OKAY +#endif /* Not a funky compiler */ +#endif /* Visual C++ */ +#endif /* GNU C */ +#endif /* SDL_INLINE_OKAY */ + +/* If inlining isn't supported, remove "__inline__", turning static + inlined functions into static functions (resulting in code bloat + in all files which include the offending header files) +*/ +#ifndef SDL_INLINE_OKAY +#define __inline__ +#endif + +/* Apparently this is needed by several Windows compilers */ +#if !defined(__MACH__) +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* ! Mac OS X - breaks precompiled headers */ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/include/close_code.h b/build/win32-msvc2005/libs/sdl-1.2.13/include/close_code.h new file mode 100644 index 0000000..afbb650 --- /dev/null +++ b/build/win32-msvc2005/libs/sdl-1.2.13/include/close_code.h @@ -0,0 +1,41 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This file reverses the effects of begin_code.h and should be included + after you finish any function and structure declarations in your headers +*/ + +#undef _begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#if (defined(__MWERKS__) && defined(__MACOS__)) +#pragma options align=reset +#pragma enumsalwaysint reset +#else +#pragma pack(pop) +#endif +#endif /* Compiler needs structure packing set */ + diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/lib/sdl.lib b/build/win32-msvc2005/libs/sdl-1.2.13/lib/sdl.lib new file mode 100644 index 0000000..f238539 Binary files /dev/null and b/build/win32-msvc2005/libs/sdl-1.2.13/lib/sdl.lib differ diff --git a/build/win32-msvc2005/libs/sdl-1.2.13/lib/sdlmain.lib b/build/win32-msvc2005/libs/sdl-1.2.13/lib/sdlmain.lib new file mode 100644 index 0000000..4512822 Binary files /dev/null and b/build/win32-msvc2005/libs/sdl-1.2.13/lib/sdlmain.lib differ diff --git a/build/win32-msvc2005/libs/sdl_image-1.2.6/include/SDL_image.h b/build/win32-msvc2005/libs/sdl_image-1.2.6/include/SDL_image.h new file mode 100644 index 0000000..7bc332c --- /dev/null +++ b/build/win32-msvc2005/libs/sdl_image-1.2.6/include/SDL_image.h @@ -0,0 +1,116 @@ +/* + SDL_image: An example image loading library for use with SDL + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* A simple library to load images of various formats as SDL surfaces */ + +#ifndef _SDL_IMAGE_H +#define _SDL_IMAGE_H + +#include "SDL.h" +#include "SDL_version.h" +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_IMAGE_MAJOR_VERSION 1 +#define SDL_IMAGE_MINOR_VERSION 2 +#define SDL_IMAGE_PATCHLEVEL 6 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_image library. + */ +#define SDL_IMAGE_VERSION(X) \ +{ \ + (X)->major = SDL_IMAGE_MAJOR_VERSION; \ + (X)->minor = SDL_IMAGE_MINOR_VERSION; \ + (X)->patch = SDL_IMAGE_PATCHLEVEL; \ +} + +/* This function gets the version of the dynamically linked SDL_image library. + it should NOT be used to fill a version structure, instead you should + use the SDL_IMAGE_VERSION() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void); + +/* Load an image from an SDL data source. + The 'type' may be one of: "BMP", "GIF", "PNG", etc. + + If the image format supports a transparent pixel, SDL will set the + colorkey for the surface. You can enable RLE acceleration on the + surface afterwards by calling: + SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey); + */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type); +/* Convenience functions */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file); +extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc); + +/* Invert the alpha of a surface for use with OpenGL + This function is now a no-op, and only provided for backwards compatibility. +*/ +extern DECLSPEC int SDLCALL IMG_InvertAlpha(int on); + +/* Functions to detect a file type, given a seekable source */ +extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src); + +/* Individual loading functions */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src); + +extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm); + +/* We'll use SDL for reporting errors */ +#define IMG_SetError SDL_SetError +#define IMG_GetError SDL_GetError + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_IMAGE_H */ diff --git a/build/win32-msvc2005/libs/sdl_image-1.2.6/lib/sdl_image.lib b/build/win32-msvc2005/libs/sdl_image-1.2.6/lib/sdl_image.lib new file mode 100644 index 0000000..f2bf976 Binary files /dev/null and b/build/win32-msvc2005/libs/sdl_image-1.2.6/lib/sdl_image.lib differ diff --git a/build/win32-msvc2005/libs/theora-svn/include/theora/codec.h b/build/win32-msvc2005/libs/theora-svn/include/theora/codec.h new file mode 100644 index 0000000..88888f9 --- /dev/null +++ b/build/win32-msvc2005/libs/theora-svn/include/theora/codec.h @@ -0,0 +1,589 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggTheora SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE Theora SOURCE CODE IS COPYRIGHT (C) 2002-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: + last mod: $Id: theora.h,v 1.8 2004/03/15 22:17:32 derf Exp $ + + ********************************************************************/ + +/**\mainpage + * + * \section intro Introduction + * + * This is the documentation for libtheora C API. + * The current reference + * implementation for Theora, a free, + * patent-unencumbered video codec. + * Theora is derived from On2's VP3 codec with additional features and + * integration for Ogg multimedia formats by + * the Xiph.Org Foundation. + * Complete documentation of the format itself is available in + * the Theora + * specification. + * + * \subsection Organization + * + * The functions documented here are actually subdivided into three + * separate libraries: + * - libtheoraenc contains the encoder interface, + * described in \ref encfuncs. + * - libtheoradec contains the decoder interface and + * routines shared with the encoder. + * You must also link to this if you link to libtheoraenc. + * The routines in this library are described in \ref decfuncs and + * \ref basefuncs. + * - libtheora contains the \ref oldfuncs. + * + * New code should link to libtheoradec and, if using encoder + * features, libtheoraenc. Together these two export both + * the standard and the legacy API, so this is all that is needed by + * any code. The older libtheora library is provided just for + * compatibility with older build configurations. + * + * In general the recommended 1.x API symbols can be distinguished + * by their th_ or TH_ namespace prefix. + * The older, legacy API uses theora_ or OC_ + * prefixes instead. + */ + +/**\file + * The shared libtheoradec and libtheoraenc C API. + * You don't need to include this directly.*/ + +#if !defined(_O_THEORA_CODEC_H_) +# define _O_THEORA_CODEC_H_ (1) +# include + +#if defined(__cplusplus) +extern "C" { +#endif + + + +/**\name Return codes*/ +/*@{*/ +/**An invalid pointer was provided.*/ +#define TH_EFAULT (-1) +/**An invalid argument was provided.*/ +#define TH_EINVAL (-10) +/**The contents of the header were incomplete, invalid, or unexpected.*/ +#define TH_EBADHEADER (-20) +/**The header does not belong to a Theora stream.*/ +#define TH_ENOTFORMAT (-21) +/**The bitstream version is too high.*/ +#define TH_EVERSION (-22) +/**The specified function is not implemented.*/ +#define TH_EIMPL (-23) +/**There were errors in the video data packet.*/ +#define TH_EBADPACKET (-24) +/**The decoded packet represented a dropped frame. + The player can continue to display the current frame, as the contents of the + decoded frame buffer have not changed.*/ +#define TH_DUPFRAME (1) +/*@}*/ + +/**The currently defined color space tags. + * See the Theora + * specification, Chapter 4, for exact details on the meaning of each of + * these color spaces.*/ +typedef enum{ + /**The color space was not specified at the encoder. + It may be conveyed by an external means.*/ + TH_CS_UNSPECIFIED, + /**A color space designed for NTSC content.*/ + TH_CS_ITU_REC_470M, + /**A color space designed for PAL/SECAM content.*/ + TH_CS_ITU_REC_470BG, + /**The total number of currently defined color spaces.*/ + TH_CS_NSPACES +}th_colorspace; + +/**The currently defined pixel format tags. + * See the Theora + * specification, Section 4.4, for details on the precise sample + * locations.*/ +typedef enum{ + /**Chroma decimation by 2 in both the X and Y directions (4:2:0).*/ + TH_PF_420, + /**Currently reserved.*/ + TH_PF_RSVD, + /**Chroma decimation by 2 in the X direction (4:2:2).*/ + TH_PF_422, + /**No chroma decimation (4:4:4).*/ + TH_PF_444, + /**The total number of currently defined pixel formats.*/ + TH_PF_NFORMATS +}th_pixel_fmt; + + + +/**A buffer for a single color plane in an uncompressed image. + * This contains the image data in a left-to-right, top-down format. + * Each row of pixels is stored contiguously in memory, but successive rows + * need not be. + * Use \a stride to compute the offset of the next row. + * The encoder accepts both positive \a stride values (top-down in memory) and + * negative (bottom-up in memory). + * The decoder currently always generates images with positive strides.*/ +typedef struct{ + /**The width of this plane.*/ + int width; + /**The height of this plane.*/ + int height; + /**The offset in bytes between successive rows.*/ + int stride; + /**A pointer to the beginning of the first row.*/ + unsigned char *data; +}th_img_plane; + +/**A complete image buffer for an uncompressed frame. + * The chroma planes may be decimated by a factor of two in either direction, + * as indicated by th_info#pixel_fmt. + * The width and height of the Y' plane must be multiples of 16. + * They may need to be cropped for display, using the rectangle specified by + * th_info#pic_x, th_info#pic_y, th_info#pic_width, and + * th_info#pic_height. + * All samples are 8 bits. + * \note The term YUV often used to describe a colorspace is ambiguous. + * The exact parameters of the RGB to YUV conversion process aside, in many + * contexts the U and V channels actually have opposite meanings. + * To avoid this confusion, we are explicit: the name of the color channels are + * Y'CbCr, and they appear in that order, always. + * The prime symbol denotes that the Y channel is non-linear. + * Cb and Cr stand for "Chroma blue" and "Chroma red", respectively.*/ +typedef th_img_plane th_ycbcr_buffer[3]; + +/**Theora bitstream information. + * This contains the basic playback parameters for a stream, and corresponds to + * the initial 'info' header packet. + * To initialize an encoder, the application fills in this structure and + * passes it to th_encode_alloc(). + * A default encoding mode is chosen based on the values of the #quality and + * #target_bitrate fields. + * On decode, it is filled in by th_decode_headerin(), and then passed to + * th_decode_alloc(). + * + * Encoded Theora frames must be a multiple of 16 in size; + * this is what the #frame_width and #frame_height members represent. + * To handle arbitrary picture sizes, a crop rectangle is specified in the + * #pic_x, #pic_y, #pic_width and #pic_height members. + * + * All frame buffers contain pointers to the full, padded frame. + * However, the current encoder will not reference pixels outside of + * the cropped picture region, and the application does not need to fill them + * in. + * The decoder will allocate storage for a full frame, but the + * application should not rely on the padding containing sensible + * data. + * + * It is also generally recommended that the offsets and sizes should still be + * multiples of 2 to avoid chroma sampling shifts when chroma is sub-sampled. + * See the Theora + * specification, Section 4.4, for more details. + * + * Frame rate, in frames per second, is stored as a rational fraction, as is + * the pixel aspect ratio. + * Note that this refers to the aspect ratio of the individual pixels, not of + * the overall frame itself. + * The frame aspect ratio can be computed from pixel aspect ratio using the + * image dimensions.*/ +typedef struct{ + /**\name Theora version + * Bitstream version information.*/ + /*@{*/ + unsigned char version_major; + unsigned char version_minor; + unsigned char version_subminor; + /*@}*/ + /**The encoded frame width. + * This must be a multiple of 16, and less than 1048576.*/ + ogg_uint32_t frame_width; + /**The encoded frame height. + * This must be a multiple of 16, and less than 1048576.*/ + ogg_uint32_t frame_height; + /**The displayed picture width. + * This must be no larger than width.*/ + ogg_uint32_t pic_width; + /**The displayed picture height. + * This must be no larger than height.*/ + ogg_uint32_t pic_height; + /**The X offset of the displayed picture. + * This must be no larger than #frame_width-#pic_width or 255, whichever is + * smaller.*/ + ogg_uint32_t pic_x; + /**The Y offset of the displayed picture. + * This must be no larger than #frame_height-#pic_height, and + * #frame_height-#pic_height-#pic_y must be no larger than 255. + * This slightly funny restriction is due to the fact that the offset is + * specified from the top of the image for consistency with the standard + * graphics left-handed coordinate system used throughout this API, while it + * is stored in the encoded stream as an offset from the bottom.*/ + ogg_uint32_t pic_y; + /**\name Frame rate + * The frame rate, as a fraction. + * If either is 0, the frame rate is undefined.*/ + /*@{*/ + ogg_uint32_t fps_numerator; + ogg_uint32_t fps_denominator; + /*@}*/ + /**\name Aspect ratio + * The aspect ratio of the pixels. + * If either value is zero, the aspect ratio is undefined. + * If not specified by any external means, 1:1 should be assumed. + * The aspect ratio of the full picture can be computed as + * \code + * aspect_numerator*pic_width/(aspect_denominator*pic_height). + * \endcode */ + /*@{*/ + ogg_uint32_t aspect_numerator; + ogg_uint32_t aspect_denominator; + /*@}*/ + /**The color space.*/ + th_colorspace colorspace; + /**The pixel format.*/ + th_pixel_fmt pixel_fmt; + /**The target bit-rate in bits per second. + If initializing an encoder with this struct, set this field to a non-zero + value to activate CBR encoding by default.*/ + /*TODO: Current encoder does not support CBR mode, or anything like it. + We also don't really know what nominal rate each quality level + corresponds to yet.*/ + int target_bitrate; + /**The target quality level. + Valid values range from 0 to 63, inclusive, with higher values giving + higher quality. + If initializing an encoder with this struct, and #target_bitrate is set + to zero, VBR encoding at this quality will be activated by default.*/ + /*Currently this is set so that a qi of 0 corresponds to distortions of 24 + times the JND, and each increase by 16 halves that value. + This gives us fine discrimination at low qualities, yet effective rate + control at high qualities. + The qi value 63 is special, however. + For this, the highest quality, we use one half of a JND for our threshold. + Due to the lower bounds placed on allowable quantizers in Theora, we will + not actually be able to achieve quality this good, but this should + provide as close to visually lossless quality as Theora is capable of. + We could lift the quantizer restrictions without breaking VP3.1 + compatibility, but this would result in quantized coefficients that are + too large for the current bitstream to be able to store. + We'd have to redesign the token syntax to store these large coefficients, + which would make transcoding complex.*/ + int quality; + /**The amount to shift to extract the last keyframe number from the granule + * position. + * This can be at most 31. + * th_info_init() will set this to a default value (currently 6, + * which is good for streaming applications), but you can set it to 0 to + * make every frame a keyframe. + * The maximum distance between key frames is + * 1<<#keyframe_granule_shift. + * The keyframe frequency can be more finely controlled with + * #TH_ENCCTL_SET_KEYFRAME_FREQUENCY_FORCE, which can also be adjusted + * during encoding (for example, to force the next frame to be a keyframe), + * but it cannot be set larger than the amount permitted by this field after + * the headers have been output.*/ + int keyframe_granule_shift; +}th_info; + +/**The comment information. + * + * This structure holds the in-stream metadata corresponding to + * the 'comment' header packet. + * The comment header is meant to be used much like someone jotting a quick + * note on the label of a video. + * It should be a short, to the point text note that can be more than a couple + * words, but not more than a short paragraph. + * + * The metadata is stored as a series of (tag, value) pairs, in + * length-encoded string vectors. + * The first occurrence of the '=' character delimits the tag and value. + * A particular tag may occur more than once, and order is significant. + * The character set encoding for the strings is always UTF-8, but the tag + * names are limited to ASCII, and treated as case-insensitive. + * See the Theora + * specification, Section 6.3.3 for details. + * + * In filling in this structure, th_decode_headerin() will null-terminate + * the user_comment strings for safety. + * However, the bitstream format itself treats them as 8-bit clean vectors, + * possibly containing null characters, and so the length array should be + * treated as their authoritative length. + */ +typedef struct th_comment{ + /**The array of comment string vectors.*/ + char **user_comments; + /**An array of the corresponding length of each vector, in bytes.*/ + int *comment_lengths; + /**The total number of comment strings.*/ + int comments; + /**The null-terminated vendor string. + This identifies the software used to encode the stream.*/ + char *vendor; +}th_comment; + + + +/**A single base matrix.*/ +typedef unsigned char th_quant_base[64]; + +/**A set of \a qi ranges.*/ +typedef struct{ + /**The number of ranges in the set.*/ + int nranges; + /**The size of each of the #nranges ranges. + These must sum to 63.*/ + const int *sizes; + /**#nranges +1 base matrices. + Matrices \a i and i+1 form the endpoints of range \a i.*/ + const th_quant_base *base_matrices; +}th_quant_ranges; + +/**A complete set of quantization parameters. + The quantizer for each coefficient is calculated as: + \code + Q=MAX(MIN(qmin[qti][ci!=0],scale[ci!=0][qi]*base[qti][pli][qi][ci]/100), + 1024). + \endcode + + \a qti is the quantization type index: 0 for intra, 1 for inter. + ci!=0 is 0 for the DC coefficient and 1 for AC coefficients. + \a qi is the quality index, ranging between 0 (low quality) and 63 (high + quality). + \a pli is the color plane index: 0 for Y', 1 for Cb, 2 for Cr. + \a ci is the DCT coefficient index. + Coefficient indices correspond to the normal 2D DCT block + ordering--row-major with low frequencies first--\em not zig-zag order. + + Minimum quantizers are constant, and are given by: + \code + qmin[2][2]={{4,2},{8,4}}. + \endcode + + Parameters that can be stored in the bitstream are as follows: + - The two scale matrices ac_scale and dc_scale. + \code + scale[2][64]={dc_scale,ac_scale}. + \endcode + - The base matrices for each \a qi, \a qti and \a pli (up to 384 in all). + In order to avoid storing a full 384 base matrices, only a sparse set of + matrices are stored, and the rest are linearly interpolated. + This is done as follows. + For each \a qti and \a pli, a series of \a n \a qi ranges is defined. + The size of each \a qi range can vary arbitrarily, but they must sum to + 63. + Then, n+1 matrices are specified, one for each endpoint of the + ranges. + For interpolation purposes, each range's endpoints are the first \a qi + value it contains and one past the last \a qi value it contains. + Fractional values are rounded to the nearest integer, with ties rounded + away from zero. + + Base matrices are stored by reference, so if the same matrices are used + multiple times, they will only appear once in the bitstream. + The bitstream is also capable of omitting an entire set of ranges and + its associated matrices if they are the same as either the previous + set (indexed in row-major order) or if the inter set is the same as the + intra set. + + - Loop filter limit values. + The same limits are used for the loop filter in all color planes, despite + potentially differing levels of quantization in each. + + For the current encoder, scale[ci!=0][qi] must be no greater + than scale[ci!=0][qi-1] and base[qti][pli][qi][ci] must + be no greater than base[qti][pli][qi-1][ci]. + These two conditions ensure that the actual quantizer for a given \a qti, + \a pli, and \a ci does not increase as \a qi increases. + This is not required by the decoder.*/ +typedef struct{ + /**The DC scaling factors.*/ + ogg_uint16_t dc_scale[64]; + /**The AC scaling factors.*/ + ogg_uint16_t ac_scale[64]; + /**The loop filter limit values.*/ + unsigned char loop_filter_limits[64]; + /**The \a qi ranges for each \a ci and \a pli.*/ + th_quant_ranges qi_ranges[2][3]; +}th_quant_info; + + + +/**The number of Huffman tables used by Theora.*/ +#define TH_NHUFFMAN_TABLES (80) +/**The number of DCT token values in each table.*/ +#define TH_NDCT_TOKENS (32) + +/**A Huffman code for a Theora DCT token. + * Each set of Huffman codes in a given table must form a complete, prefix-free + * code. + * There is no requirement that all the tokens in a table have a valid code, + * but the current encoder is not optimized to take advantage of this. + * If each of the five grouops of 16 tables does not contain at least one table + * with a code for every token, then the encoder may fail to encode certain + * frames. + * The complete table in the first group of 16 does not have to be in the same + * place as the complete table in the other groups, but the complete tables in + * the remaining four groups must all be in the same place.*/ +typedef struct{ + /**The bit pattern for the code, with the LSbit of the pattern aligned in + * the LSbit of the word.*/ + ogg_uint32_t pattern; + /**The number of bits in the code. + * This must be between 0 and 32, inclusive.*/ + int nbits; +}th_huff_code; + + + +/**\defgroup basefuncs Functions Shared by Encode and Decode*/ +/*@{*/ +/**\name Basic shared functions*/ +/*@{*/ +/**Retrieves a human-readable string to identify the library vendor and + * version. + * \return the version string.*/ +extern const char *th_version_string(void); +/**Retrieves the library version number. + * This is the highest bitstream version that the encoder library will produce, + * or that the decoder library can decode. + * This number is composed of a 16-bit major version, 8-bit minor version + * and 8 bit sub-version, composed as follows: + * \code + * (VERSION_MAJOR<<16)+(VERSION_MINOR<<8)+(VERSION_SUBMINOR) + * \endcode + * \return the version number.*/ +extern ogg_uint32_t th_version_number(void); +/**Converts a granule position to an absolute frame index, starting at + * 0. + * The granule position is interpreted in the context of a given + * #th_enc_ctx or #th_dec_ctx handle (either will suffice). + * \param _encdec A previously allocated #th_enc_ctx or #th_dec_ctx + * handle. + * \param _granpos The granule position to convert. + * \returns The absolute frame index corresponding to \a _granpos. + * \retval -1 The given granule position was invalid (i.e. negative).*/ +extern ogg_int64_t th_granule_frame(void *_encdec,ogg_int64_t _granpos); +/**Converts a granule position to an absolute time in seconds. + * The granule position is interpreted in the context of a given + * #th_enc_ctx or #th_dec_ctx handle (either will suffice). + * \param _encdec A previously allocated #th_enc_ctx or #th_dec_ctx + * handle. + * \param _granpos The granule position to convert. + * \return The absolute time in seconds corresponding to \a _granpos. + * This is the "end time" for the frame, or the latest time it should + * be displayed. + * It is not the presentation time. + * \retval -1 The given granule position was invalid (i.e. negative).*/ +extern double th_granule_time(void *_encdec,ogg_int64_t _granpos); +/**Determines whether a Theora packet is a header or not. + * This function does no verification beyond checking the packet type bit, so + * it should not be used for bitstream identification; use + * th_decode_headerin() for that. + * As per the Theora specification, an empty (0-byte) packet is treated as a + * data packet (a delta frame with no coded blocks). + * \param _op An ogg_packet containing encoded Theora data. + * \retval 1 The packet is a header packet + * \retval 0 The packet is a video data packet.*/ +extern int th_packet_isheader(ogg_packet *_op); +/**Determines whether a theora packet is a key frame or not. + * This function does no verification beyond checking the packet type and + * key frame bits, so it should not be used for bitstream identification; use + * th_decode_headerin() for that. + * As per the Theora specification, an empty (0-byte) packet is treated as a + * delta frame (with no coded blocks). + * \param _op An ogg_packet containing encoded Theora data. + * \retval 1 The packet contains a key frame. + * \retval 0 The packet contains a delta frame. + * \retval -1 The packet is not a video data packet.*/ +extern int th_packet_iskeyframe(ogg_packet *_op); +/*@}*/ + + +/**\name Functions for manipulating header data*/ +/*@{*/ +/**Initializes a th_info structure. + * This should be called on a freshly allocated #th_info structure before + * attempting to use it. + * \param _info The #th_info struct to initialize.*/ +extern void th_info_init(th_info *_info); +/**Clears a #th_info structure. + * This should be called on a #th_info structure after it is no longer + * needed. + * \param _info The #th_info struct to clear.*/ +extern void th_info_clear(th_info *_info); + +/**Initialize a #th_comment structure. + * This should be called on a freshly allocated #th_comment structure + * before attempting to use it. + * \param _tc The #th_comment struct to initialize.*/ +extern void th_comment_init(th_comment *_tc); +/**Add a comment to an initialized #th_comment structure. + * \note Neither th_comment_add() nor th_comment_add_tag() support + * comments containing null values, although the bitstream format does + * support them. + * To add such comments you will need to manipulate the #th_comment + * structure directly. + * \param _tc The #th_comment struct to add the comment to. + * \param _comment Must be a null-terminated UTF-8 string containing the + * comment in "TAG=the value" form.*/ +extern void th_comment_add(th_comment *_tc, char *_comment); +/**Add a comment to an initialized #th_comment structure. + * \note Neither th_comment_add() nor th_comment_add_tag() support + * comments containing null values, although the bitstream format does + * support them. + * To add such comments you will need to manipulate the #th_comment + * structure directly. + * \param _tc The #th_comment struct to add the comment to. + * \param _tag A null-terminated string containing the tag associated with + * the comment. + * \param _val The corresponding value as a null-terminated string.*/ +extern void th_comment_add_tag(th_comment *_tc,char *_tag,char *_val); +/**Look up a comment value by its tag. + * \param _tc An initialized #th_comment structure. + * \param _tag The tag to look up. + * \param _count The instance of the tag. + * The same tag can appear multiple times, each with a distinct + * value, so an index is required to retrieve them all. + * The order in which these values appear is significant and + * should be preserved. + * Use th_comment_query_count() to get the legal range for + * the \a _count parameter. + * \return A pointer to the queried tag's value. + * This points directly to data in the #th_comment structure. + * It should not be modified or freed by the application, and + * modifications to the structure may invalidate the pointer. + * \retval NULL If no matching tag is found.*/ +extern char *th_comment_query(th_comment *_tc,char *_tag,int _count); +/**Look up the number of instances of a tag. + * Call this first when querying for a specific tag and then iterate over the + * number of instances with separate calls to th_comment_query() to + * retrieve all the values for that tag in order. + * \param _tc An initialized #th_comment structure. + * \param _tag The tag to look up. + * \return The number on instances of this particular tag.*/ +extern int th_comment_query_count(th_comment *_tc,char *_tag); +/**Clears a #th_comment structure. + * This should be called on a #th_comment structure after it is no longer + * needed. + * It will free all memory used by the structure members. + * \param _tc The #th_comment struct to clear.*/ +extern void th_comment_clear(th_comment *_tc); +/*@}*/ +/*@}*/ + + + +#if defined(__cplusplus) +} +#endif + +#endif diff --git a/build/win32-msvc2005/libs/theora-svn/include/theora/theoradec.h b/build/win32-msvc2005/libs/theora-svn/include/theora/theoradec.h new file mode 100644 index 0000000..3c0a4f8 --- /dev/null +++ b/build/win32-msvc2005/libs/theora-svn/include/theora/theoradec.h @@ -0,0 +1,290 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggTheora SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE Theora SOURCE CODE IS COPYRIGHT (C) 2002-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: + last mod: $Id: theora.h,v 1.8 2004/03/15 22:17:32 derf Exp $ + + ********************************************************************/ + +/**\file + * The libtheoradec C decoding API.*/ + +#if !defined(_O_THEORA_THEORADEC_H_) +# define _O_THEORA_THEORADEC_H_ (1) +# include +# include "codec.h" + +#if defined(__cplusplus) +extern "C" { +#endif + + + +/**\name th_decode_ctl() codes + * \anchor decctlcodes + * These are the available request codes for th_decode_ctl(). + * By convention, these are odd, to distinguish them from the + * \ref encctlcodes "encoder control codes". + * Keep any experimental or vendor-specific values above \c 0x8000.*/ +/*@{*/ +/**Gets the maximum post-processing level. + * + * \param[out] _buf int: The maximum post-processing level. + * \retval TH_EFAULT \a _dec_ctx or \a _buf is NULL. + * \retval TH_EINVAL \a _buf_sz is not sizeof(int). + * \retval TH_EIMPL Not supported by this implementation.*/ +#define TH_DECCTL_GET_PPLEVEL_MAX (1) +/**Sets the post-processing level. + * By default, post-processing is disabled. + * + * \param[in] _buf int: The new post-processing level. + * 0 to disable; larger values use more CPU. + * \retval TH_EFAULT \a _dec_ctx or \a _buf is NULL. + * \retval TH_EINVAL \a _buf_sz is not sizeof(int), or the + * post-processing level is out of bounds. + * The maximum post-processing level may be + * implementation-specific, and can be obtained via + * #TH_DECCTL_GET_PPLEVEL_MAX. + * \retval TH_EIMPL Not supported by this implementation.*/ +#define TH_DECCTL_SET_PPLEVEL (3) +/**Sets the granule position. + * Call this after a seek, before decoding the first frame, to ensure that the + * proper granule position is returned for all subsequent frames. + * If you track timestamps yourself and do not use the granule position + * returned by the decoder, then you need not call this function. + * + * \param[in] _buf ogg_int64_t: The granule position of the next + * frame. + * \retval TH_EFAULT \a _dec_ctx or \a _buf is NULL. + * \retval TH_EINVAL \a _buf_sz is not sizeof(ogg_int64_t), or the + * granule position is negative.*/ +#define TH_DECCTL_SET_GRANPOS (5) +/**Sets the striped decode callback function. + * If set, this function will be called as each piece of a frame is fully + * decoded in th_decode_packetin(). + * You can pass in a #th_stripe_callback with + * th_stripe_callback#stripe_decoded set to NULL to disable the + * callbacks at any point. + * Enabling striped decode does not prevent you from calling + * th_decode_ycbcr_out() after the frame is fully decoded. + * + * \param[in] _buf #th_stripe_callback: The callback parameters. + * \retval TH_EFAULT \a _dec_ctx or \a _buf is NULL. + * \retval TH_EINVAL \a _buf_sz is not + * sizeof(th_stripe_callback).*/ +#define TH_DECCTL_SET_STRIPE_CB (7) +/*@}*/ + + + +/**A callback function for striped decode. + * This is a function pointer to an application-provided function that will be + * called each time a section of the image is fully decoded in + * th_decode_packetin(). + * This allows the application to process the section immediately, while it is + * still in cache. + * Note that the frame is decoded bottom to top, so \a _yfrag0 will steadily + * decrease with each call until it reaches 0, at which point the full frame + * is decoded. + * The number of fragment rows made available in each call depends on the pixel + * format and the number of post-processing filters enabled, and may not even + * be constant for the entire frame. + * If a non-NULL \a _granpos pointer is passed to + * th_decode_packetin(), the granule position for the frame will be stored + * in it before the first callback is made. + * If an entire frame is dropped (a 0-byte packet), then no callbacks will be + * made at all for that frame. + * \param _ctx An application-provided context pointer. + * \param _buf The image buffer for the decoded frame. + * \param _yfrag0 The Y coordinate of the first row of 8x8 fragments + * decoded. + * Multiply this by 8 to obtain the pixel row number in the + * luma plane. + * If the chroma planes are subsampled in the Y direction, + * this will always be divisible by two. + * \param _yfrag_end The Y coordinate of the first row of 8x8 fragments past + * the newly decoded section. + * If the chroma planes are subsampled in the Y direction, + * this will always be divisible by two. + * I.e., this section contains fragment rows + * \a _yfrag0 ...\a _yfrag_end -1.*/ +typedef void (*th_stripe_decoded_func)(void *_ctx,th_ycbcr_buffer _buf, + int _yfrag0,int _yfrag_end); + +/**The striped decode callback data to pass to #TH_DECCTL_SET_STRIPE_CB.*/ +typedef struct{ + /**An application-provided context pointer. + * This will be passed back verbatim to the application.*/ + void *ctx; + /**The callback function pointer.*/ + th_stripe_decoded_func stripe_decoded; +}th_stripe_callback; + + + +/**\name Decoder state + The following data structures are opaque, and their contents are not + publicly defined by this API. + Referring to their internals directly is unsupported, and may break without + warning.*/ +/*@{*/ +/**The decoder context.*/ +typedef struct th_dec_ctx th_dec_ctx; +/**Setup information. + This contains auxiliary information (Huffman tables and quantization + parameters) decoded from the setup header by th_decode_headerin() to be + passed to th_decode_alloc(). + It can be re-used to initialize any number of decoders, and can be freed + via th_setup_free() at any time.*/ +typedef struct th_setup_info th_setup_info; +/*@}*/ + + + +/**\defgroup decfuncs Functions for Decoding*/ +/*@{*/ +/**\name Functions for decoding + * You must link to libtheoradec if you use any of the + * functions in this section. + * + * The functions are listed in the order they are used in a typical decode. + * The basic steps are: + * - Parse the header packets by repeatedly calling th_decode_headerin(). + * - Allocate a #th_dec_ctx handle with th_decode_alloc(). + * - Call th_setup_free() to free any memory used for codec setup + * information. + * - Perform any additional decoder configuration with th_decode_ctl(). + * - For each video data packet: + * - Submit the packet to the decoder via th_decode_packetin(). + * - Retrieve the uncompressed video data via th_decode_ycbcr_out(). + * - Call th_decode_free() to release all decoder memory.*/ +/*@{*/ +/**Decodes the header packets of a Theora stream. + * This should be called on the initial packets of the stream, in succession, + * until it returns 0, indicating that all headers have been + * processed, or an error is encountered. + * At least three header packets are required, and additional optional header + * packets may follow. + * This can be used on the first packet of any logical stream to determine if + * that stream is a Theora stream. + * \param _info A #th_info structure to fill in. + * This must have been previously initialized with + * th_info_init(). + * The application may immediately begin using the contents of + * this structure after the first header is decoded, though it + * must continue to be passed in on all subsequent calls. + * \param _tc A #th_comment structure to fill in. + * The application may immediately begin using the contents of + * this structure after the second header is decoded, though it + * must continue to be passed in on all subsequent calls. + * \param _setup Returns a pointer to additional, private setup information + * needed by the decoder. + * The contents of this pointer must be initialized to + * NULL on the first call, and the returned value must + * continue to be passed in on all subsequent calls. + * \param _op An ogg_packet structure which contains one of the + * initial packets of an Ogg logical stream. + * \return A positive value indicates that a Theora header was successfully + * processed. + * \retval 0 The first video data packet was encountered after all + * required header packets were parsed. + * The packet just passed in on this call should be saved + * and fed to th_decode_packetin() to begin decoding + * video data. + * \retval TH_EFAULT One of \a _info, \a _tc, or \a _setup was + * NULL. + * \retval TH_EBADHEADER \a _op was NULL, the packet was not the next + * header packet in the expected sequence, or the format + * of the header data was invalid. + * \retval TH_EVERSION The packet data was a Theora info header, but for a + * bitstream version not decodable with this version of + * libtheoradec. + * \retval TH_ENOTFORMAT The packet was not a Theora header. + */ +extern int th_decode_headerin(th_info *_info,th_comment *_tc, + th_setup_info **_setup,ogg_packet *_op); +/**Allocates a decoder instance. + * \param _info A #th_info struct filled via th_decode_headerin(). + * \param _setup A #th_setup_info handle returned via + * th_decode_headerin(). + * \return The initialized #th_dec_ctx handle. + * \retval NULL If the decoding parameters were invalid.*/ +extern th_dec_ctx *th_decode_alloc(const th_info *_info, + const th_setup_info *_setup); +/**Releases all storage used for the decoder setup information. + * This should be called after you no longer want to create any decoders for + * a stream whose headers you have parsed with th_decode_headerin(). + * \param _setup The setup information to free. + * This can safely be NULL.*/ +extern void th_setup_free(th_setup_info *_setup); +/**Decoder control function. + * This is used to provide advanced control of the decoding process. + * \param _dec A #th_dec_ctx handle. + * \param _req The control code to process. + * See \ref decctlcodes "the list of available control codes" + * for details. + * \param _buf The parameters for this control code. + * \param _buf_sz The size of the parameter buffer.*/ +extern int th_decode_ctl(th_dec_ctx *_dec,int _req,void *_buf, + size_t _buf_sz); +/**Submits a packet containing encoded video data to the decoder. + * \param _dec A #th_dec_ctx handle. + * \param _op An ogg_packet containing encoded video data. + * \param _granpos Returns the granule position of the decoded packet. + * If non-NULL, the granule position for this specific + * packet is stored in this location. + * This is computed incrementally from previously decoded + * packets. + * After a seek, the correct granule position must be set via + * #TH_DECCTL_SET_GRANPOS for this to work properly. + * \retval 0 Success. + * A new decoded frame can be retrieved by calling + * th_decode_ycbcr_out(). + * \retval TH_DUPFRAME The packet represented a dropped (0-byte) frame. + * The player can skip the call to th_decode_ycbcr_out(), + * as the contents of the decoded frame buffer have not + * changed. + * \retval TH_EFAULT \a _dec or _op was NULL. + * \retval TH_EBADPACKET \a _op does not contain encoded video data. + * \retval TH_EIMPL The video data uses bitstream features which this + * library does not support.*/ +extern int th_decode_packetin(th_dec_ctx *_dec,const ogg_packet *_op, + ogg_int64_t *_granpos); +/**Outputs the next available frame of decoded Y'CbCr data. + * If a striped decode callback has been set with #TH_DECCTL_SET_STRIPE_CB, + * then the application does not need to call this function. + * \param _dec A #th_dec_ctx handle. + * \param _ycbcr A video buffer structure to fill in. + * libtheoradec will fill in all the members of this + * structure, including the pointers to the uncompressed video + * data. + * The memory for this video data is owned by + * libtheoradec. + * It may be freed or overwritten without notification when + * subsequent frames are decoded. + * \retval 0 Success + */ +extern int th_decode_ycbcr_out(th_dec_ctx *_dec, + th_ycbcr_buffer _ycbcr); +/**Frees an allocated decoder instance. + * \param _dec A #th_dec_ctx handle.*/ +extern void th_decode_free(th_dec_ctx *_dec); +/*@}*/ +/*@}*/ + + + +#if defined(__cplusplus) +} +#endif + +#endif diff --git a/build/win32-msvc2005/libs/theora-svn/lib/theora_static.lib b/build/win32-msvc2005/libs/theora-svn/lib/theora_static.lib new file mode 100644 index 0000000..85a4e6e Binary files /dev/null and b/build/win32-msvc2005/libs/theora-svn/lib/theora_static.lib differ diff --git a/build/win32-msvc2005/libs/tinyxml-2.5.3/include/tinystr.h b/build/win32-msvc2005/libs/tinyxml-2.5.3/include/tinystr.h new file mode 100644 index 0000000..3c2aa9d --- /dev/null +++ b/build/win32-msvc2005/libs/tinyxml-2.5.3/include/tinystr.h @@ -0,0 +1,319 @@ +/* +www.sourceforge.net/projects/tinyxml +Original file by Yves Berquin. + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. +*/ + +/* + * THIS FILE WAS ALTERED BY Tyge Lovset, 7. April 2005. + * + * - completely rewritten. compact, clean, and fast implementation. + * - sizeof(TiXmlString) = pointer size (4 bytes on 32-bit systems) + * - fixed reserve() to work as per specification. + * - fixed buggy compares operator==(), operator<(), and operator>() + * - fixed operator+=() to take a const ref argument, following spec. + * - added "copy" constructor with length, and most compare operators. + * - added swap(), clear(), size(), capacity(), operator+(). + */ + +#ifndef TIXML_USE_STL + +#ifndef TIXML_STRING_INCLUDED +#define TIXML_STRING_INCLUDED + +#include +#include + +/* The support for explicit isn't that universal, and it isn't really + required - it is used to check that the TiXmlString class isn't incorrectly + used. Be nice to old compilers and macro it here: +*/ +#if defined(_MSC_VER) && (_MSC_VER >= 1200 ) + // Microsoft visual studio, version 6 and higher. + #define TIXML_EXPLICIT explicit +#elif defined(__GNUC__) && (__GNUC__ >= 3 ) + // GCC version 3 and higher.s + #define TIXML_EXPLICIT explicit +#else + #define TIXML_EXPLICIT +#endif + + +/* + TiXmlString is an emulation of a subset of the std::string template. + Its purpose is to allow compiling TinyXML on compilers with no or poor STL support. + Only the member functions relevant to the TinyXML project have been implemented. + The buffer allocation is made by a simplistic power of 2 like mechanism : if we increase + a string and there's no more room, we allocate a buffer twice as big as we need. +*/ +class TiXmlString +{ + public : + // The size type used + typedef size_t size_type; + + // Error value for find primitive + static const size_type npos; // = -1; + + + // TiXmlString empty constructor + TiXmlString () : rep_(&nullrep_) + { + } + + // TiXmlString copy constructor + TiXmlString ( const TiXmlString & copy) : rep_(0) + { + init(copy.length()); + memcpy(start(), copy.data(), length()); + } + + // TiXmlString constructor, based on a string + TIXML_EXPLICIT TiXmlString ( const char * copy) : rep_(0) + { + init( static_cast( strlen(copy) )); + memcpy(start(), copy, length()); + } + + // TiXmlString constructor, based on a string + TIXML_EXPLICIT TiXmlString ( const char * str, size_type len) : rep_(0) + { + init(len); + memcpy(start(), str, len); + } + + // TiXmlString destructor + ~TiXmlString () + { + quit(); + } + + // = operator + TiXmlString& operator = (const char * copy) + { + return assign( copy, (size_type)strlen(copy)); + } + + // = operator + TiXmlString& operator = (const TiXmlString & copy) + { + return assign(copy.start(), copy.length()); + } + + + // += operator. Maps to append + TiXmlString& operator += (const char * suffix) + { + return append(suffix, static_cast( strlen(suffix) )); + } + + // += operator. Maps to append + TiXmlString& operator += (char single) + { + return append(&single, 1); + } + + // += operator. Maps to append + TiXmlString& operator += (const TiXmlString & suffix) + { + return append(suffix.data(), suffix.length()); + } + + + // Convert a TiXmlString into a null-terminated char * + const char * c_str () const { return rep_->str; } + + // Convert a TiXmlString into a char * (need not be null terminated). + const char * data () const { return rep_->str; } + + // Return the length of a TiXmlString + size_type length () const { return rep_->size; } + + // Alias for length() + size_type size () const { return rep_->size; } + + // Checks if a TiXmlString is empty + bool empty () const { return rep_->size == 0; } + + // Return capacity of string + size_type capacity () const { return rep_->capacity; } + + + // single char extraction + const char& at (size_type index) const + { + assert( index < length() ); + return rep_->str[ index ]; + } + + // [] operator + char& operator [] (size_type index) const + { + assert( index < length() ); + return rep_->str[ index ]; + } + + // find a char in a string. Return TiXmlString::npos if not found + size_type find (char lookup) const + { + return find(lookup, 0); + } + + // find a char in a string from an offset. Return TiXmlString::npos if not found + size_type find (char tofind, size_type offset) const + { + if (offset >= length()) return npos; + + for (const char* p = c_str() + offset; *p != '\0'; ++p) + { + if (*p == tofind) return static_cast< size_type >( p - c_str() ); + } + return npos; + } + + void clear () + { + //Lee: + //The original was just too strange, though correct: + // TiXmlString().swap(*this); + //Instead use the quit & re-init: + quit(); + init(0,0); + } + + /* Function to reserve a big amount of data when we know we'll need it. Be aware that this + function DOES NOT clear the content of the TiXmlString if any exists. + */ + void reserve (size_type cap); + + TiXmlString& assign (const char* str, size_type len); + + TiXmlString& append (const char* str, size_type len); + + void swap (TiXmlString& other) + { + Rep* r = rep_; + rep_ = other.rep_; + other.rep_ = r; + } + + private: + + void init(size_type sz) { init(sz, sz); } + void set_size(size_type sz) { rep_->str[ rep_->size = sz ] = '\0'; } + char* start() const { return rep_->str; } + char* finish() const { return rep_->str + rep_->size; } + + struct Rep + { + size_type size, capacity; + char str[1]; + }; + + void init(size_type sz, size_type cap) + { + if (cap) + { + // Lee: the original form: + // rep_ = static_cast(operator new(sizeof(Rep) + cap)); + // doesn't work in some cases of new being overloaded. Switching + // to the normal allocation, although use an 'int' for systems + // that are overly picky about structure alignment. + const size_type bytesNeeded = sizeof(Rep) + cap; + const size_type intsNeeded = ( bytesNeeded + sizeof(int) - 1 ) / sizeof( int ); + rep_ = reinterpret_cast( new int[ intsNeeded ] ); + + rep_->str[ rep_->size = sz ] = '\0'; + rep_->capacity = cap; + } + else + { + rep_ = &nullrep_; + } + } + + void quit() + { + if (rep_ != &nullrep_) + { + // The rep_ is really an array of ints. (see the allocator, above). + // Cast it back before delete, so the compiler won't incorrectly call destructors. + delete [] ( reinterpret_cast( rep_ ) ); + } + } + + Rep * rep_; + static Rep nullrep_; + +} ; + + +inline bool operator == (const TiXmlString & a, const TiXmlString & b) +{ + return ( a.length() == b.length() ) // optimization on some platforms + && ( strcmp(a.c_str(), b.c_str()) == 0 ); // actual compare +} +inline bool operator < (const TiXmlString & a, const TiXmlString & b) +{ + return strcmp(a.c_str(), b.c_str()) < 0; +} + +inline bool operator != (const TiXmlString & a, const TiXmlString & b) { return !(a == b); } +inline bool operator > (const TiXmlString & a, const TiXmlString & b) { return b < a; } +inline bool operator <= (const TiXmlString & a, const TiXmlString & b) { return !(b < a); } +inline bool operator >= (const TiXmlString & a, const TiXmlString & b) { return !(a < b); } + +inline bool operator == (const TiXmlString & a, const char* b) { return strcmp(a.c_str(), b) == 0; } +inline bool operator == (const char* a, const TiXmlString & b) { return b == a; } +inline bool operator != (const TiXmlString & a, const char* b) { return !(a == b); } +inline bool operator != (const char* a, const TiXmlString & b) { return !(b == a); } + +TiXmlString operator + (const TiXmlString & a, const TiXmlString & b); +TiXmlString operator + (const TiXmlString & a, const char* b); +TiXmlString operator + (const char* a, const TiXmlString & b); + + +/* + TiXmlOutStream is an emulation of std::ostream. It is based on TiXmlString. + Only the operators that we need for TinyXML have been developped. +*/ +class TiXmlOutStream : public TiXmlString +{ +public : + + // TiXmlOutStream << operator. + TiXmlOutStream & operator << (const TiXmlString & in) + { + *this += in; + return *this; + } + + // TiXmlOutStream << operator. + TiXmlOutStream & operator << (const char * in) + { + *this += in; + return *this; + } + +} ; + +#endif // TIXML_STRING_INCLUDED +#endif // TIXML_USE_STL diff --git a/build/win32-msvc2005/libs/tinyxml-2.5.3/include/tinyxml.h b/build/win32-msvc2005/libs/tinyxml-2.5.3/include/tinyxml.h new file mode 100644 index 0000000..8a6720c --- /dev/null +++ b/build/win32-msvc2005/libs/tinyxml-2.5.3/include/tinyxml.h @@ -0,0 +1,1802 @@ +/* +www.sourceforge.net/projects/tinyxml +Original code (2.0 and earlier )copyright (c) 2000-2006 Lee Thomason (www.grinninglizard.com) + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. +*/ + + +#ifndef TINYXML_INCLUDED +#define TINYXML_INCLUDED + +#ifdef _MSC_VER +#pragma warning( push ) +#pragma warning( disable : 4530 ) +#pragma warning( disable : 4786 ) +#endif + +#include +#include +#include +#include +#include + +// Help out windows: +#if defined( _DEBUG ) && !defined( DEBUG ) +#define DEBUG +#endif + +#ifdef TIXML_USE_STL + #include + #include + #include + #define TIXML_STRING std::string +#else + #include "tinystr.h" + #define TIXML_STRING TiXmlString +#endif + +// Deprecated library function hell. Compilers want to use the +// new safe versions. This probably doesn't fully address the problem, +// but it gets closer. There are too many compilers for me to fully +// test. If you get compilation troubles, undefine TIXML_SAFE +#define TIXML_SAFE + +#ifdef TIXML_SAFE + #if defined(_MSC_VER) && (_MSC_VER >= 1400 ) + // Microsoft visual studio, version 2005 and higher. + #define TIXML_SNPRINTF _snprintf_s + #define TIXML_SNSCANF _snscanf_s + #define TIXML_SSCANF sscanf_s + #elif defined(_MSC_VER) && (_MSC_VER >= 1200 ) + // Microsoft visual studio, version 6 and higher. + //#pragma message( "Using _sn* functions." ) + #define TIXML_SNPRINTF _snprintf + #define TIXML_SNSCANF _snscanf + #define TIXML_SSCANF sscanf + #elif defined(__GNUC__) && (__GNUC__ >= 3 ) + // GCC version 3 and higher.s + //#warning( "Using sn* functions." ) + #define TIXML_SNPRINTF snprintf + #define TIXML_SNSCANF snscanf + #define TIXML_SSCANF sscanf + #else + #define TIXML_SSCANF sscanf + #endif +#endif + +class TiXmlDocument; +class TiXmlElement; +class TiXmlComment; +class TiXmlUnknown; +class TiXmlAttribute; +class TiXmlText; +class TiXmlDeclaration; +class TiXmlParsingData; + +const int TIXML_MAJOR_VERSION = 2; +const int TIXML_MINOR_VERSION = 5; +const int TIXML_PATCH_VERSION = 3; + +/* Internal structure for tracking location of items + in the XML file. +*/ +struct TiXmlCursor +{ + TiXmlCursor() { Clear(); } + void Clear() { row = col = -1; } + + int row; // 0 based. + int col; // 0 based. +}; + + +/** + If you call the Accept() method, it requires being passed a TiXmlVisitor + class to handle callbacks. For nodes that contain other nodes (Document, Element) + you will get called with a VisitEnter/VisitExit pair. Nodes that are always leaves + are simple called with Visit(). + + If you return 'true' from a Visit method, recursive parsing will continue. If you return + false, no children of this node or its sibilings will be Visited. + + All flavors of Visit methods have a default implementation that returns 'true' (continue + visiting). You need to only override methods that are interesting to you. + + Generally Accept() is called on the TiXmlDocument, although all nodes suppert Visiting. + + You should never change the document from a callback. + + @sa TiXmlNode::Accept() +*/ +class TiXmlVisitor +{ +public: + virtual ~TiXmlVisitor() {} + + /// Visit a document. + virtual bool VisitEnter( const TiXmlDocument& /*doc*/ ) { return true; } + /// Visit a document. + virtual bool VisitExit( const TiXmlDocument& /*doc*/ ) { return true; } + + /// Visit an element. + virtual bool VisitEnter( const TiXmlElement& /*element*/, const TiXmlAttribute* /*firstAttribute*/ ) { return true; } + /// Visit an element. + virtual bool VisitExit( const TiXmlElement& /*element*/ ) { return true; } + + /// Visit a declaration + virtual bool Visit( const TiXmlDeclaration& /*declaration*/ ) { return true; } + /// Visit a text node + virtual bool Visit( const TiXmlText& /*text*/ ) { return true; } + /// Visit a comment node + virtual bool Visit( const TiXmlComment& /*comment*/ ) { return true; } + /// Visit an unknow node + virtual bool Visit( const TiXmlUnknown& /*unknown*/ ) { return true; } +}; + +// Only used by Attribute::Query functions +enum +{ + TIXML_SUCCESS, + TIXML_NO_ATTRIBUTE, + TIXML_WRONG_TYPE +}; + + +// Used by the parsing routines. +enum TiXmlEncoding +{ + TIXML_ENCODING_UNKNOWN, + TIXML_ENCODING_UTF8, + TIXML_ENCODING_LEGACY +}; + +const TiXmlEncoding TIXML_DEFAULT_ENCODING = TIXML_ENCODING_UNKNOWN; + +/** TiXmlBase is a base class for every class in TinyXml. + It does little except to establish that TinyXml classes + can be printed and provide some utility functions. + + In XML, the document and elements can contain + other elements and other types of nodes. + + @verbatim + A Document can contain: Element (container or leaf) + Comment (leaf) + Unknown (leaf) + Declaration( leaf ) + + An Element can contain: Element (container or leaf) + Text (leaf) + Attributes (not on tree) + Comment (leaf) + Unknown (leaf) + + A Decleration contains: Attributes (not on tree) + @endverbatim +*/ +class TiXmlBase +{ + friend class TiXmlNode; + friend class TiXmlElement; + friend class TiXmlDocument; + +public: + TiXmlBase() : userData(0) {} + virtual ~TiXmlBase() {} + + /** All TinyXml classes can print themselves to a filestream + or the string class (TiXmlString in non-STL mode, std::string + in STL mode.) Either or both cfile and str can be null. + + This is a formatted print, and will insert + tabs and newlines. + + (For an unformatted stream, use the << operator.) + */ + virtual void Print( FILE* cfile, int depth ) const = 0; + + /** The world does not agree on whether white space should be kept or + not. In order to make everyone happy, these global, static functions + are provided to set whether or not TinyXml will condense all white space + into a single space or not. The default is to condense. Note changing this + value is not thread safe. + */ + static void SetCondenseWhiteSpace( bool condense ) { condenseWhiteSpace = condense; } + + /// Return the current white space setting. + static bool IsWhiteSpaceCondensed() { return condenseWhiteSpace; } + + /** Return the position, in the original source file, of this node or attribute. + The row and column are 1-based. (That is the first row and first column is + 1,1). If the returns values are 0 or less, then the parser does not have + a row and column value. + + Generally, the row and column value will be set when the TiXmlDocument::Load(), + TiXmlDocument::LoadFile(), or any TiXmlNode::Parse() is called. It will NOT be set + when the DOM was created from operator>>. + + The values reflect the initial load. Once the DOM is modified programmatically + (by adding or changing nodes and attributes) the new values will NOT update to + reflect changes in the document. + + There is a minor performance cost to computing the row and column. Computation + can be disabled if TiXmlDocument::SetTabSize() is called with 0 as the value. + + @sa TiXmlDocument::SetTabSize() + */ + int Row() const { return location.row + 1; } + int Column() const { return location.col + 1; } ///< See Row() + + void SetUserData( void* user ) { userData = user; } ///< Set a pointer to arbitrary user data. + void* GetUserData() { return userData; } ///< Get a pointer to arbitrary user data. + const void* GetUserData() const { return userData; } ///< Get a pointer to arbitrary user data. + + // Table that returs, for a given lead byte, the total number of bytes + // in the UTF-8 sequence. + static const int utf8ByteTable[256]; + + virtual const char* Parse( const char* p, + TiXmlParsingData* data, + TiXmlEncoding encoding /*= TIXML_ENCODING_UNKNOWN */ ) = 0; + + /** Expands entities in a string. Note this should not contian the tag's '<', '>', etc, + or they will be transformed into entities! + */ + static void EncodeString( const TIXML_STRING& str, TIXML_STRING* out ); + + enum + { + TIXML_NO_ERROR = 0, + TIXML_ERROR, + TIXML_ERROR_OPENING_FILE, + TIXML_ERROR_OUT_OF_MEMORY, + TIXML_ERROR_PARSING_ELEMENT, + TIXML_ERROR_FAILED_TO_READ_ELEMENT_NAME, + TIXML_ERROR_READING_ELEMENT_VALUE, + TIXML_ERROR_READING_ATTRIBUTES, + TIXML_ERROR_PARSING_EMPTY, + TIXML_ERROR_READING_END_TAG, + TIXML_ERROR_PARSING_UNKNOWN, + TIXML_ERROR_PARSING_COMMENT, + TIXML_ERROR_PARSING_DECLARATION, + TIXML_ERROR_DOCUMENT_EMPTY, + TIXML_ERROR_EMBEDDED_NULL, + TIXML_ERROR_PARSING_CDATA, + TIXML_ERROR_DOCUMENT_TOP_ONLY, + + TIXML_ERROR_STRING_COUNT + }; + +protected: + + static const char* SkipWhiteSpace( const char*, TiXmlEncoding encoding ); + inline static bool IsWhiteSpace( char c ) + { + return ( isspace( (unsigned char) c ) || c == '\n' || c == '\r' ); + } + inline static bool IsWhiteSpace( int c ) + { + if ( c < 256 ) + return IsWhiteSpace( (char) c ); + return false; // Again, only truly correct for English/Latin...but usually works. + } + + #ifdef TIXML_USE_STL + static bool StreamWhiteSpace( std::istream * in, TIXML_STRING * tag ); + static bool StreamTo( std::istream * in, int character, TIXML_STRING * tag ); + #endif + + /* Reads an XML name into the string provided. Returns + a pointer just past the last character of the name, + or 0 if the function has an error. + */ + static const char* ReadName( const char* p, TIXML_STRING* name, TiXmlEncoding encoding ); + + /* Reads text. Returns a pointer past the given end tag. + Wickedly complex options, but it keeps the (sensitive) code in one place. + */ + static const char* ReadText( const char* in, // where to start + TIXML_STRING* text, // the string read + bool ignoreWhiteSpace, // whether to keep the white space + const char* endTag, // what ends this text + bool ignoreCase, // whether to ignore case in the end tag + TiXmlEncoding encoding ); // the current encoding + + // If an entity has been found, transform it into a character. + static const char* GetEntity( const char* in, char* value, int* length, TiXmlEncoding