Kinkect hinzugefügt
This commit is contained in:
commit
b5823a1059
20
Demo1/Demo1.sln
Normal file
20
Demo1/Demo1.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demo1", "Demo1\Demo1.csproj", "{1D0066B4-E5EE-4F76-97E4-0372F1EFAE1E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1D0066B4-E5EE-4F76-97E4-0372F1EFAE1E}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{1D0066B4-E5EE-4F76-97E4-0372F1EFAE1E}.Debug|x86.Build.0 = Debug|x86
|
||||
{1D0066B4-E5EE-4F76-97E4-0372F1EFAE1E}.Release|x86.ActiveCfg = Release|x86
|
||||
{1D0066B4-E5EE-4F76-97E4-0372F1EFAE1E}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
8
Demo1/Demo1/App.xaml
Normal file
8
Demo1/Demo1/App.xaml
Normal file
@ -0,0 +1,8 @@
|
||||
<Application x:Class="Demo1.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
StartupUri="MainWindow.xaml">
|
||||
<Application.Resources>
|
||||
|
||||
</Application.Resources>
|
||||
</Application>
|
16
Demo1/Demo1/App.xaml.cs
Normal file
16
Demo1/Demo1/App.xaml.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Configuration;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Windows;
|
||||
|
||||
namespace Demo1
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaktionslogik für "App.xaml"
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
}
|
||||
}
|
106
Demo1/Demo1/Demo1.csproj
Normal file
106
Demo1/Demo1/Demo1.csproj
Normal file
@ -0,0 +1,106 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{1D0066B4-E5EE-4F76-97E4-0372F1EFAE1E}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Demo1</RootNamespace>
|
||||
<AssemblyName>Demo1</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.Research.Kinect, Version=1.0.0.45, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="SkeletalCommonExtensions.cs" />
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="DepthFrameConverter.cs" />
|
||||
<Compile Include="MainWindow.xaml.cs">
|
||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<AppDesigner Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
116
Demo1/Demo1/DepthFrameConverter.cs
Normal file
116
Demo1/Demo1/DepthFrameConverter.cs
Normal file
@ -0,0 +1,116 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace KinectWorkshop
|
||||
{
|
||||
public class DepthFrameConverter
|
||||
{
|
||||
const int RED_IDX = 2;
|
||||
const int GREEN_IDX = 1;
|
||||
const int BLUE_IDX = 0;
|
||||
byte[] depthFrame32 = new byte[320 * 240 * 4];
|
||||
|
||||
// Converts a 16-bit grayscale depth frame which includes player indexes into a 32-bit frame
|
||||
// that displays different players in different colors
|
||||
public byte[] ConvertDepthFrameWithUser(byte[] depthFrame16)
|
||||
{
|
||||
for (int i16 = 0, i32 = 0; i16 < depthFrame16.Length && i32 < depthFrame32.Length; i16 += 2, i32 += 4)
|
||||
{
|
||||
int player = depthFrame16[i16] & 0x07;
|
||||
//if ((y - 1) * 320 + x * 4 == i16)
|
||||
//{
|
||||
// player = 8;
|
||||
//}
|
||||
int realDepth = (depthFrame16[i16 + 1] << 5) | (depthFrame16[i16] >> 3);
|
||||
// transform 13-bit depth information into an 8-bit intensity appropriate
|
||||
// for display (we disregard information in most significant bit)
|
||||
byte intensity = (byte)(255 - (255 * realDepth / 0x0fff));
|
||||
|
||||
depthFrame32[i32 + RED_IDX] = 0;
|
||||
depthFrame32[i32 + GREEN_IDX] = 0;
|
||||
depthFrame32[i32 + BLUE_IDX] = 0;
|
||||
|
||||
// choose different display colors based on player
|
||||
switch (player)
|
||||
{
|
||||
case 0:
|
||||
depthFrame32[i32 + RED_IDX] = (byte)(intensity / 2);
|
||||
depthFrame32[i32 + GREEN_IDX] = (byte)(intensity / 2);
|
||||
depthFrame32[i32 + BLUE_IDX] = (byte)(intensity / 2);
|
||||
break;
|
||||
case 1:
|
||||
depthFrame32[i32 + RED_IDX] = intensity;
|
||||
break;
|
||||
case 2:
|
||||
depthFrame32[i32 + GREEN_IDX] = intensity;
|
||||
break;
|
||||
case 3:
|
||||
depthFrame32[i32 + RED_IDX] = (byte)(intensity / 4);
|
||||
depthFrame32[i32 + GREEN_IDX] = (byte)(intensity);
|
||||
depthFrame32[i32 + BLUE_IDX] = (byte)(intensity);
|
||||
break;
|
||||
case 4:
|
||||
depthFrame32[i32 + RED_IDX] = (byte)(intensity);
|
||||
depthFrame32[i32 + GREEN_IDX] = (byte)(intensity);
|
||||
depthFrame32[i32 + BLUE_IDX] = (byte)(intensity / 4);
|
||||
break;
|
||||
case 5:
|
||||
depthFrame32[i32 + RED_IDX] = (byte)(intensity);
|
||||
depthFrame32[i32 + GREEN_IDX] = (byte)(intensity / 4);
|
||||
depthFrame32[i32 + BLUE_IDX] = (byte)(intensity);
|
||||
break;
|
||||
case 6:
|
||||
depthFrame32[i32 + RED_IDX] = (byte)(intensity / 2);
|
||||
depthFrame32[i32 + GREEN_IDX] = (byte)(intensity / 2);
|
||||
depthFrame32[i32 + BLUE_IDX] = (byte)(intensity);
|
||||
break;
|
||||
case 7:
|
||||
depthFrame32[i32 + RED_IDX] = (byte)(255 - intensity);
|
||||
depthFrame32[i32 + GREEN_IDX] = (byte)(255 - intensity);
|
||||
depthFrame32[i32 + BLUE_IDX] = (byte)(255 - intensity);
|
||||
break;
|
||||
case 8:
|
||||
depthFrame32[i32 + RED_IDX] = 255;
|
||||
depthFrame32[i32 + GREEN_IDX] = 0;
|
||||
depthFrame32[i32 + BLUE_IDX] = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return depthFrame32;
|
||||
}
|
||||
|
||||
internal byte[] ConvertDepthFrame(byte[] depthFrame16)
|
||||
{
|
||||
for (int i16 = 0, i32 = 0; i16 < depthFrame16.Length && i32 < depthFrame32.Length; i16 += 2, i32 += 4)
|
||||
{
|
||||
int realDepth = (depthFrame16[i16+1] << 8)|(depthFrame16[i16]);
|
||||
//byte r = (byte)(realDepth >> 8);
|
||||
//byte b = (byte)realDepth;
|
||||
byte intensity = (byte)(255 - (255 * realDepth / 0x0fff));
|
||||
