Kinkect hinzugefügt
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demo2", "Demo2\Demo2.csproj", "{12018BA3-A02D-488C-83F6-1799D344C1C3}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{12018BA3-A02D-488C-83F6-1799D344C1C3}.Debug|x86.ActiveCfg = Debug|x86
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{12018BA3-A02D-488C-83F6-1799D344C1C3}.Debug|x86.Build.0 = Debug|x86
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{12018BA3-A02D-488C-83F6-1799D344C1C3}.Release|x86.ActiveCfg = Release|x86
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{12018BA3-A02D-488C-83F6-1799D344C1C3}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{12018BA3-A02D-488C-83F6-1799D344C1C3}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Demo2</RootNamespace>
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<AssemblyName>Demo2</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Research.Kinect, Version=1.0.0.45, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.Research.Kinect.Nui;
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namespace Demo2
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{
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class Program
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{
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static void Main(string[] args)
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{
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if (Runtime.Kinects.Count == 0)
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{
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Console.WriteLine("KEine Kinect");
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return;
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}
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Runtime r = Runtime.Kinects[0];
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r.Initialize(RuntimeOptions.UseSkeletalTracking);
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r.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(r_SkeletonFrameReady);
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r.SkeletonEngine.TransformSmooth = true;
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Console.ReadLine();
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r.Uninitialize();
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}
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static void r_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
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{
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foreach (SkeletonData sk in e.SkeletonFrame.Skeletons)
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{
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if (sk.TrackingState == SkeletonTrackingState.Tracked)
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{
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Joint l = sk.Joints[JointID.HandLeft];
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Joint r = sk.Joints[JointID.HandRight];
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Console.WriteLine("Left Hand: X:{0}, Y:{1}, Z:{2}", l.Position.X, l.Position.Y, l.Position.Z);
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Console.WriteLine("Right Hand: X:{0}, Y:{1}, Z:{2}", r.Position.X, r.Position.Y, r.Position.Z);
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}
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}
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Console.WriteLine();
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}
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}
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}
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Allgemeine Informationen über eine Assembly werden über die folgenden
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// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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// die mit einer Assembly verknüpft sind.
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[assembly: AssemblyTitle("Demo2")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Demo2")]
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[assembly: AssemblyCopyright("Copyright © 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
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// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
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// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
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[assembly: ComVisible(false)]
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// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
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[assembly: Guid("c0c8b6f9-5275-4f3b-a622-0a78d2a3a3dd")]
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
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//
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// Hauptversion
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// Nebenversion
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// Buildnummer
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// Revision
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//
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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