encoding ); + + // Get a character, while interpreting entities. + // The length can be from 0 to 4 bytes. + inline static const char* GetChar( const char* p, char* _value, int* length, TiXmlEncoding encoding ) + { + assert( p ); + if ( encoding == TIXML_ENCODING_UTF8 ) + { + *length = utf8ByteTable[ *((const unsigned char*)p) ]; + assert( *length >= 0 && *length < 5 ); + } + else + { + *length = 1; + } + + if ( *length == 1 ) + { + if ( *p == '&' ) + return GetEntity( p, _value, length, encoding ); + *_value = *p; + return p+1; + } + else if ( *length ) + { + //strncpy( _value, p, *length ); // lots of compilers don't like this function (unsafe), + // and the null terminator isn't needed + for( int i=0; p[i] && i<*length; ++i ) { + _value[i] = p[i]; + } + return p + (*length); + } + else + { + // Not valid text. + return 0; + } + } + + // Return true if the next characters in the stream are any of the endTag sequences. + // Ignore case only works for english, and should only be relied on when comparing + // to English words: StringEqual( p, "version", true ) is fine. + static bool StringEqual( const char* p, + const char* endTag, + bool ignoreCase, + TiXmlEncoding encoding ); + + static const char* errorString[ TIXML_ERROR_STRING_COUNT ]; + + TiXmlCursor location; + + /// Field containing a generic user pointer + void* userData; + + // None of these methods are reliable for any language except English. + // Good for approximation, not great for accuracy. + static int IsAlpha( unsigned char anyByte, TiXmlEncoding encoding ); + static int IsAlphaNum( unsigned char anyByte, TiXmlEncoding encoding ); + inline static int ToLower( int v, TiXmlEncoding encoding ) + { + if ( encoding == TIXML_ENCODING_UTF8 ) + { + if ( v < 128 ) return tolower( v ); + return v; + } + else + { + return tolower( v ); + } + } + static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length ); + +private: + TiXmlBase( const TiXmlBase& ); // not implemented. + void operator=( const TiXmlBase& base ); // not allowed. + + struct Entity + { + const char* str; + unsigned int strLength; + char chr; + }; + enum + { + NUM_ENTITY = 5, + MAX_ENTITY_LENGTH = 6 + + }; + static Entity entity[ NUM_ENTITY ]; + static bool condenseWhiteSpace; +}; + + +/** The parent class for everything in the Document Object Model. + (Except for attributes). + Nodes have siblings, a parent, and children. A node can be + in a document, or stand on its own. The type of a TiXmlNode + can be queried, and it can be cast to its more defined type. +*/ +class TiXmlNode : public TiXmlBase +{ + friend class TiXmlDocument; + friend class TiXmlElement; + +public: + #ifdef TIXML_USE_STL + + /** An input stream operator, for every class. Tolerant of newlines and + formatting, but doesn't expect them. + */ + friend std::istream& operator >> (std::istream& in, TiXmlNode& base); + + /** An output stream operator, for every class. Note that this outputs + without any newlines or formatting, as opposed to Print(), which + includes tabs and new lines. + + The operator<< and operator>> are not completely symmetric. Writing + a node to a stream is very well defined. You'll get a nice stream + of output, without any extra whitespace or newlines. + + But reading is not as well defined. (As it always is.) If you create + a TiXmlElement (for example) and read that from an input stream, + the text needs to define an element or junk will result. This is + true of all input streams, but it's worth keeping in mind. + + A TiXmlDocument will read nodes until it reads a root element, and + all the children of that root element. + */ + friend std::ostream& operator<< (std::ostream& out, const TiXmlNode& base); + + /// Appends the XML node or attribute to a std::string. + friend std::string& operator<< (std::string& out, const TiXmlNode& base ); + + #endif + + /** The types of XML nodes supported by TinyXml. (All the + unsupported types are picked up by UNKNOWN.) + */ + enum NodeType + { + DOCUMENT, + ELEMENT, + COMMENT, + UNKNOWN, + TEXT, + DECLARATION, + TYPECOUNT + }; + + virtual ~TiXmlNode(); + + /** The meaning of 'value' changes for the specific type of + TiXmlNode. + @verbatim + Document: filename of the xml file + Element: name of the element + Comment: the comment text + Unknown: the tag contents + Text: the text string + @endverbatim + + The subclasses will wrap this function. + */ + const char *Value() const { return value.c_str (); } + + #ifdef TIXML_USE_STL + /** Return Value() as a std::string. If you only use STL, + this is more efficient than calling Value(). + Only available in STL mode. + */ + const std::string& ValueStr() const { return value; } + #endif + + const TIXML_STRING& ValueTStr() const { return value; } + + /** Changes the value of the node. Defined as: + @verbatim + Document: filename of the xml file + Element: name of the element + Comment: the comment text + Unknown: the tag contents + Text: the text string + @endverbatim + */ + void SetValue(const char * _value) { value = _value;} + + #ifdef TIXML_USE_STL + /// STL std::string form. + void SetValue( const std::string& _value ) { value = _value; } + #endif + + /// Delete all the children of this node. Does not affect 'this'. + void Clear(); + + /// One step up the DOM. + TiXmlNode* Parent() { return parent; } + const TiXmlNode* Parent() const { return parent; } + + const TiXmlNode* FirstChild() const { return firstChild; } ///< The first child of this node. Will be null if there are no children. + TiXmlNode* FirstChild() { return firstChild; } + const TiXmlNode* FirstChild( const char * value ) const; ///< The first child of this node with the matching 'value'. Will be null if none found. + /// The first child of this node with the matching 'value'. Will be null if none found. + TiXmlNode* FirstChild( const char * _value ) { + // Call through to the const version - safe since nothing is changed. Exiting syntax: cast this to a const (always safe) + // call the method, cast the return back to non-const. + return const_cast< TiXmlNode* > ((const_cast< const TiXmlNode* >(this))->FirstChild( _value )); + } + const TiXmlNode* LastChild() const { return lastChild; } /// The last child of this node. Will be null if there are no children. + TiXmlNode* LastChild() { return lastChild; } + + const TiXmlNode* LastChild( const char * value ) const; /// The last child of this node matching 'value'. Will be null if there are no children. + TiXmlNode* LastChild( const char * _value ) { + return const_cast< TiXmlNode* > ((const_cast< const TiXmlNode* >(this))->LastChild( _value )); + } + + #ifdef TIXML_USE_STL + const TiXmlNode* FirstChild( const std::string& _value ) const { return FirstChild (_value.c_str ()); } ///< STL std::string form. + TiXmlNode* FirstChild( const std::string& _value ) { return FirstChild (_value.c_str ()); } ///< STL std::string form. + const TiXmlNode* LastChild( const std::string& _value ) const { return LastChild (_value.c_str ()); } ///< STL std::string form. + TiXmlNode* LastChild( const std::string& _value ) { return LastChild (_value.c_str ()); } ///< STL std::string form. + #endif + + /** An alternate way to walk the children of a node. + One way to iterate over nodes is: + @verbatim + for( child = parent->FirstChild(); child; child = child->NextSibling() ) + @endverbatim + + IterateChildren does the same thing with the syntax: + @verbatim + child = 0; + while( child = parent->IterateChildren( child ) ) + @endverbatim + + IterateChildren takes the previous child as input and finds + the next one. If the previous child is null, it returns the + first. IterateChildren will return null when done. + */ + const TiXmlNode* IterateChildren( const TiXmlNode* previous ) const; + TiXmlNode* IterateChildren( const TiXmlNode* previous ) { + return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->IterateChildren( previous ) ); + } + + /// This flavor of IterateChildren searches for children with a particular 'value' + const TiXmlNode* IterateChildren( const char * value, const TiXmlNode* previous ) const; + TiXmlNode* IterateChildren( const char * _value, const TiXmlNode* previous ) { + return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->IterateChildren( _value, previous ) ); + } + + #ifdef TIXML_USE_STL + const TiXmlNode* IterateChildren( const std::string& _value, const TiXmlNode* previous ) const { return IterateChildren (_value.c_str (), previous); } ///< STL std::string form. + TiXmlNode* IterateChildren( const std::string& _value, const TiXmlNode* previous ) { return IterateChildren (_value.c_str (), previous); } ///< STL std::string form. + #endif + + /** Add a new node related to this. Adds a child past the LastChild. + Returns a pointer to the new object or NULL if an error occured. + */ + TiXmlNode* InsertEndChild( const TiXmlNode& addThis ); + + + /** Add a new node related to this. Adds a child past the LastChild. + + NOTE: the node to be added is passed by pointer, and will be + henceforth owned (and deleted) by tinyXml. This method is efficient + and avoids an extra copy, but should be used with care as it + uses a different memory model than the other insert functions. + + @sa InsertEndChild + */ + TiXmlNode* LinkEndChild( TiXmlNode* addThis ); + + /** Add a new node related to this. Adds a child before the specified child. + Returns a pointer to the new object or NULL if an error occured. + */ + TiXmlNode* InsertBeforeChild( TiXmlNode* beforeThis, const TiXmlNode& addThis ); + + /** Add a new node related to this. Adds a child after the specified child. + Returns a pointer to the new object or NULL if an error occured. + */ + TiXmlNode* InsertAfterChild( TiXmlNode* afterThis, const TiXmlNode& addThis ); + + /** Replace a child of this node. + Returns a pointer to the new object or NULL if an error occured. + */ + TiXmlNode* ReplaceChild( TiXmlNode* replaceThis, const TiXmlNode& withThis ); + + /// Delete a child of this node. + bool RemoveChild( TiXmlNode* removeThis ); + + /// Navigate to a sibling node. + const TiXmlNode* PreviousSibling() const { return prev; } + TiXmlNode* PreviousSibling() { return prev; } + + /// Navigate to a sibling node. + const TiXmlNode* PreviousSibling( const char * ) const; + TiXmlNode* PreviousSibling( const char *_prev ) { + return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->PreviousSibling( _prev ) ); + } + + #ifdef TIXML_USE_STL + const TiXmlNode* PreviousSibling( const std::string& _value ) const { return PreviousSibling (_value.c_str ()); } ///< STL std::string form. + TiXmlNode* PreviousSibling( const std::string& _value ) { return PreviousSibling (_value.c_str ()); } ///< STL std::string form. + const TiXmlNode* NextSibling( const std::string& _value) const { return NextSibling (_value.c_str ()); } ///< STL std::string form. + TiXmlNode* NextSibling( const std::string& _value) { return NextSibling (_value.c_str ()); } ///< STL std::string form. + #endif + + /// Navigate to a sibling node. + const TiXmlNode* NextSibling() const { return next; } + TiXmlNode* NextSibling() { return next; } + + /// Navigate to a sibling node with the given 'value'. + const TiXmlNode* NextSibling( const char * ) const; + TiXmlNode* NextSibling( const char* _next ) { + return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->NextSibling( _next ) ); + } + + /** Convenience function to get through elements. + Calls NextSibling and ToElement. Will skip all non-Element + nodes. Returns 0 if there is not another element. + */ + const TiXmlElement* NextSiblingElement() const; + TiXmlElement* NextSiblingElement() { + return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->NextSiblingElement() ); + } + + /** Convenience function to get through elements. + Calls NextSibling and ToElement. Will skip all non-Element + nodes. Returns 0 if there is not another element. + */ + const TiXmlElement* NextSiblingElement( const char * ) const; + TiXmlElement* NextSiblingElement( const char *_next ) { + return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->NextSiblingElement( _next ) ); + } + + #ifdef TIXML_USE_STL + const TiXmlElement* NextSiblingElement( const std::string& _value) const { return NextSiblingElement (_value.c_str ()); } ///< STL std::string form. + TiXmlElement* NextSiblingElement( const std::string& _value) { return NextSiblingElement (_value.c_str ()); } ///< STL std::string form. + #endif + + /// Convenience function to get through elements. + const TiXmlElement* FirstChildElement() const; + TiXmlElement* FirstChildElement() { + return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->FirstChildElement() ); + } + + /// Convenience function to get through elements. + const TiXmlElement* FirstChildElement( const char * _value ) const; + TiXmlElement* FirstChildElement( const char * _value ) { + return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->FirstChildElement( _value ) ); + } + + #ifdef TIXML_USE_STL + const TiXmlElement* FirstChildElement( const std::string& _value ) const { return FirstChildElement (_value.c_str ()); } ///< STL std::string form. + TiXmlElement* FirstChildElement( const std::string& _value ) { return FirstChildElement (_value.c_str ()); } ///< STL std::string form. + #endif + + /** Query the type (as an enumerated value, above) of this node. + The possible types are: DOCUMENT, ELEMENT, COMMENT, + UNKNOWN, TEXT, and DECLARATION. + */ + int Type() const { return type; } + + /** Return a pointer to the Document this node lives in. + Returns null if not in a document. + */ + const TiXmlDocument* GetDocument() const; + TiXmlDocument* GetDocument() { + return const_cast< TiXmlDocument* >( (const_cast< const TiXmlNode* >(this))->GetDocument() ); + } + + /// Returns true if this node has no children. + bool NoChildren() const { return !firstChild; } + + virtual const TiXmlDocument* ToDocument() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlElement* ToElement() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlComment* ToComment() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlUnknown* ToUnknown() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlText* ToText() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlDeclaration* ToDeclaration() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + + virtual TiXmlDocument* ToDocument() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlElement* ToElement() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlComment* ToComment() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlUnknown* ToUnknown() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlText* ToText() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlDeclaration* ToDeclaration() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + + /** Create an exact duplicate of this node and return it. The memory must be deleted + by the caller. + */ + virtual TiXmlNode* Clone() const = 0; + + /** Accept a hierchical visit the nodes in the TinyXML DOM. Every node in the + XML tree will be conditionally visited and the host will be called back + via the TiXmlVisitor interface. + + This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse + the XML for the callbacks, so the performance of TinyXML is unchanged by using this + interface versus any other.) + + The interface has been based on ideas from: + + - http://www.saxproject.org/ + - http://c2.com/cgi/wiki?HierarchicalVisitorPattern + + Which are both good references for "visiting". + + An example of using Accept(): + @verbatim + TiXmlPrinter printer; + tinyxmlDoc.Accept( &printer ); + const char* xmlcstr = printer.CStr(); + @endverbatim + */ + virtual bool Accept( TiXmlVisitor* visitor ) const = 0; + +protected: + TiXmlNode( NodeType _type ); + + // Copy to the allocated object. Shared functionality between Clone, Copy constructor, + // and the assignment operator. + void CopyTo( TiXmlNode* target ) const; + + #ifdef TIXML_USE_STL + // The real work of the input operator. + virtual void StreamIn( std::istream* in, TIXML_STRING* tag ) = 0; + #endif + + // Figure out what is at *p, and parse it. Returns null if it is not an xml node. + TiXmlNode* Identify( const char* start, TiXmlEncoding encoding ); + + TiXmlNode* parent; + NodeType type; + + TiXmlNode* firstChild; + TiXmlNode* lastChild; + + TIXML_STRING value; + + TiXmlNode* prev; + TiXmlNode* next; + +private: + TiXmlNode( const TiXmlNode& ); // not implemented. + void operator=( const TiXmlNode& base ); // not allowed. +}; + + +/** An attribute is a name-value pair. Elements have an arbitrary + number of attributes, each with a unique name. + + @note The attributes are not TiXmlNodes, since they are not + part of the tinyXML document object model. There are other + suggested ways to look at this problem. +*/ +class TiXmlAttribute : public TiXmlBase +{ + friend class TiXmlAttributeSet; + +public: + /// Construct an empty attribute. + TiXmlAttribute() : TiXmlBase() + { + document = 0; + prev = next = 0; + } + + #ifdef TIXML_USE_STL + /// std::string constructor. + TiXmlAttribute( const std::string& _name, const std::string& _value ) + { + name = _name; + value = _value; + document = 0; + prev = next = 0; + } + #endif + + /// Construct an attribute with a name and value. + TiXmlAttribute( const char * _name, const char * _value ) + { + name = _name; + value = _value; + document = 0; + prev = next = 0; + } + + const char* Name() const { return name.c_str(); } ///< Return the name of this attribute. + const char* Value() const { return value.c_str(); } ///< Return the value of this attribute. + #ifdef TIXML_USE_STL + const std::string& ValueStr() const { return value; } ///< Return the value of this attribute. + #endif + int IntValue() const; ///< Return the value of this attribute, converted to an integer. + double DoubleValue() const; ///< Return the value of this attribute, converted to a double. + + // Get the tinyxml string representation + const TIXML_STRING& NameTStr() const { return name; } + + /** QueryIntValue examines the value string. It is an alternative to the + IntValue() method with richer error checking. + If the value is an integer, it is stored in 'value' and + the call returns TIXML_SUCCESS. If it is not + an integer, it returns TIXML_WRONG_TYPE. + + A specialized but useful call. Note that for success it returns 0, + which is the opposite of almost all other TinyXml calls. + */ + int QueryIntValue( int* _value ) const; + /// QueryDoubleValue examines the value string. See QueryIntValue(). + int QueryDoubleValue( double* _value ) const; + + void SetName( const char* _name ) { name = _name; } ///< Set the name of this attribute. + void SetValue( const char* _value ) { value = _value; } ///< Set the value. + + void SetIntValue( int _value ); ///< Set the value from an integer. + void SetDoubleValue( double _value ); ///< Set the value from a double. + + #ifdef TIXML_USE_STL + /// STL std::string form. + void SetName( const std::string& _name ) { name = _name; } + /// STL std::string form. + void SetValue( const std::string& _value ) { value = _value; } + #endif + + /// Get the next sibling attribute in the DOM. Returns null at end. + const TiXmlAttribute* Next() const; + TiXmlAttribute* Next() { + return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttribute* >(this))->Next() ); + } + + /// Get the previous sibling attribute in the DOM. Returns null at beginning. + const TiXmlAttribute* Previous() const; + TiXmlAttribute* Previous() { + return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttribute* >(this))->Previous() ); + } + + bool operator==( const TiXmlAttribute& rhs ) const { return rhs.name == name; } + bool operator<( const TiXmlAttribute& rhs ) const { return name < rhs.name; } + bool operator>( const TiXmlAttribute& rhs ) const { return name > rhs.name; } + + /* Attribute parsing starts: first letter of the name + returns: the next char after the value end quote + */ + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + // Prints this Attribute to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const { + Print( cfile, depth, 0 ); + } + void Print( FILE* cfile, int depth, TIXML_STRING* str ) const; + + // [internal use] + // Set the document pointer so the attribute can report errors. + void SetDocument( TiXmlDocument* doc ) { document = doc; } + +private: + TiXmlAttribute( const TiXmlAttribute& ); // not implemented. + void operator=( const TiXmlAttribute& base ); // not allowed. + + TiXmlDocument* document; // A pointer back to a document, for error reporting. + TIXML_STRING name; + TIXML_STRING value; + TiXmlAttribute* prev; + TiXmlAttribute* next; +}; + + +/* A class used to manage a group of attributes. + It is only used internally, both by the ELEMENT and the DECLARATION. + + The set can be changed transparent to the Element and Declaration + classes that use it, but NOT transparent to the Attribute + which has to implement a next() and previous() method. Which makes + it a bit problematic and prevents the use of STL. + + This version is implemented with circular lists because: + - I like circular lists + - it demonstrates some independence from the (typical) doubly linked list. +*/ +class TiXmlAttributeSet +{ +public: + TiXmlAttributeSet(); + ~TiXmlAttributeSet(); + + void Add( TiXmlAttribute* attribute ); + void Remove( TiXmlAttribute* attribute ); + + const TiXmlAttribute* First() const { return ( sentinel.next == &sentinel ) ? 0 : sentinel.next; } + TiXmlAttribute* First() { return ( sentinel.next == &sentinel ) ? 0 : sentinel.next; } + const TiXmlAttribute* Last() const { return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev; } + TiXmlAttribute* Last() { return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev; } + + const TiXmlAttribute* Find( const char* _name ) const; + TiXmlAttribute* Find( const char* _name ) { + return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttributeSet* >(this))->Find( _name ) ); + } + #ifdef TIXML_USE_STL + const TiXmlAttribute* Find( const std::string& _name ) const; + TiXmlAttribute* Find( const std::string& _name ) { + return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttributeSet* >(this))->Find( _name ) ); + } + + #endif + +private: + //*ME: Because of hidden/disabled copy-construktor in TiXmlAttribute (sentinel-element), + //*ME: this class must be also use a hidden/disabled copy-constructor !!! + TiXmlAttributeSet( const TiXmlAttributeSet& ); // not allowed + void operator=( const TiXmlAttributeSet& ); // not allowed (as TiXmlAttribute) + + TiXmlAttribute sentinel; +}; + + +/** The element is a container class. It has a value, the element name, + and can contain other elements, text, comments, and unknowns. + Elements also contain an arbitrary number of attributes. +*/ +class TiXmlElement : public TiXmlNode +{ +public: + /// Construct an element. + TiXmlElement (const char * in_value); + + #ifdef TIXML_USE_STL + /// std::string constructor. + TiXmlElement( const std::string& _value ); + #endif + + TiXmlElement( const TiXmlElement& ); + + void operator=( const TiXmlElement& base ); + + virtual ~TiXmlElement(); + + /** Given an attribute name, Attribute() returns the value + for the attribute of that name, or null if none exists. + */ + const char* Attribute( const char* name ) const; + + /** Given an attribute name, Attribute() returns the value + for the attribute of that name, or null if none exists. + If the attribute exists and can be converted to an integer, + the integer value will be put in the return 'i', if 'i' + is non-null. + */ + const char* Attribute( const char* name, int* i ) const; + + /** Given an attribute name, Attribute() returns the value + for the attribute of that name, or null if none exists. + If the attribute exists and can be converted to an double, + the double value will be put in the return 'd', if 'd' + is non-null. + */ + const char* Attribute( const char* name, double* d ) const; + + /** QueryIntAttribute examines the attribute - it is an alternative to the + Attribute() method with richer error checking. + If the attribute is an integer, it is stored in 'value' and + the call returns TIXML_SUCCESS. If it is not + an integer, it returns TIXML_WRONG_TYPE. If the attribute + does not exist, then TIXML_NO_ATTRIBUTE is returned. + */ + int QueryIntAttribute( const char* name, int* _value ) const; + /// QueryDoubleAttribute examines the attribute - see QueryIntAttribute(). + int QueryDoubleAttribute( const char* name, double* _value ) const; + /// QueryFloatAttribute examines the attribute - see QueryIntAttribute(). + int QueryFloatAttribute( const char* name, float* _value ) const { + double d; + int result = QueryDoubleAttribute( name, &d ); + if ( result == TIXML_SUCCESS ) { + *_value = (float)d; + } + return result; + } + + #ifdef TIXML_USE_STL + /** Template form of the attribute query which will try to read the + attribute into the specified type. Very easy, very powerful, but + be careful to make sure to call this with the correct type. + + NOTE: This method doesn't work correctly for 'string' types. + + @return TIXML_SUCCESS, TIXML_WRONG_TYPE, or TIXML_NO_ATTRIBUTE + */ + template< typename T > int QueryValueAttribute( const std::string& name, T* outValue ) const + { + const TiXmlAttribute* node = attributeSet.Find( name ); + if ( !node ) + return TIXML_NO_ATTRIBUTE; + + std::stringstream sstream( node->ValueStr() ); + sstream >> *outValue; + if ( !sstream.fail() ) + return TIXML_SUCCESS; + return TIXML_WRONG_TYPE; + } + /* + This is - in theory - a bug fix for "QueryValueAtribute returns truncated std::string" + but template specialization is hard to get working cross-compiler. Leaving the bug for now. + + // The above will fail for std::string because the space character is used as a seperator. + // Specialize for strings. Bug [ 1695429 ] QueryValueAtribute returns truncated std::string + template<> int QueryValueAttribute( const std::string& name, std::string* outValue ) const + { + const TiXmlAttribute* node = attributeSet.Find( name ); + if ( !node ) + return TIXML_NO_ATTRIBUTE; + *outValue = node->ValueStr(); + return TIXML_SUCCESS; + } + */ + #endif + + /** Sets an attribute of name to a given value. The attribute + will be created if it does not exist, or changed if it does. + */ + void SetAttribute( const char* name, const char * _value ); + + #ifdef TIXML_USE_STL + const std::string* Attribute( const std::string& name ) const; + const std::string* Attribute( const std::string& name, int* i ) const; + const std::string* Attribute( const std::string& name, double* d ) const; + int QueryIntAttribute( const std::string& name, int* _value ) const; + int QueryDoubleAttribute( const std::string& name, double* _value ) const; + + /// STL std::string form. + void SetAttribute( const std::string& name, const std::string& _value ); + ///< STL std::string form. + void SetAttribute( const std::string& name, int _value ); + #endif + + /** Sets an attribute of name to a given value. The attribute + will be created if it does not exist, or changed if it does. + */ + void SetAttribute( const char * name, int value ); + + /** Sets an attribute of name to a given value. The attribute + will be created if it does not exist, or changed if it does. + */ + void SetDoubleAttribute( const char * name, double value ); + + /** Deletes an attribute with the given name. + */ + void RemoveAttribute( const char * name ); + #ifdef TIXML_USE_STL + void RemoveAttribute( const std::string& name ) { RemoveAttribute (name.c_str ()); } ///< STL std::string form. + #endif + + const TiXmlAttribute* FirstAttribute() const { return attributeSet.First(); } ///< Access the first attribute in this element. + TiXmlAttribute* FirstAttribute() { return attributeSet.First(); } + const TiXmlAttribute* LastAttribute() const { return attributeSet.Last(); } ///< Access the last attribute in this element. + TiXmlAttribute* LastAttribute() { return attributeSet.Last(); } + + /** Convenience function for easy access to the text inside an element. Although easy + and concise, GetText() is limited compared to getting the TiXmlText child + and accessing it directly. + + If the first child of 'this' is a TiXmlText, the GetText() + returns the character string of the Text node, else null is returned. + + This is a convenient method for getting the text of simple contained text: + @verbatim + This is text + const char* str = fooElement->GetText(); + @endverbatim + + 'str' will be a pointer to "This is text". + + Note that this function can be misleading. If the element foo was created from + this XML: + @verbatim + This is text + @endverbatim + + then the value of str would be null. The first child node isn't a text node, it is + another element. From this XML: + @verbatim + This is text + @endverbatim + GetText() will return "This is ". + + WARNING: GetText() accesses a child node - don't become confused with the + similarly named TiXmlHandle::Text() and TiXmlNode::ToText() which are + safe type casts on the referenced node. + */ + const char* GetText() const; + + /// Creates a new Element and returns it - the returned element is a copy. + virtual TiXmlNode* Clone() const; + // Print the Element to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const; + + /* Attribtue parsing starts: next char past '<' + returns: next char past '>' + */ + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlElement* ToElement() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlElement* ToElement() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* visitor ) const; + +protected: + + void CopyTo( TiXmlElement* target ) const; + void ClearThis(); // like clear, but initializes 'this' object as well + + // Used to be public [internal use] + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + /* [internal use] + Reads the "value" of the element -- another element, or text. + This should terminate with the current end tag. + */ + const char* ReadValue( const char* in, TiXmlParsingData* prevData, TiXmlEncoding encoding ); + +private: + + TiXmlAttributeSet attributeSet; +}; + + +/** An XML comment. +*/ +class TiXmlComment : public TiXmlNode +{ +public: + /// Constructs an empty comment. + TiXmlComment() : TiXmlNode( TiXmlNode::COMMENT ) {} + /// Construct a comment from text. + TiXmlComment( const char* _value ) : TiXmlNode( TiXmlNode::COMMENT ) { + SetValue( _value ); + } + TiXmlComment( const TiXmlComment& ); + void operator=( const TiXmlComment& base ); + + virtual ~TiXmlComment() {} + + /// Returns a copy of this Comment. + virtual TiXmlNode* Clone() const; + // Write this Comment to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const; + + /* Attribtue parsing starts: at the ! of the !-- + returns: next char past '>' + */ + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlComment* ToComment() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlComment* ToComment() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* visitor ) const; + +protected: + void CopyTo( TiXmlComment* target ) const; + + // used to be public + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif +// virtual void StreamOut( TIXML_OSTREAM * out ) const; + +private: + +}; + + +/** XML text. A text node can have 2 ways to output the next. "normal" output + and CDATA. It will default to the mode it was parsed from the XML file and + you generally want to leave it alone, but you can change the output mode with + SetCDATA() and query it with CDATA(). +*/ +class TiXmlText : public TiXmlNode +{ + friend class TiXmlElement; +public: + /** Constructor for text element. By default, it is treated as + normal, encoded text. If you want it be output as a CDATA text + element, set the parameter _cdata to 'true' + */ + TiXmlText (const char * initValue ) : TiXmlNode (TiXmlNode::TEXT) + { + SetValue( initValue ); + cdata = false; + } + virtual ~TiXmlText() {} + + #ifdef TIXML_USE_STL + /// Constructor. + TiXmlText( const std::string& initValue ) : TiXmlNode (TiXmlNode::TEXT) + { + SetValue( initValue ); + cdata = false; + } + #endif + + TiXmlText( const TiXmlText& copy ) : TiXmlNode( TiXmlNode::TEXT ) { copy.CopyTo( this ); } + void operator=( const TiXmlText& base ) { base.CopyTo( this ); } + + // Write this text object to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const; + + /// Queries whether this represents text using a CDATA section. + bool CDATA() const { return cdata; } + /// Turns on or off a CDATA representation of text. + void SetCDATA( bool _cdata ) { cdata = _cdata; } + + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlText* ToText() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlText* ToText() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* content ) const; + +protected : + /// [internal use] Creates a new Element and returns it. + virtual TiXmlNode* Clone() const; + void CopyTo( TiXmlText* target ) const; + + bool Blank() const; // returns true if all white space and new lines + // [internal use] + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + +private: + bool cdata; // true if this should be input and output as a CDATA style text element +}; + + +/** In correct XML the declaration is the first entry in the file. + @verbatim + + @endverbatim + + TinyXml will happily read or write files without a declaration, + however. There are 3 possible attributes to the declaration: + version, encoding, and standalone. + + Note: In this version of the code, the attributes are + handled as special cases, not generic attributes, simply + because there can only be at most 3 and they are always the same. +*/ +class TiXmlDeclaration : public TiXmlNode +{ +public: + /// Construct an empty declaration. + TiXmlDeclaration() : TiXmlNode( TiXmlNode::DECLARATION ) {} + +#ifdef TIXML_USE_STL + /// Constructor. + TiXmlDeclaration( const std::string& _version, + const std::string& _encoding, + const std::string& _standalone ); +#endif + + /// Construct. + TiXmlDeclaration( const char* _version, + const char* _encoding, + const char* _standalone ); + + TiXmlDeclaration( const TiXmlDeclaration& copy ); + void operator=( const TiXmlDeclaration& copy ); + + virtual ~TiXmlDeclaration() {} + + /// Version. Will return an empty string if none was found. + const char *Version() const { return version.c_str (); } + /// Encoding. Will return an empty string if none was found. + const char *Encoding() const { return encoding.c_str (); } + /// Is this a standalone document? + const char *Standalone() const { return standalone.c_str (); } + + /// Creates a copy of this Declaration and returns it. + virtual TiXmlNode* Clone() const; + // Print this declaration to a FILE stream. + virtual void Print( FILE* cfile, int depth, TIXML_STRING* str ) const; + virtual void Print( FILE* cfile, int depth ) const { + Print( cfile, depth, 0 ); + } + + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlDeclaration* ToDeclaration() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlDeclaration* ToDeclaration() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* visitor ) const; + +protected: + void CopyTo( TiXmlDeclaration* target ) const; + // used to be public + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + +private: + + TIXML_STRING version; + TIXML_STRING encoding; + TIXML_STRING standalone; +}; + + +/** Any tag that tinyXml doesn't recognize is saved as an + unknown. It is a tag of text, but should not be modified. + It will be written back to the XML, unchanged, when the file + is saved. + + DTD tags get thrown into TiXmlUnknowns. +*/ +class TiXmlUnknown : public TiXmlNode +{ +public: + TiXmlUnknown() : TiXmlNode( TiXmlNode::UNKNOWN ) {} + virtual ~TiXmlUnknown() {} + + TiXmlUnknown( const TiXmlUnknown& copy ) : TiXmlNode( TiXmlNode::UNKNOWN ) { copy.CopyTo( this ); } + void operator=( const TiXmlUnknown& copy ) { copy.CopyTo( this ); } + + /// Creates a copy of this Unknown and returns it. + virtual TiXmlNode* Clone() const; + // Print this Unknown to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const; + + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlUnknown* ToUnknown() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlUnknown* ToUnknown() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* content ) const; + +protected: + void CopyTo( TiXmlUnknown* target ) const; + + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + +private: + +}; + + +/** Always the top level node. A document binds together all the + XML pieces. It can be saved, loaded, and printed to the screen. + The 'value' of a document node is the xml file name. +*/ +class TiXmlDocument : public TiXmlNode +{ +public: + /// Create an empty document, that has no name. + TiXmlDocument(); + /// Create a document with a name. The name of the document is also the filename of the xml. + TiXmlDocument( const char * documentName ); + + #ifdef TIXML_USE_STL + /// Constructor. + TiXmlDocument( const std::string& documentName ); + #endif + + TiXmlDocument( const TiXmlDocument& copy ); + void operator=( const TiXmlDocument& copy ); + + virtual ~TiXmlDocument() {} + + /** Load a file using the current document value. + Returns true if successful. Will delete any existing + document data before loading. + */ + bool LoadFile( TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); + /// Save a file using the current document value. Returns true if successful. + bool SaveFile() const; + /// Load a file using the given filename. Returns true if successful. + bool LoadFile( const char * filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); + /// Save a file using the given filename. Returns true if successful. + bool SaveFile( const char * filename ) const; + /** Load a file using the given FILE*. Returns true if successful. Note that this method + doesn't stream - the entire object pointed at by the FILE* + will be interpreted as an XML file. TinyXML doesn't stream in XML from the current + file location. Streaming may be added in the future. + */ + bool LoadFile( FILE*, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); + /// Save a file using the given FILE*. Returns true if successful. + bool SaveFile( FILE* ) const; + + #ifdef TIXML_USE_STL + bool LoadFile( const std::string& filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ) ///< STL std::string version. + { +// StringToBuffer f( filename ); +// return ( f.buffer && LoadFile( f.buffer, encoding )); + return LoadFile( filename.c_str(), encoding ); + } + bool SaveFile( const std::string& filename ) const ///< STL std::string version. + { +// StringToBuffer f( filename ); +// return ( f.buffer && SaveFile( f.buffer )); + return SaveFile( filename.c_str() ); + } + #endif + + /** Parse the given null terminated block of xml data. Passing in an encoding to this + method (either TIXML_ENCODING_LEGACY or TIXML_ENCODING_UTF8 will force TinyXml + to use that encoding, regardless of what TinyXml might otherwise try to detect. + */ + virtual const char* Parse( const char* p, TiXmlParsingData* data = 0, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); + + /** Get the root element -- the only top level element -- of the document. + In well formed XML, there should only be one. TinyXml is tolerant of + multiple elements at the document level. + */ + const TiXmlElement* RootElement() const { return FirstChildElement(); } + TiXmlElement* RootElement() { return FirstChildElement(); } + + /** If an error occurs, Error will be set to true. Also, + - The ErrorId() will contain the integer identifier of the error (not generally useful) + - The ErrorDesc() method will return the name of the error. (very useful) + - The ErrorRow() and ErrorCol() will return the location of the error (if known) + */ + bool Error() const { return error; } + + /// Contains a textual (english) description of the error if one occurs. + const char * ErrorDesc() const { return errorDesc.c_str (); } + + /** Generally, you probably want the error string ( ErrorDesc() ). But if you + prefer the ErrorId, this function will fetch it. + */ + int ErrorId() const { return errorId; } + + /** Returns the location (if known) of the error. The first column is column 1, + and the first row is row 1. A value of 0 means the row and column wasn't applicable + (memory errors, for example, have no row/column) or the parser lost the error. (An + error in the error reporting, in that case.) + + @sa SetTabSize, Row, Column + */ + int ErrorRow() const { return errorLocation.row+1; } + int ErrorCol() const { return errorLocation.col+1; } ///< The column where the error occured. See ErrorRow() + + /** SetTabSize() allows the error reporting functions (ErrorRow() and ErrorCol()) + to report the correct values for row and column. It does not change the output + or input in any way. + + By calling this method, with a tab size + greater than 0, the row and column of each node and attribute is stored + when the file is loaded. Very useful for tracking the DOM back in to + the source file. + + The tab size is required for calculating the location of nodes. If not + set, the default of 4 is used. The tabsize is set per document. Setting + the tabsize to 0 disables row/column tracking. + + Note that row and column tracking is not supported when using operator>>. + + The tab size needs to be enabled before the parse or load. Correct usage: + @verbatim + TiXmlDocument doc; + doc.SetTabSize( 8 ); + doc.Load( "myfile.xml" ); + @endverbatim + + @sa Row, Column + */ + void SetTabSize( int _tabsize ) { tabsize = _tabsize; } + + int TabSize() const { return tabsize; } + + /** If you have handled the error, it can be reset with this call. The error + state is automatically cleared if you Parse a new XML block. + */ + void ClearError() { error = false; + errorId = 0; + errorDesc = ""; + errorLocation.row = errorLocation.col = 0; + //errorLocation.last = 0; + } + + /** Write the document to standard out using formatted printing ("pretty print"). */ + void Print() const { Print( stdout, 0 ); } + + /* Write the document to a string using formatted printing ("pretty print"). This + will allocate a character array (new char[]) and return it as a pointer. The + calling code pust call delete[] on the return char* to avoid a memory leak. + */ + //char* PrintToMemory() const; + + /// Print this Document to a FILE stream. + virtual void Print( FILE* cfile, int depth = 0 ) const; + // [internal use] + void SetError( int err, const char* errorLocation, TiXmlParsingData* prevData, TiXmlEncoding encoding ); + + virtual const TiXmlDocument* ToDocument() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlDocument* ToDocument() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* content ) const; + +protected : + // [internal use] + virtual TiXmlNode* Clone() const; + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + +private: + void CopyTo( TiXmlDocument* target ) const; + + bool error; + int errorId; + TIXML_STRING errorDesc; + int tabsize; + TiXmlCursor errorLocation; + bool useMicrosoftBOM; // the UTF-8 BOM were found when read. Note this, and try to write. +}; + + +/** + A TiXmlHandle is a class that wraps a node pointer with null checks; this is + an incredibly useful thing. Note that TiXmlHandle is not part of the TinyXml + DOM structure. It is a separate utility class. + + Take an example: + @verbatim + + + + + + + @endverbatim + + Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very + easy to write a *lot* of code that looks like: + + @verbatim + TiXmlElement* root = document.FirstChildElement( "Document" ); + if ( root ) + { + TiXmlElement* element = root->FirstChildElement( "Element" ); + if ( element ) + { + TiXmlElement* child = element->FirstChildElement( "Child" ); + if ( child ) + { + TiXmlElement* child2 = child->NextSiblingElement( "Child" ); + if ( child2 ) + { + // Finally do something useful. + @endverbatim + + And that doesn't even cover "else" cases. TiXmlHandle addresses the verbosity + of such code. A TiXmlHandle checks for null pointers so it is perfectly safe + and correct to use: + + @verbatim + TiXmlHandle docHandle( &document ); + TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).ToElement(); + if ( child2 ) + { + // do something useful + @endverbatim + + Which is MUCH more concise and useful. + + It is also safe to copy handles - internally they are nothing more than node pointers. + @verbatim + TiXmlHandle handleCopy = handle; + @endverbatim + + What they should not be used for is iteration: + + @verbatim + int i=0; + while ( true ) + { + TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", i ).ToElement(); + if ( !child ) + break; + // do something + ++i; + } + @endverbatim + + It seems reasonable, but it is in fact two embedded while loops. The Child method is + a linear walk to find the element, so this code would iterate much more than it needs + to. Instead, prefer: + + @verbatim + TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild( "Child" ).ToElement(); + + for( child; child; child=child->NextSiblingElement() ) + { + // do something + } + @endverbatim +*/ +class TiXmlHandle +{ +public: + /// Create a handle from any node (at any depth of the tree.) This can be a null pointer. + TiXmlHandle( TiXmlNode* _node ) { this->node = _node; } + /// Copy constructor + TiXmlHandle( const TiXmlHandle& ref ) { this->node = ref.node; } + TiXmlHandle operator=( const TiXmlHandle& ref ) { this->node = ref.node; return *this; } + + /// Return a handle to the first child node. + TiXmlHandle FirstChild() const; + /// Return a handle to the first child node with the given name. + TiXmlHandle FirstChild( const char * value ) const; + /// Return a handle to the first child element. + TiXmlHandle FirstChildElement() const; + /// Return a handle to the first child element with the given name. + TiXmlHandle FirstChildElement( const char * value ) const; + + /** Return a handle to the "index" child with the given name. + The first child is 0, the second 1, etc. + */ + TiXmlHandle Child( const char* value, int index ) const; + /** Return a handle to the "index" child. + The first child is 0, the second 1, etc. + */ + TiXmlHandle Child( int index ) const; + /** Return a handle to the "index" child element with the given name. + The first child element is 0, the second 1, etc. Note that only TiXmlElements + are indexed: other types are not counted. + */ + TiXmlHandle ChildElement( const char* value, int index ) const; + /** Return a handle to the "index" child element. + The first child element is 0, the second 1, etc. Note that only TiXmlElements + are indexed: other types are not counted. + */ + TiXmlHandle ChildElement( int index ) const; + + #ifdef TIXML_USE_STL + TiXmlHandle FirstChild( const std::string& _value ) const { return FirstChild( _value.c_str() ); } + TiXmlHandle FirstChildElement( const std::string& _value ) const { return FirstChildElement( _value.c_str() ); } + + TiXmlHandle Child( const std::string& _value, int index ) const { return Child( _value.c_str(), index ); } + TiXmlHandle ChildElement( const std::string& _value, int index ) const { return ChildElement( _value.c_str(), index ); } + #endif + + /** Return the handle as a TiXmlNode. This may return null. + */ + TiXmlNode* ToNode() const { return node; } + /** Return the handle as a TiXmlElement. This may return null. + */ + TiXmlElement* ToElement() const { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); } + /** Return the handle as a TiXmlText. This may return null. + */ + TiXmlText* ToText() const { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); } + /** Return the handle as a TiXmlUnknown. This may return null. + */ + TiXmlUnknown* ToUnknown() const { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); } + + /** @deprecated use ToNode. + Return the handle as a TiXmlNode. This may return null. + */ + TiXmlNode* Node() const { return ToNode(); } + /** @deprecated use ToElement. + Return the handle as a TiXmlElement. This may return null. + */ + TiXmlElement* Element() const { return ToElement(); } + /** @deprecated use ToText() + Return the handle as a TiXmlText. This may return null. + */ + TiXmlText* Text() const { return ToText(); } + /** @deprecated use ToUnknown() + Return the handle as a TiXmlUnknown. This may return null. + */ + TiXmlUnknown* Unknown() const { return ToUnknown(); } + +private: + TiXmlNode* node; +}; + + +/** Print to memory functionality. The TiXmlPrinter is useful when you need to: + + -# Print to memory (especially in non-STL mode) + -# Control formatting (line endings, etc.) + + When constructed, the TiXmlPrinter is in its default "pretty printing" mode. + Before calling Accept() you can call methods to control the printing + of the XML document. After TiXmlNode::Accept() is called, the printed document can + be accessed via the CStr(), Str(), and Size() methods. + + TiXmlPrinter uses the Visitor API. + @verbatim + TiXmlPrinter printer; + printer.SetIndent( "\t" ); + + doc.Accept( &printer ); + fprintf( stdout, "%s", printer.CStr() ); + @endverbatim +*/ +class TiXmlPrinter : public TiXmlVisitor +{ +public: + TiXmlPrinter() : depth( 0 ), simpleTextPrint( false ), + buffer(), indent( " " ), lineBreak( "\n" ) {} + + virtual bool VisitEnter( const TiXmlDocument& doc ); + virtual bool VisitExit( const TiXmlDocument& doc ); + + virtual bool VisitEnter( const TiXmlElement& element, const TiXmlAttribute* firstAttribute ); + virtual bool VisitExit( const TiXmlElement& element ); + + virtual bool Visit( const TiXmlDeclaration& declaration ); + virtual bool Visit( const TiXmlText& text ); + virtual bool Visit( const TiXmlComment& comment ); + virtual bool Visit( const TiXmlUnknown& unknown ); + + /** Set the indent characters for printing. By default 4 spaces + but tab (\t) is also useful, or null/empty string for no indentation. + */ + void SetIndent( const char* _indent ) { indent = _indent ? _indent : "" ; } + /// Query the indention string. + const char* Indent() { return indent.c_str(); } + /** Set the line breaking string. By default set to newline (\n). + Some operating systems prefer other characters, or can be + set to the null/empty string for no indenation. + */ + void SetLineBreak( const char* _lineBreak ) { lineBreak = _lineBreak ? _lineBreak : ""; } + /// Query the current line breaking string. + const char* LineBreak() { return lineBreak.c_str(); } + + /** Switch over to "stream printing" which is the most dense formatting without + linebreaks. Common when the XML is needed for network transmission. + */ + void SetStreamPrinting() { indent = ""; + lineBreak = ""; + } + /// Return the result. + const char* CStr() { return buffer.c_str(); } + /// Return the length of the result string. + size_t Size() { return buffer.size(); } + + #ifdef TIXML_USE_STL + /// Return the result. + const std::string& Str() { return buffer; } + #endif + +private: + void DoIndent() { + for( int i=0; i + +typedef struct vorbis_info{ + int version; + int channels; + long rate; + + /* The below bitrate declarations are *hints*. + Combinations of the three values carry the following implications: + + all three set to the same value: + implies a fixed rate bitstream + only nominal set: + implies a VBR stream that averages the nominal bitrate. No hard + upper/lower limit + upper and or lower set: + implies a VBR bitstream that obeys the bitrate limits. nominal + may also be set to give a nominal rate. + none set: + the coder does not care to speculate. + */ + + long bitrate_upper; + long bitrate_nominal; + long bitrate_lower; + long bitrate_window; + + void *codec_setup; +} vorbis_info; + +/* vorbis_dsp_state buffers the current vorbis audio + analysis/synthesis state. The DSP state belongs to a specific + logical bitstream ****************************************************/ +typedef struct vorbis_dsp_state{ + int analysisp; + vorbis_info *vi; + + float **pcm; + float **pcmret; + int pcm_storage; + int pcm_current; + int pcm_returned; + + int preextrapolate; + int eofflag; + + long lW; + long W; + long nW; + long centerW; + + ogg_int64_t granulepos; + ogg_int64_t sequence; + + ogg_int64_t glue_bits; + ogg_int64_t time_bits; + ogg_int64_t floor_bits; + ogg_int64_t res_bits; + + void *backend_state; +} vorbis_dsp_state; + +typedef struct vorbis_block{ + /* necessary stream state for linking to the framing abstraction */ + float **pcm; /* this is a pointer into local storage */ + oggpack_buffer opb; + + long lW; + long W; + long nW; + int pcmend; + int mode; + + int eofflag; + ogg_int64_t granulepos; + ogg_int64_t sequence; + vorbis_dsp_state *vd; /* For read-only access of configuration */ + + /* local storage to avoid remallocing; it's up to the mapping to + structure it */ + void *localstore; + long localtop; + long localalloc; + long totaluse; + struct alloc_chain *reap; + + /* bitmetrics for the frame */ + long glue_bits; + long time_bits; + long floor_bits; + long res_bits; + + void *internal; + +} vorbis_block; + +/* vorbis_block is a single block of data to be processed as part of +the analysis/synthesis stream; it belongs to a specific logical +bitstream, but is independant from other vorbis_blocks belonging to +that logical bitstream. *************************************************/ + +struct alloc_chain{ + void *ptr; + struct alloc_chain *next; +}; + +/* vorbis_info contains all the setup information specific to the + specific compression/decompression mode in progress (eg, + psychoacoustic settings, channel setup, options, codebook + etc). vorbis_info and substructures are in backends.h. +*********************************************************************/ + +/* the comments are not part of vorbis_info so that vorbis_info can be + static storage */ +typedef struct vorbis_comment{ + /* unlimited user comment fields. libvorbis writes 'libvorbis' + whatever vendor is set to in encode */ + char **user_comments; + int *comment_lengths; + int comments; + char *vendor; + +} vorbis_comment; + + +/* libvorbis encodes in two abstraction layers; first we perform DSP + and produce a packet (see docs/analysis.txt). The packet is then + coded into a framed OggSquish bitstream by the second layer (see + docs/framing.txt). Decode is the reverse process; we sync/frame + the bitstream and extract individual packets, then decode the + packet back into PCM audio. + + The extra framing/packetizing is used in streaming formats, such as + files. Over the net (such as with UDP), the framing and + packetization aren't necessary as they're provided by the transport + and the streaming layer is not used */ + +/* Vorbis PRIMITIVES: general ***************************************/ + +extern void vorbis_info_init(vorbis_info *vi); +extern void vorbis_info_clear(vorbis_info *vi); +extern int vorbis_info_blocksize(vorbis_info *vi,int zo); +extern void vorbis_comment_init(vorbis_comment *vc); +extern void vorbis_comment_add(vorbis_comment *vc, char *comment); +extern void vorbis_comment_add_tag(vorbis_comment *vc, + char *tag, char *contents); +extern char *vorbis_comment_query(vorbis_comment *vc, char *tag, int count); +extern int vorbis_comment_query_count(vorbis_comment *vc, char *tag); +extern void vorbis_comment_clear(vorbis_comment *vc); + +extern int vorbis_block_init(vorbis_dsp_state *v, vorbis_block *vb); +extern int vorbis_block_clear(vorbis_block *vb); +extern void vorbis_dsp_clear(vorbis_dsp_state *v); +extern double vorbis_granule_time(vorbis_dsp_state *v, + ogg_int64_t granulepos); + +/* Vorbis PRIMITIVES: analysis/DSP layer ****************************/ + +extern int vorbis_analysis_init(vorbis_dsp_state *v,vorbis_info *vi); +extern int vorbis_commentheader_out(vorbis_comment *vc, ogg_packet *op); +extern int vorbis_analysis_headerout(vorbis_dsp_state *v, + vorbis_comment *vc, + ogg_packet *op, + ogg_packet *op_comm, + ogg_packet *op_code); +extern float **vorbis_analysis_buffer(vorbis_dsp_state *v,int vals); +extern int vorbis_analysis_wrote(vorbis_dsp_state *v,int vals); +extern int vorbis_analysis_blockout(vorbis_dsp_state *v,vorbis_block *vb); +extern int vorbis_analysis(vorbis_block *vb,ogg_packet *op); + +extern int vorbis_bitrate_addblock(vorbis_block *vb); +extern int vorbis_bitrate_flushpacket(vorbis_dsp_state *vd, + ogg_packet *op); + +/* Vorbis PRIMITIVES: synthesis layer *******************************/ +extern int vorbis_synthesis_idheader(ogg_packet *op); +extern int vorbis_synthesis_headerin(vorbis_info *vi,vorbis_comment *vc, + ogg_packet *op); + +extern int vorbis_synthesis_init(vorbis_dsp_state *v,vorbis_info *vi); +extern int vorbis_synthesis_restart(vorbis_dsp_state *v); +extern int vorbis_synthesis(vorbis_block *vb,ogg_packet *op); +extern int vorbis_synthesis_trackonly(vorbis_block *vb,ogg_packet *op); +extern int vorbis_synthesis_blockin(vorbis_dsp_state *v,vorbis_block *vb); +extern int vorbis_synthesis_pcmout(vorbis_dsp_state *v,float ***pcm); +extern int vorbis_synthesis_lapout(vorbis_dsp_state *v,float ***pcm); +extern int vorbis_synthesis_read(vorbis_dsp_state *v,int samples); +extern long vorbis_packet_blocksize(vorbis_info *vi,ogg_packet *op); + +extern int vorbis_synthesis_halfrate(vorbis_info *v,int flag); +extern int vorbis_synthesis_halfrate_p(vorbis_info *v); + +/* Vorbis ERRORS and return codes ***********************************/ + +#define OV_FALSE -1 +#define OV_EOF -2 +#define OV_HOLE -3 + +#define OV_EREAD -128 +#define OV_EFAULT -129 +#define OV_EIMPL -130 +#define OV_EINVAL -131 +#define OV_ENOTVORBIS -132 +#define OV_EBADHEADER -133 +#define OV_EVERSION -134 +#define OV_ENOTAUDIO -135 +#define OV_EBADPACKET -136 +#define OV_EBADLINK -137 +#define OV_ENOSEEK -138 + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif + diff --git a/build/win32-msvc2005/libs/vorbis-1.2.0/include/vorbis/vorbisenc.h b/build/win32-msvc2005/libs/vorbis-1.2.0/include/vorbis/vorbisenc.h new file mode 100644 index 0000000..82797a4 --- /dev/null +++ b/build/win32-msvc2005/libs/vorbis-1.2.0/include/vorbis/vorbisenc.h @@ -0,0 +1,112 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2001 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: vorbis encode-engine setup + last mod: $Id: vorbisenc.h 13293 2007-07-24 00:09:47Z xiphmont $ + + ********************************************************************/ + +#ifndef _OV_ENC_H_ +#define _OV_ENC_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +#include "codec.h" + +extern int vorbis_encode_init(vorbis_info *vi, + long channels, + long rate, + + long max_bitrate, + long nominal_bitrate, + long min_bitrate); + +extern int vorbis_encode_setup_managed(vorbis_info *vi, + long channels, + long rate, + + long max_bitrate, + long nominal_bitrate, + long min_bitrate); + +extern int vorbis_encode_setup_vbr(vorbis_info *vi, + long channels, + long rate, + + float quality /* quality level from 0. (lo) to 1. (hi) */ + ); + +extern int vorbis_encode_init_vbr(vorbis_info *vi, + long channels, + long rate, + + float base_quality /* quality level from 0. (lo) to 1. (hi) */ + ); + +extern int vorbis_encode_setup_init(vorbis_info *vi); + +extern int vorbis_encode_ctl(vorbis_info *vi,int number,void *arg); + + /* deprecated rate management supported only for compatability */ +#define OV_ECTL_RATEMANAGE_GET 0x10 +#define OV_ECTL_RATEMANAGE_SET 0x11 +#define OV_ECTL_RATEMANAGE_AVG 0x12 +#define OV_ECTL_RATEMANAGE_HARD 0x13 + +struct ovectl_ratemanage_arg { + int management_active; + + long bitrate_hard_min; + long bitrate_hard_max; + double bitrate_hard_window; + + long bitrate_av_lo; + long bitrate_av_hi; + double bitrate_av_window; + double bitrate_av_window_center; +}; + + + /* new rate setup */ +#define OV_ECTL_RATEMANAGE2_GET 0x14 +#define OV_ECTL_RATEMANAGE2_SET 0x15 + +struct ovectl_ratemanage2_arg { + int management_active; + + long bitrate_limit_min_kbps; + long bitrate_limit_max_kbps; + long bitrate_limit_reservoir_bits; + double