testusb hinzugefügt

This commit is contained in:
BlubbFish 2015-11-15 23:33:55 +00:00
commit 872ecdcdcf
5 changed files with 228 additions and 0 deletions

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TestUsb.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestUsb", "TestUsb\TestUsb.csproj", "{90E06CAE-E0B8-4033-8730-1C6506E59CD2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{90E06CAE-E0B8-4033-8730-1C6506E59CD2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{90E06CAE-E0B8-4033-8730-1C6506E59CD2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{90E06CAE-E0B8-4033-8730-1C6506E59CD2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{90E06CAE-E0B8-4033-8730-1C6506E59CD2}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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TestUsb/App.config Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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TestUsb/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LibUsbDotNet;
using LibUsbDotNet.Main;
namespace TestUsb
{
class Program
{
public static UsbDeviceFinder MyUsbFinder = new UsbDeviceFinder(0xDEAD, 0xBEEE);
public static UsbDevice MyUsbDevice;
public static UsbEndpointReader reader;
public static UsbEndpointWriter writer;
static void Main(string[] args)
{
if (connect())
{
config();
while (true)
{
read();
}
}
}
private static String send = "";
private static void read()
{
ErrorCode ec = ErrorCode.None;
if (Console.KeyAvailable)
{
ConsoleKeyInfo k = Console.ReadKey(true);
if (k.Key == ConsoleKey.Enter)
{
send += "\r\n";
int bytesWritten;
ec = writer.Write(Encoding.Default.GetBytes(send), 2000, out bytesWritten);
Console.WriteLine("OUT: (" + bytesWritten + ") " + send);
send = "";
}
else
{
send += k.KeyChar;
}
}
byte[] readBuffer = new byte[1024];
int bytesRead;
ec = reader.Read(readBuffer, 100, out bytesRead);
if (bytesRead != 0)
{
// Write that output to the console.
Console.Write("IN: (" + bytesRead + ") "+Encoding.Default.GetString(readBuffer, 0, bytesRead));
}
if (ec != ErrorCode.None && ec != ErrorCode.IoTimedOut)
{
//throw new Exception(ec.ToString());
if (connect())
{
config();
}
System.Threading.Thread.Sleep(1000);
}
}
private static void config()
{
IUsbDevice wholeUsbDevice = MyUsbDevice as IUsbDevice;
if (!ReferenceEquals(wholeUsbDevice, null))
{
// This is a "whole" USB device. Before it can be used,
// the desired configuration and interface must be selected.
// Select config #1
wholeUsbDevice.SetConfiguration(1);
// Claim interface #0.
wholeUsbDevice.ClaimInterface(0);
}
// open read endpoint 1.
reader = MyUsbDevice.OpenEndpointReader(ReadEndpointID.Ep02);
// open write endpoint 1.
writer = MyUsbDevice.OpenEndpointWriter(WriteEndpointID.Ep01);
}
private static bool connect()
{
MyUsbDevice = UsbDevice.OpenUsbDevice(MyUsbFinder);
if (MyUsbDevice == null)
return false;
return true;
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
[assembly: AssemblyTitle("TestUsb")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TestUsb")]
[assembly: AssemblyCopyright("Copyright © 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("3203f19b-27cf-4084-923b-b5dd68ccbeae")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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TestUsb/TestUsb.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{90E06CAE-E0B8-4033-8730-1C6506E59CD2}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TestUsb</RootNamespace>
<AssemblyName>TestUsb</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="LibUsbDotNet">
<HintPath>E:\Programme\LibUsbDotNet\LibUsbDotNet.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>