44 lines
11 KiB
Plaintext
44 lines
11 KiB
Plaintext
^D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\APPLICATION.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\BLENDTRANSITION.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\CHECKPOINTOBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\CREDITSSTATE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\CUBETRANSITION.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\DUMMYOBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\FILELOCATOR.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\FONT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\GAMESTATE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\GUHASELNUTOBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\HIGHSCOREMANAGER.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\HIGHSCORESTATE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\HOMEBASEOBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\IMAGELAYER.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\KINGAREAOBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\LAYER.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\LEVEL.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\MAIN.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\MAINMENUSTATE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\MTRAND.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\OBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\PARAMETERMAP.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\PCH.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\PHYSICSSTATE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\PLAYEROBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\REFERENCECOUNTED.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\RESOURCE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\RESOURCEMANAGER.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\RGBA.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\ROLLMORAD.EXE.EMBED.MANIFEST.RES|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\ROLLMORAD.RES|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\SIMPLEOBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\SOUND.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\SOUNDINSTANCE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\STATE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\TEXTOBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\TEXTURE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\TILE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\TILEMAPLAYER.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\TILESET.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\TRANSITION.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\UTILS.OBJ
|
|
/ERRORREPORT:PROMPT /OUT:"D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Debug\rollmorad.exe" /INCREMENTAL /NOLOGO /LIBPATH:"libs\sdl-1.2.13\lib" /LIBPATH:"libs\sdl_image-1.2.6\lib" /LIBPATH:"libs\box2d-svn\lib" /LIBPATH:"libs\openal-1.1.0\lib" /LIBPATH:"libs\vorbis-1.2.0\lib" /LIBPATH:"libs\ogg-1.1.3\lib" /LIBPATH:"libs\theora-svn\lib" /LIBPATH:"libs\tinyxml-2.5.3\lib" opengl32.lib glu32.lib sdl.lib sdlmain.lib sdl_image.lib box2d.lib openal32.lib vorbis_static.lib vorbisfile_static.lib ogg_static.lib theora_static.lib tinyxml.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /ManifestFile:"Debug\rollmorad.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Debug\rollmorad.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Debug\rollmorad.lib" /MACHINE:X86 Debug\rollmorad.res
|
|
Debug\rollmorad.exe.embed.manifest.res
|
|
Debug\application.obj
|
|
Debug\blendtransition.obj
|
|
Debug\checkpointobject.obj
|
|
Debug\creditsstate.obj
|
|
Debug\cubetransition.obj
|
|
Debug\dummyobject.obj
|
|
Debug\filelocator.obj
|
|
Debug\font.obj
|
|
Debug\gamestate.obj
|
|
Debug\guhaselnutobject.obj
|
|
Debug\highscoremanager.obj
|
|
Debug\highscorestate.obj
|
|
Debug\homebaseobject.obj
|
|
Debug\imagelayer.obj
|
|
Debug\kingareaobject.obj
|
|
Debug\layer.obj
|
|
Debug\level.obj
|
|
Debug\main.obj
|
|
Debug\mainmenustate.obj
|
|
Debug\mtrand.obj
|
|
Debug\object.obj
|
|
Debug\parametermap.obj
|
|
Debug\pch.obj
|
|
Debug\physicsstate.obj
|
|
Debug\playerobject.obj
|
|
Debug\referencecounted.obj
|
|
Debug\resource.obj
|
|
Debug\resourcemanager.obj
|
|
Debug\rgba.obj
|
|
Debug\simpleobject.obj
|
|
Debug\sound.obj
|
|
Debug\soundinstance.obj
|
|
Debug\state.obj
|
|
Debug\textobject.obj
|
|
Debug\texture.obj
|
|
Debug\tile.obj
|
|
Debug\tilemaplayer.obj
|
|
Debug\tileset.obj
|
|
Debug\transition.obj
|
|
Debug\utils.obj
|