Rollmorad/build/win32-msvc2005/Debug/link.command.1.tlog
2015-11-15 23:18:06 +00:00

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^D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\APPLICATION.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\BLENDTRANSITION.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\CHECKPOINTOBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\CREDITSSTATE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\CUBETRANSITION.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\DUMMYOBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\FILELOCATOR.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\FONT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\GAMESTATE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\GUHASELNUTOBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\HIGHSCOREMANAGER.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\HIGHSCORESTATE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\HOMEBASEOBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\IMAGELAYER.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\KINGAREAOBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\LAYER.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\LEVEL.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\MAIN.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\MAINMENUSTATE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\MTRAND.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\OBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\PARAMETERMAP.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\PCH.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\PHYSICSSTATE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\PLAYEROBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\REFERENCECOUNTED.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\RESOURCE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\RESOURCEMANAGER.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\RGBA.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\ROLLMORAD.EXE.EMBED.MANIFEST.RES|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\ROLLMORAD.RES|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\SIMPLEOBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\SOUND.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\SOUNDINSTANCE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\STATE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\TEXTOBJECT.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\TEXTURE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\TILE.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\TILEMAPLAYER.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\TILESET.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\TRANSITION.OBJ|D:\VISUAL STUDIO 2010\PROJECTS\ROLLMORAD\BUILD\WIN32-MSVC2005\DEBUG\UTILS.OBJ
/ERRORREPORT:PROMPT /OUT:"D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Debug\rollmorad.exe" /INCREMENTAL /NOLOGO /LIBPATH:"libs\sdl-1.2.13\lib" /LIBPATH:"libs\sdl_image-1.2.6\lib" /LIBPATH:"libs\box2d-svn\lib" /LIBPATH:"libs\openal-1.1.0\lib" /LIBPATH:"libs\vorbis-1.2.0\lib" /LIBPATH:"libs\ogg-1.1.3\lib" /LIBPATH:"libs\theora-svn\lib" /LIBPATH:"libs\tinyxml-2.5.3\lib" opengl32.lib glu32.lib sdl.lib sdlmain.lib sdl_image.lib box2d.lib openal32.lib vorbis_static.lib vorbisfile_static.lib ogg_static.lib theora_static.lib tinyxml.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /ManifestFile:"Debug\rollmorad.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Debug\rollmorad.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"D:\Visual Studio 2010\Projects\Rollmorad\build\win32-msvc2005\Debug\rollmorad.lib" /MACHINE:X86 Debug\rollmorad.res
Debug\rollmorad.exe.embed.manifest.res
Debug\application.obj
Debug\blendtransition.obj
Debug\checkpointobject.obj
Debug\creditsstate.obj
Debug\cubetransition.obj
Debug\dummyobject.obj
Debug\filelocator.obj
Debug\font.obj
Debug\gamestate.obj
Debug\guhaselnutobject.obj
Debug\highscoremanager.obj
Debug\highscorestate.obj
Debug\homebaseobject.obj
Debug\imagelayer.obj
Debug\kingareaobject.obj
Debug\layer.obj
Debug\level.obj
Debug\main.obj
Debug\mainmenustate.obj
Debug\mtrand.obj
Debug\object.obj
Debug\parametermap.obj
Debug\pch.obj
Debug\physicsstate.obj
Debug\playerobject.obj
Debug\referencecounted.obj
Debug\resource.obj
Debug\resourcemanager.obj
Debug\rgba.obj
Debug\simpleobject.obj
Debug\sound.obj
Debug\soundinstance.obj
Debug\state.obj
Debug\textobject.obj
Debug\texture.obj
Debug\tile.obj
Debug\tilemaplayer.obj
Debug\tileset.obj
Debug\transition.obj
Debug\utils.obj