depthFrame32[i32 + RED_IDX] = (byte)((intensity * -1) + 255);// (byte)(intensity / 2);
|
||||
depthFrame32[i32 + GREEN_IDX] = (byte)((intensity * -1) + 255);// (byte)(intensity / 2);
|
||||
depthFrame32[i32 + BLUE_IDX] = (byte)((intensity * -1) + 255);// (byte)(intensity / 2);
|
||||
|
||||
}
|
||||
return depthFrame32;
|
||||
}
|
||||
|
||||
internal byte[] ConvertDepthFrameHiddenPlayer(byte[] depthFrame16)
|
||||
{
|
||||
for (int i16 = 0, i32 = 0; i16 < depthFrame16.Length && i32 < depthFrame32.Length; i16 += 2, i32 += 4)
|
||||
{
|
||||
int realDepth = (depthFrame16[i16 + 1] << 5) | (depthFrame16[i16] >> 3);
|
||||
//byte r = (byte)(realDepth >> 8);
|
||||
//byte b = (byte)realDepth;
|
||||
byte intensity = (byte)(255 - (255 * realDepth / 0x0fff));
|
||||
depthFrame32[i32 + RED_IDX] = (byte)((intensity * -1) + 255);// (byte)(intensity / 2);
|
||||
depthFrame32[i32 + GREEN_IDX] = (byte)((intensity * -1) + 255);// (byte)(intensity / 2);
|
||||
depthFrame32[i32 + BLUE_IDX] = (byte)((intensity * -1) + 255);// (byte)(intensity / 2);
|
||||
|
||||
}
|
||||
return depthFrame32;
|
||||
}
|
||||
}
|
||||
}
|
15
Demo1/Demo1/MainWindow.xaml
Normal file
15
Demo1/Demo1/MainWindow.xaml
Normal file
@ -0,0 +1,15 @@
|
||||
<Window x:Class="Demo1.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
Title="MainWindow" Height="520" Width="660" Loaded="Window_Loaded" KeyUp="Window_KeyUp">
|
||||
<Grid>
|
||||
<Image Name="imgDepth" Width="640" Height="480" />
|
||||
<!--<StackPanel Orientation="Vertical">
|
||||
<Image Name="imgRgb" Width="320" Height="240" />
|
||||
<Image Name="imgDepthPlayer" Width="320" Height="240" />
|
||||
</StackPanel>-->
|
||||
|
||||
<Canvas Name="MainCanvas">
|
||||
</Canvas>
|
||||
</Grid>
|
||||
</Window>
|
162
Demo1/Demo1/MainWindow.xaml.cs
Normal file
162
Demo1/Demo1/MainWindow.xaml.cs
Normal file
@ -0,0 +1,162 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using Microsoft.Research.Kinect.Nui;
|
||||
|
||||
namespace Demo1
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaktionslogik für MainWindow.xaml
|
||||
/// </summary>
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
private KinectWorkshop.DepthFrameConverter cv = new KinectWorkshop.DepthFrameConverter();
|
||||
private Camera _cam;
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Window_Loaded(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (Runtime.Kinects.Count == 0)
|
||||
{
|
||||
MessageBox.Show("Keine Kinect");
|
||||
return;
|
||||
}
|
||||
try
|
||||
{
|
||||
Runtime r = Runtime.Kinects[0];
|
||||
r.Initialize(RuntimeOptions.UseSkeletalTracking | RuntimeOptions.UseDepthAndPlayerIndex);
|
||||
|
||||
//r.VideoFrameReady += new EventHandler<ImageFrameReadyEventArgs>(r_VideoFrameReady);
|
||||
//r.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color);
|
||||
|
||||
r.DepthFrameReady += new EventHandler<ImageFrameReadyEventArgs>(r_DepthFrameReady);
|
||||
r.DepthStream.Open(ImageStreamType.Depth, 2, ImageResolution.Resolution320x240, ImageType.DepthAndPlayerIndex);
|
||||
r.SkeletonEngine.TransformSmooth = true;
|
||||
r.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(r_SkeletonFrameReady);
|
||||
_cam = r.NuiCamera;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
void r_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
|
||||
{
|
||||
this.MainCanvas.Children.Clear();
|
||||
foreach (SkeletonData sk in e.SkeletonFrame.Skeletons)
|
||||
{
|
||||
if (sk.TrackingState == SkeletonTrackingState.Tracked)
|
||||
{
|
||||
this.SetLines(sk);
|
||||
this.SetPoints(sk);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetLines(SkeletonData sk)
|
||||
{
|
||||
JointID[,] id = {
|
||||
{ JointID.Head, JointID.ShoulderCenter },
|
||||
{ JointID.ShoulderCenter, JointID.ShoulderLeft },
|
||||
{ JointID.ShoulderCenter, JointID.ShoulderRight },
|
||||
{ JointID.ShoulderLeft, JointID.ElbowLeft },
|
||||
{ JointID.ShoulderRight, JointID.ElbowRight },
|
||||
{ JointID.ElbowLeft, JointID.WristLeft },
|
||||
{ JointID.ElbowRight, JointID.WristRight },
|
||||
{ JointID.WristLeft, JointID.HandLeft },
|
||||
{ JointID.WristRight, JointID.HandRight },
|
||||
{ JointID.ShoulderCenter, JointID.Spine },
|
||||
{ JointID.Spine, JointID.HipCenter },
|
||||
{ JointID.HipCenter, JointID.HipLeft },
|
||||
{ JointID.HipCenter, JointID.HipRight },
|
||||
{ JointID.HipLeft, JointID.KneeLeft },
|
||||
{ JointID.HipRight, JointID.KneeRight },
|
||||
{ JointID.KneeLeft, JointID.AnkleLeft },
|
||||
{ JointID.KneeRight, JointID.AnkleRight },
|
||||
{ JointID.AnkleLeft, JointID.FootLeft },
|
||||
{ JointID.AnkleRight, JointID.FootRight }
|
||||
};
|
||||
for (int i = 0; i < id.Length / 2; i++)
|
||||
{
|
||||
Joint r1 = sk.Joints[id[i, 0]].ScaleTo(640, 480);
|
||||
Joint r2 = sk.Joints[id[i, 1]].ScaleTo(640, 480);
|
||||
Line l = new Line();
|
||||
l.Stroke = Brushes.Blue;
|
||||
l.StrokeThickness = 5.0;
|
||||
l.Y1 = r1.Position.Y;
|
||||
l.X1 = r1.Position.X;
|
||||
l.Y2 = r2.Position.Y;
|
||||
l.X2 = r2.Position.X;
|
||||
this.MainCanvas.Children.Add(l);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetPoints(SkeletonData sk)
|
||||
{
|
||||
foreach (Joint joint in sk.Joints)
|
||||
{
|
||||
Joint p = joint.ScaleTo(640, 480);
|
||||
Ellipse e = new Ellipse();
|
||||
e.Fill = Brushes.Red;
|
||||
e.Stroke = Brushes.Black;
|
||||
e.Height = 10;
|
||||
e.Width = 10;
|
||||
Canvas.SetLeft(e, p.Position.X - e.Width / 2);
|
||||
Canvas.SetTop(e, p.Position.Y - e.Height / 2);
|
||||
this.MainCanvas.Children.Add(e);
|
||||
}
|
||||
}
|
||||
