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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System;
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using System.Threading;
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namespace Testconsole
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{
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/*class Program
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{
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private class bla
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{
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public string Rb_charge_nr;
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public string Rb_mat_nr;
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public string Rb_kg_rohs;
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public string Rb_eox_kg;
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public string Rb_koh_kg;
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public string Rb_milchs_kg;
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public string Rb_essig_kg;
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}
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static void Main(string[] args)
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{
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namespace Testconsole {
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class Program {
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private Boolean RunningProcess = true;
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private System.Threading.Thread sig_thread;
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string strLine = "asdads,asdasd,asd,asd,asd,ads,a,sd,a,sd,as,d,asd,a,sd";
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bla a = new bla();
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try
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{
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string[] split = strLine.Split(',');
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a.Rb_charge_nr = split[0];
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a.Rb_mat_nr = a.Rb_charge_nr.Substring(3, 3);
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a.Rb_kg_rohs = split[1];
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a.Rb_eox_kg = split[2];
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a.Rb_koh_kg = split[3];
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a.Rb_milchs_kg = split[4];
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a.Rb_essig_kg = split[5];
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}
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}
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}*/
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// This example demonstrates the Console.Beep(Int32, Int32) method
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public static void Main() => new Program();
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Program() {
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Console.WriteLine("Start");
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this.WaitForShutdown();
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Console.WriteLine("Shutdown");
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Console.ReadLine();
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}
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class Program
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{
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public static void Main()
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{
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// Declare the first few notes of the song, "Mary Had A Little Lamb".
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Note[] Mary =
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{
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new Note(Tone.B, Duration.QUARTER),
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new Note(Tone.A, Duration.QUARTER),
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new Note(Tone.GbelowC, Duration.QUARTER),
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new Note(Tone.A, Duration.QUARTER),
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new Note(Tone.B, Duration.QUARTER),
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new Note(Tone.B, Duration.QUARTER),
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new Note(Tone.B, Duration.HALF),
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new Note(Tone.A, Duration.QUARTER),
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new Note(Tone.A, Duration.QUARTER),
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new Note(Tone.A, Duration.HALF),
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new Note(Tone.B, Duration.QUARTER),
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new Note(Tone.D, Duration.QUARTER),
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new Note(Tone.D, Duration.HALF)
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private void WaitForShutdown() {
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this.sig_thread = new System.Threading.Thread(delegate () {
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Console.WriteLine("Mono: Create thread");
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Mono.Unix.UnixSignal[] signals = new Mono.Unix.UnixSignal[] {
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new Mono.Unix.UnixSignal(Mono.Unix.Native.Signum.SIGTERM),
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new Mono.Unix.UnixSignal(Mono.Unix.Native.Signum.SIGINT)
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};
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// Play the song
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Play(Mary);
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}
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// Play the notes in a song.
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protected static void Play(Note[] tune)
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{
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foreach (Note n in tune)
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{
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if (n.NoteTone == Tone.REST)
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Thread.Sleep((int)n.NoteDuration);
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else
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Console.Beep((int)n.NoteTone, (int)n.NoteDuration);
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Console.WriteLine("Mono: Set Signals");
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while (this.RunningProcess) {
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Console.WriteLine("Mono: Wait for Signal");
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Int32 i = Mono.Unix.UnixSignal.WaitAny(signals, -1);
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Console.WriteLine("Mono: Signal Recieved: "+i);
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this.RunningProcess = false;
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}
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});
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if (Type.GetType("Mono.Runtime") != null) {
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this.sig_thread.Start();
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} else {
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Console.CancelKeyPress += new ConsoleCancelEventHandler(this.SetupShutdown);
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}
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Console.WriteLine("Windows: Create Handler");
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Console.WriteLine("Wait");
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while (this.RunningProcess) {
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System.Threading.Thread.Sleep(100);
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}
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Console.WriteLine("After Wait");
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}
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// Define the frequencies of notes in an octave, as well as
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// silence (rest).
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protected enum Tone
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{
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REST = 0,
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GbelowC = 196,
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A = 220,
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Asharp = 233,
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B = 247,
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C = 262,
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Csharp = 277,
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D = 294,
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Dsharp = 311,
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E = 330,
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F = 349,
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Fsharp = 370,
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G = 392,
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Gsharp = 415,
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}
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// Define the duration of a note in units of milliseconds.
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protected enum Duration
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{
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WHOLE = 1600,
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HALF = WHOLE/2,
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QUARTER = HALF/2,
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EIGHTH = QUARTER/2,
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SIXTEENTH = EIGHTH/2,
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}
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// Define a note as a frequency (tone) and the amount of
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// time (duration) the note plays.
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protected struct Note
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{
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Tone toneVal;
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Duration durVal;
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// Define a constructor to create a specific note.
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public Note(Tone frequency, Duration time)
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{
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toneVal = frequency;
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durVal = time;
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}
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// Define properties to return the note's tone and duration.
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public Tone NoteTone { get{ return toneVal; } }
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public Duration NoteDuration { get{ return durVal; } }
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private void SetupShutdown(Object sender, ConsoleCancelEventArgs e) {
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e.Cancel = true;
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Console.WriteLine("Windows get Signal");
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this.RunningProcess = false;
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}
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}
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/*
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This example produces the following results:
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This example plays the first few notes of "Mary Had A Little Lamb"
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through the console speaker.
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*/
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}
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}
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@ -9,8 +9,11 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Testconsole</RootNamespace>
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<AssemblyName>Testconsole</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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@ -45,9 +48,16 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\packages\Mono.Posix.5.4.0.201\build\net45\Mono.Posix.targets" Condition="Exists('..\packages\Mono.Posix.5.4.0.201\build\net45\Mono.Posix.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>Dieses Projekt verweist auf mindestens ein NuGet-Paket, das auf diesem Computer fehlt. Verwenden Sie die Wiederherstellung von NuGet-Paketen, um die fehlenden Dateien herunterzuladen. Weitere Informationen finden Sie unter "http://go.microsoft.com/fwlink/?LinkID=322105". Die fehlende Datei ist "{0}".</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\Mono.Posix.5.4.0.201\build\net45\Mono.Posix.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Mono.Posix.5.4.0.201\build\net45\Mono.Posix.targets'))" />
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</Target>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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