86 lines
2.6 KiB
C#
86 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using BlubbFish.IoT.Zway.Events;
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using BlubbFish.IoT.Zway.Interfaces;
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using BlubbFish.IoT.Zway.lib;
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using BlubbFish.Utils.IoT.Interfaces.Language;
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using LitJson;
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namespace BlubbFish.IoT.Zway.Devices.CommandClasses {
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/// <summary>
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/// 37 = SwitchBinary
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/// </summary>
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public class Switchbinary : ACommandClass {
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public override event UpdatedValue Update;
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#region Properties
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/// <summary>
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/// Int representation of Boolean
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/// </summary>
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public Int32 Level {
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get {
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return (this.State) ? 1 : 0;
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}
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set {
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this.State = (value == 1);
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}
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}
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private Boolean _state;
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/// <summary>
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/// State if Switch is activated
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/// </summary>
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public Boolean State {
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get {
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return this._state;
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}
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set {
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this.SetInt(value ? 255 : 0);
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}
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}
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#endregion
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#region Constructor
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public Switchbinary(JsonData json, Tuple<Int32, Int32, Classes> id, HttpConnection http, Boolean polling) : base(json, id, http, polling) {
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this.InitComplex(json);
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}
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private void InitComplex(JsonData json) {
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if (json.Keys.Contains("data") && json["data"].Keys.Contains("level") && json["data"]["level"].Keys.Contains("value") && json["data"]["level"]["value"].IsBoolean) {
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this._state = (Boolean)json["data"]["level"]["value"];
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}
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}
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#endregion
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#region ACommandClass
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public override String ToString() {
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return "SwitchBinary " + this.Name + " [" + this.Id + "]: " + this.State;
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}
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public override Dictionary<String, Object> ToDictionary() {
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return new Dictionary<String, Object> {
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{ "State", this.State },
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{ "Level", this.Level }
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};
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}
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internal override void SetUpdate(JsonData json, Match match) {
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if(match.Groups[4].Value == ".data.level") {
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if (json.Keys.Contains("value") && json["value"].IsBoolean && this.CheckSetUpdateTime(json)) {
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this._state = (Boolean)json["value"];
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this.Update?.Invoke(this, new DeviceUpdateEvent(this.State, this.LastUpdate, this));
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}
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} else {
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Helper.WriteError("Kenne in " + this.Name + " [" + this.Id + "] " + match.Groups[4].Value + " nicht!");
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}
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}
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#endregion
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#region ISenml
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protected override List<Senml> ToSenmlList() {
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return new List<Senml>() { new SenmlBool("state", Senml.Units.CounterValue, this.State) };
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}
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#endregion
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}
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}
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