|
||||
void r_DepthFrameReady(object sender, ImageFrameReadyEventArgs e)
|
||||
{
|
||||
PlanarImage img = e.ImageFrame.Image;
|
||||
byte[] bh = cv.ConvertDepthFrameWithUser(img.Bits);
|
||||
imgDepth.Source = BitmapSource.Create(img.Width, img.Height,
|
||||
96, 96, PixelFormats.Bgr32, null,
|
||||
bh, img.Width * 4);
|
||||
//bh = cv.ConvertDepthFrameHiddenPlayer(img.Bits);
|
||||
//byte[] bh = cv.ConvertDepthFrame(img.Bits);
|
||||
//imgDepthPlayer.Source = BitmapSource.Create(img.Width, img.Height,
|
||||
// 96, 96, PixelFormats.Bgr32, null,
|
||||
// bh, img.Width * 4);
|
||||
}
|
||||
|
||||
private void Window_KeyUp(object sender, KeyEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (e.Key == Key.OemPlus)
|
||||
_cam.ElevationAngle += 1;
|
||||
if (e.Key == Key.OemMinus)
|
||||
_cam.ElevationAngle -= 1;
|
||||
}
|
||||
catch (ArgumentOutOfRangeException outOfRangeException)
|
||||
{
|
||||
MessageBox.Show(outOfRangeException.Message);
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
|
||||
/*void r_VideoFrameReady(object sender, ImageFrameReadyEventArgs e)
|
||||
{
|
||||
PlanarImage img = e.ImageFrame.Image;
|
||||
imgRgb.Source = BitmapSource.Create(img.Width, img.Height,
|
||||
96, 96, PixelFormats.Bgr32, null,
|
||||
img.Bits, img.Width * img.BytesPerPixel);
|
||||
}*/
|
||||
}
|
||||
}
|
55
Demo1/Demo1/Properties/AssemblyInfo.cs
Normal file
55
Demo1/Demo1/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die mit einer Assembly verknüpft sind.
|
||||
[assembly: AssemblyTitle("Demo1")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Demo1")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
|
||||
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
|
||||
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//Um mit dem Erstellen lokalisierbarer Anwendungen zu beginnen, legen Sie
|
||||
//<UICulture>ImCodeVerwendeteKultur</UICulture> in der .csproj-Datei
|
||||
//in einer <PropertyGroup> fest. Wenn Sie in den Quelldateien beispielsweise Deutsch
|
||||
//(Deutschland) verwenden, legen Sie <UICulture> auf \"de-DE\" fest. Heben Sie dann die Auskommentierung
|
||||
//des nachstehenden NeutralResourceLanguage-Attributs auf. Aktualisieren Sie "en-US" in der nachstehenden Zeile,
|
||||
//sodass es mit der UICulture-Einstellung in der Projektdatei übereinstimmt.
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //Speicherort der designspezifischen Ressourcenwörterbücher
|
||||
//(wird verwendet, wenn eine Ressource auf der Seite
|
||||
// oder in den Anwendungsressourcen-Wörterbüchern nicht gefunden werden kann.)
|
||||
ResourceDictionaryLocation.SourceAssembly //Speicherort des generischen Ressourcenwörterbuchs
|
||||
//(wird verwendet, wenn eine Ressource auf der Seite, in der Anwendung oder einem
|
||||
// designspezifischen Ressourcenwörterbuch nicht gefunden werden kann.)
|
||||
)]
|
||||
|
||||
|
||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||
//
|
||||
// Hauptversion
|
||||
// Nebenversion
|
||||
// Buildnummer
|
||||
// Revision
|
||||
//
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
Demo1/Demo1/Properties/Resources.Designer.cs
generated
Normal file
71
Demo1/Demo1/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Dieser Code wurde von einem Tool generiert.
|
||||
// Laufzeitversion:4.0.30319.239
|
||||
//
|
||||
// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code neu generiert wird.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Demo1.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
|
||||
/// </summary>
|
||||
// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
|
||||
// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
|
||||
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
|
||||
// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Demo1.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
|
||||
/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
Demo1/Demo1/Properties/Resources.resx
Normal file
117
Demo1/Demo1/Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
30
Demo1/Demo1/Properties/Settings.Designer.cs
generated
Normal file
30
Demo1/Demo1/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.239
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Demo1.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
Demo1/Demo1/Properties/Settings.settings
Normal file
7
Demo1/Demo1/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
42
Demo1/Demo1/SkeletalCommonExtensions.cs
Normal file
42
Demo1/Demo1/SkeletalCommonExtensions.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using Microsoft.Research.Kinect.Nui;
|
||||
|
||||
namespace Demo1
|
||||
{
|
||||
internal static class SkeletalCommonExtensions
|
||||
{
|
||||
public static Joint ScaleTo(this Joint joint, int width, int height, float skeletonMaxX, float skeletonMaxY)
|
||||
{
|
||||
Vector pos = new Vector()
|
||||
{
|
||||
X = Scale(width, skeletonMaxX, joint.Position.X),
|
||||
Y = Scale(height, skeletonMaxY, -joint.Position.Y),
|
||||
Z = joint.Position.Z,
|
||||
W = joint.Position.W
|
||||
};
|
||||
|
||||
Joint j = new Joint()
|
||||
{
|
||||
ID = joint.ID,
|
||||
TrackingState = joint.TrackingState,
|
||||
Position = pos
|
||||
};
|
||||
|
||||
return j;
|
||||
}
|
||||
|
||||
public static Joint ScaleTo(this Joint joint, int width, int height)
|
||||
{
|
||||
return ScaleTo(joint, width, height, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
private static float Scale(int maxPixel, float maxSkeleton, float position)
|
||||
{
