This commit is contained in:
BlubbFish 2015-11-16 00:41:45 +00:00
commit c4e23b3850
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{5C9086EB-7EC5-4AC1-801E-07F6D12D3E19}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Anzeige</RootNamespace>
<AssemblyName>Anzeige</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Converting\Converting.csproj">
<Project>{53bf135e-d9aa-48ed-9139-bcecaf89a1af}</Project>
<Name>Converting</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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namespace Anzeige
{
partial class Form1
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
this.button1 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.button2 = new System.Windows.Forms.Button();
this.progressBar1 = new System.Windows.Forms.ProgressBar();
this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
this.SuspendLayout();
//
// openFileDialog1
//
this.openFileDialog1.Filter = "Target PCB-Pool|*.T3000|Target 3001|*.T3001";
//
// button1
//
this.button1.Location = new System.Drawing.Point(12, 12);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "Öffnen";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 77);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(56, 13);
this.label1.TabIndex = 2;
this.label1.Text = "Richtung: ";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Font = new System.Drawing.Font("Microsoft Sans Serif", 15F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(192)))), ((int)(((byte)(0)))));
this.label2.Location = new System.Drawing.Point(75, 68);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(209, 25);
this.label2.TabIndex = 3;
this.label2.Text = "keine Datei geladen.";
//
// button2
//
this.button2.Enabled = false;
this.button2.Location = new System.Drawing.Point(197, 12);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 4;
this.button2.Text = "Speichern";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// progressBar1
//
this.progressBar1.Location = new System.Drawing.Point(12, 96);
this.progressBar1.Name = "progressBar1";
this.progressBar1.Size = new System.Drawing.Size(260, 23);
this.progressBar1.TabIndex = 5;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(284, 130);
this.Controls.Add(this.progressBar1);
this.Controls.Add(this.button2);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.OpenFileDialog openFileDialog1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.ProgressBar progressBar1;
private System.Windows.Forms.SaveFileDialog saveFileDialog1;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Converting;
using System.IO;
namespace Anzeige
{
public partial class Form1 : Form
{
private String file_in = "";
private String file_out = "";
private bool encode = false;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
this.openFileDialog1.FileName = "";
this.openFileDialog1.Filter = "Target PCB-Pool|*.T3000|Target 3001|*.T3001";
if (openFileDialog1.ShowDialog() == DialogResult.OK)
{
file_in = openFileDialog1.FileName;
String filename = file_in.Substring(file_in.LastIndexOf("\\") + 1, file_in.LastIndexOf(".") - file_in.LastIndexOf("\\") - 1);
if (file_in.Substring(file_in.LastIndexOf(".")).ToLower() == ".t3000")
{
this.saveFileDialog1.Filter = "Target 3001|*.T3001";
this.saveFileDialog1.FileName = filename + ".T3001";
label2.Text = "Decoding";
encode = false;
}
else
{
this.saveFileDialog1.Filter = "Target PCB-Pool|*.T3000";
this.saveFileDialog1.FileName = filename + ".T3000";
label2.Text = "Encoding";
encode = true;
}
button2.Enabled = true;
}
}
private void button2_Click(object sender, EventArgs e)
{
if (saveFileDialog1.ShowDialog() == DialogResult.OK)
{
file_out = saveFileDialog1.FileName;
FileInfo f = new FileInfo(file_in);
progressBar1.Maximum = Int32.Parse(f.Length.ToString());
Conv c = new Conv();
c.OnNewPosition += c_OnNewPosition;
c.OnFinish += c_OnFinish;
c.ConvertFile(file_in, file_out, encode);
}
}
void c_OnFinish(object sender, int exitcode)
{
if (exitcode == 1)
{
label2.Text = "Error!";
label2.ForeColor = Color.Red;
}
else
{
label2.Text = "Fertig!";
}
}
void c_OnNewPosition(object sender, int pos)
{
progressBar1.Value = pos;
}
}
}

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Anzeige/Form1.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="openFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="saveFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>157, 17</value>
</metadata>
</root>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Anzeige
{
static class Program
{
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
[assembly: AssemblyTitle("Anzeige")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Anzeige")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("9a5b52b9-7d52-4c34-a3d6-532d00da5898")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion:4.0.30319.17929
//
// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
// der Code neu generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Anzeige.Properties
{
/// <summary>
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary>
// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Anzeige.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

30
Anzeige/Properties/Settings.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.17929
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Anzeige.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