bitrate_limit_reservoir_bias; + + long bitrate_average_kbps; + double bitrate_average_damping; +}; + + + +#define OV_ECTL_LOWPASS_GET 0x20 +#define OV_ECTL_LOWPASS_SET 0x21 + +#define OV_ECTL_IBLOCK_GET 0x30 +#define OV_ECTL_IBLOCK_SET 0x31 + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif + + diff --git a/build/win32-msvc2005/libs/vorbis-1.2.0/include/vorbis/vorbisfile.h b/build/win32-msvc2005/libs/vorbis-1.2.0/include/vorbis/vorbisfile.h new file mode 100644 index 0000000..9a504f3 --- /dev/null +++ b/build/win32-msvc2005/libs/vorbis-1.2.0/include/vorbis/vorbisfile.h @@ -0,0 +1,183 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: stdio-based convenience library for opening/seeking/decoding + last mod: $Id: vorbisfile.h 13293 2007-07-24 00:09:47Z xiphmont $ + + ********************************************************************/ + +#ifndef _OV_FILE_H_ +#define _OV_FILE_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +#include +#include "codec.h" + +/* The function prototypes for the callbacks are basically the same as for + * the stdio functions fread, fseek, fclose, ftell. + * The one difference is that the FILE * arguments have been replaced with + * a void * - this is to be used as a pointer to whatever internal data these + * functions might need. In the stdio case, it's just a FILE * cast to a void * + * + * If you use other functions, check the docs for these functions and return + * the right values. For seek_func(), you *MUST* return -1 if the stream is + * unseekable + */ +typedef struct { + size_t (*read_func) (void *ptr, size_t size, size_t nmemb, void *datasource); + int (*seek_func) (void *datasource, ogg_int64_t offset, int whence); + int (*close_func) (void *datasource); + long (*tell_func) (void *datasource); +} ov_callbacks; + +/* a few sets of convenient callbacks, especially for use under + * Windows where ov_open_callbacks() should always be used instead of + * ov_open() to avoid problems with incompatable crt.o version linking + * issues. */ + +static int _ov_header_fseek_wrap(FILE *f,ogg_int64_t off,int whence){ + if(f==NULL)return(-1); + return fseek(f, static_cast(off), whence); +} + +static ov_callbacks OV_CALLBACKS_DEFAULT = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) _ov_header_fseek_wrap, + (int (*)(void *)) fclose, + (long (*)(void *)) ftell +}; + +static ov_callbacks OV_CALLBACKS_NOCLOSE = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) _ov_header_fseek_wrap, + (int (*)(void *)) NULL, + (long (*)(void *)) ftell +}; + +static ov_callbacks OV_CALLBACKS_STREAMONLY = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) NULL, + (int (*)(void *)) fclose, + (long (*)(void *)) NULL +}; + +static ov_callbacks OV_CALLBACKS_STREAMONLY_NOCLOSE = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) NULL, + (int (*)(void *)) NULL, + (long (*)(void *)) NULL +}; + +#define NOTOPEN 0 +#define PARTOPEN 1 +#define OPENED 2 +#define STREAMSET 3 +#define INITSET 4 + +typedef struct OggVorbis_File { + void *datasource; /* Pointer to a FILE *, etc. */ + int seekable; + ogg_int64_t offset; + ogg_int64_t end; + ogg_sync_state oy; + + /* If the FILE handle isn't seekable (eg, a pipe), only the current + stream appears */ + int links; + ogg_int64_t *offsets; + ogg_int64_t *dataoffsets; + long *serialnos; + ogg_int64_t *pcmlengths; /* overloaded to maintain binary + compatability; x2 size, stores both + beginning and end values */ + vorbis_info *vi; + vorbis_comment *vc; + + /* Decoding working state local storage */ + ogg_int64_t pcm_offset; + int ready_state; + long current_serialno; + int current_link; + + double bittrack; + double samptrack; + + ogg_stream_state os; /* take physical pages, weld into a logical + stream of packets */ + vorbis_dsp_state vd; /* central working state for the packet->PCM decoder */ + vorbis_block vb; /* local working space for packet->PCM decode */ + + ov_callbacks callbacks; + +} OggVorbis_File; + + +extern int ov_clear(OggVorbis_File *vf); +extern int ov_fopen(char *path,OggVorbis_File *vf); +extern int ov_open(FILE *f,OggVorbis_File *vf,char *initial,long ibytes); +extern int ov_open_callbacks(void *datasource, OggVorbis_File *vf, + char *initial, long ibytes, ov_callbacks callbacks); + +extern int ov_test(FILE *f,OggVorbis_File *vf,char *initial,long ibytes); +extern int ov_test_callbacks(void *datasource, OggVorbis_File *vf, + char *initial, long ibytes, ov_callbacks callbacks); +extern int ov_test_open(OggVorbis_File *vf); + +extern long ov_bitrate(OggVorbis_File *vf,int i); +extern long ov_bitrate_instant(OggVorbis_File *vf); +extern long ov_streams(OggVorbis_File *vf); +extern long ov_seekable(OggVorbis_File *vf); +extern long ov_serialnumber(OggVorbis_File *vf,int i); + +extern ogg_int64_t ov_raw_total(OggVorbis_File *vf,int i); +extern ogg_int64_t ov_pcm_total(OggVorbis_File *vf,int i); +extern double ov_time_total(OggVorbis_File *vf,int i); + +extern int ov_raw_seek(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_pcm_seek(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_pcm_seek_page(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_time_seek(OggVorbis_File *vf,double pos); +extern int ov_time_seek_page(OggVorbis_File *vf,double pos); + +extern int ov_raw_seek_lap(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_pcm_seek_lap(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_pcm_seek_page_lap(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_time_seek_lap(OggVorbis_File *vf,double pos); +extern int ov_time_seek_page_lap(OggVorbis_File *vf,double pos); + +extern ogg_int64_t ov_raw_tell(OggVorbis_File *vf); +extern ogg_int64_t ov_pcm_tell(OggVorbis_File *vf); +extern double ov_time_tell(OggVorbis_File *vf); + +extern vorbis_info *ov_info(OggVorbis_File *vf,int link); +extern vorbis_comment *ov_comment(OggVorbis_File *vf,int link); + +extern long ov_read_float(OggVorbis_File *vf,float ***pcm_channels,int samples, + int *bitstream); +extern long ov_read(OggVorbis_File *vf,char *buffer,int length, + int bigendianp,int word,int sgned,int *bitstream); +extern int ov_crosslap(OggVorbis_File *vf1,OggVorbis_File *vf2); + +extern int ov_halfrate(OggVorbis_File *vf,int flag); +extern int ov_halfrate_p(OggVorbis_File *vf); + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif + + diff --git a/build/win32-msvc2005/libs/vorbis-1.2.0/lib/vorbis_static.lib b/build/win32-msvc2005/libs/vorbis-1.2.0/lib/vorbis_static.lib new file mode 100644 index 0000000..76a1653 Binary files /dev/null and b/build/win32-msvc2005/libs/vorbis-1.2.0/lib/vorbis_static.lib differ diff --git a/build/win32-msvc2005/libs/vorbis-1.2.0/lib/vorbisfile_static.lib b/build/win32-msvc2005/libs/vorbis-1.2.0/lib/vorbisfile_static.lib new file mode 100644 index 0000000..415663d Binary files /dev/null and b/build/win32-msvc2005/libs/vorbis-1.2.0/lib/vorbisfile_static.lib differ diff --git a/build/win32-msvc2005/resource.h b/build/win32-msvc2005/resource.h new file mode 100644 index 0000000..0fe8f1f --- /dev/null +++ b/build/win32-msvc2005/resource.h @@ -0,0 +1,16 @@ +//{{NO_DEPENDENCIES}} +// Microsoft Visual C++ generated include file. +// Used by rollmorad.rc +// +#define IDI_ICON1 101 + +// Next default values for new objects +// +#ifdef APSTUDIO_INVOKED +#ifndef APSTUDIO_READONLY_SYMBOLS +#define _APS_NEXT_RESOURCE_VALUE 102 +#define _APS_NEXT_COMMAND_VALUE 40001 +#define _APS_NEXT_CONTROL_VALUE 1001 +#define _APS_NEXT_SYMED_VALUE 101 +#endif +#endif diff --git a/build/win32-msvc2005/rollmorad.ico b/build/win32-msvc2005/rollmorad.ico new file mode 100644 index 0000000..3e545b0 Binary files /dev/null and b/build/win32-msvc2005/rollmorad.ico differ diff --git a/build/win32-msvc2005/rollmorad.rc b/build/win32-msvc2005/rollmorad.rc new file mode 100644 index 0000000..210f360 --- /dev/null +++ b/build/win32-msvc2005/rollmorad.rc @@ -0,0 +1,72 @@ +// Microsoft Visual C++ generated resource script. +// +#include "resource.h" + +#define APSTUDIO_READONLY_SYMBOLS +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 2 resource. +// +#include "winres.h" + +///////////////////////////////////////////////////////////////////////////// +#undef APSTUDIO_READONLY_SYMBOLS + +///////////////////////////////////////////////////////////////////////////// +// German (Germany) resources + +#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU) +#ifdef _WIN32 +LANGUAGE LANG_GERMAN, SUBLANG_GERMAN +#pragma code_page(1252) +#endif //_WIN32 + +#ifdef APSTUDIO_INVOKED +///////////////////////////////////////////////////////////////////////////// +// +// TEXTINCLUDE +// + +1 TEXTINCLUDE +BEGIN + "resource.h\0" +END + +2 TEXTINCLUDE +BEGIN + "#include ""afxres.h""\r\n" + "\0" +END + +3 TEXTINCLUDE +BEGIN + "\r\n" + "\0" +END + +#endif // APSTUDIO_INVOKED + + +///////////////////////////////////////////////////////////////////////////// +// +// Icon +// + +// Icon with lowest ID value placed first to ensure application icon +// remains consistent on all systems. +IDI_ICON1 ICON "rollmorad.ico" +#endif // German (Germany) resources +///////////////////////////////////////////////////////////////////////////// + + + +#ifndef APSTUDIO_INVOKED +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 3 resource. +// + + +///////////////////////////////////////////////////////////////////////////// +#endif // not APSTUDIO_INVOKED + diff --git a/build/win32-msvc2005/rollmorad.sdf b/build/win32-msvc2005/rollmorad.sdf new file mode 100644 index 0000000..27e321e Binary files /dev/null and b/build/win32-msvc2005/rollmorad.sdf differ diff --git a/build/win32-msvc2005/rollmorad.sln b/build/win32-msvc2005/rollmorad.sln new file mode 100644 index 0000000..e9f9188 --- /dev/null +++ b/build/win32-msvc2005/rollmorad.sln @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rollmorad", "rollmorad.vcxproj", "{133B2455-3BE7-4ED9-9753-492DF912DAAC}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {133B2455-3BE7-4ED9-9753-492DF912DAAC}.Debug|Win32.ActiveCfg = Debug|Win32 + {133B2455-3BE7-4ED9-9753-492DF912DAAC}.Debug|Win32.Build.0 = Debug|Win32 + {133B2455-3BE7-4ED9-9753-492DF912DAAC}.Release|Win32.ActiveCfg = Release|Win32 + {133B2455-3BE7-4ED9-9753-492DF912DAAC}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/build/win32-msvc2005/rollmorad.suo b/build/win32-msvc2005/rollmorad.suo new file mode 100644 index 0000000..24a7f14 Binary files /dev/null and b/build/win32-msvc2005/rollmorad.suo differ diff --git a/build/win32-msvc2005/rollmorad.vcproj b/build/win32-msvc2005/rollmorad.vcproj new file mode 100644 index 0000000..809ae06 --- /dev/null +++ b/build/win32-msvc2005/rollmorad.vcproj @@ -0,0 +1,570 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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$(Configuration)\ + false + AllRules.ruleset + + + AllRules.ruleset + + + + + + Disabled + libs\sdl-1.2.13\include;libs\sdl_image-1.2.6\include;libs\box2d-svn\include\Include;libs\openal-1.1.0\include;libs\vorbis-1.2.0\include;libs\ogg-1.1.3\include;libs\theora-svn\include;libs\tinyxml-2.5.3\include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + Use + pch.h + Level3 + EditAndContinue + + + opengl32.lib;glu32.lib;sdl.lib;sdlmain.lib;sdl_image.lib;box2d.lib;openal32.lib;vorbis_static.lib;vorbisfile_static.lib;ogg_static.lib;theora_static.lib;tinyxml.lib;%(AdditionalDependencies) + libs\sdl-1.2.13\lib;libs\sdl_image-1.2.6\lib;libs\box2d-svn\lib;libs\openal-1.1.0\lib;libs\vorbis-1.2.0\lib;libs\ogg-1.1.3\lib;libs\theora-svn\lib;libs\tinyxml-2.5.3\lib;%(AdditionalLibraryDirectories) + true + Console + MachineX86 + + + + + Full + true + Speed + libs\sdl-1.2.13\include;libs\sdl_image-1.2.6\include;libs\box2d-svn\include\Include;libs\openal-1.1.0\include;libs\vorbis-1.2.0\include;libs\ogg-1.1.3\include;libs\theora-svn\include;libs\tinyxml-2.5.3\include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + MultiThreadedDLL + Use + pch.h + Level3 + ProgramDatabase + + + opengl32.lib;glu32.lib;sdl.lib;sdlmain.lib;sdl_image.lib;box2d.lib;openal32.lib;vorbis_static.lib;vorbisfile_static.lib;ogg_static.lib;theora_static.lib;tinyxml.lib;%(AdditionalDependencies) + libs\sdl-1.2.13\lib;libs\sdl_image-1.2.6\lib;libs\box2d-svn\lib;libs\openal-1.1.0\lib;libs\vorbis-1.2.0\lib;libs\ogg-1.1.3\lib;libs\theora-svn\lib;libs\tinyxml-2.5.3\lib;%(AdditionalLibraryDirectories) + true + Console + true + true + MachineX86 + + + + + + + + + + + + + + + + + + + + + + + + + + + Create + Create + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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b/design/EH/squirreleyesthumb.gif differ diff --git a/design/GameDesignDocument.txt b/design/GameDesignDocument.txt new file mode 100644 index 0000000..d593a53 --- /dev/null +++ b/design/GameDesignDocument.txt @@ -0,0 +1,92 @@ + ____ ____ __ __ __ _______ ____ ___ ____ + / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ + / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / + / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / +/_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ + ___ _ _ _ _ _ ___ ___ ___ __ _ __ + / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ + | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | + \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ + + --- EIN TOLLES SPIEL --- + + Jan Hapke, Wilhelm Mailänder, David Scherfgen + +Players +======= + - 1 bis 2 Spieler + - 10 bis 50 Jahre + +Objective +========= + - Challenge + - Sensation + +Procedures (Entwicklungsablauf) +=============================== + - objektorientiert + - plattformunabhängig + - C++ mit Open Source-Bibliotheken + - SDL, SDL_image + - OpenGL + - OpenAL + - Box2D + - Ogg Vorbis + - TinyXML + +Rules (Spielregeln) +=================== + - fahren und springen in einer 2D-Welt + - Physik ausnutzen + - Levelziel vor Ablauf der Zeit erreichen + - Checkpoints erreichen + - möglichst schnell sein (=> mehr Punkte) + - Gegner besiegen/ausweichen + - Eichhörnchen + - Hindernisse + - Zeit + - Lava + - Feuer + - Abgründe + - höhere Plattformen + - Aufzüge + - Gegenstände einsammeln + - mehr Punkte + - mehr Geschwindigkeit + - bessere Fähigkeiten + - begrenzte Anzahl von Leben + - Spielregeln sollen mit Tutorial-Levels vermittelt werden + +Conflicts +========= + - Spiel könnte keinen Spaß machen + - Level-Editor? + - intuitive Steuerung? + - Portabilitätsprobleme + +Resources (für die Entwicklung) +=============================== + - SVN + - Trac + - 3 Teammitglieder + - David: Rahmen des Spiels ("Best Practice") + - sonst: jeder macht alles + +Boundaries (Zeitplan, Limits) +============================= + - Budget: 1,25 € + - Hardware + - keine zu hohen Ansprüche (keine Shader o.Ä.) + - Termine + - 14.05. lauffähiger Prototyp + - 18.06. Beta-Version + - 02.07. finale Version + +Outcomes +======== + - etwas lernen + - C++ + - plattformunabhängige Entwicklung + - 2D-Physik + - ein spaßiges Spiel zu Stande bringen, das auch optisch gefällt + - erfolgreiches Beenden der Lehrveranstaltung \ No newline at end of file diff --git a/design/HUD.psd b/design/HUD.psd new file mode 100644 index 0000000..8a58412 Binary files /dev/null and b/design/HUD.psd differ diff --git a/design/Intro/brake.png b/design/Intro/brake.png new file mode 100644 index 0000000..b675462 Binary files /dev/null and b/design/Intro/brake.png differ diff --git a/design/Intro/brake.svg b/design/Intro/brake.svg new file mode 100644 index 0000000..3cc8d76 --- /dev/null +++ b/design/Intro/brake.svg @@ -0,0 +1,10144 @@ + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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+ +Strucktuhr: Propp + + +Ideen: +################ + +#1: +schnelles Spiel +geschwindigkeit im laufe des spielverlaufs steigern +(langsamer beginn, dann schneller werden) + +start mit sarg(langsam) +schnellere fahrzeuge(rollstuhl, fahrrad, motorrad)-> schnellere Spielgeschwindigkeit. + +level entsprechend anpassen, am anfang langsam, geschicklichkeit +später schnell, ala sonic + + + + + + +villain: Teufel. der Teufel ist ein Eichhörnchen(EH). strebt nach Weltherrschaft. +Held sitzt wegen Eichhörnchen im Rollstuhl. will Rache nehmen. +Tutorial Mission=> Jagd auf EH ~>Tod des Helden. +Ziel: WH d. EH. verh. + +1. Zwischenziel: Defirbrilator. |-> wieder in Rollstuhl +2.Zwischenziel: Methode, um aus Rollstuhl zu kommen (techno-hose? (W&G)) +n?chstes Zwischenziel: Motorrad finden + vielleicht findet man es schon, aber es hat kein benzin. dann muss man mit dem fahrrad, dass diekt daneben ist, losfahren, benzin besorgen. + + + +TILES: +siehe SVG + +Objekte: +(beliebig gross, frei plazierbar) +Haselnuss ("Münzen") +Leben +Uhr (Zeit) +Beschleuniger + +Belohnungen: +-Stunts +-schnelles Einsammeln von Nüssen diff --git a/design/locher.png b/design/locher.png new file mode 100644 index 0000000..c2909d1 Binary files /dev/null and b/design/locher.png differ diff --git a/design/menu.png b/design/menu.png new file mode 100644 index 0000000..f7adc8d Binary files /dev/null and b/design/menu.png differ diff --git a/design/objekt-haselnuss.svg b/design/objekt-haselnuss.svg new file mode 100644 index 0000000..8d64048 --- /dev/null +++ b/design/objekt-haselnuss.svg @@ -0,0 +1,247 @@ + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/design/rollmorad.ico b/design/rollmorad.ico new file mode 100644 index 0000000..7097ac7 Binary files /dev/null and b/design/rollmorad.ico differ diff --git a/design/steuerung.svg b/design/steuerung.svg new file mode 100644 index 0000000..e7cf15e --- /dev/null +++ b/design/steuerung.svg @@ -0,0 +1,1541 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + W + + + + + A + + + + + S + + + + + D + + + + + Space + + + + + + + + + + + + + + + + + + + + + + + + + Strg + + + 1 + 2 + 3 + 4 + 5 + 1 + 2 + 3 + 4 + 5 + + BeschleunigenBremsenGewicht nach linksGewicht nach rechtsUmdrehen + 1 + 2 + 3 + 4 + 5 + 1 + 2 + 3 + 4 + 5 + + + + + W + + + + + A + + + + + S + + + + + D + + + 1 + 2 + 3 + 4 + + + + + + + + + + + + + + + + + + + + + 1 + 2 + 3 + 4 + + Gewicht nach vorneGewicht nach hintenNach LinksNach Rechts + 1 + 2 + 3 + 4 + 1 + 2 + 3 + 4 + + + diff --git a/design/tiles.svg b/design/tiles.svg new file mode 100644 index 0000000..649bdca --- /dev/null +++ b/design/tiles.svg @@ -0,0 +1,140 @@ + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + diff --git a/design/titelbild.psd b/design/titelbild.psd new file mode 100644 index 0000000..0ac81fe Binary files /dev/null and b/design/titelbild.psd differ diff --git a/design/todo.txt b/design/todo.txt new file mode 100644 index 0000000..2d62fdc --- /dev/null +++ b/design/todo.txt @@ -0,0 +1,291 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +~^~^~^~^~^~ +^~^TODO~^~^ +~^~^~^~^~^~ + +--------------------- +Genrell: +--------------------- + +-viele, viele bunte Level +-Level anpassen: + +Spieler, der rechts auf der Tastatur spielt(1), startet rechts + +Spieler, der links auf der Tastatur spielt(2), startet links +-XML Datei für Level-Namen? + +oder automatische Listenerstellung der Level +-kein Absturz bei fehlerhaftem Level/Tool zum Überprüfen von Levels + +fehlende Elemente für bestimmte Game-Modi +-Stunts erkennen + + +--------------------- +Hauptmenü: +--------------------- + +-Nur noch unterstützte Game Modi für ausgewählte Level anzeigen +-"Story-Level" - Story Modus mit speziellem Story-level in der Level Auswahl wählen +-Sound-Optionen + +An/Aus + +Lautstärke + +Effekte/Musik +-"Ausgrauen" inaktiver Menüpunkte (z.B. beim Story-Modus) +-Untermenüs + +Sound + +Game-Modi + +unterstütze Level + +Screenshot des Levels + +Steuerung + +4/5 Tastensteuerung + +Tastenbelegung +-Einstellungen persistent machen(steuerung, musik, etc) + + +--------------------- +Level: +--------------------- + +-viele neue Level +-Tool, um Level automatisch zu prüfen(fehlende Elemente für bestimmte Spielmodi) + +automatisches hinzufügen/ergänzen/korrigieren von fehlenden/falschen Game-Modi-Elementen + + +--------------------- +Level/Hauptmenü: +--------------------- + +-empfohlene Zielpunktzahl für Game Modi vorgeben + + +--------------------- +Level/SimpleObject: +--------------------- + +-Time To Live als Attribut(Box) +-Verschwinden Ja/Nein(Box) +-"Tonne/Kugel" äquivalent zur Box +-"One-Hit" Objekt (Geschwindigkeit?)(a la glas?) + + +--------------------- +Highscore: +--------------------- + +-Highscore abhängig von Spielversion(Hash?) + +Hash von Level + + +--------------------- +Grafiken: +--------------------- + +-Spielfigur +-Beschleuniger +-Teleporter-Effekt(Grafik oder Effekt?) +-Tilesets +-Gegner +-animierte grafiken + + +--------------------- +Sounds: +--------------------- + +-Kamera-Sound bei Screenshot +-Eichhörnchen-Sound + + +--------------------- +Nicht "unbedingt" von mir: +--------------------- + +-Story-Objekt-> Laden der Level nacheinander, übernehmen von Punkten, Zeit?, Leben? +-Umschalten Auflösung +-Umschalten Vollbild +-Gegner? +->Waffen +-Extras +-bewegliche Plattformen, Aufzüge + + +--------------------- +Waffen/Extras: +--------------------- + +-Extras/Waffen aufnehmen + +Objekt überfahren(ähnlich Beschleuniger) + +1 Extra-Objekt -> Zufallsauswahl + +Level können mögliche Extras/Waffen beschränken? + +Menü kann mögliche Extras/Waffen beschränken? + +1 Objekt für jedes Extra +-Benutzen: + +Taste + +Automatisch aktiv für gewisse Zeit + +nur kontakt-Waffen/Taste zum benutzen + +nur benachteiligter Spieler + ->nicht in King-Area + ->nicht in Besitz der Guhaselnuss + ->aufsammeln ja, einsetzen nein +-Anzahl Waffen/Extras gleichzeitig begrenzen(1?)? + +neues verdrängt altes + +altes lässt neues nicht aufnehmen +-bis zu <3> aufnehmen + +aktives auswählen + ->zweite zusätzliche taste + +hotkeys für aktivierung erster, zweiter... slot + -><3> zusätzliche Tasten +-Extras/Waffen + +Stunner + ->einige Sekunden gelähmt->keine Aktion möglich(mit Physik) + +Mirror + ->Steuerung dreht sich um (rechts/links beschleunigen/bremsen) + +Pilz (Giftpilz) + ->drehen, zoomen, wackeln des Bildes, bunte Farben + "high" + +Stop + ->einfrieren, auf der Stelle(keine Physik) + +Ghost + ->durch Gegner durchfahren + +Invisibility + ->man sieht sich/den Gegner/seinen Screen/die Umgebung nicht mehr + +Invincibility + ->gegnerische Waffen haben keinen Effekt + +Freeze + ->Boden/Räder frieren ein, keine Haftung mehr -> Rumschlittern + +Fly + ->Schwerkraft dreht sich um -> man muss an der Decke lang fahren + +Slow + ->maximale Geschwindigkeit verringert + +Fast + ->maximale Geschwindigkeit erhöht + +Restart + ->Zum Startpunkt zurückgesetzt + +Halt + ->Geschwindigkeit zurücksetzen + +Rocket + ->Taste! + ->verfolgende? Rakete, bei treffer + ~Überschlagen + ~Halt + ~Guhaselnuss verlieren? (zurücksetzen?) + +Mine + ->Taste! + ->als feststehendes Objekt hinterlassen + ~Überschlagen + ~Halt + ~Guhaselnuss verlieren? (zurücksetzen?) + +Kleber + ->Taste! + ->als feststehendes Objekt hinterlassen/über boden verteilen + ~bremst ab/hält fest, je nach menge, die man abbekommt + ~pro Rad(eins klebt, das andere rollt noch) + *durch geschick weiterfahren + +Bouncer + ->Taste! + ->als festes Objekt, bleibt eine feste Zeit + ~schiebt in die richtung, in die man nicht guckt, weg(5 tasten steuerung!) + +Felsen + ->Taste! + ->indiana jones 1 + ->Großer Felsen kommt gerollt + ~schiebt spieler vor sich her + +Reset + ->Taste! + ->beide Spieler (+Guhaselnuss) an Startpositionen + ->(Domination Areas zurückgesetzt) + +Beam + ->Taste! + ->gewisse Zeit + ~Effekt ein dauerhafter, solange gegner getroffen wird + ->Strahl + ~begrenzte Reichweite + ~genau in Richtung anderer Spieler + ~genau nach vorne + ~Stunner + ~Mirror + ~Rocket + ~Halt + ~Transfer Guhaselnuss? + +Stone + ->erhöhtes Gewicht für Spieler + ->keine loopings mehr, aufwärts gerichtete Beschleuniger + +Push + ->Wirkung nur bei Kontakt/sehr nahe + ->stößt anderen spieler stark von sich weg + ~King Area^^ + +Dieb + ->Taste! + ->sehr kurz + ->geringe Reichweite + ->transferiert Guhaselnuss von anderem Spieler zu einem selbst + [dauer: 1 sekunde, anzeigen von kreis um spieler, + wenn gegner in dieser zeit im kreis, wird geklaut] + +Zwerg + ->Schrumpfen + ~langsamer + ~geringere trefferfläche + ~leichter + + +--------------------- +Game-Modi: +--------------------- + +-Domination + +ähnlich King of the Hill + +mehrere Gebiete pro Karte + +Gebiet bleibt nach Berührung in eigener Farbe, bis Gegner sie berührt + +je mehr Gebiete, desto mehr Punkte erhält man +-Capture the Guhaselnuss Erweiterung: + +Mehrere Plätze an, denen die Guhaselnuss erscheinen kann + +Zufällige Auswahl des Platzes, an dem sie erscheint + +Abwärtskompatibilität + +entsprechende Levels, die sinnvolle verteilung erlauben + (keine Bevorteilung) + +oder: Guhaselnuss näher bei der basis des Spielers, der letzten Punkt nicht gemacht hat +-Stunt-Modus + +-Ball-Modus + +in der Mitte gibt es einen ball, den man in das tor des gegners bugsieren muss. + +rampen im level, um den ball hoch spielen zu können + +wenn ball von beiden seiten/von zwei spielern gleichzeitig berührt wird, fliegt er senkrecht nach oben + +verschieden schwere Bälle/mit verschiedener reibung? + + +--------------------- +Stunts: +--------------------- + +-Salto vorwärts +-Salto rückwärts +-Hinterrad fahren + +Zeit/Strecke +-Vorderrad rollen + +Zeit/Strecke +-An Decke/Wand entlangfahren? +-Rückwärts? +-Kombinationen + +--------------------- +Erledigt: +--------------------- + +-Level + +Tool zum "Spiegeln" von Leveln in der Mitte(man muss nur eine Hälfte bauen) + + diff --git a/docs/4-tasten.png b/docs/4-tasten.png new file mode 100644 index 0000000..ee10241 Binary files /dev/null and b/docs/4-tasten.png differ diff --git a/docs/5-tasten.png b/docs/5-tasten.png new file mode 100644 index 0000000..71cc04a Binary files /dev/null and b/docs/5-tasten.png differ diff --git a/docs/Libraries unter MacOSX kompilieren.txt b/docs/Libraries unter MacOSX kompilieren.txt new file mode 100644 index 0000000..fe8bf41 --- /dev/null +++ b/docs/Libraries unter MacOSX kompilieren.txt @@ -0,0 +1,31 @@ +Alle Libraries werden als Frameworks kompiliert und in das Application-Bundle eingebettet. Die .framework-Ordner müssen dann nur noch in build/osx-xcode/libs kopiert werden, die XCode-Projektdatei von Rollmorad ist schon richtig eingestellt. + +1 Box2D + Neuste Version aus dem SVN von sourceforge holen + Neues Cocoa-Framework in XCode erstellen + Add -> Existing Files: Source-Ordner, als Groups einfügen + Add -> Existing Files: Source-Ordner, als Folder-Reference einfügen + Box2D.h hinzufügen + Box2D.h -> Set Role -> Public + In Source/Common/b2Settings.h b2_maxProxies auf 16384 setzen + Unter Targets -> Box2D neue Copy Files Build Phase einfügen, Destination: Executables + Source-Ordner (Folder-Reference) in neue Copy Files Build Phase einfügen + Bei den Build-Settings ZeroLink und Prebinding deaktivieren, Installation Directory auf "@executable_path/../Frameworks" setzen. + +2 Ogg + mitgeliefertes xcode-Project-File öffnen + Bei den Build-Settings ZeroLink und Prebinding deaktivieren, Installation Directory auf "@executable_path/../Frameworks" setzen + +3 Vorbis + mitgeliefertes xcode-Project-File öffnen + Bei den Build-Settings ZeroLink und Prebinding deaktivieren, Installation Directory auf "@executable_path/../Frameworks" setzen + Wenn beim builden Fehler auftreten: Architectures auf Intel setzen (PowerPC deaktivieren) + +4 TinyXML + neues Carbon-Framework in XCode erstellen + tinystr.cpp, tinystr.h, tinyxml.cpp, tinyxml.h, tinyxmlerror.cpp, tinyxmlparser.cpp hinzufügen + Für alle .h-Dateien: Set Role -> Public + Bei den Build-Settings ZeroLink und Prebinding deaktivieren, Installation Directory auf "@executable_path/../Frameworks" setzen + +5 SDL & SDL_Image + Die Binaries von der Homepage können direkt verwendet werden \ No newline at end of file diff --git a/docs/Readme.odt b/docs/Readme.odt new file mode 100644 index 0000000..935e22e Binary files /dev/null and b/docs/Readme.odt differ diff --git a/docs/Readme.pdf b/docs/Readme.pdf new file mode 100644 index 0000000..38b0cdc Binary files /dev/null and b/docs/Readme.pdf differ diff --git a/docs/Readme.txt b/docs/Readme.txt new file mode 100644 index 0000000..9b11b62 --- /dev/null +++ b/docs/Readme.txt @@ -0,0 +1,114 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + + +RollMoRad - Guhase 2010 +----------------------- +"Schnapp dir die GUHASElnuss und besiege Deinen Gegner, +bevor er es tut! Rollmorad Guhase 2010 ist ein 2D-Rennspiel für einen +oder zwei Spieler mit Suchtpotenzial. Zu zweit könnt ihr in drei +Spielmodi gegeneinander antreten - oder du schwingst dich alleine +auf dein Motorrad und gehst auf Rekordjagd." + + +Spielmodi +--------- +Euch stehen 3 Spielmodi zur Verfügung: +- Zeit +- King of the Hill +- Capture the GUHASElnut + +* Zeit + Fahre die Strecken alleine oder mit einem Gegenspieler, und + versuche so schnell wie möglich zum Ziel zu gelangen. + Nur der Schnellste kommt in den Highscore! + +* King of the Hill + In jedem Level gibt es ein farbiges Gebiet, das Punkte bringt, + solange man sich darin aufhält. Aber Achtung: Wenn dein Gegner + sich auch in diesem Gebiet aufhält, kriegt keiner Punkte. Also + schmeiß ihn schnell wieder raus! + +* Capture the GUHASElnut + Finde die GUHASElnuss, die in jedem Level versteckt liegt. Sobald + du sie berührst, folgt sie dir. Bringe sie zurück in deine Basis, + um einen Punkt zu erhalten. Denk daran, dass dein Gegner dasselbe + versucht, also sei schneller als er. Sollte er doch zuerst bei der + GUHASElnuss sein, nimm sie im schnell wieder ab, bevor er den Punkt + macht. Wenn du eine Nuss hast, ruhe dich besser nicht aus, denn mit + nur einer Nuss kommst du nicht über den Winter. Auf zur Nächsten! + + +Steuerung +--------- +Du hast die Wahl, deine Figur auf zwei verschiedene Arten zu steuern, mit 4 +Tasten oder mit 5. Wähle weise, denn die Steuerung unterscheidet sich deutlich. +Spieler 1 steuert die rote Figur, die im Splitscreen oben dargestellt wird. +Spieler 2 steuert die blaue Spielfigur, die unten im Splitscreen zu sehen ist. + +* 4-Tasten-Steuerung + Bei nur 4 Tasten kannst du dein Gewicht nach vorne und nach hinten verlagern, + und du kannst nach rechts fahren, nach links fahren und bremsen. + Wenn du nach rechts schaust, gibst du mit der Nach-rechts-Taste Gas, + mit der Nach-links-Taste bremst du. Wenn du nach links guckst, + gibst du mit der Nach-links-Taste Gas, und die Nach-rechts-Taste + bremst. Um dich umzudrehen, bremse ab, bist du stehst. Wenn du weiter + bremst, drehst du dich automatisch um. + + Standardbelegung der Tasten für die beiden Spieler: + + Funktion Taste Spieler 1 Taste Spieler 2 + ----------------------------------------------------------------------- + Nach links [<-] [A] + Nach rechts [->] [D] + Nach vorne beugen [^] [W] + Nach hinten beugen [v] [S] + + +* 5-Tasten-Steuerung + Wenn du dich für die 5-Tasten-Steuerung entscheidest, kannst du dein Gewicht + nach rechts oder links verlagern, du kannst beschleunigen und bremsen, + und mit der fünften Taste kannst du dich umdrehen, selbst wenn du nicht stehst. + + Standardbelegung der Tasten für die beiden Spieler: + + Funktion Taste Spieler 1 Taste Spieler 2 + ----------------------------------------------------------------------- + Beschleunigen [^] [W] + Bremsen [v] [S] + Gewicht nach rechts [->] [D] + Gewicht nach links [<-] [A] + Umdrehen [Strg rechts] [Leertaste] + +Anmerkung der Entwickler: +Mehr als 66% der Entwickler bevorzugen die 5-Tasten-Steuerung, und auch viele Spieler +kommen damit besser zurecht, da sie intuitiver und flexibler ist. + + +Systemvoraussetzungen +--------------------- +- Windows-Betriebssystem (getestet mit 2000, XP und Vista [nicht empfohlen - besorgt euch ein ordentliches Betriebssystem]) +- 1.4 GHz +- 256 MB RAM + + +Linux-Version und MacOS X-Version müssen selbst kompiliert werden. +Quelltext und Spieldaten findet Ihr unter: + +https://projects.fslab.de/projects/Rollmorad + +Das RollMoRad-Team wünscht viel Spaß mit diesem "tollen" Spiel! \ No newline at end of file diff --git a/docs/Readme2.odt b/docs/Readme2.odt new file mode 100644 index 0000000..4933989 Binary files /dev/null and b/docs/Readme2.odt differ diff --git a/docs/Rollmorad Guhase 2010.txt b/docs/Rollmorad Guhase 2010.txt new file mode 100644 index 0000000..158e354 --- /dev/null +++ b/docs/Rollmorad Guhase 2010.txt @@ -0,0 +1,2 @@ +Schnapp dir die Guhaselnuss und besiege deinen Gegner, bevor er es tut! +Rollmorad Guhase 2010 ist ein 2D-Rennspiel für einen oder zwei Spieler mit Suchtpotenzial. Zu zweit könnt ihr in drei Spielmodi gegeneinander antreten - oder du schwingst dich alleine auf dein Motorrad und gehst auf Rekordjagd. \ No newline at end of file diff --git a/docs/black eh.png b/docs/black eh.png new file mode 100644 index 0000000..031783d Binary files /dev/null and b/docs/black eh.png differ diff --git a/docs/screenshot1.png b/docs/screenshot1.png new file mode 100644 index 0000000..c33f946 Binary files /dev/null and b/docs/screenshot1.png differ diff --git a/docs/screenshot2.png b/docs/screenshot2.png new file mode 100644 index 0000000..baabe17 Binary files /dev/null and b/docs/screenshot2.png differ diff --git a/docs/steuerung.png b/docs/steuerung.png new file mode 100644 index 0000000..236df49 Binary files /dev/null and b/docs/steuerung.png differ diff --git a/src/application.cpp b/src/application.cpp new file mode 100644 index 0000000..79331f5 --- /dev/null +++ b/src/application.cpp @@ -0,0 +1,613 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "filelocator.h" +#include "font.h" +#include "state.h" +#include "texture.h" +#include "transition.h" + +// Bits zum Speichern der Tastenzustände +enum KeyFlag +{ + KF_DOWN = 1, // Taste ist gerade gedrückt + KF_PRESSED = 2, // Taste wurde seit dem letzten Update gedrückt + KF_REALLY_PRESSED = 4, // Taste wurde seit dem letzten Update tatsächlich gedrückt + KF_RELEASED = 8 // Taste wurde seit dem letzten Update losgelassen +}; + +Application::Application(const Vec2i& requestedScreenResolution, + bool fullScreen, + float updateRate, + const std::string& windowTitle, + const std::string& windowIconFilename) + : doQuit(false) + , active(true) + , screenResolution(0, 0) + , fullScreen(fullScreen) + , viewportAspect(0.0f) + , updateRate(updateRate) + , updateStepSize(1.0f / updateRate) + , time(0.0) + , p_fileLocator(0) + , p_textureManager(0) + , p_soundManager(0) + , p_fontManager(0) + , p_transition(0) +{ + assert(updateRate > 0.0f); + transitionTextureIDs[0] = 0; + transitionTextureIDs[1] = 0; + + // SDL initialisieren + SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO); + SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + SDL_EnableUNICODE(1); + + // Fenstertitel setzen + if(!windowTitle.empty()) SDL_WM_SetCaption(windowTitle.c_str(), 0); + + if(!windowIconFilename.empty()) + { + // Fenster-Icon setzen + SDL_Surface* p_surface = IMG_Load(windowIconFilename.c_str()); + if(p_surface) + { + SDL_WM_SetIcon(p_surface, 0); + SDL_FreeSurface(p_surface); + } + } + + // OpenGL initialisieren + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); + Uint32 flags = SDL_OPENGL; + if(fullScreen) flags |= SDL_FULLSCREEN; + SDL_SetVideoMode(requestedScreenResolution.x, requestedScreenResolution.y, 32, flags); + + // echte Bildschirmgröße abfragen + GLint viewport[4]; + glGetIntegerv(GL_VIEWPORT, viewport); + screenResolution = Vec2i(viewport[2], viewport[3]); + setViewport(Vec2i(0, 0), screenResolution); + + // OpenAL initialisieren + p_openALDevice = alcOpenDevice(0); + p_openALContext = alcCreateContext(p_openALDevice, 0); + alcMakeContextCurrent(p_openALContext); + + // Tastenzustände zurücksetzen + for(int i = 0; i < SDLK_LAST; ++i) keyState[i] = 0; + + // FileLocator erzeugen + p_fileLocator = new FileLocator; + + // Texturmanager initialisieren + p_textureManager = new TextureManager(*this, *p_fileLocator); + + // Soundmanager initialisieren + p_soundManager = new SoundManager(*this, *p_fileLocator); + + // Font-Manager initialisieren + p_fontManager = new FontManager(*this, *p_fileLocator); + + // Texturen für Übergangseffekte erzeugen + glGenTextures(2, transitionTextureIDs); + for(int i = 0; i < 2; ++i) + { + assert(transitionTextureIDs[i]); + transitionTextureSize = Vec2i(nextPow2(screenResolution.x), nextPow2(screenResolution.y)); + glBindTexture(GL_TEXTURE_2D, transitionTextureIDs[i]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, transitionTextureSize.x, transitionTextureSize.y, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); + } +} + +Application::~Application() +{ + // Screenshot-Sound freigeben + screenshotSound.reset(); + + // Zustände löschen + for(StateMapType::const_iterator it = stateRegistry.begin(); + it != stateRegistry.end(); + ++it) + { + delete it->second; + } + + // FileLocator löschen + delete p_fileLocator; + + // Texturmanager löschen + delete p_textureManager; + + // Soundmanager löschen + delete p_soundManager; + + // OpenAL herunterfahren + alcDestroyContext(p_openALContext); + alcCloseDevice(p_openALDevice); + + // Übergangseffekt und Texturen löschen + delete p_transition; + glDeleteTextures(2, transitionTextureIDs); + + // SDL herunterfahren + SDL_Quit(); +} + +void Application::run() +{ + float timeToProcess = 0.0f; + bool needToRender = false; + bool needToSwap = false; + Uint32 startTime = SDL_GetTicks(); + + while(!doQuit) + { + const Uint32 now = SDL_GetTicks(); + const float dt = 0.001f * (now - startTime); + startTime = now; + + // Die vergangene Zeit muss verarbeitet werden. + timeToProcess += dt; + + // zu verarbeitende Zeit begrenzen + timeToProcess = std::min(timeToProcess, 4.0f * updateStepSize); + + if(active && needToRender) + { + // rendern + render(); + needToRender = false; + needToSwap = true; + } + + while(timeToProcess >= updateStepSize) + { + // aktualisieren + update(); + if(doQuit) break; + timeToProcess -= updateStepSize; + needToRender = true; + } + + if(needToSwap) + { + if(p_transition) + { + if(p_transition->getNeedsNewImageTexture()) + { + // aktuelles Bild in der Textur für das neue Bild speichern + glBindTexture(GL_TEXTURE_2D, transitionTextureIDs[1]); + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, transitionTextureSize.y - screenResolution.y, 0, 0, screenResolution.x, screenResolution.y); + } + + // Texturmatrix setzen, die anderen Matrizen zurücksetzen + glMatrixMode(GL_TEXTURE); + glLoadIdentity(); + glScalef(1.0f / transitionTextureSize.x, -1.0f / transitionTextureSize.y, 1.0f); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + // Texturierung und Blending aktivieren, Farbe auf Weiß setzen + setTexturing(true); + setBlending(true); + glColor4fv(RGBA::WHITE); + + // Übergangseffekt rendern + p_transition->render(transitionTextureIDs[0], + p_transition->getNeedsNewImageTexture() ? transitionTextureIDs[1] : 0); + } + + // anzeigen + SDL_GL_SwapBuffers(); + needToSwap = false; + } + + if(!getTopState()) + { + // kein Zustand mehr - beenden + doQuit = true; + } + + // Ist noch genug Zeit übrig für ein kleines Schläfchen? + const double timeLeft = updateStepSize - timeToProcess; + if(timeLeft >= 0.001f) + { + // ja - kurz schlafen + SDL_Delay(1); + } + + // Wenn die Anwendung inaktiv ist, können wir ein bisschen schlafen. + if(!active) SDL_Delay(250); + } + + // alle restlichen Zustände verlassen + while(getTopState()) popState(); +} + +void Application::registerState(State* p_state) +{ + assert(p_state); + stateRegistry[p_state->getName()] = p_state; +} + +State* Application::getStateByName(const std::string& stateName) const +{ + if(stateName.empty()) return 0; + else + { + StateMapType::const_iterator it = stateRegistry.find(stateName); + assert(it != stateRegistry.end()); + return it->second; + } +} + +void Application::pushStateByName(const std::string& stateName, + const ParameterMap& params) +{ + // alten Zustand holen und deaktivieren + if(State* p_oldState = getTopState()) p_oldState->onLostFocus(); + + // neuen Zustand holen und betreten, dann aktivieren + State* p_newState = getStateByName(stateName); + assert(p_newState); + p_newState->onEnter(params); + p_newState->onGotFocus(); + states.push(p_newState); +} + +void Application::popState() +{ + assert(!states.empty()); + + // aktuellen Zustand holen, deaktivieren und verlassen + State* p_oldState = getTopState(); + p_oldState->onLostFocus(); + p_oldState->onLeave(); + states.pop(); + + // neuen Zustand holen und aktivieren + if(State* p_newState = getTopState()) p_newState->onGotFocus(); +} + +State* Application::getTopState() const +{ + return states.empty() ? 0 : states.top(); +} + +void Application::quit() +{ + doQuit = true; +} + +void Application::setMusic(const std::string& filename, + float volume) +{ + // Wenn die Musik schon gespielt wird, muss nichts getan werden + // (nur die Lautstärke muss evtl. angepasst werden) + if(currentMusicFilename == filename) + { + currentMusicInst->fade(volume, 1.0f, 1.0f, 2.0f); + return; + } + + if(currentMusicInst && currentMusicInst->isValid()) + { + // aktuelle Musik ausblenden und dann stoppen + currentMusicInst->fade(0.0f, 1.0f, 1.0f, 2.0f, SoundInstance::FAE_STOP); + oldMusic = currentMusic; + } + + currentMusic.reset(); + currentMusicInst.reset(); + + if(!filename.empty()) + { + // neue Musik laden und einblenden + ParameterMap params; + params.set("streaming", true); + currentMusic = p_soundManager->getResourceHandle(filename, params); + currentMusicInst = currentMusic->createInstance(true, true, 0.0f); + currentMusicInst->fade(volume, 1.0f, 1.0f, 2.0f); + } + + currentMusicFilename = filename; +} + +void Application::setScreenshotSound(SoundHandle screenshotSound) +{ + this->screenshotSound = screenshotSound; +} + +void Application::startTransition(Transition* p_transition) +{ + // aktuelles Bild in der Textur für das alte Bild speichern + glBindTexture(GL_TEXTURE_2D, transitionTextureIDs[0]); + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, transitionTextureSize.y - screenResolution.y, 0, 0, screenResolution.x, screenResolution.y); + + // alten Übergang löschen, falls vorhanden + delete this->p_transition; + this->p_transition = p_transition; +} + +void Application::clearViewport(const RGBA& color) +{ + glClearColor(color.r, color.g, color.b, color.a); + glPushAttrib(GL_SCISSOR_BIT); + GLint viewport[4]; + glGetIntegerv(GL_VIEWPORT, viewport); + glScissor(viewport[0], viewport[1], viewport[2], viewport[3]); + glEnable(GL_SCISSOR_TEST); + glClear(GL_COLOR_BUFFER_BIT); + glPopAttrib(); +} + +void Application::setViewport(const Vec2i& topLeft, + const Vec2i& size) +{ + // Koordinaten umrechnen + glViewport(topLeft.x, screenResolution.y - topLeft.y - size.y, size.x, size.y); + + // Seitenverhältnis speichern + viewportAspect = static_cast(size.x) / size.y; +} + +void Application::setCursor(bool enable) +{ + SDL_ShowCursor(enable ? SDL_ENABLE : SDL_DISABLE); +} + +void Application::setTexturing(bool enable) +{ + if(enable) glEnable(GL_TEXTURE_2D); + else glDisable(GL_TEXTURE_2D); +} + +void Application::setBlending(bool enable, + GLenum srcFactor, + GLenum destFactor) +{ + if(enable) + { + glEnable(GL_BLEND); + glBlendFunc(srcFactor, destFactor); + + if(srcFactor == GL_SRC_ALPHA) + { + glEnable(GL_ALPHA_TEST); + glAlphaFunc(GL_GREATER, 0.0f); + } + else + { + glDisable(GL_ALPHA_TEST); + } + } + else + { + glDisable(GL_BLEND); + glDisable(GL_ALPHA_TEST); + } +} + +bool Application::isKeyDown(SDLKey key) const +{ + return (keyState[key] & KF_DOWN) != 0; +} + +bool Application::wasKeyPressed(SDLKey key) const +{ + return (keyState[key] & KF_PRESSED) != 0; +} + +bool Application::wasKeyReallyPressed(SDLKey key) const +{ + return (keyState[key] & KF_REALLY_PRESSED) != 0; +} + +bool Application::wasKeyReleased(SDLKey key) const +{ + return (keyState[key] & KF_RELEASED) != 0; +} + +const Vec2i& Application::getScreenResolution() const +{ + return screenResolution; +} + +float Application::getViewportAspect() const +{ + return viewportAspect; +} + +bool Application::getFullScreen() const +{ + return fullScreen; +} + +float Application::getUpdateRate() const +{ + return updateRate; +} + +float Application::getUpdateStepSize() const +{ + return updateStepSize; +} + +float Application::getTime() const +{ + return static_cast(time); +} + +FileLocator& Application::getFileLocator() const +{ + return *p_fileLocator; +} + +TextureManager& Application::getTextureManager() const +{ + return *p_textureManager; +} + +SoundManager& Application::getSoundManager() const +{ + return *p_soundManager; +} + +FontManager& Application::getFontManager() const +{ + return *p_fontManager; +} + +void Application::update() +{ + // Tastenzustände für "gedrückt" und "losgelassen" zurücksetzen + for(int i = 0; i < SDLK_LAST; ++i) + { + keyState[i] &= ~KF_PRESSED; + keyState[i] &= ~KF_REALLY_PRESSED; + keyState[i] &= ~KF_RELEASED; + } + + // Key-Event Queue leeren + while(!keyQueue.empty()) keyQueue.pop(); + + // SDL-Events verarbeiten + SDL_Event evt; + while(SDL_PollEvent(&evt)) + { + switch(evt.type) + { + case SDL_QUIT: + doQuit = true; + return; + case SDL_KEYDOWN: + if(!isKeyDown(evt.key.keysym.sym)) keyState[evt.key.keysym.sym] |= KF_REALLY_PRESSED; + keyState[evt.key.keysym.sym] |= KF_DOWN; + keyState[evt.key.keysym.sym] |= KF_PRESSED; + // Es werden nur anzeigbare Tastendrücke gespeichert + if(evt.key.keysym.unicode) keyQueue.push(evt.key.keysym); + if(evt.key.keysym.sym == SDLK_PRINT) + { + if(screenshotSound) screenshotSound->createInstance(); + saveScreenshot(); + } + break; + case SDL_KEYUP: + keyState[evt.key.keysym.sym] &= ~KF_DOWN; + keyState[evt.key.keysym.sym] |= KF_RELEASED; + break; + case SDL_ACTIVEEVENT: + if(evt.active.state & SDL_APPACTIVE || evt.active.state & SDL_APPINPUTFOCUS) active = evt.active.gain != 0; + break; + } + } + + // Sounds aktualisieren + p_soundManager->update(); + + if(active) + { + if(State* p_state = getTopState()) + { + // aktuellen Zustand aktualisieren + p_state->update(); + } + + // Übergangseffekt aktualisieren und löschen, wenn er fertig ist + if(p_transition && !p_transition->update()) + { + delete p_transition; + p_transition = 0; + } + + time += updateStepSize; + } +} + +bool Application::hasMoreKeys() const +{ + return !keyQueue.empty(); +} + +SDL_keysym Application::popKey() +{ + SDL_keysym key = keyQueue.front(); + keyQueue.pop(); + return key; +} + +const Vec2i& Application::getTransitionTextureSize() const +{ + return transitionTextureSize; +} + +void Application::render() +{ + if(State* p_state = getTopState()) + { + // Matrizen zurücksetzen + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + // aktuellen Zustand rendern + p_state->render(); + } +} + +void Application::saveScreenshot() +{ + char* p_pixelsIn = new char[screenResolution.x * screenResolution.y * 3]; + char* p_pixelsOut = new char[screenResolution.x * screenResolution.y * 3]; + glReadBuffer(GL_FRONT); + glReadPixels(0, 0, screenResolution.x, screenResolution.y, GL_RGB, GL_UNSIGNED_BYTE, p_pixelsIn); + glReadBuffer(GL_BACK); + SDL_Surface* p_shot = SDL_CreateRGBSurfaceFrom(p_pixelsOut, screenResolution.x, screenResolution.y, 24, screenResolution.x * 3, 0x000000FF, 0x0000FF00, 0x00FF0000, 0); + + for(int y = 0; y < screenResolution.y; ++y) + { + const char* p_rowIn = p_pixelsIn + y * screenResolution.x * 3; + char* p_rowOut = p_pixelsOut + (screenResolution.y - 1 - y) * screenResolution.x * 3; + for(int x = 0; x < screenResolution.x * 3; ++x) p_rowOut[x] = p_rowIn[x]; + } + + char filename[256] = ""; + int screenshotNo = 1; + while(true) + { + sprintf(filename, "screenshots/screenshot%04d.bmp", screenshotNo++); + if(std::ifstream(filename).fail()) break; + } + + SDL_SaveBMP(p_shot, filename); + SDL_FreeSurface(p_shot); + delete[] p_pixelsIn; + delete[] p_pixelsOut; +} diff --git a/src/application.h b/src/application.h new file mode 100644 index 0000000..720d7ed --- /dev/null +++ b/src/application.h @@ -0,0 +1,177 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef APPLICATION_H_INCLUDED +#define APPLICATION_H_INCLUDED + +#include "sound.h" + +class FileLocator; +class FontManager; +class SoundManager; +class State; +class TextureManager; +class Transition; + +class Application + : NonCopyable +{ +public: + // Konstruktor: initialisiert die Anwendung und die Bibliotheken + Application(const Vec2i& requestedScreenResolution, bool fullScreen, float updateRate, const std::string& windowTitle = "", const std::string& windowIconFilename = ""); + + // Destruktor: fährt die Anwendung und die Bibliotheken herunter + ~Application(); + + // führt die Hauptschleife aus + void run(); + + // liefert den Zustand mit dem angegebenen Namen (muss vorher mit registerState registriert worden sein) + State* getStateByName(const std::string& stateName) const; + + // registriert einen Zustand, der dann in den Besitz der Anwendung übergeht (sie löscht ihn später) + void registerState(State* p_state); + + // legt einen Zustand auf den Stack, betritt ihn und aktiviert ihn + void pushStateByName(const std::string& stateName, const ParameterMap& params = ParameterMap()); + + // nimmt den obersten Zustand vom Stack, deaktiviert ihn und verlässt ihn + void popState(); + + // liefert den obersten Zustand (den "aktuellen" Zustand) + State* getTopState() const; + + // verlässt die Hauptschleife + void quit(); + + // setzt die globale Hintergrundmusik (leerer String stoppt sie) + void setMusic(const std::string& filename, float volume = 1.0f); + + // setzt den Sound für Screenshots + void setScreenshotSound(SoundHandle screenshotSound); + + // startet einen Übergangseffekt (das Anwendungsobjekt übernimmt die Verantwortung dafür) + void startTransition(Transition* p_transition); + + // leert den Viewport + void clearViewport(const RGBA& color); + + // setzt den Viewport + void setViewport(const Vec2i& topLeft, const Vec2i& size); + + // aktiviert/deaktiviert die Texturierung + void setTexturing(bool enable); + + // richtet Alpha-Blending ein + void setBlending(bool enable, GLenum srcFactor = GL_SRC_ALPHA, GLenum destFactor = GL_ONE_MINUS_SRC_ALPHA); + + // zeigt oder versteckt den Mauszeiger + void setCursor(bool enable); + + // testet, ob eine Taste gerade gedrückt ist + bool isKeyDown(SDLKey key) const; + + // testet, ob eine Taste seit dem letzten Update gedrückt wurde + bool wasKeyPressed(SDLKey key) const; + + // testet, ob eine Taste seit dem letzten Update tatsächlich gedrückt wurde + bool wasKeyReallyPressed(SDLKey key) const; + + // testet, ob eine Taste seit dem letzten Update losgelassen wurde + bool wasKeyReleased(SDLKey key) const; + + // liefert die Bildschirmauflösung + const Vec2i& getScreenResolution() const; + + // liefert das Viewport-Seitenverhältnis (Breite / Höhe) + float getViewportAspect() const; + + // liefert die Einstellung für Vollbild-/Fenstermodus + bool getFullScreen() const; + + // liefert die Aktualisierungsrate (Updates pro Sekunde) + float getUpdateRate() const; + + // liefert die Länge eines Aktualisierungsschritts (in Sekunden) + float getUpdateStepSize() const; + + // liefert die Zeit zurück, die seit dem Start der Anwendung vergangen ist (in Sekunden) + float getTime() const; + + // liefert den FileLocator + FileLocator& getFileLocator() const; + + // liefert den Texturmanager + TextureManager& getTextureManager() const; + + // liefert den Soundmanager + SoundManager& getSoundManager() const; + + // liefert den Font-Manager + FontManager& getFontManager() const; + + // sind noch Tastendrücke in der Schlange? + bool hasMoreKeys() const; + + // ältesten Tastendruck aus der Schlange nehmen + SDL_keysym popKey(); + + // liefert die Größe der Übergangstextur + const Vec2i& getTransitionTextureSize() const; + +private: + typedef std::stack StateStackType; + typedef std::map StateMapType; + + // die Anwendung um einen Schritt aktualisieren + void update(); + + // alles rendern + void render(); + + // Screenshot machen + void saveScreenshot(); + + char keyState[SDLK_LAST]; // Zustand aller Tasten (Bitfeld) + ALCdevice* p_openALDevice; // OpenAL-Gerät + ALCcontext* p_openALContext; // OpenAL-Kontext + StateStackType states; // Stack mit allen aktiven Zuständen + StateMapType stateRegistry; // Map aller registrierten Zustände + bool doQuit; // steuert den Austritt aus der Hauptschleife + bool active; // Anwendung aktiv? + Vec2i screenResolution; // Bildschirmauflösung + bool fullScreen; // Vollbild oder Fenstermodus? + float viewportAspect; // Seitenverhältnis des Viewports + const float updateRate; // Anzahl der Updates pro Sekunde + const float updateStepSize; // Länge eines Update-Schritts (1 / updateRate) + double time; // vergangene Zeit seit Start der Anwendung + FileLocator* p_fileLocator; // der FileLocator + TextureManager* p_textureManager; // der Texturmanager + SoundManager* p_soundManager; // der Soundmanager + FontManager* p_fontManager; // der Font-Manager + std::queue keyQueue; // Speichert anzeigbare Tastendrücke + SoundHandle currentMusic; // aktuelle Musik + std::string currentMusicFilename; // Dateiname der aktuellen Musik + SoundInstanceHandle currentMusicInst; // Instanz der aktuellen Musik + SoundHandle oldMusic; // alte Musik (die ausgeblendet wird) + SoundHandle screenshotSound; // Sound für Screenshots + GLuint transitionTextureIDs[2]; // Texturen für Übergangseffekte + Vec2i transitionTextureSize; // Größe der Übergangstextur + Transition* p_transition; // aktueller Übergangseffekt +}; + +#endif diff --git a/src/basicparameter.h b/src/basicparameter.h new file mode 100644 index 0000000..1c3d699 --- /dev/null +++ b/src/basicparameter.h @@ -0,0 +1,64 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef BASICPARAMETER_H_INCLUDED +#define BASICPARAMETER_H_INCLUDED + +#include "parameter.h" + +// Template für Parameter +template class BasicParameter + : public Parameter +{ +public: + BasicParameter(const T& value); + + BasicParameter* clone() const; + + const std::string toString() const; + + const T& getValue() const; + +private: + T value; +}; + +template BasicParameter::BasicParameter(const T& value) + : value(value) +{ + +} + +template BasicParameter* BasicParameter::clone() const +{ + // Kopie erzeugen + return new BasicParameter(value); +} + +template const std::string BasicParameter::toString() const +{ + std::ostringstream stream; + stream << value; + return stream.str(); +} + +template const T& BasicParameter::getValue() const +{ + return value; +} + +#endif diff --git a/src/basicresourcemanager.h b/src/basicresourcemanager.h new file mode 100644 index 0000000..344490d --- /dev/null +++ b/src/basicresourcemanager.h @@ -0,0 +1,151 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef BASICRESOURCEMANAGER_H_INCLUDED +#define BASICRESOURCEMANAGER_H_INCLUDED + +#include "filelocator.h" +#include "handle.h" +#include "resourcemanager.h" + +// Makro zum Implementieren eines einfachen Ressourcenmanagers +#define BEGIN_IMPLEMENT_BASIC_RESOURCE_MANAGER(MANAGER_TYPE, RESOURCE_TYPE) \ + class MANAGER_TYPE \ + : public BasicResourceManager \ + { \ + public: \ + MANAGER_TYPE(Application& app, FileLocator& fileLocator) \ + : BasicResourceManager(app, fileLocator) \ + { \ + } + +#define END_IMPLEMENT_BASIC_RESOURCE_MANAGER \ + }; + +// Template für einfache Ressourcenmanager +template class BasicResourceManager + : NonCopyable + , public ResourceManager +{ +public: + BasicResourceManager(Application& app, FileLocator& fileLocator); + + virtual ~BasicResourceManager() { } + + virtual Resource* getResource(const std::string& filename, const ParameterMap& options = ParameterMap(), bool privateCopy = false); + + virtual void removeResource(Resource* p_resource); + + virtual Handle getResourceHandle(const std::string& filename, const ParameterMap& options = ParameterMap(), bool privateCopy = false); + +protected: + struct ResourceMapKey + { + ResourceMapKey(const std::string& filename, + const ParameterMap& options) + : filename(filename) + , options(options) + { + } + + bool operator <(const ResourceMapKey& rhs) const + { + if(filename != rhs.filename) return filename < rhs.filename; + return options < rhs.options; + } + + std::string filename; + ParameterMap options; + }; + + typedef std::map ResourceMapType; + + ResourceMapType resources; +}; + +template BasicResourceManager::BasicResourceManager(Application& app, + FileLocator& fileLocator) + : ResourceManager(app, fileLocator) +{ + +} + +template Resource* BasicResourceManager::getResource(const std::string& filename, + const ParameterMap& options, + bool privateCopy) + +{ + // Nullzeiger liefern, wenn kein Dateiname angegeben wurde + if(filename.empty()) return 0; + + // Pfad finden + const std::string finalPath(fileLocator.findFile(filename)); + + // von den Standardoptionen ausgehen und die angegebenen Optionen einfügen + ParameterMap finalOptions(RESOURCE_TYPE::getDefaultOptions()); + finalOptions.merge(options); + + if(privateCopy) + { + // einfach laden, ohne einzutragen + return new RESOURCE_TYPE(static_cast(*this), finalPath, finalOptions); + } + else + { + // nach der Ressource suchen + ResourceMapKey key(finalPath, options); + typename ResourceMapType::const_iterator it = resources.find(key); + if(it != resources.end()) + { + // Gefunden! + return it->second; + } + + // neu laden und eintragen, dann liefern + RESOURCE_TYPE* p_resource = new RESOURCE_TYPE(static_cast(*this), finalPath, finalOptions); + resources[key] = p_resource; + return p_resource; + } +} + +template void BasicResourceManager::removeResource(Resource* p_resource) +{ + // nach der Ressource suchen + for(typename ResourceMapType::iterator it = resources.begin(); + it != resources.end(); + ++it) + { + if(it->second == p_resource) + { + // Und tschüss! + resources.erase(it); + return; + } + } +} + +template Handle BasicResourceManager::getResourceHandle(const std::string& filename, + const ParameterMap& options, + bool unmanagedCopy) +{ + // Referenzzähler manuell erhöhen und in ein Handle verpacken + RESOURCE_TYPE* p_resource = static_cast(getResource(filename, options, unmanagedCopy)); + if(p_resource) p_resource->addReference(); + return Handle(p_resource); +} + +#endif diff --git a/src/blendtransition.cpp b/src/blendtransition.cpp new file mode 100644 index 0000000..f5a6766 --- /dev/null +++ b/src/blendtransition.cpp @@ -0,0 +1,45 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "blendtransition.h" + +BlendTransition::BlendTransition(Application& app, + float duration) + : Transition(app, false, duration) +{ + +} + +void BlendTransition::render(GLuint oldImageTextureID, + GLuint newImageTextureID) +{ + // das alte Bild je nach Zeitpunkt unterschiedlich stark einblenden + const float alpha = 1.0f - time / duration; + glBindTexture(GL_TEXTURE_2D, oldImageTextureID); + glBegin(GL_QUADS); + glColor4f(1.0f, 1.0f, 1.0f, alpha); + glTexCoord2i(0, 0); + glVertex2f(-1.0f, 1.0f); + glTexCoord2i(screenResolution.x, 0); + glVertex2f(1.0f, 1.0f); + glTexCoord2i(screenResolution.x, screenResolution.y); + glVertex2f(1.0f, -1.0f); + glTexCoord2i(0, screenResolution.y); + glVertex2f(-1.0f, -1.0f); + glEnd(); +} diff --git a/src/blendtransition.h b/src/blendtransition.h new file mode 100644 index 0000000..6b701bc --- /dev/null +++ b/src/blendtransition.h @@ -0,0 +1,33 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef BLENDTRANSITION_H_INCLUDED +#define BLENDTRANSITION_H_INCLUDED + +#include "transition.h" + +// einfacher Überblendeffekt +class BlendTransition + : public Transition +{ +public: + BlendTransition(Application& app, float duration); + + void render(GLuint oldImageTextureID, GLuint newImageTextureID); +}; + +#endif diff --git a/src/checkpointobject.cpp b/src/checkpointobject.cpp new file mode 100644 index 0000000..88034a7 --- /dev/null +++ b/src/checkpointobject.cpp @@ -0,0 +1,74 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "checkpointobject.h" +#include "level.h" +#include "playerobject.h" + +CheckpointObject::CheckpointObject(Layer& layer, + const TiXmlElement* p_xml, + const ParameterMap& gameParams) + : Object(layer, p_xml, gameParams) +{ + // Typ lesen + type = p_xml->Attribute("type"); + + // Sprites laden + sprites = app.getTextureManager().getResourceHandle("sprites/checkpoint.png"); + level.addResourceToCache(sprites); + + if(type == "Finish") + { + visibilityRadius = 1.0f; + b2BodyDef bodyDef; + b2Body& body = createBody(bodyDef); + b2PolygonDef polygonDef; + polygonDef.SetAsBox(0.5f, 1.5f); + polygonDef.isSensor = true; + body.CreateShape(&polygonDef); + } + + if(getGameMode() != GM_TIME_1P && getGameMode() != GM_TIME_2P) kill(); + + // Initialisierung fertigstellen + finishInit(p_xml); +} + +void CheckpointObject::render() +{ + app.setBlending(true); + app.setTexturing(true); + sprites->bind(); + + if(type == "Finish") drawBodyQuad(0, Vec2i(0, 0), Vec2i(192, 256), Vec2f(2.25f, 3.0f)); +} + +void CheckpointObject::onCollision(const Contact& contact) +{ + if(const PlayerObject* p_player = dynamic_cast(contact.p_otherObject)) + { + // Spieler hat den Checkpoint erreicht! + reachedBy.insert(p_player); + } +} + +bool CheckpointObject::wasReachedByPlayer(const PlayerObject* p_player) const +{ + return reachedBy.find(p_player) != reachedBy.end(); +} diff --git a/src/checkpointobject.h b/src/checkpointobject.h new file mode 100644 index 0000000..5a5be47 --- /dev/null +++ b/src/checkpointobject.h @@ -0,0 +1,47 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef CHECKPOINTOBJECT_H_INCLUDED +#define CHECKPOINTOBJECT_H_INCLUDED + +#include "object.h" +#include "texture.h" + +class PlayerObject; + +// Checkpoint-Objekt zum Testen +class CheckpointObject + : public Object +{ +public: + // Konstruktor: initialisiert das Objekt + CheckpointObject(Layer& layer, const TiXmlElement* p_xml, const ParameterMap& gameParams); + + void render(); + + void onCollision(const Contact& contact); + + // prüft, ob der Checkpoint von einem bestimmten Spieler erreicht wurde + bool wasReachedByPlayer(const PlayerObject* p_player) const; + +private: + TextureHandle sprites; + std::string type; + std::set reachedBy; +}; + +#endif diff --git a/src/creditsstate.cpp b/src/creditsstate.cpp new file mode 100644 index 0000000..74f290c --- /dev/null +++ b/src/creditsstate.cpp @@ -0,0 +1,214 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "creditsstate.h" +#include "transitions.h" + +CreditsState::CreditsState(Application& app) + : State("Credits", app) + , xPos(6.0f) + , yPos(25.0f) + , speed(1.875f) + , shocked(false) +{ + // Schriftart, Gradient, Monster-Bild und Schrei-Sound laden + font = app.getFontManager().getResourceHandle("fonts/arial.fnt"); + bigFont = app.getFontManager().getResourceHandle("fonts/bellgothic.fnt"); + gradient = app.getTextureManager().getResourceHandle("sprites/gradient.jpg"); + monster = app.getTextureManager().getResourceHandle("sprites/monster.png"); + scream = app.getSoundManager().getResourceHandle("sounds/scream.ogg"); +} + +void CreditsState::onEnter(const ParameterMap& params) +{ + yPos = 25.0f; + shocked = false; +} + +void CreditsState::onLeave() +{ + +} + +void CreditsState::onGotFocus() +{ + +} + +void CreditsState::onLostFocus() +{ + +} + +void CreditsState::update() +{ + yPos -= (speed * (app.isKeyDown(SDLK_SPACE) ? 