|
||||
float value = ((((maxPixel / maxSkeleton) / 2) * position) + (maxPixel / 2));
|
||||
if (value > maxPixel)
|
||||
return maxPixel;
|
||||
if (value < 0)
|
||||
return 0;
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
20
Demo2/Demo2.sln
Normal file
20
Demo2/Demo2.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demo2", "Demo2\Demo2.csproj", "{12018BA3-A02D-488C-83F6-1799D344C1C3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{12018BA3-A02D-488C-83F6-1799D344C1C3}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{12018BA3-A02D-488C-83F6-1799D344C1C3}.Debug|x86.Build.0 = Debug|x86
|
||||
{12018BA3-A02D-488C-83F6-1799D344C1C3}.Release|x86.ActiveCfg = Release|x86
|
||||
{12018BA3-A02D-488C-83F6-1799D344C1C3}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
58
Demo2/Demo2/Demo2.csproj
Normal file
58
Demo2/Demo2/Demo2.csproj
Normal file
@ -0,0 +1,58 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{12018BA3-A02D-488C-83F6-1799D344C1C3}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Demo2</RootNamespace>
|
||||
<AssemblyName>Demo2</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.Research.Kinect, Version=1.0.0.45, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
42
Demo2/Demo2/Program.cs
Normal file
42
Demo2/Demo2/Program.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Microsoft.Research.Kinect.Nui;
|
||||
|
||||
namespace Demo2
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
if (Runtime.Kinects.Count == 0)
|
||||
{
|
||||
Console.WriteLine("KEine Kinect");
|
||||
return;
|
||||
}
|
||||
Runtime r = Runtime.Kinects[0];
|
||||
r.Initialize(RuntimeOptions.UseSkeletalTracking);
|
||||
r.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(r_SkeletonFrameReady);
|
||||
r.SkeletonEngine.TransformSmooth = true;
|
||||
|
||||
Console.ReadLine();
|
||||
r.Uninitialize();
|
||||
}
|
||||
|
||||
static void r_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
|
||||
{
|
||||
foreach (SkeletonData sk in e.SkeletonFrame.Skeletons)
|
||||
{
|
||||
if (sk.TrackingState == SkeletonTrackingState.Tracked)
|
||||
{
|
||||
Joint l = sk.Joints[JointID.HandLeft];
|
||||
Joint r = sk.Joints[JointID.HandRight];
|
||||
Console.WriteLine("Left Hand: X:{0}, Y:{1}, Z:{2}", l.Position.X, l.Position.Y, l.Position.Z);
|
||||
Console.WriteLine("Right Hand: X:{0}, Y:{1}, Z:{2}", r.Position.X, r.Position.Y, r.Position.Z);
|
||||
}
|
||||
}
|
||||
Console.WriteLine();
|
||||
}
|
||||
}
|
||||
}
|
36
Demo2/Demo2/Properties/AssemblyInfo.cs
Normal file
36
Demo2/Demo2/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die mit einer Assembly verknüpft sind.
|
||||
[assembly: AssemblyTitle("Demo2")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Demo2")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
|
||||
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
|
||||
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
|
||||
[assembly: Guid("c0c8b6f9-5275-4f3b-a622-0a78d2a3a3dd")]
|
||||
|
||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||
//
|
||||
// Hauptversion
|
||||
// Nebenversion
|
||||
// Buildnummer
|
||||
// Revision
|
||||
//
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
20
Demo3/Demo3.sln
Normal file
20
Demo3/Demo3.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demo3", "Demo3\Demo3.csproj", "{33D30437-2141-4BEE-B4DE-FBF5B01F7A8C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{33D30437-2141-4BEE-B4DE-FBF5B01F7A8C}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{33D30437-2141-4BEE-B4DE-FBF5B01F7A8C}.Debug|x86.Build.0 = Debug|x86
|
||||
{33D30437-2141-4BEE-B4DE-FBF5B01F7A8C}.Release|x86.ActiveCfg = Release|x86
|
||||
{33D30437-2141-4BEE-B4DE-FBF5B01F7A8C}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
63
Demo3/Demo3/Demo3.csproj
Normal file
63
Demo3/Demo3/Demo3.csproj
Normal file
@ -0,0 +1,63 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{33D30437-2141-4BEE-B4DE-FBF5B01F7A8C}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Demo3</RootNamespace>
|
||||
<AssemblyName>Demo3</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.Research.Kinect, Version=1.0.0.45, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" />
|
||||
<Reference Include="Microsoft.Speech, Version=10.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files\Microsoft Speech Platform SDK\Assembly\Microsoft.Speech.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SpeechToText.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
35
Demo3/Demo3/Program.cs
Normal file
35
Demo3/Demo3/Program.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Demo3
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
KinectWorkshop.SpeechToText stt = new KinectWorkshop.SpeechToText();
|
||||
stt.TextRecognized += new EventHandler<KinectWorkshop.SpeechToText.TextRecognizedArgs>(stt_TextRecognized);
|
||||
stt.Start();
|
||||
Console.ReadLine();
|
||||
stt.Stop();
|
||||
}
|
||||
|
||||
static void stt_TextRecognized(object sender, KinectWorkshop.SpeechToText.TextRecognizedArgs e)
|
||||
{
|
||||
Console.WriteLine(e.Verb);
|
||||
switch (e.Verb)
|
||||
{
|
||||
case KinectWorkshop.SpeechToText.Verbs.None:
|
||||
break;
|
||||
case KinectWorkshop.SpeechToText.Verbs.PreviousSlide:
|
||||
break;
|
||||
case KinectWorkshop.SpeechToText.Verbs.NextSlide:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
36
Demo3/Demo3/Properties/AssemblyInfo.cs
Normal file
36
Demo3/Demo3/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die mit einer Assembly verknüpft sind.