65
Converting/Conv.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace Converting
{
public class Conv
{
public delegate void PositionEventHandler(object sender, int pos);
public event PositionEventHandler OnNewPosition;
public delegate void FinishEventHandler(object sender, int exitcode);
public event FinishEventHandler OnFinish;
public void ConvertFile(String input, String output, bool encode)
{
BinaryReader reader = new BinaryReader(File.Open(input, FileMode.Open));
BinaryWriter writer = new BinaryWriter(File.Open(output, FileMode.Create));
Converter conv = new Converter();
int i = 0;
try
{
while (true)
{
byte inp = reader.ReadByte();
byte oup = 0;
if (encode)
{
oup = conv.encoding((byte)i++, inp);
}
else
{
oup = conv.decoding((byte)i++, inp);
}
if (this.OnNewPosition != null)
{
this.OnNewPosition(this, i);
}
writer.Write(oup);
//System.Threading.Thread.Sleep(1);
}
}
catch (EndOfStreamException) { }
catch (Exception e)
{
Console.WriteLine(e.Message);
if (this.OnFinish != null)
{
this.OnFinish(this, 1);
reader.Close();
writer.Close();
return;
}
}
if (this.OnFinish != null)
{
this.OnFinish(this, 0);
reader.Close();
writer.Close();
return;
}
}
}
}

95
Converting/Converter.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Converting
{
class Converter
{
private Dictionary<Tuple<byte, byte>, byte> enc = new Dictionary<Tuple<byte, byte>, byte>();
private Dictionary<Tuple<byte, byte>, byte> dec = new Dictionary<Tuple<byte, byte>, byte>();
private static byte[] encode = { 0x0C, 0x0D, 0x0E, 0x0F, 0x08, 0x09, 0x0A, 0x0B, 0x04, 0x05, 0x06, 0x07, 0x00, 0x01, 0x02, 0x03 };
private static byte[] decode = { 0x09, 0x0A, 0x0B, 0x0C, 0x05, 0x06, 0x07, 0x08, 0x01, 0x02, 0x03, 0x04, 0x0D, 0x0E, 0x0F, 0x00 };
public static byte conv(byte pos, byte value, bool enc = true)
{
byte ret = 0;
//pos / 8;
//int offset_high = 14;
//int offset_low = 0;
//int offset_high = 14;
int offset_high = 0;
int offset_low = 0;
if (enc)
{
offset_high = (14 - (pos / 16) >= 0) ? 14 - (pos / 16) : 15;
offset_low = (14 - (pos % 16) >= 0) ? 14 - (pos % 16) : 15;
if (pos % 16 == 15)
{
offset_high = (offset_high - 1 >= 0) ? offset_high - 1 : 15;
}
offset_high = offset_high % 16;
offset_high = offset_high + (((value / 8) + offset_low) / 16);
int ol = ((value / 8) + offset_low) % 16;
int oh = ((((value & 0x0F) & 0x7) * 2) + offset_high) % 16;
ret = (byte)(encode[oh] << 4);
ret = (byte)(ret | encode[ol]);
}
else
{
offset_low = decode[(pos+1)%16];
offset_high = ((pos / 16)+1)%16;
if (pos % 16 == 15)
{
offset_high = (offset_high + 1) % 16;
}
offset_high = decode[offset_high];
byte nh = (byte)(value >> 4);
byte nl = (byte)(value & 0x0F);
int oh = (nh + offset_high) % 16;
int ol = (nl + offset_low) % 16;
ret = (byte)(encode[oh] << 4);
ret = (byte)(ret | encode[ol]);
}
//int offset_high = pos + 1;
//int offset_low = 1;
//int offset_low = (offset_high / 16) + 1;
//byte n1 = (byte)(value >> 4);
//byte n2 = (byte)(value & 0x0F);
//int over = (((value / 8) + offset_low) / 16) % 2;
//ret = (byte)(nibble_high[(((value & 0x0F) & 0x7) + offset_high) % 8] + over << 4);
return ret;
}
public Converter()
{
for (int i = 0; i < 256; i++)
{
for (int j = 0; j < 256; j++)
{
enc.Add(new Tuple<byte, byte>((byte)i, (byte)j), conv((byte)i, (byte)j, true));
dec.Add(new Tuple<byte, byte>((byte)i, conv((byte)i, (byte)j, true)), (byte)j);
}
}
}
public byte encoding(byte pos, byte value)
{
return enc[new Tuple<byte, byte>(pos, value)];
}
public byte decoding(byte pos, byte value)
{
return dec[new Tuple<byte, byte>(pos, value)];
}
}
}

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@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{53BF135E-D9AA-48ED-9139-BCECAF89A1AF}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Converting</RootNamespace>
<AssemblyName>Converting</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Conv.cs" />
<Compile Include="Converter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
[assembly: AssemblyTitle("Converting")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Converting")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("35b2f8f7-0ddd-40a8-91ca-d7cce7f53dae")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

32
tconv.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "tconv", "tconv\tconv.csproj", "{F5E3BC2C-6202-46F6-BF94-6BF31DD74C16}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Converting", "Converting\Converting.csproj", "{53BF135E-D9AA-48ED-9139-BCECAF89A1AF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Anzeige", "Anzeige\Anzeige.csproj", "{5C9086EB-7EC5-4AC1-801E-07F6D12D3E19}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F5E3BC2C-6202-46F6-BF94-6BF31DD74C16}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F5E3BC2C-6202-46F6-BF94-6BF31DD74C16}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F5E3BC2C-6202-46F6-BF94-6BF31DD74C16}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F5E3BC2C-6202-46F6-BF94-6BF31DD74C16}.Release|Any CPU.Build.0 = Release|Any CPU
{53BF135E-D9AA-48ED-9139-BCECAF89A1AF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{53BF135E-D9AA-48ED-9139-BCECAF89A1AF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{53BF135E-D9AA-48ED-9139-BCECAF89A1AF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{53BF135E-D9AA-48ED-9139-BCECAF89A1AF}.Release|Any CPU.Build.0 = Release|Any CPU
{5C9086EB-7EC5-4AC1-801E-07F6D12D3E19}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5C9086EB-7EC5-4AC1-801E-07F6D12D3E19}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5C9086EB-7EC5-4AC1-801E-07F6D12D3E19}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5C9086EB-7EC5-4AC1-801E-07F6D12D3E19}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