50.0f : 1.0f)) * app.getUpdateStepSize(); + if(yPos < -height) + { + yPos = 25.0f; + shocked = false; + } + + if(app.wasKeyPressed(SDLK_ESCAPE)) + { + app.popState(); + app.startTransition(new CubeTransition(app, 0.75f)); + return; + } +} + +void CreditsState::render() +{ + static const RGBA textCol(0.15f, 0.65f, 0.82f); + static const RGBA headingCol(1.0f, 1.0f, 1.0f); + + app.clearViewport(RGBA::BLACK); + + // Projektionsmatrix einstellen + glMatrixMode(GL_PROJECTION); + glOrtho(0.0, 32.0, 24.0, 0.0, 0.0, 1.0); + + glMatrixMode(GL_MODELVIEW); + + float localY = yPos; + + bigFont->drawText(Vec2f(xPos - 0.5f, localY), 1.25f, headingCol, "Rollmorad Guhase 2010 Team"); + localY += 2.0f; + + font->drawText(Vec2f(xPos, localY), 1.0f, textCol, + "Jan Hapke\n" + "Wilhelm Mailänder\n" + "David Scherfgen"); + localY += 5.5f; + + bigFont->drawText(Vec2f(xPos - 0.5f, localY), 1.25f, headingCol, "Verwendete Bibliotheken"); + localY += 2.0f; + + font->drawText(Vec2f(xPos, localY), 1.0f, textCol, + "Box2D\n" + "Ogg Vorbis\n" + "OpenAL\n" + "OpenGL\n" + "SDL\n" + "SDL_Image\n" + "TinyXML"); + localY += 9.5f; + + bigFont->drawText(Vec2f(xPos - 0.5f, localY), 1.25f, headingCol, "Besonderer Dank an"); + localY += 2.0f; + + font->drawText(Vec2f(xPos, localY), 1.0f, textCol, + "www.soundsnap.com\n" + "Edmund Dräcker\n" + "Jakob Mierscheid\n" + "Friedrich Nagelmann\n" + "Frank \"Grimey\" Grimes\n" + ""); + localY += 20.0f; + + const char* p_additionalTexts[] = { "Das war's!", + "Wirklich jetzt.", + "Hier gibt es nichts mehr zu sehen!", + "Du verschwendest nur deine Zeit ...", + "Laaaaangweilig!", + "Willst du nicht lieber spielen?", + "Oder fernsehen?", + "Was kommt denn so im Fernsehen?", + "...", + "Schnarch ...", + "", + "Ich bin kurz eingeschlafen.", + "Immer noch da?!", + "Mir fällt nichts mehr ein ...", + "Na gut!", + "Wenn du schon so hartnäckig bist, ...", + "... dann erzähle ich dir halt was.", + "Eine fantastische Geschichte ...", + "... von Hass und Rachsucht ...", + "... weit über das Grab hinaus!", + "Es war einmal, vor langer Zeit ...", + "... wie war das noch?", + "Ich hab's vergessen!", + "[SHOCK]", + "Haha! Erschrocken?", + "Das hat man dann davon!", + "Jetzt reicht's aber wirklich.", + "Tschüss!" }; + + for(int i = 0; i < sizeof(p_additionalTexts) / sizeof(p_additionalTexts[0]); ++i) + { + const std::string text(p_additionalTexts[i]); + if(text == "[SHOCK]") + { + if(localY > 4.0f && localY < 24.0f) + { + // Monster rendern + app.setTexturing(true); + app.setBlending(true); + monster->bind(); + glPushMatrix(); + glTranslatef(16.0f, 12.0f, 0.0f); + const float scale = 1.0f + 0.25f * sinf(5.0f * (localY - 24.0f)); + glScalef(scale, scale, 1.0f); + glBegin(GL_QUADS); + glColor4f(1.0f, 1.0f, 1.0f, localY - 10.0f); + glTexCoord2i(0, 0); + glVertex2f(-12.0f, -10.0f); + glTexCoord2i(512, 0); + glVertex2f(12.0f, -10.0f); + glTexCoord2i(512, 512); + glVertex2f(12.0f, 10.0f); + glTexCoord2i(0, 512); + glVertex2f(-12.0f, 10.0f); + glEnd(); + glPopMatrix(); + + if(!shocked) + { + // Schrei abspielen + scream->createInstance(); + shocked = true; + } + } + } + else if(localY > -1.0f && localY < 24.0f) + { + bigFont->drawText(Vec2f(xPos, localY), 1.25f, headingCol, text); + } + + localY += 20.0f; + } + + height = localY - yPos; + + app.setTexturing(true); + app.setBlending(true, GL_DST_COLOR, GL_ZERO); + gradient->bind(); + glBegin(GL_QUADS); + glColor4fv(RGBA::WHITE); + glTexCoord2i(0, 0); + glVertex2f(0.0f, 0.0f); + glTexCoord2i(512, 0); + glVertex2f(32.0f, 0.0f); + glTexCoord2i(512, 512); + glVertex2f(32.0f, 24.0f); + glTexCoord2i(0, 512); + glVertex2f(0.0f, 24.0f); + glEnd(); +} diff --git a/src/creditsstate.h b/src/creditsstate.h new file mode 100644 index 0000000..231028d --- /dev/null +++ b/src/creditsstate.h @@ -0,0 +1,58 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef CREDITSSTATE_H_INCLUDED +#define CREDITSSTATE_H_INCLUDED + +#include "font.h" +#include "sound.h" +#include "state.h" +#include "texture.h" + +// Zustand fŸr die Credits +class CreditsState + : public State +{ +public: + CreditsState(Application& app); + + void onEnter(const ParameterMap& params); + + void onLeave(); + + void onGotFocus(); + + void onLostFocus(); + + void update(); + + void render(); + +private: + FontHandle font; + FontHandle bigFont; + TextureHandle gradient; + TextureHandle monster; + SoundHandle scream; + float xPos; + float yPos; + float speed; + float height; + bool shocked; +}; + +#endif diff --git a/src/cubetransition.cpp b/src/cubetransition.cpp new file mode 100644 index 0000000..dceeaff --- /dev/null +++ b/src/cubetransition.cpp @@ -0,0 +1,86 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "cubetransition.h" + +CubeTransition::CubeTransition(Application& app, + float duration) + : Transition(app, true, duration) +{ + +} + +void CubeTransition::render(GLuint oldImageTextureID, + GLuint newImageTextureID) +{ + const float t = easeInEaseOut(time / duration); + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + gluPerspective(90.0, 1.0, 0.1, 100.0); + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + gluLookAt(0.0, 0.0, -2.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); + glRotatef(90.0f * t, 0.0f, 1.0f, 0.0f); + + glClearColor(0.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + + glEnable(GL_TEXTURE_2D); + glEnable(GL_CULL_FACE); + + // vordere Würfelseite zeichnen + glBindTexture(GL_TEXTURE_2D, oldImageTextureID); + glBegin(GL_QUADS); + glColor3f(1.0f - t, 1.0f - t, 1.0f - t); + glTexCoord2i(screenResolution.x, 0); + glVertex3i(-1, 1, -1); + glTexCoord2i(0, 0); + glVertex3i(1, 1, -1); + glTexCoord2i(0, screenResolution.y); + glVertex3i(1, -1, -1); + glTexCoord2i(screenResolution.x, screenResolution.y); + glVertex3i(-1, -1, -1); + glEnd(); + + // linke Würfelseite zeichnen + glRotated(-90.0, 0.0, 1.0, 0.0); + glBindTexture(GL_TEXTURE_2D, newImageTextureID); + glBegin(GL_QUADS); + glColor3f(t, t, t); + glTexCoord2i(screenResolution.x, 0); + glVertex3i(-1, 1, -1); + glTexCoord2i(0, 0); + glVertex3i(1, 1, -1); + glTexCoord2i(0, screenResolution.y); + glVertex3i(1, -1, -1); + glTexCoord2i(screenResolution.x, screenResolution.y); + glVertex3i(-1, -1, -1); + glEnd(); + + glDisable(GL_TEXTURE_2D); + glDisable(GL_CULL_FACE); + + glPopMatrix(); + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); +} diff --git a/src/cubetransition.h b/src/cubetransition.h new file mode 100644 index 0000000..ad2d2d7 --- /dev/null +++ b/src/cubetransition.h @@ -0,0 +1,33 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef CUBETRANSITION_H_INCLUDED +#define CUBETRANSITION_H_INCLUDED + +#include "transition.h" + +// MacOS-Würfel-Übergangseffekt aus Blocks 5 +class CubeTransition + : public Transition +{ +public: + CubeTransition(Application& app, float duration); + + void render(GLuint oldImageTextureID, GLuint newImageTextureID); +}; + +#endif diff --git a/src/dummyobject.cpp b/src/dummyobject.cpp new file mode 100644 index 0000000..c57b8bb --- /dev/null +++ b/src/dummyobject.cpp @@ -0,0 +1,91 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "dummyobject.h" +#include "level.h" + +DummyObject::DummyObject(Layer& layer, + const TiXmlElement* p_xml, + const ParameterMap& gameParams) + : Object(layer, p_xml, gameParams) + , frame(0.0f) +{ + // Sprites laden + sprites = app.getTextureManager().getResourceHandle("sprites/dummy.png"); + level.addResourceToCache(sprites); + + // Body erzeugen + b2BodyDef bodyDef; + b2Body& body = createBody(bodyDef); + + // Shape erzeugen + b2CircleDef circleDef; + circleDef.radius = 0.4f; + circleDef.density = 1.0f; + body.CreateShape(&circleDef); + body.SetMassFromShapes(); + + // Initialisierung fertigstellen + finishInit(p_xml); +} + +void DummyObject::update() +{ + frame += 8.0f * app.getUpdateStepSize(); + + // Tastatursteuerung + b2Vec2 force(0.0f, 0.0f); + if(app.isKeyDown(SDLK_a)) force.x = -20.0f; + if(app.isKeyDown(SDLK_d)) force.x = 20.0f; + if(app.isKeyDown(SDLK_w)) force.y = -20.0f; + if(app.isKeyDown(SDLK_s)) force.y = 20.0f; + getBody(0).ApplyForce(force, getBody(0).GetWorldCenter()); + + // Layer wechseln + if(app.wasKeyPressed(SDLK_1)) setLayer(*level.getLayerByID("3")); + if(app.wasKeyPressed(SDLK_2)) setLayer(*level.getLayerByID("4")); +} + +void DummyObject::render() +{ + app.setBlending(true); + app.setTexturing(true); + sprites->bind(); + + glPushMatrix(); + + const Vec2f position(getPosition()); + glTranslatef(position.x, position.y, 0.0f); + glRotatef(rad2Deg(getAngle()), 0.0f, 0.0f, 1.0f); + + const int tx = static_cast(2.0f + 1.99f * sin(frame)) * 64; + glColor4fv(RGBA::WHITE); + glBegin(GL_QUADS); + glTexCoord2i(tx, 0); + glVertex2f(-0.5f, -0.5f); + glTexCoord2i(tx + 64, 0); + glVertex2f(0.5f, -0.5f); + glTexCoord2i(tx + 64, 64); + glVertex2f(0.5f, 0.5f); + glTexCoord2i(tx, 64); + glVertex2f(-0.5f, 0.5f); + glEnd(); + + glPopMatrix(); +} diff --git a/src/dummyobject.h b/src/dummyobject.h new file mode 100644 index 0000000..876f126 --- /dev/null +++ b/src/dummyobject.h @@ -0,0 +1,41 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef DUMMYOBJECT_H_INCLUDED +#define DUMMYOBJECT_H_INCLUDED + +#include "object.h" +#include "texture.h" + +// Dummy-Objekt zum Testen +class DummyObject + : public Object +{ +public: + // Konstruktor: initialisiert das Objekt + DummyObject(Layer& layer, const TiXmlElement* p_xml, const ParameterMap& gameParams); + + void update(); + + void render(); + +private: + TextureHandle sprites; + float frame; +}; + +#endif diff --git a/src/filelocator.cpp b/src/filelocator.cpp new file mode 100644 index 0000000..55cbe27 --- /dev/null +++ b/src/filelocator.cpp @@ -0,0 +1,106 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "filelocator.h" + +//wer hätte das gedacht, hier kann man einen suchpfad registrieren +void FileLocator::addSearchPath(const std::string& path, + int priority) +{ + //wenn übergebener pfad nicht mit verzeichnis-trenner('/') endet, diesen anhängen. + std::string canonicalPath(path); + if(canonicalPath[canonicalPath.length()-1] != '/') canonicalPath.push_back('/'); + + //pfad dem vector hinzufügen + searchPaths.push_back(SearchPathEntry(canonicalPath, priority)); + + //vector sortieren (nach priorität) + std::sort(searchPaths.begin(), searchPaths.end()); +} + +void FileLocator::removeSearchPath(const std::string& path) +{ + // IMPLEMENTIER MICH! + // LECK MICH! + // (blöde autoritäre methodenrümpfe...) + + std::vector::iterator it; + + if(!findSearchPath(path, it)) + return; + + searchPaths.erase(it); + return; +} + +void FileLocator::changePathPriority(const std::string& path, int priority /* = 0 */) +{ + // bitte, bitte, lieber programmierer, wenn du gerade zeit hast, könntest du mir einen gefallen tun, und mich implementieren? + // aber gerne doch. + // (so lobe ich mir das. vorbildliches verhalten dieses methodenrumpfes. da implementiert man als programmierer doch gerne.) + + std::vector::iterator it; + + if(!findSearchPath(path, it)) + return; + + it->priority = priority; + std::sort(searchPaths.begin(), searchPaths.end()); + + return; +} +const std::string FileLocator::findFile(const std::string& filename) const +{ + //verzeichnisse zum durchsuchen sollten vorhanden sein... + assert(!searchPaths.empty()); + + //alle einträge im vector durchgehen. + for(std::vector::const_iterator it = searchPaths.begin(); + it != searchPaths.end(); + ++it) + { + //versuchen, datei im verzeichnis zu öffen + std::ifstream ifs((it->path + filename).c_str()); + if(!ifs.fail()) + { + //wenn öffnen geklappt hat datei vorhanden, kompletten pfad + dateiname zurückgeben. + return it->path + filename; + } + } + + //nix gefunden-> leeren string zurückgeben. + return ""; +} + +bool FileLocator::findSearchPath(const std::string& path, std::vector::iterator &it) +{ + std::string tanga = path; + + if(tanga[tanga.length() - 1] != '/') + tanga.push_back('/'); + + for(it = searchPaths.begin(); + it != searchPaths.end(); + ++it) + { + if(it->path == tanga) + return true; + } + + return false; +} diff --git a/src/filelocator.h b/src/filelocator.h new file mode 100644 index 0000000..44f3c04 --- /dev/null +++ b/src/filelocator.h @@ -0,0 +1,71 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef FILELOCATOR_H_INCLUDED +#define FILELOCATOR_H_INCLUDED + +//Verzeichnisse registrieren, in denen nach dateien gesucht wird. +//abstraktion von dateizugriffen in unterverzeichnissen. + +class FileLocator + : NonCopyable +{ +public: + //verzeichnis registrieren. + //pfad im string, priorität als int. default wert 0, höhere priorität: niedrigerer wert. + void addSearchPath(const std::string& path, int priority = 0); + + // Pfad entfernen + void removeSearchPath(const std::string& path); + + //pfad neue priorität verpassen + void changePathPriority(const std::string& path, int priority = 0); + + //vollständigen(relativen) pfad einer datei bestimmen. + const std::string findFile(const std::string& filename) const; + +private: + + //suchpfadeintrag. priorität und pfad + struct SearchPathEntry + { + //konstruktor für einen searchpath, pfad(als string) und priorität (als int) + SearchPathEntry(std::string str, int i) + { + priority = i; + path = str; + } + + int priority; + std::string path; + + //operator '<' überschreiben (um sortieren zu können) + bool operator <(const SearchPathEntry& rhs) const + { + return priority < rhs.priority; + } + }; + + //vector, der pfade speichert. + std::vector searchPaths; + + //position eines pfades suchen + bool findSearchPath(const std::string& str, std::vector::iterator& it); + +}; + +#endif diff --git a/src/font.cpp b/src/font.cpp new file mode 100644 index 0000000..b99495d --- /dev/null +++ b/src/font.cpp @@ -0,0 +1,164 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "font.h" + +Font::Font(FontManager& manager, + const std::string& filename, + const ParameterMap& options) + : Resource(manager, filename, options) +{ + // Font-Definition parsen + TiXmlDocument doc; + doc.LoadFile(filename.c_str()); + + const TiXmlElement* p_root = doc.FirstChildElement("font"); + const TiXmlElement* p_info = p_root->FirstChildElement("info"); + const TiXmlElement* p_common = p_root->FirstChildElement("common"); + const TiXmlElement* p_pages = p_root->FirstChildElement("pages"); + const TiXmlElement* p_page0 = p_pages->FirstChildElement("page"); + + // Name der Textur (Es wird nur eine Seite unterstützt) + const std::string textureFile(p_page0->Attribute("file")); + + // Textur laden, mit speziellem Filter + ParameterMap textureOptions; + textureOptions.set("downscaleFilter", DF_BOX_ALPHA_WEIGHTED); + textureHandle = manager.getApplication().getTextureManager().getResourceHandle("fonts/" + textureFile, textureOptions); + + // Gemeinsame Eigenschaften aller Zeichen + p_common->QueryIntAttribute("base", &base); + p_common->QueryIntAttribute("scaleH", &scaleH); + p_common->QueryIntAttribute("scaleW", &scaleW); + p_common->QueryIntAttribute("lineHeight", &lineHeight); + + // Zeichen-Definition einlesen + const TiXmlElement* p_chars = p_root->FirstChildElement("chars"); + int id = 0; + for(const TiXmlElement* p_chr = p_chars->FirstChildElement(); p_chr; p_chr = p_chr->NextSiblingElement()){ + p_chr->QueryIntAttribute("id", &id); + p_chr->QueryIntAttribute("x", &chars[id].x); + p_chr->QueryIntAttribute("y", &chars[id].y); + p_chr->QueryIntAttribute("width", &chars[id].width); + p_chr->QueryIntAttribute("height", &chars[id].height); + p_chr->QueryIntAttribute("xoffset", &chars[id].xoffset); + p_chr->QueryIntAttribute("yoffset", &chars[id].yoffset); + p_chr->QueryIntAttribute("xadvance", &chars[id].xadvance); + } +} + +const Vec2f Font::drawText(const Vec2f& pos, float size, const RGBA& color, const std::string& text) { + + // Texturierung aktivieren und Textur der Schriftart setzen + manager.getApplication().setTexturing(true); + textureHandle->bind(); + + // Alpha-Blending aktivieren + manager.getApplication().setBlending(true); + +// glDisable(GL_DEPTH_TEST); + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glTranslatef(pos.x, pos.y, 0); + + glColor4fv(color); + + const float ratio = size / lineHeight; + unsigned char id = 0; + Vec2f cursor(0.0f, 0.0f); + Vec2f textSize(0.0f, 0.0f); + + glBegin(GL_QUADS); + for(size_t i = 0; i < text.length(); ++i) { + id = text[i]; + if(id == '\n') { + cursor.x = 0.0f; + cursor.y += ratio * lineHeight; + } + + const FontChar& ch = chars[id]; + + // links unten + glTexCoord2i(ch.x, ch.y + ch.height); + glVertex2f(cursor.x + ratio * ch.xoffset, + cursor.y + ratio * (ch.yoffset + ch.height)); + + // rechts unten + glTexCoord2i(ch.x + ch.width, ch.y + ch.height); + glVertex2f(cursor.x + ratio * (ch.xoffset + ch.width), + cursor.y + ratio * (ch.yoffset + ch.height)); + + // rechts oben + glTexCoord2i(ch.x + ch.width, ch.y); + glVertex2f(cursor.x + ratio * (ch.xoffset + ch.width), + cursor.y + ratio * ch.yoffset); + + // links oben + glTexCoord2i(ch.x, ch.y); + glVertex2f(cursor.x + ratio * ch.xoffset, + cursor.y + ratio * ch.yoffset); + + cursor.x += ratio * (ch.xadvance - ch.xoffset); + textSize.x = std::max(textSize.x, cursor.x + ratio * ch.xoffset); + textSize.y = std::max(textSize.y, cursor.y + ratio * (ch.yoffset + ch.height)); + } + glEnd(); +// glTranslatef(ratio * (ch.xadvance - ch.xoffset), 0, 0); + + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + +// glEnable(GL_DEPTH_TEST); + + return textSize; +} + +const Vec2f Font::drawCenteredText(const Vec2f& pos, + float size, + const RGBA& color, + const std::string& text) +{ + return drawText(pos - 0.5f * calculateTextSize(size, text), size, color, text); +} + +const Vec2f Font::calculateTextSize(float size, + const std::string& text) +{ + const float ratio = size / lineHeight; + unsigned char id = 0; + Vec2f cursor(0.0f, 0.0f); + Vec2f textSize(0.0f, 0.0f); + + for(size_t i = 0; i < text.length(); ++i) { + id = text[i]; + if(id == '\n') { + cursor.x = 0.0f; + cursor.y += ratio * lineHeight; + } + + const FontChar& ch = chars[id]; + cursor.x += ratio * (ch.xadvance - ch.xoffset); + + textSize.x = std::max(textSize.x, cursor.x + ratio * ch.xoffset); + textSize.y = std::max(textSize.y, cursor.y + ratio * (ch.yoffset + ch.height)); + } + + return textSize; +} diff --git a/src/font.h b/src/font.h new file mode 100644 index 0000000..31d568b --- /dev/null +++ b/src/font.h @@ -0,0 +1,68 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mail‰nder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef FONT_H_INCLUDED +#define FONT_H_INCLUDED + +#include "basicresourcemanager.h" +#include "resource.h" +#include "texture.h" + +class Font; + +// Ressourcenmanager für Fonts +BEGIN_IMPLEMENT_BASIC_RESOURCE_MANAGER(FontManager, Font) +END_IMPLEMENT_BASIC_RESOURCE_MANAGER + +typedef Handle FontHandle; + +class Font + : public Resource +{ +public: + Font(FontManager& manager, const std::string& filename, const ParameterMap& options); + + // zeichnet einen Text und liefert dessen Größe zurück + const Vec2f drawText(const Vec2f& pos, float size, const RGBA& color, const std::string& text); + + // zeichnet Text zentriert und liefert dessen Größe zurück + const Vec2f drawCenteredText(const Vec2f& pos, float size, const RGBA& color, const std::string& text); + + // berechnet die Größe eines Texts + const Vec2f calculateTextSize(float size, const std::string& text); + +private: + struct FontChar { + int x; + int y; + int width; + int height; + int xoffset; + int yoffset; + int xadvance; + }; + + int lineHeight; + int base; + int scaleW; + int scaleH; + std::map chars; + + TextureHandle textureHandle; +}; + +#endif diff --git a/src/gamestate.cpp b/src/gamestate.cpp new file mode 100644 index 0000000..cf066fb --- /dev/null +++ b/src/gamestate.cpp @@ -0,0 +1,812 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "checkpointobject.h" +#include "font.h" +#include "gamestate.h" +#include "highscoremanager.h" +#include "level.h" +#include "playerobject.h" +#include "transitions.h" + +void herzentextur(int, int&, int&, int&); + +GameState::GameState(Application& app) + : State("Game", app) + , p_level(0) + , paused(false) + , pointsNeededToWin(0) + , winner(-1) + , time(0.0f) + , startCountDown(0.0f) + , bestTime(-1.0f) + , timeToHighscores(0.0f) + , cameFromHighscores(false) +{ + // HUD-Overlay laden + hudOverlay = app.getTextureManager().getResourceHandle("sprites/hud.png"); + + // Schriftarten laden + hudFont = app.getFontManager().getResourceHandle("fonts/arial.fnt"); + bigFont = app.getFontManager().getResourceHandle("fonts/bellgothic.fnt"); + + // Sounds laden + winnerSound = app.getSoundManager().getResourceHandle("sounds/winner.ogg"); + loserSound = app.getSoundManager().getResourceHandle("sounds/loser.ogg"); + countDownSound = app.getSoundManager().getResourceHandle("sounds/countdown.ogg"); +} + +void GameState::onEnter(const ParameterMap& params) +{ + // Spielparameter kopieren + gameParams = params; + + if(getGameMode() == GM_KOH || getGameMode() == GM_CTG) + { + // Anzahl der zum Gewinnen benötigten Punkte holen + pointsNeededToWin = params.get("pointsNeededToWin"); + } + + // Level laden + loadLevel(params.get("levelFilename")); +} + +void GameState::onLeave() +{ + // Level entladen + loadLevel(""); +} + +void GameState::onGotFocus() +{ + // Kommen wir aus den Highscores? + // Wenn ja, dann wird der Level neu gestartet. + if(cameFromHighscores) + { + cameFromHighscores = false; + loadLevel(levelFilename); + app.startTransition(new CubeTransition(app, 0.75f)); + } + + // Musik abspielen + const std::string& musicFilename = p_level->getMusicFilename(); + if(!musicFilename.empty()) app.setMusic(std::string("sounds/") + musicFilename, 0.6f); +} + +void GameState::onLostFocus() +{ + // Count-Down-Sound stoppen, falls er noch abgespielt wird + if(countDownSoundInst && countDownSoundInst->isValid()) countDownSoundInst->stop(); +} + +void GameState::update() +{ + if(app.wasKeyPressed(SDLK_PAUSE)) paused = !paused; + const GameMode gameMode = getGameMode(); + + if(!paused) + { + // Level aktualisieren + p_level->update(); + + // Spielerobjekte holen + getPlayers(); + + // Steuerung der Kamera + for(int i = 0; i < 2; ++i) + { + if(p_player[i]) + { + // Kamera auf Spieler setzen + cameraPosition[i] = 0.9f * cameraPosition[i] + 0.1f * p_player[i]->getPosition(); + + // Kameradistanz an die Geschwindigkeit anpassen + const float cameraDistanceTarget = 9.5f + 0.2f * p_player[i]->getBody(0).GetLinearVelocity().Length(); + cameraDistance[i] = 0.95f * cameraDistance[i] + 0.05f * cameraDistanceTarget; + } + } + + // Zeit oder Count-Down zählen + if(startCountDown > 1.0f) + { + if(startCountDown == 4.0f) + { + // Sound abspielen + countDownSoundInst = countDownSound->createInstance(); + } + + startCountDown -= app.getUpdateStepSize(); + if(startCountDown <= 1.0f) + { + // Spieler aktivieren, denn es geht los! + p_player[0]->activate(); + if(p_player[1]) p_player[1]->activate(); + } + } + else + { + // Die Zeit läuft + time += app.getUpdateStepSize(); + if(startCountDown > 0.0f) startCountDown -= app.getUpdateStepSize(); + } + + // Count-Down zu den Highscores + if(timeToHighscores > 0.0f) + { + timeToHighscores -= app.getUpdateStepSize(); + if(timeToHighscores <= 0.0f) + { + HighscoreManager highscoreMgr(app); + const bool player1InHS = timeNeeded[0] != 0.0f && highscoreMgr.test(levelFilename, ST_TIME, static_cast(timeNeeded[0] * 100.0f)); + const bool player2InHS = timeNeeded[1] != 0.0f && highscoreMgr.test(levelFilename, ST_TIME, static_cast(timeNeeded[1] * 100.0f)); + + ParameterMap params; + params.set("scoreType", ST_TIME); + params.set("levelFilename", levelFilename); + + if(player1InHS) + { + params.set("name1", "Spieler 1"); + params.set("score1", static_cast(timeNeeded[0] * 100.0f)); + } + + if(player2InHS) + { + params.set(player1InHS ? "name2" : "name", "Spieler 2"); + params.set(player1InHS ? "score2" : "score", static_cast(timeNeeded[1] * 100.0f)); + } + + if(player1InHS || player2InHS) + { + app.pushStateByName("Highscore", params); + app.startTransition(new CubeTransition(app, 0.75f)); + cameFromHighscores = true; + return; + } + else + { + // Level neu starten + loadLevel(levelFilename); + app.startTransition(new CubeTransition(app, 0.75f)); + } + } + } + + if(gameMode == GM_TIME_1P || gameMode == GM_TIME_2P) + { + // Hat Spieler 1 das Ziel erreicht? + const CheckpointObject& finish = *static_cast(p_level->getObjectByID("finish")); + if(!timeNeeded[0] && finish.wasReachedByPlayer(p_player[0])) + { + if(winner == -1) + { + winner = 0; + winnerSound->createInstance(); + if(gameMode == GM_TIME_1P) timeToHighscores = 3.0f; + } + else + { + loserSound->createInstance(); + timeToHighscores = 3.0f; + } + + timeNeeded[0] = time; + p_player[0]->deactivate(); + } + + // Hat Spieler 2 das Ziel erreicht? + if(!timeNeeded[1] && finish.wasReachedByPlayer(p_player[1])) + { + if(winner == -1) + { + winner = 1; + winnerSound->createInstance(); + } + else + { + loserSound->createInstance()->fade(1.0f, 0.5f, 4.0f, 1.0f); + timeToHighscores = 3.0f; + } + + timeNeeded[1] = time; + p_player[1]->deactivate(); + } + } + + if((gameMode == GM_KOH || gameMode == GM_CTG) && winner == -1) + { + // Hat ein Spieler durch Punkte gewonnen? + if(p_player[0]->getPoints() >= pointsNeededToWin) winner = 0; + else if(p_player[1]->getPoints() >= pointsNeededToWin) winner = 1; + + // Ist ein Spieler (aber nicht beide) tot? + if(p_player[0]->getHealth() + p_player[1]->getHealth()) + { + if(!p_player[0]->getHealth()) winner = 1; + else if(!p_player[1]->getHealth()) winner = 0; + } + + if(winner != -1) + { + // Spielerobjekte deaktivieren + p_player[0]->deactivate(); + p_player[1]->deactivate(); + + // Fanfare abspielen + winnerSound->createInstance(); + + // zu den Highscores (werden übersprungen) + timeToHighscores = 3.0f; + } + } + } + + if(app.wasKeyPressed(SDLK_RETURN)) + { + if(gameMode == GM_TIME_2P && winner != -1) timeToHighscores = 0.0001f; + else if(timeToHighscores > 0.0f) timeToHighscores = 0.0001f; + else + { + // Level neu starten + loadLevel(levelFilename); + app.startTransition(new CubeTransition(app, 0.75f)); + } + } + else if(app.wasKeyPressed(SDLK_ESCAPE)) + { + // Zustand verlassen + paused = false; + app.popState(); + app.startTransition(new CubeTransition(app, 0.75f)); + return; + } +} + +void GameState::render() +{ + app.clearViewport(RGBA::BLACK); + const Vec2f screenSize(app.getScreenResolution()); + + // Level rendern + switch(getGameMode()) + { + case GM_STORY: + case GM_TIME_1P: + app.setViewport(screenSize * Vec2f(0.2f, 0.0f), screenSize * Vec2f(0.8f, 1.0f)); + p_level->setCameraPosition(cameraPosition[0]); + p_level->setCameraDistance(cameraDistance[0]); + p_level->render(); + break; + case GM_KOH: + case GM_CTG: + case GM_TIME_2P: + app.setViewport(screenSize * Vec2f(0.2f, 0.0f), screenSize * Vec2f(0.8f, 0.495f)); + p_level->setCameraPosition(cameraPosition[0]); + p_level->setCameraDistance(cameraDistance[0] - 4.0f); + p_level->render(p_player[0]); + app.setViewport(screenSize * Vec2f(0.2f, 0.505f), screenSize * Vec2f(0.8f, 0.495f)); + p_level->setCameraPosition(cameraPosition[1]); + p_level->setCameraDistance(cameraDistance[1] - 4.0f); + p_level->render(p_player[1]); + break; + } + + // HUD-Overlay rendern + app.setViewport(Vec2i(0, 0), app.getScreenResolution()); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(0.0, 1.0, 1.0, 0.0); + app.setTexturing(true); + app.setBlending(true); + hudOverlay->bind(); + glBegin(GL_QUADS); + glColor4fv(RGBA::WHITE); + glTexCoord2i(0, 0); + glVertex2f(0.0f, 0.0f); + glTexCoord2i(300, 0); + glVertex2f(0.22f, 0.0f); + glTexCoord2i(300, 1024); + glVertex2f(0.22f, 1.0f); + glTexCoord2i(0, 1024); + glVertex2f(0.0f, 1.0f); + glEnd(); + + // HUD rendern + app.setViewport(Vec2i(0, 0), screenSize * Vec2f(0.2f, 1.0f)); + renderHUD(); + + // normalen Viewport wieder setzen + app.setViewport(Vec2i(0, 0), app.getScreenResolution()); +} + +GameMode GameState::getGameMode() const +{ + return gameParams.get("gameMode"); +} + +void GameState::loadLevel(const std::string& filename) +{ + // Count-Down-Sound stoppen, falls er noch abgespielt wird + if(countDownSoundInst && countDownSoundInst->isValid()) countDownSoundInst->stop(); + + if(p_level) + { + // alten Level löschen + delete p_level; + p_level = 0; + } + + if(!filename.empty()) + { + // Level laden + TiXmlDocument doc; + doc.LoadFile(app.getFileLocator().findFile(std::string("levels/") + filename).c_str()); + p_level = new Level(app, doc.FirstChildElement("Level"), gameParams); + + // Startzustand + getPlayers(); + if(p_player[0]) cameraPosition[0] = p_player[0]->getPosition(), cameraDistance[0] = 0.0f; + if(p_player[1]) cameraPosition[1] = p_player[1]->getPosition(), cameraDistance[1] = 0.0f; + winner = -1; + time = 0.0f; + startCountDown = 0.0f; + timeNeeded[0] = 0.0f; + timeNeeded[1] = 0.0f; + timeToHighscores = 0.0f; + const GameMode gameMode = getGameMode(); + + if(gameMode != GM_STORY) + { + // Das Spiel soll erst nach 3 Sekunden losgehen. + startCountDown = 4.0f; + p_player[0]->deactivate(); + if(p_player[1]) + { + p_player[1]->deactivate(); + + if(gameMode == GM_TIME_2P) + { + // Spieler 2 soll da beginnen, wo auch Spieler 1 beginnt + p_player[1]->setMirrored(p_player[0]->isMirrored()); + p_player[1]->setPosition(p_player[0]->getPosition()); + p_player[1]->setAngle(p_player[0]->getAngle()); + } + } + + if(gameMode == GM_TIME_1P || gameMode == GM_TIME_2P) + { + // beste Zeit für den Level abfragen + HighscoreManager highscoreMgr(app); + std::vector highscores(highscoreMgr.get(filename, ST_TIME)); + if(highscores.empty()) bestTime = -1.0f; + else bestTime = static_cast(highscores[0].value) / 100.0f; + } + } + } + + levelFilename = filename; +} + +void GameState::getPlayers() +{ + p_player[0] = p_level->getPlayer(0); + p_player[1] = p_level->getPlayer(1); +} + +void GameState::renderHUD(int life, + int points) +{ + static const RGBA textCol(0.15f, 0.65f, 0.82f); + static const RGBA headingCol(1.0f, 1.0f, 1.0f); + static const char* p_player1Controls[CM_MAX_VALUE] = { "Pfeiltasten/R.Strg", "Pfeiltasten" }; + static const char* p_player2Controls[CM_MAX_VALUE] = { "W/A/S/D/Leertaste", "W/A/S/D" }; + const GameMode gameMode = getGameMode(); + const ControlMode controlModes[2] = { gameParams.get("controlMode1"), gameParams.get("controlMode2") }; + const char* p_playerControls[2] = { p_player1Controls[controlModes[0]], p_player2Controls[controlModes[1]] }; + + if(gameMode == GM_STORY) + { + app.setTexturing(false); + // app.setBlending(false); + + static int herznr = 0; + + static int k = 0; + static int klife = life; + ++k; + if(k > 100) + { + k = 0; + klife = MTRand::globalMTRand.randomS32(10, 90); + herznr = MTRand::globalMTRand.randomS32Exclusive(0, 5); + } + + life = klife; + + + float y = 0.848f; + float breite = 0.3f; + + float hoehe = 0.05f; + + float rahmen = 0.0125f; + float x = 0 - (breite + rahmen - 0.3f); + + float balken = (life / 100.0f) * breite; + + float grn; + if(life < 20) + grn = 1.0f; + else + grn =0.0f; + + + + glBegin(GL_QUADS); + + + glColor3f ( 0.0f, 0.5f, 1.0f); //hud-bar hintergrund + glVertex3f(-1.0f, 1.0f, 0.0f); + glVertex3f( 1.0f, 1.0f, 0.0f); + glColor3f ( 0.0f, 0.25f, 0.5f); + glVertex3f( 1.0f, 0.8f, 0.0f); + glVertex3f(-1.0f, 0.8f, 0.0f); + + + + glColor4f( 0.0f, 0.0f, 0.0f, 1.0f); // rahmen + glVertex3f(x + breite + rahmen, y + hoehe + rahmen, 0.0f); + glVertex3f(x + breite + rahmen, y - rahmen, 0.0f); + glVertex3f(x - rahmen, y - rahmen, 0.0f); + glVertex3f(x - rahmen, y + hoehe + rahmen, 0.0f); + + + glColor4f(1.0f, 1.0f, 1.0f, 1.0f); //hintergrund + glVertex3f(x + breite, y + hoehe, 0.0f); + glColor4f(0.8f, 0.8f, 0.8f, 1.0f); + glVertex3f(x + breite, y, 0.0f); + glVertex3f(x, y , 0.0f); + glColor4f(1.0f, 1.0f, 1.0f, 1.0f); + glVertex3f(x , y + hoehe, 0.0f); + + glColor4f(1.0f * (100.0f/life), 1.0f * (life/100.0f), 0.0f, 1.0f); //balken + glVertex3f(x + breite, y + hoehe, 0.0f); + glVertex3f(x + breite, y, 0.0f); + glColor4f(grn, 1.0f - grn, 0.0f, 1.0f); + glVertex3f(x + (breite - balken), y, 0.0f); + glVertex3f(x + (breite - balken), y + hoehe, 0.0f); + + + + glColor4f ( 1.0f, 1.0f, 1.0f, 0.55f); //highlight + glVertex3f(-0.995f, 0.992f, 0.0f); + glVertex3f( 0.995f, 0.992f, 0.0f); + glColor4f ( 1.0f, 1.0f, 1.0f, 0.15f); + glVertex3f( 0.995f, 0.88f, 0.0f); + glVertex3f(-0.995f, 0.88f, 0.0f); + + glEnd(); + + static TextureHandle herz = app.getTextureManager().getResourceHandle("sprites/heart.png"); + //p_level->addResourceToCache(herz); + + herz->bind(); + + app.setTexturing(true); + app.setBlending(true); + + glColor4fv(RGBA::WHITE); + + //gluPerspective(90.0, app.getScreenAspect(), 0.001, 1000.0); + + + glTranslatef(0.2f, 0.95f, 0.0f); + + glBegin(GL_QUADS); + + // glColor4f(0.0, 0.0, 0.0, 1.0); + static int herzlinks, herzmitte, herzrechts; + + herzentextur(life, herzlinks, herzmitte, herzrechts); + + //herz mitte ganz + glTexCoord2i(herzmitte, 0); // links oben + glVertex2f(-0.03f, 0.03f * app.getViewportAspect()); + + glTexCoord2i(herzmitte + 32, 0); // rechts oben + glVertex2f(0.03f, 0.03f * app.getViewportAspect()); + + glTexCoord2i(herzmitte + 32, 32); // rechts unten + glVertex2f(0.03f, -0.03f * app.getViewportAspect()); + + glTexCoord2i(herzmitte, 32); // links unten + glVertex2f(-0.03f, -0.03f * app.getViewportAspect()); + + //herz links ganz + glTexCoord2i(herzlinks, 0); // links oben + glVertex2f(-0.03f - 0.06f, 0.03f * app.getViewportAspect()); + + glTexCoord2i(herzlinks + 32, 0); // rechts oben + glVertex2f(0.03f - 0.06f, 0.03f * app.getViewportAspect()); + + glTexCoord2i(herzlinks + 32, 32); // rechts unten + glVertex2f(0.03f - 0.06f, -0.03f * app.getViewportAspect()); + + glTexCoord2i(herzlinks, 32); // links unten + glVertex2f(-0.03f - 0.06f, -0.03f * app.getViewportAspect()); + + //herz rechts teil + glTexCoord2i(herzrechts, 0); // links oben + glVertex2f(-0.03f + 0.06f, 0.03f * app.getViewportAspect()); + + glTexCoord2i(herzrechts + 32, 0); // rechts oben + glVertex2f(0.03f + 0.06f, 0.03f * app.getViewportAspect()); + + glTexCoord2i(herzrechts + 32, 32); // rechts unten + glVertex2f(0.03f + 0.06f, -0.03f * app.getViewportAspect()); + + glTexCoord2i(herzrechts, 32); // links unten + glVertex2f(-0.03f + 0.06f, -0.03f * app.getViewportAspect()); + + + + glEnd(); + + glTranslatef(-0.2f, -0.95f, 0.0f); + + // Projektionsmatrix einstellen + glMatrixMode(GL_PROJECTION); + glOrtho(0.0, 32.0, 24.0, 0.0, 0.0, 1.0); + + glMatrixMode(GL_MODELVIEW); + + hudFont->drawText(Vec2f(0.0f, 0.0f), 1.0f, RGBA(1.0f, 1.0f, 0.0f), "Time:"); + hudFont->drawText(Vec2f(14.5f, 0.0f), 1.0f, RGBA(1.0f, 1.0f, 0.0f), "Life:"); + hudFont->drawText(Vec2f(28.8f, 0.0f), 1.0f, RGBA(1.0f, 1.0f, 0.0f), "Points:"); + + int timeRemaining = 99 - int(time); + + hudFont->drawText(Vec2f(0.0f, 1.0f), 1.0f, RGBA(1.0f, 1.0f, 0.0f), toString(timeRemaining)); + hudFont->drawText(Vec2f(14.5f, 1.0f), 1.0f, RGBA(1.0f, 1.0f, 0.0f), toString(life)); + + + PlayerObject* p_player = dynamic_cast(p_level->getObjectByID("player1")); + hudFont->drawText(Vec2f(28.8f, 1.0f), 1.0f, RGBA(1.0f, 1.0f, 0.0f), toString(p_player->getPoints())); + + // hudFont->drawText(Vec2f(29.0f, 3.0f), 1.0f, RGBA(0.0f, 0.5f, 1.0f), toString(balken)); + + + + // x = 31 ist das letzte dargestellte zeichen + // y = 23 ist die letzte spalte + } + else if(gameMode == GM_KOH || gameMode == GM_CTG) + { + if(startCountDown > 0.0f) drawStartCountDown(); + + // Projektion einstellen + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(0.0, app.getViewportAspect(), 1.0, 0.0); + + float yPos = 0.13f; + hudFont->drawText(Vec2f(0.02f, yPos), 0.05f, headingCol, "Spieler 1"); yPos += 0.055f; + hudFont->drawText(Vec2f(0.02f, yPos), 0.03f, textCol, p_playerControls[0]); yPos += 0.035f; + Vec2f textSize(bigFont->drawText(Vec2f(0.02f, yPos), 0.1f, textCol, toString(p_player[0]->getPoints()))); + hudFont->drawText(Vec2f(0.02f + textSize.x, yPos + textSize.y - 0.035f), 0.035f, textCol, std::string("/") + toString(pointsNeededToWin)); + +/* std::ostringstream s; + s << std::endl << "Pfeiltasten" << std::endl << "Punkte: " << p_player[0]->getPoints() << " (" << pointsNeededToWin << ")"; + s << std::endl << "Status: " << p_player[0]->getHealth() << '%'; + hudFont->drawText(Vec2f(0.02f, 0.06f), 0.035f, textCol, s.str());*/ + + yPos = 0.68f; + hudFont->drawText(Vec2f(0.02f, yPos), 0.05f, headingCol, "Spieler 2"); yPos += 0.055f; + hudFont->drawText(Vec2f(0.02f, yPos), 0.03f, textCol, p_playerControls[1]); yPos += 0.035f; + textSize = bigFont->drawText(Vec2f(0.02f, yPos), 0.1f, textCol, toString(p_player[1]->getPoints())); + hudFont->drawText(Vec2f(0.02f + textSize.x, yPos + textSize.y - 0.035f), 0.035f, textCol, std::string("/") + toString(pointsNeededToWin)); + +/* s.str(""); + s << std::endl << "W, A, S, D" << std::endl << "Punkte: " << p_player[1]->getPoints() << " (" << pointsNeededToWin << ")"; +// s << std::endl << "Status: " << p_player[1]->getHealth() << '%'; + hudFont->drawText(Vec2f(0.02f, 0.56f), 0.035f, textCol, s.str());*/ + + if(winner != -1) + { + // Projektion neu einstellen + app.setViewport(Vec2i(0, 0), app.getScreenResolution()); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(0.0, app.getViewportAspect(), 1.0, 0.0); + const float centerX = app.getViewportAspect() * 0.6f; + + // Schriftzug rendern + bigFont->drawCenteredText(Vec2f(centerX, 0.5f), 0.15f, + RGBA(0.0f, 1.0f, 0.0f, 0.75f + 0.25f * sinf(10.0f * app.getTime())), + winner == 0 ? "SPIELER 1\nGEWINNT!" : "SPIELER 2\nGEWINNT!"); + } + } + else if(gameMode == GM_TIME_1P || gameMode == GM_TIME_2P) + { + // Projektion einstellen + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(0.0, app.getViewportAspect(), 1.0, 0.0); + + float yPos = 0.13f; + hudFont->drawText(Vec2f(0.02f, yPos), 0.05f, headingCol, "Spieler 1"); yPos += 0.055f; + hudFont->drawText(Vec2f(0.02f, yPos), 0.03f, textCol, p_playerControls[0]); yPos += 0.035f; + bigFont->drawText(Vec2f(0.02f, yPos), 0.07f, timeNeeded[0] ? RGBA::RED : textCol, formatTime(timeNeeded[0] ? timeNeeded[0] : time)); + + if(bestTime != -1.0f) + { + // beste Zeit anzeigen + yPos = 0.4575f; + hudFont->drawText(Vec2f(0.02f, yPos), 0.035f, headingCol, "Rekordzeit"); yPos += 0.035f; + bigFont->drawText(Vec2f(0.02f, yPos), 0.05f, textCol, formatTime(bestTime)); + } + + if(gameMode == GM_TIME_2P) + { + yPos = 0.68f; + hudFont->drawText(Vec2f(0.02f, yPos), 0.05f, headingCol, "Spieler 2"); yPos += 0.055f; + hudFont->drawText(Vec2f(0.02f, yPos), 0.03f, textCol, p_playerControls[1]); yPos += 0.035f; + bigFont->drawText(Vec2f(0.02f, yPos), 0.07f, timeNeeded[1] ? RGBA::RED : textCol, formatTime(timeNeeded[1] ? timeNeeded[1] : time)); + } + + if(startCountDown > 0.0f) drawStartCountDown(); + else if(gameMode == GM_TIME_2P && winner != -1) + { + // Projektion neu einstellen + app.setViewport(Vec2i(0, 0), app.getScreenResolution()); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(0.0, app.getViewportAspect(), 1.0, 0.0); + const float centerX = app.getViewportAspect() * 0.6f; + + // Schriftzug rendern + bigFont->drawCenteredText(Vec2f(centerX, 0.5f), 0.15f, + RGBA(0.0f, 1.0f, 0.0f, 0.75f + 0.25f * sinf(10.0f * app.getTime())), + winner == 0 ? "SPIELER 1\nGEWINNT!" : "SPIELER 2\nGEWINNT!"); + } + } + + if(winner == -1 && !p_player[0]->getHealth() && (!p_player[1] || !p_player[1]->getHealth())) { + // beide Spieler tot + + // Projektion neu einstellen + app.setViewport(Vec2i(0, 0), app.getScreenResolution()); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(0.0, app.getViewportAspect(), 1.0, 0.0); + const float centerX = app.getViewportAspect() * 0.6f; + + // Schriftzug rendern + bigFont->drawCenteredText(Vec2f(centerX, 0.5f), 0.15f, + RGBA(1.0f, 0.0f, 0.0f, 0.75f + 0.25f * sinf(10.0f * app.getTime())), + "GAME OVER"); + } + +} + +void GameState::drawStartCountDown() +{ + // Projektion neu einstellen + app.setViewport(Vec2i(0, 0), app.getScreenResolution()); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(0.0, app.getViewportAspect(), 1.0, 0.0); + const float centerX = app.getViewportAspect() * 0.6f; + + // Schriftzug rendern + const float size = 1.0f - startCountDown + floorf(startCountDown); + RGBA color; + if(startCountDown < 1.0f) color = RGBA(0.0f, 1.0f, 0.0f, 1.0f - size); + else if(startCountDown < 2.0f) color = RGBA(1.0f, 1.0f, 0.0f, 1.0f - size); + else if(startCountDown < 3.0f) color = RGBA(1.0f, 0.5f, 0.0f, 1.0f - size); + else color = RGBA(1.0f, 0.0f, 0.0f, 1.0f - size); + bigFont->drawCenteredText(Vec2f(centerX, 0.5f), size, color, + startCountDown < 1.0f ? "LOS!" : toString(static_cast(startCountDown))); +} + +void herzentextur(int life, int &links, int &mitte, int &rechts) +{ + enum stand + { + voll = 0, + dreiviertel = 32, + halb = 64, + einviertel = 96, + leer = 128 + }; + + if(life < 41) + { + mitte = rechts = leer; + if(life > 33) + { + links = voll; + } + else if(life > 25) + { + links = dreiviertel; + } + else if(life > 16) + { + links = halb; + } + else if(life > 8) + { + links = einviertel; + } + else + { + links = leer; + } + } + else if(life < 67) + { + links = voll; + rechts = leer; + if(life > 58) + { + mitte = voll; + } + else if(life > 50) + { + mitte = dreiviertel; + } + else if(life > 41) + { + mitte = halb; + } + else if(life > 33) + { + mitte = einviertel; + } + else + { + mitte = leer; + } + } + else + { + links = mitte = voll; + if(life > 91) + { + rechts = voll; + } + else if(life > 83) + { + rechts = dreiviertel; + } + else if(life > 75) + { + rechts = halb; + } + else if(life > 66) + { + rechts = einviertel; + } + else + { + rechts = leer; + } + } +} diff --git a/src/gamestate.h b/src/gamestate.h new file mode 100644 index 0000000..f4e6199 --- /dev/null +++ b/src/gamestate.h @@ -0,0 +1,103 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef GAMESTATE_H_INCLUDED +#define GAMESTATE_H_INCLUDED + +#include "font.h" +#include "sound.h" +#include "state.h" +#include "texture.h" + +class Level; +class PlayerObject; + +// Spielmodi +enum GameMode +{ + GM_STORY, // Storymodus (S) + GM_TIME_1P, // Zeitmodus mit einem Spieler (1) + GM_TIME_2P, // Zeitmodus mit zwei Spielern (2) + GM_CTG, // Capture the Guhaselnut (C) + GM_KOH, // King of the Hill (K) + + GM_MAX_VALUE +}; + +// Zustand für das eigentliche Spiel +class GameState + : public State +{ +public: + GameState(Application& app); + + void onEnter(const ParameterMap& params); + + void onLeave(); + + void onGotFocus(); + + void onLostFocus(); + + void update(); + + void render(); + + // liefert den Spielmodus + GameMode getGameMode() const; + +private: + // lädt einen Level (leerer Dateiname entlädt nur den aktuellen Level) + void loadLevel(const std::string& filename); + + // holt die Spielerobjekte + void getPlayers(); + + // rendert das HUD + void renderHUD(int life = 75, int points = 1337); + + // rendert den Start-Count-Down + void drawStartCountDown(); + + ParameterMap gameParams; // alle Spielparameter + Level* p_level; // aktueller Level + std::string levelFilename; // Dateiname des aktuellen Levels + SoundInstanceHandle musicInstance; // Instanz der Musik des Levels + PlayerObject* p_player[2]; // Spielerobjekte + Vec2f cameraPosition[2]; // Kamerapositionen + float cameraDistance[2]; // Kameradistanzen + bool paused; // Spiel pausiert? + TextureHandle hudOverlay; // HUD-Overlay + FontHandle hudFont; // Schriftart für das HUD + FontHandle bigFont; // große Schriftart + SoundHandle winnerSound; // Fanfare für den Gewinner + SoundHandle loserSound; // Fanfare für den Verlierer + + int pointsNeededToWin; // Punkte, die zum Gewinnen nötig sind (2-Spieler-Modus) + int winner; // Spieler, der gewonnen hat + + float time; // Zeit seit Start des Levels + float startCountDown; // Start-Count-Down + SoundHandle countDownSound; // Count-Down-Sound + SoundInstanceHandle countDownSoundInst; // Instanz des Count-Down-Sounds + float timeNeeded[2]; // benötigte Zeit der Spieler + float bestTime; // beste Zeit (oder -1, wenn es keine beste Zeit gibt) + float timeToHighscores; // Count-Down, bis es zu den Highscores geht + bool cameFromHighscores; // Kommen wir aus den Highscores? +}; + +#endif diff --git a/src/guhaselnutobject.cpp b/src/guhaselnutobject.cpp new file mode 100644 index 0000000..a77ecc5 --- /dev/null +++ b/src/guhaselnutobject.cpp @@ -0,0 +1,133 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "guhaselnutobject.h" +#include "level.h" +#include "playerobject.h" + +GuhaselnutObject::GuhaselnutObject(Layer& layer, + const TiXmlElement* p_xml, + const ParameterMap& gameParams) + : Object(layer, p_xml, gameParams) + , respawnTime(5.0f) + , p_carrier(0) + , spawnCountDown(0.0f) +{ + visibilityRadius = 1.5f; + + // Dieses Objekt soll nur im "Capture the Guhaselnut"-Modus existieren. + if(getGameMode() != GM_CTG) kill(); + + // Respawn-Zeit holen + p_xml->QueryFloatAttribute("respawnTime", &respawnTime); + + // Textur und Sounds holen + level.addResourceToCache(sprites = app.getTextureManager().getResourceHandle("sprites/guhaselnut.png")); + level.addResourceToCache(takeSound = app.getSoundManager().getResourceHandle("sounds/nut-take.ogg")); + level.addResourceToCache(captureSound = app.getSoundManager().getResourceHandle("sounds/nut-capture.ogg")); + level.addResourceToCache(spawnSound = app.getSoundManager().getResourceHandle("sounds/nut-spawn.ogg")); + + b2BodyDef bodyDef; + b2Body& body = createBody(bodyDef); + b2CircleDef circleDef; + circleDef.radius = 0.5f; + circleDef.isSensor = true; + body.CreateShape(&circleDef); + body.SetMassFromShapes(); + + // Initialisierung fertigstellen + finishInit(p_xml); + + // Position merken + spawnPosition = getPosition(); +} + +void GuhaselnutObject::update() +{ + // die Nuss folgt dem Spieler, der sie trägt + if(p_carrier) + { + const Vec2f currentPosition(getPosition()); + const Vec2f targetPosition(p_carrier->getPosition() + Vec2f(0.0f, -2.5f)); + setPosition(currentPosition * 0.8f + targetPosition * 0.2f); + setAngle(getAngle() + 4.0f * app.getUpdateStepSize()); + } + + if(spawnCountDown > 0.0f) + { + // Count-Down + spawnCountDown -= app.getUpdateStepSize(); + if(spawnCountDown <= 0.0f) + { + // wieder auftauchen + setPosition(spawnPosition); + setAngle(0.0f); + + // Sound abspielen + spawnSound->createInstance(); + } + } +} + +void GuhaselnutObject::render() +{ + if(spawnCountDown > 0.0f) return; + + app.setBlending(true); + app.setTexturing(true); + sprites->bind(); + drawBodyQuad(0, Vec2i(0, 0), Vec2i(128, 128), Vec2f(2.0f, 2.0f)); +} + +void GuhaselnutObject::onCollision(const Contact& contact) +{ + if(spawnCountDown > 0.0f) return; + + if(PlayerObject* p_player = dynamic_cast(contact.p_otherObject)) + { + if(p_carrier != p_player) + { + // Träger ändern und Sound abspielen + p_carrier = p_player; + takeSound->createInstance(true, false, 1.0f, MTRand::globalMTRand.randomFloat(0.9f, 1.1f)); + } + } +} + +void GuhaselnutObject::onCapture(PlayerObject& player) +{ + if(spawnCountDown > 0.0f) return; + + // Der Spieler bekommt Punkte! + player.addPoints(1); + + // verschwinden und erst nach einiger Zeit wieder auftauchen + spawnCountDown = respawnTime; + + // Niemand hat die Nuss! + p_carrier = 0; + + // Sound abspielen + captureSound->createInstance(); +} + +PlayerObject& GuhaselnutObject::getCarrier() const +{ + return *p_carrier; +} diff --git a/src/guhaselnutobject.h b/src/guhaselnutobject.h new file mode 100644 index 0000000..a934a96 --- /dev/null +++ b/src/guhaselnutobject.h @@ -0,0 +1,56 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef GUHaselnutOBJECT_H_INCLUDED +#define GUHaselnutOBJECT_H_INCLUDED + +#include "object.h" +#include "sound.h" +#include "texture.h" + +class PlayerObject; + +// Klasse für die Guhaselnuss +class GuhaselnutObject + : public Object +{ +public: + // Konstruktor: initialisiert das Objekt + GuhaselnutObject(Layer& layer, const TiXmlElement* p_xml, const ParameterMap& gameParams); + + void update(); + + void render(); + + void onCollision(const Contact& contact); + + void onCapture(PlayerObject& player); + + PlayerObject& getCarrier() const; + +private: + TextureHandle sprites; + SoundHandle takeSound; + SoundHandle captureSound; + SoundHandle spawnSound; + float respawnTime; + Vec2f spawnPosition; + PlayerObject* p_carrier; + float spawnCountDown; +}; + +#endif diff --git a/src/handle.h b/src/handle.h new file mode 100644 index 0000000..8ac1159 --- /dev/null +++ b/src/handle.h @@ -0,0 +1,143 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef HANDLE_H_INCLUDED +#define HANDLE_H_INCLUDED + +// Template für Handles ("Smart Pointer" für referenzgezählte Objekte) +template class Handle +{ +public: + // Standardkonstruktor: kein Objekt zugewiesen + Handle(); + + // neu erzeugtes Objekt zuweisen + explicit Handle(T* p_object); + + // Kopierkonstruktor + Handle(const Handle& toCopy); + + // Kopierkonstruktor-Template mit Typumwandlung + template Handle(const Handle& toCopy); + + // Destruktor: gibt das Objekt frei + ~Handle(); + + // setzt den Handle zurück auf "kein Objekt" + void reset(); + + // liefert das Objekt des Handles + T* get() const; + + // Casting-Operator nach bool + operator bool() const; + + // Dereferenzierungsoperator + T& operator *() const; + + // Pfeiloperator + T* operator ->() const; + + // Kleiner-Operator + bool operator <(const Handle& rhs) const; + + // Zuweisungsoperator + Handle& operator =(const Handle& rhs); + +private: + T* p_object; +}; + +template Handle::Handle() + : p_object(0) +{ + +} + +template Handle::Handle(T* p_object) + : p_object(p_object) +{ + +} + +template Handle::Handle(const Handle& toCopy) + : p_object(toCopy.p_object) +{ + if(p_object) p_object->addReference(); +} + +template template Handle::Handle(const Handle& toCopy) + : p_object(toCopy.get()) +{ + if(p_object) p_object->addReference(); +} + +template Handle::~Handle() +{ + reset(); +} + +template void Handle::reset() +{ + if(p_object) + { + p_object->releaseReference(); + p_object = 0; + } +} + +template T* Handle::get() const +{ + return p_object; +} + +template Handle::operator bool() const +{ + return p_object != 0; +} + +template T& Handle::operator *() const +{ + assert(p_object); + return *p_object; +} + +template T* Handle::operator ->() const +{ + assert(p_object); + return p_object; +} + +template bool Handle::operator <(const Handle& rhs) const +{ + return p_object < rhs.p_object; +} + +template Handle& Handle::operator =(const Handle& rhs) +{ + // erst erhöhen, ... + if(rhs.p_object) rhs.p_object->addReference(); + + // ... dann verringern + if(p_object) p_object->releaseReference(); + + p_object = rhs.p_object; + + return *this; +} + +#endif diff --git a/src/highscoremanager.cpp b/src/highscoremanager.cpp new file mode 100644 index 0000000..85e6c52 --- /dev/null +++ b/src/highscoremanager.cpp @@ -0,0 +1,145 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mail‰nder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "highscoremanager.h" + +HighscoreManager::HighscoreManager(Application& app) + : app(app) + , maxEntries(10) +{ + load(); +} + +void HighscoreManager::add(std::string level, ScoreType scoreType, std::string name, HighscoreValueType value) +{ + if(!test(level, scoreType, value)) return; + Score score; + score.name = name; + score.value = value; + scores[level][scoreType].push_back(score); + + // sortieren + if(scoreType == ST_POINTS) std::sort(scores[level][scoreType].begin(), scores[level][scoreType].end(), ScoreSorterDesc()); + else if(scoreType == ST_TIME) std::sort(scores[level][scoreType].begin(), scores[level][scoreType].end(), ScoreSorterAsc()); + + // Einträge, die zu viel sind, fliegen raus + while(scores[level][scoreType].size() > maxEntries) scores[level][scoreType].pop_back(); +} + +std::vector HighscoreManager::get(std::string level, ScoreType scoreType) +{ + if(scoreType == ST_NULL) return std::vector(); + else return scores[level][scoreType]; +} + +void HighscoreManager::load() +{ + // Highscore-Datei einlesen + TiXmlDocument document; + if(!document.LoadFile(app.getFileLocator().findFile("highscore.xml").c_str())) return; + + TiXmlElement* p_highscore = document.FirstChildElement("Highscore"); + if(!p_highscore) return; + + // alle Level durchgehen + for(const TiXmlElement* p_level = p_highscore->FirstChildElement("Level"); + p_level; + p_level = p_level->NextSiblingElement("Level")) + { + std::string filename(p_level->Attribute("filename")); + // alle ScoreTypes durchgehen + for(const TiXmlElement* p_scoretype = p_level->FirstChildElement("ScoreType"); + p_scoretype; + p_scoretype = p_scoretype->NextSiblingElement("ScoreType")) + { + ScoreType scoretype = ScoreType(fromString(p_scoretype->Attribute("type"))); + // alle Punkte einlesen + for(const TiXmlElement* p_score = p_scoretype->FirstChildElement("Score"); + p_score; + p_score = p_score->NextSiblingElement("Score")) + { + Score score; + score.name = p_score->Attribute("name"); + score.value = fromString(p_score->Attribute("value")); + scores[filename][scoretype].push_back(score); + } + } + } +} + +void HighscoreManager::save() +{ + TiXmlDocument document; + + // XML-Deklaration + TiXmlDeclaration* decl = new TiXmlDeclaration("1.0", "", ""); + document.LinkEndChild(decl); + + // Root-Element + TiXmlElement* p_root = new TiXmlElement("Highscore"); + + for(ScoreTableType::const_iterator levelIT = scores.begin(); + levelIT != scores.end(); + ++levelIT) + { + // Level + TiXmlElement* p_level = new TiXmlElement("Level"); + p_level->SetAttribute("filename", levelIT->first.c_str()); + + for(STListType::const_iterator scoretypeIT = levelIT->second.begin(); + scoretypeIT != levelIT->second.end(); + ++scoretypeIT) + { + // ScoreType + TiXmlElement* p_scoretype = new TiXmlElement("ScoreType"); + p_scoretype->SetAttribute("type", toString(int(scoretypeIT->first)).c_str()); + + for(ScoreListType::size_type i = 0; i < scoretypeIT->second.size(); ++i) { + // Score + TiXmlElement* p_score = new TiXmlElement("Score"); + p_score->SetAttribute("name", scoretypeIT->second[i].name.c_str()); + p_score->SetAttribute("value", toString(scoretypeIT->second[i].value).c_str()); + + p_scoretype->LinkEndChild(p_score); + } + + p_level->LinkEndChild(p_scoretype); + } + + p_root->LinkEndChild(p_level); + } + + document.LinkEndChild(p_root); + + // @TODO: Prüfsumme + document.SaveFile(app.getFileLocator().findFile("highscore.xml").c_str()); +} + +bool HighscoreManager::test(std::string level, ScoreType scoreType, HighscoreValueType value) +{ + ScoreListType scoreList = get(level, scoreType); + if(!value || scoreList.size() < maxEntries) return true; + if(scoreType == ST_POINTS && value > scoreList.back().value) return true; + if(scoreType == ST_TIME && value < scoreList.back().value) return true; + return false; +} + +int HighscoreManager::getMaxEntries() +{ + return static_cast(maxEntries); +} diff --git a/src/highscoremanager.h b/src/highscoremanager.h new file mode 100644 index 0000000..523c870 --- /dev/null +++ b/src/highscoremanager.h @@ -0,0 +1,80 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mail‰nder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef HIGHSCOREMANAGER_H_INCLUDED +#define HIGHSCOREMANAGER_H_INCLUDED + +#include "application.h" + +typedef unsigned int HighscoreValueType; + +struct Score +{ + std::string name; + HighscoreValueType value; +}; + +struct ScoreSorterDesc +{ + bool operator () (Score s1, Score s2) + { + if(s1.value == s2.value) return toLower(s1.name) < toLower(s2.name); + return s1.value > s2.value; + } +}; + +struct ScoreSorterAsc +{ + bool operator () (Score s1, Score s2) + { + if(s1.value == s2.value) return toLower(s1.name) < toLower(s2.name); + return s1.value < s2.value; + } +}; + +enum ScoreType +{ + ST_NULL, + ST_TIME, + ST_POINTS, + + ST_MAX_VALUE +}; + +typedef std::vector ScoreListType; + +class HighscoreManager +{ +public: + HighscoreManager(Application& app); + + void add(std::string level, ScoreType scoreType, std::string name, HighscoreValueType value); + std::vector get(std::string level, ScoreType scoreType); + void save(); + bool test(std::string level, ScoreType scoreType, HighscoreValueType value); + int getMaxEntries(); + +private: + typedef std::map STListType; + typedef std::map ScoreTableType; + Application& app; + ScoreTableType scores; + size_t maxEntries; + void load(); +}; + +#endif diff --git a/src/highscorestate.cpp b/src/highscorestate.cpp new file mode 100644 index 0000000..a42fbbb --- /dev/null +++ b/src/highscorestate.cpp @@ -0,0 +1,244 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mail‰nder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "highscorestate.h" +#include "transitions.h" +#include "utils.h" + +HighscoreState::HighscoreState(Application& app) + : State("Highscore", app) + , submittedScore(0) + , submittedScore2(0) + , manager(app) + , cursorBlinkSpeed(M_PI_FLOAT) + , maxNameLength(strlen("Jan