|
||||
[assembly: AssemblyTitle("Demo3")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Demo3")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
|
||||
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
|
||||
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
|
||||
[assembly: Guid("1fd608c9-3dd2-4d4b-b7a0-c368ff56a377")]
|
||||
|
||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||
//
|
||||
// Hauptversion
|
||||
// Nebenversion
|
||||
// Buildnummer
|
||||
// Revision
|
||||
//
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
136
Demo3/Demo3/SpeechToText.cs
Normal file
136
Demo3/Demo3/SpeechToText.cs
Normal file
@ -0,0 +1,136 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using Microsoft.Research.Kinect.Audio;
|
||||
using Microsoft.Speech.AudioFormat;
|
||||
using Microsoft.Speech.Recognition;
|
||||
|
||||
namespace KinectWorkshop
|
||||
{
|
||||
public class SpeechToText
|
||||
{
|
||||
public enum Verbs
|
||||
{
|
||||
None = 0,
|
||||
PreviousSlide,
|
||||
NextSlide
|
||||
};
|
||||
|
||||
Dictionary<string, Verbs> SinglePhrases = new Dictionary<string, Verbs>()
|
||||
{
|
||||
{"previous slide", Verbs.PreviousSlide},
|
||||
{"next slide", Verbs.NextSlide}
|
||||
};
|
||||
|
||||
public class TextRecognizedArgs : EventArgs
|
||||
{
|
||||
public Verbs Verb { get; set; }
|
||||
public string Phrase { get; set; }
|
||||
public string Matched {get; set; }
|
||||
}
|
||||
|
||||
public event EventHandler<TextRecognizedArgs> TextRecognized;
|
||||
|
||||
private KinectAudioSource kinectSource;
|
||||
private SpeechRecognitionEngine sre;
|
||||
private const string RecognizerId = "SR_MS_en-US_Kinect_10.0";
|
||||
|
||||
public SpeechToText()
|
||||
{
|
||||
RecognizerInfo ri = SpeechRecognitionEngine.InstalledRecognizers().Where(r => r.Id == RecognizerId).FirstOrDefault();
|
||||
if (ri == null)
|
||||
return;
|
||||
|
||||
sre = new SpeechRecognitionEngine(ri.Id);
|
||||
var singlePhrases = new Choices();
|
||||
foreach (var phrase in SinglePhrases)
|
||||
singlePhrases.Add(phrase.Key);
|
||||
|
||||
var g = new Grammar(new GrammarBuilder(singlePhrases));
|
||||
sre.LoadGrammar(g);
|
||||
sre.SpeechRecognized += sre_SpeechRecognized;
|
||||
sre.SpeechRecognitionRejected += new EventHandler<SpeechRecognitionRejectedEventArgs>(sre_SpeechRecognitionRejected);
|
||||
}
|
||||
|
||||
private void StartSST()
|
||||
{
|
||||
kinectSource = new KinectAudioSource();
|
||||
kinectSource.SystemMode = SystemMode.OptibeamArrayOnly;
|
||||
kinectSource.FeatureMode = true;
|
||||
kinectSource.AutomaticGainControl = false;
|
||||
kinectSource.MicArrayMode = MicArrayMode.MicArrayAdaptiveBeam;
|
||||
var kinectStream = kinectSource.Start();
|
||||
sre.SetInputToAudioStream(kinectStream, new SpeechAudioFormatInfo(
|
||||
EncodingFormat.Pcm, 16000, 16, 1,
|
||||
32000, 2, null));
|
||||
sre.RecognizeAsync(RecognizeMode.Multiple);
|
||||
|
||||
//const double alpha = 0.35;
|
||||
//double angle = 0.0;
|
||||
//while (true)
|
||||
//{
|
||||
// if (kinectSource.SoundSourcePositionConfidence > 0.5)
|
||||
// {
|
||||
// double a = alpha*kinectSource.SoundSourcePositionConfidence;
|
||||
// angle = (1 - a) * angle + a * kinectSource.SoundSourcePosition;
|
||||
// Console.WriteLine(angle + ":" + kinectSource.MicArrayBeamAngle);
|
||||
// }
|
||||
// System.Threading.Thread.Sleep(50);
|
||||
//}
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
var t = new Thread(StartSST);
|
||||
t.Start();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
if (sre != null)
|
||||
{
|
||||
sre.RecognizeAsyncCancel();
|
||||
sre.RecognizeAsyncStop();
|
||||
kinectSource.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
void sre_SpeechRecognitionRejected(object sender, SpeechRecognitionRejectedEventArgs e)
|
||||
{
|
||||
var said = new TextRecognizedArgs();
|
||||
said.Verb = Verbs.None;
|
||||
said.Matched = "?";
|
||||
TextRecognized(new object(), said);
|
||||
Console.WriteLine("\nSpeech Rejected");
|
||||
}
|
||||
|
||||
void sre_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
|
||||
{
|
||||
if (TextRecognized == null)
|
||||
return;
|
||||
|
||||
var said = new TextRecognizedArgs();
|
||||
said.Verb = Verbs.None;
|
||||
said.Phrase = e.Result.Text;
|
||||
|
||||
bool found = false;
|
||||
foreach (var phrase in SinglePhrases)
|
||||
{
|
||||
if (e.Result.Text.Contains(phrase.Key))
|
||||
{
|
||||
said.Verb = phrase.Value;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
return;
|
||||
|
||||
TextRecognized(new object(), said);
|
||||
}
|
||||
}
|
||||
}
|
20
Demo4/Demo4.sln
Normal file
20
Demo4/Demo4.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demo4", "Demo4\Demo4.csproj", "{FBF0FD4F-54D6-4077-AE63-F98C1FD10FBC}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{FBF0FD4F-54D6-4077-AE63-F98C1FD10FBC}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{FBF0FD4F-54D6-4077-AE63-F98C1FD10FBC}.Debug|x86.Build.0 = Debug|x86
|
||||
{FBF0FD4F-54D6-4077-AE63-F98C1FD10FBC}.Release|x86.ActiveCfg = Release|x86
|
||||
{FBF0FD4F-54D6-4077-AE63-F98C1FD10FBC}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
60
Demo4/Demo4/Demo4.csproj
Normal file
60
Demo4/Demo4/Demo4.csproj
Normal file
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{FBF0FD4F-54D6-4077-AE63-F98C1FD10FBC}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Demo4</RootNamespace>
|
||||
<AssemblyName>Demo4</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.Research.Kinect, Version=1.0.0.45, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="KeySender.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="WindowFinder.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
114
Demo4/Demo4/KeySender.cs
Normal file
114
Demo4/Demo4/KeySender.cs
Normal file
@ -0,0 +1,114 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace KinectWorkshop
|
||||
{
|
||||
public enum VirtualKey : ushort
|
||||
{
|
||||
SHIFT = 0x10,
|
||||
CONTROL = 0x11,
|
||||
MENU = 0x12,
|
||||
ESCAPE = 0x1B,
|
||||
BACK = 0x08,
|
||||
TAB = 0x09,
|
||||
RETURN = 0x0D,
|
||||
PRIOR = 0x21,
|
||||
NEXT = 0x22,
|
||||
END = 0x23,
|
||||
HOME = 0x24,
|
||||
LEFT = 0x25,
|
||||
UP = 0x26,
|
||||
RIGHT = 0x27,
|
||||
DOWN = 0x28,
|
||||
SELECT = 0x29,
|
||||
PRINT = 0x2A,
|
||||
EXECUTE = 0x2B,
|
||||
SNAPSHOT = 0x2C,
|
||||
INSERT = 0x2D,
|
||||
DELETE = 0x2E,
|
||||
HELP = 0x2F,
|
||||
NUMPAD0 = 0x60,
|
||||
NUMPAD1 = 0x61,
|
||||
NUMPAD2 = 0x62,
|
||||
NUMPAD3 = 0x63,
|
||||
NUMPAD4 = 0x64,
|
||||
NUMPAD5 = 0x65,
|
||||
NUMPAD6 = 0x66,
|
||||
NUMPAD7 = 0x67,
|
||||
NUMPAD8 = 0x68,
|
||||
NUMPAD9 = 0x69,
|
||||
MULTIPLY = 0x6A,
|
||||
ADD = 0x6B,
|
||||
SEPARATOR = 0x6C,
|
||||
SUBTRACT = 0x6D,
|
||||
DECIMAL = 0x6E,
|
||||
DIVIDE = 0x6F,
|
||||
F1 = 0x70,
|
||||
F2 = 0x71,
|
||||
F3 = 0x72,
|
||||
F4 = 0x73,
|
||||
F5 = 0x74,
|
||||
F6 = 0x75,
|
||||
F7 = 0x76,
|
||||
F8 = 0x77,
|
||||
F9 = 0x78,
|
||||
F10 = 0x79,
|
||||
F11 = 0x7A,
|
||||
F12 = 0x7B,
|
||||
OEM_1 = 0xBA, // ',:' for US
|
||||
OEM_PLUS = 0xBB, // '+' any country
|
||||
OEM_COMMA = 0xBC, // ',' any country
|
||||
OEM_MINUS = 0xBD, // '-' any country
|
||||
OEM_PERIOD = 0xBE, // '.' any country
|
||||
OEM_2 = 0xBF, // '/?' for US
|
||||
OEM_3 = 0xC0, // '`~' for US
|
||||
MEDIA_NEXT_TRACK = 0xB0,
|
||||
MEDIA_PREV_TRACK = 0xB1,