6
tconv/App.config Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

129
tconv/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace tconv
{
class Program
{
static void Main(string[] args)
{
/*BinaryReader reader = new BinaryReader(File.Open("D:\\Doc's\\Basteleien\\Zeitschaltung\\V6\\Zeitschaltung.T3000", FileMode.Open));
BinaryWriter writer = new BinaryWriter(File.Open("E:\\bla.T3001", FileMode.Create));
Converter conv = new Converter();
int i = 0;
try
{
while (true)
{
byte c = reader.ReadByte();
byte u = conv.decodeing((byte)i++, c);
writer.Write(u);
//byte u = Converter.conv((byte)(i%256),c,false);
//Console.Write(u.ToString("X2") + " ");
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}//*/
/*List<byte> oc = new List<byte>();
List<byte> ou = new List<byte>();
try
{
while (true)
{
byte[] t = new byte[16];
t = scr.ReadBytes(16);
oc.Add(t[13]);
t = scr.ReadBytes(16);
t = scr.ReadBytes(16);
t = scr.ReadBytes(16);
t = scr.ReadBytes(16);
t = scr.ReadBytes(16);
t = scr.ReadBytes(16);
t = scr.ReadBytes(16);
t = scr.ReadBytes(16);
t = scr.ReadBytes(16);
t = scr.ReadBytes(16);
t = scr.ReadBytes(16);
t = scr.ReadBytes(16);
t = scr.ReadBytes(16);
t = scr.ReadBytes(16);
t = scr.ReadBytes(16);
}
}
catch (Exception) { };
try
{
while (true)
{
byte[] t = new byte[16];
t = sur.ReadBytes(16);
ou.Add(t[13]);
t = sur.ReadBytes(16);
t = sur.ReadBytes(16);
t = sur.ReadBytes(16);
t = sur.ReadBytes(16);
t = sur.ReadBytes(16);
t = sur.ReadBytes(16);
t = sur.ReadBytes(16);
t = sur.ReadBytes(16);
t = sur.ReadBytes(16);
t = sur.ReadBytes(16);
t = sur.ReadBytes(16);
t = sur.ReadBytes(16);
t = sur.ReadBytes(16);
t = sur.ReadBytes(16);
t = sur.ReadBytes(16);
}
}
catch (Exception) { };
Dictionary<byte, String> output = new Dictionary<byte, String>();
for (int i = 0; i < ou.Count; i++)
{
String o = "";
byte u = ou[i];
byte c = oc[i];
o += Convert.ToString(u, 10).PadLeft(3, '0') + " -> " + Convert.ToString(c, 10).PadLeft(3, '0') + " | " +
u.ToString("X2") + " -> " + c.ToString("X2") + " | " +
Convert.ToString(u, 2).PadLeft(8, '0') + " -> " + Convert.ToString(c, 2).PadLeft(8, '0');
if(!output.Keys.Contains(c))
output.Add(c, o);
}
for (byte i = 0; i < 0xFF; i++)
{
if(output.Keys.Contains(i))
Console.WriteLine(output[i]);
}
Console.WriteLine(output[0xFF]);*/
/*byte u = 0x7E;
int pos = 0;
//byte c = Converter.conv((byte)(pos % 256), u, false);
Converter conv = new Converter();
byte c = conv.decodeing((byte)pos, u);
String o = Convert.ToString(u, 10).PadLeft(3, '0') + " -> " + Convert.ToString(c, 10).PadLeft(3, '0') + " | " +
u.ToString("X2") + " -> " + c.ToString("X2") + " | " +
Convert.ToString(u, 2).PadLeft(8, '0') + " -> " + Convert.ToString(c, 2).PadLeft(8, '0');
Console.WriteLine(o);*/
Console.WriteLine("\nEOF");
Console.ReadKey();
/*BinaryWriter s = new BinaryWriter(File.Open("E:\\bla.txt", FileMode.Create));
for (int i = 0; i <= 0xff; i++)
{
for (int j = 0; j < 16; j++)
{
for (int k = 0; k < 16; k++)
{
s.Write((byte)i);
}
}
}*/
}
}
}

View File

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
[assembly: AssemblyTitle("tconv")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("tconv")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("1795b418-d1e3-4525-a324-97377e268fd1")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

58
tconv/tconv.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F5E3BC2C-6202-46F6-BF94-6BF31DD74C16}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>tconv</RootNamespace>
<AssemblyName>tconv</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>