Hendrik Hapke")) + +{ + // Schriftarten laden + font = app.getFontManager().getResourceHandle("fonts/arial.fnt"); + bigFont = app.getFontManager().getResourceHandle("fonts/bellgothic.fnt"); +} + +void HighscoreState::onEnter(const ParameterMap& params) +{ + levelFilename = params.get("levelFilename"); + scoreType = params.get("scoreType"); + + submittedScore = 0; + submittedScore2 = 0; + input = ""; + input2 = ""; + playerEntering = 0; + + // sollen Punkte eingetragen werden? + params.query("score1", submittedScore); + params.query("score2", submittedScore2); + // Ist der Name bereits bekannt? + if(lastUsedName[0].empty()) params.query("name1", input); else input = lastUsedName[0]; + if(lastUsedName[1].empty()) params.query("name2", input2); else input2 = lastUsedName[1]; + + if(!manager.test(levelFilename, scoreType, submittedScore)) + { + // Punktzahl reicht nicht für Highscore + submittedScore = 0; + input = ""; + } + + if(!manager.test(levelFilename, scoreType, submittedScore2)) + { + // Punktzahl reicht nicht für Highscore + submittedScore2 = 0; + input2 = ""; + } + + scores = manager.get(levelFilename, scoreType); +} + +void HighscoreState::onLeave() +{ + input = ""; + submittedScore = 0; +} + +void HighscoreState::onGotFocus() +{ +} + +void HighscoreState::onLostFocus() +{ +} + +void HighscoreState::update() +{ + if(scoreType == ST_NULL || app.wasKeyPressed(SDLK_ESCAPE) || + (!submittedScore && app.wasKeyPressed(SDLK_RETURN))) + { + app.popState(); + app.startTransition(new CubeTransition(app, 0.75f)); + return; + } + + if(!submittedScore) return; + + // Eingabe verarbeiten + SDL_keysym key; + while(app.hasMoreKeys()) + { + key = app.popKey(); + switch (key.sym) + { + case SDLK_BACKSPACE: + input = input.substr(0, input.length() - 1); + break; + case SDLK_RETURN: + if(strip(input) != "") + { + manager.add(levelFilename, scoreType, input, submittedScore); + manager.save(); + scores = manager.get(levelFilename, scoreType); + lastUsedName[playerEntering] = input; + + if(submittedScore2) + { + input = input2; + submittedScore = submittedScore2; + input2 = ""; + submittedScore2 = 0; + ++playerEntering; + } + else + { + input = ""; + submittedScore = 0; + } + } + break; + default: + if(input.length() < maxNameLength) input += char(key.unicode); + break; + } + } + +} + +void HighscoreState::render() +{ + static const RGBA textCol(0.15f, 0.65f, 0.82f); + static const RGBA headingCol(1.0f, 1.0f, 1.0f); + static const RGBA newEntryCol(1.0f, 0.5f, 0.1f); + + if(scoreType == ST_NULL) + { + app.popState(); + app.startTransition(new CubeTransition(app, 0.75f)); + return; + } + + app.clearViewport(RGBA::BLACK); + + // Projektionsmatrix einstellen + glMatrixMode(GL_PROJECTION); + glOrtho(0.0, 32.0, 24.0, 0.0, 0.0, 1.0); + + glMatrixMode(GL_MODELVIEW); + + bigFont->drawCenteredText(Vec2f(16.0f, 2.0f), 2.0f, headingCol, "Highscore"); + bigFont->drawCenteredText(Vec2f(16.0f, 22.0f), 1.5f, headingCol, "Eingabe/Weiter: Return"); + + float yPos = 4.0f; + float xPos = 8.0f; + + bool inputDrawn = false; + float inputYPos = yPos; + float inputXPos = xPos; + + int inputRank = 0; + int rank = 1; + + for(ScoreListType::size_type i = 0; i < scores.size() && rank <= manager.getMaxEntries(); ++i) + { + Score score = scores[i]; + if(submittedScore && !inputDrawn && + ((scoreType == ST_POINTS && submittedScore > score.value) || + (scoreType == ST_TIME && submittedScore < score.value))) + { + // der neue Punktestand muss über diesem eingetragen werden + yPos += 1.5f; + inputDrawn = true; + inputRank = rank; + ++rank; + } + + if(rank > manager.getMaxEntries()) break; + + std::ostringstream ss; + ss << (rank) << ". " << score.name; + font->drawText(Vec2f(xPos, yPos), 1.0f, rank == manager.getMaxEntries() + 1 ? RGBA(0.5f) : textCol, ss.str()); + + std::string theScore; + switch(scoreType) + { + case ST_POINTS: + theScore = toString(score.value); + break; + case ST_TIME: + theScore = formatTime(static_cast(score.value) / 100.0f); + break; + } + + font->drawText(Vec2f(xPos + 10.0f, yPos), 1.0f, textCol, theScore); + yPos += 1.5f; + + if(!inputDrawn) + { + // Position für neuen Punktestand aktualisieren + inputYPos = yPos; + inputXPos = xPos; + } + ++rank; + } + + if(submittedScore) { + + if(!inputRank) inputRank = rank; + std::ostringstream ss; + ss << inputRank << ". " << input; + + // bisher eingegebenen Text und Cursor rendern + if(static_cast(app.getTime() * cursorBlinkSpeed) & 1) ss << '_'; + font->drawText(Vec2f(inputXPos, inputYPos), 1.0f, newEntryCol, ss.str()); + + std::string theScore; + switch(scoreType) + { + case ST_POINTS: + theScore = toString(submittedScore); + break; + case ST_TIME: + theScore = formatTime(static_cast(submittedScore) / 100.0f); + break; + } + + // Punktezahl + font->drawText(Vec2f(inputXPos + 10.0f, inputYPos), 1.0f, newEntryCol, theScore); + yPos += 1.5f; + } + +} + diff --git a/src/highscorestate.h b/src/highscorestate.h new file mode 100644 index 0000000..939ee44 --- /dev/null +++ b/src/highscorestate.h @@ -0,0 +1,61 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mail‰nder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef HIGHSCORESTATE_H_INCLUDED +#define HIGHSCORESTATE_H_INCLUDED + +#include "font.h" +#include "state.h" +#include "highscoremanager.h" + +// Highscore +class HighscoreState + : public State +{ +public: + HighscoreState(Application& app); + + void onEnter(const ParameterMap& params); + + void onLeave(); + + void onGotFocus(); + + void onLostFocus(); + + void update(); + + void render(); + +private: + FontHandle font; + FontHandle bigFont; + std::string levelFilename; + ScoreType scoreType; + unsigned int submittedScore; + unsigned int submittedScore2; + std::string input; + std::string input2; + std::string lastUsedName[2]; + int playerEntering; + HighscoreManager manager; + ScoreListType scores; + const float cursorBlinkSpeed; + const std::string::size_type maxNameLength; +}; + +#endif diff --git a/src/homebaseobject.cpp b/src/homebaseobject.cpp new file mode 100644 index 0000000..e72ec28 --- /dev/null +++ b/src/homebaseobject.cpp @@ -0,0 +1,86 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "guhaselnutobject.h" +#include "homebaseobject.h" +#include "level.h" +#include "playerobject.h" + +HomebaseObject::HomebaseObject(Layer& layer, + const TiXmlElement* p_xml, + const ParameterMap& gameParams) + : Object(layer, p_xml, gameParams) + , playerNo(-1) + , size(0.0f, 0.0f) +{ + // Dieses Objekt soll nur im "Capture the Guhaselnut"-Modus existieren. + if(getGameMode() != GM_CTG) kill(); + + // Textur holen + level.addResourceToCache(sprites = app.getTextureManager().getResourceHandle("sprites/area.png")); + + // Spielernummer lesen + p_xml->QueryIntAttribute("playerNo", &playerNo); + + // Größe lesen + if(const char* p_size = p_xml->Attribute("size")) size = fromString(p_size); + visibilityRadius = std::max(size.x, size.y); + + // Physik + b2BodyDef bodyDef; + b2Body& body = createBody(bodyDef); + b2PolygonDef polygonDef; + polygonDef.SetAsBox(size.x * 0.5f, size.y * 0.5f); + polygonDef.density = 1.0f; + polygonDef.isSensor = true; + body.CreateShape(&polygonDef); + body.SetMassFromShapes(); + + // Initialisierung fertigstellen + finishInit(p_xml); + + // Position merken + originalPosition = getPosition(); +} + +void HomebaseObject::update() +{ + setPosition(originalPosition); + getBody(0).SetLinearVelocity(b2Vec2(0.0f, 0.0f)); +} + +void HomebaseObject::render() +{ + app.setBlending(true); + app.setTexturing(true); + sprites->bind(); + + RGBA theColor(level.getPlayer(playerNo)->getColor()); + theColor.a = 0.4f + 0.2f * sinf(20.0f * app.getTime()); + drawBodyQuad(0, Vec2i(0, 0), Vec2i(128, 128), size, false, false, theColor); +} + +void HomebaseObject::onCollision(const Contact& contact) +{ + if(GuhaselnutObject* p_nut = dynamic_cast(contact.p_otherObject)) + { + // die Nuss informieren + p_nut->onCapture(*level.getPlayer(playerNo)); + } +} diff --git a/src/homebaseobject.h b/src/homebaseobject.h new file mode 100644 index 0000000..15f24a2 --- /dev/null +++ b/src/homebaseobject.h @@ -0,0 +1,47 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef HOMEBASEOBJECT_H_INCLUDED +#define HOMEBASEOBJECT_H_INCLUDED + +#include "object.h" +#include "texture.h" + +class PlayerObject; + +// "Homebase"-Objekt für den "Capture the Guhaselnut"-Modus +class HomebaseObject + : public Object +{ +public: + // Konstruktor: initialisiert das Objekt + HomebaseObject(Layer& layer, const TiXmlElement* p_xml, const ParameterMap& gameParams); + + void update(); + + void render(); + + void onCollision(const Contact& contact); + +private: + TextureHandle sprites; + int playerNo; + Vec2f size; + Vec2f originalPosition; +}; + +#endif diff --git a/src/imagelayer.cpp b/src/imagelayer.cpp new file mode 100644 index 0000000..c061de1 --- /dev/null +++ b/src/imagelayer.cpp @@ -0,0 +1,89 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "imagelayer.h" +#include "level.h" + +ImageLayer::ImageLayer(Level& level, + int index, + const TiXmlElement* p_xml, + const ParameterMap& gameParams) + : Layer(level, index, p_xml, gameParams) + , imageOffset(0.0f, 0.0f) + , tiling(1.0f, 1.0f) + , movement(0.0f, 0.0f) + , position(0.0f, 0.0f) +{ + // Dateiname des Bilds holen und das Bild laden + const std::string imageFilename(p_xml->Attribute("imageFilename")); + image = app.getTextureManager().getResourceHandle("sprites/" + imageFilename); + + // Offset des Bilds lesen + if(const char* p_imageOffset = p_xml->Attribute("imageOffset")) imageOffset = fromString(p_imageOffset); + + // Tiling lesen + if(const char* p_tiling = p_xml->Attribute("tiling")) tiling = fromString(p_tiling); + + // Bewegungsvektor lesen + if(const char* p_movement = p_xml->Attribute("movement")) movement = fromString(p_movement); +} + +void ImageLayer::update() +{ + updateObjects(); + + position += app.getUpdateStepSize() * movement; +} + +void ImageLayer::render(Object* p_forceRenderingOnTop) +{ + const Vec2f imageSize(image->getSize()); + const Vec2f levelSize(level.getSize()); + + // Textur, Blending und Transformation setzen + app.setTexturing(true); + image->bind(); + setupBlending(); + glPushMatrix(); + setupMatrix(); + + // Layer rendern + glBegin(GL_QUADS); + glColor4fv(color); + const Vec2f texCoordOffset(-imageOffset - position); + glTexCoord2f(texCoordOffset.x, texCoordOffset.y); + glVertex2f(0.0f, 0.0f); + glTexCoord2f(tiling.x * imageSize.x + texCoordOffset.x, texCoordOffset.y); + glVertex2f(levelSize.x, 0.0f); + glTexCoord2f(tiling.x * imageSize.x + texCoordOffset.x, tiling.y * imageSize.y + texCoordOffset.y); + glVertex2f(levelSize.x, levelSize.y); + glTexCoord2f(texCoordOffset.x, tiling.y * imageSize.y + texCoordOffset.y); + glVertex2f(0.0f, levelSize.y); + glEnd(); + + // Objekte rendern + renderObjects(p_forceRenderingOnTop); + + glPopMatrix(); +} + +void ImageLayer::createShapes(b2Body& body) +{ + +} diff --git a/src/imagelayer.h b/src/imagelayer.h new file mode 100644 index 0000000..2a366a1 --- /dev/null +++ b/src/imagelayer.h @@ -0,0 +1,46 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef IMAGELAYER_H_INCLUDED +#define IMAGELAYER_H_INCLUDED + +#include "layer.h" +#include "texture.h" + +// Layer, der nur ein Bild beinhaltet +class ImageLayer + : public Layer +{ +public: + // Konstruktor: initialisiert den Layer + ImageLayer(Level& level, int index, const TiXmlElement* p_xml, const ParameterMap& gameParams); + + void update(); + + void render(Object* p_forceRenderingOnTop); + + void createShapes(b2Body& body); + +private: + TextureHandle image; // das Bild des Layers + Vec2f imageOffset; // Offset des Bilds + Vec2f tiling; // Tiling des Bilds (wie oft der Inhalt wiederholt wird) + Vec2f movement; // Bewegung des Layers + Vec2f position; // aktuelle Position der Bewegung +}; + +#endif diff --git a/src/kingareaobject.cpp b/src/kingareaobject.cpp new file mode 100644 index 0000000..a1026c7 --- /dev/null +++ b/src/kingareaobject.cpp @@ -0,0 +1,125 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "kingareaobject.h" +#include "level.h" +#include "playerobject.h" + +KingAreaObject::KingAreaObject(Layer& layer, + const TiXmlElement* p_xml, + const ParameterMap& gameParams) + : Object(layer, p_xml, gameParams) + , size(0.0f, 0.0f) + , color(1.0f, 0.0f, 0.0f, 0.5f) +{ + // Dieses Objekt soll nur im "King of the Hill"-Modus existieren. + if(getGameMode() != GM_KOH) kill(); + + // Textur holen + level.addResourceToCache(sprites = app.getTextureManager().getResourceHandle("sprites/area.png")); + + // Größe lesen + if(const char* p_size = p_xml->Attribute("size")) size = fromString(p_size); + visibilityRadius = std::max(size.x, size.y); + + // Physik + b2BodyDef bodyDef; + b2Body& body = createBody(bodyDef); + b2PolygonDef polygonDef; + polygonDef.SetAsBox(size.x * 0.5f, size.y * 0.5f); + polygonDef.isSensor = true; + body.CreateShape(&polygonDef); + createBody(bodyDef); + + // Initialisierung fertigstellen + finishInit(p_xml); +} + +void KingAreaObject::update() +{ + RGBA targetColor = playersInside.empty() ? RGBA(1.0f, 0.0f, 0.0f, 0.5f) : RGBA(1.0f, 1.0f, 0.0f, 0.5f); + + // ist mehr als ein Spieler im Bereich, dann werden alle Zähler zurückgesetzt + if(playersInside.size() > 1) playerTimes.clear(); + + // neue Spieler zur Map hinzufügen + for(PlayerSetType::const_iterator it = playersInside.begin(); + it != playersInside.end(); + ++it) + { + if(playerTimes.find(*it) == playerTimes.end()) + { + // mit einer Zeit von 0 starten + playerTimes[*it] = 0.0f; + } + } + + // Zeit der Spieler erhöhen, die im Bereich sind, + // und die Zeit der Spieler, die nicht im Bereich sind, zurücksetzen. + // Ist ein Spieler lange genug im Bereich und kein anderer, + // dann bekommt er Punkte. + for(PlayerTimeMapType::iterator it = playerTimes.begin(); + it != playerTimes.end(); + ++it) + { + if(playersInside.find(it->first) != playersInside.end()) + { + // Spieler ist drin! + it->second += app.getUpdateStepSize(); + + // Punkte? + if(it->second >= 1.0f && playersInside.size() == 1) + { + it->first->addPoints(app.getUpdateStepSize()); + targetColor = RGBA(0.0f, 1.0f, 0.0f, 0.5f); + } + } + else + { + // Spieler ist nicht drin! + it->second = 0.0f; + } + } + + // Farbe der Zielfarbe anpassen + color = 0.99f * color + 0.01f * targetColor; + + // Liste der Spieler, die im Bereich sind, zurücksetzen + playersInside.clear(); +} + +void KingAreaObject::render() +{ + app.setBlending(true); + app.setTexturing(true); + sprites->bind(); + + RGBA theColor(color); + theColor.a *= 0.75f + 0.25f * sinf(20.0f * app.getTime()); + drawBodyQuad(0, Vec2i(0, 0), Vec2i(128, 128), size, false, false, theColor); +} + +void KingAreaObject::onCollision(const Contact& contact) +{ + if(PlayerObject* p_player = dynamic_cast(contact.p_otherObject)) + { + // Spieler hinzufügen + playersInside.insert(p_player); + } +} diff --git a/src/kingareaobject.h b/src/kingareaobject.h new file mode 100644 index 0000000..14953da --- /dev/null +++ b/src/kingareaobject.h @@ -0,0 +1,51 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef KINGAREAOBJECT_H_INCLUDED +#define KINGAREAOBJECT_H_INCLUDED + +#include "object.h" +#include "texture.h" + +class PlayerObject; + +// "Königsbereich"-Objekt für den "King of the Hill"-Modus +class KingAreaObject + : public Object +{ +public: + // Konstruktor: initialisiert das Objekt + KingAreaObject(Layer& layer, const TiXmlElement* p_xml, const ParameterMap& gameParams); + + void update(); + + void render(); + + void onCollision(const Contact& contact); + +private: + typedef std::set PlayerSetType; + typedef std::map PlayerTimeMapType; + + TextureHandle sprites; + Vec2f size; + PlayerSetType playersInside; + PlayerTimeMapType playerTimes; + RGBA color; +}; + +#endif diff --git a/src/layer.cpp b/src/layer.cpp new file mode 100644 index 0000000..3c0d6de --- /dev/null +++ b/src/layer.cpp @@ -0,0 +1,313 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "checkpointobject.h" +#include "dummyobject.h" +#include "guhaselnutobject.h" +#include "homebaseobject.h" +#include "kingareaobject.h" +#include "layer.h" +#include "level.h" +#include "playerobject.h" +#include "simpleobject.h" +#include "textobject.h" + +Layer::Layer(Level& level, + int index, + const TiXmlElement* p_xml, + const ParameterMap& gameParams) + : level(level) + , app(level.getApplication()) + , index(index) + , z(1.0f) + , color(RGBA::WHITE) + , blendMode(1) + , visible(true) + , updatingObjects(false) +{ + // ID lesen oder automatisch generieren + if(const char* p_id = p_xml->Attribute("id")) id = p_id; + else id = autoIDString("Layer#"); + + // z-Wert abfragen + p_xml->QueryFloatAttribute("z", &z); + + // Farbe abfragen + if(const char* p_color = p_xml->Attribute("color")) color = fromString(p_color); + + // Blending-Modus lesen + p_xml->QueryIntAttribute("blendMode", &blendMode); + + // Sichtbarkeit lesen + int visible = 1; + p_xml->QueryIntAttribute("visible", &visible); + this->visible = visible != 0; + + // Objekte lesen + const TiXmlElement* p_objectsXML = p_xml->FirstChildElement("Objects"); + if(p_objectsXML) + { + for(const TiXmlElement* p_objectXML = p_objectsXML->FirstChildElement(); + p_objectXML; + p_objectXML = p_objectXML->NextSiblingElement()) + { + Object* p_object = 0; + + // Typ des Objekts? + const std::string objectType(p_objectXML->Value()); + if(objectType == "CheckpointObject") p_object = new CheckpointObject(*this, p_objectXML, gameParams); + else if(objectType == "DummyObject") p_object = new DummyObject(*this, p_objectXML, gameParams); + else if(objectType == "GuhaselnutObject") p_object = new GuhaselnutObject(*this, p_objectXML, gameParams); + else if(objectType == "HomebaseObject") p_object = new HomebaseObject(*this, p_objectXML, gameParams); + else if(objectType == "KingAreaObject") p_object = new KingAreaObject(*this, p_objectXML, gameParams); + else if(objectType == "PlayerObject") p_object = new PlayerObject(*this, p_objectXML, gameParams); + else if(objectType == "SimpleObject") p_object = new SimpleObject(*this, p_objectXML, gameParams); + else if(objectType == "TextObject") p_object = new TextObject(*this, p_objectXML, gameParams); + else + { + // ungültiger Typ + assert(false); + } + + // Objekt hinzufügen, falls es noch lebt, sonst wieder löschen + if(p_object->isAlive()) addObject(*p_object); + else delete p_object; + } + } +} + +Layer::~Layer() +{ + // alle Objekte löschen + for(ObjectMapType::const_iterator it = objects.begin(); + it != objects.end(); + ++it) + { + delete it->second; + } +} + +void Layer::addObject(Object& object) +{ + if(updatingObjects) + { + ObjectListEntryType entry; + entry.p_obj = &object; + entry.alsoDelete = true; + // später hinzufügen + objectsToAdd.push_back(entry); + } + else + { + objects[object.getID()] = &object; + object.onAdd(); + } +} + +void Layer::removeObject(Object& object) +{ + removeObject(object, true); +} + +void Layer::removeObject(Object& object, bool alsoDelete) +{ + if(updatingObjects) + { + ObjectListEntryType entry; + entry.alsoDelete = alsoDelete; + entry.p_obj = &object; + // später entfernen + objectsToRemove.push_back(entry); + } + else + { + objects.erase(object.getID()); + object.onRemove(); + if (alsoDelete) delete &object; + } +} + +Object* Layer::getObjectByID(const std::string& id) const +{ + ObjectMapType::const_iterator it = objects.find(id); + return it == objects.end() ? 0 : it->second; +} + +Level& Layer::getLevel() const +{ + return level; +} + +const std::string& Layer::getID() const +{ + return id; +} + +int Layer::getIndex() const +{ + return index; +} + +float Layer::getZ() const +{ + return z; +} + +const RGBA& Layer::getColor() const +{ + return color; +} + +int Layer::getBlendMode() const +{ + return blendMode; +} + +bool Layer::isVisible() const +{ + return visible; +} + +void Layer::setupMatrix() const +{ + const Vec2f levelSize(level.getSize()); + const Vec2f scale(1.0f + z / (levelSize.x * 0.5f / app.getViewportAspect()), 1.0f + z / (levelSize.y * 0.5f)); + glTranslatef(levelSize.x * 0.5f, levelSize.y * 0.5f, z); + glScalef(scale.x, scale.y, 1.0f); + glTranslatef(levelSize.x * -0.5f, levelSize.y * -0.5f, 0.0f); +} + +void Layer::setupBlending() const +{ + // Blending setzen + switch(blendMode) + { + case 0: app.setBlending(false); break; + case 1: app.setBlending(true); break; + case 2: app.setBlending(true, GL_ONE, GL_ONE); break; + case 3: app.setBlending(true, GL_SRC_ALPHA, GL_ONE); break; + case 4: app.setBlending(true, GL_DST_COLOR, GL_ZERO); break; + } +} + +void Layer::updateObjects() +{ + updatingObjects = true; + + // alle Objekte aktualisieren + for(ObjectMapType::iterator it = objects.begin(); + it != objects.end(); + ++it) + { + if(it->second->isAlive()) + { + // aktualisieren + it->second->update(); + } + else + { + // löschen + removeObject(*it->second); + } + } + + updatingObjects = false; + + // neue Objekte hinzufügen + if(!objectsToAdd.empty()) + { + for(ObjectListType::const_iterator it = objectsToAdd.begin(); + it != objectsToAdd.end(); + ++it) + { + addObject(*(*it).p_obj); + } + + objectsToAdd.clear(); + } + + // Objekte entfernen + if(!objectsToRemove.empty()) + { + for(ObjectListType::const_iterator it = objectsToRemove.begin(); + it != objectsToRemove.end(); + ++it) + { + removeObject(*(*it).p_obj, (*it).alsoDelete); + } + + objectsToRemove.clear(); + } +} + +void Layer::renderObjects(Object* p_forceRenderingOnTop) +{ + double modelViewMatrix[16]; + double projectionMatrix[16]; + GLint viewport[4]; + glGetDoublev(GL_MODELVIEW_MATRIX, modelViewMatrix); + glGetDoublev(GL_PROJECTION_MATRIX, projectionMatrix); + glGetIntegerv(GL_VIEWPORT, viewport); + const double left = viewport[0]; + const double right = viewport[0] + viewport[2]; + const double bottom = viewport[1]; + const double top = viewport[1] + viewport[3]; + + // Wie groß ist eine Einheit auf dem Bildschirm? + double coords[6]; + gluProject(0.0, 0.0, 0.0, modelViewMatrix, projectionMatrix, viewport, coords, coords + 1, coords + 2); + gluProject(1.0, 1.0, 0.0, modelViewMatrix, projectionMatrix, viewport, coords + 3, coords + 4, coords + 5); + const double sx = fabs(coords[0] - coords[3]); + const double sy = fabs(coords[1] - coords[4]); + + // alle Objekte rendern + bool renderOnTop = false; + for(ObjectMapType::const_iterator it = objects.begin(); + it != objects.end(); + ++it) + { + Object& obj = *it->second; + if (!obj.getVisible()) continue; + if(p_forceRenderingOnTop == &obj) + { + renderOnTop = true; + continue; + } + + if(const double r = obj.getVisibilityRadius()) + { + // Objektposition auf dem Bildschirm ermitteln + const Vec2f pos(obj.getPosition()); + gluProject(pos.x, pos.y, 0.0, modelViewMatrix, projectionMatrix, viewport, coords, coords + 1, coords + 2); + + // rendern, wenn sichtbar + const double rx = r * sx; + const double ry = r * sy; + if(coords[0] > left - rx && coords[0] < right + rx && + coords[1] > bottom - ry && coords[1] < top + ry) obj.render(); + } + else obj.render(); + } + + if(renderOnTop && p_forceRenderingOnTop) + { + // Objekt rendern, das immer oben sein soll + p_forceRenderingOnTop->render(); + } +} diff --git a/src/layer.h b/src/layer.h new file mode 100644 index 0000000..c2960c3 --- /dev/null +++ b/src/layer.h @@ -0,0 +1,109 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef LAYER_H_INCLUDED +#define LAYER_H_INCLUDED + +class Application; +class Level; +class Object; + +// Klasse für Layer eines Levels +class Layer + : NonCopyable +{ +public: + // Konstruktor: initialisiert den Layer + Layer(Level& level, int index, const TiXmlElement* p_xml, const ParameterMap& gameParams); + + // virtueller Destruktor + virtual ~Layer(); + + // aktualisiert den Layer + virtual void update() = 0; + + // rendert den Layer + virtual void render(Object* p_forceRenderingOnTop) = 0; + + // erzeugt die Shapes dieses Layers + virtual void createShapes(b2Body& body) = 0; + + // fügt ein Objekt zum Layer hinzu + void addObject(Object& object); + + // entfernt ein Objekt aus dem Layer + void removeObject(Object& object); + + // entfernt ein Objekt aus dem Layer. Wenn alsoDelete auf false steht, wird das Objekt dabei nicht zerstört + void removeObject(Object& object, bool alsoDelete); + + // liefert ein Objekt anhand seiner ID + Object* getObjectByID(const std::string& id) const; + + // liefert das Level-Objekt + Level& getLevel() const; + + // liefert die ID des Layers + const std::string& getID() const; + + // liefert den Index des Layers + int getIndex() const; + + // liefert den z-Wert des Layers + float getZ() const; + + // liefert die Farbe des Layers + const RGBA& getColor() const; + + // liefert den Blending-Modus des Layers + int getBlendMode() const; + + // liefert die Sichtbarkeit des Layers + bool isVisible() const; + +protected: + typedef struct { Object* p_obj; bool alsoDelete; } ObjectListEntryType; + typedef std::list ObjectListType; + typedef std::map ObjectMapType; + + // setzt die Transformationsmatrix für den Layer + void setupMatrix() const; + + // setzt das Blending für den Layer + void setupBlending() const; + + // aktualisiert die Objekte auf dem Layer + void updateObjects(); + + // rendert die Objekte auf dem Layer + void renderObjects(Object* p_forceRenderingOnTop); + + Level& level; // der Level + Application& app; // das Anwendungsobjekt + std::string id; // ID des Layers + int index; // Index des Layers + float z; // z-Wert des Layers (Tiefe) + RGBA color; // Farbe des Layers + int blendMode; // Blending-Modus + bool visible; // Ist der Layer sichtbar? + ObjectMapType objects; // Objekte des Layers + bool updatingObjects; // Werden die Objekte gerade aktualisiert? + ObjectListType objectsToAdd; // Objekte, die hinzugefügt werden + ObjectListType objectsToRemove; // Objekte, die gelöscht werden +}; + +#endif diff --git a/src/level.cpp b/src/level.cpp new file mode 100644 index 0000000..509b5dc --- /dev/null +++ b/src/level.cpp @@ -0,0 +1,292 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "imagelayer.h" +#include "level.h" +#include "object.h" +#include "playerobject.h" +#include "tilemaplayer.h" + +// "Vergleicher" für Layer +// (zum Sortieren nach z-Wert) +struct LayerSorter +{ + bool operator ()(Layer* p_lhs, Layer* p_rhs) + { + // z-Werte vergleichen + return p_lhs->getZ() > p_rhs->getZ(); + } +}; + +Level::Level(Application& app, + const TiXmlElement* p_xml, + const ParameterMap& gameParams) + : app(app) + , size(0, 0) + , backgroundColor(RGBA::BLACK) + , useBackgroundColor(false) + , cameraPosition(0.0f, 0.0f) + , cameraDistance(8.0f) + , p_world(0) + , gravity(0.0f, 0.0f) +{ + // Größe des Levels lesen + size = fromString(p_xml->Attribute("size")); + + // Hintergrundfarbe lesen + if(const char* p_backgroundColor = p_xml->Attribute("backgroundColor")) + { + backgroundColor = fromString(p_backgroundColor); + useBackgroundColor = true; + } + + // Gravitationsvektor lesen + if(const char* p_gravity = p_xml->Attribute("gravity")) gravity = fromString(p_gravity); + + // Welt erzeugen + b2AABB worldAABB; + const float border = 10.0f; + worldAABB.lowerBound = b2Vec2(-border, -border); + worldAABB.upperBound = size + Vec2f(border, border); + p_world = new b2World(worldAABB, gravity, true); + p_world->SetContactListener(this); + + // Dateiname der Hintergrundmusik lesen + if(const char* p_musicFilename = p_xml->Attribute("musicFilename")) musicFilename = p_musicFilename; + + // Layer lesen + if(const TiXmlElement* p_layersXML = p_xml->FirstChildElement("Layers")) + { + int index = 0; + for(const TiXmlElement* p_layerXML = p_layersXML->FirstChildElement(); + p_layerXML; + p_layerXML = p_layerXML->NextSiblingElement(), ++index) + { + Layer* p_layer = 0; + + // Typ des Layers? + const std::string layerType(p_layerXML->Value()); + if(layerType == "ImageLayer") p_layer = new ImageLayer(*this, index, p_layerXML, gameParams); + else if(layerType == "TileMapLayer") p_layer = new TileMapLayer(*this, index, p_layerXML, gameParams); + else + { + // ungültiger Typ + assert(false); + } + + // Layer hinzufügen + addLayer(*p_layer); + } + } + + // Kamera in die Mitte des Levels setzen + setCameraPosition(Vec2f(size) * 0.5f); +} + +Level::~Level() +{ + // Layer löschen + for(LayerListType::const_iterator it = layers.begin(); + it != layers.end(); + ++it) + { + delete *it; + } + + // Physik-Welt löschen + delete p_world; +} + +void Level::update() +{ + // alle Layer aktualisieren + for(LayerListType::const_iterator it = layers.begin(); + it != layers.end(); + ++it) + { + (*it)->update(); + } + + // Physik aktualisieren + p_world->Step(app.getUpdateStepSize(), 32); +} + +void Level::render(Object* p_forceRenderingOnTop) +{ + if(useBackgroundColor) + { + // Hintergrundfarbe + app.clearViewport(backgroundColor); + } + + // Projektionsmatrix einstellen + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + gluPerspective(90.0, app.getViewportAspect(), 0.001, 1000.0); + + // Kamera korrigieren und dann die Matrix bauen + correctCamera(); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + gluLookAt(cameraPosition.x, cameraPosition.y, -cameraDistance, cameraPosition.x, cameraPosition.y, 0.0, 0.0, -1.0, 0.0); + + // alle sichtbaren Layer rendern + for(LayerListType::const_iterator it = layers.begin(); + it != layers.end(); + ++it) + { + Layer& layer = **it; + if(layer.isVisible()) layer.render(p_forceRenderingOnTop); + } + + glPopMatrix(); + glMatrixMode(GL_PROJECTION); + glPopMatrix(); +} + +void Level::addResourceToCache(ResourceHandle resource) +{ + resources.push_back(resource); +} + +Application& Level::getApplication() const +{ + return app; +} + +const Vec2i& Level::getSize() const +{ + return size; +} + +const std::string& Level::getMusicFilename() const +{ + return musicFilename; +} + +Layer* Level::getLayerByID(const std::string& id) const +{ + // Layer suchen + for(LayerListType::const_iterator it = layers.begin(); + it != layers.end(); + ++it) + { + if((*it)->getID() == id) return *it; + } + + // nicht gefunden + return 0; +} + +Object* Level::getObjectByID(const std::string& id) const +{ + // alle Layer durchsuchen + for(LayerListType::const_iterator it = layers.begin(); + it != layers.end(); + ++it) + { + if(Object* p_obj = (*it)->getObjectByID(id)) return p_obj; + } + + // nicht gefunden + return 0; +} + +PlayerObject* Level::getPlayer(int playerNo) const +{ + const char* p_objectID = 0; + if(playerNo == 0) p_objectID = "player1"; + else if(playerNo == 1) p_objectID = "player2"; + else return 0; + return dynamic_cast(getObjectByID(p_objectID)); +} + +const Vec2f& Level::getCameraPosition() const +{ + return cameraPosition; +} + +void Level::setCameraPosition(const Vec2f& cameraPosition) +{ + this->cameraPosition = cameraPosition; +} + +float Level::getCameraDistance() const +{ + return cameraDistance; +} + +void Level::setCameraDistance(float cameraDistance) +{ + this->cameraDistance = cameraDistance; + correctCamera(); +} + +b2World& Level::getWorld() const +{ + return *p_world; +} + +void Level::Add(const b2ContactPoint* p_point) +{ + Persist(p_point); +} + +void Level::Persist(const b2ContactPoint* p_point) +{ + b2Body& body1 = *p_point->shape1->GetBody(); + b2Body& body2 = *p_point->shape2->GetBody(); + Object* p_object1 = reinterpret_cast(body1.GetUserData()); + Object* p_object2 = reinterpret_cast(body2.GetUserData()); + const Vec2f normal(p_point->normal.x, p_point->normal.y); + + if(p_object1 && p_object1->isAlive()) p_object1->onCollision(Contact(p_object2, body1, body2, *p_point->shape1, *p_point->shape2, normal, *p_point)); + if(p_object2 && p_object2->isAlive()) p_object2->onCollision(Contact(p_object1, body2, body1, *p_point->shape2, *p_point->shape1, -normal, *p_point)); +} + +void Level::addLayer(Layer& layer) +{ + // Layer hinzufügen + layers.push_back(&layer); + + // Layer anhand ihrer z-Werte sortieren + layers.sort(LayerSorter()); + + // Shapes des Layers zum Ground-Body hinzufügen + layer.createShapes(*p_world->GetGroundBody()); +} + +void Level::correctCamera() +{ + if(!layers.empty()) + { + // Die Kamera soll durch keinen der Layer fliegen, + // und der Layer bei z = 0 soll höchstens komplett sichtbar sein. + cameraDistance = std::max(cameraDistance, -layers.back()->getZ() + 1.0f); + cameraDistance = std::min(cameraDistance, 0.5f * size.y); + cameraDistance = std::min(cameraDistance, 0.5f * size.x / app.getViewportAspect()); + } + + // verhindern, dass die Kamera aus dem Level herausfliegt + const Vec2f size(this->size); + cameraPosition.x = std::max(cameraPosition.x, cameraDistance * app.getViewportAspect()); + cameraPosition.x = std::min(cameraPosition.x, size.x - cameraDistance * app.getViewportAspect()); + cameraPosition.y = std::max(cameraPosition.y, cameraDistance); + cameraPosition.y = std::min(cameraPosition.y, size.y - cameraDistance); +} diff --git a/src/level.h b/src/level.h new file mode 100644 index 0000000..1520f47 --- /dev/null +++ b/src/level.h @@ -0,0 +1,110 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef LEVEL_H_INCLUDED +#define LEVEL_H_INCLUDED + +#include "sound.h" + +class Layer; +class Object; +class PlayerObject; + +// Klasse für einen Level +class Level + : NonCopyable + , public b2ContactListener +{ +public: + // Konstruktor: initialisiert den Level + Level(Application& app, const TiXmlElement* p_xml, const ParameterMap& gameParams); + + // Destruktor: zerstört den Level + ~Level(); + + // aktualisiert den Level + void update(); + + // rendert den Level + void render(Object* p_forceRenderingOnTop = 0); + + // fügt eine Ressource zum Ressourcen-Cache hinzu + void addResourceToCache(ResourceHandle resource); + + // liefert das Anwendungsobjekt + Application& getApplication() const; + + // liefert die Größe des Levels + const Vec2i& getSize() const; + + // liefert die Hintergrundmusik + const std::string& getMusicFilename() const; + + // liefert einen Layer anhand seiner ID + Layer* getLayerByID(const std::string& id) const; + + // liefert ein Objekt anhand seiner ID + Object* getObjectByID(const std::string& id) const; + + // liefert ein Spielerobjekt + PlayerObject* getPlayer(int playerNo) const; + + // liefert die Position der Kamera + const Vec2f& getCameraPosition() const; + + // setzt die Kameraposition + void setCameraPosition(const Vec2f& cameraPosition); + + // liefert die Kameraentfernung + float getCameraDistance() const; + + // setzt die Kameraentfernung + void setCameraDistance(float cameraDistance); + + // liefert die Physik-Welt + b2World& getWorld() const; + + ////////////////////////////////////////////////////////////////////////// + + void Add(const b2ContactPoint* p_point); + + void Persist(const b2ContactPoint* p_point); + +private: + typedef std::list LayerListType; + typedef std::list ResourceHandleListType; + + // fügt einen Layer hinzu + void addLayer(Layer& layer); + + // korrigiert die Kamera (Position und Entfernung) + void correctCamera(); + + Application& app; // das Anwendungsobjekt + Vec2i size; // Größe des Levels (in Tiles) + std::string musicFilename; // Dateiname der Musik + RGBA backgroundColor; // Hintergrundfarbe + bool useBackgroundColor; // Hintergrundfarbe benutzen? + LayerListType layers; // Layer des Levels + ResourceHandleListType resources; // Cache für Ressourcen + Vec2f cameraPosition; // Position der Kamera + float cameraDistance; // Entfernung der Kamera vom Spielfeld + b2World* p_world; // Physik-Welt + Vec2f gravity; // Gravitation +}; + +#endif diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 0000000..cacba25 --- /dev/null +++ b/src/main.cpp @@ -0,0 +1,66 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "gamestate.h" +#include "mainmenustate.h" +#include "physicsstate.h" +#include "creditsstate.h" +#include "highscorestate.h" + +int main(int numArgs, + char** pp_args) +{ +#ifdef __MACOSX__ + const std::string dataPath("Rollmorad.app/Contents/Resources"); +#else + const std::string dataPath("data"); +#endif + +#ifdef _DEBUG + const bool fullScreen = false; +#else + const bool fullScreen = true; +#endif + + // Anwendung initialisieren + Application app(Vec2i(1024, 600), fullScreen, 60.0f, "Rollmorad Guhase 2010", dataPath + "/sprites/icon.png"); + app.setCursor(false); + + // Pfade für Daten registrieren + app.getFileLocator().addSearchPath(dataPath); + + // Screenshot-Sound setzen + app.setScreenshotSound(app.getSoundManager().getResourceHandle("sounds/camera.ogg")); + + // Zustände registrieren + // (die Anwendung übernimmt die Verantwortung für die Objekte) + app.registerState(new MainMenuState(app)); + app.registerState(new GameState(app)); + app.registerState(new PhysicsState(app)); + app.registerState(new CreditsState(app)); + app.registerState(new HighscoreState(app)); + + // Startzustand auf den Stack legen + app.pushStateByName("MainMenu"); + + // Anwendung starten + app.run(); + + return 0; +} diff --git a/src/mainmenustate.cpp b/src/mainmenustate.cpp new file mode 100644 index 0000000..4506be3 --- /dev/null +++ b/src/mainmenustate.cpp @@ -0,0 +1,386 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "highscoremanager.h" +#include "mainmenustate.h" +#include "transitions.h" + +MainMenuState::MainMenuState(Application& app) + : State("MainMenu", app) + , selectedEntry(ME_LEVEL) + , selectedMode(GM_TIME_1P) + , selectedLevel(0) + , numLevels(0) + , pointsToWin(5) + , logoBrightness(1.0f) +{ + // Schriftart und Sounds laden + font = app.getFontManager().getResourceHandle("fonts/arial.fnt"); + gh = app.getSoundManager().getResourceHandle("sounds/gh.ogg"); + ghear = app.getSoundManager().getResourceHandle("sounds/ghear.ogg"); + gha = app.getSoundManager().getResourceHandle("sounds/gha.ogg"); + errorSound = app.getSoundManager().getResourceHandle("sounds/error.ogg"); + neon = app.getSoundManager().getResourceHandle("sounds/neon.ogg"); + + for(int i = 0; i < ME_MAX_VALUE; ++i) menuEntryOffset[i] = 0.0f; + controlModes[0] = CM_WILLI; + controlModes[1] = CM_WILLI; +} + +void MainMenuState::onEnter(const ParameterMap& params) +{ + logo = app.getTextureManager().getResourceHandle("sprites/logo.png"); + loadLevelList(); +} + +void MainMenuState::onLeave() +{ + +} + +void MainMenuState::onGotFocus() +{ + // Musik abspielen + app.setMusic("sounds/mainmenu.ogg", 0.6f); + neonInst = neon->createInstance(true, true, 0.0f); +} + +void MainMenuState::onLostFocus() +{ + neonInst->stop(); +} + +void MainMenuState::update() +{ + // Eingabe verarbeiten + SDL_keysym key; + while(app.hasMoreKeys()) + { + key = app.popKey(); + switch (key.sym) + { + case SDLK_BACKSPACE: + input = input.substr(0, input.length() - 1); + break; + case SDLK_RETURN: + input += '\n'; + break; + default: + input += char(key.unicode); + break; + } + } + + if(app.wasKeyPressed(SDLK_ESCAPE)) + { + // Zustand verlassen + app.popState(); + return; + } + + if(app.wasKeyPressed(SDLK_F5)) + { + // Physikzustand auf den Stack legen + app.pushStateByName("Physics"); + app.startTransition(new CubeTransition(app, 0.75f)); + } + + if(app.wasKeyPressed(SDLK_DOWN)) selectedEntry = static_cast((selectedEntry + 1) % ME_MAX_VALUE), ghear->createInstance(); + if(app.wasKeyPressed(SDLK_UP)) selectedEntry = static_cast((ME_MAX_VALUE + (selectedEntry - 1)) % ME_MAX_VALUE), ghear->createInstance(); + + for(int i = 0; i < ME_MAX_VALUE; ++i) + { + const float targetOffset = selectedEntry == static_cast(i) ? 0.75f : 0.0f; + menuEntryOffset[i] = 0.8f * menuEntryOffset[i] + 0.2f * targetOffset; + } + + ScoreType scoreType = ST_NULL; + bool startGame = false; + + switch (selectedMode) { + case GM_CTG: + gameMode = "Capture the GUHASElnut"; + gameModeID = "GM_CTG"; + scoreType = ST_NULL; + break; + case GM_KOH: + gameMode = "King of the Hill"; + gameModeID = "GM_KOH"; + scoreType = ST_NULL; + break; + case GM_STORY: + gameMode = "Story"; + gameModeID = "GM_STORY"; + scoreType = ST_POINTS; + break; + case GM_TIME_1P: + gameMode = "Zeit, 1 Spieler"; + gameModeID = "GM_TIME_1P"; + scoreType = ST_TIME; + break; + case GM_TIME_2P: + gameMode = "Zeit, 2 Spieler"; + gameModeID = "GM_TIME_2P"; + scoreType = ST_TIME; + break; + } + + ParameterMap params; + + switch (selectedEntry) { + case ME_LEVEL: + if(app.wasKeyPressed(SDLK_RIGHT)) selectedLevel = (selectedLevel + 1) % numLevels, gh->createInstance(); + if(app.wasKeyPressed(SDLK_LEFT)) selectedLevel = (selectedLevel + numLevels - 1) % numLevels, gh->createInstance(); + if(app.wasKeyPressed(SDLK_RETURN)) startGame = true; + break; + case ME_GAME_MODE: + if(app.wasKeyPressed(SDLK_RIGHT)) + { + selectedMode = static_cast((selectedMode + 1) % GM_MAX_VALUE), gh->createInstance(); + if(selectedMode == GM_STORY) selectedMode = static_cast((selectedMode + 1) % GM_MAX_VALUE); + } + if(app.wasKeyPressed(SDLK_LEFT)) + { + selectedMode = static_cast((GM_MAX_VALUE + (selectedMode - 1)) % GM_MAX_VALUE), gh->createInstance(); + if(selectedMode == GM_STORY) selectedMode = static_cast((selectedMode - 1) % GM_MAX_VALUE); + } + if(app.wasKeyPressed(SDLK_RETURN)) startGame = true; + break; + case ME_POINTS: + if(app.wasKeyPressed(SDLK_RIGHT)) ++pointsToWin, gh->createInstance(); + if(app.wasKeyPressed(SDLK_LEFT)) --pointsToWin, gh->createInstance(); + pointsToWin = std::max(1, std::min(200, pointsToWin)); + if(app.wasKeyPressed(SDLK_RETURN)) startGame = true; + break; + case ME_CONTROL_MODE: + if(app.wasKeyPressed(SDLK_RIGHT)) + { + controlModes[0] = static_cast((controlModes[0] + 1) % CM_MAX_VALUE); + if(!controlModes[0]) controlModes[1] = static_cast((controlModes[1] + 1) % CM_MAX_VALUE); + gh->createInstance(); + } + if(app.wasKeyPressed(SDLK_LEFT)) + { + controlModes[0] = static_cast((controlModes[0] + CM_MAX_VALUE - 1) % CM_MAX_VALUE); + if(controlModes[0] == CM_MAX_VALUE - 1) controlModes[1] = static_cast((controlModes[1] + CM_MAX_VALUE - 1) % CM_MAX_VALUE); + gh->createInstance(); + } + if(app.wasKeyPressed(SDLK_RETURN)) startGame = true; + break; + case ME_START_GAME: + if(app.wasKeyPressed(SDLK_RETURN)) startGame = true; + break; + case ME_CREDITS: + if(app.wasKeyPressed(SDLK_RETURN)) + { + gha->createInstance(); + app.pushStateByName("Credits"); + app.startTransition(new CubeTransition(app, 0.75f)); + return; + } + break; + case ME_HIGHSCORE: + if(app.wasKeyPressed(SDLK_RETURN)) + { + // Highscores checken + HighscoreManager highscoreMgr(app); + if(highscoreMgr.get(levelFilenames[selectedLevel], scoreType).empty()) + { + // keine Highscores + errorSound->createInstance(); + } + else + { + gha->createInstance(); + params.set("scoreType", scoreType); + params.set("levelFilename", levelFilenames[selectedLevel]); + + // die folgenden beiden Parameter weglassen, um den Highscore nur anzuzeigen +// params.set("name1", "Herbert"); +// params.set("score1", 170); + + app.pushStateByName("Highscore", params); + app.startTransition(new CubeTransition(app, 0.75f)); + } + return; + } + break; + case ME_EXIT: + if(app.wasKeyPressed(SDLK_RETURN)) + { + app.popState(); + return; + } + break; + } + + if(startGame) + { + if(levelGameModes[selectedLevel].find(gameModeID) == -1) errorSound->createInstance(); + else + { + gha->createInstance(); + params.set("gameMode", selectedMode); + params.set("pointsNeededToWin", pointsToWin); + params.set("levelFilename", levelFilenames[selectedLevel]); + params.set("controlMode1", controlModes[0]); + params.set("controlMode2", controlModes[1]); + app.pushStateByName("Game", params); + app.startTransition(new CubeTransition(app, 0.75f)); + return; + } + } + + // Logo flimmern lassen + if(!MTRand::globalMTRand.randomS32(0, 1000)) logoBrightness = MTRand::globalMTRand.randomFloat(-20.0f, 0.0f); + logoBrightness = 0.75f * logoBrightness + 0.25f; + logoBrightness += MTRand::globalMTRand.randomFloat(-0.1f, 0.1f) + 0.05f * sinf(app.getTime()); + neonInst->setVolume((1.0f - logoBrightness) / 1.5f); +} + +void MainMenuState::render() +{ + static const RGBA normalCol(0.15f, 0.65f, 0.82f); + static const RGBA highlightCol(1.0f, 1.0f, 1.0f); + + app.clearViewport(RGBA::BLACK); + + // Projektionsmatrix einstellen + glMatrixMode(GL_PROJECTION); + glOrtho(0.0, 32.0, 24.0, 0.0, 0.0, 1.0); + + glMatrixMode(GL_MODELVIEW); + + float yPos = 0.5f; + float xPos = 19.5f; + + // Logo + const int logoWidth = 395; + const int logoHeight = 653; + const float logoAspect = float(logoHeight) / float(logoWidth); + const float logoScale = 12.0f; + + app.setBlending(true, GL_ONE, GL_ONE); + app.setTexturing(true); + logo->bind(); + glBegin(GL_QUADS); + glColor4fv(RGBA::WHITE); + glTexCoord2i(0, 0); + glVertex2f(xPos, yPos); + glTexCoord2i(logoWidth, 0); + glVertex2f(xPos + logoScale, yPos); + glTexCoord2i(logoWidth, logoHeight); + glVertex2f(xPos + logoScale, yPos + (logoScale * logoAspect)); + glTexCoord2i(0, logoHeight); + glVertex2f(xPos, yPos + (logoScale * logoAspect)); + glColor4fv(RGBA(logoBrightness)); + glTexCoord2i(512, 0); + glVertex2f(xPos, yPos); + glTexCoord2i(512 + logoWidth, 0); + glVertex2f(xPos + logoScale, yPos); + glTexCoord2i(512 + logoWidth, logoHeight); + glVertex2f(xPos + logoScale, yPos + (logoScale * logoAspect)); + glTexCoord2i(512, logoHeight); + glVertex2f(xPos, yPos + (logoScale * logoAspect)); + glEnd(); + + // Menü + xPos = 1.0f; + yPos = 5.5f; + const float ySpace = 2.0f; + const float separator = 1.0f; + RGBA color; + + color = selectedEntry == ME_LEVEL ? highlightCol : normalCol; + font->drawText(Vec2f(xPos + menuEntryOffset[ME_LEVEL], yPos), 1.0f, color, std::string("Level: ") + levelNames[selectedLevel]); + yPos += ySpace; + + color = selectedEntry == ME_GAME_MODE ? highlightCol : normalCol; + font->drawText(Vec2f(xPos + menuEntryOffset[ME_GAME_MODE], yPos), 1.0, color, std::string("Spielmodus: ") + gameMode); + yPos += ySpace; + + color = selectedEntry == ME_POINTS ? highlightCol : normalCol; + font->drawText(Vec2f(xPos + menuEntryOffset[ME_POINTS], yPos), 1.0f, color, std::string("Zielpunktzahl: ") + toString(pointsToWin)); + yPos += ySpace; + + color = selectedEntry == ME_CONTROL_MODE ? highlightCol : normalCol; + static const char* p_controlModeNames[CM_MAX_VALUE] = { "5 Tasten", "4 Tasten" }; + font->drawText(Vec2f(xPos + menuEntryOffset[ME_CONTROL_MODE], yPos), 1.0f, color, std::string("Spielersteuerung 1 / 2: ") + p_controlModeNames[controlModes[0]] + " / " + p_controlModeNames[controlModes[1]]); + yPos += ySpace; + + color = selectedEntry == ME_START_GAME ? highlightCol : normalCol; + font->drawText(Vec2f(xPos + menuEntryOffset[ME_START_GAME], yPos), 1.0f, color, "Spiel starten"); + yPos += ySpace + separator; + + color = selectedEntry == ME_HIGHSCORE ? highlightCol : normalCol; + font->drawText(Vec2f(xPos + menuEntryOffset[ME_HIGHSCORE], yPos), 1.0f, color, "Highscore"); + yPos += ySpace; + + color = selectedEntry == ME_CREDITS ? highlightCol : normalCol; + font->drawText(Vec2f(xPos + menuEntryOffset[ME_CREDITS], yPos), 1.0f, color, "Credits"); + yPos += ySpace + separator; + + color = selectedEntry == ME_EXIT ? highlightCol : normalCol; + font->drawText(Vec2f(xPos + menuEntryOffset[ME_EXIT], yPos), 1.0f, color, "Beenden"); + yPos += ySpace; + + color = RGBA(1.0f, 0.0f, 1.0f); + font->drawText(Vec2f(1.0f, 1.0f), 1.0f, color, input); +} + +void MainMenuState::loadLevelList() +{ + levelFilenames.clear(); + levelNames.clear(); + + // levels.txt öffnen + std::ifstream str(app.getFileLocator().findFile("levels/levels.txt").c_str()); + while(str.good()) + { + // lesen + std::string levelFilename; + str >> levelFilename; + if(!levelFilename.empty()) + { + // Level öffnen + TiXmlDocument doc; + if(doc.LoadFile(app.getFileLocator().findFile(std::string("levels/") + levelFilename).c_str())) + { + TiXmlElement* p_levelXML = doc.FirstChildElement("Level"); + if(p_levelXML) + { + // wenn kein Name angegeben ist, den Dateinamen nehmen + const char* p_levelName = p_levelXML->Attribute("name"); + if(!p_levelName) p_levelName = levelFilename.c_str(); + + // unterstützte Spielmodi lesen + const char* p_supportedGameModes = p_levelXML->Attribute("supportedGameModes"); + if(!p_supportedGameModes) p_supportedGameModes = ""; + + // eintragen + levelFilenames.push_back(levelFilename); + levelNames.push_back(p_levelName); + levelGameModes.push_back(p_supportedGameModes); + } + } + } + } + + numLevels = levelFilenames.size(); +} diff --git a/src/mainmenustate.h b/src/mainmenustate.h new file mode 100644 index 0000000..5f4c2f6 --- /dev/null +++ b/src/mainmenustate.h @@ -0,0 +1,88 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef MAINMENUSTATE_H_INCLUDED +#define MAINMENUSTATE_H_INCLUDED + +#include "font.h" +#include "gamestate.h" +#include "playerobject.h" +#include "sound.h" +#include "state.h" +#include "texture.h" + +enum MenuEntry { + ME_LEVEL, + ME_GAME_MODE, + ME_POINTS, + ME_CONTROL_MODE, + ME_START_GAME, + ME_HIGHSCORE, + ME_CREDITS, + ME_EXIT, + + ME_MAX_VALUE +}; + +// Zustand für das Hauptmenü +class MainMenuState + : public State +{ +public: + MainMenuState(Application& app); + + void onEnter(const ParameterMap& params); + + void onLeave(); + + void onGotFocus(); + + void onLostFocus(); + + void update(); + + void render(); + +private: + // lädt die Liste der Levels + void loadLevelList(); + + TextureHandle logo; + FontHandle font; + SoundHandle gh; + SoundHandle ghear; + SoundHandle gha; + SoundHandle errorSound; + SoundHandle neon; + SoundInstanceHandle neonInst; + MenuEntry selectedEntry; + GameMode selectedMode; + int selectedLevel; + int numLevels; + int pointsToWin; + ControlMode controlModes[2]; + std::vector levelFilenames; + std::vector levelNames; + std::vector levelGameModes; + std::string input; + std::string gameMode; + std::string gameModeID; + float logoBrightness; + float menuEntryOffset[ME_MAX_VALUE]; +}; + +#endif diff --git a/src/mtrand.cpp b/src/mtrand.cpp new file mode 100644 index 0000000..8d9dbab --- /dev/null +++ b/src/mtrand.cpp @@ -0,0 +1,150 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" + +MTRand MTRand::globalMTRand; + +MTRand::MTRand(Uint32 seed) +{ + this->seed(seed); +} + +MTRand::MTRand(const MTRand& toCopy) +{ + *this = toCopy; +} + +void MTRand::seed(Uint32 seed) +{ + next = 0; + const Uint64 factor = 69069; + + mt[0] = seed; + for(unsigned int i = 1; i < 624; ++i) + { + mt[i] = static_cast(factor * mt[i - 1] + 1); + } +} + +Uint32 MTRand::randomU32() +{ + if(next == 624) + { + generateNumbers(); + next = 0; + } + + Uint32 x = mt[next++]; + x ^= x >> 11; + x ^= (x << 7) & 0x9D2C5680; + x ^= (x << 15) & 0xEFC60000; + x ^= x >> 18; + return x; +} + +Uint64 MTRand::randomU64() +{ + return (static_cast(randomU32()) << 32) | randomU32(); +} + +float MTRand::randomFloat01() +{ + return static_cast(randomU32() & 0xFFFFFF) / static_cast(0xFFFFFF); +} + +float MTRand::randomFloat01Exclusive() +{ + union { unsigned int i; float f; } value = { 0x3F800000 | (randomU32() >> 9) }; + return value.f - 1.0f; +} + +double MTRand::randomDouble01() +{ + return static_cast(randomU64() & 0x1FFFFFFFFFFFFFULL) / static_cast(0x1FFFFFFFFFFFFFULL); +} + +double MTRand::randomDouble01Exclusive() +{ + union { unsigned long long int i; double f; } value = { 0x3FF0000000000000ULL | (randomU64() >> 12) }; + return value.f - 1.0; +} + +Sint32 MTRand::randomS32(Sint32 lower, + Sint32 upper) +{ + const double r = randomDouble01Exclusive(); + return lower + static_cast(r * (upper - lower + 1)); +} + +Sint32 MTRand::randomS32Exclusive(Sint32 lower, + Sint32 upper) +{ + const double r = randomDouble01Exclusive(); + return lower + static_cast(r * (upper - lower)); +} + +float MTRand::randomFloat(float lower, + float upper) +{ + return lower + randomFloat01() * (upper - lower); +} + +float MTRand::randomFloatExclusive(float lower, + float upper) +{ + return lower + randomFloat01Exclusive() * (upper - lower); +} + +double MTRand::randomDouble(double lower, + double upper) +{ + return lower + randomDouble01() * (upper - lower); +} + +double MTRand::randomDoubleExclusive(double lower, + double upper) +{ + return lower + randomDouble01Exclusive() * (upper - lower); +} + +MTRand& MTRand::operator =(const MTRand& rhs) +{ + for(unsigned int i = 0; i < 624; ++i) mt[i] = rhs.mt[i]; + next = rhs.next; + return *this; +} + +void MTRand::generateNumbers() +{ + const Uint32 xorTab[] = { 0, 0x9908B0DF }; + + for(unsigned int i = 0; i < 227; ++i) + { + Uint32 x = (mt[i] & 0x80000000) | (mt[i + 1] & 0x7FFFFFFF); + mt[i] = mt[i + 397] ^ (x >> 1) ^ xorTab[x & 1]; + } + + for(unsigned int i = 227; i < 624; ++i) + { + Uint32 x = (mt[i] & 0x80000000) | (mt[i + 1] & 0x7FFFFFFF); + mt[i] = mt[i - 227] ^ (x >> 1) ^ xorTab[x & 1]; + } + + Uint32 x = (mt[623] & 0x80000000) | (mt[0] & 0x7FFFFFFF); + mt[623] = mt[396] ^ (x >> 1) ^ xorTab[x & 1]; +} diff --git a/src/mtrand.h b/src/mtrand.h new file mode 100644 index 0000000..7e8461e --- /dev/null +++ b/src/mtrand.h @@ -0,0 +1,84 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef MTRAND_H_INCLUDED +#define MTRAND_H_INCLUDED + +// Mersenne Twister-Zufallsgenerator +class MTRand +{ +public: + // Initialisierung mit Startwert + MTRand(Uint32 seed = 31337); + + // Kopierkonstruktor + MTRand(const MTRand& toCopy); + + // mit neuem Startwert initialisieren + void seed(Uint32 seed); + + // liefert einen zufälligen 32-Bit-Integer ohne Vorzeichen + Uint32 randomU32(); + + // liefert einen zufälligen 64-Bit-Integer ohne Vorzeichen + Uint64 randomU64(); + + // liefert einen zufälligen 32-Bit-Fließkommawert in [0, 1] + float randomFloat01(); + + // liefert einen zufälligen 32-Bit-Fließkommawert in [0, 1) + float randomFloat01Exclusive(); + + // liefert einen zufälligen 64-Bit-Fließkommawert in [0, 1] + double randomDouble01(); + + // liefert einen zufälligen 64-Bit-Fließkommawert in [0, 1) + double randomDouble01Exclusive(); + + // liefert einen zufälligen 32-Bit-Integer in [lower, upper] + Sint32 randomS32(Sint32 lower, Sint32 upper); + + // liefert einen zufälligen 32-Bit-Integer in [lower, upper) + Sint32 randomS32Exclusive(Sint32 lower, Sint32 upper); + + // liefert einen zufälligen 32-Bit-Fließkommawert in [lower, upper] + float randomFloat(float lower, float upper); + + // liefert einen zufälligen 32-Bit-Fließkommawert in [lower, upper) + float randomFloatExclusive(float lower, float upper); + + // liefert einen zufälligen 64-Bit-Fließkommawert in [lower, upper] + double randomDouble(double lower, double upper); + + // liefert einen zufälligen 64-Bit-Fließkommawert in [lower, upper) + double randomDoubleExclusive(double lower, double upper); + + // Zuweisungsoperator + MTRand& operator =(const MTRand& rhs); + + // "globaler" Zufallsgenerator + static MTRand globalMTRand; + +private: + // generiert neue Zahlen + void generateNumbers(); + + Uint32 mt[624]; + Uint32 next; +}; + +#endif diff --git a/src/noncopyable.h b/src/noncopyable.h new file mode 100644 index 0000000..ff6a8f3 --- /dev/null +++ b/src/noncopyable.h @@ -0,0 +1,34 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef NONCOPYABLE_H_INCLUDED +#define NONCOPYABLE_H_INCLUDED + +// von dieser Klasse ableiten, um zu verhindern, dass vom Compiler generierter +// Kopierkonstruktor und Zuweisungsoperator benutzt werden können +class NonCopyable +{ +protected: + NonCopyable() { } + ~NonCopyable() { } + +private: + NonCopyable(const NonCopyable&); + const NonCopyable& operator =(const NonCopyable&); +}; + +#endif diff --git a/src/object.cpp b/src/object.cpp new file mode 100644 index 0000000..be000c3 --- /dev/null +++ b/src/object.cpp @@ -0,0 +1,294 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "layer.h" +#include "level.h" +#include "object.h" + +Object::Object(Layer& layer, + const TiXmlElement* p_xml, + const ParameterMap& gameParams) + : p_layer(&layer) + , level(p_layer->getLevel()) + , app(p_layer->getLevel().getApplication()) + , alive(true) + , position(0.0f, 0.0f) + , angle(0.0f) + , visibilityRadius(0.0f) + , gameParams(gameParams) + , visible(true) +{ + // ID lesen oder automatisch generieren + if(const char* p_id = p_xml->Attribute("id")) id = p_id; + else id = autoIDString("Object#"); +} + +Object::~Object() +{ + destroyBodiesAndJoints(); +} + +void Object::onAdd() +{ + +} + +void Object::kill() +{ + alive = false; +} + +Layer& Object::getLayer() const +{ + return *p_layer; +} + +void Object::setLayer(Layer& layer) +{ + if(&layer == p_layer) return; + + // aus dem alten Layer entfernen + p_layer->removeObject(*this, false); + + // zum neuen Layer hinzufügen + p_layer = &layer; + p_layer->addObject(*this); +} + +const std::string& Object::getID() const +{ + return id; +} + +bool Object::isAlive() const +{ + return alive; +} + +b2Body& Object::getBody(size_t index) const +{ + return *bodies[index]; +} + +b2Joint& Object::getJoint(size_t index) const +{ + return *joints[index]; +} + +const Vec2f Object::getPosition() const +{ + if(bodies.empty()) return position; + else + { + const b2Vec2& position = bodies.front()->GetPosition(); + return Vec2f(position.x, position.y); + } +} + +void Object::setPosition(const Vec2f& position) +{ + setTransform(position, getAngle()); +} + +float Object::getAngle() const +{ + return bodies.empty() ? angle : bodies.front()->GetAngle(); +} + +void Object::setAngle(float angle) +{ + setTransform(getPosition(), angle); +} + +const Vec2f Object::getXAxis() const +{ + return bodies.empty() ? b2Vec2(1.0f, 0.0f) : bodies.front()->GetWorldVector(b2Vec2(1.0f, 0.0f)); +} + +const Vec2f Object::getYAxis() const +{ + return bodies.empty() ? b2Vec2(0.0f, 1.0f) : bodies.front()->GetWorldVector(b2Vec2(0.0f, 1.0f)); +} + +void Object::setTransform(const Vec2f& position, + float angle) +{ + if(bodies.empty()) + { + this->position = position; + this->angle = angle; + } + else + { + // Die Transformation bezieht sich immer auf den ersten (primären) Body. + // Alle eventuell vorhandenen weiteren Bodies werden relativ dazu bewegt. + b2Body& primaryBody = getBody(0); + const float rotation = angle - primaryBody.GetAngle(); + const b2Mat22 rotationMatrix(rotation); + + // die Transformation auf die übrigen Bodies anwenden + for(BodyVectorType::const_iterator it = bodies.begin() + 1; + it != bodies.end(); + ++it) + { + const b2Vec2& currentPosition = (*it)->GetPosition(); + const float currentAngle = (*it)->GetAngle(); + (*it)->SetXForm(position + b2Mul(rotationMatrix, currentPosition - primaryBody.GetPosition()), currentAngle + rotation); + } + + // primären Body transformieren + primaryBody.SetXForm(position, angle); + } +} + +float Object::getVisibilityRadius() const +{ + return visibilityRadius; +} + +void Object::setVisible(bool visible) +{ + this->visible = visible; +} + +bool Object::getVisible() const +{ + return visible; +} + +GameMode Object::getGameMode() const +{ + return gameParams.get("gameMode"); +} + +void Object::finishInit(const TiXmlElement* p_xml) +{ + // Position lesen + Vec2f position(0.0f, 0.0f); + if(const char* p_position = p_xml->Attribute("position")) position = fromString(p_position); + + // Winkel lesen + float angle = 0.0f; + p_xml->QueryFloatAttribute("angle", &angle); + angle = deg2Rad(angle); + + // Rendern lesen + if (p_xml->Attribute("visible")) setVisible(fromString(p_xml->Attribute("visible"))); + + // Kollisions-Bits setzen und Transformation setzen + setupCollisionBits(); + setTransform(position, angle); +} + +void Object::setupCollisionBits() +{ + // Kollisions-Bits aller Shapes setzen + for(BodyVectorType::const_iterator it = bodies.begin(); + it != bodies.end(); + ++it) + { + for(b2Shape* p_shape = (*it)->GetShapeList(); + p_shape; + p_shape = p_shape->GetNext()) + { + b2FilterData fd(p_shape->GetFilterData()); + fd.categoryBits = fd.maskBits = 1 << p_layer->getIndex(); + p_shape->SetFilterData(fd); + level.getWorld().Refilter(p_shape); + } + } +} + +b2Body& Object::createBody(const b2BodyDef& bodyDef) +{ + b2Body* p_body = level.getWorld().CreateBody(&bodyDef); + assert(p_body); + p_body->SetUserData(this); + bodies.push_back(p_body); + return *p_body; +} + +b2Joint& Object::createJoint(const b2JointDef& jointDef) +{ + b2Joint* p_joint = level.getWorld().CreateJoint(&jointDef); + assert(p_joint); + p_joint->SetUserData(this); + joints.push_back(p_joint); + return *p_joint; +} + +void Object::destroyBodiesAndJoints() +{ + // Joints zerstören + for(JointVectorType::const_iterator it = joints.begin(); + it != joints.end(); + ++it) + { + level.getWorld().DestroyJoint(*it); + } + + // Bodies zerstören + for(BodyVectorType::const_iterator it = bodies.begin(); + it != bodies.end(); + ++it) + { + level.getWorld().DestroyBody(*it); + } + + joints.clear(); + bodies.clear(); +} + +void Object::setBodyTransform(size_t bodyIndex) const +{ + // Matrix zusammenbauen + const b2XForm& transform(getBody(bodyIndex).GetXForm()); + float matrix[16] = { transform.R.col1.x, transform.R.col1.y, 0.0f, 0.0f, + transform.R.col2.x, transform.R.col2.y, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + transform.position.x, transform.position.y, 0.0f, 1.0f }; + + // Matrix einmultiplizieren + glMultMatrixf(matrix); +} + +void Object::drawBodyQuad(size_t bodyIndex, + const Vec2i& topLeftOnTexture, + const Vec2i& sizeOnTexture, + const Vec2f& size, + bool mirrorX, + bool mirrorY, + const RGBA& color) const +{ + // Matrix setzen und Rechteck zeichnen + glPushMatrix(); + setBodyTransform(bodyIndex); + if(mirrorX || mirrorY) glScalef(mirrorX ? -1.0f : 1.0f, mirrorY ? -1.0f : 1.0f, 1.0f); + glBegin(GL_QUADS); + glColor4fv(color); + glTexCoord2i(topLeftOnTexture.x, topLeftOnTexture.y); + glVertex2f(size.x * -0.5f, size.y * -0.5f); + glTexCoord2i(topLeftOnTexture.x + sizeOnTexture.x, topLeftOnTexture.y); + glVertex2f(size.x * 0.5f, size.y * -0.5f); + glTexCoord2i(topLeftOnTexture.x + sizeOnTexture.x, topLeftOnTexture.y + sizeOnTexture.y); + glVertex2f(size.x * 0.5f, size.y * 0.5f); + glTexCoord2i(topLeftOnTexture.x, topLeftOnTexture.y + sizeOnTexture.y); + glVertex2f(size.x * -0.5f, size.y * 0.5f); + glEnd(); + glPopMatrix(); +} diff --git a/src/object.h b/src/object.h new file mode 100644 index 0000000..2b1a8b7 --- /dev/null +++ b/src/object.h @@ -0,0 +1,178 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef OBJECT_H_INCLUDED +#define OBJECT_H_INCLUDED + +#include "gamestate.h" + +class Application; +class Layer; +class Level; +struct Contact; + +// Basisklasse für Spielobjekte +class Object + : NonCopyable +{ +public: + // Konstruktor: initialisiert das Objekt + Object(Layer& layer, const TiXmlElement* p_xml, const ParameterMap& gameParams); + + // virtueller Destruktor + virtual ~Object(); + + // aktualisiert das Objekt + virtual void update() { } + + // rendert das Objekt + virtual void render() { } + + // wird aufgerufen, wenn das Objekt zu einem Layer hinzugefügt wird + virtual void onAdd(); + + // wird aufgerufen, wenn das Objekt von einem Layer entfernt wird + virtual void onRemove() { } + + // wird aufgerufen, wenn das Objekt kollidiert + virtual void onCollision(const Contact& contact) { } + + // sorgt dafür, dass das Objekt beim nächsten Update zerstört wird + void kill(); + + // liefert den Layer des Objekts + // (der neue Layer übernimmt die Verantwortung für das Objekt) + Layer& getLayer() const; + + // setzt den Layer des Objekts + void setLayer(Layer& layer); + + // liefert die ID des Objekts + const std::string& getID() const; + + // prüft, ob das Objekt noch lebt + bool isAlive() const; + + // liefert den n-ten Body des Objekts + b2Body& getBody(size_t index) const; + + // liefert den n-ten Joint des Objekts + b2Joint& getJoint(size_t index) const; + + // liefert die Position des Objekts + const Vec2f getPosition() const; + + // setzt die Position des Objekts + void setPosition(const Vec2f& position); + + // liefert den Winkel des Objekts + float getAngle() const; + + // setzt den Winkel des Objekts + void setAngle(float angle); + + // liefert die x-Achse des Objekts + const Vec2f getXAxis() const; + + // liefert die y-Achse des Objekts + const Vec2f getYAxis() const; + + // setzt die Transformation des Objekts + void setTransform(const Vec2f& position, float angle); + + // liefert den Radius für den Sichtbarkeitstest + float getVisibilityRadius() const; + + // setzt ob das Objekt gerendert werden soll + void setVisible(bool visible); + + // fragt, ob das Objekt gerendert werden soll + bool getVisible() const; + + // liefert den Spielmodus + GameMode getGameMode() const; + +protected: + typedef std::vector BodyVectorType; + typedef std::vector JointVectorType; + + // Initialisierung fertigstellen + void finishInit(const TiXmlElement* p_xml); + + // setzt die Kollisions-Bits + void setupCollisionBits(); + + // erzeugt einen neuen Body für dieses Objekt + b2Body& createBody(const b2BodyDef& bodyDef); + + // erzeugt einen neuen Joint für dieses Objekt + b2Joint& createJoint(const b2JointDef& jointDef); + + // zerstört alle Bodies und Joints + void destroyBodiesAndJoints(); + + // setzt die Transformation für einen Body + void setBodyTransform(size_t bodyIndex) const; + + // zeichnet ein texturiertes Rechteck für einen Body + void drawBodyQuad(size_t bodyIndex, const Vec2i& topLeftOnTexture, const Vec2i& sizeOnTexture, const Vec2f& size, bool mirrorX = false, bool mirrorY = false, const RGBA& color = RGBA::WHITE) const; + + Layer* p_layer; // Layer, zu dem das Objekt gehört + Level& level; // der Level + Application& app; // das Anwendungsobjekt + std::string id; // ID des Objekts + bool alive; // Lebt das Objekt noch? + BodyVectorType bodies; // Körper für die Physik + JointVectorType joints; // Joints für die Physik + Vec2f position; // Position (falls keine Physik vorhanden) + float angle; // Winkel (falls keine Physik vorhanden) + float visibilityRadius; // Radius für die Sichtbarkeitsbestimmung (0: kein Test) + bool visible; // Objekt rendern + const ParameterMap& gameParams; // Spielparameter +}; + +// Datenstruktur für Kontakte (Kollisionen) +struct Contact +{ + Contact(Object* p_otherObject, + b2Body& yourBody, + b2Body& otherBody, + b2Shape& yourShape, + b2Shape& otherShape, + const Vec2f& normal, + const b2ContactPoint& contactPoint) + : p_otherObject(p_otherObject) + , yourBody(yourBody) + , otherBody(otherBody) + , yourShape(yourShape) + , otherShape(otherShape) + , normal(normal) + , contactPoint(contactPoint) + { + + } + + Object* p_otherObject; + b2Body& yourBody; + b2Body& otherBody; + b2Shape& yourShape; + b2Shape& otherShape; + const Vec2f normal; + const b2ContactPoint& contactPoint; +}; + +#endif diff --git a/src/parameter.h b/src/parameter.h new file mode 100644 index 0000000..74cd4b4 --- /dev/null +++ b/src/parameter.h @@ -0,0 +1,35 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef PARAMETER_H_INCLUDED +#define PARAMETER_H_INCLUDED + +class Parameter + : NonCopyable +{ +public: + // virtueller Destruktor + virtual ~Parameter() { } + + // klont den Parameter + virtual Parameter* clone() const = 0; + + // wandelt den Parameter in einen String um + virtual const std::string toString() const = 0; +}; + +#endif diff --git a/src/parametermap.cpp b/src/parametermap.cpp new file mode 100644 index 0000000..1a10dd6 --- /dev/null +++ b/src/parametermap.cpp @@ -0,0 +1,140 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" + +ParameterMap::ParameterMap() +{ + +} + +ParameterMap::ParameterMap(const ParameterMap& toCopy) +{ + *this = toCopy; +} + +ParameterMap::~ParameterMap() +{ + clear(); +} + +bool ParameterMap::isEmpty() const +{ + return params.empty(); +} + +void ParameterMap::clear() +{ + // alle Parameter löschen + for(ParameterMapType::const_iterator it = params.begin(); + it != params.end(); + ++it) + { + delete it->second; + } + + // leeren + params.clear(); +} + +void ParameterMap::merge(const ParameterMap& other) +{ + // alle Parameter von der anderen ParameterMap herüberkopieren + for(ParameterMapType::const_iterator it = other.params.begin(); + it != other.params.end(); + ++it) + { + // Schon vorhanden? Wenn ja, dann löschen. + ParameterMapType::iterator jt = params.find(it->first); + if(jt != params.end()) + { + delete jt->second; + params.erase(jt); + } + + // Parameter klonen + params[it->first] = it->second->clone(); + } +} + +bool ParameterMap::has(const std::string& name) const +{ + // Eintrag vorhanden? + return params.find(name) != params.end(); +} + +void ParameterMap::remove(const std::string& name) +{ + ParameterMapType::iterator it = params.find(name); + delete it->second; + params.erase(it); +} + +const std::string ParameterMap::toString() const +{ + std::ostringstream stream; + stream << '{'; + + // alle Parameter serialisieren + bool first = true; + for(ParameterMapType::const_iterator it = params.begin(); + it != params.end(); + ++it) + { + if(first) + { + stream << ", "; + first = false; + } + + stream << it->first << ": " << it->second->toString(); + } + + stream << '}'; + return stream.str(); +} + +bool ParameterMap::operator ==(const ParameterMap& rhs) const +{ + return toString() == rhs.toString(); +} + +bool ParameterMap::operator <(const ParameterMap& rhs) const +{ + return toString() < rhs.toString(); +} + +ParameterMap& ParameterMap::operator =(const ParameterMap& rhs) +{ + clear(); + + for(ParameterMapType::const_iterator it = rhs.params.begin(); + it != rhs.params.end(); + ++it) + { + // Parameter klonen + params[it->first] = it->second->clone(); + } + + return *this; +} + +std::ostream& operator <<(std::ostream& lhs, + const ParameterMap& rhs) +{ + return lhs << rhs.toString(); +} diff --git a/src/parametermap.h b/src/parametermap.h new file mode 100644 index 0000000..f2e8ac3 --- /dev/null +++ b/src/parametermap.h @@ -0,0 +1,116 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef PARAMETERMAP_H_INCLUDED +#define PARAMETERMAP_H_INCLUDED + +#include "basicparameter.h" + +// Klasse zur Übergabe beliebiger Parameter +class ParameterMap +{ +public: + // Standardkonstruktor: leere Parameter-Map + ParameterMap(); + + // Kopierkonstruktor + ParameterMap(const ParameterMap& toCopy); + + // Destruktor: löscht alle Parameter + ~ParameterMap(); + + // testet, ob die ParameterMap leer ist + bool isEmpty() const; + + // leert die ParameterMap + void clear(); + + // fügt eine zweite ParameterMap ein (vorhandene Parameter werden überschrieben) + void merge(const ParameterMap& other); + + // prüft, ob ein Parameter vorhanden ist + bool has(const std::string& name) const; + + // fragt einen Parameter ab, der auch existieren muss + template const T& get(const std::string& name) const; + + // fragt einen Parameter ab (muss nicht existieren) + template bool query(const std::string& name, T& outValue) const; + + // setzt einen Parameter (alter Wert, falls vorhanden, wird überschrieben) + template void set(const std::string& name, const T& value); + + // entfernt einen Parameter + void remove(const std::string& name); + + // wandelt die ParameterMap in einen String um + const std::string toString() const; + + // Vergleichsoperator + bool operator ==(const ParameterMap& rhs) const; + + // Kleiner-Operator + bool operator <(const ParameterMap& rhs) const; + + // Zuweisungsoperator + ParameterMap& operator =(const ParameterMap& rhs); + +private: + typedef std::map ParameterMapType; + + ParameterMapType params; +}; + +template const T& ParameterMap::get(const std::string& name) const +{ + ParameterMapType::const_iterator it = params.find(name); + assert(dynamic_cast*>(it->second)); + return static_cast*>(it->second)->getValue(); +} + +template bool ParameterMap::query(const std::string& name, + T& outValue) const +{ + if(has(name)) + { + // Der Wert existiert! + outValue = get(name); + return true; + } + + // Der Wert existiert nicht! Ist aber nicht schlimm. + return false; +} + +template void ParameterMap::set(const std::string& name, + const T& value) +{ + typename ParameterMapType::const_iterator it = params.find(name); + if(it != params.end()) + { + // alten Wert löschen + delete it->second; + } + + // neuen Wert eintragen + params[name] = new BasicParameter(value); +} + +// Stream-Ausgabe einer ParameterMap +std::ostream& operator <<(std::ostream& lhs, const ParameterMap& rhs); + +#endif diff --git a/src/pch.cpp b/src/pch.cpp new file mode 100644 index 0000000..24b190d --- /dev/null +++ b/src/pch.cpp @@ -0,0 +1,18 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" diff --git a/src/pch.h b/src/pch.h new file mode 100644 index 0000000..2975ba3 --- /dev/null +++ b/src/pch.h @@ -0,0 +1,74 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef PCH_H_INCLUDED +#define PCH_H_INCLUDED + +// Standard-Header +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +// SDL und OpenGL +#include +#include +#include + +// OpenAL +#ifdef __MACOSX__ +#include +#include +#else +#include +#include +#endif + +// Box2D +#include + +// Ogg, Vorbis +#include +#include + +// TinyXML +#include + +// wichtige eigene Header +#include "noncopyable.h" +#include "parametermap.h" +#include "referencecounted.h" +#include "mtrand.h" +#include "utils.h" +#include "rgba.h" +#include "vec2.h" + +// automatisch generierte Operatoren nutzen +using namespace std::rel_ops; + +#endif diff --git a/src/physicsstate.cpp b/src/physicsstate.cpp new file mode 100644 index 0000000..24a11bd --- /dev/null +++ b/src/physicsstate.cpp @@ -0,0 +1,312 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "physicsstate.h" +#include "transitions.h" + +PhysicsState::PhysicsState(Application& app) + : State("Physics", app) +{ + // Schriftart laden + font = app.getFontManager().getResourceHandle("fonts/arial.fnt"); +} + +void PhysicsState::onEnter(const ParameterMap& params) +{ + bodyIndex = 0; + numBodies = 0; + + memset(bodies, 0, PHYSICSSTATE_MAXBODIES * sizeof(b2Body*)); + + // Box 2D + worldAABB.lowerBound.Set(-100.0f, -100.0f); + worldAABB.upperBound.Set(100.0f, 100.0f); + + b2Vec2 gravity(0.0f, 10.0f); + bool doSleep = true; + + world = new b2World(worldAABB, gravity, doSleep); + + // Boden + b2BodyDef groundBodyDef; + groundBodyDef.position.Set(16.0f, 25.0f); + + b2Body* ground = world->CreateBody(&groundBodyDef); + + b2PolygonDef groundShapeDef; + groundShapeDef.restitution = 0.75f; // "hüpfen" erlauben + groundShapeDef.friction = 0.85f; + groundShapeDef.SetAsBox(16.0f, 1.0f); + + ground->CreateShape(&groundShapeDef); + + // linke Wand + groundShapeDef.SetAsBox(1.0f, 12.0f, b2Vec2(-17.0f, -13.0f), 0.0f); + ground->CreateShape(&groundShapeDef); + + // rechte Wand + groundShapeDef.SetAsBox(1.0f, 12.0f, b2Vec2(17.0f, -13.0f), 0.0f); + ground->CreateShape(&groundShapeDef); + + // Bodies mit Joints + + // body 1: Rechteck + b2BodyDef bodyDef; + bodyDef.position.Set(8.0f, 4.0f); + bodyDef.allowSleep = false; + + // Schwerpunkt verschieben + bodyDef.massData.mass = 1000.0f; + b2Vec2 center(0.5f, 2.5f); + bodyDef.massData.center = center; + bodyDef.massData.I = 5.0f; + body1 = world->CreateBody(&bodyDef); + + b2PolygonDef body1Shape; + body1Shape.restitution = 0.75f; + body1Shape.density = 1.0f; + body1Shape.friction = 0.0f; + body1Shape.SetAsBox(2.0f, 1.0f); + body1->CreateShape(&body1Shape); + + // Räder + b2CircleDef wheel; + wheel.density = 40.0f; + wheel.friction = 0.9f; + wheel.radius = 1.0f; + + // Rad 1 + bodyDef.position.Set(6.5f, 4.5f); + body2 = world->CreateBody(&bodyDef); + body2->CreateShape(&wheel); + body2->SetMassFromShapes(); + + // Rad 2 + bodyDef.position.Set(9.5f, 4.5f); + body3 = world->CreateBody(&bodyDef); + body3->CreateShape(&wheel); + body3->SetMassFromShapes(); + + // Joints + b2RevoluteJointDef rjd; + rjd.Initialize(body1, body2, body2->GetWorldCenter()); + rjd.collideConnected = false; + rjd.maxMotorTorque = 5000.0f; + rjd.motorSpeed = 0.0f; + rjd.enableMotor = true; + rj = (b2RevoluteJoint*) world->CreateJoint(&rjd); + + rjd.Initialize(body1, body3, body3->GetWorldCenter()); + rjd.collideConnected = false; + rjd.enableMotor = false; + world->CreateJoint(&rjd); + + + // ein paar Boxen erzeugen + for(int i = 0; i < 8; ++i) { + addBody(2.0f + 1.75f * float(i), 1.0f + 2.25f * float(i % 4)); + } +} + +void PhysicsState::onLeave() +{ + +} + +void PhysicsState::onGotFocus() +{ + +} + +void PhysicsState::onLostFocus() +{ + +} + +void PhysicsState::update() +{ + if(app.wasKeyPressed(SDLK_ESCAPE) || app.wasKeyPressed(SDLK_F5)) + { + // Zustand verlassen + app.popState(); + app.startTransition(new CubeTransition(app, 0.75f)); + return; + } + + if(app.isKeyDown(SDLK_F6)) { + addBody(16.0f, 1.0f); + } + + if(app.isKeyDown(SDLK_F7)) { + removeBody(); + } + + rj->SetMotorSpeed(0.0f); + + if(app.isKeyDown(SDLK_a)) { + rj->SetMotorSpeed(-25.0f); + } + + if(app.isKeyDown(SDLK_d)) { + rj->SetMotorSpeed(25.0f); + } + + // Iterations sollten woanders definiert werden + world->Step(app.getUpdateStepSize(), 10); +} + +void PhysicsState::render() +{ + app.clearViewport(RGBA(0.5f, 0.5f, 1.0f, 0.0f)); + + // Projektionsmatrix einstellen + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0.0, 32.0, 24.0, 0.0, 0.0, 1.0); + + glMatrixMode(GL_MODELVIEW); + + app.setTexturing(false); + + glLoadIdentity(); + + // eigene Bodies malen + glColor3f(0.0f, 1.0f, 0.0f); + drawBody(body1); + glColor3f(0.0f, 0.0f, 1.0f); + drawBody(body2); + drawBody(body3); + + // Für die Farbberechnung + int sep = (PHYSICSSTATE_MAXBODIES / 3) + 15; + float norm = 1.0f / float(sep); + + for(int i = 0; i < PHYSICSSTATE_MAXBODIES; ++i) { + if(bodies[i] == 0) { + continue; + } + // schwarz, rot, gold + glColor3f( + norm * float(std::min(sep, i)), + norm * float(std::min(sep, std::max(0, i - sep))), + norm * float(std::min(sep, std::max(0, i - sep - sep))) + ); + drawBody(bodies[i]); + } + + + font->drawText(Vec2f(0.0f, 0.0f), 1.0f, RGBA(1.0f, 1.0f, 0.0f), "Willkommen im Physics-State!\nVerlassen mit ESC oder F5!"); + + // schlechter Code: + char text[255]; + sprintf(text, "Boxen: %d / %d\nF6 für neue Bodies\nF7 zum löschen!", numBodies, PHYSICSSTATE_MAXBODIES); + + font->drawText(Vec2f(24.0f, 0.0f), 1.0f, RGBA(1.0f, 0.0f, 0.0f), text); + +} + +void PhysicsState::drawBody(b2Body* body) { + + // Transformation für lokale Koordinaten des Bodies in Weltkoordinaten + const b2XForm& xf = body->GetXForm(); + // Anzahl der Vertices + int vertexCount = 0; + + // Alle Shapes durchlaufen (sollte immer nur eine sein) + for(b2Shape* s = body->GetShapeList(); s; s = s->GetNext()) { + + if(s->GetType() == e_circleShape) { + b2CircleShape* circle = (b2CircleShape*) s; + float radius = circle->GetRadius(); + b2Vec2 center = b2Mul(xf, circle->GetLocalPosition()); + float k_segments = 16.0f; + float k_increments = 2.0f * b2_pi / k_segments; + float theta = 0.0f; + glBegin(GL_POLYGON); + for(int i = 0; i < k_segments; ++i) { + b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta)); + glVertex2f(v.x, v.y); + theta += k_increments; + } + glEnd(); + } + + // die Methode hier kann nur polygonshapes malen + if(s->GetType() != e_polygonShape) { + return; + } + + // Vertices auslesen + b2PolygonShape* ps = (b2PolygonShape*) s; + vertexCount = ps->GetVertexCount(); + const b2Vec2* vertices = ps->GetVertices(); + b2Vec2 vert; + + // Alle Vertices dieser Shape zeichnen + glBegin(GL_POLYGON); + for(int i = 0; i < vertexCount; ++i) { + // in Weltkoordinaten Transformieren + vert = b2Mul(xf, vertices[i]); + glVertex2f(vert.x, vert.y); + } + glEnd(); + } +} + +void PhysicsState::addBody(float x, float y) { + + if(bodies[bodyIndex] != 0) { + // mehr Boxen als erlaubt, älteste wieder löschen + world->DestroyBody(bodies[bodyIndex]); + } + + // Body erzeugen + b2BodyDef bodyDef; + bodyDef.position.Set(x, y); + bodies[bodyIndex] = world->CreateBody(&bodyDef); + + b2ShapeDef* shapeDef; + + // Form erzeugen + if(bodyIndex % 8 != 0) { + b2CircleDef circle = b2CircleDef(); + circle.radius = 0.55f; + shapeDef = &circle; + } else { + b2PolygonDef box = b2PolygonDef(); + box.SetAsBox(0.55f, 0.55f); // Größe der Boxen + shapeDef = &box; + } + shapeDef->density = 1.0f; // Die Dichte bestimmt das Gewicht + shapeDef->friction = 0.3f; // Reibung + bodies[bodyIndex]->CreateShape(shapeDef); + bodies[bodyIndex]->SetMassFromShapes(); + + bodyIndex = (bodyIndex + 1) % PHYSICSSTATE_MAXBODIES; // wrap-around + numBodies = std::min(numBodies + 1, PHYSICSSTATE_MAXBODIES); // wenn das bodies-Array voll ist, bleibt es voll +} + +void PhysicsState::removeBody() { + bodyIndex = (PHYSICSSTATE_MAXBODIES + bodyIndex - 1) % PHYSICSSTATE_MAXBODIES; + if(bodies[bodyIndex] != 0) { + world->DestroyBody(bodies[bodyIndex]); + bodies[bodyIndex] = 0; + numBodies = std::max(0, numBodies - 1); + } +} diff --git a/src/physicsstate.h b/src/physicsstate.h new file mode 100644 index 0000000..0e23c11 --- /dev/null +++ b/src/physicsstate.h @@ -0,0 +1,64 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef PHYSICSSTATE_H_INCLUDED +#define PHYSICSSTATE_H_INCLUDED + +#include "sound.h" +#include "state.h" +#include "texture.h" +#include "font.h" + +#define PHYSICSSTATE_MAXBODIES 400 + +// Zustand für die Physik-Engine +class PhysicsState + : public State +{ +public: + PhysicsState(Application& app); + + void onEnter(const ParameterMap& params); + + void onLeave(); + + void onGotFocus(); + + void onLostFocus(); + + void update(); + + void render(); + +private: + FontHandle font; + b2AABB worldAABB; + b2World* world; + b2Body* bodies[PHYSICSSTATE_MAXBODIES]; // Statt Spielobjekten werden hier direkt die Physik-Objekte gerendert + int bodyIndex; // Position, an der neuer Body eingefügt wird + int numBodies; // Gesamtanzahl an Bodies (Füllstand des bodies-Array) + void drawBody(b2Body* body); + void addBody(float x, float y); + void removeBody(); + + b2Body* body1; + b2Body* body2; + b2Body* body3; + b2RevoluteJoint* rj; +}; + +#endif diff --git a/src/playerobject.cpp b/src/playerobject.cpp new file mode 100644 index 0000000..ea8bad8 --- /dev/null +++ b/src/playerobject.cpp @@ -0,0 +1,564 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "playerobject.h" +#include "layer.h" +#include "level.h" +#include "textobject.h" + +PlayerObject::PlayerObject(Layer& layer, + const TiXmlElement* p_xml, + const ParameterMap& gameParams) + : Object(layer, p_xml, gameParams) + , playerNo(0) + , color(RGBA::WHITE) + , points(0) + , pointsF(0.0f) + , health(100) + , healthF(100.0f) + , mirrored(false) + , motorSpeed(0.0f) + , frontWheelCohesionForce(0.0f, 0.0f) + , backWheelCohesionForce(0.0f, 0.0f) + , frontWheelOnGround(false) + , backWheelOnGround(false) + , active(true) + , changeLayer(false) +{ + visibilityRadius = 2.0f; + + // Spielernummer lesen + p_xml->QueryIntAttribute("playerNo", &playerNo); + + // Blickrichtung lesen + int direction = 1; + p_xml->QueryIntAttribute("direction", &direction); + mirrored = direction == -1; + + // Farbe setzen + if(playerNo == 0) color = RGBA(242.0f / 255.0f, 89.0f / 255.0f, 58 / 255.0f); + else if(playerNo == 1) color = RGBA(41.0f / 255.0f, 201.0f / 255.0f, 239.0f / 255.0f); + + // Spieler 2 soll nur dann existieren, wenn wir in einem 2-Spieler-Modus sind. + if(playerNo == 1 && + getGameMode() != GM_TIME_2P && + getGameMode() != GM_CTG && + getGameMode() != GM_KOH) + { + kill(); + } + + // Sprites laden + level.addResourceToCache(sprites = app.getTextureManager().getResourceHandle("sprites/player.png")); + + // Motorsound laden + level.addResourceToCache(motorSound = app.getSoundManager().getResourceHandle("sounds/motor.ogg")); + motorSoundInstance = motorSound->createInstance(true, true, 0.0f); + + // Steuerungsmodus holen + controlMode = gameParams.get("controlMode" + toString(playerNo + 1)); + + // Physik initialisieren + setup(); + + // Initialisierung fertigstellen + finishInit(p_xml); +} + +PlayerObject::~PlayerObject() +{ + // Sound stoppen + motorSoundInstance->stop(); +} + +void PlayerObject::update() +{ + if (changeLayer) + { + // Layer wechseln + Layer* layer = level.getLayerByID(targetLayer); + if (layer) setLayer(*layer); + changeLayer = false; + setup(); + } + + b2Body& frameBody = getBody(0); + b2Body& frontWheelBody = getBody(1); + b2Body& backWheelBody = getBody(2); + b2Body& driverBody = getBody(3); + b2RevoluteJoint& frameFrontWheelJoint = static_cast(getJoint(0)); + b2RevoluteJoint& frameBackWheelJoint = static_cast(getJoint(1)); + b2RevoluteJoint& frameDriverJoint = static_cast(getJoint(2)); + + // Motor-Sound anpassen + motorSoundInstance->setPitch(1.0f + 0.001f * motorSpeed * motorSpeed); + motorSoundInstance->setVolume(0.1f + 0.01f * fabsf(motorSpeed)); + + // Adhäsionskräfte ausüben und verringern + frontWheelBody.ApplyForce(frontWheelCohesionForce, frontWheelBody.GetPosition()); + backWheelBody.ApplyForce(backWheelCohesionForce, backWheelBody.GetPosition()); + frontWheelCohesionForce *= 0.5f; + backWheelCohesionForce *= 0.5f; + + if(controlMode == CM_JAN) + { + // Steuerung + static SDLKey normalKeys[2][C_MAX_VALUE] = + { + SDLK_RIGHT, SDLK_LEFT, SDLK_UP, SDLK_DOWN, + SDLK_d, SDLK_a, SDLK_w, SDLK_s + }; + + static SDLKey mirroredKeys[2][C_MAX_VALUE] = + { + SDLK_LEFT, SDLK_RIGHT, SDLK_DOWN, SDLK_UP, + SDLK_a, SDLK_d, SDLK_s, SDLK_w + }; + + SDLKey* keys; + + if(mirrored) keys = mirroredKeys[playerNo]; + else keys = normalKeys[playerNo]; + + // Zielwinkel für den Fahrer bestimmen + float targetDriverAngle = 0.0f; + if(active) + { + if(app.isKeyDown(keys[C_LEAN_FORWARD])) targetDriverAngle = 0.4f; + if(app.isKeyDown(keys[C_LEAN_BACKWARD])) targetDriverAngle = -0.4f; + } + + // Fahrer anpassen + driverBody.ApplyTorque(50.0f * (targetDriverAngle - frameDriverJoint.GetJointAngle()) - 5.0f * driverBody.GetAngularVelocity()); + + // Schwerpunkt des Motorrads verlagern + b2MassData frameMass; + frameMass.mass = 1.0f; + frameMass.center = b2Vec2((mirrored ? 0.75f : -0.75f) + frameDriverJoint.GetJointAngle() * 7.5f, 1.25f); + frameMass.I = 1.0f; + frameBody.SetMass(&frameMass); + + // zusätzliches Drehmonent ausüben + frameBody.ApplyTorque(frameDriverJoint.GetJointAngle() * 150.0f); + + float targetMotorSpeed = 0.0f; + if(active && app.isKeyDown(keys[C_GO_FORWARD])) + { + // Gas geben + frameBackWheelJoint.EnableMotor(true); + frameBackWheelJoint.SetMaxMotorTorque(50.0f); + frameBackWheelJoint.SetMotorSpeed(motorSpeed); + backWheelBody.WakeUp(); + targetMotorSpeed = mirrored ? -40.0f : 40.0f; + } + else + { + // Motor aus + frameBackWheelJoint.EnableMotor(false); + } + + // Motorgeschwindigkeit der Zielgeschwindigkeit anpassen + motorSpeed = 0.98f * motorSpeed + 0.02f * targetMotorSpeed; + + if(!active || app.isKeyDown(keys[C_GO_BACKWARD])) + { + // bremsen + frameBackWheelJoint.EnableMotor(true); + frameBackWheelJoint.SetMotorSpeed(0.0f); + frameBackWheelJoint.SetMaxMotorTorque(25.0f); + frameFrontWheelJoint.EnableMotor(true); + frameFrontWheelJoint.SetMaxMotorTorque(25.0f); + } + else + { + // nicht bremsen + frameFrontWheelJoint.EnableMotor(false); + } + + // umdrehen + if(active && app.isKeyDown(keys[C_GO_BACKWARD]) + && frameBackWheelJoint.GetJointSpeed() > -0.25f + && frameBackWheelJoint.GetJointSpeed() < 0.25f) + { + mirrored = !mirrored; + setup(); + frontWheelOnGround = backWheelOnGround = 0; + } + } + else if(controlMode == CM_WILLI) + { + static const SDLKey keys[A_MAX_VALUE][2] = { SDLK_UP, SDLK_w, + SDLK_DOWN, SDLK_s, + SDLK_RIGHT, SDLK_d, + SDLK_LEFT, SDLK_a, + SDLK_RCTRL, SDLK_SPACE }; + + // Zielwinkel für den Fahrer bestimmen + float targetDriverAngle = 0.0f; + if(active) + { + if(app.isKeyDown(keys[A_LEAN_FORWARD][playerNo])) targetDriverAngle = 0.4f; + if(app.isKeyDown(keys[A_LEAN_BACK][playerNo])) targetDriverAngle = -0.4f; + } + + // Fahrer anpassen + driverBody.ApplyTorque(50.0f * (targetDriverAngle - frameDriverJoint.GetJointAngle()) - 5.0f * driverBody.GetAngularVelocity()); + + // Schwerpunkt des Motorrads verlagern + b2MassData frameMass; + frameMass.mass = 1.0f; + frameMass.center = b2Vec2((mirrored ? 0.75f : -0.75f) + frameDriverJoint.GetJointAngle() * 7.5f, 1.25f); + frameMass.I = 1.0f; + frameBody.SetMass(&frameMass); + + // zusätzliches Drehmonent ausüben + frameBody.ApplyTorque(frameDriverJoint.GetJointAngle() * 150.0f); + + float targetMotorSpeed = 0.0f; + if(active && app.isKeyDown(keys[A_ACCELERATE][playerNo])) + { + // Gas geben + frameBackWheelJoint.EnableMotor(true); + frameBackWheelJoint.SetMaxMotorTorque(50.0f); + frameBackWheelJoint.SetMotorSpeed(motorSpeed); + backWheelBody.WakeUp(); + targetMotorSpeed = mirrored ? -40.0f : 40.0f; + } + else + { + // Motor aus + frameBackWheelJoint.EnableMotor(false); + } + + // Motorgeschwindigkeit der Zielgeschwindigkeit anpassen + motorSpeed = 0.98f * motorSpeed + 0.02f * targetMotorSpeed; + + if(active && app.isKeyDown(keys[A_BRAKE][playerNo])) + { + // bremsen + frameBackWheelJoint.EnableMotor(true); + frameBackWheelJoint.SetMotorSpeed(0.0f); + frameBackWheelJoint.SetMaxMotorTorque(25.0f); + frameFrontWheelJoint.EnableMotor(true); + frameFrontWheelJoint.SetMaxMotorTorque(25.0f); + } + else + { + // nicht bremsen + frameFrontWheelJoint.EnableMotor(false); + } + + if(active && app.wasKeyReallyPressed(keys[A_TURN][playerNo])) + { + // if(frontWheelOnGround && backWheelOnGround && + // frameBody.GetLinearVelocity().LengthSquared() < 0.5f) + { + // umdrehen + mirrored = !mirrored; + setup(); + frontWheelOnGround = backWheelOnGround = 0; + } + } + } + +} + +void PlayerObject::render() +{ + app.setBlending(true); + app.setTexturing(true); + sprites->bind(); + + // Rahmen, Räder und Fahrer rendern + const int y = playerNo * 256; + drawBodyQuad(3, Vec2i(512, y), Vec2i(256, 256), Vec2f(1.6f, 1.6f), mirrored); + drawBodyQuad(0, Vec2i(0, y), Vec2i(384, 256), Vec2f(3.0f, 2.0f), mirrored); + drawBodyQuad(1, Vec2i(384, y), Vec2i(128, 128), Vec2f(1.1f, 1.1f)); + drawBodyQuad(2, Vec2i(384, y), Vec2i(128, 128), Vec2f(1.1f, 1.1f)); +} + +void PlayerObject::onCollision(const Contact& contact) +{ + if(contact.otherBody.IsStatic() && + !contact.otherShape.IsSensor()) + { + b2Body& frontWheelBody = getBody(1); + b2Body& backWheelBody = getBody(2); + b2Body& driverBody = getBody(3); + + if(&contact.yourBody == &frontWheelBody) + { + frontWheelCohesionForce = contact.normal * 0.25f * frontWheelBody.GetLinearVelocity().LengthSquared(); + frontWheelOnGround = 10; + } + else if(&contact.yourBody == &backWheelBody) + { + backWheelCohesionForce = contact.normal * 0.1f * backWheelBody.GetLinearVelocity().LengthSquared(); + backWheelOnGround = 10; + } + else if(&contact.yourBody == &driverBody) + { + // float damage = std::min(2.0f, contact.contactPoint.velocity.Length() * 0.5f); + // reduceHealth(static_cast(damage)); + } + } +} + +void PlayerObject::setup() +{ + const Vec2f position(getPosition()); + const float angle = getAngle(); + + // Geschwindigkeiten speichern + std::vector linearVelocities; + std::vector angularVelocities; + if(!bodies.empty()) + { + for(BodyVectorType::const_iterator it = bodies.begin(); + it != bodies.end(); + ++it) + { + linearVelocities.push_back((*it)->GetLinearVelocity()); + angularVelocities.push_back((*it)->GetAngularVelocity()); + } + } + + destroyBodiesAndJoints(); + const float x = mirrored ? -1.0f : 1.0f; + + // Rahmen erzeugen + b2BodyDef frameBodyDef; + frameBodyDef.linearDamping = 0.1f; + frameBodyDef.angularDamping = 1.0f; + frameBodyDef.massData.mass = 1.0f; + frameBodyDef.massData.center = b2Vec2(0.25f * x, 1.25f); + frameBodyDef.massData.I = 1.0f; + b2Body& frameBody = createBody(frameBodyDef); + b2PolygonDef framePolygonDef; + framePolygonDef.SetAsBox(1.0f, 0.5f); + if(getGameMode() == GM_TIME_2P) framePolygonDef.filter.groupIndex = -1; + frameBody.CreateShape(&framePolygonDef); + + // Vorderrad erzeugen + b2BodyDef frontWheelBodyDef; + frontWheelBodyDef.angularDamping = 0.25f; + b2Body& frontWheelBody = createBody(frontWheelBodyDef); + b2CircleDef frontWheelCircleDef; + frontWheelCircleDef.radius = 0.5f; + frontWheelCircleDef.density = 1.0f; + frontWheelCircleDef.restitution = 0.1f; + frontWheelCircleDef.friction = 5.0f; + if(getGameMode() == GM_TIME_2P) frontWheelCircleDef.filter.groupIndex = -1; + frontWheelBody.CreateShape(&frontWheelCircleDef); + frontWheelBody.SetMassFromShapes(); + frontWheelBody.SetXForm(b2Vec2(1.0f * x, 0.5f), 0.0f); + + // Rahmen und Vorderrad verbinden + b2RevoluteJointDef frameFrontWheelJointDef; + frameFrontWheelJointDef.Initialize(&frameBody, &frontWheelBody, b2Vec2(1.0f * x, 0.5f)); + createJoint(frameFrontWheelJointDef); + + // Hinterrad erzeugen + b2BodyDef backWheelBodyDef; + backWheelBodyDef.angularDamping = 0.25f; + b2Body& backWheelBody = createBody(backWheelBodyDef); + b2CircleDef backWheelCircleDef; + backWheelCircleDef.radius = 0.5f; + backWheelCircleDef.density = 1.0f; + backWheelCircleDef.restitution = 0.1f; + backWheelCircleDef.friction = 5.0f; + if(getGameMode() == GM_TIME_2P) backWheelCircleDef.filter.groupIndex = -1; + backWheelBody.CreateShape(&backWheelCircleDef); + backWheelBody.SetMassFromShapes(); + backWheelBody.SetXForm(b2Vec2(-1.05f * x, 0.48f), 0.0f); + + // Rahmen und Hinterrad verbinden + b2RevoluteJointDef frameBackWheelJointDef; + frameBackWheelJointDef.Initialize(&frameBody, &backWheelBody, b2Vec2(-1.05f * x, 0.48f)); + createJoint(frameBackWheelJointDef); + + // Fahrer erzeugen + b2BodyDef driverBodyDef; + b2Body& driverBody = createBody(driverBodyDef); + b2PolygonDef driverPolygonDef; + driverPolygonDef.SetAsBox(0.25f, 0.5f); + driverPolygonDef.density = 0.1f; + if(getGameMode() == GM_TIME_2P) driverPolygonDef.filter.groupIndex = -1; + driverBody.CreateShape(&driverPolygonDef); + driverBody.SetMassFromShapes(); + driverBody.SetXForm(b2Vec2(-0.4f * x, -1.0f), 0.0f); + + // Rahmen und Fahrer verbinden + b2RevoluteJointDef frameDriverJointDef; + frameDriverJointDef.Initialize(&frameBody, &driverBody, b2Vec2(-0.4f * x, 0.0f)); + frameDriverJointDef.lowerAngle = -0.4f; + frameDriverJointDef.upperAngle = 0.4f; + frameDriverJointDef.enableLimit = true; + createJoint(frameDriverJointDef); + + // Transformation wiederherstellen und Kollisions-Bits setzen + setTransform(position, angle); + setupCollisionBits(); + + // Geschwindigkeiten wiederherstellen + for(size_t i = 0; i < linearVelocities.size(); ++i) + { + bodies[i]->SetLinearVelocity(linearVelocities[i]); + bodies[i]->SetAngularVelocity(angularVelocities[i]); + } +} + +int PlayerObject::getPoints() const +{ + return points; +} + +void PlayerObject::addPoints(int amount) +{ + if(!amount || !active) return; + + points += amount; + + // Textobjekt erzeugen + TiXmlElement xml("TextObject"); + MTRand& rng = MTRand::globalMTRand; + xml.SetAttribute("text", (std::string(amount > 0 ? "+" : "") + toString(amount)).c_str()); + xml.SetAttribute("size", "1.5"); + xml.SetAttribute("position", toString(getPosition() + Vec2f(rng.randomFloat(-0.5f, 0.5f), -1.5f)).c_str()); + xml.SetAttribute("color", toString(amount > 0 ? RGBA::GREEN : RGBA::RED).c_str()); + xml.SetAttribute("velocity", toString(Vec2f(rng.randomFloat(-0.1f, 0.1f), rng.randomFloat(-0.9f, -1.1f))).c_str()); + xml.SetAttribute("timeToLive", "1.75"); + p_layer->addObject(*new TextObject(*p_layer, &xml, gameParams)); +} + +void PlayerObject::addPoints(float amount) +{ + pointsF += amount; + const int wholePoints = static_cast(pointsF); + if(wholePoints) + { + addPoints(wholePoints); + pointsF -= wholePoints; + } +} + +void PlayerObject::reduceHealth(int amount) +{ + if(!amount || !active) return; + + health = std::min(100, std::max(0, health - amount)); + + if(health == 0) + { + // Spieler ist tot + deactivate(); + + // Textobjekt erzeugen + TiXmlElement xml("TextObject"); + MTRand& rng = MTRand::globalMTRand; + xml.SetAttribute("text", "TOT"); + xml.SetAttribute("position", toString(getPosition() + Vec2f(rng.randomFloat(-0.5f, 0.5f), -1.5f)).c_str()); + xml.SetAttribute("color", toString(RGBA::RED).c_str()); + xml.SetAttribute("velocity", toString(Vec2f(rng.randomFloat(-0.1f, 0.1f), rng.randomFloat(-0.9f, -1.1f))).c_str()); + xml.SetAttribute("timeToLive", toString(10.0f).c_str()); + p_layer->addObject(*new TextObject(*p_layer, &xml, gameParams)); + } +} + +void PlayerObject::reduceHealth(float amount) +{ + healthF += amount; + const int wholeHealth = static_cast(healthF); + if(wholeHealth) + { + reduceHealth(wholeHealth); + healthF -= amount; + } +} + +int PlayerObject::getHealth() const +{ + return health; +} + +void PlayerObject::activate() +{ + active = true; +} + +void PlayerObject::deactivate() +{ + active = false; +} + +const RGBA& PlayerObject::getColor() const +{ + return color; +} + +bool PlayerObject::isMirrored() const +{ + return mirrored; +} + +void PlayerObject::setMirrored(bool mirrored) +{ + this->mirrored = mirrored; + setup(); +} + +void PlayerObject::addVelocity( b2Vec2 velocity ) +{ + b2Body& body = getBody(0); + +#ifdef ACCELERATE_ONCE + if(velocity.x >= 0) + { + if(body.GetLinearVelocity().x > velocity.x) + velocity.x = body.GetLinearVelocity().x; + } + else + { + if(body.GetLinearVelocity().x < velocity.x) + velocity.x = body.GetLinearVelocity().x; + } + + if(velocity.y >= 0) + { + if(body.GetLinearVelocity().y > velocity.y) + velocity.y = body.GetLinearVelocity().y; + } + else + { + if(body.GetLinearVelocity().y < velocity.y) + velocity.y = body.GetLinearVelocity().y; + } + body.SetLinearVelocity(velocity); +#endif + +#ifndef ACCELERATE_ONCE + body.SetLinearVelocity(body.GetLinearVelocity() + velocity); +#endif +} + +void PlayerObject::setLayerDelayed(std::string layerID) +{ + targetLayer = layerID; + changeLayer = true; +} diff --git a/src/playerobject.h b/src/playerobject.h new file mode 100644 index 0000000..55e910c --- /dev/null +++ b/src/playerobject.h @@ -0,0 +1,123 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef PLAYEROBJECT_H_INCLUDED +#define PLAYEROBJECT_H_INCLUDED + +#include "object.h" +#include "sound.h" +#include "texture.h" + +// Steuerungsmodi +enum ControlMode +{ + CM_WILLI, + CM_JAN, + + CM_MAX_VALUE +}; + +// Spielerobjekt +class PlayerObject + : public Object +{ +public: + // Konstruktor: initialisiert das Objekt + PlayerObject(Layer& layer, const TiXmlElement* p_xml, const ParameterMap& gameParams); + + // Destruktor + ~PlayerObject(); + + void update(); + + void render(); + + void onCollision(const Contact& contact); + + int getPoints() const; + + void addPoints(int amount); + + void addPoints(float amount); + + void reduceHealth(int amount); + + void reduceHealth(float amount); + + int getHealth() const; + + void activate(); + + void deactivate(); + + const RGBA& getColor() const; + + bool isMirrored() const; + + void setMirrored(bool mirrored); + + void addVelocity(b2Vec2 velocity); + + void setLayerDelayed(std::string layerID); + +private: + enum Action + { + A_ACCELERATE, + A_BRAKE, + A_LEAN_FORWARD, + A_LEAN_BACK, + A_TURN, + + A_MAX_VALUE + }; + + enum Control + { + C_GO_FORWARD, + C_GO_BACKWARD, + C_LEAN_FORWARD, + C_LEAN_BACKWARD, + + C_MAX_VALUE + }; + + // initialisiert die Physik + void setup(); + + TextureHandle sprites; + int playerNo; + RGBA color; + int points; + float pointsF; + int health; + float healthF; + SoundHandle motorSound; + SoundInstanceHandle motorSoundInstance; + bool mirrored; + float motorSpeed; + Vec2f frontWheelCohesionForce; + Vec2f backWheelCohesionForce; + int frontWheelOnGround; + int backWheelOnGround; + bool active; + ControlMode controlMode; + bool changeLayer; + std::string targetLayer; +}; + +#endif diff --git a/src/referencecounted.cpp b/src/referencecounted.cpp new file mode 100644 index 0000000..1ba9288 --- /dev/null +++ b/src/referencecounted.cpp @@ -0,0 +1,45 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" + +ReferenceCounted::ReferenceCounted() + : referenceCount(1) +{ + +} + +ReferenceCounted::~ReferenceCounted() +{ + assert(!referenceCount); +} + +void ReferenceCounted::addReference() +{ + assert(referenceCount); + ++referenceCount; +} + +void ReferenceCounted::releaseReference() +{ + assert(referenceCount); + if(!--referenceCount) + { + // löschen, da keine Referenzen mehr vorhanden sind + delete this; + } +} diff --git a/src/referencecounted.h b/src/referencecounted.h new file mode 100644 index 0000000..8596298 --- /dev/null +++ b/src/referencecounted.h @@ -0,0 +1,41 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef REFERENCECOUNTED_H_INCLUDED +#define REFERENCECOUNTED_H_INCLUDED + +// Basisklasse für Objekte, die einen Referenzzähler brauchen +class ReferenceCounted +{ +public: + // Konstruktor: setzt den Referenzzähler auf 1 + ReferenceCounted(); + + // virtueller Destruktor + virtual ~ReferenceCounted(); + + // fügt eine Referenz hinzu + void addReference(); + + // entfernt eine Referenz und löscht das Objekt, wenn es die Letzte war + void releaseReference(); + +private: + unsigned int referenceCount; +}; + +#endif diff --git a/src/resource.cpp b/src/resource.cpp new file mode 100644 index 0000000..7f4e599 --- /dev/null +++ b/src/resource.cpp @@ -0,0 +1,56 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "resource.h" +#include "resourcemanager.h" + +Resource::Resource(ResourceManager& manager, + const std::string& filename, + const ParameterMap& options) + : manager(manager) + , filename(filename) + , options(options) +{ + +} + +Resource::~Resource() +{ + // sich selbst aus dem Manager löschen + manager.removeResource(this); +} + +ResourceManager& Resource::getManager() const +{ + return manager; +} + +const std::string& Resource::getFilename() const +{ + return filename; +} + +const ParameterMap& Resource::getOptions() const +{ + return options; +} + +const ParameterMap Resource::getDefaultOptions() +{ + return ParameterMap(); +} diff --git a/src/resource.h b/src/resource.h new file mode 100644 index 0000000..e0f2ffb --- /dev/null +++ b/src/resource.h @@ -0,0 +1,58 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef RESOURCE_H_INCLUDED +#define RESOURCE_H_INCLUDED + +#include "handle.h" + +class Resource; +class ResourceManager; + +// Handle für Ressourcen +typedef Handle ResourceHandle; + +class Resource + : NonCopyable + , public ReferenceCounted +{ +public: + // Konstruktor + Resource(ResourceManager& manager, const std::string& filename, const ParameterMap& options); + + // virtueller Destruktor: entfernt die Ressource aus dem Manager + virtual ~Resource(); + + // liefert den Ressourcenmanager + ResourceManager& getManager() const; + + // liefert den Dateinamen der Ressource + const std::string& getFilename() const; + + // liefert die Optionen, mit denen die Ressource geladen wurde + const ParameterMap& getOptions() const; + + // liefert die Standardoptionen + static const ParameterMap getDefaultOptions(); + +protected: + ResourceManager& manager; + const std::string filename; + const ParameterMap options; +}; + +#endif diff --git a/src/resourcemanager.cpp b/src/resourcemanager.cpp new file mode 100644 index 0000000..16a2d6b --- /dev/null +++ b/src/resourcemanager.cpp @@ -0,0 +1,32 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "resourcemanager.h" + +ResourceManager::ResourceManager(Application& app, + FileLocator& fileLocator) + : app(app) + , fileLocator(fileLocator) +{ + +} + +Application& ResourceManager::getApplication() const +{ + return app; +} diff --git a/src/resourcemanager.h b/src/resourcemanager.h new file mode 100644 index 0000000..b38bf53 --- /dev/null +++ b/src/resourcemanager.h @@ -0,0 +1,51 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef RESOURCEMANAGER_H_INCLUDED +#define RESOURCEMANAGER_H_INCLUDED + +#include "handle.h" + +class Application; +class FileLocator; +class Resource; + +// Basisklasse für Ressourcenmanager +class ResourceManager +{ +public: + // Konstruktor + ResourceManager(Application& app, FileLocator& fileLocator); + + // virtueller Destruktor + virtual ~ResourceManager() { } + + // lädt eine Ressource, wenn sie nicht bereits geladen ist + virtual Resource* getResource(const std::string& filename, const ParameterMap& options, bool unmanagedCopy) = 0; + + // entfernt eine Ressource + virtual void removeResource(Resource* p_resource) = 0; + + // liefert das Anwendungsobjekt + Application& getApplication() const; + +protected: + Application& app; + FileLocator& fileLocator; +}; + +#endif diff --git a/src/rgba.cpp b/src/rgba.cpp new file mode 100644 index 0000000..774fe86 --- /dev/null +++ b/src/rgba.cpp @@ -0,0 +1,28 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" + +const RGBA RGBA::TRANSPARENT_BLACK(0.0f, 0.0f); +const RGBA RGBA::BLACK(0.0f); +const RGBA RGBA::WHITE(1.0f); +const RGBA RGBA::RED(1.0f, 0.0f, 0.0f); +const RGBA RGBA::GREEN(0.0f, 1.0f, 0.0f); +const RGBA RGBA::BLUE(0.0f, 0.0f, 1.0f); +const RGBA RGBA::YELLOW(1.0f, 1.0f, 0.0f); +const RGBA RGBA::CYAN(0.0f, 1.0f, 1.0f); +const RGBA RGBA::MAGENTA(1.0f, 0.0f, 1.0f); diff --git a/src/rgba.h b/src/rgba.h new file mode 100644 index 0000000..7252d91 --- /dev/null +++ b/src/rgba.h @@ -0,0 +1,346 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef COLOR_H_INCLUDED +#define COLOR_H_INCLUDED + +// RGBA-Farbe, dargestellt als 4 floats +struct RGBA +{ + // Standardkonstruktor: initialisiert nichts + RGBA(); + + // initialisiert alle Farbkanäle mit demselben Wert und separat dazu Alpha + explicit RGBA(float rgb, float a = 1.0f); + + // initialisiert den Vektor mit r, g, b und a + RGBA(float r, float g, float b, float a = 1.0f); + + // initialisiert den Vektor mit p_rgba[0], p_rgba[1], p_rgba[2] und p_rgba[3] + explicit RGBA(const float* p_rgba); + + // Konvertierung nach 32-Bit-RGBA + Uint32 toRGBA32() const; + + // setzt den Alphawert und liefert die Farbe + RGBA& setAlpha(float alpha); + + // Casting-Operator in konstanten Zeigertyp + operator const float*() const; + + // Casting-Operator in Zeigertyp + operator float*(); + + // Addition und Zuweisung + RGBA& operator +=(const RGBA& rhs); + + // Subtraktion und Zuweisung + RGBA& operator -=(const RGBA& rhs); + + // Multiplikation mit Skalar und Zuweisung + RGBA& operator *=(float rhs); + + // komponentenweise Multiplikation mit Vektor und Zuweisung + RGBA& operator *=(const RGBA& rhs); + + // Division durch Skalar und Zuweisung + RGBA& operator /=(float rhs); + + // komponentenweise Division durch Vektor und Zuweisung + RGBA& operator /=(const RGBA& rhs); + + // Negation + RGBA operator -() const; + + // Initialisierung aus 32-Bit-RGBA + static const RGBA fromRGBA32(Uint32 rgba32); + + float r; // Rot-Komponente + float g; // Grün-Komponente + float b; // Blau-Komponente + float a; // Alpha-Komponente (Opazität) + + static const RGBA TRANSPARENT_BLACK; // transparentes Schwarz + static const RGBA BLACK; // Schwarz + static const RGBA WHITE; // Weiß + static const RGBA RED; // Rot + static const RGBA GREEN; // Grün + static const RGBA BLUE; // Blau + static const RGBA YELLOW; // Gelb + static const RGBA CYAN; // Zyan + static const RGBA MAGENTA; // Magenta +}; + +inline RGBA::RGBA() +{ + +} + +inline RGBA::RGBA(float rgb, + float a) + : r(rgb) + , g(rgb) + , b(rgb) + , a(a) +{ + +} + +inline RGBA::RGBA(float r, + float g, + float b, + float a) + : r(r) + , g(g) + , b(b) + , a(a) +{ + +} + +inline RGBA::RGBA(const float* p_rgba) + : r(p_rgba[0]) + , g(p_rgba[1]) + , b(p_rgba[2]) + , a(p_rgba[3]) +{ + +} + +inline Uint32 RGBA::toRGBA32() const +{ + // Farbwerte auf [0, 255] abbilden + int r8 = static_cast(255.99998f * r); + if(r8 < 0) r8 = 0; else if(r8 > 255) r8 = 255; + int g8 = static_cast(255.99998f * g); + if(g8 < 0) g8 = 0; else if(g8 > 255) g8 = 255; + int b8 = static_cast(255.99998f * b); + if(b8 < 0) b8 = 0; else if(b8 > 255) b8 = 255; + int a8 = static_cast(255.99998f * a); + if(a8 < 0) a8 = 0; else if(a8 > 255) a8 = 255; + + // Bits zusammensetzen + return r8 | (g8 << 8) | (b8 << 16) | (a8 << 24); +} + +inline RGBA& RGBA::setAlpha(float alpha) +{ + a = alpha; + return *this; +} + +inline RGBA::operator const float*() const +{ + return &r; +} + +inline RGBA::operator float*() +{ + return &r; +} + +inline RGBA RGBA::operator -() const +{ + return RGBA(-r, -g, -b, -a); +} + +inline RGBA& RGBA::operator +=(const RGBA& rhs) +{ + r += rhs.r; + g += rhs.g; + b += rhs.b; + a += rhs.a; + return *this; +} + +inline RGBA& RGBA::operator -=(const RGBA& rhs) +{ + r -= rhs.r; + g -= rhs.g; + b -= rhs.b; + a -= rhs.a; + return *this; +} + +inline RGBA& RGBA::operator *=(float rhs) +{ + r *= rhs; + g *= rhs; + b *= rhs; + a *= rhs; + return *this; +} + +inline RGBA& RGBA::operator *=(const RGBA& rhs) +{ + r *= rhs.r; + g *= rhs.g; + b *= rhs.b; + a *= rhs.a; + return *this; +} + +inline RGBA& RGBA::operator /=(float rhs) +{ + r /= rhs; + g /= rhs; + b /= rhs; + a /= rhs; + return *this; +} + +inline RGBA& RGBA::operator /=(const RGBA& rhs) +{ + r /= rhs.r; + g /= rhs.g; + b /= rhs.b; + a /= rhs.a; + return *this; +} + +// Farbaddition +inline RGBA operator +(const RGBA& lhs, + const RGBA& rhs) +{ + return RGBA(lhs.r + rhs.r, lhs.g + rhs.g, lhs.b + rhs.b, lhs.a + rhs.a); +} + +// Farbsubtraktion +inline RGBA operator -(const RGBA& lhs, + const RGBA& rhs) +{ + return RGBA(lhs.r - rhs.r, lhs.g - rhs.g, lhs.b - rhs.b, lhs.a - rhs.a); +} + +// Skalar von links multipliziert mit Farbe +inline RGBA operator *(float lhs, + const RGBA& rhs) +{ + return RGBA(lhs * rhs.r, lhs * rhs.g, lhs * rhs.b, lhs * rhs.a); +} + +// Skalar von rechts multipliziert mit Farbe +inline RGBA operator *(const RGBA& lhs, + float rhs) +{ + return RGBA(lhs.r * rhs, lhs.g * rhs, lhs.b * rhs, lhs.a * rhs); +} + +// komponentenweise Farbmultiplikation +inline RGBA operator *(const RGBA& lhs, + const RGBA& rhs) +{ + return RGBA(lhs.r * rhs.r, lhs.g * rhs.g, lhs.b * rhs.b, lhs.a * rhs.a); +} + +// Farbe dividiert durch Skalar +inline RGBA operator /(const RGBA& lhs, + float rhs) +{ + return RGBA(lhs.r / rhs, lhs.g / rhs, lhs.b / rhs, lhs.a / rhs); +} + +// komponentenweise Farbdivision +inline RGBA operator /(const RGBA& lhs, + const RGBA& rhs) +{ + return RGBA(lhs.r / rhs.r, lhs.g / rhs.g, lhs.b / rhs.b, lhs.a / rhs.a); +} + +// Vergleichsoperator +inline bool operator ==(const RGBA& lhs, + const RGBA& rhs) +{ + return lhs.r == rhs.r && lhs.g == rhs.g && lhs.b == rhs.b && lhs.a == rhs.a; +} + +// Kleiner-Operator (lexikografisch) +inline bool operator <(const RGBA& lhs, + const RGBA& rhs) +{ + if(lhs.r != rhs.r) return lhs.r < rhs.r; + if(lhs.g != rhs.g) return lhs.g < rhs.g; + if(lhs.b != rhs.b) return lhs.b < rhs.b; + return lhs.a < rhs.a; +} + +// Stream-Ausgabe einer Farbe +inline std::ostream& operator <<(std::ostream& lhs, + const RGBA& rhs) +{ + return lhs << '(' << rhs.r << ", " << rhs.g << ", " << rhs.b << ", " << rhs.a << ')'; +} + +// Stream-Eingabe einer Farbe, +// im Format (r, g, b, a) oder (r, g, b) +inline std::istream& operator >>(std::istream& lhs, + RGBA& rhs) +{ + // öffnende Klammer lesen + char c = 0; + lhs >> c; + if(c != '(') lhs.clear(std::ios::badbit); + + // Farbwerte lesen, durch Kommata getrennt + RGBA result; + for(int i = 0; i < 4; ++i) + { + if(i) + { + lhs >> c; + if(i == 3 && c == ')') + { + // Alpha standardmäßig 1 + result.a = 1.0f; + lhs.putback(c); + break; + } + else if(c != ',') lhs.clear(std::ios::badbit); + } + + lhs >> result[i]; + } + + // schließende Klammer lesen + lhs >> c; + if(c != ')') lhs.clear(std::ios::badbit); + + if(lhs) + { + // Ergebnis kopieren + rhs = result; + } + + return lhs; +} + +inline const RGBA RGBA::fromRGBA32(Uint32 rgba32) +{ + // Bits zerlegen + const int r8 = rgba32 & 0xFF; + const int g8 = (rgba32 >> 8) & 0xFF; + const int b8 = (rgba32 >> 16) & 0xFF; + const int a8 = (rgba32 >> 24) & 0xFF; + + // auf [0, 1] abbilden + return RGBA(static_cast(r8) / 255.0f, + static_cast(g8) / 255.0f, + static_cast(b8) / 255.0f, + static_cast(a8) / 255.0f); +} + +#endif diff --git a/src/simpleobject.cpp b/src/simpleobject.cpp new file mode 100644 index 0000000..115fb91 --- /dev/null +++ b/src/simpleobject.cpp @@ -0,0 +1,213 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "level.h" +#include "playerobject.h" +#include "simpleobject.h" + +SimpleObject::SimpleObject(Layer& layer, + const TiXmlElement* p_xml, + const ParameterMap& gameParams) + : Object(layer, p_xml, gameParams) + , timeToLive(0.0f) +{ + // Typ lesen + type = p_xml->Attribute("type"); + + if(type == "Box") + { + visibilityRadius = 1.0f; + level.addResourceToCache(sprites = app.getTextureManager().getResourceHandle("sprites/box.png")); + b2BodyDef bodyDef; + b2Body& body = createBody(bodyDef); + b2PolygonDef polygonDef; + polygonDef.SetAsBox(0.5f, 0.5f); + polygonDef.density = 0.1f; + polygonDef.friction = 0.5f; + body.CreateShape(&polygonDef); + body.SetMassFromShapes(); + } + else if(type == "Nut") + { + visibilityRadius = 1.0f; + level.addResourceToCache(sprites = app.getTextureManager().getResourceHandle("sprites/nut.png")); + b2BodyDef bodyDef; + b2Body& body = createBody(bodyDef); + b2CircleDef circleDef; + circleDef.radius = 0.5f; + circleDef.isSensor = true; + body.CreateShape(&circleDef); + + if(getGameMode() != GM_STORY) kill(); + } + else if(type == "Sprite") + { + std::string file(p_xml->Attribute("file")); + level.addResourceToCache(sprites = app.getTextureManager().getResourceHandle("sprites/" + file)); + const Vec2f size(fromString(p_xml->Attribute("size"))); + params.set("size", size); + const char* color = p_xml->Attribute("color"); + if(color) params.set("color", fromString(color)); + else params.set("color", RGBA::WHITE); + visibilityRadius = std::max(size.x, size.y); + } + else if(type == "Medkit") + { + visibilityRadius = 1.0f; + level.addResourceToCache(sprites = app.getTextureManager().getResourceHandle("sprites/medkit.png")); + b2BodyDef bodyDef; + b2Body& body = createBody(bodyDef); + b2PolygonDef polygonDef; + polygonDef.SetAsBox(0.5f, 0.5f); + polygonDef.isSensor = true; + body.CreateShape(&polygonDef); + params.set("amount", fromString(p_xml->Attribute("amount"))); + } + else if(type == "Accelerator") + { + visibilityRadius = 1.0f; + level.addResourceToCache(sprites = app.getTextureManager().getResourceHandle("sprites/accelerator.png")); + b2BodyDef bodyDef; + b2Body& body = createBody(bodyDef); + b2PolygonDef polygonDef; + polygonDef.SetAsBox(0.5f, 0.5f); + polygonDef.isSensor = true; + body.CreateShape(&polygonDef); + + float speed = 0.0f; + p_xml->QueryFloatAttribute("speed", &speed); + params.set("speed", speed); + + SoundHandle sound = app.getSoundManager().getResourceHandle("sounds/accelerator.ogg"); + level.addResourceToCache(sound); + params.set("sound", sound); + params.set("soundInst", SoundInstanceHandle(0)); + } + else if(type == "LayerSwitch") + { + visibilityRadius = 1.0f; + level.addResourceToCache(sprites = app.getTextureManager().getResourceHandle("sprites/spiral.png")); + b2BodyDef bodyDef; + b2Body& body = createBody(bodyDef); + b2CircleDef circleDef; + circleDef.radius = 0.5f; + circleDef.isSensor = true; + body.CreateShape(&circleDef); + params.set("targetLayer", p_xml->Attribute("targetLayer")); + } + else + { + // ungültiger Typ + assert(false); + } + + // Initialisierung fertigstellen + finishInit(p_xml); +} + +void SimpleObject::update() +{ + if(timeToLive > 0.0f) + { + timeToLive -= app.getUpdateStepSize(); + if(timeToLive <= 0.0f) + { + // "Tod" + kill(); + } + } +} + +void SimpleObject::render() +{ + app.setBlending(true); + app.setTexturing(true); + sprites->bind(); + + if(type == "Box") drawBodyQuad(0, Vec2i(0, 0), Vec2i(128, 128), Vec2f(1.1f, 1.1f), false, false, RGBA(1.0f, 1.0f, 1.0f, timeToLive == 0.0f ? 1.0f : timeToLive)); + else if(type == "Nut") drawBodyQuad(0, Vec2i(0, 0), Vec2i(64, 64), Vec2f(0.75f, 0.75f)); + else if(type == "Sprite") + { + const Vec2f size = params.get("size"); + const Vec2i txsize = sprites->getSize(); + const float ang = -deg2Rad(angle); + const float sf = sinf(ang); + const float cf = cosf(ang); + float matrix[16] = { cf, -sf, 0.0f, 0.0f, + sf, cf, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + position.x, position.y, 0.0f, 1.0f }; + glPushMatrix(); + glMultMatrixf(matrix); + RGBA color = params.get("color"); + glColor4fv(color); + glBegin(GL_QUADS); + glTexCoord2i(0, 0); + glVertex2f(size.x * -0.5f, size.y * -0.5f); + glTexCoord2i(txsize.x, 0); + glVertex2f(size.x * 0.5f, size.y * -0.5f); + glTexCoord2i(txsize.x, txsize.y); + glVertex2f(size.x * 0.5f, size.y * 0.5f); + glTexCoord2i(0, txsize.y); + glVertex2f(size.x * -0.5f, size.y * 0.5f); + glEnd(); + glPopMatrix(); + } + else if(type == "Medkit") drawBodyQuad(0, Vec2i(0, 0), Vec2i(128, 128), Vec2f(2.0f, 2.0f)); + else if(type == "Accelerator") drawBodyQuad(0, Vec2i(0, 0), Vec2i(64, 64), Vec2f(1.0f, 1.0f)); + else if(type == "LayerSwitch") drawBodyQuad(0, Vec2i(0, 0), Vec2i(256, 256), Vec2f(1.0f, 1.0f)); +} + +void SimpleObject::onCollision(const Contact& contact) +{ + if(PlayerObject* p_player = dynamic_cast(contact.p_otherObject)) + { + if(type == "Nut") + { + p_player->addPoints(50); + kill(); + } + else if(type == "Box") + { + // 2 Sekunden bis zum "Tod" + if(timeToLive == 0.0f) timeToLive = 2.0f; + } + else if(type == "Medkit" && p_player->getHealth() < 100) + { + p_player->reduceHealth(-params.get("amount")); + kill(); + } + else if(type == "Accelerator") + { + p_player->addVelocity(getXAxis() * params.get("speed")); + + // Sound abspielen + SoundInstanceHandle soundInst = params.get("soundInst"); + if(!soundInst || !soundInst->isValid()) + { + soundInst = params.get("sound")->createInstance(); + params.set("soundInst", soundInst); + } + } + else if(type == "LayerSwitch") + { + p_player->setLayerDelayed(params.get("targetLayer")); + } + } +} diff --git a/src/simpleobject.h b/src/simpleobject.h new file mode 100644 index 0000000..487d8dc --- /dev/null +++ b/src/simpleobject.h @@ -0,0 +1,46 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef SIMPLEOBJECT_H_INCLUDED +#define SIMPLEOBJECT_H_INCLUDED + +#include "object.h" +#include "parametermap.h" +#include "texture.h" + +// Klasse für simple Objekte wie Kisten +class SimpleObject + : public Object +{ +public: + // Konstruktor: initialisiert das Objekt + SimpleObject(Layer& layer, const TiXmlElement* p_xml, const ParameterMap& gameParams); + + void update(); + + void render(); + + void onCollision(const Contact& contact); + +private: + TextureHandle sprites; + std::string type; + float timeToLive; + ParameterMap params; +}; + +#endif diff --git a/src/sound.cpp b/src/sound.cpp new file mode 100644 index 0000000..43ee127 --- /dev/null +++ b/src/sound.cpp @@ -0,0 +1,167 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "sound.h" +#include "soundinstance.h" + +void SoundManager::update() +{ + // alle Sounds aktualisieren + for(ResourceMapType::iterator it = resources.begin(); + it != resources.end(); + ++it) + { + it->second->update(); + } +} + +Sound::Sound(SoundManager& manager, + const std::string& filename, + const ParameterMap& options) + : Resource(manager, filename, options) + , soundBufferID(0) + , format(0) + , frequency(0) + , duration(0.0) +{ + // Datei zum binären Lesen öffnen + FILE* p_file = fopen(filename.c_str(), "rb"); + assert(p_file); + + // Vorbis-Datei öffnen + OggVorbis_File vorbisFile; + int r = ov_open(p_file, &vorbisFile, 0, 0); + assert(!r); + + // Informationen holen + vorbis_info* p_info = ov_info(&vorbisFile, -1); + assert(p_info); + + // Mono oder Stereo? + format = p_info->channels == 1 ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16; + + // Frequenz holen + frequency = p_info->rate; + + // Länge holen + duration = ov_time_total(&vorbisFile, -1); + + // Streamen oder an einem Stück laden? + if(!getStreaming()) + { + // den kompletten Sound dekodieren (jeweils in Stücken von 1024 Bytes) + std::vector bufferData; + char chunk[1024]; + int bitStream = 0; + while(true) + { + const long numBytesRead = ov_read(&vorbisFile, chunk, sizeof(chunk), 0, 2, 1, &bitStream); + assert(numBytesRead >= 0); + if(!numBytesRead) break; + bufferData.insert(bufferData.end(), chunk, chunk + numBytesRead); + } + + // Puffer sollte nicht leer sein ... + assert(!bufferData.empty()); + + // OpenAL-Buffer erzeugen + alGenBuffers(1, &soundBufferID); + assert(soundBufferID); + + // Sample-Daten in den Sound-Buffer schreiben + alBufferData(soundBufferID, format, &bufferData.front(), static_cast(bufferData.size()), frequency); + } + + // aufräumen + ov_clear(&vorbisFile); +} + +Sound::~Sound() +{ + if(soundBufferID) + { + // OpenAL-Buffer zerstören + alDeleteBuffers(1, &soundBufferID); + } +} + +SoundInstanceHandle Sound::createInstance(bool play, + bool loop, + float volume, + float pitch) +{ + // neue Instanz erzeugen und eintragen + SoundInstanceHandle instance(new SoundInstance(*this, play, loop, volume, pitch)); + instances.push_back(instance); + return instance; +} + +void Sound::update() +{ + // alle Instanzen durchgehen und diejenigen entfernen, + // die aufgeräumt werden können + for(SoundInstanceListType::iterator it = instances.begin(); + it != instances.end();) + { + if(!