|
||||
MEDIA_STOP = 0xB2,
|
||||
MEDIA_PLAY_PAUSE = 0xB3,
|
||||
LWIN =0x5B,
|
||||
RWIN =0x5C
|
||||
}
|
||||
|
||||
class KeySender
|
||||
{
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
static extern uint SendInput(uint nInputs, ref INPUT pInputs, int cbSize);
|
||||
|
||||
public struct KEYBDINPUT
|
||||
{
|
||||
public ushort wVk;
|
||||
public ushort wScan;
|
||||
public uint dwFlags;
|
||||
public long time;
|
||||
public uint dwExtraInfo;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 28)]
|
||||
public struct INPUT
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public uint type;
|
||||
[FieldOffset(4)]
|
||||
public KEYBDINPUT ki;
|
||||
}
|
||||
|
||||
public enum Win32Consts : int
|
||||
{
|
||||
INPUT_MOUSE = 0,
|
||||
INPUT_KEYBOARD = 1,
|
||||
INPUT_HARDWARE = 2,
|
||||
}
|
||||
|
||||
public static void Send(VirtualKey key)
|
||||
{
|
||||
INPUT structInput = new INPUT();
|
||||
structInput.type = (uint)Win32Consts.INPUT_KEYBOARD;
|
||||
structInput.ki.wVk = (ushort)key;
|
||||
SendInput(1, ref structInput, Marshal.SizeOf(structInput));
|
||||
}
|
||||
}
|
||||
}
|
54
Demo4/Demo4/Program.cs
Normal file
54
Demo4/Demo4/Program.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Microsoft.Research.Kinect.Nui;
|
||||
|
||||
namespace Demo4
|
||||
{
|
||||
class Program
|
||||
{
|
||||
private static DateTime lastTimeHit;
|
||||
static void Main(string[] args)
|
||||
{
|
||||
if (Runtime.Kinects.Count == 0)
|
||||
{
|
||||
Console.WriteLine("Keine Kinect");
|
||||
return;
|
||||
}
|
||||
Runtime r = Runtime.Kinects[0];
|
||||
r.Initialize(RuntimeOptions.UseSkeletalTracking);
|
||||
r.SkeletonEngine.TransformSmooth = true;
|
||||
|
||||
r.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(r_SkeletonFrameReady);
|
||||
|
||||
Console.ReadLine();
|
||||
r.Uninitialize();
|
||||
}
|
||||
|
||||
static void r_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
|
||||
{
|
||||
if ((DateTime.Now - lastTimeHit).Seconds < 5)
|
||||
{
|
||||
return;
|
||||
}
|
||||
foreach (SkeletonData s in e.SkeletonFrame.Skeletons)
|
||||
{
|
||||
if (s.TrackingState == SkeletonTrackingState.Tracked)
|
||||
{
|
||||
Joint rh = s.Joints[JointID.HandRight];
|
||||
Joint h = s.Joints[JointID.Head];
|
||||
|
||||
if (rh.Position.Y > h.Position.Y)
|
||||
{
|
||||
lastTimeHit = DateTime.Now;
|
||||
Console.WriteLine("Hand über kopf");
|
||||
IntPtr hwnd = KinectWorkshop.WindowFinder.StartingWith("Unbenannt");
|
||||
KinectWorkshop.WindowFinder.SetFocusOn(hwnd);
|
||||
KinectWorkshop.KeySender.Send(KinectWorkshop.VirtualKey.NEXT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
36
Demo4/Demo4/Properties/AssemblyInfo.cs
Normal file
36
Demo4/Demo4/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die mit einer Assembly verknüpft sind.
|
||||
[assembly: AssemblyTitle("Demo4")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Demo4")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
|
||||
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
|
||||
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
|
||||
[assembly: Guid("aa436451-b12f-49c9-aa04-728a278274ee")]
|
||||
|
||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||
//
|
||||
// Hauptversion
|
||||
// Nebenversion
|
||||
// Buildnummer
|
||||
// Revision
|
||||
//
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
55
Demo4/Demo4/WindowFinder.cs
Normal file
55
Demo4/Demo4/WindowFinder.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace KinectWorkshop
|
||||
{
|
||||
class WindowFinder
|
||||
{
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
|
||||
|
||||
[DllImport("user32.Dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
static extern bool EnumWindows(EnumWindowsProc lpEnumFunc, [MarshalAsAttribute(UnmanagedType.Struct)] ref SearchData data);
|
||||
private delegate bool EnumWindowsProc(IntPtr hWnd, ref SearchData data);
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
public static extern int GetWindowText(IntPtr hWnd, StringBuilder lpString, int nMaxCount);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
static extern IntPtr SetFocus(IntPtr hWnd);
|
||||
|
||||
struct SearchData
|
||||
{
|
||||
public string TitlePrefix;
|
||||
public IntPtr hWnd;
|
||||
}
|
||||
|
||||
static bool EnumProc(IntPtr hWnd, ref SearchData data)
|
||||
{
|
||||
StringBuilder sb = new StringBuilder(1024);
|
||||
GetWindowText(hWnd, sb, sb.Capacity);
|
||||
if (sb.ToString().StartsWith(data.TitlePrefix))
|
||||
{
|
||||
data.hWnd = hWnd;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static IntPtr StartingWith(string prefix)
|
||||
{
|
||||
SearchData sd = new SearchData { TitlePrefix = prefix };
|
||||
EnumWindows(new EnumWindowsProc(EnumProc), ref sd);
|
||||
return sd.hWnd;
|
||||
}
|
||||
|
||||
public static void SetFocusOn(IntPtr hwnd)
|
||||
{
|
||||
SetFocus(hwnd);
|
||||
}
|
||||
}
|
||||
}
|
20
Demo5/Demo5.sln
Normal file
20
Demo5/Demo5.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demo5", "Demo5\Demo5.csproj", "{CF078AB1-B658-48F7-89C1-45610E317B3D}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{CF078AB1-B658-48F7-89C1-45610E317B3D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CF078AB1-B658-48F7-89C1-45610E317B3D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CF078AB1-B658-48F7-89C1-45610E317B3D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CF078AB1-B658-48F7-89C1-45610E317B3D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
11
Demo5/Demo5/Class1.cs
Normal file
11
Demo5/Demo5/Class1.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Demo5
|
||||
{
|
||||
public class Class1
|
||||
{
|
||||
}
|
||||
}
|
81
Demo5/Demo5/Demo5.csproj
Normal file
81
Demo5/Demo5/Demo5.csproj
Normal file
@ -0,0 +1,81 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{CF078AB1-B658-48F7-89C1-45610E317B3D}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Demo5</RootNamespace>
|
||||
<AssemblyName>Demo5</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<RegisterForComInterop>true</RegisterForComInterop>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<SignAssembly>true</SignAssembly>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<AssemblyOriginatorKeyFile>KinectDemo5.snk</AssemblyOriginatorKeyFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.Research.Kinect, Version=1.0.0.45, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Class1.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="KinectControl.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
<Compile Include="KinectControl.Designer.cs">
|
||||
<DependentUpon>KinectControl.cs</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="KinectControl.resx">
|
||||
<DependentUpon>KinectControl.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="KinectDemo5.snk" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="TextFile1.txt" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
72
Demo5/Demo5/KinectControl.Designer.cs
generated
Normal file
72
Demo5/Demo5/KinectControl.Designer.cs
generated
Normal file
@ -0,0 +1,72 @@
|
||||
namespace Demo5
|
||||
{
|
||||
partial class KinectControl
|
||||
{
|
||||
/// <summary>
|
||||
/// Erforderliche Designervariable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Verwendete Ressourcen bereinigen.
