using System; using System.IO; namespace FileSystemApi { public class FileStream : Stream { private File m_file; internal FileStream(File file) { m_file = file; } public override bool CanRead { get { return (m_file.FileAccess & FileAccess.Read) == FileAccess.Read; } } public override bool CanSeek { get { return true; } } public override bool CanWrite { get { return (m_file.FileAccess & FileAccess.Write) == FileAccess.Write; } } public override void Flush() { throw new NotImplementedException(); } public override long Length { get { return m_file.Length; } } public override long Position { get { return m_file.Position; } set { Seek(value, SeekOrigin.Begin); } } public override int Read(byte[] buffer, int offset, int count) { return m_file.Read(buffer, offset, count); } public override long Seek(long offset, SeekOrigin origin) { return m_file.Seek(offset, origin); } public override void SetLength(long value) { throw new NotImplementedException(); } public override void Write(byte[] buffer, int offset, int count) { throw new NotImplementedException(); } public override void Close() { m_file.Close(); base.Close(); } } }