(*it)->update()) + { + // entfernen (Referenzzähler wird verringert) + it = instances.erase(it); + } + else + { + // weiter + ++it; + } + } +} + +ALuint Sound::getSoundBufferID() const +{ + return soundBufferID; +} + +bool Sound::getStreaming() const +{ + return options.get("streaming"); +} + +ALenum Sound::getFormat() const +{ + return format; +} + +ALsizei Sound::getFrequency() const +{ + return frequency; +} + +double Sound::getDuration() const +{ + return duration; +} + +const ParameterMap Sound::getDefaultOptions() +{ + ParameterMap options; + + // Standard: Sound komplett in einen Puffer dekodieren + options.set("streaming", false); + + return options; +} diff --git a/src/sound.h b/src/sound.h new file mode 100644 index 0000000..aac6946 --- /dev/null +++ b/src/sound.h @@ -0,0 +1,81 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef SOUND_H_INCLUDED +#define SOUND_H_INCLUDED + +#include "basicresourcemanager.h" +#include "resource.h" +#include "soundinstance.h" + +class Sound; + +// Ressourcenmanager für Sounds +BEGIN_IMPLEMENT_BASIC_RESOURCE_MANAGER(SoundManager, Sound) + // aktualisiert alle Sounds + void update(); +END_IMPLEMENT_BASIC_RESOURCE_MANAGER + +// Handle für Sounds +typedef Handle SoundHandle; + +// Klasse für Soundeffekte +class Sound + : public Resource +{ +public: + // Konstruktor: lädt den Sound + Sound(SoundManager& manager, const std::string& filename, const ParameterMap& options); + + // Destruktor: zerstört den Sound + ~Sound(); + + // erzeugt eine neue Instanz des Sounds + SoundInstanceHandle createInstance(bool play = true, bool loop = false, float volume = 1.0f, float pitch = 1.0f); + + // aktualisiert den Sound (wird automatisch aufgerufen) + void update(); + + // liefert die Soundpuffer-ID (oder 0, wenn der Sound gestreamt wird) + ALuint getSoundBufferID() const; + + // liefert true, wenn der Sound gestreamt werden soll + bool getStreaming() const; + + // liefert das Format des Sounds + ALenum getFormat() const; + + // liefert die Frequenz des Sounds + ALsizei getFrequency() const; + + // liefert die Länge des Sounds (in Sekunden) + double getDuration() const; + + // liefert die Standardoptionen + static const ParameterMap getDefaultOptions(); + +private: + typedef std::list SoundInstanceListType; + + ALuint soundBufferID; // OpenAL-Soundpuffer-ID (nur bei Sounds ohne Streaming) + ALenum format; // Format des Soundpuffers + ALsizei frequency; // native Abspielfrequenz (in Hz) + double duration; // Länge des Sounds (in Sekunden) + SoundInstanceListType instances; // Liste der Soundinstanzen +}; + +#endif diff --git a/src/soundinstance.cpp b/src/soundinstance.cpp new file mode 100644 index 0000000..8cf9383 --- /dev/null +++ b/src/soundinstance.cpp @@ -0,0 +1,417 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "sound.h" +#include "soundinstance.h" + +SoundInstance::SoundInstance(Sound& sound, + bool play, + bool loop, + float volume, + float pitch) + : sound(sound) + , sourceID(0) + , streaming(sound.getStreaming()) + , loop(false) + , endOfStreamReached(false) + , p_streamingThread(0) + , p_streamingThreadExit(0) + , fading(false) + , fadeStartVolume(0.0f) + , fadeStartPitch(0.0f) + , fadeTargetVolume(0.0f) + , fadeTargetPitch(0.0f) + , fadeDuration(0.0f) + , fadeTime(0.0f) + , fadeCurve(0.0f) + , fadeEndAction(FAE_NOTHING) +{ + // Soundquelle erzeugen + alGenSources(1, &sourceID); + assert(sourceID); + + if(streaming) + { + // Vorbis-Datei öffnen + FILE* p_file = fopen(sound.getFilename().c_str(), "rb"); + assert(p_file); + int r = ov_open(p_file, &vorbisFile, 0, 0); + assert(!r); + + // Mutex erzeugen + p_streamingThreadExit = SDL_CreateSemaphore(0); + + // Thread zum Streamen erzeugen + p_streamingThread = SDL_CreateThread(streamingThreadProc, this); + } + else + { + // Dieser Sound wurde bereits vollständig geladen. + // Er kann sofort abgespielt werden, ohne Streaming. + alSourcei(sourceID, AL_BUFFER, sound.getSoundBufferID()); + } + + setLoop(loop); + setVolume(volume); + setPitch(pitch); + if(play) this->play(); +} + +SoundInstance::~SoundInstance() +{ + if(isValid()) cleanUp(); +} + +void SoundInstance::play() +{ + assert(isValid()); + + if(streaming) + { + // wieder von vorne anfangen, Puffer löschen und einen neuen Puffer dekodieren + ov_time_seek(&vorbisFile, 0.0); + endOfStreamReached = false; + unqueueAndDeleteAllBuffers(); + streamBuffer(); + } + + // Soundquelle zurücksetzen und abspielen + alSourceRewind(sourceID); + alSourcePlay(sourceID); +} + +void SoundInstance::stop() +{ + assert(isValid()); + + // stoppen und sofort aufräumen + alSourceStop(sourceID); + cleanUp(); +} + +void SoundInstance::pause() +{ + assert(isValid()); + alSourcePause(sourceID); +} + +void SoundInstance::resume() +{ + assert(isValid()); + alSourcePlay(sourceID); +} + +void SoundInstance::setLoop(bool enable) +{ + assert(isValid()); + + if(!streaming) + { + // Looping nur für nicht gestreamte Sounds + alSourcei(sourceID, AL_LOOPING, enable ? AL_TRUE : AL_FALSE); + } + + loop = enable; +} + +void SoundInstance::setVolume(float volume) +{ + assert(isValid()); + alSourcef(sourceID, AL_GAIN, volume); +} + +void SoundInstance::setPitch(float pitch) +{ + assert(isValid()); + alSourcef(sourceID, AL_PITCH, pitch); +} + +void SoundInstance::fade(float targetVolume, + float targetPitch, + float duration, + float curve, + FadeEndAction endAction) +{ + assert(isValid()); + + fadeStartVolume = getVolume(); + fadeStartPitch = getPitch(); + fadeTargetVolume = targetVolume; + fadeTargetPitch = targetPitch; + fadeDuration = duration; + fadeTime = 0.0f; + fadeCurve = curve; + fadeEndAction = endAction; + fading = true; +} + +void SoundInstance::stopFade() +{ + assert(isValid()); + fading = false; +} + +bool SoundInstance::isPlaying() const +{ + assert(isValid()); + + ALint state = 0; + alGetSourcei(sourceID, AL_SOURCE_STATE, &state); + return state == AL_PLAYING; +} + +bool SoundInstance::isPaused() const +{ + assert(isValid()); + + ALint state = 0; + alGetSourcei(sourceID, AL_SOURCE_STATE, &state); + return state == AL_PAUSED; +} + +bool SoundInstance::getLoop() const +{ + assert(isValid()); + return loop; +} + +float SoundInstance::getVolume() const +{ + assert(isValid()); + + ALfloat volume = 0.0f; + alGetSourcef(sourceID, AL_GAIN, &volume); + return volume; +} + +float SoundInstance::getPitch() const +{ + assert(isValid()); + + ALfloat pitch = 0.0f; + alGetSourcef(sourceID, AL_PITCH, &pitch); + return pitch; +} + +bool SoundInstance::isFading() const +{ + assert(isValid()); + return fading; +} + +bool SoundInstance::isValid() const +{ + return sourceID != 0; +} + +bool SoundInstance::update() +{ + if(!isValid()) return false; + + ALint state = 0; + alGetSourcei(sourceID, AL_SOURCE_STATE, &state); + if(state == AL_STOPPED) + { + if(streaming && !endOfStreamReached) + { + // Die Wiedergabe wurde beendet, weil der Thread + // wahrscheinlich nicht schnell genug dekodieren konnte. + // Einen Puffer dekodieren und die Wiedergabe wieder starten. + unqueueAndDeleteAllBuffers(); + streamBuffer(); + alSourcePlay(sourceID); + } + else + { + // Soundinstanz kann gelöscht werden + cleanUp(); + return false; + } + } + + // Fading verarbeiten + if(fading && isPlaying()) + { + // Ziel erreicht? + fadeTime += sound.getManager().getApplication().getUpdateStepSize(); + if(fadeTime >= fadeDuration) + { + // Zielwerte setzen und Fading beenden + setVolume(fadeTargetVolume); + setPitch(fadeTargetPitch); + fading = false; + + // Was soll jetzt passieren? + switch(fadeEndAction) + { + case FAE_NOTHING: + // Nichts! + break; + case FAE_PAUSE: + // pausieren + pause(); + break; + case FAE_STOP: + // stoppen, woraufhin die Instanz entfernt wird + stop(); + return false; + } + } + else + { + // Fading + const float t = pow(fadeTime / fadeDuration, fadeCurve); + const float newVolume = fadeTargetVolume * t + fadeStartVolume * (1.0f - t); + const float newPitch = fadeTargetPitch * t + fadeStartPitch * (1.0f - t); + setVolume(newVolume); + setPitch(newPitch); + } + } + + // Soundinstanz ist noch nicht fertig + return true; +} + +void SoundInstance::streamBuffer() +{ + // mindestens 0.25 Sekunden dekodieren + double timeLeft = 0.25; + std::vector bufferData; + char chunk[1024]; + int bitStream = 0; + while(timeLeft > 0.0) + { + // Daten lesen + const double t0 = ov_time_tell(&vorbisFile); + const long numBytesRead = ov_read(&vorbisFile, chunk, sizeof(chunk), 0, 2, 1, &bitStream); + assert(numBytesRead >= 0); + const double t1 = ov_time_tell(&vorbisFile); + timeLeft -= t1 - t0; + + if(!numBytesRead) + { + // Ende der Datei erreicht! + // Wenn Looping aktiviert ist, dann wieder von vorne anfangen. + if(loop) ov_time_seek(&vorbisFile, 0.0); + else + { + endOfStreamReached = true; + break; + } + } + + // Daten einfügen + bufferData.insert(bufferData.end(), chunk, chunk + numBytesRead); + } + + if(!bufferData.empty()) + { + // Puffer erzeugen und Daten hinein schreiben + ALuint soundBufferID = 0; + alGenBuffers(1, &soundBufferID); + assert(soundBufferID); + alBufferData(soundBufferID, sound.getFormat(), &bufferData.front(), static_cast(bufferData.size()), sound.getFrequency()); + + // Puffer an die Quelle anhängen + alSourceQueueBuffers(sourceID, 1, &soundBufferID); + } +} + +void SoundInstance::unqueueAndDeleteAllBuffers() +{ + // alle Puffer aus der Warteschlange nehmen und löschen + alSourceStop(sourceID); + ALint numBuffersPlayed = 0; + alGetSourcei(sourceID, AL_BUFFERS_PROCESSED, &numBuffersPlayed); + if(numBuffersPlayed) + { + ALuint* p_buffers = new ALuint[numBuffersPlayed]; + alSourceUnqueueBuffers(sourceID, numBuffersPlayed, p_buffers); + alDeleteBuffers(numBuffersPlayed, p_buffers); + delete[] p_buffers; + } +} + +void SoundInstance::cleanUp() +{ + assert(isValid()); + + if(streaming) + { + // Thread soll beendet werden + SDL_SemPost(p_streamingThreadExit); + SDL_WaitThread(p_streamingThread, 0); + + // Semaphore löschen + SDL_DestroySemaphore(p_streamingThreadExit); + + // Puffer löschen + unqueueAndDeleteAllBuffers(); + + // Vorbis-Datei schließen + ov_clear(&vorbisFile); + } + + alDeleteSources(1, &sourceID); + sourceID = 0; +} + +int SoundInstance::streamingThreadProc(void* p_arg) +{ + SoundInstance& me = *(reinterpret_cast(p_arg)); + + while(true) + { + // maximal 125 ms auf das Signal zum Beenden des Threads warten, + // dann prüfen, ob mehr Daten benötigt werden + if(!SDL_SemWaitTimeout(me.p_streamingThreadExit, 125)) + { + // Der Thread soll sich beenden. + break; + } + +#ifdef __MACOSX__ + // Semaphore freigeben + SDL_SemPost(me.p_streamingThreadExit); +#endif + + // abgespielte Puffer aus der Warteschlange nehmen und löschen + ALint numBuffersPlayed = 0; + alGetSourcei(me.sourceID, AL_BUFFERS_PROCESSED, &numBuffersPlayed); + if(numBuffersPlayed) + { + ALuint* p_buffers = new ALuint[numBuffersPlayed]; + alSourceUnqueueBuffers(me.sourceID, numBuffersPlayed, p_buffers); + alDeleteBuffers(numBuffersPlayed, p_buffers); + delete[] p_buffers; + } + + if(me.isPlaying() || me.isPaused()) + { + // Anzahl der Puffer in der Warteschlange holen + ALint numBuffersQueued = 0; + alGetSourcei(me.sourceID, AL_BUFFERS_QUEUED, &numBuffersQueued); + + // Neue Puffer benötigt? Wenn ja, dann dekodieren und anhängen. + while(numBuffersQueued++ < 4) me.streamBuffer(); + } + } + + return 0; +} diff --git a/src/soundinstance.h b/src/soundinstance.h new file mode 100644 index 0000000..42b3ddf --- /dev/null +++ b/src/soundinstance.h @@ -0,0 +1,133 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef SOUNDINSTANCE_H_INCLUDED +#define SOUNDINSTANCE_H_INCLUDED + +class Sound; +class SoundInstance; + +// Handle für Soundinstanzen +typedef Handle SoundInstanceHandle; + +// Klasse für Instanzen eines Sounds +class SoundInstance + : NonCopyable + , public ReferenceCounted +{ +public: + // Optionen für Aktionen nach Ende eines Fades + enum FadeEndAction + { + FAE_NOTHING, // nichts tun + FAE_PAUSE, // Sound pausieren + FAE_STOP // Sound stoppen + }; + + // Konstruktor + SoundInstance(Sound& sound, bool play, bool loop, float volume, float pitch); + + // Destruktor + ~SoundInstance(); + + // spielt die Soundinstanz von Beginn an ab + void play(); + + // pausiert die Soundinstanz + void pause(); + + // setzt die Soundinstanz nach einer Pause fort + void resume(); + + // stoppt die Soundinstanz, woraufhin sie vom Manager entfernt wird + // (nach diesem Aufruf ist die Soundinstanz ungültig) + void stop(); + + // schaltet Looping ein oder aus + void setLoop(bool enable); + + // setzt die Lautstärke (1.0 ist die normale Lautstärke) + void setVolume(float volume); + + // setzt die Tonhöhe (1.0 ist die normale Frequenz) + void setPitch(float pitch); + + // passt die Lautstärke und die Tonhöhe der Soundinstanz innerhalb der angegebenen Zeit + // an den gegebenen Zielwert an und stoppt danach gegebenenfalls die Soundinstanz + void fade(float targetVolume, float targetPitch, float duration, float curve = 1.0f, FadeEndAction endAction = FAE_NOTHING); + + // stoppt das Fading + void stopFade(); + + // prüft, ob die Soundinstanz gerade abgespielt wird + bool isPlaying() const; + + // prüft, ob die Soundinstanz gerade pausiert ist + bool isPaused() const; + + // prüft, ob Looping aktiviert ist + bool getLoop() const; + + // liefert die Lautstärke + float getVolume() const; + + // liefert die Tonhöhe + float getPitch() const; + + // prüft, ob die Soundinstanz gerade gefadet wird + bool isFading() const; + + // prüft, ob die Soundinstanz noch gültig ist + bool isValid() const; + + // aktualisiert die Soundinstanz und liefert false, wenn sie fertig ist + // und gelöscht werden kann (vom jeweiligen Sound) + bool update(); + +private: + // einen Soundpuffer dekodieren und an die Soundquelle anhängen + void streamBuffer(); + + // nimmt alle Puffer aus der Warteschlange und zerstört sie + void unqueueAndDeleteAllBuffers(); + + // aufräumen + void cleanUp(); + + // Funktion, die im Streaming-Thread ausgeführt wird + static int streamingThreadProc(void* p_arg); + + Sound& sound; // der Sound + ALuint sourceID; // ID der Soundquelle + bool streaming; // Wird der Sound gestreamt? + bool loop; // Looping? + bool endOfStreamReached; // Wurde das Ende des Streams erreicht? + OggVorbis_File vorbisFile; // Vorbis-Datei (nur bei Sounds mit Streaming) + SDL_Thread* p_streamingThread; // Thread zum Streamen + SDL_sem* p_streamingThreadExit; // Bedingung zum Beenden des Streaming-Threads + bool fading; // Fading gerade aktiv? + float fadeStartVolume; // Startwert der Lautstärke + float fadeStartPitch; // Startwert der Tonhöhe + float fadeTargetVolume; // Zielwert der Lautstärke + float fadeTargetPitch; // Zielwert der Tonhöhe + float fadeDuration; // Dauer des Fadings + float fadeTime; // Fortschritt des Fadings + float fadeCurve; // Exponent der Fading-Kurve + FadeEndAction fadeEndAction; // Was tun, wenn Fade beendet ist? +}; + +#endif diff --git a/src/state.cpp b/src/state.cpp new file mode 100644 index 0000000..9c59572 --- /dev/null +++ b/src/state.cpp @@ -0,0 +1,37 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "state.h" + +State::State(const std::string& name, + Application& app) + : name(name) + , app(app) +{ + +} + +const std::string& State::getName() const +{ + return name; +} + +Application& State::getApplication() const +{ + return app; +} diff --git a/src/state.h b/src/state.h new file mode 100644 index 0000000..7ecaba9 --- /dev/null +++ b/src/state.h @@ -0,0 +1,65 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef STATE_H_INCLUDED +#define STATE_H_INCLUDED + +#include + +class Application; +class ParameterMap; + +class State + : NonCopyable +{ +public: + // Konstruktor + State(const std::string& name, Application& app); + + // virtueller Destruktor + virtual ~State() { } + + // wird aufgerufen, wenn der Zustand betreten wird + virtual void onEnter(const ParameterMap& params) { } + + // wird aufgerufen, wenn der Zustand verlassen wird + virtual void onLeave() { } + + // wird aufgerufen, wenn der Zustand aktiviert wird + virtual void onGotFocus() { } + + // wird aufgerufen, wenn der Zustand deaktiviert wird + virtual void onLostFocus() { } + + // wird aufgerufen, wenn der Zustand sich aktualisieren soll + virtual void update() { } + + // wird aufgerufen, wenn der Zustand sich rendern soll + virtual void render() { } + + // liefert den Namen des Zustands + const std::string& getName() const; + + // liefert das Anwendungsobjekt + Application& getApplication() const; + +protected: + const std::string name; + Application& app; +}; + +#endif diff --git a/src/textobject.cpp b/src/textobject.cpp new file mode 100644 index 0000000..2faaf46 --- /dev/null +++ b/src/textobject.cpp @@ -0,0 +1,96 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "level.h" +#include "textobject.h" + +TextObject::TextObject(Layer& layer, + const TiXmlElement* p_xml, + const ParameterMap& gameParams) + : Object(layer, p_xml, gameParams) + , size(1.0f) + , color(RGBA::WHITE) + , velocity(0.0f, 0.0f) + , timeToLive(0.0f) + , age(0.0f) + , fadeOut(true) +{ + // Text holen + text = p_xml->Attribute("text"); + + // Größe holen + p_xml->QueryFloatAttribute("size", &size); + + // Farbe holen + if(const char* p_color = p_xml->Attribute("color")) color = fromString(p_color); + + // Geschwindigkeit holen + if(const char* p_velocity = p_xml->Attribute("velocity")) velocity = fromString(p_velocity); + + // Lebensdauer holen + p_xml->QueryFloatAttribute("timeToLive", &timeToLive); + + // Ausblendmodus holen + int fadeOut = 1; + p_xml->QueryIntAttribute("fadeOut", &fadeOut); + this->fadeOut = fadeOut != 0; + + // Schriftart laden + font = app.getFontManager().getResourceHandle("fonts/bellgothic.fnt"); + level.addResourceToCache(font); + + // Größe berechnen + const Vec2f textSize(0.5f * font->calculateTextSize(size, text)); + visibilityRadius = std::max(textSize.x, textSize.y); + + // Initialisierung fertigstellen + finishInit(p_xml); +} + +void TextObject::update() +{ + // altern + age += app.getUpdateStepSize(); + if(timeToLive > 0.0f && age >= timeToLive) kill(); + + // bewegen + position += app.getUpdateStepSize() * velocity; +} + +void TextObject::render() +{ + glPushMatrix(); + + const Vec2f position(getPosition()); + glTranslatef(position.x, position.y, 0.0f); + glRotatef(rad2Deg(getAngle()), 0.0f, 0.0f, 1.0f); + + float theSize = size; + RGBA theColor(color); + if(timeToLive > 0.0f && fadeOut) + { + const float relativeAge = age / timeToLive; + theSize = relativeAge * 3.0f * size + (1.0f - relativeAge) * size; + theColor.a *= 1.0f - relativeAge; + } + + font->drawCenteredText(Vec2f(0.0f, 0.0f), theSize, theColor, text); + + glPopMatrix(); +} diff --git a/src/textobject.h b/src/textobject.h new file mode 100644 index 0000000..b96a6ba --- /dev/null +++ b/src/textobject.h @@ -0,0 +1,47 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef TEXTOBJECT_H_INCLUDED +#define TEXTOBJECT_H_INCLUDED + +#include "font.h" +#include "object.h" + +// Objekt, das einen Schriftzug darstellt +class TextObject + : public Object +{ +public: + // Konstruktor: initialisiert das Objekt + TextObject(Layer& layer, const TiXmlElement* p_xml, const ParameterMap& gameParams); + + void update(); + + void render(); + +private: + FontHandle font; + std::string text; + float size; + RGBA color; + Vec2f velocity; + float timeToLive; + float age; + bool fadeOut; +}; + +#endif diff --git a/src/texture.cpp b/src/texture.cpp new file mode 100644 index 0000000..fc760e0 --- /dev/null +++ b/src/texture.cpp @@ -0,0 +1,157 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "texture.h" + +Texture::Texture(TextureManager& manager, + const std::string& filename, + const ParameterMap& options) + : Resource(manager, filename, options) + , textureID(0) + , size(0, 0) +{ + // Bild laden + SDL_Surface* p_surface = IMG_Load(filename.c_str()); + assert(p_surface); + + // Größe eintragen + size = Vec2i(p_surface->w, p_surface->h); + + // Surface mit fest definiertem Farbformat erzeugen + SDL_Surface* p_rgbaSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, p_surface->w, p_surface->h, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); + assert(p_rgbaSurface); + + // Bild in die neue Surface kopieren (Farben werden konvertiert) + SDL_SetAlpha(p_surface, 0, 0); + SDL_SetAlpha(p_rgbaSurface, 0, 0); + SDL_BlitSurface(p_surface, 0, p_rgbaSurface, 0); + + // Das alte Bild brauchen wir nicht mehr. + SDL_FreeSurface(p_surface); + + // OpenGL-Textur erzeugen + glGenTextures(1, &textureID); + assert(textureID); + + // alle OpenGL-Zustände speichern + glPushAttrib(GL_ALL_ATTRIB_BITS); + + // Textur aktivieren + glBindTexture(GL_TEXTURE_2D, textureID); + + // Sollen MIP-Maps generiert werden? + const bool mipMapping = options.get("mipMapping"); + + // Filtertyp holen + const DownscaleFilter downscaleFilter = options.get("downscaleFilter"); + + // Texturfilter setzen + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mipMapping ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + int mipLevel = 0; + while(p_rgbaSurface) + { + // Surface sperren und Parameter einstellen, um auf die Pixel zugreifen zu können + SDL_LockSurface(p_rgbaSurface); + glPixelStorei(GL_UNPACK_ROW_LENGTH, p_rgbaSurface->pitch / p_rgbaSurface->format->BytesPerPixel); + + if(mipMapping && p_rgbaSurface->w != p_rgbaSurface->h) + { + // das muss GLU für uns erledigen ... + gluBuild2DMipmaps(GL_TEXTURE_2D, 4, p_rgbaSurface->w, p_rgbaSurface->h, GL_RGBA, GL_UNSIGNED_BYTE, p_rgbaSurface->pixels); + SDL_FreeSurface(p_rgbaSurface); + break; + } + + // Pixel in die OpenGL-Textur kopieren + glTexImage2D(GL_TEXTURE_2D, mipLevel, GL_RGBA, p_rgbaSurface->w, p_rgbaSurface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, p_rgbaSurface->pixels); + + // Surface entsperren + SDL_UnlockSurface(p_rgbaSurface); + + if(mipMapping && p_rgbaSurface->w > 1 && p_rgbaSurface->h > 1) + { + // nächsten MIP-Map-Level vorbereiten + SDL_Surface* p_nextLevel = downscaleSurface2x(p_rgbaSurface, downscaleFilter); + SDL_FreeSurface(p_rgbaSurface); + p_rgbaSurface = p_nextLevel; + ++mipLevel; + } + else + { + // Jetzt ist Schluss! + SDL_FreeSurface(p_rgbaSurface); + p_rgbaSurface = 0; + } + } + + // Texturmatrix so einstellen, dass die Texturkoordinaten Pixel sind + glMatrixMode(GL_TEXTURE); + glPushMatrix(); + glLoadIdentity(); + glScalef(1.0f / size.x, 1.0f / size.y, 1.0f); + glGetFloatv(GL_TEXTURE_MATRIX, textureMatrix); + glPopMatrix(); + + // alten Zustand wiederherstellen + glPopAttrib(); +} + +Texture::~Texture() +{ + // Textur freigeben + glDeleteTextures(1, &textureID); +} + +void Texture::bind() const +{ + // Textur binden + glBindTexture(GL_TEXTURE_2D, textureID); + + // Texturmatrix setzen + GLint matrixMode = 0; + glGetIntegerv(GL_MATRIX_MODE, &matrixMode); + glMatrixMode(GL_TEXTURE); + glLoadMatrixf(textureMatrix); + glMatrixMode(matrixMode); +} + +const Vec2i& Texture::getSize() const +{ + return size; +} + +GLuint Texture::getTextureID() const +{ + return textureID; +} + +const ParameterMap Texture::getDefaultOptions() +{ + ParameterMap options; + + // Standard: MIP-Mapping aktivieren + // (MIP-Maps werden beim Laden generiert) + options.set("mipMapping", true); + + // Standard: normaler Box-Filter zum Herunterskalieren der Textur + options.set("downscaleFilter", DF_BOX); + + return options; +} diff --git a/src/texture.h b/src/texture.h new file mode 100644 index 0000000..fe07dd4 --- /dev/null +++ b/src/texture.h @@ -0,0 +1,61 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef TEXTURE_H_INCLUDED +#define TEXTURE_H_INCLUDED + +#include "basicresourcemanager.h" +#include "resource.h" + +class Texture; + +// Ressourcenmanager für Texturen +BEGIN_IMPLEMENT_BASIC_RESOURCE_MANAGER(TextureManager, Texture) +END_IMPLEMENT_BASIC_RESOURCE_MANAGER + +// Handle für Texturen +typedef Handle TextureHandle; + +class Texture + : public Resource +{ +public: + // Konstruktor: lädt die Textur + Texture(TextureManager& manager, const std::string& filename, const ParameterMap& options); + + // Destruktor: löscht die Textur + ~Texture(); + + // aktiviert die Textur + void bind() const; + + // liefert die OpenGL-Textur-ID dieser Textur + GLuint getTextureID() const; + + // liefert die Größe der Textur (in Pixeln) + const Vec2i& getSize() const; + + // liefert die Standardoptionen + static const ParameterMap getDefaultOptions(); + +private: + GLuint textureID; + Vec2i size; + float textureMatrix[16]; +}; + +#endif diff --git a/src/tile.cpp b/src/tile.cpp new file mode 100644 index 0000000..a682f42 --- /dev/null +++ b/src/tile.cpp @@ -0,0 +1,170 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "layer.h" +#include "tile.h" + +Tile::Tile(const TiXmlElement* p_xml, + const Vec2i& defaultSize, + float defaultShapeRestitution, + float defaultShapeFriction) + : id(0) + , position(0, 0) + , size(defaultSize) + , isSimple1x1Box(false) + , visible(true) +{ + // ID lesen + p_xml->QueryIntAttribute("id", &id); + + // Position lesen + position = fromString(p_xml->Attribute("position")); + + // Größe lesen + if(const char* p_size = p_xml->Attribute("size")) size = fromString(p_size); + + // Sichtbarkeit lesen + int visible = 1; + p_xml->QueryIntAttribute("visible", &visible); + this->visible = visible != 0; + + // Shapes lesen + if(const TiXmlElement* p_shapesXML = p_xml->FirstChildElement("Shapes")) + { + for(const TiXmlElement* p_shapeXML = p_shapesXML->FirstChildElement(); + p_shapeXML; + p_shapeXML = p_shapeXML->NextSiblingElement()) + { + b2ShapeDef* p_shapeDef = 0; + + // Typ des Shapes? + const std::string shapeType(p_shapeXML->Value()); + if(shapeType == "PolygonShape") + { + b2PolygonDef* p_polygonDef = new b2PolygonDef; + std::istringstream stream(p_shapeXML->Attribute("vertices")); + while(stream) + { + // Vektor lesen + Vec2f vertex; + stream >> vertex; + p_polygonDef->vertices[p_polygonDef->vertexCount++] = vertex; + + // Komma lesen + char c; + stream >> c; + } + + p_shapeDef = p_polygonDef; + } + else if(shapeType == "Simple1x1BoxShape") + { + b2PolygonDef* p_polygonDef = new b2PolygonDef; + p_polygonDef->vertices[p_polygonDef->vertexCount++] = b2Vec2(0.0f, 0.0f); + p_polygonDef->vertices[p_polygonDef->vertexCount++] = b2Vec2(1.0f, 0.0f); + p_polygonDef->vertices[p_polygonDef->vertexCount++] = b2Vec2(1.0f, 1.0f); + p_polygonDef->vertices[p_polygonDef->vertexCount++] = b2Vec2(0.0f, 1.0f); + p_shapeDef = p_polygonDef; + isSimple1x1Box = true; + } + else + { + // ungültiger Typ + assert(false); + } + + assert(p_shapeDef); + + // Elastizität lesen + p_shapeDef->restitution = defaultShapeRestitution; + p_shapeXML->QueryFloatAttribute("restitution", &p_shapeDef->restitution); + + // Reibung lesen + p_shapeDef->friction = defaultShapeFriction; + p_shapeXML->QueryFloatAttribute("friction", &p_shapeDef->friction); + + // Shape hinzufügen + shapeDefs.push_back(p_shapeDef); + } + } + + if(shapeDefs.size() > 1) isSimple1x1Box = false; +} + +Tile::~Tile() +{ + // Shape-Definitionen löschen + for(ShapeDefListType::const_iterator it = shapeDefs.begin(); + it != shapeDefs.end(); + ++it) + { + delete *it; + } +} + +void Tile::draw(const Vec2f& position, + const RGBA& color) const +{ + glColor4fv(color); + glTexCoord2i(this->position.x, this->position.y); + glVertex2f(position.x, position.y); + glTexCoord2i(this->position.x + size.x, this->position.y); + glVertex2f(position.x + 1.0f, position.y); + glTexCoord2i(this->position.x + size.x, this->position.y + size.y); + glVertex2f(position.x + 1.0f, position.y + 1.0f); + glTexCoord2i(this->position.x, this->position.y + size.y); + glVertex2f(position.x, position.y + 1.0f); +} + +void Tile::createShapes(b2Body& body, + Layer& layer, + const Vec2f& position, + const Vec2i& blockSize) const +{ + for(ShapeDefListType::const_iterator it = shapeDefs.begin(); + it != shapeDefs.end(); + ++it) + { + // Shape-Definition transformieren + b2ShapeDef* p_transformedShapeDef = transformShapeDef(**it, position, blockSize); + + // Kollisions-Bits setzen + p_transformedShapeDef->filter.categoryBits = p_transformedShapeDef->filter.maskBits = 1 << layer.getIndex(); + + // Shape erzeugen + body.CreateShape(p_transformedShapeDef); + + // wieder löschen + delete p_transformedShapeDef; + } +} + +int Tile::getID() const +{ + return id; +} + +bool Tile::getIsSimple1x1Box() const +{ + return isSimple1x1Box; +} + +bool Tile::isVisible() const +{ + return visible; +} diff --git a/src/tile.h b/src/tile.h new file mode 100644 index 0000000..c9b8afa --- /dev/null +++ b/src/tile.h @@ -0,0 +1,59 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef TILE_H_INCLUDED +#define TILE_H_INCLUDED + +#include "level.h" + +// Klasse für Informationen über Tiles +class Tile +{ +public: + // Konstruktor: initialisiert das Tile + Tile(const TiXmlElement* p_xml, const Vec2i& defaultSize, float defaultShapeRestitution, float defaultShapeFriction); + + // Destruktor + ~Tile(); + + // zeichnet das Tile an der angegebenen Position (Textur ist bereits gesetzt) + void draw(const Vec2f& position, const RGBA& color) const; + + // erzeugt die Shapes für dieses Tile + void createShapes(b2Body& body, Layer& layer, const Vec2f& position, const Vec2i& blockSize) const; + + // liefert die ID des Tiles + int getID() const; + + // liefert true, wenn das Tile nur eine einfache 1x1-Box ist + bool getIsSimple1x1Box() const; + + // liefert die Sichtbarkeit des Tiles + bool isVisible() const; + +private: + typedef std::list ShapeDefListType; + + int id; // ID des Tiles + Vec2i position; // Texturkoordinaten der linken oberen Ecke + Vec2i size; // Größe auf der Textur + bool isSimple1x1Box; // Ist dieses Tile nur eine einfache 1x1-Box? + ShapeDefListType shapeDefs; // Shape-Definitionen + bool visible; // Sichtbar? +}; + +#endif diff --git a/src/tilemaplayer.cpp b/src/tilemaplayer.cpp new file mode 100644 index 0000000..c9c6d83 --- /dev/null +++ b/src/tilemaplayer.cpp @@ -0,0 +1,241 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "level.h" +#include "tile.h" +#include "tilemaplayer.h" +#include "tileset.h" + +TileMapLayer::TileMapLayer(Level& level, + int index, + const TiXmlElement* p_xml, + const ParameterMap& gameParams) + : Layer(level, index, p_xml, gameParams) + , p_tileSet(0) + , size(0, 0) + , p_tiles(0) + , enablePhysics(false) +{ + // Dateiname des Tile-Sets lesen + const std::string tileSetFilename(p_xml->Attribute("tileSetFilename")); + + // Tile-Set laden + TiXmlDocument doc; + doc.LoadFile(app.getFileLocator().findFile("tilesets/" + tileSetFilename).c_str()); + p_tileSet = new TileSet(app, doc.FirstChildElement("TileSet")); + + // Physik lesen + int enablePhysics = 0; + p_xml->QueryIntAttribute("enablePhysics", &enablePhysics); + this->enablePhysics = enablePhysics != 0; + + // die einzelnen Zeilen laden + Vec2i cursor(0, 0); + std::map tileMap; + for(const TiXmlElement* p_row = p_xml->FirstChildElement("Row"); + p_row; + p_row = p_row->NextSiblingElement("Row"), ++cursor.y) + { + const std::string data(p_row->GetText()); + std::istringstream stream(data); + cursor.x = 0; + + // Zeile lesen + while(true) + { + // ID lesen + stream >> tileMap[cursor]; + if(stream) + { + // weitere Spalte + ++cursor.x; + size.x = std::max(size.x, cursor.x); + + // Komma lesen + char c = 0; + stream >> c; + } + else + { + // Ende der Zeile + ++size.y; + break; + } + } + } + + // Tiles zeilenweise speichern + p_tiles = new Uint32[size.x * size.y]; + for(int y = 0; y < size.y; ++y) + { + for(int x = 0; x < size.x; ++x) + { + // Tile suchen und eintragen, ansonsten 0 eintragen (leer) + std::map::const_iterator it = tileMap.find(Vec2i(x, y)); + p_tiles[y * size.x + x] = it == tileMap.end() ? 0 : it->second; + } + } +} + +TileMapLayer::~TileMapLayer() +{ + // Tiles löschen + delete[] p_tiles; + + // Tile-Set löschen + delete p_tileSet; +} + +void TileMapLayer::update() +{ + updateObjects(); +} + +void TileMapLayer::render(Object* p_forceRenderingOnTop) +{ + // Blending und Transformation setzen + setupBlending(); + glPushMatrix(); + setupMatrix(); + + // herausfinden, welcher Teil der Tile-Map sichtbar ist, + // und dann auch nur diesen Teil rendern + double z; + double coords[3]; + double modelViewMatrix[16]; + double projectionMatrix[16]; + GLint viewport[4]; + glGetDoublev(GL_MODELVIEW_MATRIX, modelViewMatrix); + glGetDoublev(GL_PROJECTION_MATRIX, projectionMatrix); + glGetIntegerv(GL_VIEWPORT, viewport); + gluProject(0.0, 0.0, 0.0, modelViewMatrix, projectionMatrix, viewport, coords, coords + 1, &z); + gluUnProject(viewport[0], viewport[1] + viewport[3], z, modelViewMatrix, projectionMatrix, viewport, coords, coords + 1, coords + 2); + Vec2i topLeft(Vec2d(coords[0], coords[1])); + topLeft.x = std::max(topLeft.x, 0); + topLeft.y = std::max(topLeft.y, 0); + gluUnProject(viewport[0] + viewport[2], viewport[1], z, modelViewMatrix, projectionMatrix, viewport, coords, coords + 1, coords + 2); + Vec2i bottomRight(Vec2d(coords[0], coords[1])); + bottomRight.x = std::min(bottomRight.x, size.x - 1); + bottomRight.y = std::min(bottomRight.y, size.y - 1); + + // Tiles rendern + glPushMatrix(); + glTranslated(topLeft.x, topLeft.y, 0.0); + p_tileSet->drawTiles(p_tiles + topLeft.y * size.x + topLeft.x, bottomRight - topLeft + Vec2i(1, 1), size.x, color); + glPopMatrix(); + + // Objekte rendern + renderObjects(p_forceRenderingOnTop); + + glPopMatrix(); +} + +void TileMapLayer::createShapes(b2Body& body) +{ + if(!enablePhysics) + { + // nichts zu tun, weil keine Physik aktiviert ist + return; + } + + bool* p_tilesProcessed = new bool[size.x * size.y]; + for(int i = 0; i < size.x * size.y; ++i) p_tilesProcessed[i] = false; + + // alle Tiles durchgehen + for(int y = 0; y < size.y; ++y) + { + for(int x = 0; x < size.x; ++x) + { + const Tile* p_tile = getTileAt(Vec2i(x, y)); + if(p_tile && !p_tilesProcessed[y * size.x + x]) + { + Vec2i blockSize(1, 1); + + const Tile* p_tile = getTileAt(Vec2i(x, y)); + if(p_tile->getIsSimple1x1Box()) + { + // versuchen, so viele dieser Tiles wie möglich zu einem Block zusammenzufassen + int axes = 1 | 2; + do extendBlock(Vec2i(x, y), blockSize, axes); while(axes); + } + + // Shapes an der richtigen Stelle erzeugen lassen + p_tile->createShapes(body, *this, Vec2i(x, y), blockSize); + + // Tiles dieses Blocks als verarbeitet markieren + for(int x2 = x; x2 < x + blockSize.x; ++x2) + for(int y2 = y; y2 < y + blockSize.y; ++y2) + p_tilesProcessed[y2 * size.x + x2] = true; + } + } + } + + delete[] p_tilesProcessed; +} + +int TileMapLayer::getTileIDAt(const Vec2i& position) const +{ + if(position.x < 0 || position.y < 0 || position.x >= size.x || position.y >= size.y) return 0; + else return p_tiles[position.y * size.x + position.x]; +} + +const Tile* TileMapLayer::getTileAt(const Vec2i& position) const +{ + if(position.x < 0 || position.y < 0 || position.x >= size.x || position.y >= size.y) return 0; + else return p_tileSet->getTileByID(p_tiles[position.y * size.x + position.x]); +} + +void TileMapLayer::extendBlock(const Vec2i& position, + Vec2i& blockSize, + int& axes) const +{ + if(axes & 1) + { + // versuchen, auf der x-Achse zu vergrößern + const int nx = position.x + blockSize.x; + for(int y = position.y; y < position.y + blockSize.y; ++y) + { + const Tile* p_tile = getTileAt(Vec2i(nx, y)); + if(!p_tile || !p_tile->getIsSimple1x1Box()) + { + axes &= ~1; + break; + } + } + + if(axes & 1) ++blockSize.x; + } + + if(axes & 2) + { + // versuchen, auf der y-Achse zu vergrößern + const int ny = position.y + blockSize.y; + for(int x = position.x; x < position.x + blockSize.x; ++x) + { + const Tile* p_tile = getTileAt(Vec2i(x, ny)); + if(!p_tile || !p_tile->getIsSimple1x1Box()) + { + axes &= ~2; + break; + } + } + + if(axes & 2) ++blockSize.y; + } +} diff --git a/src/tilemaplayer.h b/src/tilemaplayer.h new file mode 100644 index 0000000..301b598 --- /dev/null +++ b/src/tilemaplayer.h @@ -0,0 +1,58 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef TILEMAPLAYER_H_INCLUDED +#define TILEMAPLAYER_H_INCLUDED + +#include "layer.h" + +class Tile; +class TileSet; + +// Layer, der eine Tile-Map beinhaltet +class TileMapLayer + : public Layer +{ +public: + // Konstruktor: initialisiert den Layer + TileMapLayer(Level& level, int index, const TiXmlElement* p_xml, const ParameterMap& gameParams); + + // Destruktor: löscht den Layer + ~TileMapLayer(); + + void update(); + + void render(Object* p_forceRenderingOnTop); + + void createShapes(b2Body& body); + + // liefert die Tile-ID an einer bestimmten Stelle + int getTileIDAt(const Vec2i& position) const; + + // liefert das Tile an einer bestimmten Stelle + const Tile* getTileAt(const Vec2i& position) const; + +private: + void extendBlock(const Vec2i& position, Vec2i& blockSize, int& axes) const; + + TileSet* p_tileSet; // das Tile-Set + Vec2i size; // Größe des Layers (in Tiles) + Uint32* p_tiles; // die Tiles (zeilenweise) + bool enablePhysics; // Physik für diesen Layer? +}; + +#endif diff --git a/src/tileset.cpp b/src/tileset.cpp new file mode 100644 index 0000000..3b01779 --- /dev/null +++ b/src/tileset.cpp @@ -0,0 +1,107 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "tile.h" +#include "tileset.h" + +TileSet::TileSet(Application& app, + const TiXmlElement* p_xml) + : app(app) +{ + // Dateiname des Bilds holen und das Bild laden + const std::string imageFilename(p_xml->Attribute("imageFilename")); + image = app.getTextureManager().getResourceHandle("tilesets/" + imageFilename); + + // Standardgröße der Tiles lesen + // (wird benutzt, wenn für ein Tile keine Größe angegeben ist) + Vec2i defaultTileSize(0, 0); + if(const char* p_defaultTileSize = p_xml->Attribute("defaultTileSize")) defaultTileSize = fromString(p_defaultTileSize); + + // Standardelastizität lesen + float defaultShapeRestitution = 0.0f; + p_xml->QueryFloatAttribute("defaultShapeRestitution", &defaultShapeRestitution); + + // Standardreibung lesen + float defaultShapeFriction = 0.0f; + p_xml->QueryFloatAttribute("defaultShapeFriction", &defaultShapeFriction); + + // Tiles lesen + for(const TiXmlElement* p_tile = p_xml->FirstChildElement("Tile"); + p_tile; + p_tile = p_tile->NextSiblingElement("Tile")) + { + // Tile laden und eintragen + Tile* p_theTile = new Tile(p_tile, defaultTileSize, defaultShapeRestitution, defaultShapeFriction); + tiles[p_theTile->getID()] = p_theTile; + } +} + +TileSet::~TileSet() +{ + // alle Tiles löschen + for(TileMapType::const_iterator it = tiles.begin(); + it != tiles.end(); + ++it) + { + delete it->second; + } +} + +const Tile* TileSet::getTileByID(int id) const +{ + TileMapType::const_iterator it = tiles.find(id); + return it == tiles.end() ? 0 : it->second; +} + +void TileSet::drawTiles(const Uint32* p_tiles, + const Vec2i& size, + int pitch, + const RGBA& color) const +{ + app.setTexturing(true); + image->bind(); + + Vec2f cursor(0.0f, 0.0f); + + glBegin(GL_QUADS); + glColor4fv(color); + + const Uint32* p_row = p_tiles; + for(int y = 0; y < size.y; ++y) + { + for(int x = 0; x < size.x; ++x) + { + // Tile zeichnen, wenn vorhanden + if(p_row[x]) + { + const Tile& tile = *tiles.find(p_row[x])->second; + if(tile.isVisible()) tile.draw(cursor, color); + } + + cursor.x += 1.0f; + } + + // nächste Zeile + p_row += pitch; + cursor.x = 0.0f; + cursor.y += 1.0f; + } + + glEnd(); +} diff --git a/src/tileset.h b/src/tileset.h new file mode 100644 index 0000000..be62392 --- /dev/null +++ b/src/tileset.h @@ -0,0 +1,49 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef TILESET_H_INCLUDED +#define TILESET_H_INCLUDED + +#include "texture.h" + +class Tile; + +// Klasse für Tile-Sets +class TileSet +{ +public: + // Konstruktor: initialisiert das Tile-Set + TileSet(Application& app, const TiXmlElement* p_xml); + + // Destruktor: löscht das Tile-Set + ~TileSet(); + + // liefert das Tile mit der gegebenen ID + const Tile* getTileByID(int id) const; + + // zeichnet Tiles beginnend von (0, 0) an mit einer Größe von 1x1 pro Tile + void drawTiles(const Uint32* p_tiles, const Vec2i& size, int pitch, const RGBA& color = RGBA::WHITE) const; + +private: + typedef std::map TileMapType; + + Application& app; // das Anwendungsobjekt + TextureHandle image; // Bild, auf dem die Tiles liegen + TileMapType tiles; // Infos über die verschiedenen Tiles +}; + +#endif diff --git a/src/transition.cpp b/src/transition.cpp new file mode 100644 index 0000000..9686f4c --- /dev/null +++ b/src/transition.cpp @@ -0,0 +1,43 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" +#include "application.h" +#include "transition.h" + +Transition::Transition(Application& app, + bool needsNewImageTexture, + float duration) + : app(app) + , needsNewImageTexture(needsNewImageTexture) + , duration(duration) + , time(0.0f) + , screenResolution(app.getScreenResolution()) +{ + +} + +bool Transition::update() +{ + time += app.getUpdateStepSize(); + return duration == -1.0f || time < duration; +} + +bool Transition::getNeedsNewImageTexture() const +{ + return needsNewImageTexture; +} diff --git a/src/transition.h b/src/transition.h new file mode 100644 index 0000000..52119e6 --- /dev/null +++ b/src/transition.h @@ -0,0 +1,49 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef TRANSITION_H_INCLUDED +#define TRANSITION_H_INCLUDED + +class Application; + +// Basisklasse für Übergangseffekte +class Transition +{ +public: + // Konstruktor + Transition(Application& app, bool needsNewImageTexture, float duration = -1.0f); + + virtual ~Transition() { } + + // aktualisiert den Effekt und liefert false, wenn er beendet ist + virtual bool update(); + + // rendert den Effekt + virtual void render(GLuint oldImageTextureID, GLuint newImageTextureID) = 0; + + // liefert true, wenn der Effekt zum Rendern auch das neue Bild als Textur braucht + bool getNeedsNewImageTexture() const; + +protected: + Application& app; + bool needsNewImageTexture; + float duration; + float time; + const Vec2i screenResolution; +}; + +#endif diff --git a/src/transitions.h b/src/transitions.h new file mode 100644 index 0000000..4323f77 --- /dev/null +++ b/src/transitions.h @@ -0,0 +1,24 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef TRANSITIONS_H_INCLUDED +#define TRANSITIONS_H_INCLUDED + +#include "blendtransition.h" +#include "cubetransition.h" + +#endif diff --git a/src/utils.cpp b/src/utils.cpp new file mode 100644 index 0000000..537ac3f --- /dev/null +++ b/src/utils.cpp @@ -0,0 +1,173 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#include "pch.h" + +const float M_PI_FLOAT = 3.1415927f; +const double M_PI_DOUBLE = 3.1415926535897932; +const float M_2_PI_FLOAT = 6.2831853f; +const double M_2_PI_DOUBLE = 6.2831853071795865; + +SDL_Surface* downscaleSurface2x(SDL_Surface* p_surface, + DownscaleFilter filter) +{ + assert(p_surface); + assert(p_surface->format->BitsPerPixel == 32); + assert(!(p_surface->w & 1) && !(p_surface->h & 1)); + + // Surface mit der halben Auflösung erstellen + SDL_Surface* p_result = SDL_CreateRGBSurface(p_surface->flags, p_surface->w / 2, p_surface->h / 2, p_surface->format->BitsPerPixel, + p_surface->format->Rmask, p_surface->format->Gmask, p_surface->format->Bmask, p_surface->format->Amask); + assert(p_result); + + // Surfaces sperren + SDL_LockSurface(p_surface); + SDL_LockSurface(p_result); + + for(int y = 0; y < p_result->h; ++y) + { + for(int x = 0; x < p_result->w; ++x) + { + // die 4 umgebenden Pixel aus der Original-Surface holen + const Uint32* p_original00 = reinterpret_cast(reinterpret_cast(p_surface->pixels) + y * 2 * p_surface->pitch + x * 8); + const Uint32* p_original10 = p_original00 + 1; + const Uint32* p_original01 = reinterpret_cast(reinterpret_cast(p_surface->pixels) + (y * 2 + 1) * p_surface->pitch + x * 8); + const Uint32* p_original11 = p_original01 + 1; + Uint32* p_out = reinterpret_cast(reinterpret_cast(p_result->pixels) + y * p_result->pitch + x * 4); + const RGBA original00(RGBA::fromRGBA32(*p_original00)); + const RGBA original10(RGBA::fromRGBA32(*p_original10)); + const RGBA original01(RGBA::fromRGBA32(*p_original01)); + const RGBA original11(RGBA::fromRGBA32(*p_original11)); + + RGBA out(0.0f, 0.0f); + switch(filter) + { + case DF_BOX: + // alle sichtbaren Pixel gleich wichten + if(original00.a) out += original00; + if(original10.a) out += original10; + if(original01.a) out += original01; + if(original11.a) out += original11; + out *= 0.25f; + break; + + case DF_BOX_ALPHA_WEIGHTED: + // die 4 Pixel mit ihrem Alphawert wichten + // (sehr gut für Schriftarten geeignet) + out += original00.a * original00; + out += original10.a * original10; + out += original01.a * original10; + out += original11.a * original11; + out /= original00.a + original10.a + original01.a + original11.a; + break; + } + + // in die neue Surface schreiben + *p_out = out.toRGBA32(); + } + } + + // Surfaces entsperren + SDL_UnlockSurface(p_surface); + SDL_UnlockSurface(p_result); + + return p_result; +} + +b2ShapeDef* transformShapeDef(const b2ShapeDef& shapeDef, + const Vec2f& translation, + const Vec2f& scaling) +{ + b2ShapeDef* p_result = 0; + + // Shape kopieren und verschieben + switch(shapeDef.type) + { + case e_circleShape: + { + b2CircleDef* p_circleDef = new b2CircleDef(static_cast(shapeDef)); + p_circleDef->localPosition += translation; + assert(scaling.x == scaling.y); + p_circleDef->radius *= scaling.x; + p_result = p_circleDef; + } + break; + case e_polygonShape: + { + b2PolygonDef* p_polygonDef = new b2PolygonDef(static_cast(shapeDef)); + for(int i = 0; i < p_polygonDef->vertexCount; ++i) + { + p_polygonDef->vertices[i] = translation + scaling * Vec2f(p_polygonDef->vertices[i]); + } + + p_result = p_polygonDef; + } + break; + } + + return p_result; +} + +const std::string formatTime(float t) +{ + const int hseconds = static_cast(t * 100.0f); + const int seconds = hseconds / 100; + const int minutes = seconds / 60; + + char buffer[32] = ""; + sprintf(buffer, "%02d:%02d.%02d", minutes, seconds % 60, hseconds % 100); + + return buffer; +} + +const std::string strip(const std::string& s) +{ + for(std::string::const_iterator it = s.begin(); + it != s.end(); + ++it) + { + if(!iswspace(*it)) return std::string(it, s.end()); + } + + return ""; +} + +const std::string toLower(const std::string& s) +{ + std::string result; + result.reserve(s.length()); + + for(std::string::const_iterator it = s.begin(); + it != s.end(); + ++it) + { + result.push_back(isupper(*it) ? tolower(*it) : *it); + } + + return result; +} + +unsigned int nextPow2(unsigned int x) +{ + for(unsigned int i = 1; i < (1 << 31); i <<= 1) if(i >= x) return i; + return x; +} + +float easeInEaseOut(float x) +{ + return x * x * (3.0f - 2.0f * x); +} diff --git a/src/utils.h b/src/utils.h new file mode 100644 index 0000000..4a5e177 --- /dev/null +++ b/src/utils.h @@ -0,0 +1,111 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef UTILS_H_INCLUDED +#define UTILS_H_INCLUDED + +template struct Vec2; + +// Pi als 32-Bit-Fließkommazahl +extern const float M_PI_FLOAT; + +// Pi als 64-Bit-Fließkommazahl +extern const double M_PI_DOUBLE; + +// 2 * Pi als 32-Bit-Fließkommazahl +extern const float M_2_PI_FLOAT; + +// 2 * Pi als 64-Bit-Fließkommazahl +extern const double M_2_PI_DOUBLE; + +// Umrechnung Grad -> Bogenmaß +inline float deg2Rad(float x) +{ + return x * M_PI_FLOAT / 180.0f; +} + +// Umrechnung Bogenmaß -> Grad +inline float rad2Deg(float x) +{ + return x * 180.0f / M_PI_FLOAT; +} + +// Filtertypen für Herunterskalieren eines Bildes +enum DownscaleFilter +{ + DF_BOX, // normaler Box-Filter + DF_BOX_ALPHA_WEIGHTED // Box-Filter mit Alphawichtung +}; + +// skaliert ein Bild auf die halbe Auflösung herunter +SDL_Surface* downscaleSurface2x(SDL_Surface* p_surface, DownscaleFilter filter); + +// transformiert eine Shape-Definition +b2ShapeDef* transformShapeDef(const b2ShapeDef& shapeDef, const Vec2& translation, const Vec2& scaling); + +// formatiert eine Zeitangabe in MM:SS.ss +const std::string formatTime(float t); + +// entfernt Leerzeichen am Anfang +const std::string strip(const std::string& s); + +// ersetzt alle Großbuchstaben durch Kleinbuchstaben +const std::string toLower(const std::string& s); + +// liefert die nächste Zweierpotenz +unsigned int nextPow2(unsigned int x); + +// liefert eine Kurve für 0 <= x <= 1, die sanft von 0 nach 1 geht +// f'(0) = f'(1) = 0 +float easeInEaseOut(float x); + +// Konvertierung eines Objekts in einen String, +// wobei das Objekt den <<-Operator für Streams anbieten muss +template inline const std::string toString(const T& obj) +{ + std::ostringstream stream; + stream << obj; + return stream.str(); +} + +// Konvertierung eines Strings in ein Objekt, +// wobei das Objekt den >>-Operator für Streams anbieten muss +template inline const T fromString(const std::string& str, + const T& defaultValue = T()) +{ + std::istringstream stream(str); + T obj(defaultValue); + stream >> obj; + return obj; +} + +// generiert automatische IDs für Objekte +template inline int autoID() +{ + static int nextID = 1; + return nextID++; +} + +// generiert automatische String-IDs für Objekte +template inline const std::string autoIDString(const std::string& prefix) +{ + std::ostringstream stream; + stream << prefix << autoID(); + return stream.str(); +} + +#endif diff --git a/src/vec2.h b/src/vec2.h new file mode 100644 index 0000000..63eedb6 --- /dev/null +++ b/src/vec2.h @@ -0,0 +1,360 @@ +/*****************************************************************/ +/* ____ ____ __ __ __ _______ ____ ___ ____ */ +/* / __ \/ __ \/ / / / / |/ / __ \/ __ \/ | / __ \ */ +/* / /_/ / / / / / / / / /|_/ / / / / /_/ / /| | / / / / */ +/* / _, _/ /_/ / /___/ /___/ / / / /_/ / _, _/ ___ |/ /_/ / */ +/* /_/ |_|\____/_____/_____/_/ /_/\____/_/ |_/_/ |_/_____/ */ +/* ___ _ _ _ _ _ ___ ___ ___ __ _ __ */ +/* / __| | | | || | /_\ / __| __| |_ ) \/ |/ \ */ +/* | (_ | |_| | __ |/ _ \\__ \ _| / / () | | () | */ +/* \___|\___/|_||_/_/ \_\___/___| /___\__/|_|\__/ */ +/* */ +/* --- EIN TOLLES SPIEL --- */ +/* */ +/* Jan Hapke, Wilhelm Mailänder, David Scherfgen */ +/* */ +/*****************************************************************/ + +#ifndef VEC2_H_INCLUDED +#define VEC2_H_INCLUDED + +// Template für 2D-Vektoren mit Koordinaten beliebigen Typs +template struct Vec2 +{ + // Standardkonstruktor: initialisiert nichts + Vec2(); + + // Kopierkonstruktor-Template mit Typumwandlung + template Vec2(const Vec2& toCopy); + + // Kopierkonstruktor zur Umwandlung von b2Vec2 + Vec2(const b2Vec2& toCopy); + + // initialisiert beide Koordinaten mit dem Wert v + explicit Vec2(const T& v); + + // initialisiert den Vektor mit x und y + Vec2(const T& x, const T& y); + + // initialisiert den Vektor mit p_xy[0] und p_xy[1] + explicit Vec2(const T* p_xy); + + // testet, ob der Vektor ein Nullvektor ist + bool isZero() const; + + // liefert die Vektorlänge + const T length() const; + + // liefert das Quadrat der Vektorlänge + const T lengthSq() const; + + // liefert eine normierte Kopie des Vektors + const Vec2 normalizedCopy() const; + + // normiert den Vektor + Vec2& normalize(); + + // liefert einen Vektor gleicher Länge, der senkrecht auf diesem Vektor steht + const Vec2 perp() const; + + // Casting-Operator in konstanten Zeigertyp + operator const T*() const; + + // Casting-Operator in Zeigertyp + operator T*(); + + // Casting-Operator in b2Vec2 + operator const b2Vec2() const; + + // Addition und Zuweisung + Vec2& operator +=(const Vec2& rhs); + + // Subtraktion und Zuweisung + Vec2& operator -=(const Vec2& rhs); + + // Multiplikation mit Skalar und Zuweisung + Vec2& operator *=(const T& rhs); + + // komponentenweise Multiplikation mit Vektor und Zuweisung + Vec2& operator *=(const Vec2& rhs); + + // Division durch Skalar und Zuweisung + Vec2& operator /=(const T& rhs); + + // komponentenweise Division durch Vektor und Zuweisung + Vec2& operator /=(const Vec2& rhs); + + // Negation + Vec2 operator -() const; + + // Skalarprodukt + static const T dot(const Vec2& lhs, const Vec2& rhs); + + // Winkel zwischen zwei Vektoren (Bogenmaß) + static const T angle(const Vec2& lhs, const Vec2& rhs); + + // zufälliger Richtungsvektor der Länge 1 + static const Vec2 randomDirection(MTRand& rng = MTRand::globalMTRand); + + T x; + T y; +}; + +template inline Vec2::Vec2() +{ + +} + +template template inline Vec2::Vec2(const Vec2& toCopy) + : x(static_cast(toCopy.x)) + , y(static_cast(toCopy.y)) +{ + +} + +template inline Vec2::Vec2(const b2Vec2& toCopy) + : x(static_cast(toCopy.x)) + , y(static_cast(toCopy.y)) +{ + +} + +template inline Vec2::Vec2(const T& v) + : x(v) + , y(v) +{ + +} + +template inline Vec2::Vec2(const T& x, + const T& y) + : x(x) + , y(y) +{ + +} + +template inline Vec2::Vec2(const T* p_xy) + : x(p_xy[0]) + , y(p_xy[1]) +{ + +} + +template inline bool Vec2::isZero() const +{ + return x == static_cast(0) && y == static_cast(0); +} + +template inline const T Vec2::length() const +{ + return sqrt(lengthSq()); +} + +template inline const T Vec2::lengthSq() const +{ + return x * x + y * y; +} + +template inline const Vec2 Vec2::normalizedCopy() const +{ + return *this / length(); +} + +template inline Vec2& Vec2::normalize() +{ + return *this = normalizedCopy(); +} + +template inline const Vec2 Vec2::perp() const +{ + return Vec2(-y, x); +} + +template inline Vec2::operator const T*() const +{ + return &x; +} + +template inline Vec2::operator T*() +{ + return &x; +} + +template inline Vec2::operator const b2Vec2() const +{ + return b2Vec2(static_cast(x), static_cast(y)); +} + +template inline Vec2 Vec2::operator -() const +{ + return Vec2(-x, -y); +} + +template inline Vec2& Vec2::operator +=(const Vec2& rhs) +{ + x += rhs.x; + y += rhs.y; + return *this; +} + +template inline Vec2& Vec2::operator -=(const Vec2& rhs) +{ + x -= rhs.x; + y -= rhs.y; + return *this; +} + +template inline Vec2& Vec2::operator *=(const T& rhs) +{ + x *= rhs; + y *= rhs; + return *this; +} + +template inline Vec2& Vec2::operator *=(const Vec2& rhs) +{ + x *= rhs.x; + y *= rhs.y; + return *this; +} + +template inline Vec2& Vec2::operator /=(const T& rhs) +{ + x /= rhs; + y /= rhs; + return *this; +} + +template inline Vec2& Vec2::operator /=(const Vec2& rhs) +{ + x /= rhs.x; + y /= rhs.y; + return *this; +} + +// Vektoraddition +template inline Vec2 operator +(const Vec2& lhs, + const Vec2& rhs) +{ + return Vec2(lhs.x + rhs.x, lhs.y + rhs.y); +} + +// Vektorsubtraktion +template inline Vec2 operator -(const Vec2& lhs, + const Vec2& rhs) +{ + return Vec2(lhs.x - rhs.x, lhs.y - rhs.y); +} + +// Skalar von links multipliziert mit Vektor +template inline Vec2 operator *(const T& lhs, + const Vec2& rhs) +{ + return Vec2(lhs * rhs.x, lhs * rhs.y); +} + +// Skalar von rechts multipliziert mit Vektor +template inline Vec2 operator *(const Vec2& lhs, + const T& rhs) +{ + return Vec2(lhs.x * rhs, lhs.y * rhs); +} + +// komponentenweise Vektormultiplikation +template inline Vec2 operator *(const Vec2& lhs, + const Vec2& rhs) +{ + return Vec2(lhs.x * rhs.x, lhs.y * rhs.y); +} + +// Vektor dividiert durch Skalar +template inline Vec2 operator /(const Vec2& lhs, + const T& rhs) +{ + return Vec2(lhs.x / rhs, lhs.y / rhs); +} + +// komponentenweise Vektordivision +template inline Vec2 operator /(const Vec2& lhs, + const Vec2& rhs) +{ + return Vec2(lhs.x / rhs.x, lhs.y / rhs.y); +} + +// Vergleichsoperator +template inline bool operator ==(const Vec2& lhs, + const Vec2& rhs) +{ + return lhs.x == rhs.x && lhs.y == rhs.y; +} + +// Kleiner-Operator (lexikografisch) +template inline bool operator <(const Vec2& lhs, + const Vec2& rhs) +{ + if(lhs.x != rhs.x) return lhs.x < rhs.x; + return lhs.y < rhs.y; +} + +// Stream-Ausgabe eines Vektors +template inline std::ostream& operator <<(std::ostream& lhs, + const Vec2& rhs) +{ + return lhs << '(' << rhs.x << ", " << rhs.y << ')'; +} + +// Stream-Eingabe eines Vektors, +// im Format (x, y) +template inline std::istream& operator >>(std::istream& lhs, + Vec2& rhs) +{ + // öffnende Klammer lesen + char c = 0; + lhs >> c; + if(c != '(') lhs.clear(std::ios_base::badbit); + + // x-Koordinate, Komma und y-Koordinate lesen + Vec2 result; + lhs >> result.x; + lhs >> c; + if(c != ',') lhs.clear(std::ios_base::badbit); + lhs >> result.y; + + // schließende Klammer lesen + lhs >> c; + if(c != ')') lhs.clear(std::ios_base::badbit); + + if(lhs) + { + // Ergebnis kopieren + rhs = result; + } + + return lhs; +} + +template inline const T Vec2::dot(const Vec2& lhs, + const Vec2& rhs) +{ + return lhs.x * rhs.x + lhs.y * rhs.y; +} + +template inline const T Vec2::angle(const Vec2& lhs, + const Vec2& rhs) +{ + return acos(dot(lhs, rhs) / (lhs.length() * rhs.length())); +} + +template inline const Vec2 Vec2::randomDirection(MTRand& rng) +{ + const T angle = rng.randomFloatExclusive(0.0f, M_2_PI_FLOAT); + return Vec2(sin(angle), cos(angle)); +} + +// Standardvektortypen +typedef Vec2 Vec2i; +typedef Vec2 Vec2f; +typedef Vec2 Vec2d; + +#endif diff --git a/tools/addnewline/addnewline.cpp b/tools/addnewline/addnewline.cpp new file mode 100644 index 0000000..10be5e5 --- /dev/null +++ b/tools/addnewline/addnewline.cpp @@ -0,0 +1,56 @@ +#include +#include + +int main(int argc, char** pp_args) +{ + if(argc == 1) + { + std::cout << "Usage: addnewline file1 file2 file3 ..." << std::endl; + return 0; + } + else + { + int numErrors = 0; + + for(int i = 1; i < argc; ++i) + { + FILE* p_file = fopen(pp_args[i], "rb"); + if(!p_file) + { + std::cerr << "Couldn't open file " << pp_args[i] << std::endl; + ++numErrors; + continue; + } + + std::cout << pp_args[i] << ": "; + + fseek(p_file, 0, SEEK_END); + long fileSize = ftell(p_file); + + bool addNewLine = fileSize == 0; + if(fileSize) + { + fseek(p_file, fileSize - 1, SEEK_SET); + int ch = fgetc(p_file); + addNewLine = ch != '\n'; + } + + fclose(p_file); + + if(addNewLine) + { + p_file = fopen(pp_args[i], "ab"); + fputc('\n', p_file); + fclose(p_file); + + std::cout << "added newline" << std::endl; + } + else + { + std::cout << "OK" << std::endl; + } + } + + return numErrors; + } +} diff --git a/tools/bmfont/bmfont.bmfc b/tools/bmfont/bmfont.bmfc new file mode 100644 index 0000000..f0f823c --- /dev/null +++ b/tools/bmfont/bmfont.bmfc @@ -0,0 +1,40 @@ +# AngelCode Bitmap Font Generator configuration file +fileVersion=1 + +# font settings +fontName=Bell Gothic Std Black +charSet=0 +fontSize=125 +aa=4 +scaleH=100 +useSmoothing=1 +isBold=0 +isItalic=0 +useUnicode=1 +disableBoxChars=1 + +# character alignment +paddingDown=0 +paddingUp=0 +paddingRight=0 +paddingLeft=0 +spacingHoriz=4 +spacingVert=4 + +# output file +outWidth=1024 +outHeight=1024 +outBitDepth=32 +fontDescFormat=1 +fourChnlPacked=0 +textureFormat=png +textureCompression=0 + +# outline +outlineThickness=4 +is1ChnlEncoded=0 + +# selected chars +chars=32-126,160-255 + +# imported icon images diff --git a/tools/bmfont/bmfont.exe b/tools/bmfont/bmfont.exe new file mode 100644 index 0000000..36e3a6d Binary files /dev/null and b/tools/bmfont/bmfont.exe differ diff --git a/tools/bmfont/doc/font_settings.png b/tools/bmfont/doc/font_settings.png new file mode 100644 index 0000000..2e7ee41 Binary files /dev/null and b/tools/bmfont/doc/font_settings.png differ diff --git a/tools/bmfont/documentation.html b/tools/bmfont/documentation.html new file mode 100644 index 0000000..84c4193 --- /dev/null +++ b/tools/bmfont/documentation.html @@ -0,0 +1,383 @@ + + +Bitmap Font Generator - Documentation + + + + +

