If using netcore you dont need mono
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parent
a13e03a808
commit
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@ -1,4 +1,5 @@
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using System;
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using System.Runtime.Loader;
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using System.Threading;
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namespace BlubbFish.Utils.IoT.Bots {
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@ -8,14 +9,22 @@ namespace BlubbFish.Utils.IoT.Bots {
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protected ProgramLogger logger = new ProgramLogger();
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#if !NETCOREAPP
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private void SetupShutdown(Object sender, ConsoleCancelEventArgs e) {
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e.Cancel = true;
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Console.WriteLine("BlubbFish.Utils.IoT.Bots.Bot.SetupShutdown: Signalhandler Windows INT recieved.");
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this.RunningProcess = false;
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}
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#else
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private void Default_Unloading(AssemblyLoadContext obj) {
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Console.WriteLine("BlubbFish.Utils.IoT.Bots.Bot.SetupShutdown: Signalhandler Windows INT recieved.");
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this.RunningProcess = false;
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}
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#endif
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protected void WaitForShutdown() {
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if(Type.GetType("Mono.Runtime") != null) {
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#if !NETCOREAPP
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this.sig_thread = new Thread(delegate () {
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Mono.Unix.UnixSignal[] signals = new Mono.Unix.UnixSignal[] {
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new Mono.Unix.UnixSignal(Mono.Unix.Native.Signum.SIGTERM),
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@ -30,15 +39,22 @@ namespace BlubbFish.Utils.IoT.Bots {
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}
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});
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this.sig_thread.Start();
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#endif
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} else {
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#if NETCOREAPP
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AssemblyLoadContext.Default.Unloading += this.Default_Unloading;
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#else
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Console.CancelKeyPress += new ConsoleCancelEventHandler(this.SetupShutdown);
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Console.WriteLine("BlubbFish.Utils.IoT.Bots.Bot.WaitForShutdown: Signalhandler Windows attached.");
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#endif
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}
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while(this.RunningProcess) {
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Thread.Sleep(100);
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}
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}
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public virtual void Dispose() {
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if(this.sig_thread != null && this.sig_thread.IsAlive) {
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this.sig_thread.Abort();
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