|
||||
/// </summary>
|
||||
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Vom Komponenten-Designer generierter Code
|
||||
|
||||
/// <summary>
|
||||
/// Erforderliche Methode für die Designerunterstützung.
|
||||
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.lbHandLeft = new System.Windows.Forms.Label();
|
||||
this.lbHandRight = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// lbHandLeft
|
||||
//
|
||||
this.lbHandLeft.AutoSize = true;
|
||||
this.lbHandLeft.Location = new System.Drawing.Point(3, 15);
|
||||
this.lbHandLeft.Name = "lbHandLeft";
|
||||
this.lbHandLeft.Size = new System.Drawing.Size(59, 13);
|
||||
this.lbHandLeft.TabIndex = 0;
|
||||
this.lbHandLeft.Text = "lbHandLeft";
|
||||
//
|
||||
// lbHandRight
|
||||
//
|
||||
this.lbHandRight.AutoSize = true;
|
||||
this.lbHandRight.Location = new System.Drawing.Point(84, 15);
|
||||
this.lbHandRight.Name = "lbHandRight";
|
||||
this.lbHandRight.Size = new System.Drawing.Size(66, 13);
|
||||
this.lbHandRight.TabIndex = 1;
|
||||
this.lbHandRight.Text = "lbHandRight";
|
||||
//
|
||||
// KinectControl
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.lbHandRight);
|
||||
this.Controls.Add(this.lbHandLeft);
|
||||
this.Name = "KinectControl";
|
||||
this.Size = new System.Drawing.Size(150, 46);
|
||||
this.Load += new System.EventHandler(this.KinectControl_Load);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label lbHandLeft;
|
||||
private System.Windows.Forms.Label lbHandRight;
|
||||
}
|
||||
}
|
90
Demo5/Demo5/KinectControl.cs
Normal file
90
Demo5/Demo5/KinectControl.cs
Normal file
@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.Runtime.InteropServices;
|
||||
using Microsoft.Win32;
|
||||
using System.Reflection;
|
||||
using Microsoft.Research.Kinect.Nui;
|
||||
|
||||
|
||||
namespace Demo5
|
||||
{
|
||||
[ProgId("Demo5.KinectControl")]
|
||||
[Guid("577410DD-1FC4-4B28-A0FE-9D0F78CEEDB5")]
|
||||
[ClassInterface(ClassInterfaceType.AutoDual)]
|
||||
[ComVisible(true)]
|
||||
public partial class KinectControl : UserControl
|
||||
{
|
||||
private string text;
|
||||
[ComRegisterFunction()]
|
||||
public static void RegisterClass(string key)
|
||||
{
|
||||
StringBuilder sb = new StringBuilder(key);
|
||||
sb.Replace(@"HKEY_CLASSES_ROOT\", "");
|
||||
|
||||
RegistryKey k = Registry.ClassesRoot.OpenSubKey(sb.ToString(), true);
|
||||
RegistryKey ctrl = k.CreateSubKey("Control");
|
||||
ctrl.Close();
|
||||
|
||||
RegistryKey inprocServer32 = k.OpenSubKey("InprocServer32", true);
|
||||
inprocServer32.SetValue("CodeBase", Assembly.GetExecutingAssembly().CodeBase);
|
||||
inprocServer32.Close();
|
||||
|
||||
k.Close();
|
||||
}
|
||||
|
||||
[ComUnregisterFunction()]
|
||||
public static void UnregisterClass(string key)
|
||||
{
|
||||
StringBuilder sb = new StringBuilder(key);
|
||||
sb.Replace(@"HKEY_CLASSES_ROOT\", "");
|
||||
|
||||
RegistryKey k = Registry.ClassesRoot.OpenSubKey(sb.ToString(), true);
|
||||
k.DeleteSubKey("Control", false);
|
||||
RegistryKey inprocServer32 = k.OpenSubKey("InprocServer32", true);
|
||||
inprocServer32.DeleteSubKey("CodeBase", false);
|
||||
inprocServer32.Close();
|
||||
k.Close();
|
||||
}
|
||||
|
||||
|
||||
|
||||
public KinectControl()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void KinectControl_Load(object sender, EventArgs e)
|
||||
{
|
||||
Runtime r = Runtime.Kinects[0];
|
||||
r.Initialize(RuntimeOptions.UseSkeletalTracking);
|
||||
r.SkeletonEngine.TransformSmooth = true;
|
||||
r.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(r_SkeletonFrameReady);
|
||||
}
|
||||
|
||||
void r_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
|
||||
{
|
||||
foreach (SkeletonData s in e.SkeletonFrame.Skeletons)
|
||||
{
|
||||
if (s.TrackingState == SkeletonTrackingState.Tracked)
|
||||
{
|
||||
Joint lh = s.Joints[JointID.HandLeft];
|
||||
this.text = String.Format("X: {0}, Y: {1}", lh.Position.X, lh.Position.Y);
|
||||
this.Invoke(new CallMe(SetText));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetText()
|
||||
{
|
||||
lbHandLeft.Text = this.text;
|
||||
}
|
||||
|
||||
delegate void CallMe();
|
||||
}
|
||||
}
|
120
Demo5/Demo5/KinectControl.resx
Normal file
120
Demo5/Demo5/KinectControl.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
BIN
Demo5/Demo5/KinectDemo5.snk
Normal file
BIN
Demo5/Demo5/KinectDemo5.snk
Normal file
Binary file not shown.