Bitmap Font Generator - Documentation

+ +

The Bitmap Font Generator is a free program to generate bitmap fonts from true type fonts. +The bitmaps are generated in such a way as to leave as little unused space as possible. The +position of the characters in the bitmap is not regular so you'll need the generated font +descriptor file to determine how to draw each character.

+ + + +
+top +
+ + +

Font settings

+ +

+ +

You can open the font settings dialog by going to the Options menu and choosing Font +settings, or you can just press F on the keyboard.

+ +

The left half of this dialog controls the properties of the font, i.e. the character +set, and looks. The right half controls how the font will be stored, i.e. texture layout, +file format, etc. The left half is pretty self explanatory, so I'll explain only the +right half.

+ +

Padding

+ +

Padding is useful when you want to add some post processing effects in another +paint program. For example, if you want to add a blurring effect that uses a 5x5 kernel, +you would add a padding of 2 on all sides. Similarly if you want to add a drop shadow, you +would add a bit of padding below and to the right of the characters (assuming that's the +direction of the drop shadow that you want). + +

Spacing

+ +

The spacing controls how much minimum space is left between characters in the font +texture. If you're using mipmapping to scale the font texture when drawing the font, you'll +need to add spacing to avoid bleeding when the texture is downscaled. The more mipmap levels +you use the more spacing you need.

+ +

Bilinear filtering may also cause bleeding, so unless you use pixel perfect drawing, where +each texel is perfectly mapped to a pixel on the screen with a 1-to-1 releation ship you'll +want to use at least 1 for vertical and horizontal spacing.

+ +

Texture

+ +

BMFont supports several different texture layouts. The width and height, of course control +the size of the texture. You'll want to keep the texture as small as possible, while +still allowing all characters to fit in one texture.

+ +

If you're importing colored icons, or planning on using post processing to add colors to the +characters, then you'll want to choose the 32bit format, otherwise the 8bit format may be sufficient.

+ +

If you choose the 32bit format, you may still optimize the usage of the texture memory if you +choose to pack characters in each channel, though that will require a special pixel shader to +decode during drawing. In this mode you can still import colored icons, the characters will be +properly packed around them.

+ +

The font outline can also be encoded together with the character in 8 bits, allowing you to +store many more characters in the same space than if you had stored the outlined characters as +colored images. This too require a special pixel shader to +decode during drawing.

+ +

File format

+ +

Finally you can choose the file format for both the font descriptor and textures. This is mostly +a matter of choice, rather than one having more benefits than the other. Though if you want to save +disc space, you may want to choose binary file descriptor with png textures.

+ +
+top +
+ + +

Command line parameters

+ +

The application can be used from the command line, to performed automated generation of font files. The +prerequisite is a font configuration file, that you can save from the application, or even generate yourself. +The command line parameters are:

+ +
    +
  • -c fontconfig.bmfc : Names the configuration file with the options for generating the font. +
  • -o outputfile.fnt : Names of the output font file. +
  • -t textfile.txt : Optional argument that names a text file. All characters present in the text file will be +added to the font. +
+ +
+top +
+ + +

File tags

+ +

info

+ +

This tag holds information on how the font was generated.

+ + + + + + + + + + + + + + +
faceThis is the name of the true type font.
sizeThe size of the true type font.
boldThe font is bold.
italicThe font is italic.
charsetThe name of the OEM charset used (when not unicode).
unicodeSet to 1 if it is the unicode charset.
stretchHThe font height stretch in percentage. 100% means no stretch.
smoothSet to 1 if smoothing was turned on.
aaThe supersampling level used. 1 means no supersampling was used.
paddingThe padding for each character (up, right, down, left).
spacingThe spacing for each character (horizontal, vertical).
outlineThe outline thickness for the characters.
+ +

common

+ +

This tag holds information common to all characters.

+ + + + + + + + + +
lineHeightThis is the distance in pixels between each line of text.
baseThe number of pixels from the absolute top of the line to the base of the characters.
scaleWThe width of the texture, normally used to scale the x pos of the character image.
scaleHThe height of the texture, normally used to scale the y pos of the character image.
pagesThe number of texture pages included in the font.
packedSet to 1 if the monochrome characters have been packed into each of the texture channels.
encodedSet to 1 if the black outline is encoded together with the white char in the alpha channel.
+ +

page

+ +

This tag gives the name of a texture file. There is one for each page in the font.

+ + + + +
idThe page id.
fileThe texture file name.
+ +

char

+ +

This tag describes on character in the font. There is one for each included character in the font.

+ + + + + + + + + + + + +
idThe character id.
xThe left position of the character image in the texture.
yThe top position of the character image in the texture.
widthThe width of the character image in the texture.
heightThe height of the character image in the texture.
xoffsetHow much the current position should be offset when copying the image from the texture to +the screen.
yoffsetHow much the current position should be offset when copying the image from the texture to +the screen.
xadvanceHow much the current position should be advanced after drawing the character.
pageThe texture page where the character image is found.
chnlThe texture channel where the character image is found +(1 = blue, 2 = green, 4 = red, 8 = alpha, 15 = all channels).
+ +

kerning

+ +

The kerning information is used to adjust the distance between certain characters, e.g. some characters should +be placed closer to each other than others.

+ + + + + +
firstThe first character id.
secondThe second character id.
amountHow much the x position should be adjusted when drawing the second character immediately +following the first.
+ +
+top +
+ + +

Binary file layout

+ +

This section describes the layout of the tags in the binary file format. To understand what each tag means refer +to the file tags section.

+ +

The first three bytes are the file identifier and must always be 66, 77, 70, or "BMF". The fourth byte gives +the format version, currently it must be the binary 1 or 2. Version 2 sees the addition of outline in the +infoBlock and encoded in the commonBlock.

+ +

Following the first four bytes is a series of blocks with information. Each block starts with a one byte block +type identifier, followed by a 4 byte integer that gives the size of the block, including the 4 byte size value, +but not the block type identifier.

+ +

Block type 1: info

+ +
+#pragma pack(1)
+struct infoBlock
+{
+    int  blockSize;
+    WORD fontSize;
+    BYTE reserved:4;
+    BYTE bold    :1;
+    BYTE italic  :1;
+    BYTE unicode :1;
+    BYTE smooth  :1;
+    BYTE charSet;
+    WORD stretchH;
+    BYTE aa;
+    BYTE paddingUp;
+    BYTE paddingRight;
+    BYTE paddingDown;
+    BYTE paddingLeft;
+    BYTE spacingHoriz;
+    BYTE spacingVert;
+    BYTE outline;         // Added with version 2
+    char fontName[1];
+};
+
+ +

This structure gives the layout of the fields. Remember that there should be no +padding between members. Allocate the size of the block using the blockSize, as +following the block comes the font name, including the terminating null char. +Most of the time this block can simply be ignored.

+ +

Block type 2: common

+ +
+#pragma pack(1)
+struct commonBlock
+{
+    int  blockSize;
+    WORD lineHeight;
+    WORD base;
+    WORD scaleW;
+    WORD scaleH;
+    WORD pages;
+    BYTE packed  :1;
+    BYTE encoded :1;      // Added with version 2
+    BYTE reserved:6;
+}; 
+
+ +

Block type 3: pages

+ +
+#pragma pack(1)
+struct pagesBlock
+{
+    int  blockSize;
+    char pageNames[1];
+};
+
+ +

This block gives the name of each texture file with the image data for the characters. +The string pageNames holds the names separated and terminated by null chars. Each filename +has the same length, so once you know the size of the first name, you can easily determine +the position of each of the names. The id of each page is the zero-based index of the string name.

+ +

Block type 4: chars

+ +
+#pragma pack(1)
+struct charsBlock
+{
+    int blockSize;
+    struct charInfo
+    {
+        WORD  id;
+        WORD  x;
+        WORD  y;
+        WORD  width;
+        WORD  height;
+        short xoffset;
+        short yoffset;
+        short xadvance;
+        BYTE  page;
+        BYTE  chnl;
+    } chars[1];
+};
+
+ +

The number of characters in the file can be computed by taking the size of the block +and dividing with the size of the charInfo structure, i.e.: numChars = (charsBlock.blockSize - 4)/18.

+ +

Block type 5: kerning pairs

+ +
+#pragma pack(1)
+struct kerningPairsBlock
+{
+    int blockSize;
+    struct kerningPair
+    {
+        WORD  first;
+        WORD  second;
+        short amount;
+    } kerningPairs[1];
+};
+
+ +

This block is only in the file if there are any kerning pairs with amount differing from 0.

+ +
+top +
+ + +

Pixel shader sample

+ +

This pixel shader shows how to decode the color from a font texture with characters packed +into all 4 channels, and each channel using special encoding to store the character with the +outline. The texture is also allowed to store full 32bit images for some characters.

+ +
+// DirectX 9 pixel shader
+float4 PixScene( float4 color : COLOR0,
+                 int4   chnl  : TEXCOORD1,
+                 float2 tex0  : TEXCOORD0 ) : COLOR0
+{
+  float4 pixel = tex2D(g_samScene, tex0);
+    
+  if( dot(vector(1,1,1,1), chnl) )
+  {
+    float val = dot(pixel, chnl);
+		
+    pixel.rgb = val > 0.5 ? 2*val-1 : 0;
+    pixel.a   = val > 0.5 ? 1 : 2*val;
+  }
+    
+  return pixel * color;
+}
+
+ +

The chnl texture coordinate is a 4D vector that shows which channel the character should be read +from. If this is (0,0,0,0) the character is interpreted as a 32 bit image. The texture coordinate +can be stored in a UBYTE4 type, so it doesn't require much bandwidth when being sent to the video card.

+ +
+top +
+ + +

Known issues

+ +

Cropped characters

+ +

With some fonts, some characters are cropped. An example is Bitstream's Cyberbit font, where the bottom of the +square bracket characters are cropped off in some font sizes.

+ +

This is a compatibility problem between the font and GDI, not a problem in this application by itself. You get +the same problem in WordPad for example. I will however try out other font rasterizers, to see if I can fix this +problem in a future version.

+ +

Characters are disabled, yet they have images

+ +

Depending on your Windows configuration you may see that with some fonts characters are disabled, yet have a +character image. Especially with the asian character sets. This is because Windows automatically fills in the +missing characters by taking them from another font when the international language pack is installed.

+ +

I do not consider this an error in BMFont, but it may be fixed in a future version, especially if I end up using +another font rasterizer.

+ +

Rotated characters

+ +

Some font files have some but not all subsets with characters rotated by 90 degrees. For example @Arial Unicode MS, +with subset Enclosed Alphanumerics. This is not an error, but a feature of that font file. With the font rotated +like this it permits writing texts in normal text editors as if they were in vertical lines.

+ +
+top +
+ + + \ No newline at end of file diff --git a/tools/bmfont/readme.txt b/tools/bmfont/readme.txt new file mode 100644 index 0000000..bc076a1 --- /dev/null +++ b/tools/bmfont/readme.txt @@ -0,0 +1,113 @@ +Bitmap Font Generator v1.9c by Andreas Jönsson (www.AngelCode.com) +---------------------------------------------------------------------------------------- +This program will allow you to generate bitmap fonts from TrueType and other Windows fonts. The application generates both image files and character descriptions that can be read by a game for easy rendering of fonts. + +Disclaimer +------------------------------ +This program is provided 'as-is' and no responsibility for any type of damage taken to your system as a consequence of installing or using this program is taken by the author. + +Freeware +------------------------------- +This program is freeware and may be used freely without charge. If you wish to distribute this program contact the author for his permission. + +Support +-------------------------------- +This program has very limited support as it is freeware, but you are welcome to send your suggestions and questions to the author. + +Contact +-------------------------------- +The program and any possible upgrades can be found at www.AngelCode.com. The author may also be contacted through this site. + +Changes +------------------------------- +1.9c - 2007/11/16 +- Fixed the reversed spacing values in the font settings dialog. +- The font generation can now be aborted while the characters are being added to the texture. +- Greatly improved the speed of generating textures. + +1.9b - 2007/10/28 +- Fixed the padding. +- Improved documentation. + +1.9a - 2007/09/16 +- Allowing unicode for all fonts, even fonts that have only one code page. +- Fixed the status messages when generating fonts. + +1.9 - 2007/08/19 +- Added support for importing colored icons. +- Supported input image formats are: bmp, tga, png, jpg, dds. +- Added support for giving a black outline to characters. +- Characters with outline may be encoded in 1 channel to save space. +- Outline is generated with rounded corners. +- Increased the binary file version because there is new information. + +1.8c - 2007/01/25 +- Fixed a bug where the font saver got confused with the 4 chnl packed flag set, even though saving in 8bit format. + +1.8b - 2007/01/06 +- Fixed kerning amount in binary file format when using super sampling. + +1.8a - 2006/11/23 +- Fixed alignment bug with 8bit TGA and DDS files with non-power-of-4 widths. +- Fixed crash on Windows with installed Input Method Editors, e.g. Japanese and Chinese Windows. + +1.8 - 2006/11/11 +- Added support for binary font descriptor file. +- Added support for saving PNG texture files. +- The application now remembers the configuration from last execution. +- Improved useability for selecting characters in unicode mode. +- Added option to select all characters from a text file. +- Kerning pairs with amount 0 are no longer output. +- XML font descriptor file now groups the pages, chars, and kerning pairs. +- The font configuration can be saved to disk, and later reloaded. +- Added support for generating fonts via command line using a saved configuration. +- Added support for saving DDS texture files (no compression). + +1.7a - 2006/09/12 +- Fixed the creation of non-unicode fonts. + +1.7 - 2006/09/08 +- Added the standard xml header. +- Added support for unicode charsets. +- Added the option to pack monochrome characters into each of the 4 channels of a 32 bit texture. +- Added tag with texture file names in the font descriptor file. +- The generation of textures is now done in a background thread. + +1.6 - 2006/02/18 +- It's now possible to choose between XML and text for the format of the font descriptor file. +- Fixed kerning sizes with super-sampling. + +1.5 - 2005/10/01 +- Implemented stretching so that fonts can now be non-uniformly scaled (only works on Win2K or later). + +1.4a - 2005/08/26 +- Non-TrueType fonts, such as Script and System, are now supported as well. +- Minor fix to rendering when padding is used. + +1.4 - 2005/07/17 +- The preview window now shows the page number in the title. +- Characters without a defined glyph may now be automatically removed (only works on Win2K or later). +- Kerning pairs are now saved as well. +- Added support for chooseable charset, e.g. arabic and hebrew fonts. + +1.3 - 2005/05/08 +- Added support for italic fonts. +- Application no longer crashes when visualizing with no characters selected. + +1.2 - 2005/03/09 +- User can now choose to generate the bitmap font with or without font smoothing. +- Font smoothing is now done without ClearType, so that artifacts are no longer generated in the output texture. +- Added program icon. + +1.1 - 2005/03/05 +- User can now choose to save in 32bit and 8bit TGAs. +- The spacing between characters can now be manually set. +- Fixed the bug where some fonts weren't visible in the font list. + +1.0a - 2004/11/27 +- Fixed a problem with values that where not adjusted to compensate for antialiasing level. + +1.0 - 2004/02/14 +- First public version. + +copyright (c) 2004-2007 Andreas Jönsson diff --git a/tools/editor/index.html b/tools/editor/index.html new file mode 100644 index 0000000..83898b5 --- /dev/null +++ b/tools/editor/index.html @@ -0,0 +1,57 @@ + + + + + + + + + +Rollmorad Level Editr beta + + + +

rollmorad guhase 2010 level editr pre-pre-alpha

+ +
+ + + +
+ Statusbar +
+ + + \ No newline at end of file diff --git a/tools/editor/js/RllmrdLevelEditr.js b/tools/editor/js/RllmrdLevelEditr.js new file mode 100644 index 0000000..2a3f835 --- /dev/null +++ b/tools/editor/js/RllmrdLevelEditr.js @@ -0,0 +1,568 @@ +RllmrdLevelEditr = function(_editor) { + + var that = this; + + that.data = '../../data/'; + that.currentTile = 0; + that.tilePainting = false; + that.erasing = false; + that.tiles = {}; + that.layers = {}; + that.currentLayer = 0; + that.nextLayer = 1; + that.level = {} + + that.tileSize = 64; + that.tileSetSize = 1024; + that.zoom = 0.5; + + that.width = 0; + that.height = 0; + + that.defaultImageLayer = { + id: 0, + type: 'imagelayer', + z: 0.0, + imageFilename: '', + imageOffset: '', + tiling: '', + movement: '', + color: '', + }; + + that.defaultTilemapLayer = { + id: 0, + tileSetFilename: '', + visible: 1, + enablePhysics: 1, + type: 'tilemaplayer', + z: 0 + }; + + that.defaultLevel = { + name: '', + size: '(40, 15)', + backgroundColor: '(1.0, 1.0, 1.0, 1.0)', + gravity: '(0.0, 9.81)', + musicFilename: '', + supportedGameModes: 'GM_STORY', + }; + + that.editor = _editor; + + that.addImageLayer = function() { + var layerID = that.nextLayer++; + that.layers[layerID] = {}; + for (var z in that.defaultImageLayer) { + that.layers[layerID][z] = that.defaultImageLayer[z]; + } + that.layers[layerID].id = layerID; + that.updateLayerList(); + return false; + } + + that.addTilemapLayer = function(layerID) { + if (typeof layerID == 'undefined') { + layerID = that.nextLayer++; + var grid = []; + for (var y = 0; y < that.height; ++y) { + grid[y] = []; + for (var x = 0; x < that.width; ++x) { + grid[y][x] = 0; + } + } + that.layers[layerID] = {}; + for (var z in that.defaultTilemapLayer) { + that.layers[layerID][z] = that.defaultTilemapLayer[z]; + } + that.layers[layerID].id = layerID; + that.layers[layerID].grid = grid; + } + that.updateLayerList(); + that.selectLayer(layerID); + var div = document.getElementById('layer_' + layerID); + if (div) { + div.parentNode.removeChild(div); + } + var html = '
'; + for (var y = 0; y < that.height; ++y) { + html += ''; + for (var x = 0; x < that.width; ++x) { + html += ''; + } + html += ''; + } + html += '
' + var tile = that.tiles[parseInt(that.layers[layerID].grid[y][x])]; + if (tile) { + html += ''; + } + html += '
'; + that.editor.innerHTML += html; + return false; + } + + that.deleteLayer = function(id) { + if (!confirm("Wirklich?")) return; + delete that.layers[id]; + var elem = document.getElementById('layer_' + id); + if (elem) { + elem.parentNode.removeChild(elem); + } + that.updateLayerList(); + return false; + } + + that.layerComparator = function(a, b) { + return that.layers[a].z - that.layers[b].z; + } + + that.getLayerOrder = function() { + var ids = []; + for (var i in that.layers) { + ids.push(i); + } + ids.sort(that.layerComparator); + return ids; + } + + that.updateLayerList = function() { + var layerlist = document.getElementById('layers').getElementsByTagName('div')[0]; + var html = ''; + var layerOrder = that.getLayerOrder(); + for (var j = 0; j < layerOrder.length; ++j) { + var i = layerOrder[j]; + html += '
' + i + ': tilemap'; + refLayer = that.defaultTilemapLayer; + break; + } + html += ' [edit] '; + html += ' [entf.]'; + html += ''; + html += '
'; + } + layerlist.innerHTML = html; + } + + that.updateLayer = function(form) { + var layerInfo = {}; + for (var i = 0; i < form.elements.length; ++i) { + var e = form.elements[i]; + if (e.id) { + layerInfo[e.name] = e.value; + } + } + if (!layerInfo.id || !that.layers[layerInfo.id]) { + return false; + } + for (var i in layerInfo) { + that.layers[layerInfo.id][i] = layerInfo[i]; + } + that.updateLayerList(); + that.selectLayer(layerInfo.id); + return false; + } + + that.selectLayer = function(id) { + if (that.layers[id].type != 'tilemaplayer') { + return false; + } + var elem = document.getElementById('layerselector_' + that.currentLayer); + if (elem) { + that.toggle2('layer_' + that.currentLayer); + elem.style.backgroundColor = ''; + } + that.currentLayer = id; + that.toggle2('layer_' + that.currentLayer); + that.loadTileset(that.data + "tilesets/" + that.layers[that.currentLayer].tileSetFilename, true); + document.getElementById('layerselector_' + that.currentLayer).style.backgroundColor = '#ffc'; + return false; + } + + that.hoverBox = function(event) { + var ret = that.applyTile(event); + var box = event.currentTarget; + var info = /box_(\d+)_(\d+)_(\d+)/.exec(box.getAttribute('id')); + if (!info) { + return ret; + } + + var layerID = info[1]; + var y = parseInt(info[2]); + var x = parseInt(info[3]); + + var html = 'Tile ' + that.layers[layerID].grid[y][x] + ' @ X: ' + x + ' Y: ' + y + '      '; + + var levelX = x + parseFloat(event.layerX / that.zoom / that.tileSize); + var levelY = y + parseFloat(event.layerY / that.zoom / that.tileSize); + html += 'Level X: ' + levelX + ' Y: ' + levelY + '      '; + + document.getElementById('statusbar').innerHTML = html; + + return ret; + } + + that.setSize = function(width, height) { + if (width == that.width && height == that.height) { + // nothing changed + return; + } + + that.width = width; + that.height = height; + + for (var layerID in that.layers) { + var layer = that.layers[layerID]; + if (layer.type != 'tilemaplayer') { + continue; + } + var grid = [] + for (var y = 0; y < height; ++y) { + grid[y] = []; + for (var x = 0; x < width; ++x) { + if (layer.grid[y] && layer.grid[y][x]) { + grid[y][x] = layer.grid[y][x]; + } else { + grid[y][x] = 0; + } + } + } + that.layers[layerID].grid = grid; + that.addTilemapLayer(layerID); + } + + if (that.currentLayer) { + that.selectLayer(that.currentLayer); + } + + return false; + } + + that.createLevelForm = function() { + var html = '
'; + for (var z in that.defaultLevel) { + html += ' '; + html += ' '; + html += '
\n'; + } + html += ' '; + html += '
'; + document.getElementById('levelform').innerHTML = html; + } + + that.processLevelForm = function(form) { + var info = {}; + for (var z in that.defaultLevel) { + if (!form['level_' + z]) continue; + info[z] = form['level_' + z].value; + } + that.setLevelInfo(info); + return false; + } + + that.setLevelInfo = function(info) { + that.level = info; + var size = /\((\d+), (\d+)\)/.exec(that.level.size); + if (size) { + that.setSize(size[1], size[2]); + } + var form = document.getElementById('level_info'); + for (var z in info) { + form['level_' + z].value = that.level[z] || that.defaultLevel[z]; + } + } + + that.applyTile = function(event) { + if ((event.type == 'mouseover' || event.type == 'mousemove') && !that.tilePainting && !that.erasing) { + return false; + } + var element = event.currentTarget; + var box = /box_(\d+)_(\d+)_(\d+)/.exec(element.id); + if (!box || !box[1] || !box[2] || !box[3]) { + return false; + } + var layer = box[1]; + var y = box[2]; + var x = box[3]; + + if (event.button == 2 || that.erasing || that.currentTile == 'eraser') { + that.layers[layer].grid[y][x] = 0; + element.innerHTML = ''; + return false; + } + that.layers[layer].grid[y][x] = that.currentTile; + var tile = that.tiles[that.currentTile]; + element.innerHTML = ''; + return false; + } + + that.loadTileset = function(filename, silent) { + var ajax = new af_AJAX(); + try { + var resp = ajax.getSync(filename); + } catch(e) { + alert( + 'Tileset konnte nicht geladen werden!\n' + + 'Um den Editor lokal zu benutzen, muss in die Adresszeile "about:config" eingegeben werden und dann\n' + + '"security.fileuri.strict_origin_policy" auf false gesetzt werden.\n\n' + + e + ); + return; + } + if (!resp.responseXML) { + if (!silent) { + alert('Tileset konnte nicht geladen werden!'); + } + return; + } + var tileset = resp.responseXML; + var root = tileset.getElementsByTagName('TileSet')[0]; + if (!root) return + var img = root.getAttribute('imageFilename'); + var tileDefs = tileset.getElementsByTagName('Tile'); + + var tileSelector = document.getElementById('tiles'); + var html = '
'; + for (var i = 0; i < tileDefs.length; ++i) { + var pos = /(\d+), ?(\d+)/.exec(tileDefs[i].getAttribute('position')); + var id = parseInt(tileDefs[i].getAttribute('id')); + that.tiles[id] = { filename: img, posX: pos[1], posY: pos[2] }; + html += '
'; + } + tileSelector.innerHTML = html; + that.selectTile('eraser'); + } + + that.selectTile = function(id) { + var elem = document.getElementById('tile_' + that.currentTile) + if (elem) { + elem.style.borderColor = ''; + } + that.currentTile = id; + document.getElementById('tile_' + that.currentTile).style.borderColor = '#f00'; + return false; + } + + that.loadLevel = function(filename) { + that.unloadLevel(); + var file = that.data + "levels/" + filename; + var ajax = new af_AJAX; + try { + var resp = ajax.getSync(file); + } catch (e) { + alert( + 'Level konnte nicht geladen werden!\n' + + 'Um den Editor lokal zu benutzen, muss in die Adresszeile "about:config" eingegeben werden und dann\n' + + '"security.fileuri.strict_origin_policy" auf false gesetzt werden.\n\n' + + e + ); + return; + } + var xml = resp.responseXML; + if (!xml) { + alert('Level konnte nicht geladen werden!'); + return false; + } + document.getElementById('level_filename').value = filename; + var root = xml.getElementsByTagName('Level')[0]; + + that.setLevelInfo(that.getObjectFromAttributes(root.attributes)); + + var layers = xml.getElementsByTagName('Layers')[0].childNodes; + for (var n = 0; n < layers.length; ++n) { + var layer = layers[n]; + switch (layer.tagName) { + case 'ImageLayer': + var layerAttributes = that.getObjectFromAttributes(layer.attributes); + layerAttributes.type = 'imagelayer'; + that.layers[layerAttributes.id] = layerAttributes; + that.nextLayer = Math.max(that.nextLayer, parseInt(layerAttributes.id) + 1); + break; + case 'TileMapLayer': + var objects = layer.getElementsByTagName('Objects')[0]; + var layerObjects = []; + if (objects) { + for (var i = 0; i < objects.childNodes.length; ++i) { + var object = objects.childNodes[i]; + if (object.nodeType != 1) { + continue; + } + var obj = that.getObjectFromAttributes(objects.childNodes[i].attributes); + obj.__type = object.nodeName; + layerObjects.push(obj); + } + } + var rows = layer.getElementsByTagName('Row'); + var i = 0; + var grid = []; + for (var y = 0; y < that.height; ++y) { + grid[y] = []; + var row = rows[i++].textContent.split(', '); + var j = 0; + for (var x = 0; x < that.width; ++x) { + grid[y][x] = (row[j++] - 0) || 0; + } + } + var layerAttributes = that.getObjectFromAttributes(layer.attributes); + layerAttributes.type = 'tilemaplayer'; + layerAttributes.objects = layerObjects; + layerAttributes.grid = grid; + that.layers[layerAttributes.id] = layerAttributes; + that.nextLayer = Math.max(that.nextLayer, parseInt(layerAttributes.id) + 1); + that.addTilemapLayer(layerAttributes.id); + break; + } + } + that.updateLayerList(); + return false; + } + + that.unloadLevel = function() { + that.currentTile = 0; + that.tilePainting = false; + that.erasing = false; + that.tiles = {}; + that.layers = {}; + that.currentLayer = 0; + that.nextLayer = 1; + + that.setLevelInfo(that.defaultLevel); + + document.getElementById('tiles').innerHTML = ''; + that.editor.innerHTML = ''; + that.updateLayerList(); + + document.getElementById('level_filename').value = ''; + + return false; + } + + that.saveLevel = function() { + var xml = ''; + xml += '\n'; + xml += ' \n'; + xml += ' \n'; + for (var i in that.layers) { + var layer = that.layers[i]; + switch (layer.type) { + case 'imagelayer': + xml += ' \n'; + break; + case 'tilemaplayer': + xml += ' \n'; + xml += ' \n'; + for (var i in layer.objects) { + var obj = layer.objects[i]; + xml += ' <' + obj.__type + that.getAttributesFromObject(obj, ['__type']) + ' />\n'; + } + xml += ' \n'; + for (var y = 0; y < that.height; y++) { + xml += ' ' + layer.grid[y].join(', ') + '\n'; + } + xml += ' \n'; + break; + } + } + xml += ' \n'; + xml += '\n'; + + var win = window.open('about:blank', 'rollmorad level editor output', ''); + win.document.open('text/xml'); + win.document.write(xml); + win.document.close(); + } + + that.getObjectFromAttributes = function(attributes) { + var obj = {}; + for (var i = 0; i < attributes.length; ++i) { + obj[attributes[i].nodeName] = attributes[i].value; + } + return obj; + } + + that.getAttributesFromObject = function(object, exclude) { + var exc = {} + exclude = exclude || []; + for (var i = 0; i < exclude.length; ++i) { + exc[exclude[i]] = true; + } + var attributes = ''; + for (var z in object) { + if (exc[z] || object[z] === '' || typeof object[z] == undefined) { + continue; + } + attributes += ' ' + z + '="' + object[z] + '"'; + } + return attributes; + } + + that.toggle2 = function(id) { +// return that.toggle(id) + var elem = document.getElementById(id) + if (!elem) return + if (elem.style.MozOpacity != 0.5) elem.style.MozOpacity = 0.5 + else elem.style.MozOpacity = 1.0 + if (elem.style.zIndex != 10) elem.style.zIndex = 10 + else elem.style.zIndex = 100 + return false + } + + that.toggle = function(id) { + var elem = document.getElementById(id); + if (!elem) { + return; + } + if (elem.style.display != 'none') { + elem.style.display = 'none'; + } else { + elem.style.display = ''; + } + return false; + } + + that.startTilePainting = function(event) { + if (event.button == 2) { + that.erasing = true; + } else { + that.tilePainting = true; + } + } + + that.stopTilePainting = function(event) { + that.tilePainting = false; + that.erasing = false; + af_Events.stopEvent(event); + return false; + } + + af_Events.addEventListener(window, 'mousedown', that.startTilePainting); + af_Events.addEventListener(window, 'mouseup', that.stopTilePainting); + that.createLevelForm(); + that.setLevelInfo(that.defaultLevel); +} diff --git a/tools/editor/js/af_DragNDrop.js b/tools/editor/js/af_DragNDrop.js new file mode 100644 index 0000000..e7e0b6a --- /dev/null +++ b/tools/editor/js/af_DragNDrop.js @@ -0,0 +1,233 @@ +af_DragNDrop = function() { + + var that = this; + + // offset inside clicked element + that.mouseOffset = {}; + // all drop targets + that.dropTargets = {}; + + // container which is actually being moved around + that.dragContainer = null; + // element that is currently being dragged + that.currentlyDragging = null; + // drag-Id + that.currentId = ''; + // dragging already initialized? + that.draggingInitialized = false; + // position, where we started dragging + that.startPosition = {}; + + that.dragRegex = /\bdrag_(.*?)\b/; + that.dropRegex = /\bdrop_(.*?)\b/; +// @TODO: maybe this can be replaced by manually setting the regex.global flag? + that.dropRegexG = /\bdrop_(.*?)\b/g; + + that.load = function() { + + // create drag container + that.dragContainer = document.createElement('div'); + that.dragContainer.className = 'dragcontainer'; + // better solution for this? + document.getElementsByTagName('body')[0].appendChild(that.dragContainer); + + // find draggable elements + var elements = af_CSS.getElementsByClass(that.dragRegex); + for (var i = 0; i < elements.length; ++i) { + af_Events.addEventListener(elements[i], 'mousedown', that.startDrag); + af_Events.addEventListener(elements[i], 'click', that.interceptClick); +// af_Events.addEventListener(elements[i], 'click', function(event) {alert('Clicked!'); }); + } + + // find drop targets + var elements = af_CSS.getElementsByClass(that.dropRegex); + var match; + for (var i = 0; i < elements.length; ++i) { + // an elment can serve as a drop target for differend IDs + while (match = that.dropRegexG.exec(elements[i].className)) { + var id = match[1]; + that.dropTargets[id] = that.dropTargets[id] || new Array(); + that.dropTargets[id].push(elements[i]); + } + } + } + + that.startDrag = function(event) { + event = event || window.event; + + var mpos = af_Events.getMousePosition(event); + var epos = af_CSS.getPosition(this); + + // record mouse offset + that.mouseOffset = { + x: mpos.x - epos.x, + y: mpos.y - epos.y + } + + that.startPosition = mpos; + that.currentlyDragging = this; + that.draggingInitialized = false; + + af_Events.stopEvent(event); + return false; + } + + that.initDrag = function(event) { + + // find drag id + var match = that.dragRegex.exec(that.currentlyDragging.className); + if (!match || !match[1]) { + return false; + } + that.currentId = match[1]; + + // are there any drop targets? + if (!that.dropTargets[that.currentId]) { + return false; + } + + // highlight drop targets + for (var i = 0; i < that.dropTargets[that.currentId].length; ++i) { + af_CSS.addClass(that.dropTargets[that.currentId][i], 'active_' + that.currentId); + } + + var mpos = af_Events.getMousePosition(event); + + // prepare drag container + that.dragContainer.innerHTML = ''; + that.dragContainer.style.top = mpos.y - that.mouseOffset.y + 'px'; + that.dragContainer.style.left = mpos.x - that.mouseOffset.x + 'px'; + // copy element into drag container + var clone = that.currentlyDragging.cloneNode(true) + var dims = af_CSS.getDimensions(that.currentlyDragging); + clone.style.width = dims.width + 'px'; + clone.style.height = dims.height + 'px'; + that.dragContainer.appendChild(clone); + that.dragContainer.style.display = 'block'; + // mark element as being dragged + af_CSS.addClass(that.currentlyDragging, 'dragging'); + that.draggingInitialized = true; + + return true; + } + + that.runDrag = function(event) { + if (!that.currentlyDragging) { + return; + } + event = event || window.event; + + if (!that.draggingInitialized) { + // first mouse move, set up dragging + if (!that.initDrag(event)) { + af_Events.stopEvent(event); + return false; + } + } + + var mpos = af_Events.getMousePosition(event); + + // move drag container + that.dragContainer.style.left = (mpos.x - that.mouseOffset.x) + 'px'; + that.dragContainer.style.top = (mpos.y - that.mouseOffset.y) + 'px'; + + var dropTarget = null; + for (var i = 0; i < that.dropTargets[that.currentId].length; ++i) { + if ( + that.dropTargets[that.currentId][i] != that.currentlyDragging && + that.testBoundingBox(that.getBoundingBox(that.dropTargets[that.currentId][i]), mpos) + ) { + af_CSS.addClass(that.dropTargets[that.currentId][i], 'hover_' + that.currentId); + } else { + af_CSS.removeClass(that.dropTargets[that.currentId][i], 'hover_' + that.currentId); + } + } + + // required for Internet Explorer: + return false; + } + + that.endDrag = function(event) { + if (!that.draggingInitialized) { + that.currentlyDragging = null; + } + if (!that.currentlyDragging) { + return; + } + event = event || window.event; + + // find drop target + if (!that.dropTargets[that.currentId]) { + return; + } + var dropTarget = null; + var mpos = af_Events.getMousePosition(event); + for (var i = 0; i < that.dropTargets[that.currentId].length; ++i) { + if (that.testBoundingBox(that.getBoundingBox(that.dropTargets[that.currentId][i]), mpos)) { + dropTarget = that.dropTargets[that.currentId][i]; + break; + } + } + + // reset highlighted drop targets + for (var i = 0; i < that.dropTargets[that.currentId].length; ++i) { + af_CSS.removeClass(that.dropTargets[that.currentId][i], 'active_' + that.currentId); + af_CSS.removeClass(that.dropTargets[that.currentId][i], 'hover_' + that.currentId); + } + + // backup element + var element = that.currentlyDragging; + + // stop dragging + af_CSS.removeClass(that.currentlyDragging, 'dragging'); + that.currentlyDragging = null; + that.dragContainer.style.display = 'none'; + that.dragContainer.style.top = 0; + that.dragContainer.style.left = 0; + that.dragContainer.innerHTML = ''; + + af_Events.stopEvent(event); + + if (dropTarget && that['drop' + that.currentId]) { + return that['drop' + that.currentId](element, dropTarget); + } + + return false; + } + + // intercepts clicks if mouse has moved + that.interceptClick = function(event) { + event = event || window.event; + var mpos = af_Events.getMousePosition(event); + if (mpos.x != that.startPosition.x || mpos.y != that.startPosition.y) { + // mouse was moved => dragging took place => intercept click + af_Events.stopEvent(event); + return false; + } + return true; + } + + that.getBoundingBox = function(element) { + var coords = af_CSS.getPosition(element); + var dimensions = af_CSS.getDimensions(element); + return { + xMin: coords.x, + yMin: coords.y, + xMax: coords.x + dimensions.width, + yMax: coords.y + dimensions.height + } + } + + that.testBoundingBox = function(bbox, mpos) { + return ( + mpos.x > bbox.xMin && + mpos.x < bbox.xMax && + mpos.y > bbox.yMin && + mpos.y < bbox.yMax + ); + } + + af_Events.addOnEvent(window, 'load', that.load); + af_Events.addEventListener(document, 'mousemove', that.runDrag); + af_Events.addEventListener(document, 'mouseup', that.endDrag); +} \ No newline at end of file diff --git a/tools/editor/js/af_Toolkit.js b/tools/editor/js/af_Toolkit.js new file mode 100644 index 0000000..9f20b4a --- /dev/null +++ b/tools/editor/js/af_Toolkit.js @@ -0,0 +1,195 @@ +function af_var_dump(obj) { + var str = typeof(obj) + '\n'; + for (x in obj) { + str += x + ' = ' + obj[x] + '\n'; + } + return str; +} +af_CSS = { + addClass: function(element, className) { + element.className += ' ' + className; + }, + + removeClass: function(element, className) { + if (!element || !element.className) { + return; + } + var classes = element.className.split(' '); + var newclasses = new Array(); + for (var i = 0; i < classes.length; ++i) { + if (classes[i] != className) { + newclasses.push(classes[i]); + } + } + element.className = newclasses.join(' '); + }, + + getElementsByClass: function(pattern, node, tag) { + node = node || document; + tag = tag || '*'; + + var nodes = new Array(); + var elements = node.getElementsByTagName(tag); + for (var i = 0; i < elements.length; ++i) { + if (pattern.test(elements[i].className)) { + nodes.push(elements[i]); + } + } + + return nodes; + }, + + getPosition: function(element) { + var coords = {x:0, y:0}; + var e = element; + do { + coords.x += e.offsetLeft; + coords.y += e.offsetTop; + e = e.offsetParent; + } while (e && e.offsetParent) + + return coords; + }, + + getDimensions: function(element, includeBorder) { + if (includeBorder) { + return {width:element.offsetWidth, height:element.offsetHeight}; + } else { +// @TODO: check IE compatibility + return {width:element.clientWidth, height:element.clientHeight}; + } + } +} + + +af_Events = { + + addEventListener: function(element, event, handler, capture) { + if (element.addEventListener) { + element.addEventListener(event, handler, false); + return; + } + if (element.attachEvent) { +// @TODO: find a cleaner solution + var mname = '_____on'+event; + element[mname] = handler; + element.attachEvent('on' + event, function(event) { return element[mname](event); }); + } + }, + + removeEventListener: function(element, event, handler) { + if (element.removeEventListener) { + element.removeEventListener(event, handler, false); + return; + } + if (element.detachEvent) { +// @TODO: remove handler from element + element.detachEvent('on' + event, handler); + } + }, + + addOnEvent: function(element, event, handler) { + event = 'on' + event; + var tmp = element[event]; + if (typeof tmp != 'function') { + element[event] = handler; + } else { + element[event] = function(e) { + if (tmp) { + tmp(e); + } + handler(e); + } + } + }, + + stopEvent: function(event) { + if (typeof window.event != 'undefined') { + window.event.cancelBubble = true; + window.event.returnValue = false; + } else { + event.preventDefault(); + event.stopPropagation(); + } + }, + + getMousePosition: function(event) { + if (event.pageX || event.pageY) { + return {x: event.pageX, y:event.pageY}; + } + return { + x: event.clientX + document.body.scrollLeft - document.body.clientLeft, + y: event.clientY + document.body.scrollTop - document.body.clientTop + }; + } +} + + + +function af_AJAX() { + + var that = this; + + that.enabled = true; + + if (typeof XMLHttpRequest == 'undefined') { + try { + XMLHttpRequest = function() { + return new ActiveXObject('Microsoft.XMLHTTP'); + } + } catch (msex) {} + } + + if (typeof XMLHttpRequest == 'undefined') { + that.enabled = false; + } + + that.getSync = function(url) { + req = new XMLHttpRequest(); + req.open('GET', url, false); + req.send(null); + return req; + } + + that.getAsync = function(url, callback) { + req = new XMLHttpRequest(); + req.open('GET', url); + req.onreadystatechange = function() { + if (req.readyState == 4) { + callback(req); + } + } + req.send(null); + } + + that.postSync = function(url, data) { + req = new XMLHttpRequest(); + req.open('POST', url, false); + var encodedData = that.urlencode(data); + req.setRequestHeader("Content-type", "application/x-www-form-urlencoded"); + req.setRequestHeader("Content-length", encodedData.length); + req.setRequestHeader("Connection", "close"); + req.send(encodedData); + return req; + } + + that.postAsync = function(url, data, callback) { + req = new XMLHttpRequest(); + req.open('POST', url); + req.onreadystatechange = function() { + if (req.readyState == 4) { + callback(req); + } + } + req.send(that.urlencode(data)); + } + + that.urlencode = function(data) { + encodedData = new Array(); + for (i in data) { + encodedData.push(i + '=' + encodeURIComponent(data[i])); + } + return encodedData.join('&'); + } + +} \ No newline at end of file diff --git a/tools/editor/style.css b/tools/editor/style.css new file mode 100644 index 0000000..6f71cdf --- /dev/null +++ b/tools/editor/style.css @@ -0,0 +1,15 @@ +@CHARSET "UTF-8"; +html, body { margin: 0; padding: 0; border: none; height: 100%; width: 100%; font-family: sans-serif; font-size: x-small; } +h1 { width: 100%; height: 36pt; font-size: 16pt; margin: 0 0 -0.5em 0; padding: 0.5em 0 0 0; font-family: 'Trebuchet MS', sans-serif; text-align: center; color: #33f; } + h1 span { color: #f0f; } + h1 sup { font-size: 8pt; color: #ccc; font-weight: bold; } +a { color: #33f; } +input, button { font-size: 100%; } +#editor { width: 80%; height: 90%; float: left; overflow: auto; background: transparent; position: relative; } + #editor .layer { position: absolute; top: 0; left: 0; } + #editor .layer table td div { border: 1px #ccc solid; position: relative; overflow: hidden; } + #editor .layer table td div img { position: absolute; } +#menu { width: 20%; height: 90%; float: left; overflow: auto; } + #menu a.toggle { display: block; background: #ccc; outline: none; text-decoration: none; padding: 0.1em; } + #menu #tiles div { width: 64px; height: 64px; border: 2px #000 solid; margin: 5px; } +#statusbar { width: 100%; position: absolute; bottom: 0; background: #ccc; } \ No newline at end of file diff --git a/tools/editor/todo.txt b/tools/editor/todo.txt new file mode 100644 index 0000000..a405101 --- /dev/null +++ b/tools/editor/todo.txt @@ -0,0 +1,7 @@ +Tiles in Tile-Auswahl kleiner machen + +??? + zoom: td div größe ändern td div img größe und offset ändern======= + +Vorschlag: + Gamemodes über Checkboxen diff --git a/tools/mirror/Mirror.jar b/tools/mirror/Mirror.jar new file mode 100644 index 0000000..c84bc37 Binary files /dev/null and b/tools/mirror/Mirror.jar differ diff --git a/tools/mirror/mirror.bat b/tools/mirror/mirror.bat new file mode 100644 index 0000000..5055f36 --- /dev/null +++ b/tools/mirror/mirror.bat @@ -0,0 +1,31 @@ +@echo off + +IF [%1] == [] GOTO datei + +echo ================================================= +echo los gehts +echo ================================================= +echo. + +set pfad=%~dp0 +cd %pfad% + +java -jar Mirror.jar -in=%1 -l -f + +echo. +echo ================================================= +echo wenn keine Exceptions kamen, sind wir fertig :D +echo ================================================= +echo. + +GOTO ende + + +:datei +echo ziehe eine Level-Datei auf diese Datei, um sie automatisch zu spiegeln + + +:ende +pause + + diff --git a/tools/mirror/mirror.xml b/tools/mirror/mirror.xml new file mode 100644 index 0000000..2a21660 --- /dev/null +++ b/tools/mirror/mirror.xml @@ -0,0 +1,63 @@ + + + 0 + 3 + 2 + 1 + 6 + 5 + 4 + 9 + 8 + 7 + 14 + 15 + 24 + 25 + 10 + 11 + 20 + 21 + 22 + 23 + 16 + 17 + 18 + 19 + 12 + 13 + 103 + 102 + 101 + 106 + 105 + 104 + 109 + 108 + 107 + 200 + 201 + 202 + 301 + 300 + 303 + 302 + 304 + 307 + 308 + 305 + 306 + 311 + 312 + 309 + 310 + 315 + 316 + 313 + 314 + 319 + 320 + 317 + 318 + + diff --git a/tools/png2ico/LICENSE b/tools/png2ico/LICENSE new file mode 100644 index 0000000..5b6e7c6 --- /dev/null +++ b/tools/png2ico/LICENSE @@ -0,0 +1,340 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. (Some other Free Software Foundation software is covered by +the GNU Library General Public License instead.) You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. 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To prevent this, we have made it clear that any +patent must be licensed for everyone's free use or not licensed at all. + + The precise terms and conditions for copying, distribution and +modification follow. + + GNU GENERAL PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. This License applies to any program or other work which contains +a notice placed by the copyright holder saying it may be distributed +under the terms of this General Public License. The "Program", below, +refers to any such program or work, and a "work based on the Program" +means either the Program or any derivative work under copyright law: +that is to say, a work containing the Program or a portion of it, +either verbatim or with modifications and/or translated into another +language. (Hereinafter, translation is included without limitation in +the term "modification".) Each licensee is addressed as "you". + +Activities other than copying, distribution and modification are not +covered by this License; they are outside its scope. The act of +running the Program is not restricted, and the output from the Program +is covered only if its contents constitute a work based on the +Program (independent of having been made by running the Program). +Whether that is true depends on what the Program does. + + 1. You may copy and distribute verbatim copies of the Program's +source code as you receive it, in any medium, provided that you +conspicuously and appropriately publish on each copy an appropriate +copyright notice and disclaimer of warranty; keep intact all the +notices that refer to this License and to the absence of any warranty; +and give any other recipients of the Program a copy of this License +along with the Program. + +You may charge a fee for the physical act of transferring a copy, and +you may at your option offer warranty protection in exchange for a fee. + + 2. You may modify your copy or copies of the Program or any portion +of it, thus forming a work based on the Program, and copy and +distribute such modifications or work under the terms of Section 1 +above, provided that you also meet all of these conditions: + + a) You must cause the modified files to carry prominent notices + stating that you changed the files and the date of any change. + + b) You must cause any work that you distribute or publish, that in + whole or in part contains or is derived from the Program or any + part thereof, to be licensed as a whole at no charge to all third + parties under the terms of this License. + + c) If the modified program normally reads commands interactively + when run, you must cause it, when started running for such + interactive use in the most ordinary way, to print or display an + announcement including an appropriate copyright notice and a + notice that there is no warranty (or else, saying that you provide + a warranty) and that users may redistribute the program under + these conditions, and telling the user how to view a copy of this + License. (Exception: if the Program itself is interactive but + does not normally print such an announcement, your work based on + the Program is not required to print an announcement.) + +These requirements apply to the modified work as a whole. If +identifiable sections of that work are not derived from the Program, +and can be reasonably considered independent and separate works in +themselves, then this License, and its terms, do not apply to those +sections when you distribute them as separate works. But when you +distribute the same sections as part of a whole which is a work based +on the Program, the distribution of the whole must be on the terms of +this License, whose permissions for other licensees extend to the +entire whole, and thus to each and every part regardless of who wrote it. + +Thus, it is not the intent of this section to claim rights or contest +your rights to work written entirely by you; rather, the intent is to +exercise the right to control the distribution of derivative or +collective works based on the Program. + +In addition, mere aggregation of another work not based on the Program +with the Program (or with a work based on the Program) on a volume of +a storage or distribution medium does not bring the other work under +the scope of this License. + + 3. You may copy and distribute the Program (or a work based on it, +under Section 2) in object code or executable form under the terms of +Sections 1 and 2 above provided that you also do one of the following: + + a) Accompany it with the complete corresponding machine-readable + source code, which must be distributed under the terms of Sections + 1 and 2 above on a medium customarily used for software interchange; or, + + b) Accompany it with a written offer, valid for at least three + years, to give any third party, for a charge no more than your + cost of physically performing source distribution, a complete + machine-readable copy of the corresponding source code, to be + distributed under the terms of Sections 1 and 2 above on a medium + customarily used for software interchange; or, + + c) Accompany it with the information you received as to the offer + to distribute corresponding source code. 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For software which is copyrighted by the Free +Software Foundation, write to the Free Software Foundation; we sometimes +make exceptions for this. Our decision will be guided by the two goals +of preserving the free status of all derivatives of our free software and +of promoting the sharing and reuse of software generally. + + NO WARRANTY + + 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY +FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN +OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES +PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED +OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS +TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE +PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, +REPAIR OR CORRECTION. + + 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR +REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING +OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED +TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY +YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER +PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE +POSSIBILITY OF SUCH DAMAGES. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) year name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Library General +Public License instead of this License. diff --git a/tools/png2ico/README b/tools/png2ico/README new file mode 100644 index 0000000..fb7ba22 --- /dev/null +++ b/tools/png2ico/README @@ -0,0 +1,9 @@ +Description: + png2ico converts .PNG files to Windows .ICO icon resources + +Homepage: + http://www.winterdrache.de/freeware (in the Utilities section) + +Maintainer: + Matthias S. Benkmann + diff --git a/tools/png2ico/VERSION b/tools/png2ico/VERSION new file mode 100644 index 0000000..26da54c --- /dev/null +++ b/tools/png2ico/VERSION @@ -0,0 +1 @@ +#define version "png2ico 2002-12-08 (c) Matthias S. Benkmann" diff --git a/tools/png2ico/doc/png2ico.txt b/tools/png2ico/doc/png2ico.txt new file mode 100644 index 0000000..b59f845 --- /dev/null +++ b/tools/png2ico/doc/png2ico.txt @@ -0,0 +1,119 @@ +png2ico(1) png2ico(1) + + + +NAME + png2ico - convert .PNG file(s) to Windows .ICO icon + resource + + +SYNOPSIS + png2ico outfile.ico [--colors ] infile1.png + [infile2.png ...] + + +DESCRIPTION + png2ico takes the input files and stores them in the out­ + put file as a Windows icon resource. Usually the input + files would all represent the same image in different res­ + olutions (common resolutions are 16x16, 32x32 and 64x64). + A program reading the icon resource will pick the image + closest to its desired resolution and will then scale it + if necessary. + + Using the parameter --colors you can specify the number of + colors to use for the images that follow --colors on the + command line. Allowed values are 2, 16 and 256. If omit­ + ted, 256 colors will be used. --colors can be specified + multiple times to store images with different numbers of + colors in the same icon file. If the source image has more + than the specified number of colors, color reduction will + be performed. + + +FAVICON.ICO + Most graphical browsers today support the favicon.ico + file. When a user bookmarks a web page, the browser will + automatically check if it finds a favicon.ico file on the + web server and display it in the bookmarks menu. Depend­ + ing on the browser and configuration the favicon.ico may + also appear in other places. + + To create a favicon.ico simply create a 16x16 .PNG file + and convert it to an icon resource with png2ico. You may + of course add other alternative resolutions but most + browsers only use a 16x16 image. Keep in mind that for a + user with a slow modem a favicon.ico may increase the page + loading time by a few seconds if it is too large, so don't + overdo it. Adding a 32x32 alternative should be enough to + make sure the image will look good even in contexts with + larger icons. Adding even more and larger alternatives is + unnecessary bloat. Try to keep the number of colors below + 16 and create a 16-color icon using the --colors 16 switch + of png2ico (or even create a b/w icon using the --colors 2 + switch). This will result in a smaller file that loads + faster. + + Don't forget that the favicon.ico may be composed against + backgrounds of different colors so you should use trans­ + parency rather than a solid background if you want to + avoid that your icon appears inside a box. + + To add your new favicon.ico to a web page put it on the + server into the same directory as the web page. That is + the 1st place a browser will look. If it doesn't find an + icon there, it checks the top-level directory of the web + server, so by putting it there you can have a default + favicon for all the pages in your domain. Depending on + browser and configuration, the favicon.ico is not always + rendered, even if it is in one of the above locations, + unless the web page explicitly declares its presence. To + declare that your web page has an icon, you add the fol­ + lowing 2 lines into the section of your page: + + + + + + +EXAMPLES + To create a favicon.ico from 2 logo files (the 1st in + 16x16 resolution and the 2nd in 32x32 resolution) you + could use the following command: + + png2ico favicon.ico logo16x16.png logo32x32.png + + +BUGS + The color reduction algorithm used by png2ico is very + slow. If you have an input file with several thousand col­ + ors (very unlikely), it may take several seconds to create + the icon. If possible, reduce the number of colors in your + .PNG files before passing them to png2ico. + + The handling of the transparency mask is very inconsistent + in programs. The same program will sometimes interpret it + differently depending on context. png2ico takes precau­ + tions to make sure that the icon will always look the + same. For doing this, png2ico uses one palette entry for + black (0,0,0) and one palette entry for white + (255,255,255), even if the icon does not have a single + black or white pixel. This means that 2-color icons will + always be black and white. In 16/256-color icons, only + 14/254 colors can be chosen freely. + + +AUTHOR + Matthias S. Benkmann . + + png2ico lives at http://www.winterdrache.de/freeware + + +SEE ALSO + convert(1), gimp(1) + + + + 1 June 2002 png2ico(1) diff --git a/tools/png2ico/png2ico.exe b/tools/png2ico/png2ico.exe new file mode 100644 index 0000000..cff8972 Binary files /dev/null and b/tools/png2ico/png2ico.exe differ diff --git a/tools/pngopt/hge.dll b/tools/pngopt/hge.dll new file mode 100644 index 0000000..980fbf6 Binary files /dev/null and b/tools/pngopt/hge.dll differ diff --git a/tools/pngopt/opt_all.bat b/tools/pngopt/opt_all.bat new file mode 100644 index 0000000..ff8da42 --- /dev/null +++ b/tools/pngopt/opt_all.bat @@ -0,0 +1,3 @@ +pngopt.exe ..\..\data\fonts\*.png +pngopt.exe ..\..\data\sprites\*.png +pngopt.exe ..\..\data\tilesets\*.png \ No newline at end of file diff --git a/tools/pngopt/pngopt.exe b/tools/pngopt/pngopt.exe new file mode 100644 index 0000000..c5f05f6 Binary files /dev/null and b/tools/pngopt/pngopt.exe differ