36
Demo5/Demo5/Properties/AssemblyInfo.cs
Normal file
36
Demo5/Demo5/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die mit einer Assembly verknüpft sind.
|
||||
[assembly: AssemblyTitle("Demo5")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Demo5")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
|
||||
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
|
||||
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
|
||||
[assembly: Guid("75922dfb-1c32-4750-9af7-48d92b2c969d")]
|
||||
|
||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||
//
|
||||
// Hauptversion
|
||||
// Nebenversion
|
||||
// Buildnummer
|
||||
// Revision
|
||||
//
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
2
Demo5/Demo5/TextFile1.txt
Normal file
2
Demo5/Demo5/TextFile1.txt
Normal file
@ -0,0 +1,2 @@
|
||||
regasm demo.dll
|
||||
regasm /u demo.dll
|
20
Demo6/Demo6.sln
Normal file
20
Demo6/Demo6.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demo6", "Demo6\Demo6.csproj", "{9775B675-99C5-4DAD-8F6E-757002AE51D4}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9775B675-99C5-4DAD-8F6E-757002AE51D4}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{9775B675-99C5-4DAD-8F6E-757002AE51D4}.Debug|x86.Build.0 = Debug|x86
|
||||
{9775B675-99C5-4DAD-8F6E-757002AE51D4}.Release|x86.ActiveCfg = Release|x86
|
||||
{9775B675-99C5-4DAD-8F6E-757002AE51D4}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
8
Demo6/Demo6/App.xaml
Normal file
8
Demo6/Demo6/App.xaml
Normal file
@ -0,0 +1,8 @@
|
||||
<Application x:Class="Demo6.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
StartupUri="MainWindow.xaml">
|
||||
<Application.Resources>
|
||||
|
||||
</Application.Resources>
|
||||
</Application>
|
16
Demo6/Demo6/App.xaml.cs
Normal file
16
Demo6/Demo6/App.xaml.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Configuration;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Windows;
|
||||
|
||||
namespace Demo6
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaktionslogik für "App.xaml"
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
}
|
||||
}
|
104
Demo6/Demo6/Demo6.csproj
Normal file
104
Demo6/Demo6/Demo6.csproj
Normal file
@ -0,0 +1,104 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{9775B675-99C5-4DAD-8F6E-757002AE51D4}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Demo6</RootNamespace>
|
||||
<AssemblyName>Demo6</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.Research.Kinect, Version=1.0.0.45, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainWindow.xaml.cs">
|
||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<AppDesigner Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
8
Demo6/Demo6/MainWindow.xaml
Normal file
8
Demo6/Demo6/MainWindow.xaml
Normal file
@ -0,0 +1,8 @@
|
||||
<Window x:Class="Demo6.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
Title="MainWindow" Height="250" Width="330" Loaded="Window_Loaded">
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<Image Name="imgDepth" Width="320" Height="240" />
|
||||
</StackPanel>
|
||||
</Window>
|
50
Demo6/Demo6/MainWindow.xaml.cs
Normal file
50
Demo6/Demo6/MainWindow.xaml.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using Microsoft.Research.Kinect.Nui;
|
||||
|
||||
namespace Demo6
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaktionslogik für MainWindow.xaml
|
||||
/// </summary>
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Window_Loaded(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (Runtime.Kinects.Count == 0)
|
||||
{
|
||||
MessageBox.Show("Keine Kinect");
|
||||
return;
|
||||
}
|
||||
Runtime r = Runtime.Kinects[0];
|
||||
r.Initialize(RuntimeOptions.UseDepth);
|
||||
r.DepthStream.Open(ImageStreamType.Depth, 2, ImageResolution.Resolution320x240, ImageType.Depth);
|
||||
r.DepthFrameReady += new EventHandler<ImageFrameReadyEventArgs>(r_DepthFrameReady);
|
||||
}
|
||||
|
||||
void r_DepthFrameReady(object sender, ImageFrameReadyEventArgs e)
|
||||
{
|
||||
PlanarImage img = e.ImageFrame.Image;
|
||||
//byte[] b = cv.ConvertDepthFrame(img.Bits);
|
||||
imgDepth.Source = BitmapSource.Create(img.Width, img.Height,
|
||||
96, 96, PixelFormats.Bgr32, null,
|
||||
b, img.Width * img.BytesPerPixel);
|
||||
}
|
||||
}
|
||||
}
|
55
Demo6/Demo6/Properties/AssemblyInfo.cs
Normal file
55
Demo6/Demo6/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die mit einer Assembly verknüpft sind.
|
||||
[assembly: AssemblyTitle("Demo6")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Demo6")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
|
||||
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
|
||||
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//Um mit dem Erstellen lokalisierbarer Anwendungen zu beginnen, legen Sie
|
||||
//<UICulture>ImCodeVerwendeteKultur</UICulture> in der .csproj-Datei
|
||||
//in einer <PropertyGroup> fest. Wenn Sie in den Quelldateien beispielsweise Deutsch
|
||||
//(Deutschland) verwenden, legen Sie <UICulture> auf \"de-DE\" fest. Heben Sie dann die Auskommentierung
|
||||
//des nachstehenden NeutralResourceLanguage-Attributs auf. Aktualisieren Sie "en-US" in der nachstehenden Zeile,
|
||||
//sodass es mit der UICulture-Einstellung in der Projektdatei übereinstimmt.
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //Speicherort der designspezifischen Ressourcenwörterbücher
|
||||
//(wird verwendet, wenn eine Ressource auf der Seite
|
||||
// oder in den Anwendungsressourcen-Wörterbüchern nicht gefunden werden kann.)
|
||||
ResourceDictionaryLocation.SourceAssembly //Speicherort des generischen Ressourcenwörterbuchs
|
||||
//(wird verwendet, wenn eine Ressource auf der Seite, in der Anwendung oder einem
|
||||
// designspezifischen Ressourcenwörterbuch nicht gefunden werden kann.)
|
||||
)]
|
||||
|
||||
|
||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||
//
|
||||
// Hauptversion
|
||||
// Nebenversion
|
||||
// Buildnummer
|
||||
// Revision
|
||||
//
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
Demo6/Demo6/Properties/Resources.Designer.cs
generated
Normal file
71
Demo6/Demo6/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Dieser Code wurde von einem Tool generiert.
|
||||
// Laufzeitversion:4.0.30319.239
|
||||
//
|
||||
// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code neu generiert wird.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Demo6.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
|
||||
/// </summary>
|
||||
// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
|
||||
// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
|
||||
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
|
||||
// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Demo6.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
|
||||
/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
Demo6/Demo6/Properties/Resources.resx
Normal file
117
Demo6/Demo6/Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
30
Demo6/Demo6/Properties/Settings.Designer.cs
generated
Normal file
30
Demo6/Demo6/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.239
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Demo6.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
Demo6/Demo6/Properties/Settings.settings
Normal file
7
Demo6/Demo6/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
Loading…
Reference in New Issue
Block a user